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- <html>
- <head>
- <title>My first Three.js app</title>
- <style>
- body { margin: 0; }
- canvas { width: 100%; height: 100% }
- </style>
- </head>
- <body>
- <script src="js/three.min.js"></script>
- <script>
- var scene = new THREE.Scene();
- // nowa scena
- var sceneCube = new THREE.Scene();
- //humus.name -> do tekstur Sorsele2
- // create a camera, which defines where we're looking at.
- var camera = new THREE.PerspectiveCamera(45, window.innerWidth / window.innerHeight, 0.1, 1100);
- // nowa camera
- var cameraCube = new THREE.PerspectiveCamera(45, window.innerWidth / window.innerHeight, 0.1, 1100);
- var renderer = new THREE.WebGLRenderer();
- renderer.setSize( window.innerWidth, window.innerHeight );
- // wylaczamy
- renderer.autoClear = false;
- // to dodajemy do konca
- var path = "Sorsele2/";
- var format = '.jpg';
- var urls = [
- path + 'posx' + format, path + 'negx' + format,
- path + 'posy' + format, path + 'negy' + format,
- path + 'posz' + format, path + 'negz' + format
- ];
- var textureCube = THREE.ImageUtils.loadTextureCube( urls );
- document.body.appendChild(renderer.domElement);
- //var material = new THREE.MeshBasicMaterial( { color: 0xffffff, envMap: textureCube } );
- //document.body.appendChild( renderer.domElement );
- var sphereGeometry = new THREE.SphereGeometry( 100, 10, 10 );
- // material zmiana env
- var sphereMaterial = new THREE.MeshBasicMaterial( { color: 0xffffff, envMap: textureCube } );
- var sphere = new THREE.Mesh( sphereGeometry, sphereMaterial );
- scene.add( sphere );
- camera.position.z = 500;
- camera.position.y = 200;
- camera.position.x = 0;
- camera.lookAt(scene.position);
- var light = new THREE.PointLight( 0xffffff, 1, 1000 );
- light.position.set( 300, 300, 300 );
- scene.add( light );
- var alfa = 0;
- var render = function () {
- requestAnimationFrame( render );
- sphere.position.x = 450*Math.sin(alfa);
- sphere.position.z = 300*Math.cos(alfa);
- alfa += 0.02;
- renderer.render(scene, camera);
- };
- render();
- </script>
- </body>
- </html>
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