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Dec 8th, 2016
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  1. Celesteela @ Wacan Berry
  2. Ability: Beast Boost
  3. EVs: 252 Atk / 4 SpD / 252 Spe
  4. Adamant Nature
  5. - Acrobatics
  6. - Earthquake
  7. - Heavy Slam
  8. - Autotomize
  9.  
  10. Dhelmise @ Assault Vest
  11. Ability: Steelworker
  12. EVs: 216 HP / 252 Atk / 40 SpD
  13. Adamant Nature
  14. - Rapid Spin
  15. - Anchor Shot
  16. - Power Whip
  17. - Shadow Claw
  18.  
  19. Nihilego @ Focus Sash
  20. Ability: Beast Boost
  21. EVs: 252 SpA / 4 SpD / 252 Spe
  22. Timid Nature
  23. IVs: 0 Atk
  24. - Power Gem
  25. - Sludge Wave
  26. - Thunderbolt
  27. - Stealth Rock
  28.  
  29. Pheromosa @ Choice Scarf
  30. Ability: Beast Boost
  31. EVs: 252 Atk / 116 SpA / 140 Spe
  32. Naughty Nature
  33. - High Jump Kick
  34. - Lunge
  35. - U-turn
  36. - Ice Beam
  37.  
  38. Azumarill @ Normalium Z
  39. Ability: Huge Power
  40. EVs: 164 HP / 252 Atk / 92 Spe
  41. Adamant Nature
  42. - Belly Drum
  43. - Aqua Jet
  44. - Play Rough
  45. - Superpower
  46.  
  47. Marowak-Alola @ Thick Club
  48. Ability: Cursed Body
  49. EVs: 248 HP / 8 Def / 252 SpD
  50. Careful Nature
  51. - Will-O-Wisp
  52. - Flare Blitz
  53. - Shadow Bone
  54. - Earthquake
  55.  
  56. Wacan celesteela is for when they switch in an offensive electric type and they think they can ohko and then you live, autotomize, or ko (especially if you autotomize on the switch). Also allows for max power acro if wacan is used. Outspeeds pheromosa by 1 point after autotomize. Needs rocks to score ko's on certain things, so nihilego + dhelmise attempts to prevent the opponent from removing hazards. Scarf pheromosa might sound stupid, but it is useful for revenge killing set up sweepers and also outspeeds adamant excadrill in sand. Also scarf allows for an attack boosting nature to be used so beast boost raises attack. The speed is to outspeed scarf dugtrios and the remaining special attack allows you to 2hko mixed defense hippo after rocks + lefties. Azu acts as a fighting, dark, and water resist while also being an alternative win con and dealing with celesteela somewhat (superpower ohko's after drum and heavy slam does less than 50% to azu. Rocks don't matter for this because of z-belly drum always putting you at 50% after. Speed allows you to outspeed defensive celesteela as long as there is no random speed creep). Marowak acts as a sort of glue and also helps deal with celesteela and tapus/UBs in general.
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