Advertisement
TheInsidiousOne

Yu-Gi-Oh! EV - Elsa's deck

Aug 15th, 2018
88
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 10.36 KB | None | 0 0
  1. Space Sheriff Gavan
  2. SPACE
  3. Warrior/Lock Link/Effect
  4. ATK 2300
  5. LINK-3
  6. TL B TR
  7. 2+ Warrior monsters
  8. If this card is Link Summoned: You can target 1 card in your opponent's Spell & Trap Zone; shuffle it into the Deck, also if this card was Link Summoned using a Lock Link Monster as a material, destroy 1 monster your opponent controls. You can only use this effect of "Space Sheriff Gavan" once per turn. Cannot be destroyed by battle or by the effects of your opponent's monsters in the Extra Monster Zone.
  9.  
  10. Space Sheriff Gavan Type-G
  11. SPACE
  12. Warrior/Lock Link/Effect
  13. ATK 2500
  14. LINK-4
  15. TL BL TR BR
  16. 2+ Effect Monsters
  17. If this card is Link Summoned: You can target 1 monster your opponent controls; destroy it, also if this card was Link Summoned using a Lock Link Monster as a material, banish it instead. You can only use this effect of "Space Sheriff Gavan Type-G" once per turn. Your opponent cannot activate monster effects from their hand during your turn.
  18.  
  19. Space Sheriff Sharivan
  20. SPACE
  21. Warrior/Lock Link/Effect
  22. ATK 1900
  23. LINK-2
  24. TL TR
  25. 2 Warrior monsters
  26. If this card is Link Summoned: You can target 1 Level 3 or lower Warrior monster in your GY; add it to your hand. You can only use this effect of "Space Sheriff Sharivan" once per turn. While your opponent controls a monster in the Extra Monster Zone, this card cannot be destroyed by battle or by your opponent's card effects.
  27.  
  28. Space Sheriff Shaider
  29. SPACE
  30. Warrior/Lock Link/Effect
  31. ATK 1800
  32. LINK-2
  33. T TR
  34. 2 Warrior monsters
  35. If this card battles an opponent's monster, during damage calculation: You can send 1 Warrior monster from your Deck to the GY; that opponent's monster loses ATK equal to the Level of the monster sent to the GY x 200, until the end of this turn. If this card destroys an opponent's monster by battle: You can target 1 Level 3 or lower Warrior monster in your GY; add it to your hand.
  36.  
  37. Space Sheriff Estevan
  38. SPACE
  39. Warrior/Lock Link/Effect
  40. ATK 800
  41. LINK-1
  42. T
  43. 1 Level 3 or lower Warrior monster, except a Token
  44. This card can attack directly. If this card inflicts battle damage to your opponent by a direct attack: You can target 1 Level 3 or lower Warrior monster in your GY; Special Summon it in Defense Position. You can only use this effect of "Space Sheriff Estevan" once per turn.
  45.  
  46. Diana Lady
  47. ​★​★​★
  48. FIRE
  49. Warrior/Effect
  50. ATK 1000
  51. DEF 1000
  52. If your opponent has a Main Monster Zone(s) that cannot be used, you can Special Summon this card (from your hand) to the same column as one of those zones. You can only Special Summon "Diana Lady" once per turn this way. If this card is Normal or Special Summoned: You can add 1 "Helen Lady" from your Deck to your hand. You can only use this effect of "Diana Lady" once per turn.
  53.  
  54. Helen Lady
  55. ​★​★​★
  56. FIRE
  57. Warrior/Effect
  58. ATK 1000
  59. DEF 1000
  60. If your opponent has a Main Monster Zone(s) that cannot be used, you can Special Summon this card (from your hand) to the same column as one of those zones. You can only Special Summon "Helen Lady" once per turn this way. If this card is Normal or Special Summoned: You can add 1 "Diana Lady" from your Deck to your hand. You can only use this effect of "Helen Lady" once per turn.
  61.  
  62. Princess Ninja Emiha
  63. ​★​★​
  64. LIGHT
  65. Warrior/Effect
  66. ATK 200
  67. DEF 1800
  68. If your opponent has a Main Monster Zone(s) that cannot be used, you can Special Summon this card (from your hand) to the same column as one of those zones. You can only Special Summon "Princess Ninja Emiha" once per turn this way. If this card is Normal or Special Summoned: You can add 1 Level 3 or lower Warrior monster from your Deck to your hand, except "Princess Ninja Emiha". You can only use this effect of "Princess Ninja Emiha" once per turn.
  69.  
  70. Valorous Ninja Reiha
  71. ​★​★​★
  72. LIGHT
  73. Warrior/Effect
  74. ATK 1200
  75. DEF 200
  76. If your opponent has a Main Monster Zone(s) that cannot be used, you can Special Summon this card (from your hand) to the same column as one of those zones. You can only Special Summon "Valorous Ninja Reiha" once per turn this way. If this card is Normal or Special Summoned: You can target 1 Level 3 or lower Warrior monster in your GY, except "Valorous Ninja Reiha"; add it to your hand. You can only use this effect of "Valorous Ninja Reiha" once per turn.
  77.  
  78. Spear Ninja Toppa
  79. ​★​★​★
  80. WIND
  81. Warrior/Effect
  82. ATK 1100
  83. DEF 800
  84. If your opponent has a Main Monster Zone(s) that cannot be used, you can Special Summon this card (from your hand) to the same column as one of those zones. You can only Special Summon "Spear Ninja Toppa" once per turn this way. If this card is Normal or Special Summoned: You can target 1 Level 3 or lower Warrior monster in your GY, except "Spear Ninja Toppa"; Special Summon that target. You can only use this effect of "Spear Ninja Toppa" once per turn.
  85.  
  86. Paper Ninja Oruha
  87. ​★​
  88. EARTH
  89. Warrior/Effect
  90. ATK 100
  91. DEF 100
  92. If your opponent has a Main Monster Zone(s) that cannot be used, you can Special Summon this card (from your hand) to the same column as one of those zones. You can only Special Summon "Paper Ninja Oruha" once per turn this way. If this card is Normal or Special Summoned while you control a Warrior Lock Link Monster: You can target 1 Spell/Trap your opponent controls; banish it. You can only use this effect of "Paper Ninja Oruha" once per turn.
  93.  
  94. Flower Ninja Yumeha
  95. ​★​★​★
  96. FIRE
  97. Warrior/Effect
  98. ATK 800
  99. DEF 1600
  100. If your opponent has a Main Monster Zone(s) that cannot be used, you can Special Summon this card (from your hand) to the same column as one of those zones. You can only Special Summon "Flower Ninja Yumeha" once per turn this way. If this card is Normal or Special Summoned while you control a Warrior Lock Link Monster: You can target 1 monster your opponent controls; banish it. You can only use this effect of "Flower Ninja Yumeha" once per turn.
  101.  
  102.  
  103. Wind Ninja Mafuuba
  104. ​★​★​
  105. WIND
  106. Warrior/Effect
  107. ATK 1000
  108. DEF 600
  109. If your opponent has a Main Monster Zone(s) that cannot be used, you can Special Summon this card (from your hand) to the same column as one of those zones. You can only Special Summon "Wind Ninja Mafuuba" once per turn this way. If this card is Normal or Special Summoned: You can send 1 Warrior monster from your Deck to the GY, except "Wind Ninja Mafuuba". You can only use this effect of "Wind Ninja Mafuuba" once per turn.
  110.  
  111. Catherine Ninja
  112. ​★​★​
  113. FIRE
  114. Warrior/Effect
  115. ATK 600
  116. DEF 2000
  117. If your opponent has a Main Monster Zone(s) that cannot be used, you can Special Summon this card (from your hand) to the same column as one of those zones. You can only Special Summon "Catherine Ninja" once per turn this way. A Warrior Lock Link Monster that was Summoned using this card as material cannot be destroyed by battle.
  118.  
  119. Castle Ninja Baron Owl
  120. ​★​★
  121. EARTH
  122. Warrior/Effect
  123. ATK 700
  124. DEF 1500
  125. If your opponent has a Main Monster Zone(s) that cannot be used, you can Special Summon this card (from your hand) to the same column as one of those zones. You can only Special Summon "Castle Ninja Baron Owl" once per turn this way. A Warrior Lock Link Monster that was Summoned using this card as material cannot be targeted by your opponent's card effects.
  126.  
  127. Jail Ninja Haburamu
  128. ​★​★​★
  129. DARK
  130. Warrior/Effect
  131. ATK 1300
  132. DEF 800
  133. If your opponent has a Main Monster Zone(s) that cannot be used, you can Special Summon this card (from your hand) to the same column as one of those zones. You can only Special Summon "Jail Ninja Haburamu" once per turn this way. A Warrior Lock Link Monster that was Summoned using this card as material gains 500 ATK.
  134.  
  135. Anthropomorphic Ninja Vermillion Lizard
  136. ​★​★​
  137. DARK
  138. Warrior/Effect
  139. ATK 900
  140. DEF 800
  141. If your opponent has a Main Monster Zone(s) that cannot be used, you can Special Summon this card (from your hand) to the same column as one of those zones. You can only Special Summon "Anthropomorphic Ninja Vermillion Lizard" once per turn this way. If this card is sent from the field to the GY for the Lock Link Summon of a Warrior Lock Link Monster: You can add 1 Level 3 or lower Warrior monster from your Deck to your hand, except "Anthropomorphic Ninja Vermillion Lizard". You can only use this effect of "Anthropomorphic Ninja Vermillion Lizard" once per turn.
  142.  
  143. Explosive Ninja Rocket Man
  144. ​★​★​
  145. FIRE
  146. Warrior/Effect
  147. ATK 800
  148. DEF 1200
  149. If your opponent has a Main Monster Zone(s) that cannot be used, you can Special Summon this card (from your hand) to the same column as one of those zones. You can only Special Summon "Explosive Ninja Rocket Man" once per turn this way. If this card is sent from the field to the GY for the Lock Link Summon of a Warrior Lock Link Monster: You can draw 1 card. You can only use this effect of "Explosive Ninja Rocket Man" once per turn.
  150.  
  151. Lightning Ninja Wild
  152. ​★​★​★
  153. LIGHT
  154. Warrior/Effect
  155. ATK 1200
  156. DEF 800
  157. If your opponent has a Main Monster Zone(s) that cannot be used, you can Special Summon this card (from your hand) to the same column as one of those zones. You can only Special Summon "Lightning Ninja Wild" once per turn this way. If this card is sent from the field to the GY for the Lock Link Summon of a Warrior Lock Link Monster: You can Special Summon 1 Level 3 or lower Warrior monster from your Deck in Defense Position, except "Lightning Ninja Wild". You can only use this effect of "Lightning Ninja Wild" once per turn.
  158.  
  159. Holy Ninja Alamasa
  160. ​★​★​★
  161. LIGHT
  162. Warrior/Effect
  163. ATK 800
  164. DEF 2000
  165. If your opponent has a Main Monster Zone(s) that cannot be used, you can Special Summon this card (from your hand) to the same column as one of those zones. You can only Special Summon "Holy Ninja Alamasa" once per turn this way. If this card is sent from the field to the GY for the Lock Link Summon of a Warrior Lock Link Monster: You can target 1 other Level 3 or lower Warrior monster in your GY; Special Summon that target. You can only use this effect of "Holy Ninja Alamasa" once per turn.
  166.  
  167. Treasure Ninja Jane
  168. ​★​★​
  169. WIND
  170. Warrior/Effect
  171. ATK 1000
  172. DEF 1000
  173. If your opponent has a Main Monster Zone(s) that cannot be used, you can Special Summon this card (from your hand) to the same column as one of those zones. You can only Special Summon "Treasure Ninja Jane" once per turn this way. If this card is sent from the field to the GY for the Lock Link Summon of a Warrior Lock Link Monster: You can send 1 random card from your opponent's hand to the GY. You can only use this effect of "Treasure Ninja Jane" once per turn.
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement