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- Mithril (Mi)
- ========
- Silvery metal, slightly higher density than silver.
- - Somewhat malleable
- - Extremely high tensile strength (hard to cut through even thin sheets)
- - Good edge (on par with steel)
- - Good enchantment possibility
- - Too soft to make most weapons with
- ** Source**
- - Truesilver (Ag3MiCu8S13Sb4, variant of tetrahedrite, found in similar locations)
- Alloys
- ----------
- **Bright Silver** (also known as "Elven Silver"), Ag3Mi
- Smelting result of truesilver and the easiest form of mithril to obtain and work with. Slightly less durable and significantly more malleable than pure mithril.
- Can be alchemically refined to pure mithil.
- **Mithral**, Fe3Mi
- Comparatively cheap weapon-grade mithril alloy, trading some of the tensile strength and enchantibility for vastly superior edge and durability.
- No known way to purify mithril out of the alloy or refine it further, though it's subject to intense research.
- Nowadays mostly supplanted by ithildin, but many famous artifacts and historically important weapons and tools are made out of the material.
- **Ithildin**, Fe21Mi8C3
- Two distinct, but related steel-mithril alloys. One is created by simple high-temperature alloying and results in a bright, superior steel, only surpassed by adamantine. The other is created by the damascene process of hammering and folding two plates of steel and mithril into the desired shape, creating a significantly better material, with an edge on par with adamantine weapons, though having a way higher mass.
- Both materials are nearly indestructible by anything short of ithildin itself, adamantine and magic. Smeling a damascene ithildin item results in the lesser form of the alloy. No further transformations are known.
- **Royal Bronze**, Cu2MiSn
- High-value, highly durable, well-enchantable jewellery material of golden appearance. Can be reduced to pure mithril by relatively mundane alchemical means.
- Adamantine (Ad)
- =============
- Blueish-silvery metal, occurring as thin veins and threads within magmatic rock at great depths. Usually extracted by eating away everything else with aqua regua and similar methods.
- - Extremely high melting point (no economically viable way to create those temperatures)
- - Inert to every alchemical process known
- - Doesn't alloy with any known material.
- A typical process is to weave the threads into fabric or wafers, then either use the fabric as-is, or hammer them into the desired shape. The hammering process typically takes weeks and requires high-quality tools, typically of steel or mithral, to succeed.
- Levisium (Le)
- =============
- A gravity-defying metal, greenish in appearance, of *negative* weight (and thus floating "up" in the atmosphere). Due to ease at which it escapes, seldom used in its pure form.
- **Source**
- - Levitite (Le2Cu10S13Sb4, variant of tetrahedrite, found in similar locations)
- Alloys
- ----------
- **Green Copper**, Cu3Le
- Nearly zero-weight ("floating" in atmosphere) brass with a green shine, direct result of the smelting process of levitite. Used as the primary building metal of flying machines.
- Can, but seldom is, refined into pure levisium.
- Magical Orichalcum (Oc)
- =============
- Highly magically receptive material, used mostly for magical items. Not typically alloyed, though alloyable with noble metals and copper.
- **Source**
- Magical process transforming magical orichalcum base (a simple alloy, AgAuCuHg) into this material. There are frequent rumours about naturally occurring magical orichalcum, but no known deposits.
- Indurium (Id)
- =============
- Magical, heavy "black steel".
- **Source**
- As pure metal cubic crystals (see: bismuth) within deep deposits of pitchblende and as the mineral indurite, typically found on the sides of volcanic areas, hydrothermal veins and similar places.
- Alloys
- ----------
- **Black Steel**, Fe21Id8C3
- Black, well-enchantable weapon-grade steel; better than normal steel and on par with mithral, but slightly worse than ithildin as far as performance goes. Significantly easier to work with than any mithril alloy.
- **Black Gold**, Au3Id
- Magical jewellery material.
- Luxium (Lx)
- =============
- Yellowish-white glowing, very brittle semi-metal.
- **Source**
- Pure deposits in volcanically active areas, mostly inside cooled-down lava tubes. Several species of cave-dwelling and deep-ocean organisms gather small amounts of Luxium inside specialised organs to generate own light. Overall a very rare material, but easy to identify once found. Slightly toxic for humans.
- Almost never used in its pure form.
- Alloys
- ----------
- **Glowbronze**, Cu9Lx4Sn3
- Mechanically, a slightly worse bronze, glowing with a golden light.
- **Glowsteel**, Fe21Lx8C3
- Lower-grade steel, glowing with a silvery light.
- **Ghost Lead**, Pb3Lx
- Lead alloy with significantly improved durability and strength as well as corrosion resistance compared to pure lead. Glows with a silvery-blue light. Often seen as interior lighting in upper class buildings.
- Carmot
- ========
- Reddish-purple, dull, somewhat brittle material, used in the construction of the Philosophers' Stone (and thus magical transmutation of metals). Source - or if it even exists - is unknown, the few samples rumoured to exist are heavily guarded.
- (TODO: Decide if we want to use it)
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