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  1. Mithril (Mi)
  2. ========
  3.  
  4. Silvery metal, slightly higher density than silver.
  5.  
  6. - Somewhat malleable
  7. - Extremely high tensile strength (hard to cut through even thin sheets)
  8. - Good edge (on par with steel)
  9. - Good enchantment possibility
  10. - Too soft to make most weapons with
  11.  
  12. ** Source**
  13. - Truesilver (Ag3MiCu8S13Sb4, variant of tetrahedrite, found in similar locations)
  14.  
  15. Alloys
  16. ----------
  17.  
  18. **Bright Silver** (also known as "Elven Silver"), Ag3Mi
  19.  
  20. Smelting result of truesilver and the easiest form of mithril to obtain and work with. Slightly less durable and significantly more malleable than pure mithril.
  21.  
  22. Can be alchemically refined to pure mithil.
  23.  
  24. **Mithral**, Fe3Mi
  25.  
  26. Comparatively cheap weapon-grade mithril alloy, trading some of the tensile strength and enchantibility for vastly superior edge and durability.
  27.  
  28. No known way to purify mithril out of the alloy or refine it further, though it's subject to intense research.
  29.  
  30. Nowadays mostly supplanted by ithildin, but many famous artifacts and historically important weapons and tools are made out of the material.
  31.  
  32. **Ithildin**, Fe21Mi8C3
  33.  
  34. Two distinct, but related steel-mithril alloys. One is created by simple high-temperature alloying and results in a bright, superior steel, only surpassed by adamantine. The other is created by the damascene process of hammering and folding two plates of steel and mithril into the desired shape, creating a significantly better material, with an edge on par with adamantine weapons, though having a way higher mass.
  35.  
  36. Both materials are nearly indestructible by anything short of ithildin itself, adamantine and magic. Smeling a damascene ithildin item results in the lesser form of the alloy. No further transformations are known.
  37.  
  38. **Royal Bronze**, Cu2MiSn
  39.  
  40. High-value, highly durable, well-enchantable jewellery material of golden appearance. Can be reduced to pure mithril by relatively mundane alchemical means.
  41.  
  42. Adamantine (Ad)
  43. =============
  44.  
  45. Blueish-silvery metal, occurring as thin veins and threads within magmatic rock at great depths. Usually extracted by eating away everything else with aqua regua and similar methods.
  46.  
  47. - Extremely high melting point (no economically viable way to create those temperatures)
  48. - Inert to every alchemical process known
  49. - Doesn't alloy with any known material.
  50.  
  51. A typical process is to weave the threads into fabric or wafers, then either use the fabric as-is, or hammer them into the desired shape. The hammering process typically takes weeks and requires high-quality tools, typically of steel or mithral, to succeed.
  52.  
  53. Levisium (Le)
  54. =============
  55.  
  56. A gravity-defying metal, greenish in appearance, of *negative* weight (and thus floating "up" in the atmosphere). Due to ease at which it escapes, seldom used in its pure form.
  57.  
  58. **Source**
  59. - Levitite (Le2Cu10S13Sb4, variant of tetrahedrite, found in similar locations)
  60.  
  61. Alloys
  62. ----------
  63.  
  64. **Green Copper**, Cu3Le
  65.  
  66. Nearly zero-weight ("floating" in atmosphere) brass with a green shine, direct result of the smelting process of levitite. Used as the primary building metal of flying machines.
  67.  
  68. Can, but seldom is, refined into pure levisium.
  69.  
  70. Magical Orichalcum (Oc)
  71. =============
  72.  
  73. Highly magically receptive material, used mostly for magical items. Not typically alloyed, though alloyable with noble metals and copper.
  74.  
  75. **Source**
  76. Magical process transforming magical orichalcum base (a simple alloy, AgAuCuHg) into this material. There are frequent rumours about naturally occurring magical orichalcum, but no known deposits.
  77.  
  78. Indurium (Id)
  79. =============
  80.  
  81. Magical, heavy "black steel".
  82.  
  83. **Source**
  84.  
  85. As pure metal cubic crystals (see: bismuth) within deep deposits of pitchblende and as the mineral indurite, typically found on the sides of volcanic areas, hydrothermal veins and similar places.
  86.  
  87. Alloys
  88. ----------
  89.  
  90. **Black Steel**, Fe21Id8C3
  91.  
  92. Black, well-enchantable weapon-grade steel; better than normal steel and on par with mithral, but slightly worse than ithildin as far as performance goes. Significantly easier to work with than any mithril alloy.
  93.  
  94. **Black Gold**, Au3Id
  95.  
  96. Magical jewellery material.
  97.  
  98. Luxium (Lx)
  99. =============
  100.  
  101. Yellowish-white glowing, very brittle semi-metal.
  102.  
  103. **Source**
  104.  
  105. Pure deposits in volcanically active areas, mostly inside cooled-down lava tubes. Several species of cave-dwelling and deep-ocean organisms gather small amounts of Luxium inside specialised organs to generate own light. Overall a very rare material, but easy to identify once found. Slightly toxic for humans.
  106.  
  107. Almost never used in its pure form.
  108.  
  109. Alloys
  110. ----------
  111.  
  112. **Glowbronze**, Cu9Lx4Sn3
  113.  
  114. Mechanically, a slightly worse bronze, glowing with a golden light.
  115.  
  116. **Glowsteel**, Fe21Lx8C3
  117.  
  118. Lower-grade steel, glowing with a silvery light.
  119.  
  120. **Ghost Lead**, Pb3Lx
  121.  
  122. Lead alloy with significantly improved durability and strength as well as corrosion resistance compared to pure lead. Glows with a silvery-blue light. Often seen as interior lighting in upper class buildings.
  123.  
  124. Carmot
  125. ========
  126.  
  127. Reddish-purple, dull, somewhat brittle material, used in the construction of the Philosophers' Stone (and thus magical transmutation of metals). Source - or if it even exists - is unknown, the few samples rumoured to exist are heavily guarded.
  128.  
  129. (TODO: Decide if we want to use it)
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