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- [16:00] <ATtheorytime[DM]> So
- [16:00] <ATtheorytime[DM]> Where were we?
- [16:01] <Lyra_Bel> Alex kicked the coffin open, I'm readying an action to pop up and shotgun stuff
- [16:01] <AlexanderPyrite> Kicked open coffin, 29 roll
- [16:01] <ATtheorytime[DM]> On what trigger would you react?
- [16:02] <AlexanderPyrite> She hAs vision through the shades
- [16:02] <Lyra_Bel> Yeah that
- [16:02] <ATtheorytime[DM]> Yes
- [16:02] <Lyra_Bel> There being an enemy onscreen
- [16:02] <ATtheorytime[DM]> Vision of what?
- [16:02] <ATtheorytime[DM]> What do you define as an enemy?
- [16:03] <Lyra_Bel> An imp or ogre, or anything else dark-shelled and spooky looking
- [16:03] <Lyra_Bel> Basicaly anything but a person or a pony
- [16:03] <AlexanderPyrite> I just heard the lid being scratched
- [16:03] <AlexanderPyrite> So I kicked the shot out of it
- [16:04] <ATtheorytime[DM]> Well
- [16:04] <ATtheorytime[DM]> To be fair
- [16:04] <ATtheorytime[DM]> If this were real life you wouldn't have the leverage to kick it open
- [16:04] <ATtheorytime[DM]> But since this is a video game
- [16:04] <Lyra_Bel> > Jumped up a cliff
- [16:04] <ATtheorytime[DM]> And you rolled a 19
- [16:04] <ATtheorytime[DM]> You kick the lid off!
- [16:05] <ATtheorytime[DM]> The shadow slithers out of your view before you can do anything else!
- [16:05] <AlexanderPyrite> I jump up and look around
- [16:05] <ATtheorytime[DM]> Lyra: Pop goes the Shotgun!
- [16:06] <Lyra_Bel> Roll 1d20+0 to hit shadowy thing
- [16:06] == `DICE [~RayGold@pool-98-113-252-119.nycmny.fios.verizon.net] has joined #RPGStuck_LeeroyJenkins
- [16:06] <Lyra_Bel> Roll 1d20+0 to hit shadowy thing
- [16:06] <`DICE> Lyra_Bel rolled 1d20+0 to hit shadowy thing [ 1d20=3 ]{3}
- [16:06] == Procyon [~procyona@c-50-152-241-203.hsd1.ca.comcast.net] has joined #RPGStuck_LeeroyJenkins
- [16:07] == Procyon has changed nick to Alexander_Pyrite
- [16:08] <ATtheorytime[DM]> You pop up, but you can't properly draw a bead on the creature before it disappears out of the corner of your eye
- [16:08] <ATtheorytime[DM]> Roll Dex to avoid shooting Alex
- [16:08] <`DICE> ATtheorytime[DM] rolled Dex to avoid shooting Alex error: malformed expression
- [16:08] <Lyra_Bel> Roll 1d20+1
- [16:08] <`DICE> Lyra_Bel rolled 1d20+1 [ 1d20=4 ]{5}
- [16:08] <ATtheorytime[DM]> Alex, Dex save
- [16:08] <Alexander_Pyrite> roll 1d20+2
- [16:08] <`DICE> Alexander_Pyrite rolled 1d20+2 [ 1d20=9 ]{11}
- [16:09] <Alexander_Pyrite> maybe 3, havent used this char in a while
- [16:09] <ATtheorytime[DM]> I'll allow it
- [16:09] <Alexander_Pyrite> "Holy fuck lyra!:
- [16:09] <Lyra_Bel> "Sorry!"
- [16:09] <ATtheorytime[DM]> Lyra narrowly avoids shooting Alex in the face
- [16:09] <Lyra_Bel> "At least I missed this time?"
- [16:10] <Lyra_Bel> "So... coulda been worse"
- [16:10] <Alexander_Pyrite> "I wonder how many relationships have involved almost shooting eachother twice"
- [16:11] <Lyra_Bel> "At least one, apparently"
- [16:11] <ATtheorytime[DM]> Theoretically you're still fighting a shadow monster
- [16:11] <ATtheorytime[DM]> So
- [16:11] <ATtheorytime[DM]> Now might not be the best time
- [16:11] * Lyra_Bel readies an action to shoot it if it ever reappears
- [16:12] <Lyra_Bel> *** Unless doing so would require rolling to avoid shooting Alex
- [16:12] <ATtheorytime[DM]> Roll Init
- [16:12] <`DICE> ATtheorytime[DM] rolled Init error: malformed expression
- [16:12] <Alexander_Pyrite> "Lyra can you make me a shield and whatever weapon you think good?"
- [16:12] <Lyra_Bel> Roll 1d20+1
- [16:12] <`DICE> Lyra_Bel rolled 1d20+1 [ 1d20=14 ]{15}
- [16:12] <ATtheorytime[DM]> Alex?
- [16:13] <Alexander_Pyrite> ((what?))
- [16:13] <ATtheorytime[DM]> Roll Init
- [16:13] <`DICE> ATtheorytime[DM] rolled Init error: malformed expression
- [16:13] <Alexander_Pyrite> roll 1d20+2
- [16:13] <`DICE> Alexander_Pyrite rolled 1d20+2 [ 1d20=8 ]{10}
- [16:13] <Alexander_Pyrite> ((oops forgot we were also fighting))
- [16:13] <ATtheorytime[DM]> ==>
- [16:14] <ATtheorytime[DM]> You can't see the creature
- [16:14] <ATtheorytime[DM]> For now it appears to be gone
- [16:14] * Lyra_Bel continues to ready an action to shoot it if it ever reappears
- [16:14] <ATtheorytime[DM]> Or at least
- [16:14] <ATtheorytime[DM]> Hiding it very wel
- [16:14] <ATtheorytime[DM]> < Readied actions only last as long as you are combat-ready >
- [16:14] <Alexander_Pyrite> "Lyra what do we do? If we turn our backs its going to kill us."
- [16:15] <ATtheorytime[DM]> < So it will dissipate as soon as you rest or holster your gun or anything >
- [16:15] <Lyra_Bel> "S'not gonna kill us"
- [16:15] <Lyra_Bel> "Probably just another illusion"
- [16:15] <ATtheorytime[DM]> *Tap Tap Tap*
- [16:15] <Lyra_Bel> "Aww nuts"
- [16:16] <Alexander_Pyrite> "See? Make me some things"
- [16:16] * Alexander_Pyrite grabs his lame non-bro shield
- [16:16] <ATtheorytime[DM]> A sound, like a old blind man tapping a cane of bone on the old floor
- [16:16] <ATtheorytime[DM]> Slowly but steadily coming closer
- [16:16] * Lyra_Bel shivers
- [16:16] <Lyra_Bel> "Y'hear that, right?"
- [16:17] * Lyra_Bel produces a longsword for Alex
- [16:17] <Alexander_Pyrite> "I do i think"
- [16:17] * Alexander_Pyrite grabs the longsword and pretends to know how to hold it
- [16:17] <Lyra_Bel> "Important question, right now"
- [16:17] <Lyra_Bel> "Trust me on this"
- [16:17] <Lyra_Bel> "Because otherwise I'll forget, and then it'll be too late"
- [16:18] <ATtheorytime[DM]> *Tap Tap Tap*
- [16:18] * Lyra_Bel directs her shotgun in the general direction of the tapping
- [16:18] <Alexander_Pyrite> I can hear it right?
- [16:19] <ATtheorytime[DM]> < yes <
- [16:19] <Alexander_Pyrite> "Yeah I can."
- [16:19] <Alexander_Pyrite> I start to advance on the tapping
- [16:19] <ATtheorytime[DM]> It stops
- [16:19] <Alexander_Pyrite> I stop
- [16:19] <Lyra_Bel> "Oh, well now you're in my line of fire again"
- [16:19] <Lyra_Bel> "Screw guns"
- [16:19] <Lyra_Bel> "They keep on shooting you"
- [16:20] <Alexander_Pyrite> "Almost at least"
- [16:20] * Lyra_Bel replaces her shotgun with a heavy executioner's axe
- [16:20] <Lyra_Bel> "Y'know it's gonna appear behind us if we look this way, right?"
- [16:21] <Alexander_Pyrite> "back to back?"
- [16:21] <Lyra_Bel> "Eeyup"
- [16:21] * Alexander_Pyrite does so
- [16:21] * Lyra_Bel does so
- [16:21] <ATtheorytime[DM]> The tapping resumes, coming from Lyra's left, Alex's right
- [16:22] <Lyra_Bel> "You have got to be kidding me"
- [16:22] <ATtheorytime[DM]> *Tap Tap Tap*
- [16:22] <Lyra_Bel> "I, uh... rotate?"
- [16:23] <ATtheorytime[DM]> ==>
- [16:23] <Alexander_Pyrite> "Sure?"
- [16:23] <Lyra_Bel> "Clockwise"
- [16:23] <Alexander_Pyrite> "Then it'll now come from behind us"
- [16:24] <Lyra_Bel> "This is getting ridiculous"
- [16:24] * Lyra_Bel and Alexander_Pyrite rotate
- [16:24] * Alexander_Pyrite pulls out the lighter and holds both the shield and sword in one hand
- [16:25] <ATtheorytime[DM]> From the nearest unopened coffin comes a tapping
- [16:25] <Alexander_Pyrite> ((wait what is the level of light at the moment?))
- [16:25] <ATtheorytime[DM]> *Tap Tap Tap*
- [16:25] <Alexander_Pyrite> "Do we stab the coffin?"
- [16:25] <Lyra_Bel> ((Shades provide nightvision))
- [16:25] <Alexander_Pyrite> ((ah))
- [16:25] <ATtheorytime[DM]> < Pitch black except for what you're carrying H
- [16:25] <Alexander_Pyrite> ((i do not do that then))
- [16:25] <Lyra_Bel> "What coffin?"
- [16:25] <ATtheorytime[DM]> < Does Alex have shades then? >
- [16:25] <Lyra_Bel> ((I made him a pair a while ago, yes))
- [16:25] <Lyra_Bel> ((Then we synced them. That's how I was able to see for my first readied action))
- [16:26] <ATtheorytime[DM]> < gotcha >
- [16:26] <ATtheorytime[DM]> < Still pretty dark relatively speaking >
- [16:26] <Alexander_Pyrite> ((so would the lightter help?))
- [16:27] <ATtheorytime[DM]> < Try it and see >
- [16:27] <ATtheorytime[DM]> < Time to test what you know about night vision >
- [16:29] <Alexander_Pyrite> then i do do my action above
- [16:31] <Archive> ((hehe))
- [16:31] <ATtheorytime[DM]> You and Lyra are temporarily blinded as the light completely overloads your built-in night vision
- [16:31] * Lyra_Bel is facing the other way
- [16:31] <ATtheorytime[DM]> Still
- [16:31] <ATtheorytime[DM]> Happens anyways
- [16:32] <ATtheorytime[DM]> He's holding the lighter pretty close to you cause you're back to back so you see it out of the corner of your eye
- [16:32] <Lyra_Bel> Fair enough
- [16:33] <ATtheorytime[DM]> the tapping grows closer
- [16:33] <ATtheorytime[DM]> More frantic
- [16:33] <ATtheorytime[DM]> *TapTapTap*
- [16:33] <Alexander_Pyrite> "Agh fuck this was abad idea
- [16:33] * Alexander_Pyrite covers the light a bit
- [16:34] <Lyra_Bel> "Our specialty"
- [16:34] <ATtheorytime[DM]> The tapping is about to reach you and you're both still blind
- [16:35] * Alexander_Pyrite turns off the light, but there may not be time
- [16:37] <ATtheorytime[DM]> You're still blinking away light
- [16:37] <ATtheorytime[DM]> It's act now blindly, or let it reach you
- [16:37] <Alexander_Pyrite> I slash into the darkness with the sword
- [16:37] <ATtheorytime[DM]> Roll to hit
- [16:37] <`DICE> ATtheorytime[DM] rolled to hit error: malformed expression
- [16:38] <ATtheorytime[DM]> Lyra?
- [16:38] <Alexander_Pyrite> roll 1d20+5
- [16:38] <`DICE> Alexander_Pyrite rolled 1d20+5 [ 1d20=4 ]{9}
- [16:38] * Lyra_Bel readies an action to swing her axe at anything that shows up on this side
- [16:38] <ATtheorytime[DM]> But you're blind
- [16:38] <ATtheorytime[DM]> How will you know?
- [16:39] <Lyra_Bel> Sound
- [16:39] <Lyra_Bel> Or once she finishes blinking away the light
- [16:39] <Alexander_Pyrite> plus shes not toally blind
- [16:39] <Alexander_Pyrite> just mostly
- [16:40] <ATtheorytime[DM]> Ok
- [16:40] <ATtheorytime[DM]> Roll to hit
- [16:40] <`DICE> ATtheorytime[DM] rolled to hit error: malformed expression
- [16:44] <Lyra_Bel> Roll 1d20 to hit
- [16:44] <`DICE> Lyra_Bel rolled 1d20 to hit [ 1d20=4 ]{4}
- [16:44] <ATtheorytime[DM]> You both swing into, and connect with, something in the darkness
- [16:44] <ATtheorytime[DM]> It lets out a wheezing, choking, laugh
- [16:44] <Alexander_Pyrite> "What the fuck"
- [16:44] <Lyra_Bel> "Uh"
- [16:45] <Lyra_Bel> "What"
- [16:45] <ATtheorytime[DM]> As your blindness wears off you see that you hit one of the Skelton corpses
- [16:45] <ATtheorytime[DM]> It lies motionless on the ground
- [16:45] <Alexander_Pyrite> "Oh shit"
- [16:45] <Lyra_Bel> ((One each?))
- [16:45] <Alexander_Pyrite> roll 1d20 to come to a conclusion
- [16:45] <`DICE> Alexander_Pyrite rolled 1d20 to come to a conclusion [ 1d20=2 ]{2}
- [16:45] <Alexander_Pyrite> "I have no idea what is happening"
- [16:46] <ATtheorytime[DM]> < one total >
- [16:46] <Lyra_Bel> "We're going crazy. You know, the usual"
- [16:46] <ATtheorytime[DM]> < coming from your side again >
- [16:46] <ATtheorytime[DM]> *Tap Tap Tap*
- [16:46] <Lyra_Bel> "Speaking of which, I seriously gotta ask before more stuff happens"
- [16:47] <Lyra_Bel> "Yeah, like that"
- [16:47] <Alexander_Pyrite> "No no something is definitely happeing"
- [16:47] <Lyra_Bel> "Then the undead army we just awokened has been awoken"
- [16:47] <Lyra_Bel> "So..."
- [16:47] <Lyra_Bel> "Rats"
- [16:48] <Alexander_Pyrite> roll 1d20 to come to a conclusion
- [16:48] <`DICE> Alexander_Pyrite rolled 1d20 to come to a conclusion [ 1d20=7 ]{7}
- [16:48] <ATtheorytime[DM]> < can't do that bro >
- [16:48] <Alexander_Pyrite> "What they're just coming alive like that"
- [16:48] <Lyra_Bel> "Guess so"
- [16:48] <ATtheorytime[DM]> < Unless it's for RP >
- [16:48] <Alexander_Pyrite> ((no i have an idea and that is alex's stupidity coming to my comlusiosn))
- [16:48] <Alexander_Pyrite> ((it is))
- [16:48] <ATtheorytime[DM]> < ah >
- [16:48] * Lyra_Bel grins
- [16:48] <ATtheorytime[DM]> < ==> >
- [16:48] <Alexander_Pyrite> ((i have an idea, i think alex is too dumb to get it))
- [16:48] <Lyra_Bel> "This should be good"
- [16:48] <ATtheorytime[DM]> *Tap Tap TAP*
- [16:49] <Lyra_Bel> "I mean, s'no army of mind flayers, but I'll accept an undead horde"
- [16:49] <Alexander_Pyrite> "What is doing this how are a bunch of dead stuff just like "hey! Fuck those guys!?"
- [16:50] <Lyra_Bel> "Sabath"
- [16:50] <Lyra_Bel> "Pretty much everything says that"
- [16:50] <Alexander_Pyrite> "True."
- [16:50] <Alexander_Pyrite> "So, what do we do?"
- [16:51] <Lyra_Bel> "Well..."
- [16:51] <Alexander_Pyrite> roll 1d20 to come up with idea that irl alex has
- [16:51] <`DICE> Alexander_Pyrite rolled 1d20 to come up with idea that irl alex has [ 1d20=11 ]{11}
- [16:51] <Lyra_Bel> "Undead army?"
- [16:51] <Alexander_Pyrite> "We should use fire"
- [16:51] <ATtheorytime[DM]> < You wanna blind yourselves again? >
- [16:51] <Lyra_Bel> "I was gonna say 'kill them again'"
- [16:51] <ATtheorytime[DM]> < Remember the lighter? >
- [16:52] <ATtheorytime[DM]> < Night vision will fail completely if you have this much light and render you effectively blind >
- [16:52] <Lyra_Bel> ((They're just glasses))
- [16:52] <Alexander_Pyrite> ((i know))
- [16:52] <Lyra_Bel> ((We could just take them off))
- [16:53] <ATtheorytime[DM]> < Then all you have going is firelight, which is not amazingly coherent when it's your enemies burning in combat >
- [16:53] <ATtheorytime[DM]> < Considering you're surroundings of a dark cave>
- [16:54] <Lyra_Bel> "Do bones burn?"
- [16:54] <Alexander_Pyrite> "Uh"
- [16:54] <Alexander_Pyrite> "No, but i guess zombie flesh does"
- [16:54] <ATtheorytime[DM]> < There is a bit of mummified flesh and hair, but mostly bones >
- [16:54] <Alexander_Pyrite> "Depending on if we're fighting zombies or flesh"
- [16:54] <Alexander_Pyrite> Skeletons*
- [16:55] <Lyra_Bel> "I'd rather not turn zombies into skeletons"
- [16:55] <ATtheorytime[DM]> < it's about 25/75 zombie Skelton >
- [16:55] <Lyra_Bel> "Doesn't seem too efficient"
- [16:55] <Alexander_Pyrite> "Alright no fire"
- [16:55] <Alexander_Pyrite> "lets just keep going while also slicing stuff up along the way"
- [16:55] <ATtheorytime[DM]> *TAP.+
- [16:55] <ATtheorytime[DM]> *TAP*
- [16:55] <ATtheorytime[DM]> *TAP*
- [16:56] <ATtheorytime[DM]> A row of coffins in unison burst into tapping
- [16:56] <Lyra_Bel> "Oh shut up!"
- [16:56] <Alexander_Pyrite> "They are all trying to get out"
- [16:56] <Alexander_Pyrite> "Just shank all of them"
- [16:56] <Alexander_Pyrite> "will these swords hold up going through stone"?"
- [16:56] <ATtheorytime[DM]> < Not a chance >
- [16:56] <Lyra_Bel> "Doubt it. I've gotta sustain the force"
- [16:57] <Lyra_Bel> "Don't think I can handle it"
- [16:57] <Lyra_Bel> "Sorry"
- [16:57] <Alexander_Pyrite> "Ok, so ill pop the lids and you shank them"
- [16:57] <Alexander_Pyrite> "Crowbar?"
- [16:58] * Lyra_Bel replaces his sword with a crowbar
- [16:58] <ATtheorytime[DM]> < There are 1000's of coffins between you and the entrance >
- [16:58] <Alexander_Pyrite> "thank you."
- [16:58] <ATtheorytime[DM]> < Might take a while if you try and kill each individual undead >
- [16:58] <Lyra_Bel> ((We've got time))
- [16:58] <ATtheorytime[DM]> ==>
- [16:59] <Alexander_Pyrite> I pop open the first coffin
- [16:59] <ATtheorytime[DM]> The body is motionless
- [16:59] <Lyra_Bel> "Well"
- [16:59] <Lyra_Bel> "Uh"
- [16:59] <ATtheorytime[DM]> Tapping emanates from the coffins all around it
- [16:59] <Alexander_Pyrite> "Shank it for good measure?"
- [16:59] <Lyra_Bel> "Yeah, good call"
- [17:00] <Alexander_Pyrite> "wait i've got it"
- [17:00] * Lyra_Bel bisects it with her battleaxe
- [17:00] <Alexander_Pyrite> "A necromancer"
- [17:00] <Lyra_Bel> "Oh sorry"
- [17:00] <Alexander_Pyrite> "Thats what this is"
- [17:00] <Alexander_Pyrite> "we need to kill the source, right?"
- [17:00] <Lyra_Bel> "Ooh, may-"
- [17:00] <Lyra_Bel> "Aww shoot"
- [17:00] * Lyra_Bel groans
- [17:00] <ATtheorytime[DM]> < Roll perception Lyra >
- [17:00] <Alexander_Pyrite> "What"
- [17:00] <Lyra_Bel> Roll 1d20+2
- [17:00] <`DICE> Lyra_Bel rolled 1d20+2 [ 1d20=6 ]{8}
- [17:00] <ATtheorytime[DM]> ==>
- [17:00] <Lyra_Bel> "The phylactery"
- [17:00] <Alexander_Pyrite> ((o.o))
- [17:01] <Alexander_Pyrite> "Shit"
- [17:01] <Lyra_Bel> "S'not a necromancer"
- [17:01] <Lyra_Bel> "S'a lich"
- [17:01] <Alexander_Pyrite> I pull out my box and make sure it hasnt changed at all
- [17:01] <ATtheorytime[DM]> Lyra feels a large set of teeth bite into her shoulder
- [17:01] <ATtheorytime[DM]> Roll 2d4 damage
- [17:01] <`DICE> ATtheorytime[DM] rolled 2d4 damage [ 2d4=5 ]{5}
- [17:01] <Alexander_Pyrite> "OH SHIET"
- [17:01] <Lyra_Bel> "Gah!"
- [17:01] <ATtheorytime[DM]> It's a zombie!
- [17:01] <ATtheorytime[DM]> What a twist!
- [17:02] * Lyra_Bel spins around and swings her axe at it
- [17:02] <Lyra_Bel> Roll 1d20
- [17:02] <`DICE> Lyra_Bel rolled 1d20 [ 1d20=6 ]{6}
- [17:02] <ATtheorytime[DM]> You hit
- [17:02] <Alexander_Pyrite> I captchalogue the box and bash it with the browbar
- [17:02] <Alexander_Pyrite> roll 1d20
- [17:02] <`DICE> Alexander_Pyrite rolled 1d20 [ 1d20=10 ]{10}
- [17:02] <Lyra_Bel> Roll 1d12 damage
- [17:02] <`DICE> Lyra_Bel rolled 1d12 damage [ 1d12=9 ]{9}
- [17:02] <Lyra_Bel> ((Whoops no))
- [17:02] <Lyra_Bel> Roll 3d12 damage
- [17:02] <`DICE> Lyra_Bel rolled 3d12 damage [ 3d12=17 ]{17}
- [17:02] <Lyra_Bel> ((Forgot that pen))
- [17:03] <ATtheorytime[DM]> The zombie is annihilated in a spray of dust and ancient gore
- [17:03] <ATtheorytime[DM]> Roll Perception Alex
- [17:03] <`DICE> ATtheorytime[DM] rolled Perception Alex error: malformed expression
- [17:03] <Alexander_Pyrite> I decide against bashing it
- [17:03] <Alexander_Pyrite> roll 1d20-1
- [17:03] <Lyra_Bel> "That hurt"
- [17:03] <`DICE> Alexander_Pyrite rolled 1d20-1 [ 1d20=11 ]{10}
- [17:03] <ATtheorytime[DM]> Zombie approaches behind Alex, Lyra
- [17:03] <ATtheorytime[DM]> He doesn't notice it quite yet
- [17:03] <Lyra_Bel> "Behind you"
- [17:04] * Lyra_Bel swings at other zombie
- [17:04] <Lyra_Bel> Roll 1d20
- [17:04] <`DICE> Lyra_Bel rolled 1d20 [ 1d20=15 ]{15}
- [17:04] * Alexander_Pyrite spins
- [17:04] <Alexander_Pyrite> roll 1d20
- [17:04] <`DICE> Alexander_Pyrite rolled 1d20 [ 1d20=4 ]{4}
- [17:04] <ATtheorytime[DM]> Hit, Lyra
- [17:04] <ATtheorytime[DM]> Miss Alex
- [17:04] <Lyra_Bel> Roll 3d12 damage
- [17:04] <`DICE> Lyra_Bel rolled 3d12 damage [ 3d12=13 ]{13}
- [17:04] <ATtheorytime[DM]> Fatal
- [17:04] <Alexander_Pyrite> I swing at it and look like a moron doing so
- [17:04] <ATtheorytime[DM]> Three more zombies appear from behind the last one
- [17:04] <ATtheorytime[DM]> *taptaptaptaptap*
- [17:05] <Lyra_Bel> "Wanna bet we're outnumbered, just a little bit?"
- [17:05] <Alexander_Pyrite> roll 1d20
- [17:05] <`DICE> Alexander_Pyrite rolled 1d20 [ 1d20=19 ]{19}
- [17:05] <ATtheorytime[DM]> < Lyra is first in initiative >
- [17:05] <Lyra_Bel> Roll 1d20 to chop one
- [17:05] <ATtheorytime[DM]> < Label your rolls Alex >
- [17:05] <`DICE> Lyra_Bel rolled 1d20 to chop one [ 1d20=2 ]{2}
- [17:06] <Alexander_Pyrite> ((okey doke))
- [17:06] <ATtheorytime[DM]> Miss
- [17:07] <Alexander_Pyrite> now my turn?
- [17:07] <ATtheorytime[DM]> Yes
- [17:07] <ATtheorytime[DM]> Assuming Lyra ends
- [17:07] <Lyra_Bel> Yes
- [17:08] <Alexander_Pyrite> I do a captain america style sheild slash against as many as possible
- [17:08] <Alexander_Pyrite> roll 1d20+5
- [17:08] <`DICE> Alexander_Pyrite rolled 1d20+5 [ 1d20=7 ]{12}
- [17:08] <ATtheorytime[DM]> You hit one
- [17:09] <Alexander_Pyrite> roll 1d4+5
- [17:09] <`DICE> Alexander_Pyrite rolled 1d4+5 [ 1d4=3 ]{8}
- [17:09] <Alexander_Pyrite> "Lyra this doesnt have enough kick on it, can you make me a big one, or a nice weapon or something?"
- [17:09] <ATtheorytime[DM]> The zombie loses its arms
- [17:10] <Lyra_Bel> "Could try, yeah"
- [17:10] <ATtheorytime[DM]> End?
- [17:10] <Lyra_Bel> "But I think we're doing this the wrong way"
- [17:11] <ATtheorytime[DM]> Done, Alex?
- [17:11] <Alexander_Pyrite> yes
- [17:11] <Alexander_Pyrite> sorry computer was being weird
- [17:11] <ATtheorytime[DM]> Roll 1d4 Horde
- [17:11] <`DICE> ATtheorytime[DM] rolled 1d4 Horde [ 1d4=3 ]{3}
- [17:12] <ATtheorytime[DM]> 3 zombies appear in the distance behind Lyra
- [17:12] <Alexander_Pyrite> "Lyra look out"
- [17:12] <ATtheorytime[DM]> They're far enough away to not be a threat this turn
- [17:13] <Alexander_Pyrite> then i wuold like to retcon "look out" to "heads up"
- [17:13] <ATtheorytime[DM]> The other three go around Alex and claw at Lyra
- [17:13] <ATtheorytime[DM]> Roll 3#d20+3
- [17:13] <`DICE> ATtheorytime[DM] rolled 3#d20+3 [ 1d20=6 ]{9}, [ 1d20=7 ]{10}, [ 1d20=5 ]{8}
- [17:13] <ATtheorytime[DM]> < AC Lyra? >
- [17:13] <Lyra_Bel> ((20, +2 if attacked from behind))
- [17:14] <ATtheorytime[DM]> < jeez >
- [17:14] <ATtheorytime[DM]> < I need to step up my on the fly mob stats €
- [17:14] <Lyra_Bel> ((C1 Armour scales really hard, as it turns out))
- [17:14] <ATtheorytime[DM]> ==>
- [17:14] <Lyra_Bel> "We're doing this the wrong way"
- [17:14] <Alexander_Pyrite> ((i need to calculate my armor give me a sec))
- [17:14] * Lyra_Bel draws a wall to block off the approaching horde
- [17:15] <Lyra_Bel> ((How much of my turn does that eat up?))
- [17:15] <ATtheorytime[DM]> Roll Performance
- [17:15] <`DICE> ATtheorytime[DM] rolled Performance error: malformed expression
- [17:15] <Lyra_Bel> Roll 1d20+5 Performance
- [17:15] <`DICE> Lyra_Bel rolled 1d20+5 Performance [ 1d20=8 ]{13}
- [17:15] <ATtheorytime[DM]> < Full Turn >
- [17:15] <Alexander_Pyrite> ((10+3+1+2+5=21+whatever the shirt gives me))
- [17:15] <ATtheorytime[DM]> < Excuse me? >
- [17:15] <ATtheorytime[DM]> < what Alex? >
- [17:15] <Lyra_Bel> ((He's calculating his AC))
- [17:15] <Alexander_Pyrite> ((sorry just alculating my armor))
- [17:16] <Alexander_Pyrite> ((should have done it elsewhere))
- [17:16] <ATtheorytime[DM]> < that's way too many numbers>
- [17:16] <ATtheorytime[DM]> < 10+Half Dex(Medium Armor)+ Half Con + Armor IIRC? >
- [17:17] <Alexander_Pyrite> ((base+dex+armor(just one, bc silk, light)+shield+full con))
- [17:17] <Lyra_Bel> ((S'not how things scale in C1))
- [17:17] <Alexander_Pyrite> ((im not wearing my chainmail))
- [17:18] <ATtheorytime[DM]> < Ok, I'm 99% certain your feat was retconned >
- [17:18] <Alexander_Pyrite> ((never was))
- [17:18] <ATtheorytime[DM]> < It should have been >
- [17:18] <Lyra_Bel> ((Only for people who wanted it in C3))
- [17:18] <ATtheorytime[DM]> < We'll talk about this later >
- [17:18] <Alexander_Pyrite> ((like some feats arent weirder))
- [17:18] <Alexander_Pyrite> ((alkolit?))
- [17:19] <ATtheorytime[DM]> < I'm not talking about weird >
- [17:19] <ATtheorytime[DM]> < I'm talking about OP >
- [17:19] <ATtheorytime[DM]> < Leave your AC at 21 for now >
- [17:19] <ATtheorytime[DM]> Lyra
- [17:19] <Alexander_Pyrite> ((if hes up against many enemies and has all around stats, its pretty damn op))
- [17:19] <ATtheorytime[DM]> Which way do you draw the wall?
- [17:19] <ATtheorytime[DM]> There are zombies at melee range in front of you and zombies about 15 feet behind you
- [17:20] <Lyra_Bel> Turn around, draw an outline of the hallway
- [17:20] <ATtheorytime[DM]> What hallway?
- [17:20] <Lyra_Bel> The hallway we have been walking in for the past two days
- [17:20] <ATtheorytime[DM]> I thought you were doing a wall?
- [17:21] <Lyra_Bel> The wall is shaped to fit into the hallway
- [17:21] <Lyra_Bel> Outline the hallway, solidify the inside of that into a wall
- [17:21] <ATtheorytime[DM]> You're not able to make one that covers the entire hallway, but you can do one that spans the gap between this and the adjacent rows of coffins
- [17:21] <ATtheorytime[DM]> Does that work?
- [17:21] <Lyra_Bel> I have no idea what difference that would be
- [17:22] <ATtheorytime[DM]> One covers the entire cavern
- [17:22] <ATtheorytime[DM]> The other covers 3 rows of coffins
- [17:22] <Lyra_Bel> Uh
- [17:22] <Lyra_Bel> Wot
- [17:23] <ATtheorytime[DM]> You aren't able to wall off that entire part of the cave from the zombies
- [17:23] <ATtheorytime[DM]> The best you can do is force them to walk around a few coffins to get past your wall
- [17:23] <Lyra_Bel> Okay can you maybe re-describe this hallway then?
- [17:23] <Alexander_Pyrite> ((how large is this hallway?))
- [17:23] <Lyra_Bel> I'm clearly thinking something entirely different
- [17:23] <ATtheorytime[DM]> It's not really a hallway
- [17:24] <ATtheorytime[DM]> It's a massive cave with a ton of coffins in it
- [17:24] <Alexander_Pyrite> ((when did that happen?))
- [17:24] <Lyra_Bel> This is useful information to have
- [17:24] <ATtheorytime[DM]> If I described it as a hallway earlier I apologize
- [17:24] <ATtheorytime[DM]> That was misleading
- [17:25] <ATtheorytime[DM]> There are just a ton of rows of coffins spaced somewhat unevenly in rough rows
- [17:25] <Lyra_Bel> Well then
- [17:26] <ATtheorytime[DM]> You can basically make the zombies take a lot longer to walk around the wall
- [17:26] <ATtheorytime[DM]> But not block them off from you completely
- [17:26] * Lyra_Bel makes a semicircular wall instead, with her, Alex, and the three zombies on the inside
- [17:26] <ATtheorytime[DM]> That works
- [17:26] <ATtheorytime[DM]> Alex's turn
- [17:28] <Alexander_Pyrite> "Lyra I need either a weapon or to put on my armor and go juggernaut"
- [17:28] <Lyra_Bel> "Just buy me some time"
- [17:28] <Alexander_Pyrite> roll 1d20+5 to murder a zombie
- [17:28] <`DICE> Alexander_Pyrite rolled 1d20+5 to murder a zombie [ 1d20=2 ]{7}
- [17:28] <Lyra_Bel> "I got this"
- [17:28] <ATtheorytime[DM]> Miss
- [17:29] <ATtheorytime[DM]> Zombie's turn
- [17:29] <ATtheorytime[DM]> Roll 1d4 spawn
- [17:29] <`DICE> ATtheorytime[DM] rolled 1d4 spawn [ 1d4=4 ]{4}
- [17:29] <ATtheorytime[DM]> You hear lots of shuffling on the other end of the wall
- [17:29] <ATtheorytime[DM]> Zombies attack
- [17:30] <ATtheorytime[DM]> Roll 3#d20+8 < Buff cause y'all have crazy AC >
- [17:30] <`DICE> ATtheorytime[DM] rolled 3#d20+8 < Buff cause y'all have crazy AC > [ 1d20=19 ]{27}, [ 1d20=14 ]{22}, [ 1d20=2 ]{10}
- [17:30] <Alexander_Pyrite> ((plus 8 wtf))
- [17:30] <ATtheorytime[DM]> < attacking Lyra still, btw >
- [17:30] <Alexander_Pyrite> ((we are going to melt))
- [17:30] <ATtheorytime[DM]> < It's Zombies >
- [17:30] * Lyra_Bel gets bit twice
- [17:30] <ATtheorytime[DM]> < Be thankful I don't give them poison weapons or contagious Zombie-ness >
- [17:31] <Alexander_Pyrite> ((ohright we have an asston of health))
- [17:31] <Alexander_Pyrite> ((i forgot we arent in c3))
- [17:31] <Lyra_Bel> ((That didn't stop being a thing that happened, yeah))
- [17:31] <ATtheorytime[DM]> Roll 3#2d6+5
- [17:31] <`DICE> ATtheorytime[DM] rolled 3#2d6+5 [ 2d6=10 ]{15}, [ 2d6=10 ]{15}, [ 2d6=11 ]{16}
- [17:31] <Lyra_Bel> ((Only two hit))
- [17:31] <ATtheorytime[DM]> *f'd up roll
- [17:31] <ATtheorytime[DM]> Roll 2#2d6+3
- [17:31] <`DICE> ATtheorytime[DM] rolled 2#2d6+3 [ 2d6=6 ]{9}, [ 2d6=4 ]{7}
- [17:31] <ATtheorytime[DM]> 16 damage
- [17:32] <ATtheorytime[DM]> Lyra's turn
- [17:32] * Lyra_Bel draws another semicircular wall on the other side
- [17:32] <ATtheorytime[DM]> Roll Concentration
- [17:32] <`DICE> ATtheorytime[DM] rolled Concentration error: malformed expression
- [17:32] <Lyra_Bel> Roll 1d20-1
- [17:32] <`DICE> Lyra_Bel rolled 1d20-1 [ 1d20=20 ]{19}
- [17:33] <Lyra_Bel> ((Bang))
- [17:33] <Alexander_Pyrite> ((dern))
- [17:33] <ATtheorytime[DM]> You manage to completely ignore the zombies eating your flesh and draw another wall
- [17:33] <ATtheorytime[DM]> Alex's turn
- [17:35] <Alexander_Pyrite> I try to kill another zombie
- [17:35] <Alexander_Pyrite> roll 1d20+5
- [17:35] <`DICE> Alexander_Pyrite rolled 1d20+5 [ 1d20=2 ]{7}
- [17:35] <ATtheorytime[DM]> Hit
- [17:35] <Alexander_Pyrite> o
- [17:35] <ATtheorytime[DM]> < I'm being generous >
- [17:35] <Lyra_Bel> ((What a pal))
- [17:35] <Alexander_Pyrite> yeah ecause lyra is taking the good rolls
- [17:35] <ATtheorytime[DM]> < Not for long ;) >
- [17:35] <Alexander_Pyrite> what is the hit for a a crowbar?
- [17:36] <ATtheorytime[DM]> 1d4+STR
- [17:36] <Alexander_Pyrite> good
- [17:36] <Alexander_Pyrite> roll 3d4+5
- [17:36] <`DICE> Alexander_Pyrite rolled 3d4+5 [ 3d4=8 ]{13}
- [17:36] <Alexander_Pyrite> ((it is an ink crowbar))
- [17:36] <ATtheorytime[DM]> < Was this the damaged Zombie or a fresh one? >
- [17:37] <Alexander_Pyrite> ((damaged one))
- [17:37] <ATtheorytime[DM]> The zombie crumples over
- [17:37] <ATtheorytime[DM]> Zombies' turn
- [17:37] <ATtheorytime[DM]> Roll 1d4 spawn
- [17:37] <ATtheorytime[DM]> < Did Dice' just die? >
- [17:37] <`DICE> ATtheorytime[DM] rolled 1d4 spawn [ 1d4=4 ]{4}
- [17:38] <ATtheorytime[DM]> < ok nevermind >
- [17:38] <ATtheorytime[DM]> more tapping
- [17:38] <ATtheorytime[DM]> Lots more
- [17:38] <ATtheorytime[DM]> Zombies being dragging their claws against the wall, striking at it, hitting it
- [17:38] <ATtheorytime[DM]> Generally bludgeoning it
- [17:38] <ATtheorytime[DM]> Roll Concentration Lyra
- [17:38] <`DICE> ATtheorytime[DM] rolled Concentration Lyra error: malformed expression
- [17:38] <Lyra_Bel> Roll 1d20-1
- [17:38] <`DICE> Lyra_Bel rolled 1d20-1 [ 1d20=13 ]{12}
- [17:39] <ATtheorytime[DM]> The zombies inside the wall attack Lyra
- [17:39] <Alexander_Pyrite> ((gonna switch to mobile))
- [17:39] <ATtheorytime[DM]> Roll 2#d20+8
- [17:39] <`DICE> ATtheorytime[DM] rolled 2#d20+8 [ 1d20=17 ]{25}, [ 1d20=15 ]{23}
- [17:39] <Lyra_Bel> Both hit
- [17:39] <ATtheorytime[DM]> Roll 2#2d6+3
- [17:39] <`DICE> ATtheorytime[DM] rolled 2#2d6+3 [ 2d6=5 ]{8}, [ 2d6=6 ]{9}
- [17:39] <ATtheorytime[DM]> 17 damage
- [17:39] <ATtheorytime[DM]> HP?
- [17:39] <Lyra_Bel> 96 left
- [17:39] <ATtheorytime[DM]> ...
- [17:39] <Lyra_Bel> I built Con
- [17:40] <ATtheorytime[DM]> Ok
- [17:40] <ATtheorytime[DM]> Fair
- [17:40] <ATtheorytime[DM]> ==>
- [17:40] <Lyra_Bel> Oh wait
- [17:40] <Lyra_Bel> I've been forgetting to factor in the temp HP from Masochism
- [17:40] <ATtheorytime[DM]> Remind me what that feat does?
- [17:40] <Lyra_Bel> Reduces healing by 1 dice size, but when I take damage I get 2/5 of that back as temp HP
- [17:41] <ATtheorytime[DM]> Really?
- [17:41] <AlexanderPyrite> Yeah
- [17:41] <Lyra_Bel> You said to trust you that it was balanced
- [17:41] <ATtheorytime[DM]> Is that the exact wording?
- [17:41] <Lyra_Bel> Upon taking damage, Lyra gains temp HP equal to ⅖ of the damage taken, rounded down. This does not include damage negated by existing temp HP. Lyra’s Hit Dice are 1d4+Con, rather than 1d6+Con. Additionally, reduce the size of dice rolled for all sources of magical healing by 2 (ie: 1d6 -> 1d4, 2d5 -> 2d3, etc.)
- [17:42] <Lyra_Bel> That's a 2/5 up there, but Google Docs autocorrected it to a hard-to-read fraction
- [17:42] <ATtheorytime[DM]> Ok
- [17:42] <ATtheorytime[DM]> Change it to say 2 hp for every 5 damage taken
- [17:42] <Lyra_Bel> kk
- [17:43] <ATtheorytime[DM]> Just cause fractions are bad
- [17:43] <ATtheorytime[DM]> Ok
- [17:43] <ATtheorytime[DM]> Well
- [17:43] <ATtheorytime[DM]> Still your turn
- [17:44] * Lyra_Bel chops the uninjured one
- [17:44] <Lyra_Bel> Roll 1d20
- [17:44] <`DICE> Lyra_Bel rolled 1d20 [ 1d20=15 ]{15}
- [17:44] <Lyra_Bel> Roll 3d12 damage
- [17:44] <`DICE> Lyra_Bel rolled 3d12 damage [ 3d12=16 ]{16}
- [17:44] * Lyra_Bel also gives Alex a suit of heavy armour
- [17:44] <ATtheorytime[DM]> One of the uninjured Zombies fall
- [17:45] <ATtheorytime[DM]> I don't think that feat says you can draw armor at a increased speed
- [17:45] <ATtheorytime[DM]> Just weapons
- [17:45] * Lyra_Bel does not give Alex a suit of heavy armour
- [17:45] <ATtheorytime[DM]> Alex's turn?
- [17:45] <Lyra_Bel> End turn, yeah
- [17:46] <AlexanderPyrite> I go after another zombie
- [17:46] <AlexanderPyrite> Roll 1d20+5
- [17:46] <`DICE> AlexanderPyrite rolled 1d20+5 [ 1d20=9 ]{14}
- [17:47] <ATtheorytime[DM]> Hit
- [17:47] <AlexanderPyrite> Roll 3d4+5
- [17:47] <`DICE> AlexanderPyrite rolled 3d4+5 [ 3d4=12 ]{17}
- [17:47] <ATtheorytime[DM]> The Zombie crimps
- [17:47] <ATtheorytime[DM]> *Crumples
- [17:47] <ATtheorytime[DM]> Roll 1d4 spawn
- [17:47] <`DICE> ATtheorytime[DM] rolled 1d4 spawn [ 1d4=1 ]{1}
- [17:47] <ATtheorytime[DM]> Lyra, roll me a concentration check
- [17:48] <Lyra_Bel> Roll 1d20-1
- [17:48] <`DICE> Lyra_Bel rolled 1d20-1 [ 1d20=7 ]{6}
- [17:48] <ATtheorytime[DM]> Roll 11#d4
- [17:48] <`DICE> ATtheorytime[DM] rolled 11#d4 [ 1d4=4 ]{4}, [ 1d4=4 ]{4}, [ 1d4=1 ]{1}, [ 1d4=1 ]{1}, [ 1d4=2 ]{2}, [ 1d4=2 ]{2}, [ 1d4=4 ]{4}, [ 1d4=3 ]{3}, [ 1d4=1 ]{1}, [ 1d4=1 ]{1}, [ 1d4=3 ]{3}
- [17:48] <Lyra_Bel> "Hurts"
- [17:48] <ATtheorytime[DM]> The wall begins to show cracks in it
- [17:49] <ATtheorytime[DM]> Lyra's turn
- [17:49] <Lyra_Bel> No more zombies inside, right?
- [17:49] <ATtheorytime[DM]> Correct
- [17:49] <ATtheorytime[DM]> No more moving ones anyways, just the supposedly dead zombie corpses
- [17:49] <Lyra_Bel> "I can't hold it"
- [17:50] <Lyra_Bel> "I can't-"
- [17:50] * Lyra_Bel shakes her head
- [17:50] <Lyra_Bel> "Get into the air"
- [17:50] <ATtheorytime[DM]> You need to draw wings for that
- [17:50] <AlexanderPyrite> "No make me a flamethrower"
- [17:51] <AlexanderPyrite> "And ditch the glasses
- [17:51] <Lyra_Bel> ((Pretty sure I've still got Reggie's pair))
- [17:51] <AlexanderPyrite> "
- [17:51] <ATtheorytime[DM]> < nope >
- [17:51] <ATtheorytime[DM]> < Reggie's pair disappeared when you took Reggie off >
- [17:51] <ATtheorytime[DM]> < well, for an extended period >
- [17:51] <Lyra_Bel> ((This would have been useful information to have all those times I flew))
- [17:52] <Lyra_Bel> ((Because that was a while ago))
- [17:52] <ATtheorytime[DM]> < would it have? You drew your own wings every time IIRC >
- [17:52] <Lyra_Bel> ((Then I use those ones))
- [17:52] <ATtheorytime[DM]> < you need to draw them up again >
- [17:53] <Lyra_Bel> Roll 1d20+5 to redraw wings
- [17:53] <`DICE> Lyra_Bel rolled 1d20+5 to redraw wings [ 1d20=16 ]{21}
- [17:53] <ATtheorytime[DM]> < You naturally took them down so they weren't constantly drawing on your energy during the entire walk >
- [17:53] <Lyra_Bel> ((TIL))
- [17:53] <ATtheorytime[DM]> On you or Alex?
- [17:53] <Lyra_Bel> Me
- [17:53] <Lyra_Bel> Him next
- [17:53] <ATtheorytime[DM]> Roll at Disadvantage
- [17:53] <`DICE> ATtheorytime[DM] rolled at Disadvantage error: malformed expression
- [17:53] <Lyra_Bel> Roll 1d20+5
- [17:53] <`DICE> Lyra_Bel rolled 1d20+5 [ 1d20=15 ]{20}
- [17:54] <ATtheorytime[DM]> Alright, you manage to draw a pair of wings
- [17:54] <ATtheorytime[DM]> On yourself
- [17:54] <ATtheorytime[DM]> Alex's turn
- [17:55] <AlexanderPyrite> ((Sec))
- [17:57] <AlexanderPyrite> ((Nvm))
- [17:57] <AlexanderPyrite> "Lyra make me a flamethrower"
- [17:58] <Lyra_Bel> "I need to focus"
- [17:58] <Lyra_Bel> "It hurts"
- [17:58] <Lyra_Bel> "Walls are breaking"
- [17:59] <AlexanderPyrite> "Make it quick and I'll burn them all!"
- [18:00] <ATtheorytime[DM]> < no other actions Alex? >
- [18:00] <Lyra_Bel> ((Ready an action to flamethrow))
- [18:00] <Lyra_Bel> ((Do it))
- [18:01] <ATtheorytime[DM]> < need a flamethrower for that >
- [18:01] <Lyra_Bel> ((Ready an action to flamethrow that triggers upon having a flamethrower))
- [18:01] <AlexanderPyrite> ((If I can't then yeah))
- [18:02] <ATtheorytime[DM]> < doesn't work >
- [18:02] <ATtheorytime[DM]> < you need to be holding a flamethrower to ready an attack with it >
- [18:02] <ATtheorytime[DM]> < you'd have to use a minor to grab it anyways >
- [18:02] <ATtheorytime[DM]> < which means your readied action wore off cause it's already your turn >
- [18:03] <AlexanderPyrite> Alright then end I guess
- [18:04] <ATtheorytime[DM]> Roll 1d4 spawn
- [18:04] <`DICE> ATtheorytime[DM] rolled 1d4 spawn [ 1d4=1 ]{1}
- [18:04] <ATtheorytime[DM]> Lyra, roll Concentration
- [18:04] <Lyra_Bel> Roll 1d20-1
- [18:04] <`DICE> Lyra_Bel rolled 1d20-1 [ 1d20=19 ]{18}
- [18:06] <ATtheorytime[DM]> The wall is reduced to nothing as the zombies beat on it
- [18:06] <ATtheorytime[DM]> Lyra's turn
- [18:06] <ATtheorytime[DM]> < only in one section though >
- [18:06] <ATtheorytime[DM]> < about 9/10 the circle remains
- [18:06] * Lyra_Bel grimaces
- [18:06] <Lyra_Bel> "Flamethrower?"
- [18:07] <Alexander_Pyrite> "PLEASE"
- [18:08] * Lyra_Bel drops her control over Alex's crowbar and her axe to free up the mental capacity needed to make a flamethrower appear in Alex's hands
- [18:08] * Lyra_Bel then absconds into the air
- [18:08] <ATtheorytime[DM]> Roll to create the flamethrower
- [18:08] <`DICE> ATtheorytime[DM] rolled to create the flamethrower error: malformed expression
- [18:08] <Lyra_Bel> Roll 1d20+5
- [18:08] <`DICE> Lyra_Bel rolled 1d20+5 [ 1d20=7 ]{12}
- [18:08] <ATtheorytime[DM]> And then roll me a WIS save
- [18:09] <Lyra_Bel> Roll 1d20-1
- [18:09] <`DICE> Lyra_Bel rolled 1d20-1 [ 1d20=8 ]{7}
- [18:09] <ATtheorytime[DM]> You can't leave him
- [18:09] <ATtheorytime[DM]> He's gonna be crushed by the flood of those things in one round
- [18:09] <Lyra_Bel> He's safe
- [18:09] <Lyra_Bel> They're only going after me
- [18:09] <Lyra_Bel> I'll draw them away
- [18:09] <ATtheorytime[DM]> You can't risk his life on that
- [18:10] <ATtheorytime[DM]> You just...
- [18:10] <ATtheorytime[DM]> What if you're wrong?
- [18:10] <ATtheorytime[DM]> Or what if they see you leaving and decide to kill him instead?
- [18:11] * Lyra_Bel clenches her fists
- [18:11] <Lyra_Bel> "Why do I have to keep *thinking*?"
- [18:11] <ATtheorytime[DM]> You have to act now
- [18:11] <ATtheorytime[DM]> There's no time
- [18:11] <Lyra_Bel> Roll 1d20+5 to repair wall
- [18:11] <`DICE> Lyra_Bel rolled 1d20+5 to repair wall [ 1d20=20 ]{25}
- [18:12] <Lyra_Bel> "Soon"
- [18:12] <ATtheorytime[DM]> < Luck appears to be on your side Ms Bel >
- [18:12] <Lyra_Bel> "I just gotta..."
- [18:12] <Lyra_Bel> "Wait for the signal"
- [18:12] <ATtheorytime[DM]> The wall is fixed
- [18:12] <Lyra_Bel> "I can handle it"
- [18:12] <ATtheorytime[DM]> Two zombies get inside before you close it
- [18:12] <Alexander_Pyrite> "Lyra, you should have gone!"
- [18:13] <Alexander_Pyrite> do i get the flamethrower?
- [18:13] <Lyra_Bel> "They'd have gotten me anyway"
- [18:13] <ATtheorytime[DM]> < yes >
- [18:13] <Lyra_Bel> "Be ready"
- [18:13] <Lyra_Bel> End turn
- [18:14] <ATtheorytime[DM]> Alex
- [18:14] <Alexander_Pyrite> I flamethrower the fuck out of those zombies
- [18:14] <ATtheorytime[DM]> Skelezombetons
- [18:14] * Lyra_Bel abandons Alex's shades and clamps her eyes shut
- [18:15] <Alexander_Pyrite> I close my eyes as well
- [18:15] <ATtheorytime[DM]> Roll to hit
- [18:15] <`DICE> ATtheorytime[DM] rolled to hit error: malformed expression
- [18:15] <ATtheorytime[DM]> Twice
- [18:15] <Lyra_Bel> ((Have to go AFK for a couple minutes, sorry))
- [18:15] <Lyra_Bel> ((BRB))
- [18:16] <Alexander_Pyrite> ((ok))
- [18:16] <Alexander_Pyrite> roll 2#1d20
- [18:16] <`DICE> Alexander_Pyrite rolled 2#1d20 [ 1d20=16 ]{16}, [ 1d20=13 ]{13}
- [18:16] <Alexander_Pyrite> what mod?
- [18:16] <Alexander_Pyrite> dex?
- [18:16] <ATtheorytime[DM]> Sure
- [18:16] <ATtheorytime[DM]> Both hit regardless
- [18:16] <ATtheorytime[DM]> Roll damage
- [18:16] <`DICE> ATtheorytime[DM] rolled damage error: malformed expression
- [18:16] <Alexander_Pyrite> how much?
- [18:17] <ATtheorytime[DM]> < Lyra knows the flamethrower rules. Ask her when she returns >
- [18:17] <Alexander_Pyrite> ((got it))
- [18:24] <Lyra_Bel> ((Dex to hit, then 1d4 fixed damage. The target takes another 1d4 damage every time they start their turn until they use a standard action to put the fire out))
- [18:24] <ATtheorytime[DM]> 3d4 base, 1d4 extra per turn
- #RPGStuck_Kai
- [01:45:28] → Joined channel #RPGStuck_Kai
- [01:45:28] * Channel mode is +nt
- [01:45:28] * Channel timestamp is 1447445745
- [01:45:38] * Strategist14 → Lyra_Bel_
- [01:45:42] <Mathmatt878> and now there are two of you
- [01:45:49] <Mathmatt878> what2halp
- [01:46:05] <Lyra_Bel_> Bluh bluh the internet
- [01:46:14] <Lyra_Bel_> On mobile now, should work better
- [01:46:26] <Alexander_Pyrite> Ah data
- [01:46:38] <Alexander_Pyrite> Thank you so so much
- [01:47:12] <Mathmatt878> so
- [01:47:40] ⇐ Lyra_Bel quit (webchat@d162-156-183-241.bchsia.telus.net): Ping timeout: 204 seconds
- [01:47:50] * Lyra_Bel_ → Lyra_Bel
- [01:48:24] <Lyra_Bel> Basically
- [01:48:28] <Lyra_Bel> I have wings
- [01:48:33] <Lyra_Bel> Alex has a flamethrower
- [01:48:41] → Serket joined (~Serket@50.110.16.156)
- [01:48:42] <Lyra_Bel> Were surrounded by short-lived walls
- [01:48:57] <Lyra_Bel> Zombie apocalypse outside
- [01:49:18] <Lyra_Bel> I need to make Concentration checks to keep the walls up while the zombies claw at them
- [01:49:44] <Lyra_Bel> Zombies only target me
- [01:50:17] <Alexander_Pyrite> Despite me being the tank
- [01:50:23] ⇐ unconsciouslyExistential quit (~Serket@50.110.16.156): Ping timeout: 206 seconds
- [01:50:26] ⇐ Mathmatt878 quit (Mathmatt87@d162-156-183-241.bchsia.telus.net): Ping timeout: 190 seconds
- [01:51:02] <Alexander_Pyrite> What
- [01:51:11] <Lyra_Bel> Scrod ducking clammit
- [01:51:26] <Archive> Language! We have young children here!
- [01:51:30] — Archive points at Serket
- [01:54:36] → Mathmatt878 joined (Mathmatt87@d162-156-183-241.bchsia.telus.net)
- [01:54:38] * ChanServ set +o Mathmatt878
- [01:54:39] <Mathmatt878> ok hi
- [01:54:51] <Mathmatt878> testing, testing 123
- [01:54:55] <Lyra_Bel> Hi
- [01:55:03] <Alexander_Pyrite> Hey
- [01:55:07] <Mathmatt878> alrighty
- [01:55:13] ⇐ Archive quit (~K1Krystal@203.86.203.62): Ping timeout: 206 seconds
- [01:55:20] <Mathmatt878> how much damage do the zombies do?
- [01:55:23] <Mathmatt878> and what's their ac?
- [01:55:28] <Mathmatt878> and hp?
- [01:55:28] → ARchive joined (~K1Krystal@203.86.203.62)
- [01:55:36] * ARchive is now known as Archive
- [01:55:39] <Lyra_Bel> AC is like 6
- [01:55:56] <Alexander_Pyrite> Which means unless I crit fail I can't miss
- [01:55:59] <Alexander_Pyrite> Nice
- [01:56:02] <Lyra_Bel> I think they go down in one hit
- [01:56:06] <Alexander_Pyrite> With a str weapon at least
- [01:56:07] <Mathmatt878> huh
- [01:56:26] <Lyra_Bel> But there's like 12 outside the walls
- [01:56:27] <Mathmatt878> alright
- [01:56:32] <Lyra_Bel> And 1d4 more every turn
- [01:56:32] <Mathmatt878> how many inside the walls?
- [01:56:40] <Lyra_Bel> None, we dealt with those ones
- [01:56:59] <Mathmatt878> so, you're just in a wall now?
- [01:57:03] <Mathmatt878> and none of them can get to you?
- [01:57:06] <Lyra_Bel> Attack at +8, and 2d6+3 damage
- [01:57:12] <Alexander_Pyrite> There eating the wall
- [01:57:13] <Lyra_Bel> They're clawing at the walls
- [01:57:18] <Mathmatt878> oh, thats a thing
- [01:57:19] <Mathmatt878> kk
- [01:57:24] <Lyra_Bel> I need to keep rolling Concentration to sustain
- [01:57:26] <Alexander_Pyrite> Lyra's rolling to keep it up
- [01:57:42] <Mathmatt878> alright, that should be enough info
- [01:57:49] <Mathmatt878> LET US BEGIN!
- [01:58:06] <Mathmatt878> (Idk who's turn it is, I'm going to assume zombie horde)
- [01:58:13] <Lyra_Bel> ((Sure))
- [01:58:17] <Mathmatt878> roll 1d4 to spawn zambies
- [01:58:18] <`DICE> 1,15Mathmatt878 rolled 1,15 1d4 1,15to spawn zambies 12,15[ 1d4=4 ] 4,15{4}
- [01:58:28] <Mathmatt878> 4 More zambies appear.
- [01:58:49] <Mathmatt878> The horde of now 16 enemies begin clawing at the walls.
- [01:58:52] <Mathmatt878> Roll concentration.
- [01:58:52] <`DICE> 1,15Mathmatt878 rolled 1,15 concentration. error: malformed expression
- [01:58:58] <Lyra_Bel> Roll 1d20-1
- [01:58:59] <`DICE> 1,15Lyra_Bel rolled 1,15 1d20-1 12,15[ 1d20=2 ] 4,15{1}
- [01:59:10] <Lyra_Bel> ((And there go the walls))
- [01:59:12] <Mathmatt878> (I'm going to assume that's lower than the DC"
- [01:59:15] <Mathmatt878> )*
- [01:59:18] <Alexander_Pyrite> They break I assume
- [01:59:45] <Mathmatt878> Your mind feels a bit of relief as you no longer need to keep the walls up, but that fades quite quickly when you realize what that indicates.
- [02:00:18] <Lyra_Bel> ((I just gave the Flamethrower when we ended, so I think Alex's turn next))
- [02:00:18] <Mathmatt878> The zombies approach you, with the strangest craving for flesh.
- [02:00:33] <Mathmatt878> Alex's turn.
- [02:00:55] <Alexander_Pyrite> I spin around and flamethrower as many zombies as I can with 3d4+3 damage
- [02:01:00] <Alexander_Pyrite> What do I roll
- [02:01:09] <Lyra_Bel> ((Dex))
- [02:01:13] <Mathmatt878> (Heck if I know, flamethrowers are weird)
- [02:01:43] <Alexander_Pyrite> Roll 1d20+3
- [02:01:43] <`DICE> 1,15Alexander_Pyrite rolled 1,15 1d20+3 12,15[ 1d20=9 ] 4,15{12}
- [02:01:50] <Alexander_Pyrite> How many times
- [02:02:02] <Alexander_Pyrite> How many zombies are there?
- [02:02:16] <Mathmatt878> There are 16, currently, and I assume you can take out about 3 with that.
- [02:02:39] <Alexander_Pyrite> I'm attempting to spin while I do it
- [02:02:41] <Mathmatt878> Lyra, make a dex check to avoid the fire
- [02:02:48] <Lyra_Bel> Roll 1d20+1
- [02:02:48] <`DICE> 1,15Lyra_Bel rolled 1,15 1d20+1 12,15[ 1d20=6 ] 4,15{7}
- [02:02:50] <Alexander_Pyrite> Can I take a penalty to hit as many as I can?
- [02:03:18] <Mathmatt878> Sure, roll again with disadvantage.
- [02:03:40] <Mathmatt878> Also, lyra probably gets hit with the fire.
- [02:03:51] — Lyra_Bel can handle it
- [02:03:54] <Alexander_Pyrite> Roll 2#1d20+3
- [02:03:54] <`DICE> 1,15Alexander_Pyrite rolled 1,15 2#1d20+3 12,15[ 1d20=8 ] 4,15{11} , 12,15[ 1d20=3 ] 4,15{6}
- [02:04:07] <Alexander_Pyrite> So I still hit them right?
- [02:04:21] <Mathmatt878> You hit two zombies, but not much else.
- [02:04:41] <Mathmatt878> Currently 14 remaining.
- [02:04:42] <Alexander_Pyrite> Ok
- [02:04:49] <Alexander_Pyrite> I punch another
- [02:04:59] <Mathmatt878> I'm going to assume that you one shot it anyways.
- [02:05:01] <Alexander_Pyrite> Or can I sweep the large object to hit more than one
- [02:05:19] <Alexander_Pyrite> Wait
- [02:05:22] <Alexander_Pyrite> That's major
- [02:05:31] <Alexander_Pyrite> I do an unarmed strike for my minor
- [02:05:37] <Mathmatt878> Yeah, the offhand can take out one, but thats it
- [02:05:46] <Mathmatt878> 13 Remain.
- [02:06:02] <Lyra_Bel> ((3d4 damage to me from fire))
- [02:06:20] <Alexander_Pyrite> End
- [02:06:25] <Mathmatt878> roll 3d4
- [02:06:25] <`DICE> 1,15Mathmatt878 rolled 1,15 3d4 12,15[ 3d4=8 ] 4,15{8}
- [02:06:31] <Mathmatt878> Lyra successfully feels the burn
- [02:06:41] <Mathmatt878> Lyra's turn.
- [02:07:08] <Lyra_Bel> "I probably deserve that for the whole shooting you thing"
- [02:07:19] — Lyra_Bel gives Alex wings
- [02:07:28] <Lyra_Bel> Roll 1d20+5 Perfor,a
- [02:07:28] <`DICE> 1,15Lyra_Bel rolled 1,15 1d20+5 1,15Perfor,a 12,15[ 1d20=12 ] 4,15{17}
- [02:07:32] <Lyra_Bel> Ance
- [02:07:42] <Mathmatt878> (What does that do?)
- [02:07:52] <Lyra_Bel> ((Now he can fly))
- [02:07:54] <Alexander_Pyrite> I can fly
- [02:08:04] <Mathmatt878> (But what's the roll for?)
- [02:08:12] <Lyra_Bel> ((Art))
- [02:08:25] <Archive> ((Drawing Wings))
- [02:08:32] <Lyra_Bel> ((It's a performance check to draw non-SBaHJ things))
- [02:08:33] <Mathmatt878> (what's the DC?)
- [02:08:42] <Alexander_Pyrite> Probably like 15
- [02:08:47] <Alexander_Pyrite> Pretty high
- [02:08:49] <Mathmatt878> (alright)
- [02:08:51] <Lyra_Bel> ((Basically, yeah))
- [02:08:58] <Lyra_Bel> ((Lower levels work but suck))
- [02:09:04] <Mathmatt878> You successfully give Alex wings.
- [02:09:45] <Lyra_Bel> It's a full turn action, so end
- [02:09:51] <Mathmatt878> Oh, alright then.
- [02:09:57] — Lyra_Bel braces for impact
- [02:10:04] <Mathmatt878> roll 1d4 for zawmbees
- [02:10:04] <`DICE> 1,15Mathmatt878 rolled 1,15 1d4 1,15for zawmbees 12,15[ 1d4=4 ] 4,15{4}
- [02:10:12] <Mathmatt878> Four more zawmbees fill the room.
- [02:10:42] <Mathmatt878> There are now 17.
- [02:10:51] <Mathmatt878> 3 Attack each of you.
- [02:10:58] <Mathmatt878> roll 3#1d20+8 for Lyra
- [02:10:58] <`DICE> 1,15Mathmatt878 rolled 1,15 3#1d20+8 1,15for Lyra 12,15[ 1d20=8 ] 4,15{16} , 12,15[ 1d20=12 ] 4,15{20} , 12,15[ 1d20=18 ] 4,15{26}
- [02:11:02] <Mathmatt878> roll 3#1d20+8 for Alex
- [02:11:02] <`DICE> 1,15Mathmatt878 rolled 1,15 3#1d20+8 1,15for Alex 12,15[ 1d20=4 ] 4,15{12} , 12,15[ 1d20=5 ] 4,15{13} , 12,15[ 1d20=19 ] 4,15{27}
- [02:11:23] — Lyra_Bel gets hit twice
- [02:11:39] <Mathmatt878> roll 2#2d6+3 for Lyra damage.
- [02:11:40] <`DICE> 1,15Mathmatt878 rolled 1,15 2#2d6+3 1,15for Lyra damage. 12,15[ 2d6=8 ] 4,15{11} , 12,15[ 2d6=7 ] 4,15{10}
- [02:12:13] <Alexander_Pyrite> Hits once for me
- [02:12:26] <Mathmatt878> roll 2d6+3 for Alex damage.
- [02:12:27] <`DICE> 1,15Mathmatt878 rolled 1,15 2d6+3 1,15for Alex damage. 12,15[ 2d6=3 ] 4,15{6}
- [02:12:36] <Mathmatt878> Alex's turn.
- [02:12:53] <Lyra_Bel> "Get in the air"
- [02:13:21] <Alexander_Pyrite> I oblige, then firebomb some of the zombies
- [02:13:31] <Alexander_Pyrite> By throwing the flamethrower
- [02:14:41] <Mathmatt878> (Roll to hit)
- [02:15:09] <Alexander_Pyrite> Roll 1d20+3
- [02:15:09] <`DICE> 1,15Alexander_Pyrite rolled 1,15 1d20+3 12,15[ 1d20=10 ] 4,15{13}
- [02:15:37] <Mathmatt878> You hit 4 with the supah hot ph1r3.
- [02:15:46] <Mathmatt878> 13 Left.
- [02:17:52] <Lyra_Bel> ((End turn?))
- [02:17:56] <Alexander_Pyrite> End
- [02:17:57] <Alexander_Pyrite> Sorry
- [02:18:03] <Alexander_Pyrite> Getting off Bart
- [02:18:04] <Mathmatt878> Lyra's turn.
- [02:18:29] — Lyra_Bel makes a grenade and lobs it at the nearest group
- [02:18:34] <Lyra_Bel> Roll 1d20+1
- [02:18:35] <`DICE> 1,15Lyra_Bel rolled 1,15 1d20+1 12,15[ 1d20=14 ] 4,15{15}
- [02:19:23] — Lyra_Bel then joins Alex in the air
- [02:19:35] <Mathmatt878> You hit 5.
- [02:19:59] <Lyra_Bel> End
- [02:20:14] <Alexander_Pyrite> "Lyra we gotta go!"
- [02:20:24] <Lyra_Bel> "Hurts..."
- [02:21:11] <Lyra_Bel> "This was a terrible deal"
- [02:21:33] <Mathmatt878> roll 1d4 for zombos
- [02:21:33] <`DICE> 1,15Mathmatt878 rolled 1,15 1d4 1,15for zombos 12,15[ 1d4=2 ] 4,15{2}
- [02:22:06] <Mathmatt878> There are now 10.
- [02:22:13] <Mathmatt878> 3 each attack you both.
- [02:22:19] <Mathmatt878> roll 3#1d20+8 for Lyra
- [02:22:19] <`DICE> 1,15Mathmatt878 rolled 1,15 3#1d20+8 1,15for Lyra 12,15[ 1d20=3 ] 4,15{11} , 12,15[ 1d20=14 ] 4,15{22} , 12,15[ 1d20=14 ] 4,15{22}
- [02:22:22] <Mathmatt878> roll 3#1d20+8 for Alex
- [02:22:23] <`DICE> 1,15Mathmatt878 rolled 1,15 3#1d20+8 1,15for Alex 12,15[ 1d20=8 ] 4,15{16} , 12,15[ 1d20=4 ] 4,15{12} , 12,15[ 1d20=14 ] 4,15{22}
- [02:22:27] <Alexander_Pyrite> One hits me
- [02:22:30] <Lyra_Bel> Two hit
- [02:23:27] <Mathmatt878> roll 2#2d6+3 for Lyra
- [02:23:28] <`DICE> 1,15Mathmatt878 rolled 1,15 2#2d6+3 1,15for Lyra 12,15[ 2d6=9 ] 4,15{12} , 12,15[ 2d6=8 ] 4,15{11}
- [02:23:32] <Mathmatt878> roll 2d6+3 for Alex
- [02:23:32] <`DICE> 1,15Mathmatt878 rolled 1,15 2d6+3 1,15for Alex 12,15[ 2d6=3 ] 4,15{6}
- [02:23:35] <Mathmatt878> Alex's turn.
- [02:24:05] <Lyra_Bel> Roll 1d20 -1 Concentration
- [02:24:05] <`DICE> 1,15Lyra_Bel rolled 1,15 1d20 1,15-1 Concentration 12,15[ 1d20=15 ] 4,15{15}
- [02:24:20] <Lyra_Bel> "Can't keep doing this"
- [02:24:35] <Lyra_Bel> "Hurts"
- [02:25:03] <Alexander_Pyrite> Then come on let's go
- [02:25:06] <Alexander_Pyrite> ""*
- [02:25:23] <Lyra_Bel> "Where?"
- [02:25:34] <Alexander_Pyrite> "Back!"
- [02:25:52] <Alexander_Pyrite> "Anywhere but here unless we can find a way to stop these zombies!"
- [02:25:57] <Lyra_Bel> "Hours. I can't-"
- [02:26:09] <Lyra_Bel> "Can't do this for that long"
- [02:26:33] <Alexander_Pyrite> "Then back down the tube, we gotta go somewhere"
- [02:27:03] <Lyra_Bel> "Y-you go first"
- [02:27:12] <Lyra_Bel> "Show me"
- [02:27:54] <Alexander_Pyrite> I go back down the way we came, and pull her along.
- [02:28:36] — Lyra_Bel spends her turn getting pulled along
- [02:28:49] <Alexander_Pyrite> Are there any zombies where we went?
- [02:29:51] <Mathmatt878> Nope, they only originate from the room you wer ejsut in.
- [02:31:52] — Lyra_Bel drops both pairs of wings to focus on running
- [02:33:14] <Mathmatt878> You run down the hallways, away from the zombies.
- [02:34:28] — Lyra_Bel puts another wall up when they're far enough to do so without letting any undead getting past
- [02:35:04] <Lyra_Bel> "Head hurts so much"
- [02:36:43] <Mathmatt878> (Roll concentration)
- [02:36:52] <Lyra_Bel> Roll 1d20-1
- [02:36:52] <`DICE> 1,15Lyra_Bel rolled 1,15 1d20-1 12,15[ 1d20=12 ] 4,15{11}
- [02:37:00] <Mathmatt878> The walls stays.
- [02:38:46] <Lyra_Bel> "Wh-why did we go down here?"
- [02:41:07] <Alexander_Pyrite> "It's away from them."
- [02:41:20] <Lyra_Bel> "Before that"
- [02:41:24] <Lyra_Bel> "Before them"
- [02:41:42] <Lyra_Bel> "Why are wasting everything?"
- [02:41:47] <Alexander_Pyrite> "For your corpse"
- [02:41:49] <Lyra_Bel> *we
- [02:42:07] <Alexander_Pyrite> "For whatever is at the end of this tunnel"
- [02:42:15] <Lyra_Bel> "Sorry"
- [02:42:31] <Lyra_Bel> "I shoulda known it wouldn't work"
- [02:42:54] <Alexander_Pyrite> "No problem I'm sure you meant well"
- [02:43:03] <Alexander_Pyrite> "Because that's what matters in this game right?@
- [02:43:21] — Lyra_Bel snorts
- [02:43:31] <Lyra_Bel> "Yeah, good intentions always win"
- [02:43:49] <Lyra_Bel> "B'sides, I'm a sociopath. Remember?"
- [02:44:17] <Lyra_Bel> "Can't... not allowed to mean well"
- [02:45:17] <Alexander_Pyrite> "Are you sure that's true"
- [02:45:35] <Alexander_Pyrite> "You did just apologize"
- [02:45:43] <Lyra_Bel> "Reggie said"
- [02:46:10] <Alexander_Pyrite> "And we're believing Reggie?"
- [02:46:21] — Lyra_Bel bursts into laughter
- [02:46:33] <Lyra_Bel> "That..."
- [02:46:39] <Lyra_Bel> "That is a very good point"
- [02:47:00] <Lyra_Bel> "Why do you have to be so good at *thinking*?"
- [02:47:25] <Alexander_Pyrite> "I'm just good at insulting inanimate ish objects"
- [02:47:35] <Alexander_Pyrite> ((Shit gotta make Alex more dumb))
- [02:47:39] <Lyra_Bel> "That's an even better life skill"
- [02:47:53] <Archive> ((quick make him hit his head on the cave ceiling))
- [02:48:03] <Lyra_Bel> "C'mon"
- [02:48:05] <Mathmatt878> The cave ceiling hits you in the head.
- [02:48:12] <Mathmatt878> -5 INT and WIS.
- [02:48:33] <Mathmatt878> But on the upside, you got this cool new scar
- [02:48:36] <Archive> ((ok that's a bit harsh.))
- [02:48:39] <Lyra_Bel> "Let's go insult Carl the inanimate ish object"
- [02:48:53] <Lyra_Bel> "Hey, cool new scar"
- [02:49:13] <Alexander_Pyrite> "Thanks"
- [02:49:19] <Alexander_Pyrite> "Let's go I guess"
- [02:49:32] <Lyra_Bel> "Yeah"
- [02:49:37] <Alexander_Pyrite> Alex is now at 3 int and wis
- [02:49:47] <Lyra_Bel> "I gotta... yeah"
- [02:50:11] — Lyra_Bel laughs again
- [02:50:21] <Lyra_Bel> "I knew it"
- [02:50:27] <Lyra_Bel> "I so knew it"
- [02:51:29] — Lyra_Bel puts a block of C4 on the tunnel roof behind them as they start to walk back
- [02:52:06] <Alexander_Pyrite> "why aren't we looking at the explosion?"
- [02:52:26] <Lyra_Bel> "Cuz we're too cool for that"
- [02:52:47] <Lyra_Bel> "Got the shades and everything"
- [02:52:59] — Lyra_Bel grins
- [02:53:37] — Alexander_Pyrite grins too
- [02:53:41] <Alexander_Pyrite> Less enthusasticlly
- [02:54:09] <Lyra_Bel> "Tunnel doesn't have an end. Let's make one"
- [02:54:17] <Mathmatt878> The cave explodes behind you, and you both feel like a beast.
- [02:54:30] — Lyra_Bel feels like a beast
- [02:55:55] <Lyra_Bel> "S'go home"
- [02:56:11] — Lyra_Bel and Alexander_Pyrite go home
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