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Leeroy Jenkins: Insanity and Zombies

Oct 29th, 2015
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  1. [16:00] <ATtheorytime[DM]> So
  2. [16:00] <ATtheorytime[DM]> Where were we?
  3. [16:01] <Lyra_Bel> Alex kicked the coffin open, I'm readying an action to pop up and shotgun stuff
  4. [16:01] <AlexanderPyrite> Kicked open coffin, 29 roll
  5. [16:01] <ATtheorytime[DM]> On what trigger would you react?
  6. [16:02] <AlexanderPyrite> She hAs vision through the shades
  7. [16:02] <Lyra_Bel> Yeah that
  8. [16:02] <ATtheorytime[DM]> Yes
  9. [16:02] <Lyra_Bel> There being an enemy onscreen
  10. [16:02] <ATtheorytime[DM]> Vision of what?
  11. [16:02] <ATtheorytime[DM]> What do you define as an enemy?
  12. [16:03] <Lyra_Bel> An imp or ogre, or anything else dark-shelled and spooky looking
  13. [16:03] <Lyra_Bel> Basicaly anything but a person or a pony
  14. [16:03] <AlexanderPyrite> I just heard the lid being scratched
  15. [16:03] <AlexanderPyrite> So I kicked the shot out of it
  16. [16:04] <ATtheorytime[DM]> Well
  17. [16:04] <ATtheorytime[DM]> To be fair
  18. [16:04] <ATtheorytime[DM]> If this were real life you wouldn't have the leverage to kick it open
  19. [16:04] <ATtheorytime[DM]> But since this is a video game
  20. [16:04] <Lyra_Bel> > Jumped up a cliff
  21. [16:04] <ATtheorytime[DM]> And you rolled a 19
  22. [16:04] <ATtheorytime[DM]> You kick the lid off!
  23. [16:05] <ATtheorytime[DM]> The shadow slithers out of your view before you can do anything else!
  24. [16:05] <AlexanderPyrite> I jump up and look around
  25. [16:05] <ATtheorytime[DM]> Lyra: Pop goes the Shotgun!
  26. [16:06] <Lyra_Bel> Roll 1d20+0 to hit shadowy thing
  27. [16:06] == `DICE [~RayGold@pool-98-113-252-119.nycmny.fios.verizon.net] has joined #RPGStuck_LeeroyJenkins
  28. [16:06] <Lyra_Bel> Roll 1d20+0 to hit shadowy thing
  29. [16:06] <`DICE> Lyra_Bel rolled 1d20+0 to hit shadowy thing [ 1d20=3 ]{3}
  30. [16:06] == Procyon [~procyona@c-50-152-241-203.hsd1.ca.comcast.net] has joined #RPGStuck_LeeroyJenkins
  31. [16:07] == Procyon has changed nick to Alexander_Pyrite
  32. [16:08] <ATtheorytime[DM]> You pop up, but you can't properly draw a bead on the creature before it disappears out of the corner of your eye
  33. [16:08] <ATtheorytime[DM]> Roll Dex to avoid shooting Alex
  34. [16:08] <`DICE> ATtheorytime[DM] rolled Dex to avoid shooting Alex error: malformed expression
  35. [16:08] <Lyra_Bel> Roll 1d20+1
  36. [16:08] <`DICE> Lyra_Bel rolled 1d20+1 [ 1d20=4 ]{5}
  37. [16:08] <ATtheorytime[DM]> Alex, Dex save
  38. [16:08] <Alexander_Pyrite> roll 1d20+2
  39. [16:08] <`DICE> Alexander_Pyrite rolled 1d20+2 [ 1d20=9 ]{11}
  40. [16:09] <Alexander_Pyrite> maybe 3, havent used this char in a while
  41. [16:09] <ATtheorytime[DM]> I'll allow it
  42. [16:09] <Alexander_Pyrite> "Holy fuck lyra!:
  43. [16:09] <Lyra_Bel> "Sorry!"
  44. [16:09] <ATtheorytime[DM]> Lyra narrowly avoids shooting Alex in the face
  45. [16:09] <Lyra_Bel> "At least I missed this time?"
  46. [16:10] <Lyra_Bel> "So... coulda been worse"
  47. [16:10] <Alexander_Pyrite> "I wonder how many relationships have involved almost shooting eachother twice"
  48. [16:11] <Lyra_Bel> "At least one, apparently"
  49. [16:11] <ATtheorytime[DM]> Theoretically you're still fighting a shadow monster
  50. [16:11] <ATtheorytime[DM]> So
  51. [16:11] <ATtheorytime[DM]> Now might not be the best time
  52. [16:11] * Lyra_Bel readies an action to shoot it if it ever reappears
  53. [16:12] <Lyra_Bel> *** Unless doing so would require rolling to avoid shooting Alex
  54. [16:12] <ATtheorytime[DM]> Roll Init
  55. [16:12] <`DICE> ATtheorytime[DM] rolled Init error: malformed expression
  56. [16:12] <Alexander_Pyrite> "Lyra can you make me a shield and whatever weapon you think good?"
  57. [16:12] <Lyra_Bel> Roll 1d20+1
  58. [16:12] <`DICE> Lyra_Bel rolled 1d20+1 [ 1d20=14 ]{15}
  59. [16:12] <ATtheorytime[DM]> Alex?
  60. [16:13] <Alexander_Pyrite> ((what?))
  61. [16:13] <ATtheorytime[DM]> Roll Init
  62. [16:13] <`DICE> ATtheorytime[DM] rolled Init error: malformed expression
  63. [16:13] <Alexander_Pyrite> roll 1d20+2
  64. [16:13] <`DICE> Alexander_Pyrite rolled 1d20+2 [ 1d20=8 ]{10}
  65. [16:13] <Alexander_Pyrite> ((oops forgot we were also fighting))
  66. [16:13] <ATtheorytime[DM]> ==>
  67. [16:14] <ATtheorytime[DM]> You can't see the creature
  68. [16:14] <ATtheorytime[DM]> For now it appears to be gone
  69. [16:14] * Lyra_Bel continues to ready an action to shoot it if it ever reappears
  70. [16:14] <ATtheorytime[DM]> Or at least
  71. [16:14] <ATtheorytime[DM]> Hiding it very wel
  72. [16:14] <ATtheorytime[DM]> < Readied actions only last as long as you are combat-ready >
  73. [16:14] <Alexander_Pyrite> "Lyra what do we do? If we turn our backs its going to kill us."
  74. [16:15] <ATtheorytime[DM]> < So it will dissipate as soon as you rest or holster your gun or anything >
  75. [16:15] <Lyra_Bel> "S'not gonna kill us"
  76. [16:15] <Lyra_Bel> "Probably just another illusion"
  77. [16:15] <ATtheorytime[DM]> *Tap Tap Tap*
  78. [16:15] <Lyra_Bel> "Aww nuts"
  79. [16:16] <Alexander_Pyrite> "See? Make me some things"
  80. [16:16] * Alexander_Pyrite grabs his lame non-bro shield
  81. [16:16] <ATtheorytime[DM]> A sound, like a old blind man tapping a cane of bone on the old floor
  82. [16:16] <ATtheorytime[DM]> Slowly but steadily coming closer
  83. [16:16] * Lyra_Bel shivers
  84. [16:16] <Lyra_Bel> "Y'hear that, right?"
  85. [16:17] * Lyra_Bel produces a longsword for Alex
  86. [16:17] <Alexander_Pyrite> "I do i think"
  87. [16:17] * Alexander_Pyrite grabs the longsword and pretends to know how to hold it
  88. [16:17] <Lyra_Bel> "Important question, right now"
  89. [16:17] <Lyra_Bel> "Trust me on this"
  90. [16:17] <Lyra_Bel> "Because otherwise I'll forget, and then it'll be too late"
  91. [16:18] <ATtheorytime[DM]> *Tap Tap Tap*
  92. [16:18] * Lyra_Bel directs her shotgun in the general direction of the tapping
  93. [16:18] <Alexander_Pyrite> I can hear it right?
  94. [16:19] <ATtheorytime[DM]> < yes <
  95. [16:19] <Alexander_Pyrite> "Yeah I can."
  96. [16:19] <Alexander_Pyrite> I start to advance on the tapping
  97. [16:19] <ATtheorytime[DM]> It stops
  98. [16:19] <Alexander_Pyrite> I stop
  99. [16:19] <Lyra_Bel> "Oh, well now you're in my line of fire again"
  100. [16:19] <Lyra_Bel> "Screw guns"
  101. [16:19] <Lyra_Bel> "They keep on shooting you"
  102. [16:20] <Alexander_Pyrite> "Almost at least"
  103. [16:20] * Lyra_Bel replaces her shotgun with a heavy executioner's axe
  104. [16:20] <Lyra_Bel> "Y'know it's gonna appear behind us if we look this way, right?"
  105. [16:21] <Alexander_Pyrite> "back to back?"
  106. [16:21] <Lyra_Bel> "Eeyup"
  107. [16:21] * Alexander_Pyrite does so
  108. [16:21] * Lyra_Bel does so
  109. [16:21] <ATtheorytime[DM]> The tapping resumes, coming from Lyra's left, Alex's right
  110. [16:22] <Lyra_Bel> "You have got to be kidding me"
  111. [16:22] <ATtheorytime[DM]> *Tap Tap Tap*
  112. [16:22] <Lyra_Bel> "I, uh... rotate?"
  113. [16:23] <ATtheorytime[DM]> ==>
  114. [16:23] <Alexander_Pyrite> "Sure?"
  115. [16:23] <Lyra_Bel> "Clockwise"
  116. [16:23] <Alexander_Pyrite> "Then it'll now come from behind us"
  117. [16:24] <Lyra_Bel> "This is getting ridiculous"
  118. [16:24] * Lyra_Bel and Alexander_Pyrite rotate
  119. [16:24] * Alexander_Pyrite pulls out the lighter and holds both the shield and sword in one hand
  120. [16:25] <ATtheorytime[DM]> From the nearest unopened coffin comes a tapping
  121. [16:25] <Alexander_Pyrite> ((wait what is the level of light at the moment?))
  122. [16:25] <ATtheorytime[DM]> *Tap Tap Tap*
  123. [16:25] <Alexander_Pyrite> "Do we stab the coffin?"
  124. [16:25] <Lyra_Bel> ((Shades provide nightvision))
  125. [16:25] <Alexander_Pyrite> ((ah))
  126. [16:25] <ATtheorytime[DM]> < Pitch black except for what you're carrying H
  127. [16:25] <Alexander_Pyrite> ((i do not do that then))
  128. [16:25] <Lyra_Bel> "What coffin?"
  129. [16:25] <ATtheorytime[DM]> < Does Alex have shades then? >
  130. [16:25] <Lyra_Bel> ((I made him a pair a while ago, yes))
  131. [16:25] <Lyra_Bel> ((Then we synced them. That's how I was able to see for my first readied action))
  132. [16:26] <ATtheorytime[DM]> < gotcha >
  133. [16:26] <ATtheorytime[DM]> < Still pretty dark relatively speaking >
  134. [16:26] <Alexander_Pyrite> ((so would the lightter help?))
  135. [16:27] <ATtheorytime[DM]> < Try it and see >
  136. [16:27] <ATtheorytime[DM]> < Time to test what you know about night vision >
  137. [16:29] <Alexander_Pyrite> then i do do my action above
  138. [16:31] <Archive> ((hehe))
  139. [16:31] <ATtheorytime[DM]> You and Lyra are temporarily blinded as the light completely overloads your built-in night vision
  140. [16:31] * Lyra_Bel is facing the other way
  141. [16:31] <ATtheorytime[DM]> Still
  142. [16:31] <ATtheorytime[DM]> Happens anyways
  143. [16:32] <ATtheorytime[DM]> He's holding the lighter pretty close to you cause you're back to back so you see it out of the corner of your eye
  144. [16:32] <Lyra_Bel> Fair enough
  145. [16:33] <ATtheorytime[DM]> the tapping grows closer
  146. [16:33] <ATtheorytime[DM]> More frantic
  147. [16:33] <ATtheorytime[DM]> *TapTapTap*
  148. [16:33] <Alexander_Pyrite> "Agh fuck this was abad idea
  149. [16:33] * Alexander_Pyrite covers the light a bit
  150. [16:34] <Lyra_Bel> "Our specialty"
  151. [16:34] <ATtheorytime[DM]> The tapping is about to reach you and you're both still blind
  152. [16:35] * Alexander_Pyrite turns off the light, but there may not be time
  153. [16:37] <ATtheorytime[DM]> You're still blinking away light
  154. [16:37] <ATtheorytime[DM]> It's act now blindly, or let it reach you
  155. [16:37] <Alexander_Pyrite> I slash into the darkness with the sword
  156. [16:37] <ATtheorytime[DM]> Roll to hit
  157. [16:37] <`DICE> ATtheorytime[DM] rolled to hit error: malformed expression
  158. [16:38] <ATtheorytime[DM]> Lyra?
  159. [16:38] <Alexander_Pyrite> roll 1d20+5
  160. [16:38] <`DICE> Alexander_Pyrite rolled 1d20+5 [ 1d20=4 ]{9}
  161. [16:38] * Lyra_Bel readies an action to swing her axe at anything that shows up on this side
  162. [16:38] <ATtheorytime[DM]> But you're blind
  163. [16:38] <ATtheorytime[DM]> How will you know?
  164. [16:39] <Lyra_Bel> Sound
  165. [16:39] <Lyra_Bel> Or once she finishes blinking away the light
  166. [16:39] <Alexander_Pyrite> plus shes not toally blind
  167. [16:39] <Alexander_Pyrite> just mostly
  168. [16:40] <ATtheorytime[DM]> Ok
  169. [16:40] <ATtheorytime[DM]> Roll to hit
  170. [16:40] <`DICE> ATtheorytime[DM] rolled to hit error: malformed expression
  171. [16:44] <Lyra_Bel> Roll 1d20 to hit
  172. [16:44] <`DICE> Lyra_Bel rolled 1d20 to hit [ 1d20=4 ]{4}
  173. [16:44] <ATtheorytime[DM]> You both swing into, and connect with, something in the darkness
  174. [16:44] <ATtheorytime[DM]> It lets out a wheezing, choking, laugh
  175. [16:44] <Alexander_Pyrite> "What the fuck"
  176. [16:44] <Lyra_Bel> "Uh"
  177. [16:45] <Lyra_Bel> "What"
  178. [16:45] <ATtheorytime[DM]> As your blindness wears off you see that you hit one of the Skelton corpses
  179. [16:45] <ATtheorytime[DM]> It lies motionless on the ground
  180. [16:45] <Alexander_Pyrite> "Oh shit"
  181. [16:45] <Lyra_Bel> ((One each?))
  182. [16:45] <Alexander_Pyrite> roll 1d20 to come to a conclusion
  183. [16:45] <`DICE> Alexander_Pyrite rolled 1d20 to come to a conclusion [ 1d20=2 ]{2}
  184. [16:45] <Alexander_Pyrite> "I have no idea what is happening"
  185. [16:46] <ATtheorytime[DM]> < one total >
  186. [16:46] <Lyra_Bel> "We're going crazy. You know, the usual"
  187. [16:46] <ATtheorytime[DM]> < coming from your side again >
  188. [16:46] <ATtheorytime[DM]> *Tap Tap Tap*
  189. [16:46] <Lyra_Bel> "Speaking of which, I seriously gotta ask before more stuff happens"
  190. [16:47] <Lyra_Bel> "Yeah, like that"
  191. [16:47] <Alexander_Pyrite> "No no something is definitely happeing"
  192. [16:47] <Lyra_Bel> "Then the undead army we just awokened has been awoken"
  193. [16:47] <Lyra_Bel> "So..."
  194. [16:47] <Lyra_Bel> "Rats"
  195. [16:48] <Alexander_Pyrite> roll 1d20 to come to a conclusion
  196. [16:48] <`DICE> Alexander_Pyrite rolled 1d20 to come to a conclusion [ 1d20=7 ]{7}
  197. [16:48] <ATtheorytime[DM]> < can't do that bro >
  198. [16:48] <Alexander_Pyrite> "What they're just coming alive like that"
  199. [16:48] <Lyra_Bel> "Guess so"
  200. [16:48] <ATtheorytime[DM]> < Unless it's for RP >
  201. [16:48] <Alexander_Pyrite> ((no i have an idea and that is alex's stupidity coming to my comlusiosn))
  202. [16:48] <Alexander_Pyrite> ((it is))
  203. [16:48] <ATtheorytime[DM]> < ah >
  204. [16:48] * Lyra_Bel grins
  205. [16:48] <ATtheorytime[DM]> < ==> >
  206. [16:48] <Alexander_Pyrite> ((i have an idea, i think alex is too dumb to get it))
  207. [16:48] <Lyra_Bel> "This should be good"
  208. [16:48] <ATtheorytime[DM]> *Tap Tap TAP*
  209. [16:49] <Lyra_Bel> "I mean, s'no army of mind flayers, but I'll accept an undead horde"
  210. [16:49] <Alexander_Pyrite> "What is doing this how are a bunch of dead stuff just like "hey! Fuck those guys!?"
  211. [16:50] <Lyra_Bel> "Sabath"
  212. [16:50] <Lyra_Bel> "Pretty much everything says that"
  213. [16:50] <Alexander_Pyrite> "True."
  214. [16:50] <Alexander_Pyrite> "So, what do we do?"
  215. [16:51] <Lyra_Bel> "Well..."
  216. [16:51] <Alexander_Pyrite> roll 1d20 to come up with idea that irl alex has
  217. [16:51] <`DICE> Alexander_Pyrite rolled 1d20 to come up with idea that irl alex has [ 1d20=11 ]{11}
  218. [16:51] <Lyra_Bel> "Undead army?"
  219. [16:51] <Alexander_Pyrite> "We should use fire"
  220. [16:51] <ATtheorytime[DM]> < You wanna blind yourselves again? >
  221. [16:51] <Lyra_Bel> "I was gonna say 'kill them again'"
  222. [16:51] <ATtheorytime[DM]> < Remember the lighter? >
  223. [16:52] <ATtheorytime[DM]> < Night vision will fail completely if you have this much light and render you effectively blind >
  224. [16:52] <Lyra_Bel> ((They're just glasses))
  225. [16:52] <Alexander_Pyrite> ((i know))
  226. [16:52] <Lyra_Bel> ((We could just take them off))
  227. [16:53] <ATtheorytime[DM]> < Then all you have going is firelight, which is not amazingly coherent when it's your enemies burning in combat >
  228. [16:53] <ATtheorytime[DM]> < Considering you're surroundings of a dark cave>
  229. [16:54] <Lyra_Bel> "Do bones burn?"
  230. [16:54] <Alexander_Pyrite> "Uh"
  231. [16:54] <Alexander_Pyrite> "No, but i guess zombie flesh does"
  232. [16:54] <ATtheorytime[DM]> < There is a bit of mummified flesh and hair, but mostly bones >
  233. [16:54] <Alexander_Pyrite> "Depending on if we're fighting zombies or flesh"
  234. [16:54] <Alexander_Pyrite> Skeletons*
  235. [16:55] <Lyra_Bel> "I'd rather not turn zombies into skeletons"
  236. [16:55] <ATtheorytime[DM]> < it's about 25/75 zombie Skelton >
  237. [16:55] <Lyra_Bel> "Doesn't seem too efficient"
  238. [16:55] <Alexander_Pyrite> "Alright no fire"
  239. [16:55] <Alexander_Pyrite> "lets just keep going while also slicing stuff up along the way"
  240. [16:55] <ATtheorytime[DM]> *TAP.+
  241. [16:55] <ATtheorytime[DM]> *TAP*
  242. [16:55] <ATtheorytime[DM]> *TAP*
  243. [16:56] <ATtheorytime[DM]> A row of coffins in unison burst into tapping
  244. [16:56] <Lyra_Bel> "Oh shut up!"
  245. [16:56] <Alexander_Pyrite> "They are all trying to get out"
  246. [16:56] <Alexander_Pyrite> "Just shank all of them"
  247. [16:56] <Alexander_Pyrite> "will these swords hold up going through stone"?"
  248. [16:56] <ATtheorytime[DM]> < Not a chance >
  249. [16:56] <Lyra_Bel> "Doubt it. I've gotta sustain the force"
  250. [16:57] <Lyra_Bel> "Don't think I can handle it"
  251. [16:57] <Lyra_Bel> "Sorry"
  252. [16:57] <Alexander_Pyrite> "Ok, so ill pop the lids and you shank them"
  253. [16:57] <Alexander_Pyrite> "Crowbar?"
  254. [16:58] * Lyra_Bel replaces his sword with a crowbar
  255. [16:58] <ATtheorytime[DM]> < There are 1000's of coffins between you and the entrance >
  256. [16:58] <Alexander_Pyrite> "thank you."
  257. [16:58] <ATtheorytime[DM]> < Might take a while if you try and kill each individual undead >
  258. [16:58] <Lyra_Bel> ((We've got time))
  259. [16:58] <ATtheorytime[DM]> ==>
  260. [16:59] <Alexander_Pyrite> I pop open the first coffin
  261. [16:59] <ATtheorytime[DM]> The body is motionless
  262. [16:59] <Lyra_Bel> "Well"
  263. [16:59] <Lyra_Bel> "Uh"
  264. [16:59] <ATtheorytime[DM]> Tapping emanates from the coffins all around it
  265. [16:59] <Alexander_Pyrite> "Shank it for good measure?"
  266. [16:59] <Lyra_Bel> "Yeah, good call"
  267. [17:00] <Alexander_Pyrite> "wait i've got it"
  268. [17:00] * Lyra_Bel bisects it with her battleaxe
  269. [17:00] <Alexander_Pyrite> "A necromancer"
  270. [17:00] <Lyra_Bel> "Oh sorry"
  271. [17:00] <Alexander_Pyrite> "Thats what this is"
  272. [17:00] <Alexander_Pyrite> "we need to kill the source, right?"
  273. [17:00] <Lyra_Bel> "Ooh, may-"
  274. [17:00] <Lyra_Bel> "Aww shoot"
  275. [17:00] * Lyra_Bel groans
  276. [17:00] <ATtheorytime[DM]> < Roll perception Lyra >
  277. [17:00] <Alexander_Pyrite> "What"
  278. [17:00] <Lyra_Bel> Roll 1d20+2
  279. [17:00] <`DICE> Lyra_Bel rolled 1d20+2 [ 1d20=6 ]{8}
  280. [17:00] <ATtheorytime[DM]> ==>
  281. [17:00] <Lyra_Bel> "The phylactery"
  282. [17:00] <Alexander_Pyrite> ((o.o))
  283. [17:01] <Alexander_Pyrite> "Shit"
  284. [17:01] <Lyra_Bel> "S'not a necromancer"
  285. [17:01] <Lyra_Bel> "S'a lich"
  286. [17:01] <Alexander_Pyrite> I pull out my box and make sure it hasnt changed at all
  287. [17:01] <ATtheorytime[DM]> Lyra feels a large set of teeth bite into her shoulder
  288. [17:01] <ATtheorytime[DM]> Roll 2d4 damage
  289. [17:01] <`DICE> ATtheorytime[DM] rolled 2d4 damage [ 2d4=5 ]{5}
  290. [17:01] <Alexander_Pyrite> "OH SHIET"
  291. [17:01] <Lyra_Bel> "Gah!"
  292. [17:01] <ATtheorytime[DM]> It's a zombie!
  293. [17:01] <ATtheorytime[DM]> What a twist!
  294. [17:02] * Lyra_Bel spins around and swings her axe at it
  295. [17:02] <Lyra_Bel> Roll 1d20
  296. [17:02] <`DICE> Lyra_Bel rolled 1d20 [ 1d20=6 ]{6}
  297. [17:02] <ATtheorytime[DM]> You hit
  298. [17:02] <Alexander_Pyrite> I captchalogue the box and bash it with the browbar
  299. [17:02] <Alexander_Pyrite> roll 1d20
  300. [17:02] <`DICE> Alexander_Pyrite rolled 1d20 [ 1d20=10 ]{10}
  301. [17:02] <Lyra_Bel> Roll 1d12 damage
  302. [17:02] <`DICE> Lyra_Bel rolled 1d12 damage [ 1d12=9 ]{9}
  303. [17:02] <Lyra_Bel> ((Whoops no))
  304. [17:02] <Lyra_Bel> Roll 3d12 damage
  305. [17:02] <`DICE> Lyra_Bel rolled 3d12 damage [ 3d12=17 ]{17}
  306. [17:02] <Lyra_Bel> ((Forgot that pen))
  307. [17:03] <ATtheorytime[DM]> The zombie is annihilated in a spray of dust and ancient gore
  308. [17:03] <ATtheorytime[DM]> Roll Perception Alex
  309. [17:03] <`DICE> ATtheorytime[DM] rolled Perception Alex error: malformed expression
  310. [17:03] <Alexander_Pyrite> I decide against bashing it
  311. [17:03] <Alexander_Pyrite> roll 1d20-1
  312. [17:03] <Lyra_Bel> "That hurt"
  313. [17:03] <`DICE> Alexander_Pyrite rolled 1d20-1 [ 1d20=11 ]{10}
  314. [17:03] <ATtheorytime[DM]> Zombie approaches behind Alex, Lyra
  315. [17:03] <ATtheorytime[DM]> He doesn't notice it quite yet
  316. [17:03] <Lyra_Bel> "Behind you"
  317. [17:04] * Lyra_Bel swings at other zombie
  318. [17:04] <Lyra_Bel> Roll 1d20
  319. [17:04] <`DICE> Lyra_Bel rolled 1d20 [ 1d20=15 ]{15}
  320. [17:04] * Alexander_Pyrite spins
  321. [17:04] <Alexander_Pyrite> roll 1d20
  322. [17:04] <`DICE> Alexander_Pyrite rolled 1d20 [ 1d20=4 ]{4}
  323. [17:04] <ATtheorytime[DM]> Hit, Lyra
  324. [17:04] <ATtheorytime[DM]> Miss Alex
  325. [17:04] <Lyra_Bel> Roll 3d12 damage
  326. [17:04] <`DICE> Lyra_Bel rolled 3d12 damage [ 3d12=13 ]{13}
  327. [17:04] <ATtheorytime[DM]> Fatal
  328. [17:04] <Alexander_Pyrite> I swing at it and look like a moron doing so
  329. [17:04] <ATtheorytime[DM]> Three more zombies appear from behind the last one
  330. [17:04] <ATtheorytime[DM]> *taptaptaptaptap*
  331. [17:05] <Lyra_Bel> "Wanna bet we're outnumbered, just a little bit?"
  332. [17:05] <Alexander_Pyrite> roll 1d20
  333. [17:05] <`DICE> Alexander_Pyrite rolled 1d20 [ 1d20=19 ]{19}
  334. [17:05] <ATtheorytime[DM]> < Lyra is first in initiative >
  335. [17:05] <Lyra_Bel> Roll 1d20 to chop one
  336. [17:05] <ATtheorytime[DM]> < Label your rolls Alex >
  337. [17:05] <`DICE> Lyra_Bel rolled 1d20 to chop one [ 1d20=2 ]{2}
  338. [17:06] <Alexander_Pyrite> ((okey doke))
  339. [17:06] <ATtheorytime[DM]> Miss
  340. [17:07] <Alexander_Pyrite> now my turn?
  341. [17:07] <ATtheorytime[DM]> Yes
  342. [17:07] <ATtheorytime[DM]> Assuming Lyra ends
  343. [17:07] <Lyra_Bel> Yes
  344. [17:08] <Alexander_Pyrite> I do a captain america style sheild slash against as many as possible
  345. [17:08] <Alexander_Pyrite> roll 1d20+5
  346. [17:08] <`DICE> Alexander_Pyrite rolled 1d20+5 [ 1d20=7 ]{12}
  347. [17:08] <ATtheorytime[DM]> You hit one
  348. [17:09] <Alexander_Pyrite> roll 1d4+5
  349. [17:09] <`DICE> Alexander_Pyrite rolled 1d4+5 [ 1d4=3 ]{8}
  350. [17:09] <Alexander_Pyrite> "Lyra this doesnt have enough kick on it, can you make me a big one, or a nice weapon or something?"
  351. [17:09] <ATtheorytime[DM]> The zombie loses its arms
  352. [17:10] <Lyra_Bel> "Could try, yeah"
  353. [17:10] <ATtheorytime[DM]> End?
  354. [17:10] <Lyra_Bel> "But I think we're doing this the wrong way"
  355. [17:11] <ATtheorytime[DM]> Done, Alex?
  356. [17:11] <Alexander_Pyrite> yes
  357. [17:11] <Alexander_Pyrite> sorry computer was being weird
  358. [17:11] <ATtheorytime[DM]> Roll 1d4 Horde
  359. [17:11] <`DICE> ATtheorytime[DM] rolled 1d4 Horde [ 1d4=3 ]{3}
  360. [17:12] <ATtheorytime[DM]> 3 zombies appear in the distance behind Lyra
  361. [17:12] <Alexander_Pyrite> "Lyra look out"
  362. [17:12] <ATtheorytime[DM]> They're far enough away to not be a threat this turn
  363. [17:13] <Alexander_Pyrite> then i wuold like to retcon "look out" to "heads up"
  364. [17:13] <ATtheorytime[DM]> The other three go around Alex and claw at Lyra
  365. [17:13] <ATtheorytime[DM]> Roll 3#d20+3
  366. [17:13] <`DICE> ATtheorytime[DM] rolled 3#d20+3 [ 1d20=6 ]{9}, [ 1d20=7 ]{10}, [ 1d20=5 ]{8}
  367. [17:13] <ATtheorytime[DM]> < AC Lyra? >
  368. [17:13] <Lyra_Bel> ((20, +2 if attacked from behind))
  369. [17:14] <ATtheorytime[DM]> < jeez >
  370. [17:14] <ATtheorytime[DM]> < I need to step up my on the fly mob stats €
  371. [17:14] <Lyra_Bel> ((C1 Armour scales really hard, as it turns out))
  372. [17:14] <ATtheorytime[DM]> ==>
  373. [17:14] <Lyra_Bel> "We're doing this the wrong way"
  374. [17:14] <Alexander_Pyrite> ((i need to calculate my armor give me a sec))
  375. [17:14] * Lyra_Bel draws a wall to block off the approaching horde
  376. [17:15] <Lyra_Bel> ((How much of my turn does that eat up?))
  377. [17:15] <ATtheorytime[DM]> Roll Performance
  378. [17:15] <`DICE> ATtheorytime[DM] rolled Performance error: malformed expression
  379. [17:15] <Lyra_Bel> Roll 1d20+5 Performance
  380. [17:15] <`DICE> Lyra_Bel rolled 1d20+5 Performance [ 1d20=8 ]{13}
  381. [17:15] <ATtheorytime[DM]> < Full Turn >
  382. [17:15] <Alexander_Pyrite> ((10+3+1+2+5=21+whatever the shirt gives me))
  383. [17:15] <ATtheorytime[DM]> < Excuse me? >
  384. [17:15] <ATtheorytime[DM]> < what Alex? >
  385. [17:15] <Lyra_Bel> ((He's calculating his AC))
  386. [17:15] <Alexander_Pyrite> ((sorry just alculating my armor))
  387. [17:16] <Alexander_Pyrite> ((should have done it elsewhere))
  388. [17:16] <ATtheorytime[DM]> < that's way too many numbers>
  389. [17:16] <ATtheorytime[DM]> < 10+Half Dex(Medium Armor)+ Half Con + Armor IIRC? >
  390. [17:17] <Alexander_Pyrite> ((base+dex+armor(just one, bc silk, light)+shield+full con))
  391. [17:17] <Lyra_Bel> ((S'not how things scale in C1))
  392. [17:17] <Alexander_Pyrite> ((im not wearing my chainmail))
  393. [17:18] <ATtheorytime[DM]> < Ok, I'm 99% certain your feat was retconned >
  394. [17:18] <Alexander_Pyrite> ((never was))
  395. [17:18] <ATtheorytime[DM]> < It should have been >
  396. [17:18] <Lyra_Bel> ((Only for people who wanted it in C3))
  397. [17:18] <ATtheorytime[DM]> < We'll talk about this later >
  398. [17:18] <Alexander_Pyrite> ((like some feats arent weirder))
  399. [17:18] <Alexander_Pyrite> ((alkolit?))
  400. [17:19] <ATtheorytime[DM]> < I'm not talking about weird >
  401. [17:19] <ATtheorytime[DM]> < I'm talking about OP >
  402. [17:19] <ATtheorytime[DM]> < Leave your AC at 21 for now >
  403. [17:19] <ATtheorytime[DM]> Lyra
  404. [17:19] <Alexander_Pyrite> ((if hes up against many enemies and has all around stats, its pretty damn op))
  405. [17:19] <ATtheorytime[DM]> Which way do you draw the wall?
  406. [17:19] <ATtheorytime[DM]> There are zombies at melee range in front of you and zombies about 15 feet behind you
  407. [17:20] <Lyra_Bel> Turn around, draw an outline of the hallway
  408. [17:20] <ATtheorytime[DM]> What hallway?
  409. [17:20] <Lyra_Bel> The hallway we have been walking in for the past two days
  410. [17:20] <ATtheorytime[DM]> I thought you were doing a wall?
  411. [17:21] <Lyra_Bel> The wall is shaped to fit into the hallway
  412. [17:21] <Lyra_Bel> Outline the hallway, solidify the inside of that into a wall
  413. [17:21] <ATtheorytime[DM]> You're not able to make one that covers the entire hallway, but you can do one that spans the gap between this and the adjacent rows of coffins
  414. [17:21] <ATtheorytime[DM]> Does that work?
  415. [17:21] <Lyra_Bel> I have no idea what difference that would be
  416. [17:22] <ATtheorytime[DM]> One covers the entire cavern
  417. [17:22] <ATtheorytime[DM]> The other covers 3 rows of coffins
  418. [17:22] <Lyra_Bel> Uh
  419. [17:22] <Lyra_Bel> Wot
  420. [17:23] <ATtheorytime[DM]> You aren't able to wall off that entire part of the cave from the zombies
  421. [17:23] <ATtheorytime[DM]> The best you can do is force them to walk around a few coffins to get past your wall
  422. [17:23] <Lyra_Bel> Okay can you maybe re-describe this hallway then?
  423. [17:23] <Alexander_Pyrite> ((how large is this hallway?))
  424. [17:23] <Lyra_Bel> I'm clearly thinking something entirely different
  425. [17:23] <ATtheorytime[DM]> It's not really a hallway
  426. [17:24] <ATtheorytime[DM]> It's a massive cave with a ton of coffins in it
  427. [17:24] <Alexander_Pyrite> ((when did that happen?))
  428. [17:24] <Lyra_Bel> This is useful information to have
  429. [17:24] <ATtheorytime[DM]> If I described it as a hallway earlier I apologize
  430. [17:24] <ATtheorytime[DM]> That was misleading
  431. [17:25] <ATtheorytime[DM]> There are just a ton of rows of coffins spaced somewhat unevenly in rough rows
  432. [17:25] <Lyra_Bel> Well then
  433. [17:26] <ATtheorytime[DM]> You can basically make the zombies take a lot longer to walk around the wall
  434. [17:26] <ATtheorytime[DM]> But not block them off from you completely
  435. [17:26] * Lyra_Bel makes a semicircular wall instead, with her, Alex, and the three zombies on the inside
  436. [17:26] <ATtheorytime[DM]> That works
  437. [17:26] <ATtheorytime[DM]> Alex's turn
  438. [17:28] <Alexander_Pyrite> "Lyra I need either a weapon or to put on my armor and go juggernaut"
  439. [17:28] <Lyra_Bel> "Just buy me some time"
  440. [17:28] <Alexander_Pyrite> roll 1d20+5 to murder a zombie
  441. [17:28] <`DICE> Alexander_Pyrite rolled 1d20+5 to murder a zombie [ 1d20=2 ]{7}
  442. [17:28] <Lyra_Bel> "I got this"
  443. [17:28] <ATtheorytime[DM]> Miss
  444. [17:29] <ATtheorytime[DM]> Zombie's turn
  445. [17:29] <ATtheorytime[DM]> Roll 1d4 spawn
  446. [17:29] <`DICE> ATtheorytime[DM] rolled 1d4 spawn [ 1d4=4 ]{4}
  447. [17:29] <ATtheorytime[DM]> You hear lots of shuffling on the other end of the wall
  448. [17:29] <ATtheorytime[DM]> Zombies attack
  449. [17:30] <ATtheorytime[DM]> Roll 3#d20+8 < Buff cause y'all have crazy AC >
  450. [17:30] <`DICE> ATtheorytime[DM] rolled 3#d20+8 < Buff cause y'all have crazy AC > [ 1d20=19 ]{27}, [ 1d20=14 ]{22}, [ 1d20=2 ]{10}
  451. [17:30] <Alexander_Pyrite> ((plus 8 wtf))
  452. [17:30] <ATtheorytime[DM]> < attacking Lyra still, btw >
  453. [17:30] <Alexander_Pyrite> ((we are going to melt))
  454. [17:30] <ATtheorytime[DM]> < It's Zombies >
  455. [17:30] * Lyra_Bel gets bit twice
  456. [17:30] <ATtheorytime[DM]> < Be thankful I don't give them poison weapons or contagious Zombie-ness >
  457. [17:31] <Alexander_Pyrite> ((ohright we have an asston of health))
  458. [17:31] <Alexander_Pyrite> ((i forgot we arent in c3))
  459. [17:31] <Lyra_Bel> ((That didn't stop being a thing that happened, yeah))
  460. [17:31] <ATtheorytime[DM]> Roll 3#2d6+5
  461. [17:31] <`DICE> ATtheorytime[DM] rolled 3#2d6+5 [ 2d6=10 ]{15}, [ 2d6=10 ]{15}, [ 2d6=11 ]{16}
  462. [17:31] <Lyra_Bel> ((Only two hit))
  463. [17:31] <ATtheorytime[DM]> *f'd up roll
  464. [17:31] <ATtheorytime[DM]> Roll 2#2d6+3
  465. [17:31] <`DICE> ATtheorytime[DM] rolled 2#2d6+3 [ 2d6=6 ]{9}, [ 2d6=4 ]{7}
  466. [17:31] <ATtheorytime[DM]> 16 damage
  467. [17:32] <ATtheorytime[DM]> Lyra's turn
  468. [17:32] * Lyra_Bel draws another semicircular wall on the other side
  469. [17:32] <ATtheorytime[DM]> Roll Concentration
  470. [17:32] <`DICE> ATtheorytime[DM] rolled Concentration error: malformed expression
  471. [17:32] <Lyra_Bel> Roll 1d20-1
  472. [17:32] <`DICE> Lyra_Bel rolled 1d20-1 [ 1d20=20 ]{19}
  473. [17:33] <Lyra_Bel> ((Bang))
  474. [17:33] <Alexander_Pyrite> ((dern))
  475. [17:33] <ATtheorytime[DM]> You manage to completely ignore the zombies eating your flesh and draw another wall
  476. [17:33] <ATtheorytime[DM]> Alex's turn
  477. [17:35] <Alexander_Pyrite> I try to kill another zombie
  478. [17:35] <Alexander_Pyrite> roll 1d20+5
  479. [17:35] <`DICE> Alexander_Pyrite rolled 1d20+5 [ 1d20=2 ]{7}
  480. [17:35] <ATtheorytime[DM]> Hit
  481. [17:35] <Alexander_Pyrite> o
  482. [17:35] <ATtheorytime[DM]> < I'm being generous >
  483. [17:35] <Lyra_Bel> ((What a pal))
  484. [17:35] <Alexander_Pyrite> yeah ecause lyra is taking the good rolls
  485. [17:35] <ATtheorytime[DM]> < Not for long ;) >
  486. [17:35] <Alexander_Pyrite> what is the hit for a a crowbar?
  487. [17:36] <ATtheorytime[DM]> 1d4+STR
  488. [17:36] <Alexander_Pyrite> good
  489. [17:36] <Alexander_Pyrite> roll 3d4+5
  490. [17:36] <`DICE> Alexander_Pyrite rolled 3d4+5 [ 3d4=8 ]{13}
  491. [17:36] <Alexander_Pyrite> ((it is an ink crowbar))
  492. [17:36] <ATtheorytime[DM]> < Was this the damaged Zombie or a fresh one? >
  493. [17:37] <Alexander_Pyrite> ((damaged one))
  494. [17:37] <ATtheorytime[DM]> The zombie crumples over
  495. [17:37] <ATtheorytime[DM]> Zombies' turn
  496. [17:37] <ATtheorytime[DM]> Roll 1d4 spawn
  497. [17:37] <ATtheorytime[DM]> < Did Dice' just die? >
  498. [17:37] <`DICE> ATtheorytime[DM] rolled 1d4 spawn [ 1d4=4 ]{4}
  499. [17:38] <ATtheorytime[DM]> < ok nevermind >
  500. [17:38] <ATtheorytime[DM]> more tapping
  501. [17:38] <ATtheorytime[DM]> Lots more
  502. [17:38] <ATtheorytime[DM]> Zombies being dragging their claws against the wall, striking at it, hitting it
  503. [17:38] <ATtheorytime[DM]> Generally bludgeoning it
  504. [17:38] <ATtheorytime[DM]> Roll Concentration Lyra
  505. [17:38] <`DICE> ATtheorytime[DM] rolled Concentration Lyra error: malformed expression
  506. [17:38] <Lyra_Bel> Roll 1d20-1
  507. [17:38] <`DICE> Lyra_Bel rolled 1d20-1 [ 1d20=13 ]{12}
  508. [17:39] <ATtheorytime[DM]> The zombies inside the wall attack Lyra
  509. [17:39] <Alexander_Pyrite> ((gonna switch to mobile))
  510. [17:39] <ATtheorytime[DM]> Roll 2#d20+8
  511. [17:39] <`DICE> ATtheorytime[DM] rolled 2#d20+8 [ 1d20=17 ]{25}, [ 1d20=15 ]{23}
  512. [17:39] <Lyra_Bel> Both hit
  513. [17:39] <ATtheorytime[DM]> Roll 2#2d6+3
  514. [17:39] <`DICE> ATtheorytime[DM] rolled 2#2d6+3 [ 2d6=5 ]{8}, [ 2d6=6 ]{9}
  515. [17:39] <ATtheorytime[DM]> 17 damage
  516. [17:39] <ATtheorytime[DM]> HP?
  517. [17:39] <Lyra_Bel> 96 left
  518. [17:39] <ATtheorytime[DM]> ...
  519. [17:39] <Lyra_Bel> I built Con
  520. [17:40] <ATtheorytime[DM]> Ok
  521. [17:40] <ATtheorytime[DM]> Fair
  522. [17:40] <ATtheorytime[DM]> ==>
  523. [17:40] <Lyra_Bel> Oh wait
  524. [17:40] <Lyra_Bel> I've been forgetting to factor in the temp HP from Masochism
  525. [17:40] <ATtheorytime[DM]> Remind me what that feat does?
  526. [17:40] <Lyra_Bel> Reduces healing by 1 dice size, but when I take damage I get 2/5 of that back as temp HP
  527. [17:41] <ATtheorytime[DM]> Really?
  528. [17:41] <AlexanderPyrite> Yeah
  529. [17:41] <Lyra_Bel> You said to trust you that it was balanced
  530. [17:41] <ATtheorytime[DM]> Is that the exact wording?
  531. [17:41] <Lyra_Bel> Upon taking damage, Lyra gains temp HP equal to ⅖ of the damage taken, rounded down. This does not include damage negated by existing temp HP. Lyra’s Hit Dice are 1d4+Con, rather than 1d6+Con. Additionally, reduce the size of dice rolled for all sources of magical healing by 2 (ie: 1d6 -> 1d4, 2d5 -> 2d3, etc.)
  532. [17:42] <Lyra_Bel> That's a 2/5 up there, but Google Docs autocorrected it to a hard-to-read fraction
  533. [17:42] <ATtheorytime[DM]> Ok
  534. [17:42] <ATtheorytime[DM]> Change it to say 2 hp for every 5 damage taken
  535. [17:42] <Lyra_Bel> kk
  536. [17:43] <ATtheorytime[DM]> Just cause fractions are bad
  537. [17:43] <ATtheorytime[DM]> Ok
  538. [17:43] <ATtheorytime[DM]> Well
  539. [17:43] <ATtheorytime[DM]> Still your turn
  540. [17:44] * Lyra_Bel chops the uninjured one
  541. [17:44] <Lyra_Bel> Roll 1d20
  542. [17:44] <`DICE> Lyra_Bel rolled 1d20 [ 1d20=15 ]{15}
  543. [17:44] <Lyra_Bel> Roll 3d12 damage
  544. [17:44] <`DICE> Lyra_Bel rolled 3d12 damage [ 3d12=16 ]{16}
  545. [17:44] * Lyra_Bel also gives Alex a suit of heavy armour
  546. [17:44] <ATtheorytime[DM]> One of the uninjured Zombies fall
  547. [17:45] <ATtheorytime[DM]> I don't think that feat says you can draw armor at a increased speed
  548. [17:45] <ATtheorytime[DM]> Just weapons
  549. [17:45] * Lyra_Bel does not give Alex a suit of heavy armour
  550. [17:45] <ATtheorytime[DM]> Alex's turn?
  551. [17:45] <Lyra_Bel> End turn, yeah
  552. [17:46] <AlexanderPyrite> I go after another zombie
  553. [17:46] <AlexanderPyrite> Roll 1d20+5
  554. [17:46] <`DICE> AlexanderPyrite rolled 1d20+5 [ 1d20=9 ]{14}
  555. [17:47] <ATtheorytime[DM]> Hit
  556. [17:47] <AlexanderPyrite> Roll 3d4+5
  557. [17:47] <`DICE> AlexanderPyrite rolled 3d4+5 [ 3d4=12 ]{17}
  558. [17:47] <ATtheorytime[DM]> The Zombie crimps
  559. [17:47] <ATtheorytime[DM]> *Crumples
  560. [17:47] <ATtheorytime[DM]> Roll 1d4 spawn
  561. [17:47] <`DICE> ATtheorytime[DM] rolled 1d4 spawn [ 1d4=1 ]{1}
  562. [17:47] <ATtheorytime[DM]> Lyra, roll me a concentration check
  563. [17:48] <Lyra_Bel> Roll 1d20-1
  564. [17:48] <`DICE> Lyra_Bel rolled 1d20-1 [ 1d20=7 ]{6}
  565. [17:48] <ATtheorytime[DM]> Roll 11#d4
  566. [17:48] <`DICE> ATtheorytime[DM] rolled 11#d4 [ 1d4=4 ]{4}, [ 1d4=4 ]{4}, [ 1d4=1 ]{1}, [ 1d4=1 ]{1}, [ 1d4=2 ]{2}, [ 1d4=2 ]{2}, [ 1d4=4 ]{4}, [ 1d4=3 ]{3}, [ 1d4=1 ]{1}, [ 1d4=1 ]{1}, [ 1d4=3 ]{3}
  567. [17:48] <Lyra_Bel> "Hurts"
  568. [17:48] <ATtheorytime[DM]> The wall begins to show cracks in it
  569. [17:49] <ATtheorytime[DM]> Lyra's turn
  570. [17:49] <Lyra_Bel> No more zombies inside, right?
  571. [17:49] <ATtheorytime[DM]> Correct
  572. [17:49] <ATtheorytime[DM]> No more moving ones anyways, just the supposedly dead zombie corpses
  573. [17:49] <Lyra_Bel> "I can't hold it"
  574. [17:50] <Lyra_Bel> "I can't-"
  575. [17:50] * Lyra_Bel shakes her head
  576. [17:50] <Lyra_Bel> "Get into the air"
  577. [17:50] <ATtheorytime[DM]> You need to draw wings for that
  578. [17:50] <AlexanderPyrite> "No make me a flamethrower"
  579. [17:51] <AlexanderPyrite> "And ditch the glasses
  580. [17:51] <Lyra_Bel> ((Pretty sure I've still got Reggie's pair))
  581. [17:51] <AlexanderPyrite> "
  582. [17:51] <ATtheorytime[DM]> < nope >
  583. [17:51] <ATtheorytime[DM]> < Reggie's pair disappeared when you took Reggie off >
  584. [17:51] <ATtheorytime[DM]> < well, for an extended period >
  585. [17:51] <Lyra_Bel> ((This would have been useful information to have all those times I flew))
  586. [17:52] <Lyra_Bel> ((Because that was a while ago))
  587. [17:52] <ATtheorytime[DM]> < would it have? You drew your own wings every time IIRC >
  588. [17:52] <Lyra_Bel> ((Then I use those ones))
  589. [17:52] <ATtheorytime[DM]> < you need to draw them up again >
  590. [17:53] <Lyra_Bel> Roll 1d20+5 to redraw wings
  591. [17:53] <`DICE> Lyra_Bel rolled 1d20+5 to redraw wings [ 1d20=16 ]{21}
  592. [17:53] <ATtheorytime[DM]> < You naturally took them down so they weren't constantly drawing on your energy during the entire walk >
  593. [17:53] <Lyra_Bel> ((TIL))
  594. [17:53] <ATtheorytime[DM]> On you or Alex?
  595. [17:53] <Lyra_Bel> Me
  596. [17:53] <Lyra_Bel> Him next
  597. [17:53] <ATtheorytime[DM]> Roll at Disadvantage
  598. [17:53] <`DICE> ATtheorytime[DM] rolled at Disadvantage error: malformed expression
  599. [17:53] <Lyra_Bel> Roll 1d20+5
  600. [17:53] <`DICE> Lyra_Bel rolled 1d20+5 [ 1d20=15 ]{20}
  601. [17:54] <ATtheorytime[DM]> Alright, you manage to draw a pair of wings
  602. [17:54] <ATtheorytime[DM]> On yourself
  603. [17:54] <ATtheorytime[DM]> Alex's turn
  604. [17:55] <AlexanderPyrite> ((Sec))
  605. [17:57] <AlexanderPyrite> ((Nvm))
  606. [17:57] <AlexanderPyrite> "Lyra make me a flamethrower"
  607. [17:58] <Lyra_Bel> "I need to focus"
  608. [17:58] <Lyra_Bel> "It hurts"
  609. [17:58] <Lyra_Bel> "Walls are breaking"
  610. [17:59] <AlexanderPyrite> "Make it quick and I'll burn them all!"
  611. [18:00] <ATtheorytime[DM]> < no other actions Alex? >
  612. [18:00] <Lyra_Bel> ((Ready an action to flamethrow))
  613. [18:00] <Lyra_Bel> ((Do it))
  614. [18:01] <ATtheorytime[DM]> < need a flamethrower for that >
  615. [18:01] <Lyra_Bel> ((Ready an action to flamethrow that triggers upon having a flamethrower))
  616. [18:01] <AlexanderPyrite> ((If I can't then yeah))
  617. [18:02] <ATtheorytime[DM]> < doesn't work >
  618. [18:02] <ATtheorytime[DM]> < you need to be holding a flamethrower to ready an attack with it >
  619. [18:02] <ATtheorytime[DM]> < you'd have to use a minor to grab it anyways >
  620. [18:02] <ATtheorytime[DM]> < which means your readied action wore off cause it's already your turn >
  621. [18:03] <AlexanderPyrite> Alright then end I guess
  622. [18:04] <ATtheorytime[DM]> Roll 1d4 spawn
  623. [18:04] <`DICE> ATtheorytime[DM] rolled 1d4 spawn [ 1d4=1 ]{1}
  624. [18:04] <ATtheorytime[DM]> Lyra, roll Concentration
  625. [18:04] <Lyra_Bel> Roll 1d20-1
  626. [18:04] <`DICE> Lyra_Bel rolled 1d20-1 [ 1d20=19 ]{18}
  627. [18:06] <ATtheorytime[DM]> The wall is reduced to nothing as the zombies beat on it
  628. [18:06] <ATtheorytime[DM]> Lyra's turn
  629. [18:06] <ATtheorytime[DM]> < only in one section though >
  630. [18:06] <ATtheorytime[DM]> < about 9/10 the circle remains
  631. [18:06] * Lyra_Bel grimaces
  632. [18:06] <Lyra_Bel> "Flamethrower?"
  633. [18:07] <Alexander_Pyrite> "PLEASE"
  634. [18:08] * Lyra_Bel drops her control over Alex's crowbar and her axe to free up the mental capacity needed to make a flamethrower appear in Alex's hands
  635. [18:08] * Lyra_Bel then absconds into the air
  636. [18:08] <ATtheorytime[DM]> Roll to create the flamethrower
  637. [18:08] <`DICE> ATtheorytime[DM] rolled to create the flamethrower error: malformed expression
  638. [18:08] <Lyra_Bel> Roll 1d20+5
  639. [18:08] <`DICE> Lyra_Bel rolled 1d20+5 [ 1d20=7 ]{12}
  640. [18:08] <ATtheorytime[DM]> And then roll me a WIS save
  641. [18:09] <Lyra_Bel> Roll 1d20-1
  642. [18:09] <`DICE> Lyra_Bel rolled 1d20-1 [ 1d20=8 ]{7}
  643. [18:09] <ATtheorytime[DM]> You can't leave him
  644. [18:09] <ATtheorytime[DM]> He's gonna be crushed by the flood of those things in one round
  645. [18:09] <Lyra_Bel> He's safe
  646. [18:09] <Lyra_Bel> They're only going after me
  647. [18:09] <Lyra_Bel> I'll draw them away
  648. [18:09] <ATtheorytime[DM]> You can't risk his life on that
  649. [18:10] <ATtheorytime[DM]> You just...
  650. [18:10] <ATtheorytime[DM]> What if you're wrong?
  651. [18:10] <ATtheorytime[DM]> Or what if they see you leaving and decide to kill him instead?
  652. [18:11] * Lyra_Bel clenches her fists
  653. [18:11] <Lyra_Bel> "Why do I have to keep *thinking*?"
  654. [18:11] <ATtheorytime[DM]> You have to act now
  655. [18:11] <ATtheorytime[DM]> There's no time
  656. [18:11] <Lyra_Bel> Roll 1d20+5 to repair wall
  657. [18:11] <`DICE> Lyra_Bel rolled 1d20+5 to repair wall [ 1d20=20 ]{25}
  658. [18:12] <Lyra_Bel> "Soon"
  659. [18:12] <ATtheorytime[DM]> < Luck appears to be on your side Ms Bel >
  660. [18:12] <Lyra_Bel> "I just gotta..."
  661. [18:12] <Lyra_Bel> "Wait for the signal"
  662. [18:12] <ATtheorytime[DM]> The wall is fixed
  663. [18:12] <Lyra_Bel> "I can handle it"
  664. [18:12] <ATtheorytime[DM]> Two zombies get inside before you close it
  665. [18:12] <Alexander_Pyrite> "Lyra, you should have gone!"
  666. [18:13] <Alexander_Pyrite> do i get the flamethrower?
  667. [18:13] <Lyra_Bel> "They'd have gotten me anyway"
  668. [18:13] <ATtheorytime[DM]> < yes >
  669. [18:13] <Lyra_Bel> "Be ready"
  670. [18:13] <Lyra_Bel> End turn
  671. [18:14] <ATtheorytime[DM]> Alex
  672. [18:14] <Alexander_Pyrite> I flamethrower the fuck out of those zombies
  673. [18:14] <ATtheorytime[DM]> Skelezombetons
  674. [18:14] * Lyra_Bel abandons Alex's shades and clamps her eyes shut
  675. [18:15] <Alexander_Pyrite> I close my eyes as well
  676. [18:15] <ATtheorytime[DM]> Roll to hit
  677. [18:15] <`DICE> ATtheorytime[DM] rolled to hit error: malformed expression
  678. [18:15] <ATtheorytime[DM]> Twice
  679. [18:15] <Lyra_Bel> ((Have to go AFK for a couple minutes, sorry))
  680. [18:15] <Lyra_Bel> ((BRB))
  681. [18:16] <Alexander_Pyrite> ((ok))
  682. [18:16] <Alexander_Pyrite> roll 2#1d20
  683. [18:16] <`DICE> Alexander_Pyrite rolled 2#1d20 [ 1d20=16 ]{16}, [ 1d20=13 ]{13}
  684. [18:16] <Alexander_Pyrite> what mod?
  685. [18:16] <Alexander_Pyrite> dex?
  686. [18:16] <ATtheorytime[DM]> Sure
  687. [18:16] <ATtheorytime[DM]> Both hit regardless
  688. [18:16] <ATtheorytime[DM]> Roll damage
  689. [18:16] <`DICE> ATtheorytime[DM] rolled damage error: malformed expression
  690. [18:16] <Alexander_Pyrite> how much?
  691. [18:17] <ATtheorytime[DM]> < Lyra knows the flamethrower rules. Ask her when she returns >
  692. [18:17] <Alexander_Pyrite> ((got it))
  693. [18:24] <Lyra_Bel> ((Dex to hit, then 1d4 fixed damage. The target takes another 1d4 damage every time they start their turn until they use a standard action to put the fire out))
  694. [18:24] <ATtheorytime[DM]> 3d4 base, 1d4 extra per turn
  695.  
  696. #RPGStuck_Kai
  697. [01:45:28] → Joined channel #RPGStuck_Kai
  698. [01:45:28] * Channel mode is +nt
  699. [01:45:28] * Channel timestamp is 1447445745
  700. [01:45:38] * Strategist14 → Lyra_Bel_
  701. [01:45:42] <Mathmatt878> and now there are two of you
  702. [01:45:49] <Mathmatt878> what2halp
  703. [01:46:05] <Lyra_Bel_> Bluh bluh the internet
  704. [01:46:14] <Lyra_Bel_> On mobile now, should work better
  705. [01:46:26] <Alexander_Pyrite> Ah data
  706. [01:46:38] <Alexander_Pyrite> Thank you so so much
  707. [01:47:12] <Mathmatt878> so
  708. [01:47:40] ⇐ Lyra_Bel quit (webchat@d162-156-183-241.bchsia.telus.net): Ping timeout: 204 seconds
  709. [01:47:50] * Lyra_Bel_ → Lyra_Bel
  710. [01:48:24] <Lyra_Bel> Basically
  711. [01:48:28] <Lyra_Bel> I have wings
  712. [01:48:33] <Lyra_Bel> Alex has a flamethrower
  713. [01:48:41] → Serket joined (~Serket@50.110.16.156)
  714. [01:48:42] <Lyra_Bel> Were surrounded by short-lived walls
  715. [01:48:57] <Lyra_Bel> Zombie apocalypse outside
  716. [01:49:18] <Lyra_Bel> I need to make Concentration checks to keep the walls up while the zombies claw at them
  717. [01:49:44] <Lyra_Bel> Zombies only target me
  718. [01:50:17] <Alexander_Pyrite> Despite me being the tank
  719. [01:50:23] ⇐ unconsciouslyExistential quit (~Serket@50.110.16.156): Ping timeout: 206 seconds
  720. [01:50:26] ⇐ Mathmatt878 quit (Mathmatt87@d162-156-183-241.bchsia.telus.net): Ping timeout: 190 seconds
  721. [01:51:02] <Alexander_Pyrite> What
  722. [01:51:11] <Lyra_Bel> Scrod ducking clammit
  723. [01:51:26] <Archive> Language! We have young children here!
  724. [01:51:30] — Archive points at Serket
  725. [01:54:36] → Mathmatt878 joined (Mathmatt87@d162-156-183-241.bchsia.telus.net)
  726. [01:54:38] * ChanServ set +o Mathmatt878
  727. [01:54:39] <Mathmatt878> ok hi
  728. [01:54:51] <Mathmatt878> testing, testing 123
  729. [01:54:55] <Lyra_Bel> Hi
  730. [01:55:03] <Alexander_Pyrite> Hey
  731. [01:55:07] <Mathmatt878> alrighty
  732. [01:55:13] ⇐ Archive quit (~K1Krystal@203.86.203.62): Ping timeout: 206 seconds
  733. [01:55:20] <Mathmatt878> how much damage do the zombies do?
  734. [01:55:23] <Mathmatt878> and what's their ac?
  735. [01:55:28] <Mathmatt878> and hp?
  736. [01:55:28] → ARchive joined (~K1Krystal@203.86.203.62)
  737. [01:55:36] * ARchive is now known as Archive
  738. [01:55:39] <Lyra_Bel> AC is like 6
  739. [01:55:56] <Alexander_Pyrite> Which means unless I crit fail I can't miss
  740. [01:55:59] <Alexander_Pyrite> Nice
  741. [01:56:02] <Lyra_Bel> I think they go down in one hit
  742. [01:56:06] <Alexander_Pyrite> With a str weapon at least
  743. [01:56:07] <Mathmatt878> huh
  744. [01:56:26] <Lyra_Bel> But there's like 12 outside the walls
  745. [01:56:27] <Mathmatt878> alright
  746. [01:56:32] <Lyra_Bel> And 1d4 more every turn
  747. [01:56:32] <Mathmatt878> how many inside the walls?
  748. [01:56:40] <Lyra_Bel> None, we dealt with those ones
  749. [01:56:59] <Mathmatt878> so, you're just in a wall now?
  750. [01:57:03] <Mathmatt878> and none of them can get to you?
  751. [01:57:06] <Lyra_Bel> Attack at +8, and 2d6+3 damage
  752. [01:57:12] <Alexander_Pyrite> There eating the wall
  753. [01:57:13] <Lyra_Bel> They're clawing at the walls
  754. [01:57:18] <Mathmatt878> oh, thats a thing
  755. [01:57:19] <Mathmatt878> kk
  756. [01:57:24] <Lyra_Bel> I need to keep rolling Concentration to sustain
  757. [01:57:26] <Alexander_Pyrite> Lyra's rolling to keep it up
  758. [01:57:42] <Mathmatt878> alright, that should be enough info
  759. [01:57:49] <Mathmatt878> LET US BEGIN!
  760. [01:58:06] <Mathmatt878> (Idk who's turn it is, I'm going to assume zombie horde)
  761. [01:58:13] <Lyra_Bel> ((Sure))
  762. [01:58:17] <Mathmatt878> roll 1d4 to spawn zambies
  763. [01:58:18] <`DICE> 1,15Mathmatt878 rolled 1,15 1d4 1,15to spawn zambies 12,15[ 1d4=4 ] 4,15{4}
  764. [01:58:28] <Mathmatt878> 4 More zambies appear.
  765. [01:58:49] <Mathmatt878> The horde of now 16 enemies begin clawing at the walls.
  766. [01:58:52] <Mathmatt878> Roll concentration.
  767. [01:58:52] <`DICE> 1,15Mathmatt878 rolled 1,15 concentration. error: malformed expression
  768. [01:58:58] <Lyra_Bel> Roll 1d20-1
  769. [01:58:59] <`DICE> 1,15Lyra_Bel rolled 1,15 1d20-1 12,15[ 1d20=2 ] 4,15{1}
  770. [01:59:10] <Lyra_Bel> ((And there go the walls))
  771. [01:59:12] <Mathmatt878> (I'm going to assume that's lower than the DC"
  772. [01:59:15] <Mathmatt878> )*
  773. [01:59:18] <Alexander_Pyrite> They break I assume
  774. [01:59:45] <Mathmatt878> Your mind feels a bit of relief as you no longer need to keep the walls up, but that fades quite quickly when you realize what that indicates.
  775. [02:00:18] <Lyra_Bel> ((I just gave the Flamethrower when we ended, so I think Alex's turn next))
  776. [02:00:18] <Mathmatt878> The zombies approach you, with the strangest craving for flesh.
  777. [02:00:33] <Mathmatt878> Alex's turn.
  778. [02:00:55] <Alexander_Pyrite> I spin around and flamethrower as many zombies as I can with 3d4+3 damage
  779. [02:01:00] <Alexander_Pyrite> What do I roll
  780. [02:01:09] <Lyra_Bel> ((Dex))
  781. [02:01:13] <Mathmatt878> (Heck if I know, flamethrowers are weird)
  782. [02:01:43] <Alexander_Pyrite> Roll 1d20+3
  783. [02:01:43] <`DICE> 1,15Alexander_Pyrite rolled 1,15 1d20+3 12,15[ 1d20=9 ] 4,15{12}
  784. [02:01:50] <Alexander_Pyrite> How many times
  785. [02:02:02] <Alexander_Pyrite> How many zombies are there?
  786. [02:02:16] <Mathmatt878> There are 16, currently, and I assume you can take out about 3 with that.
  787. [02:02:39] <Alexander_Pyrite> I'm attempting to spin while I do it
  788. [02:02:41] <Mathmatt878> Lyra, make a dex check to avoid the fire
  789. [02:02:48] <Lyra_Bel> Roll 1d20+1
  790. [02:02:48] <`DICE> 1,15Lyra_Bel rolled 1,15 1d20+1 12,15[ 1d20=6 ] 4,15{7}
  791. [02:02:50] <Alexander_Pyrite> Can I take a penalty to hit as many as I can?
  792. [02:03:18] <Mathmatt878> Sure, roll again with disadvantage.
  793. [02:03:40] <Mathmatt878> Also, lyra probably gets hit with the fire.
  794. [02:03:51] — Lyra_Bel can handle it
  795. [02:03:54] <Alexander_Pyrite> Roll 2#1d20+3
  796. [02:03:54] <`DICE> 1,15Alexander_Pyrite rolled 1,15 2#1d20+3 12,15[ 1d20=8 ] 4,15{11} , 12,15[ 1d20=3 ] 4,15{6}
  797. [02:04:07] <Alexander_Pyrite> So I still hit them right?
  798. [02:04:21] <Mathmatt878> You hit two zombies, but not much else.
  799. [02:04:41] <Mathmatt878> Currently 14 remaining.
  800. [02:04:42] <Alexander_Pyrite> Ok
  801. [02:04:49] <Alexander_Pyrite> I punch another
  802. [02:04:59] <Mathmatt878> I'm going to assume that you one shot it anyways.
  803. [02:05:01] <Alexander_Pyrite> Or can I sweep the large object to hit more than one
  804. [02:05:19] <Alexander_Pyrite> Wait
  805. [02:05:22] <Alexander_Pyrite> That's major
  806. [02:05:31] <Alexander_Pyrite> I do an unarmed strike for my minor
  807. [02:05:37] <Mathmatt878> Yeah, the offhand can take out one, but thats it
  808. [02:05:46] <Mathmatt878> 13 Remain.
  809. [02:06:02] <Lyra_Bel> ((3d4 damage to me from fire))
  810. [02:06:20] <Alexander_Pyrite> End
  811. [02:06:25] <Mathmatt878> roll 3d4
  812. [02:06:25] <`DICE> 1,15Mathmatt878 rolled 1,15 3d4 12,15[ 3d4=8 ] 4,15{8}
  813. [02:06:31] <Mathmatt878> Lyra successfully feels the burn
  814. [02:06:41] <Mathmatt878> Lyra's turn.
  815. [02:07:08] <Lyra_Bel> "I probably deserve that for the whole shooting you thing"
  816. [02:07:19] — Lyra_Bel gives Alex wings
  817. [02:07:28] <Lyra_Bel> Roll 1d20+5 Perfor,a
  818. [02:07:28] <`DICE> 1,15Lyra_Bel rolled 1,15 1d20+5 1,15Perfor,a 12,15[ 1d20=12 ] 4,15{17}
  819. [02:07:32] <Lyra_Bel> Ance
  820. [02:07:42] <Mathmatt878> (What does that do?)
  821. [02:07:52] <Lyra_Bel> ((Now he can fly))
  822. [02:07:54] <Alexander_Pyrite> I can fly
  823. [02:08:04] <Mathmatt878> (But what's the roll for?)
  824. [02:08:12] <Lyra_Bel> ((Art))
  825. [02:08:25] <Archive> ((Drawing Wings))
  826. [02:08:32] <Lyra_Bel> ((It's a performance check to draw non-SBaHJ things))
  827. [02:08:33] <Mathmatt878> (what's the DC?)
  828. [02:08:42] <Alexander_Pyrite> Probably like 15
  829. [02:08:47] <Alexander_Pyrite> Pretty high
  830. [02:08:49] <Mathmatt878> (alright)
  831. [02:08:51] <Lyra_Bel> ((Basically, yeah))
  832. [02:08:58] <Lyra_Bel> ((Lower levels work but suck))
  833. [02:09:04] <Mathmatt878> You successfully give Alex wings.
  834. [02:09:45] <Lyra_Bel> It's a full turn action, so end
  835. [02:09:51] <Mathmatt878> Oh, alright then.
  836. [02:09:57] — Lyra_Bel braces for impact
  837. [02:10:04] <Mathmatt878> roll 1d4 for zawmbees
  838. [02:10:04] <`DICE> 1,15Mathmatt878 rolled 1,15 1d4 1,15for zawmbees 12,15[ 1d4=4 ] 4,15{4}
  839. [02:10:12] <Mathmatt878> Four more zawmbees fill the room.
  840. [02:10:42] <Mathmatt878> There are now 17.
  841. [02:10:51] <Mathmatt878> 3 Attack each of you.
  842. [02:10:58] <Mathmatt878> roll 3#1d20+8 for Lyra
  843. [02:10:58] <`DICE> 1,15Mathmatt878 rolled 1,15 3#1d20+8 1,15for Lyra 12,15[ 1d20=8 ] 4,15{16} , 12,15[ 1d20=12 ] 4,15{20} , 12,15[ 1d20=18 ] 4,15{26}
  844. [02:11:02] <Mathmatt878> roll 3#1d20+8 for Alex
  845. [02:11:02] <`DICE> 1,15Mathmatt878 rolled 1,15 3#1d20+8 1,15for Alex 12,15[ 1d20=4 ] 4,15{12} , 12,15[ 1d20=5 ] 4,15{13} , 12,15[ 1d20=19 ] 4,15{27}
  846. [02:11:23] — Lyra_Bel gets hit twice
  847. [02:11:39] <Mathmatt878> roll 2#2d6+3 for Lyra damage.
  848. [02:11:40] <`DICE> 1,15Mathmatt878 rolled 1,15 2#2d6+3 1,15for Lyra damage. 12,15[ 2d6=8 ] 4,15{11} , 12,15[ 2d6=7 ] 4,15{10}
  849. [02:12:13] <Alexander_Pyrite> Hits once for me
  850. [02:12:26] <Mathmatt878> roll 2d6+3 for Alex damage.
  851. [02:12:27] <`DICE> 1,15Mathmatt878 rolled 1,15 2d6+3 1,15for Alex damage. 12,15[ 2d6=3 ] 4,15{6}
  852. [02:12:36] <Mathmatt878> Alex's turn.
  853. [02:12:53] <Lyra_Bel> "Get in the air"
  854. [02:13:21] <Alexander_Pyrite> I oblige, then firebomb some of the zombies
  855. [02:13:31] <Alexander_Pyrite> By throwing the flamethrower
  856. [02:14:41] <Mathmatt878> (Roll to hit)
  857. [02:15:09] <Alexander_Pyrite> Roll 1d20+3
  858. [02:15:09] <`DICE> 1,15Alexander_Pyrite rolled 1,15 1d20+3 12,15[ 1d20=10 ] 4,15{13}
  859. [02:15:37] <Mathmatt878> You hit 4 with the supah hot ph1r3.
  860. [02:15:46] <Mathmatt878> 13 Left.
  861. [02:17:52] <Lyra_Bel> ((End turn?))
  862. [02:17:56] <Alexander_Pyrite> End
  863. [02:17:57] <Alexander_Pyrite> Sorry
  864. [02:18:03] <Alexander_Pyrite> Getting off Bart
  865. [02:18:04] <Mathmatt878> Lyra's turn.
  866. [02:18:29] — Lyra_Bel makes a grenade and lobs it at the nearest group
  867. [02:18:34] <Lyra_Bel> Roll 1d20+1
  868. [02:18:35] <`DICE> 1,15Lyra_Bel rolled 1,15 1d20+1 12,15[ 1d20=14 ] 4,15{15}
  869. [02:19:23] — Lyra_Bel then joins Alex in the air
  870. [02:19:35] <Mathmatt878> You hit 5.
  871. [02:19:59] <Lyra_Bel> End
  872. [02:20:14] <Alexander_Pyrite> "Lyra we gotta go!"
  873. [02:20:24] <Lyra_Bel> "Hurts..."
  874. [02:21:11] <Lyra_Bel> "This was a terrible deal"
  875. [02:21:33] <Mathmatt878> roll 1d4 for zombos
  876. [02:21:33] <`DICE> 1,15Mathmatt878 rolled 1,15 1d4 1,15for zombos 12,15[ 1d4=2 ] 4,15{2}
  877. [02:22:06] <Mathmatt878> There are now 10.
  878. [02:22:13] <Mathmatt878> 3 each attack you both.
  879. [02:22:19] <Mathmatt878> roll 3#1d20+8 for Lyra
  880. [02:22:19] <`DICE> 1,15Mathmatt878 rolled 1,15 3#1d20+8 1,15for Lyra 12,15[ 1d20=3 ] 4,15{11} , 12,15[ 1d20=14 ] 4,15{22} , 12,15[ 1d20=14 ] 4,15{22}
  881. [02:22:22] <Mathmatt878> roll 3#1d20+8 for Alex
  882. [02:22:23] <`DICE> 1,15Mathmatt878 rolled 1,15 3#1d20+8 1,15for Alex 12,15[ 1d20=8 ] 4,15{16} , 12,15[ 1d20=4 ] 4,15{12} , 12,15[ 1d20=14 ] 4,15{22}
  883. [02:22:27] <Alexander_Pyrite> One hits me
  884. [02:22:30] <Lyra_Bel> Two hit
  885. [02:23:27] <Mathmatt878> roll 2#2d6+3 for Lyra
  886. [02:23:28] <`DICE> 1,15Mathmatt878 rolled 1,15 2#2d6+3 1,15for Lyra 12,15[ 2d6=9 ] 4,15{12} , 12,15[ 2d6=8 ] 4,15{11}
  887. [02:23:32] <Mathmatt878> roll 2d6+3 for Alex
  888. [02:23:32] <`DICE> 1,15Mathmatt878 rolled 1,15 2d6+3 1,15for Alex 12,15[ 2d6=3 ] 4,15{6}
  889. [02:23:35] <Mathmatt878> Alex's turn.
  890. [02:24:05] <Lyra_Bel> Roll 1d20 -1 Concentration
  891. [02:24:05] <`DICE> 1,15Lyra_Bel rolled 1,15 1d20 1,15-1 Concentration 12,15[ 1d20=15 ] 4,15{15}
  892. [02:24:20] <Lyra_Bel> "Can't keep doing this"
  893. [02:24:35] <Lyra_Bel> "Hurts"
  894. [02:25:03] <Alexander_Pyrite> Then come on let's go
  895. [02:25:06] <Alexander_Pyrite> ""*
  896. [02:25:23] <Lyra_Bel> "Where?"
  897. [02:25:34] <Alexander_Pyrite> "Back!"
  898. [02:25:52] <Alexander_Pyrite> "Anywhere but here unless we can find a way to stop these zombies!"
  899. [02:25:57] <Lyra_Bel> "Hours. I can't-"
  900. [02:26:09] <Lyra_Bel> "Can't do this for that long"
  901. [02:26:33] <Alexander_Pyrite> "Then back down the tube, we gotta go somewhere"
  902. [02:27:03] <Lyra_Bel> "Y-you go first"
  903. [02:27:12] <Lyra_Bel> "Show me"
  904. [02:27:54] <Alexander_Pyrite> I go back down the way we came, and pull her along.
  905. [02:28:36] — Lyra_Bel spends her turn getting pulled along
  906. [02:28:49] <Alexander_Pyrite> Are there any zombies where we went?
  907. [02:29:51] <Mathmatt878> Nope, they only originate from the room you wer ejsut in.
  908. [02:31:52] — Lyra_Bel drops both pairs of wings to focus on running
  909. [02:33:14] <Mathmatt878> You run down the hallways, away from the zombies.
  910. [02:34:28] — Lyra_Bel puts another wall up when they're far enough to do so without letting any undead getting past
  911. [02:35:04] <Lyra_Bel> "Head hurts so much"
  912. [02:36:43] <Mathmatt878> (Roll concentration)
  913. [02:36:52] <Lyra_Bel> Roll 1d20-1
  914. [02:36:52] <`DICE> 1,15Lyra_Bel rolled 1,15 1d20-1 12,15[ 1d20=12 ] 4,15{11}
  915. [02:37:00] <Mathmatt878> The walls stays.
  916. [02:38:46] <Lyra_Bel> "Wh-why did we go down here?"
  917. [02:41:07] <Alexander_Pyrite> "It's away from them."
  918. [02:41:20] <Lyra_Bel> "Before that"
  919. [02:41:24] <Lyra_Bel> "Before them"
  920. [02:41:42] <Lyra_Bel> "Why are wasting everything?"
  921. [02:41:47] <Alexander_Pyrite> "For your corpse"
  922. [02:41:49] <Lyra_Bel> *we
  923. [02:42:07] <Alexander_Pyrite> "For whatever is at the end of this tunnel"
  924. [02:42:15] <Lyra_Bel> "Sorry"
  925. [02:42:31] <Lyra_Bel> "I shoulda known it wouldn't work"
  926. [02:42:54] <Alexander_Pyrite> "No problem I'm sure you meant well"
  927. [02:43:03] <Alexander_Pyrite> "Because that's what matters in this game right?@
  928. [02:43:21] — Lyra_Bel snorts
  929. [02:43:31] <Lyra_Bel> "Yeah, good intentions always win"
  930. [02:43:49] <Lyra_Bel> "B'sides, I'm a sociopath. Remember?"
  931. [02:44:17] <Lyra_Bel> "Can't... not allowed to mean well"
  932. [02:45:17] <Alexander_Pyrite> "Are you sure that's true"
  933. [02:45:35] <Alexander_Pyrite> "You did just apologize"
  934. [02:45:43] <Lyra_Bel> "Reggie said"
  935. [02:46:10] <Alexander_Pyrite> "And we're believing Reggie?"
  936. [02:46:21] — Lyra_Bel bursts into laughter
  937. [02:46:33] <Lyra_Bel> "That..."
  938. [02:46:39] <Lyra_Bel> "That is a very good point"
  939. [02:47:00] <Lyra_Bel> "Why do you have to be so good at *thinking*?"
  940. [02:47:25] <Alexander_Pyrite> "I'm just good at insulting inanimate ish objects"
  941. [02:47:35] <Alexander_Pyrite> ((Shit gotta make Alex more dumb))
  942. [02:47:39] <Lyra_Bel> "That's an even better life skill"
  943. [02:47:53] <Archive> ((quick make him hit his head on the cave ceiling))
  944. [02:48:03] <Lyra_Bel> "C'mon"
  945. [02:48:05] <Mathmatt878> The cave ceiling hits you in the head.
  946. [02:48:12] <Mathmatt878> -5 INT and WIS.
  947. [02:48:33] <Mathmatt878> But on the upside, you got this cool new scar
  948. [02:48:36] <Archive> ((ok that's a bit harsh.))
  949. [02:48:39] <Lyra_Bel> "Let's go insult Carl the inanimate ish object"
  950. [02:48:53] <Lyra_Bel> "Hey, cool new scar"
  951. [02:49:13] <Alexander_Pyrite> "Thanks"
  952. [02:49:19] <Alexander_Pyrite> "Let's go I guess"
  953. [02:49:32] <Lyra_Bel> "Yeah"
  954. [02:49:37] <Alexander_Pyrite> Alex is now at 3 int and wis
  955. [02:49:47] <Lyra_Bel> "I gotta... yeah"
  956. [02:50:11] — Lyra_Bel laughs again
  957. [02:50:21] <Lyra_Bel> "I knew it"
  958. [02:50:27] <Lyra_Bel> "I so knew it"
  959. [02:51:29] — Lyra_Bel puts a block of C4 on the tunnel roof behind them as they start to walk back
  960. [02:52:06] <Alexander_Pyrite> "why aren't we looking at the explosion?"
  961. [02:52:26] <Lyra_Bel> "Cuz we're too cool for that"
  962. [02:52:47] <Lyra_Bel> "Got the shades and everything"
  963. [02:52:59] — Lyra_Bel grins
  964. [02:53:37] — Alexander_Pyrite grins too
  965. [02:53:41] <Alexander_Pyrite> Less enthusasticlly
  966. [02:54:09] <Lyra_Bel> "Tunnel doesn't have an end. Let's make one"
  967. [02:54:17] <Mathmatt878> The cave explodes behind you, and you both feel like a beast.
  968. [02:54:30] — Lyra_Bel feels like a beast
  969. [02:55:55] <Lyra_Bel> "S'go home"
  970. [02:56:11] — Lyra_Bel and Alexander_Pyrite go home
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