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- Opened logfile BFront2.log 2014-05-26 1541
- shell_interface: Entered
- shell_interface: gPlatformStr, gOnlineServiceStr, gLangStr, gLangEnum: PC GameSpy english 0
- ifs_era_handler - Entered
- ifs_era_handler - Exited
- shell_interface: No custom_gc_0.lvl
- shell_interface: Found custom_gc_1.lvl
- custom_gc_1: Entered
- ifs_freeform_init_zer.lua
- ifs_freeform_start_zer.lua
- custom_gc_1: Taking control of custom_GetGCButtonList()...
- custom_gc_1: Taking control of custom_PressedGCButton()...
- custom_gc_1: Exited
- shell_interface: No custom_gc_2.lvl
- shell_interface: No custom_gc_3.lvl
- shell_interface: No custom_gc_4.lvl
- shell_interface: No custom_gc_5.lvl
- shell_interface: No custom_gc_6.lvl
- shell_interface: No custom_gc_7.lvl
- shell_interface: No custom_gc_8.lvl
- shell_interface: No custom_gc_9.lvl
- shell_interface: Found custom_gc_10.lvl
- custom_gc_10: Entered
- custom_gc_10: Found custom_gc_11.lvl
- custom_gc_11: Entered
- ifs_freeform_init_dt.lua
- ifs_freeform_start_dt.lua
- custom_gc_11: Taking control of custom_GetGCButtonList()...
- custom_gc_11: Taking control of custom_PressedGCButton()...
- custom_gc_11: Exited
- custom_gc_10: No custom_gc_12.lvl. Will stop searching for any more cGC scripts.
- custom_gc_10: Exited
- custom_EraButtonList(): Finished building era button table Known eras buttons: 28
- custom_GetGMapEras(): Finished building era table Known eras: 28
- custom_GetGMapModes(): Finished building game mode table Known Modes: 39
- custom_GetMPGameModeList(): Finished building game mode list table List Length: 40
- custom_SetMovieLocation()
- custom_gc_11: custom_GetGCButtonList(): Entered
- custom_gc_1: custom_GetGCButtonList(): Entered
- custom_GetGCButtonList()
- custom_gc_1: custom_GetGCButtonList(): Exited
- custom_gc_11: custom_GetGCButtonList(): Exited
- custom_SetMovieLocation()
- custom_GetFreeformBattleModeList(): Finished building freeform battle mode list Known Modes: 39
- ingame stream movies\crawl.mvs
- shell_interface: Opening movie: movies\shell.mvs
- shell_interface: Leaving
- Mission Checker: Entered addme
- Mission Checker: addme: Now listening in on AddDownloadableContent() calls
- Mission Checker: Exited addme
- prev = none iLastPage = nil
- prev = texture iLastPage = 1
- prev = texture iLastPage = 2
- prev = texture iLastPage = 3
- ifs_legal.Exit
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\GameMovie.cpp(399)
- Unable to find open movie segment shell_main
- ifs_saveop_DoOps LoadFileList
- ifs_saveop_DoOps LoadFileList
- ifs_saveop_DoOps LoadProfile
- ifs_saveop_DoOps LoadProfile
- ifs_sp_campaign: Input_Accept(): Entered: _tab_instant
- missionlist_ExpandMapList()
- ifs_missionselect_pcMulti_fnSetMapPreview(): Defaulting index to 1
- this.CurButton = check_mode4
- cur_button = nil
- Checkbox for check_era3 clicked
- this.CurButton = check_era3
- cur_button = nil
- custom_AddMapNew()
- custom_printTable(): table: 03CE126C
- The key, value is: era_c 1
- The key, value is: mode_assault_c 1
- The key, value is: isModLevel 1
- The key, value is: bSelected 1
- The key is mapluafile, the formated value is: BOU<A>_<B>
- custom_printTable(): Returning
- custom_printTable(): table: 03CE6C2C
- The key, value is: key mode_assault
- The key, value is: subst ass
- The key, value is: showstr modename.name.spa-assault
- The key, value is: descstr modename.description.assault
- The key, value is: icon mode_icon_ass
- custom_printTable(): Returning
- gMapEras[i].key = era_c Era = era_c subst = c
- Adding map: BOUc_ass idx: 1
- this.CurButton = _map_add
- cur_button = nil
- this.CurButton = Launch
- cur_button = nil
- Message Severity: 3
- C:\Battlefront2\main\Battlefront2\Source\LuaCallbacks_Mission.cpp(866)
- Lua ReadDataFile: Could not open dc:Load\common.lvl
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\HUDElementBitmap.cpp(380)
- HUD BitmapElement unable to find texture hud_target_hint_offscreen
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\HUDElementBitmap.cpp(380)
- HUD BitmapElement unable to find texture hud_target_hint_offscreen
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\HUDElementBitmap.cpp(380)
- HUD BitmapElement unable to find texture btn_directional_pad_LR
- game_interface: Entered
- utility_functions2: Listening on AddUnitClass() calls
- utility_functions2: Listening on SetHeroClass() calls
- utility_functions2: Listening on ReadDataFile() calls
- game_interface: Reading in custom strings
- game_interface: No user_script_0.lvl
- game_interface: No user_script_1.lvl
- game_interface: No user_script_2.lvl
- game_interface: No user_script_3.lvl
- game_interface: No user_script_4.lvl
- game_interface: No user_script_5.lvl
- game_interface: No user_script_6.lvl
- game_interface: No user_script_7.lvl
- game_interface: No user_script_8.lvl
- game_interface: No user_script_9.lvl
- game_interface: Found user_script_10.lvl
- user_script_10: Entered
- user_script_10: Replacing v1.3 (r117)'s AddUnitClass as it should've had a return value. This fixes the Leia bug.
- user_script_10: No user_script_11.lvl. Will stop searching for any more user scripts.
- user_script_10: Exited
- ifs_sideselect_fnBuildScreen()
- game_interface: Exited
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(317)
- Memory pool "ClothData" set item count after being allocated
- Message Severity: 3
- C:\Battlefront2\main\Battlefront2\Source\LuaCallbacks_Mission.cpp(866)
- Lua ReadDataFile: Could not open dc:sound\uoa.lvl;boncw
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\EntityGeometry.cpp(1058)
- Entity "com_weap_veh_fly_guided_rocket_" unknown terrain collision "p_front_sphere"
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\EntityGeometry.cpp(1073)
- Entity "com_weap_veh_fly_guided_rocket_" unknown vehicle collision "p_front_sphere"
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\EntityGeometry.cpp(1065)
- Entity "com_weap_veh_fly_guided_rocket_" unknown building collision "p_front_sphere"
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\EntityGeometry.cpp(1051)
- Entity "com_weap_veh_fly_guided_rocket_" unknown targetable collision "CollisionMesh"
- Message Severity: 3
- C:\Battlefront2\main\Battlefront2\Source\LoadUtil.cpp(829)
- Unable to find level chunk rep_inf_ep3_pilot in data\_lvl_pc\SIDE\rep.lvl
- Message Severity: 3
- C:\Battlefront2\main\Battlefront2\Source\LoadUtil.cpp(829)
- Unable to find level chunk rep_inf_ep3_sniper in data\_lvl_pc\SIDE\rep.lvl
- Message Severity: 3
- C:\Battlefront2\main\Battlefront2\Source\LoadUtil.cpp(829)
- Unable to find level chunk rep_inf_ep3_rocketeer in data\_lvl_pc\SIDE\rep.lvl
- Message Severity: 3
- C:\Battlefront2\main\Battlefront2\Source\LoadUtil.cpp(829)
- Unable to find level chunk rep_inf_ep3_engineer in data\_lvl_pc\SIDE\rep.lvl
- Message Severity: 3
- C:\Battlefront2\main\Battlefront2\Source\LoadUtil.cpp(829)
- Unable to find level chunk rep_inf_ep3_officer in data\_lvl_pc\SIDE\rep.lvl
- Message Severity: 3
- C:\Battlefront2\main\Battlefront2\Source\LoadUtil.cpp(829)
- Unable to find level chunk rep_veh_remote_terminal in data\_lvl_pc\SIDE\rep.lvl
- Message Severity: 3
- C:\Battlefront2\main\Battlefront2\Source\LoadUtil.cpp(829)
- Unable to find level chunk rep_walk_oneman_atst in data\_lvl_pc\SIDE\rep.lvl
- Message Severity: 3
- C:\Battlefront2\main\Battlefront2\Source\LoadUtil.cpp(1019)
- Unable to find level chunk in SIDE\rep.lvl
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\FLEffect.cpp(214)
- FLEffect::Read: duplicate effect class name (d6c288e8)!
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\FLEffect.cpp(214)
- FLEffect::Read: duplicate effect class name (6616778a)!
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\FLEffect.cpp(214)
- FLEffect::Read: duplicate effect class name (ef255e37)!
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\FLEffect.cpp(214)
- FLEffect::Read: duplicate effect class name (c3a9860f)!
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
- VOSound (cis1_inf_pc_com_hostile_inVehicle): unknown modifier "InVehicle"
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
- VOSound (cis1_inf_pc_com_bacta_inVehicle): unknown modifier "InVehicle"
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
- VOSound (cis1_inf_pc_com_mechanic_inVehicle): unknown modifier "InVehicle"
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
- VOSound (cis1_inf_pc_com_ammo_inVehicle): unknown modifier "InVehicle"
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
- VOSound (cis1_inf_pc_com_transport_inVehicle): unknown modifier "InVehicle"
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
- VOSound (cis1_inf_pc_com_backup_inVehicle): unknown modifier "InVehicle"
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
- VOSound (cis1_inf_pc_com_clear_area_inVehicle): unknown modifier "InVehicle"
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
- VOSound (cis1_inf_pc_com_defend_inVehicle): unknown modifier "InVehicle"
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
- VOSound (cis1_inf_pc_com_hostile_inVehicle): unknown modifier "InVehicle"
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
- VOSound (cis1_inf_pc_com_bacta_inVehicle): unknown modifier "InVehicle"
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
- VOSound (cis1_inf_pc_com_mechanic_inVehicle): unknown modifier "InVehicle"
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
- VOSound (cis1_inf_pc_com_ammo_inVehicle): unknown modifier "InVehicle"
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
- VOSound (cis1_inf_pc_com_transport_inVehicle): unknown modifier "InVehicle"
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
- VOSound (cis1_inf_pc_com_backup_inVehicle): unknown modifier "InVehicle"
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
- VOSound (cis1_inf_pc_com_clear_area_inVehicle): unknown modifier "InVehicle"
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
- VOSound (cis1_inf_pc_com_defend_inVehicle): unknown modifier "InVehicle"
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\FLEffect.cpp(214)
- FLEffect::Read: duplicate effect class name (5f518933)!
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\EntityGeometry.cpp(1058)
- Entity "com_weap_veh_guided_rocket_ord" unknown terrain collision "p_front_sphere"
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\EntityGeometry.cpp(1073)
- Entity "com_weap_veh_guided_rocket_ord" unknown vehicle collision "p_front_sphere"
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\EntityGeometry.cpp(1065)
- Entity "com_weap_veh_guided_rocket_ord" unknown building collision "p_front_sphere"
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\EntityGeometry.cpp(1051)
- Entity "com_weap_veh_guided_rocket_ord" unknown targetable collision "CollisionMesh"
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\EntityGeometry.cpp(1058)
- Entity "com_weap_award_rocket_launcher_" unknown terrain collision "p_front_sphere"
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\EntityGeometry.cpp(1073)
- Entity "com_weap_award_rocket_launcher_" unknown vehicle collision "p_front_sphere"
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\EntityGeometry.cpp(1065)
- Entity "com_weap_award_rocket_launcher_" unknown building collision "p_front_sphere"
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\EntityGeometry.cpp(1051)
- Entity "com_weap_award_rocket_launcher_" unknown targetable collision "CollisionMesh"
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
- VOSound (cis1_inf_pc_com_hostile_inVehicle): unknown modifier "InVehicle"
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
- VOSound (cis1_inf_pc_com_bacta_inVehicle): unknown modifier "InVehicle"
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
- VOSound (cis1_inf_pc_com_mechanic_inVehicle): unknown modifier "InVehicle"
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
- VOSound (cis1_inf_pc_com_ammo_inVehicle): unknown modifier "InVehicle"
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
- VOSound (cis1_inf_pc_com_transport_inVehicle): unknown modifier "InVehicle"
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
- VOSound (cis1_inf_pc_com_backup_inVehicle): unknown modifier "InVehicle"
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
- VOSound (cis1_inf_pc_com_clear_area_inVehicle): unknown modifier "InVehicle"
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
- VOSound (cis1_inf_pc_com_defend_inVehicle): unknown modifier "InVehicle"
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\FLEffect.cpp(214)
- FLEffect::Read: duplicate effect class name (5f518933)!
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
- VOSound (cis1_inf_pc_com_hostile_inVehicle): unknown modifier "InVehicle"
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
- VOSound (cis1_inf_pc_com_bacta_inVehicle): unknown modifier "InVehicle"
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
- VOSound (cis1_inf_pc_com_mechanic_inVehicle): unknown modifier "InVehicle"
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
- VOSound (cis1_inf_pc_com_ammo_inVehicle): unknown modifier "InVehicle"
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
- VOSound (cis1_inf_pc_com_transport_inVehicle): unknown modifier "InVehicle"
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
- VOSound (cis1_inf_pc_com_backup_inVehicle): unknown modifier "InVehicle"
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
- VOSound (cis1_inf_pc_com_clear_area_inVehicle): unknown modifier "InVehicle"
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
- VOSound (cis1_inf_pc_com_defend_inVehicle): unknown modifier "InVehicle"
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\FLEffect.cpp(214)
- FLEffect::Read: duplicate effect class name (5f518933)!
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
- VOSound (cis1_inf_pc_com_hostile_inVehicle): unknown modifier "InVehicle"
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
- VOSound (cis1_inf_pc_com_bacta_inVehicle): unknown modifier "InVehicle"
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
- VOSound (cis1_inf_pc_com_mechanic_inVehicle): unknown modifier "InVehicle"
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
- VOSound (cis1_inf_pc_com_ammo_inVehicle): unknown modifier "InVehicle"
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
- VOSound (cis1_inf_pc_com_transport_inVehicle): unknown modifier "InVehicle"
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
- VOSound (cis1_inf_pc_com_backup_inVehicle): unknown modifier "InVehicle"
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
- VOSound (cis1_inf_pc_com_clear_area_inVehicle): unknown modifier "InVehicle"
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
- VOSound (cis1_inf_pc_com_defend_inVehicle): unknown modifier "InVehicle"
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\FLEffect.cpp(214)
- FLEffect::Read: duplicate effect class name (5f518933)!
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\EntityGeometry.cpp(1065)
- Entity "com_weap_inf_remotedroid_ord" unknown building collision "p_buildingsphere"
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\EntityGeometry.cpp(1073)
- Entity "com_weap_inf_remotedroid_ord" unknown vehicle collision "p_buildingsphere"
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\EntityGeometry.cpp(1089)
- Entity "com_weap_inf_remotedroid_ord" unknown ordnance collision "p_sphere"
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\EntityGeometry.cpp(1081)
- Entity "com_weap_inf_remotedroid_ord" unknown soldier collision "p_sphere"
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
- VOSound (cis1_inf_pc_com_hostile_inVehicle): unknown modifier "InVehicle"
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
- VOSound (cis1_inf_pc_com_bacta_inVehicle): unknown modifier "InVehicle"
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
- VOSound (cis1_inf_pc_com_mechanic_inVehicle): unknown modifier "InVehicle"
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
- VOSound (cis1_inf_pc_com_ammo_inVehicle): unknown modifier "InVehicle"
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
- VOSound (cis1_inf_pc_com_transport_inVehicle): unknown modifier "InVehicle"
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
- VOSound (cis1_inf_pc_com_backup_inVehicle): unknown modifier "InVehicle"
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
- VOSound (cis1_inf_pc_com_clear_area_inVehicle): unknown modifier "InVehicle"
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
- VOSound (cis1_inf_pc_com_defend_inVehicle): unknown modifier "InVehicle"
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\FLEffect.cpp(214)
- FLEffect::Read: duplicate effect class name (5f518933)!
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
- VOSound (cis1_inf_pc_com_hostile_inVehicle): unknown modifier "InVehicle"
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
- VOSound (cis1_inf_pc_com_bacta_inVehicle): unknown modifier "InVehicle"
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
- VOSound (cis1_inf_pc_com_mechanic_inVehicle): unknown modifier "InVehicle"
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
- VOSound (cis1_inf_pc_com_ammo_inVehicle): unknown modifier "InVehicle"
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
- VOSound (cis1_inf_pc_com_transport_inVehicle): unknown modifier "InVehicle"
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
- VOSound (cis1_inf_pc_com_backup_inVehicle): unknown modifier "InVehicle"
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
- VOSound (cis1_inf_pc_com_clear_area_inVehicle): unknown modifier "InVehicle"
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
- VOSound (cis1_inf_pc_com_defend_inVehicle): unknown modifier "InVehicle"
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\FLEffect.cpp(214)
- FLEffect::Read: duplicate effect class name (5f518933)!
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
- VOSound (cis1_inf_pc_com_hostile_inVehicle): unknown modifier "InVehicle"
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
- VOSound (cis1_inf_pc_com_bacta_inVehicle): unknown modifier "InVehicle"
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
- VOSound (cis1_inf_pc_com_mechanic_inVehicle): unknown modifier "InVehicle"
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
- VOSound (cis1_inf_pc_com_ammo_inVehicle): unknown modifier "InVehicle"
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
- VOSound (cis1_inf_pc_com_transport_inVehicle): unknown modifier "InVehicle"
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
- VOSound (cis1_inf_pc_com_backup_inVehicle): unknown modifier "InVehicle"
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
- VOSound (cis1_inf_pc_com_clear_area_inVehicle): unknown modifier "InVehicle"
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
- VOSound (cis1_inf_pc_com_defend_inVehicle): unknown modifier "InVehicle"
- Message Severity: 3
- C:\Battlefront2\main\Battlefront2\Source\LuaCallbacks_Mission.cpp(866)
- Lua ReadDataFile: Could not open dc:SIDE\rep.lvl
- Message Severity: 3
- C:\Battlefront2\main\Battlefront2\Source\LuaCallbacks_Mission.cpp(866)
- Lua ReadDataFile: Could not open dc:SIDE\cis.lvl
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\EntityBuilding.cpp(695)
- Building missing explosion "cis_bldg_boxturret_exp"
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\EntityBuilding.cpp(695)
- Building missing explosion "cis_bldg_boxturret_exp"
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\EntityBuilding.cpp(695)
- Building missing explosion "rep_bldg_boxturret_exp"
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\EntityBuilding.cpp(695)
- Building missing explosion "rep_bldg_boxturret_exp"
- uf_updateClassIndex(): Added class: rep_inf_ep3_rifleman
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\Team.cpp(625)
- Team missing class "rep_inf_ep3_rifleman" (check the side's .req file)
- uf_updateClassIndex(): Added class: rep_inf_ep3_pilot
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\Team.cpp(625)
- Team missing class "rep_inf_ep3_pilot" (check the side's .req file)
- uf_updateClassIndex(): Added class: rep_inf_ep3_rocketeer
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\Team.cpp(625)
- Team missing class "rep_inf_ep3_rocketeer" (check the side's .req file)
- uf_updateClassIndex(): Added class: rep_inf_ep3_sniper
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\Team.cpp(625)
- Team missing class "rep_inf_ep3_sniper" (check the side's .req file)
- uf_updateClassIndex(): Added class: rep_inf_ep3_marine
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\Team.cpp(625)
- Team missing class "rep_inf_ep3_marine" (check the side's .req file)
- uf_updateClassIndex(): Added class: rep_inf_ep3_engineer
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\Team.cpp(625)
- Team missing class "rep_inf_ep3_engineer" (check the side's .req file)
- uf_updateClassIndex(): Added class: rep_inf_ep3_officer
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\Team.cpp(625)
- Team missing class "rep_inf_ep3_officer" (check the side's .req file)
- uf_updateClassIndex(): Added class: rep_inf_ep3_jettrooper
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\Team.cpp(625)
- Team missing class "rep_inf_ep3_jettrooper" (check the side's .req file)
- uf_updateClassIndex(): Added class: cis_inf_rifleman
- uf_updateClassIndex(): Added class: cis_inf_pilot
- uf_updateClassIndex(): Added class: cis_inf_rocketeer
- uf_updateClassIndex(): Added class: cis_inf_sniper
- uf_updateClassIndex(): Added class: cis_inf_marine
- uf_updateClassIndex(): Added class: cis_inf_engineer
- uf_updateClassIndex(): Added class: cis_inf_officer
- uf_updateClassIndex(): Added class: cis_inf_droideka
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(317)
- Memory pool "ParticleTransformer::SizeTransf" set item count after being allocated
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(317)
- Memory pool "ParticleTransformer::ColorTrans" set item count after being allocated
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(317)
- Memory pool "ParticleTransformer::PositionTr" set item count after being allocated
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(317)
- Memory pool "Music" set item count after being allocated
- Message Severity: 3
- C:\Battlefront2\main\Battlefront2\Source\LuaCallbacks_Mission.cpp(866)
- Lua ReadDataFile: Could not open dc:UOA\spa_sky.lvl
- utility_functions2: ReadDataFile(): This map's code, mode: uoa uoa_cw-assault
- Message Severity: 3
- C:\Battlefront2\main\Battlefront2\Source\LuaCallbacks_Mission.cpp(866)
- Lua ReadDataFile: Could not open dc:UOA\UOA.lvl
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\TriggerRegionManager.cpp(233)
- Region deathregion3 not found
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\TriggerRegionManager.cpp(233)
- Region deathregion4 not found
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\TriggerRegionManager.cpp(233)
- Region rep-CP1Con not found
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\TriggerRegionManager.cpp(233)
- Region cis-CP1Con not found
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\TriggerRegionManager.cpp(233)
- Region land1 not found
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\TriggerRegionManager.cpp(233)
- Region land2 not found
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\TriggerRegionManager.cpp(233)
- Region land3 not found
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\TriggerRegionManager.cpp(233)
- Region land4 not found
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\TriggerRegionManager.cpp(233)
- Region land5 not found
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\TriggerRegionManager.cpp(233)
- Region land6 not found
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\TriggerRegionManager.cpp(233)
- Region land7 not found
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "SoldierAnimation" is full; raise count to at least 204
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "SoldierAnimation" is full; raise count to at least 208
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "SoldierAnimation" is full; raise count to at least 212
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "SoldierAnimation" is full; raise count to at least 216
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "SoldierAnimation" is full; raise count to at least 220
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "SoldierAnimation" is full; raise count to at least 224
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "SoldierAnimation" is full; raise count to at least 228
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "SoldierAnimation" is full; raise count to at least 232
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "SoldierAnimation" is full; raise count to at least 236
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "SoldierAnimation" is full; raise count to at least 240
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "SoldierAnimation" is full; raise count to at least 244
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "SoldierAnimation" is full; raise count to at least 248
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "SoldierAnimation" is full; raise count to at least 252
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "SoldierAnimation" is full; raise count to at least 256
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "SoldierAnimation" is full; raise count to at least 260
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "SoldierAnimation" is full; raise count to at least 264
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "SoldierAnimation" is full; raise count to at least 268
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "SoldierAnimation" is full; raise count to at least 272
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "SoldierAnimation" is full; raise count to at least 276
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "SoldierAnimation" is full; raise count to at least 280
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "SoldierAnimation" is full; raise count to at least 284
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "SoldierAnimation" is full; raise count to at least 288
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "SoldierAnimation" is full; raise count to at least 292
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "SoldierAnimation" is full; raise count to at least 296
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "SoldierAnimation" is full; raise count to at least 300
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "SoldierAnimation" is full; raise count to at least 304
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "SoldierAnimation" is full; raise count to at least 308
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "SoldierAnimation" is full; raise count to at least 312
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "SoldierAnimation" is full; raise count to at least 316
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "SoldierAnimation" is full; raise count to at least 320
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "SoldierAnimation" is full; raise count to at least 324
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "SoldierAnimation" is full; raise count to at least 328
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "SoldierAnimation" is full; raise count to at least 332
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "SoldierAnimation" is full; raise count to at least 336
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "SoldierAnimation" is full; raise count to at least 340
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "SoldierAnimation" is full; raise count to at least 344
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "SoldierAnimation" is full; raise count to at least 348
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "SoldierAnimation" is full; raise count to at least 352
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "SoldierAnimation" is full; raise count to at least 356
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "SoldierAnimation" is full; raise count to at least 360
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "SoldierAnimation" is full; raise count to at least 364
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "SoldierAnimation" is full; raise count to at least 368
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "SoldierAnimation" is full; raise count to at least 372
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "SoldierAnimation" is full; raise count to at least 376
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "SoldierAnimation" is full; raise count to at least 380
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "SoldierAnimation" is full; raise count to at least 384
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "SoldierAnimation" is full; raise count to at least 388
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "SoldierAnimation" is full; raise count to at least 392
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "SoldierAnimation" is full; raise count to at least 396
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "SoldierAnimation" is full; raise count to at least 400
- Message Severity: 2
- C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
- Memory pool "SoldierAnimation" is full; raise count to at least 404
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\SoldierAnimatorClass.cpp(2035)
- Can't find (POSSIBLY unused) soldier animation grevious_sabre_thrown_restfrontsoft(_upper)
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\SoldierAnimatorClass.cpp(2035)
- Can't find (POSSIBLY unused) soldier animation grevious_sabre_thrown_restfrontsoft(_lower)
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\SoldierAnimatorClass.cpp(2035)
- Can't find (POSSIBLY unused) soldier animation grevious_sabre_thrown_restbacksoft(_upper)
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\SoldierAnimatorClass.cpp(2035)
- Can't find (POSSIBLY unused) soldier animation grevious_sabre_thrown_restbacksoft(_lower)
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\SoldierAnimatorClass.cpp(2035)
- Can't find (POSSIBLY unused) soldier animation grevious_sabre_stand_death_forward(_upper)
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\SoldierAnimatorClass.cpp(2035)
- Can't find (POSSIBLY unused) soldier animation grevious_sabre_stand_death_forward(_lower)
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\SoldierAnimatorClass.cpp(2035)
- Can't find (POSSIBLY unused) soldier animation grevious_sabre_stand_death_backward(_upper)
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\SoldierAnimatorClass.cpp(2035)
- Can't find (POSSIBLY unused) soldier animation grevious_sabre_stand_death_backward(_lower)
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\SoldierAnimatorClass.cpp(2035)
- Can't find (POSSIBLY unused) soldier animation grevious_sabre_stand_death_left(_upper)
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\SoldierAnimatorClass.cpp(2035)
- Can't find (POSSIBLY unused) soldier animation grevious_sabre_stand_death_left(_lower)
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\SoldierAnimatorClass.cpp(2035)
- Can't find (POSSIBLY unused) soldier animation grevious_sabre_stand_death_right(_upper)
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\SoldierAnimatorClass.cpp(2035)
- Can't find (POSSIBLY unused) soldier animation grevious_sabre_stand_death_right(_lower)
- Message Severity: 2
- C:\Battlefront2\main\Battlefront2\Source\SoldierAnimatorClass.cpp(2062)
- Can't find (POSSIBLY unused) soldier animation grevious_sabre_drive
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