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BFront2 log

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May 26th, 2014
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  1. Opened logfile BFront2.log 2014-05-26 1541
  2. shell_interface: Entered
  3. shell_interface: gPlatformStr, gOnlineServiceStr, gLangStr, gLangEnum: PC GameSpy english 0
  4. ifs_era_handler - Entered
  5. ifs_era_handler - Exited
  6. shell_interface: No custom_gc_0.lvl
  7. shell_interface: Found custom_gc_1.lvl
  8. custom_gc_1: Entered
  9. ifs_freeform_init_zer.lua
  10. ifs_freeform_start_zer.lua
  11. custom_gc_1: Taking control of custom_GetGCButtonList()...
  12. custom_gc_1: Taking control of custom_PressedGCButton()...
  13. custom_gc_1: Exited
  14. shell_interface: No custom_gc_2.lvl
  15. shell_interface: No custom_gc_3.lvl
  16. shell_interface: No custom_gc_4.lvl
  17. shell_interface: No custom_gc_5.lvl
  18. shell_interface: No custom_gc_6.lvl
  19. shell_interface: No custom_gc_7.lvl
  20. shell_interface: No custom_gc_8.lvl
  21. shell_interface: No custom_gc_9.lvl
  22. shell_interface: Found custom_gc_10.lvl
  23. custom_gc_10: Entered
  24. custom_gc_10: Found custom_gc_11.lvl
  25. custom_gc_11: Entered
  26. ifs_freeform_init_dt.lua
  27. ifs_freeform_start_dt.lua
  28. custom_gc_11: Taking control of custom_GetGCButtonList()...
  29. custom_gc_11: Taking control of custom_PressedGCButton()...
  30. custom_gc_11: Exited
  31. custom_gc_10: No custom_gc_12.lvl. Will stop searching for any more cGC scripts.
  32. custom_gc_10: Exited
  33. custom_EraButtonList(): Finished building era button table Known eras buttons: 28
  34. custom_GetGMapEras(): Finished building era table Known eras: 28
  35. custom_GetGMapModes(): Finished building game mode table Known Modes: 39
  36. custom_GetMPGameModeList(): Finished building game mode list table List Length: 40
  37. custom_SetMovieLocation()
  38. custom_gc_11: custom_GetGCButtonList(): Entered
  39. custom_gc_1: custom_GetGCButtonList(): Entered
  40. custom_GetGCButtonList()
  41. custom_gc_1: custom_GetGCButtonList(): Exited
  42. custom_gc_11: custom_GetGCButtonList(): Exited
  43. custom_SetMovieLocation()
  44. custom_GetFreeformBattleModeList(): Finished building freeform battle mode list Known Modes: 39
  45. ingame stream movies\crawl.mvs
  46. shell_interface: Opening movie: movies\shell.mvs
  47. shell_interface: Leaving
  48. Mission Checker: Entered addme
  49. Mission Checker: addme: Now listening in on AddDownloadableContent() calls
  50. Mission Checker: Exited addme
  51. prev = none iLastPage = nil
  52. prev = texture iLastPage = 1
  53. prev = texture iLastPage = 2
  54. prev = texture iLastPage = 3
  55. ifs_legal.Exit
  56.  
  57. Message Severity: 2
  58. C:\Battlefront2\main\Battlefront2\Source\GameMovie.cpp(399)
  59. Unable to find open movie segment shell_main
  60.  
  61. ifs_saveop_DoOps LoadFileList
  62. ifs_saveop_DoOps LoadFileList
  63. ifs_saveop_DoOps LoadProfile
  64. ifs_saveop_DoOps LoadProfile
  65. ifs_sp_campaign: Input_Accept(): Entered: _tab_instant
  66. missionlist_ExpandMapList()
  67. ifs_missionselect_pcMulti_fnSetMapPreview(): Defaulting index to 1
  68. this.CurButton = check_mode4
  69. cur_button = nil
  70. Checkbox for check_era3 clicked
  71. this.CurButton = check_era3
  72. cur_button = nil
  73. custom_AddMapNew()
  74. custom_printTable(): table: 03CE126C
  75. The key, value is: era_c 1
  76. The key, value is: mode_assault_c 1
  77. The key, value is: isModLevel 1
  78. The key, value is: bSelected 1
  79. The key is mapluafile, the formated value is: BOU<A>_<B>
  80. custom_printTable(): Returning
  81. custom_printTable(): table: 03CE6C2C
  82. The key, value is: key mode_assault
  83. The key, value is: subst ass
  84. The key, value is: showstr modename.name.spa-assault
  85. The key, value is: descstr modename.description.assault
  86. The key, value is: icon mode_icon_ass
  87. custom_printTable(): Returning
  88. gMapEras[i].key = era_c Era = era_c subst = c
  89. Adding map: BOUc_ass idx: 1
  90. this.CurButton = _map_add
  91. cur_button = nil
  92. this.CurButton = Launch
  93. cur_button = nil
  94.  
  95. Message Severity: 3
  96. C:\Battlefront2\main\Battlefront2\Source\LuaCallbacks_Mission.cpp(866)
  97. Lua ReadDataFile: Could not open dc:Load\common.lvl
  98.  
  99. Message Severity: 2
  100. C:\Battlefront2\main\Battlefront2\Source\HUDElementBitmap.cpp(380)
  101. HUD BitmapElement unable to find texture hud_target_hint_offscreen
  102.  
  103. Message Severity: 2
  104. C:\Battlefront2\main\Battlefront2\Source\HUDElementBitmap.cpp(380)
  105. HUD BitmapElement unable to find texture hud_target_hint_offscreen
  106.  
  107. Message Severity: 2
  108. C:\Battlefront2\main\Battlefront2\Source\HUDElementBitmap.cpp(380)
  109. HUD BitmapElement unable to find texture btn_directional_pad_LR
  110. game_interface: Entered
  111. utility_functions2: Listening on AddUnitClass() calls
  112. utility_functions2: Listening on SetHeroClass() calls
  113. utility_functions2: Listening on ReadDataFile() calls
  114. game_interface: Reading in custom strings
  115. game_interface: No user_script_0.lvl
  116. game_interface: No user_script_1.lvl
  117. game_interface: No user_script_2.lvl
  118. game_interface: No user_script_3.lvl
  119. game_interface: No user_script_4.lvl
  120. game_interface: No user_script_5.lvl
  121. game_interface: No user_script_6.lvl
  122. game_interface: No user_script_7.lvl
  123. game_interface: No user_script_8.lvl
  124. game_interface: No user_script_9.lvl
  125. game_interface: Found user_script_10.lvl
  126. user_script_10: Entered
  127. user_script_10: Replacing v1.3 (r117)'s AddUnitClass as it should've had a return value. This fixes the Leia bug.
  128. user_script_10: No user_script_11.lvl. Will stop searching for any more user scripts.
  129. user_script_10: Exited
  130. ifs_sideselect_fnBuildScreen()
  131. game_interface: Exited
  132.  
  133. Message Severity: 2
  134. C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(317)
  135. Memory pool "ClothData" set item count after being allocated
  136.  
  137. Message Severity: 3
  138. C:\Battlefront2\main\Battlefront2\Source\LuaCallbacks_Mission.cpp(866)
  139. Lua ReadDataFile: Could not open dc:sound\uoa.lvl;boncw
  140.  
  141. Message Severity: 2
  142. C:\Battlefront2\main\Battlefront2\Source\EntityGeometry.cpp(1058)
  143. Entity "com_weap_veh_fly_guided_rocket_" unknown terrain collision "p_front_sphere"
  144.  
  145. Message Severity: 2
  146. C:\Battlefront2\main\Battlefront2\Source\EntityGeometry.cpp(1073)
  147. Entity "com_weap_veh_fly_guided_rocket_" unknown vehicle collision "p_front_sphere"
  148.  
  149. Message Severity: 2
  150. C:\Battlefront2\main\Battlefront2\Source\EntityGeometry.cpp(1065)
  151. Entity "com_weap_veh_fly_guided_rocket_" unknown building collision "p_front_sphere"
  152.  
  153. Message Severity: 2
  154. C:\Battlefront2\main\Battlefront2\Source\EntityGeometry.cpp(1051)
  155. Entity "com_weap_veh_fly_guided_rocket_" unknown targetable collision "CollisionMesh"
  156.  
  157. Message Severity: 3
  158. C:\Battlefront2\main\Battlefront2\Source\LoadUtil.cpp(829)
  159. Unable to find level chunk rep_inf_ep3_pilot in data\_lvl_pc\SIDE\rep.lvl
  160.  
  161.  
  162. Message Severity: 3
  163. C:\Battlefront2\main\Battlefront2\Source\LoadUtil.cpp(829)
  164. Unable to find level chunk rep_inf_ep3_sniper in data\_lvl_pc\SIDE\rep.lvl
  165.  
  166.  
  167. Message Severity: 3
  168. C:\Battlefront2\main\Battlefront2\Source\LoadUtil.cpp(829)
  169. Unable to find level chunk rep_inf_ep3_rocketeer in data\_lvl_pc\SIDE\rep.lvl
  170.  
  171.  
  172. Message Severity: 3
  173. C:\Battlefront2\main\Battlefront2\Source\LoadUtil.cpp(829)
  174. Unable to find level chunk rep_inf_ep3_engineer in data\_lvl_pc\SIDE\rep.lvl
  175.  
  176.  
  177. Message Severity: 3
  178. C:\Battlefront2\main\Battlefront2\Source\LoadUtil.cpp(829)
  179. Unable to find level chunk rep_inf_ep3_officer in data\_lvl_pc\SIDE\rep.lvl
  180.  
  181.  
  182. Message Severity: 3
  183. C:\Battlefront2\main\Battlefront2\Source\LoadUtil.cpp(829)
  184. Unable to find level chunk rep_veh_remote_terminal in data\_lvl_pc\SIDE\rep.lvl
  185.  
  186.  
  187. Message Severity: 3
  188. C:\Battlefront2\main\Battlefront2\Source\LoadUtil.cpp(829)
  189. Unable to find level chunk rep_walk_oneman_atst in data\_lvl_pc\SIDE\rep.lvl
  190.  
  191.  
  192. Message Severity: 3
  193. C:\Battlefront2\main\Battlefront2\Source\LoadUtil.cpp(1019)
  194. Unable to find level chunk in SIDE\rep.lvl
  195.  
  196.  
  197. Message Severity: 2
  198. C:\Battlefront2\main\Battlefront2\Source\FLEffect.cpp(214)
  199. FLEffect::Read: duplicate effect class name (d6c288e8)!
  200.  
  201. Message Severity: 2
  202. C:\Battlefront2\main\Battlefront2\Source\FLEffect.cpp(214)
  203. FLEffect::Read: duplicate effect class name (6616778a)!
  204.  
  205. Message Severity: 2
  206. C:\Battlefront2\main\Battlefront2\Source\FLEffect.cpp(214)
  207. FLEffect::Read: duplicate effect class name (ef255e37)!
  208.  
  209. Message Severity: 2
  210. C:\Battlefront2\main\Battlefront2\Source\FLEffect.cpp(214)
  211. FLEffect::Read: duplicate effect class name (c3a9860f)!
  212.  
  213. Message Severity: 2
  214. C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
  215. VOSound (cis1_inf_pc_com_hostile_inVehicle): unknown modifier "InVehicle"
  216.  
  217. Message Severity: 2
  218. C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
  219. VOSound (cis1_inf_pc_com_bacta_inVehicle): unknown modifier "InVehicle"
  220.  
  221. Message Severity: 2
  222. C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
  223. VOSound (cis1_inf_pc_com_mechanic_inVehicle): unknown modifier "InVehicle"
  224.  
  225. Message Severity: 2
  226. C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
  227. VOSound (cis1_inf_pc_com_ammo_inVehicle): unknown modifier "InVehicle"
  228.  
  229. Message Severity: 2
  230. C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
  231. VOSound (cis1_inf_pc_com_transport_inVehicle): unknown modifier "InVehicle"
  232.  
  233. Message Severity: 2
  234. C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
  235. VOSound (cis1_inf_pc_com_backup_inVehicle): unknown modifier "InVehicle"
  236.  
  237. Message Severity: 2
  238. C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
  239. VOSound (cis1_inf_pc_com_clear_area_inVehicle): unknown modifier "InVehicle"
  240.  
  241. Message Severity: 2
  242. C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
  243. VOSound (cis1_inf_pc_com_defend_inVehicle): unknown modifier "InVehicle"
  244.  
  245. Message Severity: 2
  246. C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
  247. VOSound (cis1_inf_pc_com_hostile_inVehicle): unknown modifier "InVehicle"
  248.  
  249. Message Severity: 2
  250. C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
  251. VOSound (cis1_inf_pc_com_bacta_inVehicle): unknown modifier "InVehicle"
  252.  
  253. Message Severity: 2
  254. C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
  255. VOSound (cis1_inf_pc_com_mechanic_inVehicle): unknown modifier "InVehicle"
  256.  
  257. Message Severity: 2
  258. C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
  259. VOSound (cis1_inf_pc_com_ammo_inVehicle): unknown modifier "InVehicle"
  260.  
  261. Message Severity: 2
  262. C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
  263. VOSound (cis1_inf_pc_com_transport_inVehicle): unknown modifier "InVehicle"
  264.  
  265. Message Severity: 2
  266. C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
  267. VOSound (cis1_inf_pc_com_backup_inVehicle): unknown modifier "InVehicle"
  268.  
  269. Message Severity: 2
  270. C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
  271. VOSound (cis1_inf_pc_com_clear_area_inVehicle): unknown modifier "InVehicle"
  272.  
  273. Message Severity: 2
  274. C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
  275. VOSound (cis1_inf_pc_com_defend_inVehicle): unknown modifier "InVehicle"
  276.  
  277. Message Severity: 2
  278. C:\Battlefront2\main\Battlefront2\Source\FLEffect.cpp(214)
  279. FLEffect::Read: duplicate effect class name (5f518933)!
  280.  
  281. Message Severity: 2
  282. C:\Battlefront2\main\Battlefront2\Source\EntityGeometry.cpp(1058)
  283. Entity "com_weap_veh_guided_rocket_ord" unknown terrain collision "p_front_sphere"
  284.  
  285. Message Severity: 2
  286. C:\Battlefront2\main\Battlefront2\Source\EntityGeometry.cpp(1073)
  287. Entity "com_weap_veh_guided_rocket_ord" unknown vehicle collision "p_front_sphere"
  288.  
  289. Message Severity: 2
  290. C:\Battlefront2\main\Battlefront2\Source\EntityGeometry.cpp(1065)
  291. Entity "com_weap_veh_guided_rocket_ord" unknown building collision "p_front_sphere"
  292.  
  293. Message Severity: 2
  294. C:\Battlefront2\main\Battlefront2\Source\EntityGeometry.cpp(1051)
  295. Entity "com_weap_veh_guided_rocket_ord" unknown targetable collision "CollisionMesh"
  296.  
  297. Message Severity: 2
  298. C:\Battlefront2\main\Battlefront2\Source\EntityGeometry.cpp(1058)
  299. Entity "com_weap_award_rocket_launcher_" unknown terrain collision "p_front_sphere"
  300.  
  301. Message Severity: 2
  302. C:\Battlefront2\main\Battlefront2\Source\EntityGeometry.cpp(1073)
  303. Entity "com_weap_award_rocket_launcher_" unknown vehicle collision "p_front_sphere"
  304.  
  305. Message Severity: 2
  306. C:\Battlefront2\main\Battlefront2\Source\EntityGeometry.cpp(1065)
  307. Entity "com_weap_award_rocket_launcher_" unknown building collision "p_front_sphere"
  308.  
  309. Message Severity: 2
  310. C:\Battlefront2\main\Battlefront2\Source\EntityGeometry.cpp(1051)
  311. Entity "com_weap_award_rocket_launcher_" unknown targetable collision "CollisionMesh"
  312.  
  313. Message Severity: 2
  314. C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
  315. VOSound (cis1_inf_pc_com_hostile_inVehicle): unknown modifier "InVehicle"
  316.  
  317. Message Severity: 2
  318. C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
  319. VOSound (cis1_inf_pc_com_bacta_inVehicle): unknown modifier "InVehicle"
  320.  
  321. Message Severity: 2
  322. C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
  323. VOSound (cis1_inf_pc_com_mechanic_inVehicle): unknown modifier "InVehicle"
  324.  
  325. Message Severity: 2
  326. C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
  327. VOSound (cis1_inf_pc_com_ammo_inVehicle): unknown modifier "InVehicle"
  328.  
  329. Message Severity: 2
  330. C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
  331. VOSound (cis1_inf_pc_com_transport_inVehicle): unknown modifier "InVehicle"
  332.  
  333. Message Severity: 2
  334. C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
  335. VOSound (cis1_inf_pc_com_backup_inVehicle): unknown modifier "InVehicle"
  336.  
  337. Message Severity: 2
  338. C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
  339. VOSound (cis1_inf_pc_com_clear_area_inVehicle): unknown modifier "InVehicle"
  340.  
  341. Message Severity: 2
  342. C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
  343. VOSound (cis1_inf_pc_com_defend_inVehicle): unknown modifier "InVehicle"
  344.  
  345. Message Severity: 2
  346. C:\Battlefront2\main\Battlefront2\Source\FLEffect.cpp(214)
  347. FLEffect::Read: duplicate effect class name (5f518933)!
  348.  
  349. Message Severity: 2
  350. C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
  351. VOSound (cis1_inf_pc_com_hostile_inVehicle): unknown modifier "InVehicle"
  352.  
  353. Message Severity: 2
  354. C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
  355. VOSound (cis1_inf_pc_com_bacta_inVehicle): unknown modifier "InVehicle"
  356.  
  357. Message Severity: 2
  358. C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
  359. VOSound (cis1_inf_pc_com_mechanic_inVehicle): unknown modifier "InVehicle"
  360.  
  361. Message Severity: 2
  362. C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
  363. VOSound (cis1_inf_pc_com_ammo_inVehicle): unknown modifier "InVehicle"
  364.  
  365. Message Severity: 2
  366. C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
  367. VOSound (cis1_inf_pc_com_transport_inVehicle): unknown modifier "InVehicle"
  368.  
  369. Message Severity: 2
  370. C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
  371. VOSound (cis1_inf_pc_com_backup_inVehicle): unknown modifier "InVehicle"
  372.  
  373. Message Severity: 2
  374. C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
  375. VOSound (cis1_inf_pc_com_clear_area_inVehicle): unknown modifier "InVehicle"
  376.  
  377. Message Severity: 2
  378. C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
  379. VOSound (cis1_inf_pc_com_defend_inVehicle): unknown modifier "InVehicle"
  380.  
  381. Message Severity: 2
  382. C:\Battlefront2\main\Battlefront2\Source\FLEffect.cpp(214)
  383. FLEffect::Read: duplicate effect class name (5f518933)!
  384.  
  385. Message Severity: 2
  386. C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
  387. VOSound (cis1_inf_pc_com_hostile_inVehicle): unknown modifier "InVehicle"
  388.  
  389. Message Severity: 2
  390. C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
  391. VOSound (cis1_inf_pc_com_bacta_inVehicle): unknown modifier "InVehicle"
  392.  
  393. Message Severity: 2
  394. C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
  395. VOSound (cis1_inf_pc_com_mechanic_inVehicle): unknown modifier "InVehicle"
  396.  
  397. Message Severity: 2
  398. C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
  399. VOSound (cis1_inf_pc_com_ammo_inVehicle): unknown modifier "InVehicle"
  400.  
  401. Message Severity: 2
  402. C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
  403. VOSound (cis1_inf_pc_com_transport_inVehicle): unknown modifier "InVehicle"
  404.  
  405. Message Severity: 2
  406. C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
  407. VOSound (cis1_inf_pc_com_backup_inVehicle): unknown modifier "InVehicle"
  408.  
  409. Message Severity: 2
  410. C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
  411. VOSound (cis1_inf_pc_com_clear_area_inVehicle): unknown modifier "InVehicle"
  412.  
  413. Message Severity: 2
  414. C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
  415. VOSound (cis1_inf_pc_com_defend_inVehicle): unknown modifier "InVehicle"
  416.  
  417. Message Severity: 2
  418. C:\Battlefront2\main\Battlefront2\Source\FLEffect.cpp(214)
  419. FLEffect::Read: duplicate effect class name (5f518933)!
  420.  
  421. Message Severity: 2
  422. C:\Battlefront2\main\Battlefront2\Source\EntityGeometry.cpp(1065)
  423. Entity "com_weap_inf_remotedroid_ord" unknown building collision "p_buildingsphere"
  424.  
  425. Message Severity: 2
  426. C:\Battlefront2\main\Battlefront2\Source\EntityGeometry.cpp(1073)
  427. Entity "com_weap_inf_remotedroid_ord" unknown vehicle collision "p_buildingsphere"
  428.  
  429. Message Severity: 2
  430. C:\Battlefront2\main\Battlefront2\Source\EntityGeometry.cpp(1089)
  431. Entity "com_weap_inf_remotedroid_ord" unknown ordnance collision "p_sphere"
  432.  
  433. Message Severity: 2
  434. C:\Battlefront2\main\Battlefront2\Source\EntityGeometry.cpp(1081)
  435. Entity "com_weap_inf_remotedroid_ord" unknown soldier collision "p_sphere"
  436.  
  437. Message Severity: 2
  438. C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
  439. VOSound (cis1_inf_pc_com_hostile_inVehicle): unknown modifier "InVehicle"
  440.  
  441. Message Severity: 2
  442. C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
  443. VOSound (cis1_inf_pc_com_bacta_inVehicle): unknown modifier "InVehicle"
  444.  
  445. Message Severity: 2
  446. C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
  447. VOSound (cis1_inf_pc_com_mechanic_inVehicle): unknown modifier "InVehicle"
  448.  
  449. Message Severity: 2
  450. C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
  451. VOSound (cis1_inf_pc_com_ammo_inVehicle): unknown modifier "InVehicle"
  452.  
  453. Message Severity: 2
  454. C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
  455. VOSound (cis1_inf_pc_com_transport_inVehicle): unknown modifier "InVehicle"
  456.  
  457. Message Severity: 2
  458. C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
  459. VOSound (cis1_inf_pc_com_backup_inVehicle): unknown modifier "InVehicle"
  460.  
  461. Message Severity: 2
  462. C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
  463. VOSound (cis1_inf_pc_com_clear_area_inVehicle): unknown modifier "InVehicle"
  464.  
  465. Message Severity: 2
  466. C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
  467. VOSound (cis1_inf_pc_com_defend_inVehicle): unknown modifier "InVehicle"
  468.  
  469. Message Severity: 2
  470. C:\Battlefront2\main\Battlefront2\Source\FLEffect.cpp(214)
  471. FLEffect::Read: duplicate effect class name (5f518933)!
  472.  
  473. Message Severity: 2
  474. C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
  475. VOSound (cis1_inf_pc_com_hostile_inVehicle): unknown modifier "InVehicle"
  476.  
  477. Message Severity: 2
  478. C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
  479. VOSound (cis1_inf_pc_com_bacta_inVehicle): unknown modifier "InVehicle"
  480.  
  481. Message Severity: 2
  482. C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
  483. VOSound (cis1_inf_pc_com_mechanic_inVehicle): unknown modifier "InVehicle"
  484.  
  485. Message Severity: 2
  486. C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
  487. VOSound (cis1_inf_pc_com_ammo_inVehicle): unknown modifier "InVehicle"
  488.  
  489. Message Severity: 2
  490. C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
  491. VOSound (cis1_inf_pc_com_transport_inVehicle): unknown modifier "InVehicle"
  492.  
  493. Message Severity: 2
  494. C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
  495. VOSound (cis1_inf_pc_com_backup_inVehicle): unknown modifier "InVehicle"
  496.  
  497. Message Severity: 2
  498. C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
  499. VOSound (cis1_inf_pc_com_clear_area_inVehicle): unknown modifier "InVehicle"
  500.  
  501. Message Severity: 2
  502. C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
  503. VOSound (cis1_inf_pc_com_defend_inVehicle): unknown modifier "InVehicle"
  504.  
  505. Message Severity: 2
  506. C:\Battlefront2\main\Battlefront2\Source\FLEffect.cpp(214)
  507. FLEffect::Read: duplicate effect class name (5f518933)!
  508.  
  509. Message Severity: 2
  510. C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
  511. VOSound (cis1_inf_pc_com_hostile_inVehicle): unknown modifier "InVehicle"
  512.  
  513. Message Severity: 2
  514. C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
  515. VOSound (cis1_inf_pc_com_bacta_inVehicle): unknown modifier "InVehicle"
  516.  
  517. Message Severity: 2
  518. C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
  519. VOSound (cis1_inf_pc_com_mechanic_inVehicle): unknown modifier "InVehicle"
  520.  
  521. Message Severity: 2
  522. C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
  523. VOSound (cis1_inf_pc_com_ammo_inVehicle): unknown modifier "InVehicle"
  524.  
  525. Message Severity: 2
  526. C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
  527. VOSound (cis1_inf_pc_com_transport_inVehicle): unknown modifier "InVehicle"
  528.  
  529. Message Severity: 2
  530. C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
  531. VOSound (cis1_inf_pc_com_backup_inVehicle): unknown modifier "InVehicle"
  532.  
  533. Message Severity: 2
  534. C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
  535. VOSound (cis1_inf_pc_com_clear_area_inVehicle): unknown modifier "InVehicle"
  536.  
  537. Message Severity: 2
  538. C:\Battlefront2\main\Battlefront2\Source\VOHelper.cpp(183)
  539. VOSound (cis1_inf_pc_com_defend_inVehicle): unknown modifier "InVehicle"
  540.  
  541. Message Severity: 3
  542. C:\Battlefront2\main\Battlefront2\Source\LuaCallbacks_Mission.cpp(866)
  543. Lua ReadDataFile: Could not open dc:SIDE\rep.lvl
  544.  
  545. Message Severity: 3
  546. C:\Battlefront2\main\Battlefront2\Source\LuaCallbacks_Mission.cpp(866)
  547. Lua ReadDataFile: Could not open dc:SIDE\cis.lvl
  548.  
  549. Message Severity: 2
  550. C:\Battlefront2\main\Battlefront2\Source\EntityBuilding.cpp(695)
  551. Building missing explosion "cis_bldg_boxturret_exp"
  552.  
  553. Message Severity: 2
  554. C:\Battlefront2\main\Battlefront2\Source\EntityBuilding.cpp(695)
  555. Building missing explosion "cis_bldg_boxturret_exp"
  556.  
  557. Message Severity: 2
  558. C:\Battlefront2\main\Battlefront2\Source\EntityBuilding.cpp(695)
  559. Building missing explosion "rep_bldg_boxturret_exp"
  560.  
  561. Message Severity: 2
  562. C:\Battlefront2\main\Battlefront2\Source\EntityBuilding.cpp(695)
  563. Building missing explosion "rep_bldg_boxturret_exp"
  564. uf_updateClassIndex(): Added class: rep_inf_ep3_rifleman
  565.  
  566. Message Severity: 2
  567. C:\Battlefront2\main\Battlefront2\Source\Team.cpp(625)
  568. Team missing class "rep_inf_ep3_rifleman" (check the side's .req file)
  569. uf_updateClassIndex(): Added class: rep_inf_ep3_pilot
  570.  
  571. Message Severity: 2
  572. C:\Battlefront2\main\Battlefront2\Source\Team.cpp(625)
  573. Team missing class "rep_inf_ep3_pilot" (check the side's .req file)
  574. uf_updateClassIndex(): Added class: rep_inf_ep3_rocketeer
  575.  
  576. Message Severity: 2
  577. C:\Battlefront2\main\Battlefront2\Source\Team.cpp(625)
  578. Team missing class "rep_inf_ep3_rocketeer" (check the side's .req file)
  579. uf_updateClassIndex(): Added class: rep_inf_ep3_sniper
  580.  
  581. Message Severity: 2
  582. C:\Battlefront2\main\Battlefront2\Source\Team.cpp(625)
  583. Team missing class "rep_inf_ep3_sniper" (check the side's .req file)
  584. uf_updateClassIndex(): Added class: rep_inf_ep3_marine
  585.  
  586. Message Severity: 2
  587. C:\Battlefront2\main\Battlefront2\Source\Team.cpp(625)
  588. Team missing class "rep_inf_ep3_marine" (check the side's .req file)
  589. uf_updateClassIndex(): Added class: rep_inf_ep3_engineer
  590.  
  591. Message Severity: 2
  592. C:\Battlefront2\main\Battlefront2\Source\Team.cpp(625)
  593. Team missing class "rep_inf_ep3_engineer" (check the side's .req file)
  594. uf_updateClassIndex(): Added class: rep_inf_ep3_officer
  595.  
  596. Message Severity: 2
  597. C:\Battlefront2\main\Battlefront2\Source\Team.cpp(625)
  598. Team missing class "rep_inf_ep3_officer" (check the side's .req file)
  599. uf_updateClassIndex(): Added class: rep_inf_ep3_jettrooper
  600.  
  601. Message Severity: 2
  602. C:\Battlefront2\main\Battlefront2\Source\Team.cpp(625)
  603. Team missing class "rep_inf_ep3_jettrooper" (check the side's .req file)
  604. uf_updateClassIndex(): Added class: cis_inf_rifleman
  605. uf_updateClassIndex(): Added class: cis_inf_pilot
  606. uf_updateClassIndex(): Added class: cis_inf_rocketeer
  607. uf_updateClassIndex(): Added class: cis_inf_sniper
  608. uf_updateClassIndex(): Added class: cis_inf_marine
  609. uf_updateClassIndex(): Added class: cis_inf_engineer
  610. uf_updateClassIndex(): Added class: cis_inf_officer
  611. uf_updateClassIndex(): Added class: cis_inf_droideka
  612.  
  613. Message Severity: 2
  614. C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(317)
  615. Memory pool "ParticleTransformer::SizeTransf" set item count after being allocated
  616.  
  617. Message Severity: 2
  618. C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(317)
  619. Memory pool "ParticleTransformer::ColorTrans" set item count after being allocated
  620.  
  621. Message Severity: 2
  622. C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(317)
  623. Memory pool "ParticleTransformer::PositionTr" set item count after being allocated
  624.  
  625. Message Severity: 2
  626. C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(317)
  627. Memory pool "Music" set item count after being allocated
  628.  
  629. Message Severity: 3
  630. C:\Battlefront2\main\Battlefront2\Source\LuaCallbacks_Mission.cpp(866)
  631. Lua ReadDataFile: Could not open dc:UOA\spa_sky.lvl
  632. utility_functions2: ReadDataFile(): This map's code, mode: uoa uoa_cw-assault
  633.  
  634. Message Severity: 3
  635. C:\Battlefront2\main\Battlefront2\Source\LuaCallbacks_Mission.cpp(866)
  636. Lua ReadDataFile: Could not open dc:UOA\UOA.lvl
  637.  
  638. Message Severity: 2
  639. C:\Battlefront2\main\Battlefront2\Source\TriggerRegionManager.cpp(233)
  640. Region deathregion3 not found
  641.  
  642. Message Severity: 2
  643. C:\Battlefront2\main\Battlefront2\Source\TriggerRegionManager.cpp(233)
  644. Region deathregion4 not found
  645.  
  646. Message Severity: 2
  647. C:\Battlefront2\main\Battlefront2\Source\TriggerRegionManager.cpp(233)
  648. Region rep-CP1Con not found
  649.  
  650. Message Severity: 2
  651. C:\Battlefront2\main\Battlefront2\Source\TriggerRegionManager.cpp(233)
  652. Region cis-CP1Con not found
  653.  
  654. Message Severity: 2
  655. C:\Battlefront2\main\Battlefront2\Source\TriggerRegionManager.cpp(233)
  656. Region land1 not found
  657.  
  658. Message Severity: 2
  659. C:\Battlefront2\main\Battlefront2\Source\TriggerRegionManager.cpp(233)
  660. Region land2 not found
  661.  
  662. Message Severity: 2
  663. C:\Battlefront2\main\Battlefront2\Source\TriggerRegionManager.cpp(233)
  664. Region land3 not found
  665.  
  666. Message Severity: 2
  667. C:\Battlefront2\main\Battlefront2\Source\TriggerRegionManager.cpp(233)
  668. Region land4 not found
  669.  
  670. Message Severity: 2
  671. C:\Battlefront2\main\Battlefront2\Source\TriggerRegionManager.cpp(233)
  672. Region land5 not found
  673.  
  674. Message Severity: 2
  675. C:\Battlefront2\main\Battlefront2\Source\TriggerRegionManager.cpp(233)
  676. Region land6 not found
  677.  
  678. Message Severity: 2
  679. C:\Battlefront2\main\Battlefront2\Source\TriggerRegionManager.cpp(233)
  680. Region land7 not found
  681.  
  682. Message Severity: 2
  683. C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
  684. Memory pool "SoldierAnimation" is full; raise count to at least 204
  685.  
  686. Message Severity: 2
  687. C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
  688. Memory pool "SoldierAnimation" is full; raise count to at least 208
  689.  
  690. Message Severity: 2
  691. C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
  692. Memory pool "SoldierAnimation" is full; raise count to at least 212
  693.  
  694. Message Severity: 2
  695. C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
  696. Memory pool "SoldierAnimation" is full; raise count to at least 216
  697.  
  698. Message Severity: 2
  699. C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
  700. Memory pool "SoldierAnimation" is full; raise count to at least 220
  701.  
  702. Message Severity: 2
  703. C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
  704. Memory pool "SoldierAnimation" is full; raise count to at least 224
  705.  
  706. Message Severity: 2
  707. C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
  708. Memory pool "SoldierAnimation" is full; raise count to at least 228
  709.  
  710. Message Severity: 2
  711. C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
  712. Memory pool "SoldierAnimation" is full; raise count to at least 232
  713.  
  714. Message Severity: 2
  715. C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
  716. Memory pool "SoldierAnimation" is full; raise count to at least 236
  717.  
  718. Message Severity: 2
  719. C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
  720. Memory pool "SoldierAnimation" is full; raise count to at least 240
  721.  
  722. Message Severity: 2
  723. C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
  724. Memory pool "SoldierAnimation" is full; raise count to at least 244
  725.  
  726. Message Severity: 2
  727. C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
  728. Memory pool "SoldierAnimation" is full; raise count to at least 248
  729.  
  730. Message Severity: 2
  731. C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
  732. Memory pool "SoldierAnimation" is full; raise count to at least 252
  733.  
  734. Message Severity: 2
  735. C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
  736. Memory pool "SoldierAnimation" is full; raise count to at least 256
  737.  
  738. Message Severity: 2
  739. C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
  740. Memory pool "SoldierAnimation" is full; raise count to at least 260
  741.  
  742. Message Severity: 2
  743. C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
  744. Memory pool "SoldierAnimation" is full; raise count to at least 264
  745.  
  746. Message Severity: 2
  747. C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
  748. Memory pool "SoldierAnimation" is full; raise count to at least 268
  749.  
  750. Message Severity: 2
  751. C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
  752. Memory pool "SoldierAnimation" is full; raise count to at least 272
  753.  
  754. Message Severity: 2
  755. C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
  756. Memory pool "SoldierAnimation" is full; raise count to at least 276
  757.  
  758. Message Severity: 2
  759. C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
  760. Memory pool "SoldierAnimation" is full; raise count to at least 280
  761.  
  762. Message Severity: 2
  763. C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
  764. Memory pool "SoldierAnimation" is full; raise count to at least 284
  765.  
  766. Message Severity: 2
  767. C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
  768. Memory pool "SoldierAnimation" is full; raise count to at least 288
  769.  
  770. Message Severity: 2
  771. C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
  772. Memory pool "SoldierAnimation" is full; raise count to at least 292
  773.  
  774. Message Severity: 2
  775. C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
  776. Memory pool "SoldierAnimation" is full; raise count to at least 296
  777.  
  778. Message Severity: 2
  779. C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
  780. Memory pool "SoldierAnimation" is full; raise count to at least 300
  781.  
  782. Message Severity: 2
  783. C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
  784. Memory pool "SoldierAnimation" is full; raise count to at least 304
  785.  
  786. Message Severity: 2
  787. C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
  788. Memory pool "SoldierAnimation" is full; raise count to at least 308
  789.  
  790. Message Severity: 2
  791. C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
  792. Memory pool "SoldierAnimation" is full; raise count to at least 312
  793.  
  794. Message Severity: 2
  795. C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
  796. Memory pool "SoldierAnimation" is full; raise count to at least 316
  797.  
  798. Message Severity: 2
  799. C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
  800. Memory pool "SoldierAnimation" is full; raise count to at least 320
  801.  
  802. Message Severity: 2
  803. C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
  804. Memory pool "SoldierAnimation" is full; raise count to at least 324
  805.  
  806. Message Severity: 2
  807. C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
  808. Memory pool "SoldierAnimation" is full; raise count to at least 328
  809.  
  810. Message Severity: 2
  811. C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
  812. Memory pool "SoldierAnimation" is full; raise count to at least 332
  813.  
  814. Message Severity: 2
  815. C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
  816. Memory pool "SoldierAnimation" is full; raise count to at least 336
  817.  
  818. Message Severity: 2
  819. C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
  820. Memory pool "SoldierAnimation" is full; raise count to at least 340
  821.  
  822. Message Severity: 2
  823. C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
  824. Memory pool "SoldierAnimation" is full; raise count to at least 344
  825.  
  826. Message Severity: 2
  827. C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
  828. Memory pool "SoldierAnimation" is full; raise count to at least 348
  829.  
  830. Message Severity: 2
  831. C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
  832. Memory pool "SoldierAnimation" is full; raise count to at least 352
  833.  
  834. Message Severity: 2
  835. C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
  836. Memory pool "SoldierAnimation" is full; raise count to at least 356
  837.  
  838. Message Severity: 2
  839. C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
  840. Memory pool "SoldierAnimation" is full; raise count to at least 360
  841.  
  842. Message Severity: 2
  843. C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
  844. Memory pool "SoldierAnimation" is full; raise count to at least 364
  845.  
  846. Message Severity: 2
  847. C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
  848. Memory pool "SoldierAnimation" is full; raise count to at least 368
  849.  
  850. Message Severity: 2
  851. C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
  852. Memory pool "SoldierAnimation" is full; raise count to at least 372
  853.  
  854. Message Severity: 2
  855. C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
  856. Memory pool "SoldierAnimation" is full; raise count to at least 376
  857.  
  858. Message Severity: 2
  859. C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
  860. Memory pool "SoldierAnimation" is full; raise count to at least 380
  861.  
  862. Message Severity: 2
  863. C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
  864. Memory pool "SoldierAnimation" is full; raise count to at least 384
  865.  
  866. Message Severity: 2
  867. C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
  868. Memory pool "SoldierAnimation" is full; raise count to at least 388
  869.  
  870. Message Severity: 2
  871. C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
  872. Memory pool "SoldierAnimation" is full; raise count to at least 392
  873.  
  874. Message Severity: 2
  875. C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
  876. Memory pool "SoldierAnimation" is full; raise count to at least 396
  877.  
  878. Message Severity: 2
  879. C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
  880. Memory pool "SoldierAnimation" is full; raise count to at least 400
  881.  
  882. Message Severity: 2
  883. C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
  884. Memory pool "SoldierAnimation" is full; raise count to at least 404
  885.  
  886. Message Severity: 2
  887. C:\Battlefront2\main\Battlefront2\Source\SoldierAnimatorClass.cpp(2035)
  888. Can't find (POSSIBLY unused) soldier animation grevious_sabre_thrown_restfrontsoft(_upper)
  889.  
  890.  
  891. Message Severity: 2
  892. C:\Battlefront2\main\Battlefront2\Source\SoldierAnimatorClass.cpp(2035)
  893. Can't find (POSSIBLY unused) soldier animation grevious_sabre_thrown_restfrontsoft(_lower)
  894.  
  895.  
  896. Message Severity: 2
  897. C:\Battlefront2\main\Battlefront2\Source\SoldierAnimatorClass.cpp(2035)
  898. Can't find (POSSIBLY unused) soldier animation grevious_sabre_thrown_restbacksoft(_upper)
  899.  
  900.  
  901. Message Severity: 2
  902. C:\Battlefront2\main\Battlefront2\Source\SoldierAnimatorClass.cpp(2035)
  903. Can't find (POSSIBLY unused) soldier animation grevious_sabre_thrown_restbacksoft(_lower)
  904.  
  905.  
  906. Message Severity: 2
  907. C:\Battlefront2\main\Battlefront2\Source\SoldierAnimatorClass.cpp(2035)
  908. Can't find (POSSIBLY unused) soldier animation grevious_sabre_stand_death_forward(_upper)
  909.  
  910.  
  911. Message Severity: 2
  912. C:\Battlefront2\main\Battlefront2\Source\SoldierAnimatorClass.cpp(2035)
  913. Can't find (POSSIBLY unused) soldier animation grevious_sabre_stand_death_forward(_lower)
  914.  
  915.  
  916. Message Severity: 2
  917. C:\Battlefront2\main\Battlefront2\Source\SoldierAnimatorClass.cpp(2035)
  918. Can't find (POSSIBLY unused) soldier animation grevious_sabre_stand_death_backward(_upper)
  919.  
  920.  
  921. Message Severity: 2
  922. C:\Battlefront2\main\Battlefront2\Source\SoldierAnimatorClass.cpp(2035)
  923. Can't find (POSSIBLY unused) soldier animation grevious_sabre_stand_death_backward(_lower)
  924.  
  925.  
  926. Message Severity: 2
  927. C:\Battlefront2\main\Battlefront2\Source\SoldierAnimatorClass.cpp(2035)
  928. Can't find (POSSIBLY unused) soldier animation grevious_sabre_stand_death_left(_upper)
  929.  
  930.  
  931. Message Severity: 2
  932. C:\Battlefront2\main\Battlefront2\Source\SoldierAnimatorClass.cpp(2035)
  933. Can't find (POSSIBLY unused) soldier animation grevious_sabre_stand_death_left(_lower)
  934.  
  935.  
  936. Message Severity: 2
  937. C:\Battlefront2\main\Battlefront2\Source\SoldierAnimatorClass.cpp(2035)
  938. Can't find (POSSIBLY unused) soldier animation grevious_sabre_stand_death_right(_upper)
  939.  
  940.  
  941. Message Severity: 2
  942. C:\Battlefront2\main\Battlefront2\Source\SoldierAnimatorClass.cpp(2035)
  943. Can't find (POSSIBLY unused) soldier animation grevious_sabre_stand_death_right(_lower)
  944.  
  945.  
  946. Message Severity: 2
  947. C:\Battlefront2\main\Battlefront2\Source\SoldierAnimatorClass.cpp(2062)
  948. Can't find (POSSIBLY unused) soldier animation grevious_sabre_drive
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