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  1. Log file open, 02/01/15 17:32:45
  2. LogInit:Display: Running engine for game: OktomariTest
  3. LogInit: Version: 4.6.1-2386410+++depot+UE4-Releases+4.6
  4. LogInit: API Version: 2369412
  5. LogInit: Compiled (64-bit): Dec 11 2014 21:31:39
  6. LogInit: Compiled with Visual C++: 18.00.21005.01
  7. LogInit: Build Configuration: Development
  8. LogInit: Branch Name: ++depot+UE4-Releases+4.6
  9. LogInit: Command line:
  10. LogInit: Base directory: D:/Program Files/Unreal Engine/4.6/Engine/Binaries/Win64/
  11. LogInit: Rocket: 1
  12. [2015.02.02-01.32.45:907][ 0]LogTaskGraph: Started task graph with 3 named threads and 6 total threads.
  13. [2015.02.02-01.32.45:974][ 0]LogOnline:Warning: No default platform service specified for OnlineSubsystem
  14. [2015.02.02-01.32.46:125][ 0]LogInit: Presizing for 0 objects not considered by GC, pre-allocating 0 bytes.
  15. [2015.02.02-01.32.46:187][ 0]LogInit: Object subsystem initialized
  16. [2015.02.02-01.32.46:229][ 0]LogConsoleResponse:Warning: Skipping Unknown console variable: 'UIScaleRule = ShortestSide'
  17. [2015.02.02-01.32.46:229][ 0]LogConsoleResponse:Warning: Found in ini file 'D:/Brian's Stuff/Dropbox/Dropbox/Unreal Projects/OktomariTest/Saved/Config/Windows/Engine.ini', in section '[/Script/Engine.RendererSettings]'
  18. [2015.02.02-01.32.46:229][ 0]LogConsoleResponse:Warning: Skipping Unknown console variable: 'UIScaleCurve = (EditorCurveData=(Keys=),ExternalCurve=None)'
  19. [2015.02.02-01.32.46:229][ 0]LogConsoleResponse:Warning: Found in ini file 'D:/Brian's Stuff/Dropbox/Dropbox/Unreal Projects/OktomariTest/Saved/Config/Windows/Engine.ini', in section '[/Script/Engine.RendererSettings]'
  20. [2015.02.02-01.32.46:253][ 0]LogConsoleManager:Warning: Console variable 'r.MSAA.CompositingSampleCount' wasn't set (Priority ProjectSetting < Scalability)
  21. [2015.02.02-01.32.46:262][ 0]LogInit: Selected Device Profile: [Windows]
  22. [2015.02.02-01.32.46:262][ 0]LogInit: Applying CVar settings loaded from the selected device profile: [Windows]
  23. [2015.02.02-01.32.46:330][ 0]LogInit: Computer: BAM-PC
  24. [2015.02.02-01.32.46:330][ 0]LogInit: User: Bam
  25. [2015.02.02-01.32.46:330][ 0]LogInit: CPU Page size=4096, Cores=4
  26. [2015.02.02-01.32.46:330][ 0]LogInit: High frequency timer resolution =2.610126 MHz
  27. [2015.02.02-01.32.46:330][ 0]LogMemory: Memory total: Physical=6.0GB (6GB approx) Virtual=8192.0GB
  28. [2015.02.02-01.32.46:330][ 0]LogMemory: Platform Memory Stats for Windows
  29. [2015.02.02-01.32.46:330][ 0]LogMemory: Process Physical Memory: 50.66 MB used, 50.66 MB peak
  30. [2015.02.02-01.32.46:330][ 0]LogMemory: Process Virtual Memory: 27.11 MB used, 27.11 MB peak
  31. [2015.02.02-01.32.46:331][ 0]LogMemory: Physical Memory: 1616.87 MB used, 6135.12 MB total
  32. [2015.02.02-01.32.46:331][ 0]LogMemory: Virtual Memory: 264.98 MB used, 8388608.00 MB total
  33. [2015.02.02-01.32.46:474][ 0]LogD3D11RHI: Found D3D11 adapter 0: NVIDIA GeForce GTX 770 (Feature Level 11_0)
  34. [2015.02.02-01.32.46:474][ 0]LogD3D11RHI: Adapter has 1990MB of dedicated video memory, 0MB of dedicated system memory, and 2048MB of shared system memory, 3 output[s]
  35. [2015.02.02-01.32.46:474][ 0]LogD3D11RHI: Chosen D3D11 Adapter Id = 0
  36. [2015.02.02-01.32.46:491][ 0]LogRHI: Texture pool is 1361 MB (70% of 1945 MB)
  37. [2015.02.02-01.32.46:515][ 0]LogD3D11RHI: Async texture creation enabled
  38. [2015.02.02-01.32.47:179][ 0]LogTextLocalizationManager: The requested culture ('en_US') has no localization data; parent culture's ('en') localization data will be used.
  39. [2015.02.02-01.32.47:470][ 0]LogContentStreaming: Texture pool size is 0.000000MB
  40. [2015.02.02-01.32.58:875][ 0]LogTargetPlatformManager:Display: Building Assets For Windows
  41. [2015.02.02-01.32.59:825][ 0]LogTargetPlatformManager:Display: Building Assets For Windows
  42. [2015.02.02-01.32.59:936][ 0]LogDerivedDataCache:Display: Max Cache Size: 512 MB
  43. [2015.02.02-01.33.00:159][ 0]LogDerivedDataCache: Loaded boot cache 0.22s 39MB C:/Users/Bam/AppData/Local/UnrealEngine/4.6/DerivedDataCache/Boot.ddc.
  44. [2015.02.02-01.33.00:159][ 0]LogDerivedDataCache:Display: Loaded Boot cache: C:/Users/Bam/AppData/Local/UnrealEngine/4.6/DerivedDataCache/Boot.ddc
  45. [2015.02.02-01.33.00:159][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file ../../../../../../Brian's Stuff/Dropbox/Dropbox/Unreal Projects/OktomariTest/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
  46. [2015.02.02-01.33.00:159][ 0]LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy.
  47. [2015.02.02-01.33.00:285][ 0]LogDerivedDataCache:Display: Pak cache opened for reading ../../../Engine/DerivedDataCache/DDC.ddp.
  48. [2015.02.02-01.33.00:296][ 0]LogDerivedDataCache: Using Local data cache path C:/Users/Bam/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable
  49. [2015.02.02-01.33.05:179][ 0]LogCollisionProfile:Warning: Profile (UI) - Custom Channel Name = 'Weapon' hasn't been found
  50. [2015.02.02-01.33.06:060][ 0]LogMeshUtilities: No automatic mesh reduction module available
  51. [2015.02.02-01.33.06:060][ 0]LogMeshUtilities: No automatic mesh merging module available
  52. [2015.02.02-01.33.08:705][ 0]LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
  53. [2015.02.02-01.33.08:970][ 0]LogSlate:Warning: Failed to load font data from '../../../Engine/Content/Slate/Fonts/Roboto-Italic.ttf'
  54. [2015.02.02-01.33.27:624][ 0]UdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666.
  55. [2015.02.02-01.33.28:338][ 0]LogDirectoryWatcher:Warning: Failed to begin reading directory changes for D:/Brian's Stuff/Dropbox/Dropbox/Unreal Projects/OktomariTest/Binaries/Win64. Error: 0
  56. [2015.02.02-01.33.29:379][ 0]SourceControl: Info Source control is disabled
  57. [2015.02.02-01.33.29:388][ 0]SourceControl: Info Source control is disabled
  58. [2015.02.02-01.33.29:401][ 0]SourceControl: Info Source control is disabled
  59. [2015.02.02-01.33.30:098][ 0]LogObj: 23754 objects as part of root set at end of initial load.
  60. [2015.02.02-01.33.30:098][ 0]LogUObjectAllocator: 5168136 out of 0 bytes used by permanent object pool.
  61. [2015.02.02-01.33.30:459][ 0]LogEngine: Initializing Engine...
  62. [2015.02.02-01.33.31:172][ 0]LogInit: XAudio2 using 'Speakers (11- Logitech G930 Headset)' : 8 channels at 48 kHz using 16 bits per sample (channel mask 0x63f)
  63. [2015.02.02-01.33.31:185][ 0]LogInit: FAudioDevice initialized.
  64. [2015.02.02-01.33.31:483][ 0]LogAIModule: Creating AISystem for world NewWorld
  65. [2015.02.02-01.33.31:526][ 0]LogDerivedDataCache: Saved boot cache 0.03s 39MB C:/Users/Bam/AppData/Local/UnrealEngine/4.6/DerivedDataCache/Boot.ddc.
  66. [2015.02.02-01.33.31:533][ 0]LogInit: Texture streaming: Enabled
  67. [2015.02.02-01.33.31:579][ 0]LogAnalytics: Creating configured Analytics provider AnalyticsET
  68. [2015.02.02-01.33.31:579][ 0]LogAnalytics: ET APIKey = Rocket.Release. APIServer = http://et2.epicgames.com/ET2/. AppVersion = 4.6.1-2386410+++depot+UE4-Releases+4.6
  69. [2015.02.02-01.33.31:580][ 0]LogAnalytics: SetUserId 7be4593f73444e35115d62f50ee1b18b
  70. [2015.02.02-01.33.31:580][ 0]LogAnalytics: AnalyticsET::StartSession [Rocket.Release]
  71. [2015.02.02-01.33.31:752][ 0]LogInit: Transaction tracking system initialized
  72. [2015.02.02-01.33.32:778][ 0]BlueprintLog: New page: Editor Load
  73. [2015.02.02-01.33.33:162][ 0]LogAssetRegistry: FAssetRegistry took 0.0098 seconds to start up
  74. [2015.02.02-01.33.33:213][ 0]LogDirectoryWatcher:Warning: Failed to begin reading directory changes for ../../../Engine/Plugins/Experimental/CharacterAI/Content/. Error: 0
  75. [2015.02.02-01.33.35:915][ 0]LogTargetPlatformManager:Display: Building Assets For Windows
  76. [2015.02.02-01.33.36:415][ 0]LogTargetPlatformManager:Display: Building Assets For Windows
  77. [2015.02.02-01.33.38:012][ 0]LogConsoleResponse:Display:
  78. [2015.02.02-01.33.39:291][ 0]LogLinker:Warning: Asset '../../../Engine/Content/Functions/Engine_MaterialFunctions03/Procedurals/ComputeFilterWidth.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible.
  79. [2015.02.02-01.33.41:581][ 0]SourceControl: Info Source control is disabled
  80. [2015.02.02-01.33.41:593][ 0]Cmd: MAP LOAD FILE="../../../Engine/Content/Maps/Templates/Template_Default.umap" TEMPLATE=1 SHOWPROGRESS=1
  81. [2015.02.02-01.33.41:622][ 0]LightingResults: New page: Lighting Build
  82. [2015.02.02-01.33.41:699][ 0]MapCheck: New page: Map Check
  83. [2015.02.02-01.33.41:699][ 0]LightingResults: New page: Lighting Build
  84. [2015.02.02-01.33.41:837][ 0]LogParticles: Destroying 0 GPU particle simulations for FXSystem 0x00000000168B5940
  85. [2015.02.02-01.33.44:068][ 0]LogEditorServer: Finished looking for orphan Actors (0.008 secs)
  86. [2015.02.02-01.33.44:082][ 0]LogAIModule: Creating AISystem for world Untitled_1
  87. [2015.02.02-01.33.44:135][ 0]Cmd: MAP CHECKDEP
  88. [2015.02.02-01.33.44:147][ 0]MapCheck: New page: Untitled_1 - Feb 1, 2015, 9:33:44 AM
  89. [2015.02.02-01.33.44:345][ 0]MapCheck: Info Map check complete: 0 Error(s), 0 Warning(s), took 208.253ms to complete.
  90. [2015.02.02-01.33.44:345][ 0]LogFileHelpers: Loading map 'Template_Default' took 2.763
  91. [2015.02.02-01.33.47:636][ 0]LogFileManager:Warning: ReadFile failed: Count=0 Length=1506207818 Error=The operation completed successfully. for file ../../../../../../Brian's Stuff/Dropbox/Dropbox/Unreal Projects/OktomariTest/Content/Blueprints/BodyTest_BP.uasset
  92. [2015.02.02-01.33.47:636][ 0]LogCollectionManager: Loaded 0 collections in 0.001359 seconds
  93. [2015.02.02-01.33.47:885][ 0]LogContentBrowser:Verbose: The content browser source was changed by the sources view to '/Game'
  94. [2015.02.02-01.33.49:915][ 0]LogCrashTracker: Crashtracker disabled due to settings.
  95. [2015.02.02-01.33.50:397][ 0]LogUObjectGlobals:Warning: Failed to find object 'Class None.'
  96. [2015.02.02-01.33.51:644][ 0]LogLoad: Full Startup: 72.43 seconds (BP compile: 0.36 seconds)
  97. [2015.02.02-01.33.55:084][ 0]LogRenderer:Warning: Reallocating scene render targets to support 1136x904.
  98. [2015.02.02-01.35.14:276][232]LogContentBrowser:Verbose: The content browser source was changed by the sources view to '/Game/Oktomari_Assets'
  99. [2015.02.02-01.36.38:537][520]LogCrashTracker:
  100.  
  101.  
  102. [2015.02.02-01.36.48:327][532]LogThreadingWindows:Error: Runnable thread FAssetDataGatherer crashed.
  103. [2015.02.02-01.36.48:328][532]LogCrashTracker:
  104.  
  105.  
  106. [2015.02.02-01.36.48:328][532]LogWindows: === Critical error: ===
  107. Fatal error!
  108.  
  109. Unhandled Exception: EXCEPTION_ACCESS_VIOLATION writing address 0x7df100d0
  110.  
  111. MSVCR120.dll!UnknownFunction (0x000007fedee8c464) + 0 bytes [UnknownFile:0]
  112. UE4Editor-Core.dll!UnknownFunction (0x000007fedb5e1274) + 0 bytes [UnknownFile:0]
  113. UE4Editor-Core.dll!UnknownFunction (0x000007fedb6023d0) + 0 bytes [UnknownFile:0]
  114. UE4Editor-Core.dll!UnknownFunction (0x000007fedb76c06c) + 0 bytes [UnknownFile:0]
  115. UE4Editor-Core.dll!UnknownFunction (0x000007fedb76c481) + 0 bytes [UnknownFile:0]
  116. UE4Editor-Core.dll!UnknownFunction (0x000007fedb7bf514) + 0 bytes [UnknownFile:0]
  117. UE4Editor-CoreUObject.dll!UnknownFunction (0x000007fedb36481a) + 0 bytes [UnknownFile:0]
  118. UE4Editor-AssetRegistry.dll!UnknownFunction (0x000007fec9bf4f41) + 0 bytes [UnknownFile:0]
  119. UE4Editor-AssetRegistry.dll!UnknownFunction (0x000007fec9bf71f6) + 0 bytes [UnknownFile:0]
  120. UE4Editor-AssetRegistry.dll!UnknownFunction (0x000007fec9bfe5af) + 0 bytes [UnknownFile:0]
  121. UE4Editor-Core.dll!UnknownFunction (0x000007fedb892286) + 0 bytes [UnknownFile:0]
  122. UE4Editor-Core.dll!UnknownFunction (0x000007fedb88adbd) + 0 bytes [UnknownFile:0]
  123. kernel32.dll!UnknownFunction (0x0000000076f659ed) + 0 bytes [UnknownFile:0]
  124. ntdll.dll!UnknownFunction (0x000000007709c541) + 0 bytes [UnknownFile:0]
  125. ntdll.dll!UnknownFunction (0x000000007709c541) + 0 bytes [UnknownFile:0]
  126.  
  127. Crash in runnable thread FAssetDataGatherer
  128.  
  129. [2015.02.02-01.36.48:822][534]LogExit: Executing StaticShutdownAfterError
  130. [2015.02.02-01.36.48:822][534]LogWindows:Error: Error reentered: Runnable thread FAssetDataGatherer crashed.
  131. [2015.02.02-01.36.48:822][534]LogWindows:Error: HandleError re-entered.
  132. [2015.02.02-01.36.48:822][534]LogWindows: FPlatformMisc::RequestExit(1)
  133. [2015.02.02-01.36.48:837][534]Log file closed, 02/01/15 17:36:48
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