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- Compiling with Crowbar 0.33.0.0: "D:\Documents\Team Fortress 2\Blender\Main Hull.qc" ...
- Compiling ".\Main Hull.qc" ...
- WARNING: Environment Variable VMOD usermod and -game G:\Steam\steamapps\common\Team Fortress 2\tf do not end with the same valueqdir: "d:\documents\team fortress 2\blender\"
- gamedir: "G:\Steam\steamapps\common\Team Fortress 2\tf\"
- g_path: "Main Hull.qc"
- Building binary model files...
- Working on "Main Hull.qc"
- DMX Model d:\documents\team fortress 2\blender\Main Hull.dmx
- DMX Model D:\Documents\Team Fortress 2\Blender\Main Hull.dmx
- DMX Model D:\Documents\Team Fortress 2\Blender\Main Window.dmx
- DMX Model D:\Documents\Team Fortress 2\Blender\Sphere.dmx
- DMX Model D:\Documents\Team Fortress 2\Blender\Wing Right Attach.dmx
- DMX Model D:\Documents\Team Fortress 2\Blender\Floor.dmx
- Processing LOD for material: Material
- Processing LOD for material: Material
- Processing LOD for material: Material
- Processing LOD for material: Material
- Processing LOD for material: Material
- Processing LOD for material: no_material
- WARNING: Model has 2-dimensional geometry (less than 0.500 inches thick on any axis)!!!
- WARNING: Model has 2-dimensional geometry (less than 0.500 inches thick on any axis)!!!
- WARNING: Model has 2-dimensional geometry (less than 0.500 inches thick on any axis)!!!
- WARNING: Model has 2-dimensional geometry (less than 0.500 inches thick on any axis)!!!
- WARNING: Model has 2-dimensional geometry (less than 0.500 inches thick on any axis)!!!
- WARNING: Model has 2-dimensional geometry (less than 0.500 inches thick on any axis)!!!
- WARNING: Model has 2-dimensional geometry (less than 0.500 inches thick on any axis)!!!
- WARNING: Model has 2-dimensional geometry (less than 0.500 inches thick on any axis)!!!
- WARNING: Model has 2-dimensional geometry (less than 0.500 inches thick on any axis)!!!
- WARNING: Model has 2-dimensional geometry (less than 0.500 inches thick on any axis)!!!
- WARNING: Model has 2-dimensional geometry (less than 0.500 inches thick on any axis)!!!
- WARNING: Model has 2-dimensional geometry (less than 0.500 inches thick on any axis)!!!
- WARNING: Model has 2-dimensional geometry (less than 0.500 inches thick on any axis)!!!
- WARNING: Model has 2-dimensional geometry (less than 0.500 inches thick on any axis)!!!
- WARNING: Model has 2-dimensional geometry (less than 0.500 inches thick on any axis)!!!
- WARNING: Model has 2-dimensional geometry (less than 0.500 inches thick on any axis)!!!
- WARNING: Model has 2-dimensional geometry (less than 0.500 inches thick on any axis)!!!
- WARNING: Model has 2-dimensional geometry (less than 0.500 inches thick on any axis)!!!
- WARNING: Model has 2-dimensional geometry (less than 0.500 inches thick on any axis)!!!
- WARNING: Model has 2-dimensional geometry (less than 0.500 inches thick on any axis)!!!
- WARNING: Model has 2-dimensional geometry (less than 0.500 inches thick on any axis)!!!
- WARNING: Model has 2-dimensional geometry (less than 0.500 inches thick on any axis)!!!
- WARNING: Model has 2-dimensional geometry (less than 0.500 inches thick on any axis)!!!
- WARNING: Error with convex elements of Main Hull.dmx, building single convex!!!!
- Model has 8 convex sub-parts
- Collision model completed.
- ---------------------
- writing G:\Steam\steamapps\common\Team Fortress 2\tf\models/Main Hull.mdl:
- bones 964 bytes (1)
- animation x y ips angle
- animations 112 bytes (1 anims) (1 frames) [0:00]
- sequences 220 bytes (1 seq)
- ik/pose 984 bytes
- eyeballs 0 bytes (0 eyeballs)
- flexes 0 bytes (0 flexes)
- eyeballs 0 bytes (0 eyeballs)
- flexes 0 bytes (0 flexes)
- eyeballs 0 bytes (0 eyeballs)
- flexes 0 bytes (0 flexes)
- eyeballs 0 bytes (0 eyeballs)
- flexes 0 bytes (0 flexes)
- eyeballs 0 bytes (0 eyeballs)
- flexes 0 bytes (0 flexes)
- eyeballs 0 bytes (0 eyeballs)
- flexes 0 bytes (0 flexes)
- textures 140 bytes
- keyvalues 0 bytes
- bone transforms 0 bytes
- bone flex driver 0 bytes
- Collision model volume 394.59 in^3
- collision 0 bytes
- total 3272
- ---------------------
- writing G:\Steam\steamapps\common\Team Fortress 2\tf\models/Main Hull.vvd:
- vertices 172320 bytes (3590 vertices)
- vertices 172320 bytes (3590 vertices)
- vertices 15408 bytes (321 vertices)
- vertices 174480 bytes (3635 vertices)
- vertices 12480 bytes (260 vertices)
- vertices 30288 bytes (631 vertices)
- tangents 57440 bytes (3590 vertices)
- tangents 57440 bytes (3590 vertices)
- tangents 5136 bytes (321 vertices)
- tangents 58160 bytes (3635 vertices)
- tangents 4160 bytes (260 vertices)
- tangents 10096 bytes (631 vertices)
- total 769792 bytes
- ---------------------
- Generating optimized mesh "G:\Steam\steamapps\common\Team Fortress 2\tf\models/Main Hull.sw.vtx":
- body parts: 48 bytes
- models: 120 bytes
- model LODs: 72 bytes
- meshes: 54 bytes
- strip groups: 198 bytes
- strips: 210 bytes
- verts: 108243 bytes
- indices: 77544 bytes
- bone changes: 56 bytes
- everything: 186509 bytes
- ---------------------
- Generating optimized mesh "G:\Steam\steamapps\common\Team Fortress 2\tf\models/Main Hull.dx80.vtx":
- body parts: 48 bytes
- models: 120 bytes
- model LODs: 72 bytes
- meshes: 54 bytes
- strip groups: 198 bytes
- strips: 210 bytes
- verts: 108243 bytes
- indices: 77544 bytes
- bone changes: 56 bytes
- everything: 186509 bytes
- ---------------------
- Generating optimized mesh "G:\Steam\steamapps\common\Team Fortress 2\tf\models/Main Hull.dx90.vtx":
- body parts: 48 bytes
- models: 120 bytes
- model LODs: 72 bytes
- meshes: 54 bytes
- strip groups: 198 bytes
- strips: 210 bytes
- verts: 108243 bytes
- indices: 77544 bytes
- bone changes: 56 bytes
- everything: 186509 bytes
- Completed "Main Hull.qc"
- ... Compiling ".\Main Hull.qc" finished. Check above for any errors.
- ... Compiling with Crowbar 0.33.0.0: "D:\Documents\Team Fortress 2\Blender\Main Hull.qc" finished.
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