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  1. Compiling with Crowbar 0.33.0.0: "D:\Documents\Team Fortress 2\Blender\Main Hull.qc" ...
  2.  
  3. Compiling ".\Main Hull.qc" ...
  4. WARNING: Environment Variable VMOD usermod and -game G:\Steam\steamapps\common\Team Fortress 2\tf do not end with the same valueqdir: "d:\documents\team fortress 2\blender\"
  5. gamedir: "G:\Steam\steamapps\common\Team Fortress 2\tf\"
  6. g_path: "Main Hull.qc"
  7. Building binary model files...
  8. Working on "Main Hull.qc"
  9. DMX Model d:\documents\team fortress 2\blender\Main Hull.dmx
  10. DMX Model D:\Documents\Team Fortress 2\Blender\Main Hull.dmx
  11. DMX Model D:\Documents\Team Fortress 2\Blender\Main Window.dmx
  12. DMX Model D:\Documents\Team Fortress 2\Blender\Sphere.dmx
  13. DMX Model D:\Documents\Team Fortress 2\Blender\Wing Right Attach.dmx
  14. DMX Model D:\Documents\Team Fortress 2\Blender\Floor.dmx
  15. Processing LOD for material: Material
  16. Processing LOD for material: Material
  17. Processing LOD for material: Material
  18. Processing LOD for material: Material
  19. Processing LOD for material: Material
  20. Processing LOD for material: no_material
  21. WARNING: Model has 2-dimensional geometry (less than 0.500 inches thick on any axis)!!!
  22. WARNING: Model has 2-dimensional geometry (less than 0.500 inches thick on any axis)!!!
  23. WARNING: Model has 2-dimensional geometry (less than 0.500 inches thick on any axis)!!!
  24. WARNING: Model has 2-dimensional geometry (less than 0.500 inches thick on any axis)!!!
  25. WARNING: Model has 2-dimensional geometry (less than 0.500 inches thick on any axis)!!!
  26. WARNING: Model has 2-dimensional geometry (less than 0.500 inches thick on any axis)!!!
  27. WARNING: Model has 2-dimensional geometry (less than 0.500 inches thick on any axis)!!!
  28. WARNING: Model has 2-dimensional geometry (less than 0.500 inches thick on any axis)!!!
  29. WARNING: Model has 2-dimensional geometry (less than 0.500 inches thick on any axis)!!!
  30. WARNING: Model has 2-dimensional geometry (less than 0.500 inches thick on any axis)!!!
  31. WARNING: Model has 2-dimensional geometry (less than 0.500 inches thick on any axis)!!!
  32. WARNING: Model has 2-dimensional geometry (less than 0.500 inches thick on any axis)!!!
  33. WARNING: Model has 2-dimensional geometry (less than 0.500 inches thick on any axis)!!!
  34. WARNING: Model has 2-dimensional geometry (less than 0.500 inches thick on any axis)!!!
  35. WARNING: Model has 2-dimensional geometry (less than 0.500 inches thick on any axis)!!!
  36. WARNING: Model has 2-dimensional geometry (less than 0.500 inches thick on any axis)!!!
  37. WARNING: Model has 2-dimensional geometry (less than 0.500 inches thick on any axis)!!!
  38. WARNING: Model has 2-dimensional geometry (less than 0.500 inches thick on any axis)!!!
  39. WARNING: Model has 2-dimensional geometry (less than 0.500 inches thick on any axis)!!!
  40. WARNING: Model has 2-dimensional geometry (less than 0.500 inches thick on any axis)!!!
  41. WARNING: Model has 2-dimensional geometry (less than 0.500 inches thick on any axis)!!!
  42. WARNING: Model has 2-dimensional geometry (less than 0.500 inches thick on any axis)!!!
  43. WARNING: Model has 2-dimensional geometry (less than 0.500 inches thick on any axis)!!!
  44. WARNING: Error with convex elements of Main Hull.dmx, building single convex!!!!
  45. Model has 8 convex sub-parts
  46. Collision model completed.
  47. ---------------------
  48. writing G:\Steam\steamapps\common\Team Fortress 2\tf\models/Main Hull.mdl:
  49. bones 964 bytes (1)
  50. animation x y ips angle
  51. animations 112 bytes (1 anims) (1 frames) [0:00]
  52. sequences 220 bytes (1 seq)
  53. ik/pose 984 bytes
  54. eyeballs 0 bytes (0 eyeballs)
  55. flexes 0 bytes (0 flexes)
  56. eyeballs 0 bytes (0 eyeballs)
  57. flexes 0 bytes (0 flexes)
  58. eyeballs 0 bytes (0 eyeballs)
  59. flexes 0 bytes (0 flexes)
  60. eyeballs 0 bytes (0 eyeballs)
  61. flexes 0 bytes (0 flexes)
  62. eyeballs 0 bytes (0 eyeballs)
  63. flexes 0 bytes (0 flexes)
  64. eyeballs 0 bytes (0 eyeballs)
  65. flexes 0 bytes (0 flexes)
  66. textures 140 bytes
  67. keyvalues 0 bytes
  68. bone transforms 0 bytes
  69. bone flex driver 0 bytes
  70. Collision model volume 394.59 in^3
  71. collision 0 bytes
  72. total 3272
  73. ---------------------
  74. writing G:\Steam\steamapps\common\Team Fortress 2\tf\models/Main Hull.vvd:
  75. vertices 172320 bytes (3590 vertices)
  76. vertices 172320 bytes (3590 vertices)
  77. vertices 15408 bytes (321 vertices)
  78. vertices 174480 bytes (3635 vertices)
  79. vertices 12480 bytes (260 vertices)
  80. vertices 30288 bytes (631 vertices)
  81. tangents 57440 bytes (3590 vertices)
  82. tangents 57440 bytes (3590 vertices)
  83. tangents 5136 bytes (321 vertices)
  84. tangents 58160 bytes (3635 vertices)
  85. tangents 4160 bytes (260 vertices)
  86. tangents 10096 bytes (631 vertices)
  87. total 769792 bytes
  88. ---------------------
  89. Generating optimized mesh "G:\Steam\steamapps\common\Team Fortress 2\tf\models/Main Hull.sw.vtx":
  90. body parts: 48 bytes
  91. models: 120 bytes
  92. model LODs: 72 bytes
  93. meshes: 54 bytes
  94. strip groups: 198 bytes
  95. strips: 210 bytes
  96. verts: 108243 bytes
  97. indices: 77544 bytes
  98. bone changes: 56 bytes
  99. everything: 186509 bytes
  100. ---------------------
  101. Generating optimized mesh "G:\Steam\steamapps\common\Team Fortress 2\tf\models/Main Hull.dx80.vtx":
  102. body parts: 48 bytes
  103. models: 120 bytes
  104. model LODs: 72 bytes
  105. meshes: 54 bytes
  106. strip groups: 198 bytes
  107. strips: 210 bytes
  108. verts: 108243 bytes
  109. indices: 77544 bytes
  110. bone changes: 56 bytes
  111. everything: 186509 bytes
  112. ---------------------
  113. Generating optimized mesh "G:\Steam\steamapps\common\Team Fortress 2\tf\models/Main Hull.dx90.vtx":
  114. body parts: 48 bytes
  115. models: 120 bytes
  116. model LODs: 72 bytes
  117. meshes: 54 bytes
  118. strip groups: 198 bytes
  119. strips: 210 bytes
  120. verts: 108243 bytes
  121. indices: 77544 bytes
  122. bone changes: 56 bytes
  123. everything: 186509 bytes
  124.  
  125. Completed "Main Hull.qc"
  126. ... Compiling ".\Main Hull.qc" finished. Check above for any errors.
  127.  
  128. ... Compiling with Crowbar 0.33.0.0: "D:\Documents\Team Fortress 2\Blender\Main Hull.qc" finished.
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