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lizardman123

Shop Stuff

Sep 11th, 2015
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  1. YOU START WITH 800T IN A PARTY OF THREE
  2.  
  3. Stuff to Buy: (Golden Tickets are the currency of this fabulous world. Tickets or T for short.)
  4.  
  5. Untrained Crew Member: 90T
  6. This awards you with one incompetant crew member! Training Suggested.
  7. New crew members effectively have one level of training in every field, allowing even unspecialized crew members to fill in for missing crewmates.
  8.  
  9.  
  10. Training: 45T * Level
  11. This advances a crew member by one level (independant of training level), making them better at specific tasks depending on how you train them.
  12.  
  13. Combat Training: The Crew Member becomes more skilled at killing their enemies with ranged weaponry.
  14. Defense Training: The Crew Member becomes a more hardy melee fighter, able to withstand the enemy assault with their armor.
  15. Medical Training: Increases the amount of healing and armor repair that this crew member can perform.
  16. Engineering Training: Increases ability to repair the ship and maintain the ship's guns so that they are not destroyed.
  17. Chef Training: Increases ability for this crew member to restore the stamina of fellow crew members and MP of the Adventurers.
  18. Navigational Training: Increases the crewmate's skill in flying the airship. Allows them to better escape from fights, and avoid conflict.
  19. Advanced Training: The crewmate immediately gains a skill in the direction of the captain's choice, for use in battle or in the field. The exact skill is not defined until after the training is complete, but the captain can make specifications to the direction of the training.
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  23. Ship Parts: Your ship starts out with basic engines, no guns, and no armor.
  24.  
  25. Upgrade Ship Integrity: 450T * Next Level (Starts at 0)
  26. This gives your ship the ability to withstand 450 more points of damage. Enemy fire from outside, and enemy attacks on the ship will lower this number. When this value hits zero, your ship is crippled. Escape becomes impossible, and the enemy will begin to freely abduct crewmates from the deck below.
  27.  
  28. Upgrade Ship Engines: 450T * Next Level (Starts at 0)
  29. This will allow your ship to possibly outrun some enemies seeking to attack it. It can avoid a fight entirely, depending on how fast the engines are and the skill of the Navigator at the wheel.
  30.  
  31. Upgrade Ship Weaponry: 540T * Next Level (Starts at 0)
  32. The first purchase of this will install 4 guns onto your ship. Every purchase after that will upgrade them. Ship weapons can be used by any crewmate effectively. No matter their skill.
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  35.  
  36. Weapons, Armor, and Supplies: The essentials. Both Player Characters and NPC Crewmates can be given this items to improve their performance.
  37. (In addition, PC's and NPC's are limited to what they can equip. Check your Encumbrance stat, divide by five, ignore the remainder, and that's the max combined levels of armor and weapon upgrades you can wear.)
  38. (For Mage weapons and armor, just use Mind, divide by 5 and drop the remainder. That's the total combined levels of armor and weapons they can equip.)
  39.  
  40. QUALITY DETERMINES THE STAT OUTPUT OF THE EQUIPMENT. YOU CAN HAVE QUALITY GIVE SPECIAL BONUSES(speak with me), BUT BY DEFAULT:
  41. WEAPON UPGRADE = +2 AVERAGE DAMAGE, +1 IF RANGED
  42. ARMOR UPGRADE = +5 AV
  43.  
  44. Weapon Upgrade: 5T * Weapon Level
  45. Increases Quality by 1, or equips you with a weapon if you have none.
  46.  
  47. Armor Upgrade: 5T * Armor Level
  48. Increases Quality by 1, or equips you with armor if you have none. At any point during upgrade, you can choose between Light, Medium, and Heavy armor.
  49. Light(AV*1), Medium(AV*1.5), Heavy(AV*2). AV=Armor Value.
  50. Light(MV-0), Medium(MV-1), Heavy(MV-2). MV=Movement. Each character can move 5 spaces in a turn. Someone with heavy armor can only move 3.
  51.  
  52. Healing Potion: 15T * Quality
  53. Drink this green, lemon flavored beverage and restore (15*Quality) Fatigue Points!
  54.  
  55. Ration: 5T * Quality
  56. Used out of Combat. Can be eaten partially. Eat this to restore (15*Quality) Fatigue Points.
  57.  
  58. Mana Potion: 15T * Quality
  59. Drink this blue, blueberry flavored beverage and restore (60*Quality) Mana Points!
  60.  
  61. Tea Set: 5T * Quality
  62. Used out of Combat. Can be consumed partially. Use this to make mana flavored tea that restores (60*Quality) Mana Points!
  63.  
  64. Ad-Quick-Hesive: 15T * Quality
  65. Apply this sticky substance to your clothes and armor and restore (15*Quality) Armor Points!
  66.  
  67. Repair Materials: 5T * Quality
  68. Used out of Combat. Can be used partially. Take a moment to make yourself a little less naked, restoring (15*Quality) Armor Points!
  69.  
  70. Vigor Injection: 45T * Quality
  71. Used in Combat on an ally who fell unconscious. The ally wakes up with (15*Quality) Fatigue Points! However, if the Quality Level is < Ally's Level, it has a chance to fail.
  72.  
  73. Purifier Pill: 45T * Quality
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