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- package me.TheRealHarut.ServerSelector;
- import org.bukkit.Bukkit;
- import org.bukkit.ChatColor;
- import org.bukkit.Material;
- import org.bukkit.entity.Player;
- import org.bukkit.event.EventHandler;
- import org.bukkit.event.Listener;
- import org.bukkit.event.block.Action;
- import org.bukkit.event.player.PlayerInteractEvent;
- import org.bukkit.inventory.Inventory;
- import org.bukkit.inventory.ItemStack;
- import org.bukkit.plugin.java.JavaPlugin;
- public class Main extends JavaPlugin implements Listener {
- public Inventory inv;
- public Player p;
- @Override
- public void onEnable(){
- Bukkit.getPluginManager().registerEvents(this, this);
- }
- @EventHandler
- public void onInteract(PlayerInteractEvent e){
- Player p = e.getPlayer();
- Action a = e.getAction();
- if (a.equals(Action.RIGHT_CLICK_AIR) || a.equals(Action.RIGHT_CLICK_BLOCK)){
- if (p.getItemInHand().getType().equals(Material.COMPASS)){
- p.openInventory(inv);
- }
- }
- }
- public class ClickActionCommand implements IAction
- {
- private String command;
- public ClickActionCommand(String command)
- {
- this.command = command;
- }
- @Override
- public void execute(Player player, Inventory inventory, int slot, ItemStack itemStack)
- {
- Bukkit.dispatchCommand(player, command);
- player.closeInventory();
- }
- }
- public class OpenAction implements IAction
- {
- private String command;
- public OpenAction(String command)
- {
- this.command = command;
- }
- @Override
- public void execute(Player player, Inventory inventory, int slot, ItemStack itemStack)
- {
- }
- }
- {
- }
- {
- new InventoryGUI(plugin, "&b&lServer Selector" , 9) //Create the Inventory GUI with title and # of rows
- .setItem(0, new ItemStack(Material.DIAMOND_AXE), new ClickActionCommand("kill")) //Add an item
- .setItem(1, new ItemStack(Material.BEACON), new ClickActionCommand("spawn")) //^
- .setOpenAction(new OpenAction("")) // Add an action for when it's opened
- .openInventory(Bukkit.getPlayer(""));{
- //Open the inventory for myself
- }
- }
- }
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