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                - // This is a comment
 - // uncomment the line below if you want to write a filterscript
 - //#define FILTERSCRIPT
 - #include <a_samp>
 - #if defined FILTERSCRIPT
 - #define 0x0000FFAA
 - public OnFilterScriptInit()
 - {
 - print("\n--------------------------------------");
 - print(" Blank Filterscript by HeallYeah");
 - print("--------------------------------------\n");
 - return 1;
 - }
 - public OnFilterScriptExit()
 - {
 - return 1;
 - }
 - #else
 - main()
 - {
 - print("\n----------------------------------");
 - print(" Blank Gamemode by MadBoY");
 - print("----------------------------------\n");
 - }
 - #endif
 - public OnGameModeInit()
 - {
 - // Don't use these lines if it's a filterscript
 - SetGameModeText("Blank Script");
 - AddPlayerClass(0, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0);
 - return 1;
 - }
 - public OnGameModeExit()
 - {
 - return 1;
 - }
 - public OnPlayerRequestClass(playerid, classid)
 - {
 - SetPlayerPos(playerid, 1958.3783, 1343.1572, 15.3746);
 - SetPlayerCameraPos(playerid, 1958.3783, 1343.1572, 15.3746);
 - SetPlayerCameraLookAt(playerid, 1958.3783, 1343.1572, 15.3746);
 - return 1;
 - }
 - public OnPlayerConnect(playerid)
 - {
 - GivePlayerMoney(playerid, 3000);
 - return 1;
 - }
 - public OnPlayerDisconnect(playerid, reason)
 - {
 - return 1;
 - }
 - public OnPlayerSpawn(playerid)
 - {
 - return 1;
 - }
 - public OnPlayerDeath(playerid, killerid, reason)
 - {
 - return 1;
 - }
 - public OnVehicleSpawn(vehicleid)
 - {
 - return 1;
 - }
 - public OnVehicleDeath(vehicleid, killerid)
 - {
 - return 1;
 - }
 - public OnPlayerText(playerid, text[])
 - {
 - return 1;
 - }
 - public OnPlayerCommandText(playerid, cmdtext[])
 - {
 - if (strcmp("/gunshop", cmdtext, true, 10) == 0)
 - {
 - ShowPlayerDialog(playerid, 67, DIALOG_STYLE_LIST, "Weapon shop", "Knife - 100$\nChainsaw - 100$\nGrenade - 1500$\nMolotov Cocktail - 2000$\nDesert Eagle - 1150$\nSawnoff Shotgun - 1000$\nMicro SMG - 1000$/Uzi - 500$\nMP5 - 500$\nSniper Rifle - 1000$\nFlamethower - 2000$\nSatchel Charge - 5000$\nFire Extinguisher - 5000$\nNight Vis Goggles - 1050$\nThermal Goggles - 1200$\nParachute - 100$", "Buy", "Cancel");
 - return 1;
 - }
 - return 0;
 - }
 - public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
 - {
 - return 1;
 - }
 - public OnPlayerExitVehicle(playerid, vehicleid)
 - {
 - return 1;
 - }
 - public OnPlayerStateChange(playerid, newstate, oldstate)
 - {
 - return 1;
 - }
 - public OnPlayerEnterCheckpoint(playerid)
 - {
 - return 1;
 - }
 - public OnPlayerLeaveCheckpoint(playerid)
 - {
 - return 1;
 - }
 - public OnPlayerEnterRaceCheckpoint(playerid)
 - {
 - return 1;
 - }
 - public OnPlayerLeaveRaceCheckpoint(playerid)
 - {
 - return 1;
 - }
 - public OnRconCommand(cmd[])
 - {
 - return 1;
 - }
 - public OnPlayerRequestSpawn(playerid)
 - {
 - return 1;
 - }
 - public OnObjectMoved(objectid)
 - {
 - return 1;
 - }
 - public OnPlayerObjectMoved(playerid, objectid)
 - {
 - return 1;
 - }
 - public OnPlayerPickUpPickup(playerid, pickupid)
 - {
 - return 1;
 - }
 - public OnVehicleMod(playerid, vehicleid, componentid)
 - {
 - return 1;
 - }
 - public OnVehiclePaintjob(playerid, vehicleid, paintjobid)
 - {
 - return 1;
 - }
 - public OnVehicleRespray(playerid, vehicleid, color1, color2)
 - {
 - return 1;
 - }
 - public OnPlayerSelectedMenuRow(playerid, row)
 - {
 - return 1;
 - }
 - public OnPlayerExitedMenu(playerid)
 - {
 - return 1;
 - }
 - public OnPlayerInteriorChange(playerid, newinteriorid, oldinteriorid)
 - {
 - return 1;
 - }
 - public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
 - {
 - return 1;
 - }
 - public OnRconLoginAttempt(ip[], password[], success)
 - {
 - return 1;
 - }
 - public OnPlayerUpdate(playerid)
 - {
 - return 1;
 - }
 - public OnPlayerStreamIn(playerid, forplayerid)
 - {
 - return 1;
 - }
 - public OnPlayerStreamOut(playerid, forplayerid)
 - {
 - return 1;
 - }
 - public OnVehicleStreamIn(vehicleid, forplayerid)
 - {
 - return 1;
 - }
 - public OnVehicleStreamOut(vehicleid, forplayerid)
 - {
 - return 1;
 - }
 - public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
 - {
 - if(dialogid == 67)
 - {
 - if(!response)
 - return 1;
 - switch(listitem)
 - {
 - case 0:
 - {
 - if(GetPlayerMoney(playerid) < 100)
 - return SendClientMessage(playerid, 0x0000FFAA, "You don't have enough cash to buy this Weapon.");
 - GivePlayerMoney(playerid, 00);
 - GivePlayerWeapon(playerid, 4, 1);
 - SendClientMessage(playerid, 0x0000FFAA, "You have succesfully buyed your weapon.");
 - }
 - case 1:
 - {
 - if(GetPlayerMoney(playerid) < 100)
 - return SendClientMessage(playerid, 0x33FF00AA, "You don't have enough cash to buy this Weapon.");
 - GivePlayerMoney(playerid, -100);
 - GivePlayerWeapon(playerid, 9, 1);
 - SendClientMessage(playerid, 0x33FF00AA, "You have succesfully buyed your weapon.");
 - }
 - case 2:
 - {
 - if(GetPlayerMoney(playerid) < 1500)
 - return SendClientMessage(playerid, 0x00FFFFAA, "You don't have enough cash to buy this Weapon.");
 - GivePlayerMoney(playerid, -1500);
 - GivePlayerWeapon(playerid, 16, 100);
 - SendClientMessage(playerid, 0x00FFFFAA, "You have succesfully buyed your weapon.");
 - }
 - case 3:
 - {
 - if(GetPlayerMoney(playerid) < 2000)
 - return SendClientMessage(playerid, 0x6600FFAA, "You don't have enough cash to buy this Weapon.");
 - GivePlayerMoney(playerid, -2000);
 - GivePlayerWeapon(playerid, 18, 20);
 - SendClientMessage(playerid, 0x6600FFAA, "You have succesfully buyed your weapon.");
 - }
 - case 4:
 - {
 - if(GetPlayerMoney(playerid) < 1150)
 - return SendClientMessage(playerid, 0x99FF00AA, "You don't have enough cash to buy this Weapon.");
 - GivePlayerMoney(playerid, -1150);
 - GivePlayerWeapon(playerid, 24, 100);
 - SendClientMessage(playerid, 0x99FF00AA, "You have succesfully buyed your weapon.");
 - }
 - case 5:
 - {
 - if(GetPlayerMoney(playerid) < 1000)
 - return SendClientMessage(playerid, 0x999999AA, "You don't have enough cash to buy this Weapon.");
 - GivePlayerMoney(playerid, -1000);
 - GivePlayerWeapon(playerid, 26, 3000);
 - SendClientMessage(playerid, 0x999999AA, "You have succesfully buyed your weapon.");
 - }
 - case 6:
 - {
 - if(GetPlayerMoney(playerid) < 1000)
 - return SendClientMessage(playerid, 0xCC0000AA, "You don't have enough cash to buy this Weapon.");
 - GivePlayerMoney(playerid, -1000);
 - GivePlayerWeapon(playerid, 28, 7000);
 - SendClientMessage(playerid, 0xCC0000AA, "You have succesfully buyed your weapon.");
 - }
 - case 7:
 - {
 - if(GetPlayerMoney(playerid) < 500)
 - return SendClientMessage(playerid, 0xFF00FFAA, "You don't have enough cash to buy this Weapon.");
 - GivePlayerMoney(playerid, -500);
 - GivePlayerWeapon(playerid, 29, 1050);
 - SendClientMessage(playerid, 0xFF00FFAA, "You have succesfully buyed your weapon.");
 - }
 - case 8:
 - {
 - if(GetPlayerMoney(playerid) < 1000)
 - return SendClientMessage(playerid, 0xCCFF00AA, "You don't have enough cash to buy this Weapon.");
 - GivePlayerMoney(playerid, -1000);
 - GivePlayerWeapon(playerid, 34, 500);
 - SendClientMessage(playerid, 0xCCFF00AA, "You have succesfully buyed your weapon.");
 - }
 - case 9:
 - {
 - if(GetPlayerMoney(playerid) < 2000)
 - return SendClientMessage(playerid, 0xFFFFFFAA, "You don't have enough cash to buy this Weapon.");
 - GivePlayerMoney(playerid, -2000);
 - GivePlayerWeapon(playerid, 37, 9000);
 - SendClientMessage(playerid, 0xFFFFFFAA, "You have succesfully buyed your weapon.");
 - }
 - case 10:
 - {
 - if(GetPlayerMoney(playerid) < 5000)
 - return SendClientMessage(playerid, 0xCC3300AA, "You don't have enough cash to buy this Weapon.");
 - GivePlayerMoney(playerid, -5000);
 - GivePlayerWeapon(playerid, 39, 20);
 - SendClientMessage(playerid, 0xCC3300AA, "You have succesfully buyed your weapon.");
 - }
 - case 11:
 - {
 - if(GetPlayerMoney(playerid) < 5000)
 - return SendClientMessage(playerid, 0x66FF99AA, "You don't have enough cash to buy this Weapon.");
 - GivePlayerMoney(playerid, -5000);
 - GivePlayerWeapon(playerid, 42, 5050);
 - SendClientMessage(playerid, 0x66FF99AA, "You have succesfully buyed your weapon.");
 - }
 - case 12:
 - {
 - if(GetPlayerMoney(playerid) < 1050)
 - return SendClientMessage(playerid, 0xFF9966AA, "You don't have enough cash to buy this Weapon.");
 - GivePlayerMoney(playerid, -1050);
 - GivePlayerWeapon(playerid, 44, 1);
 - SendClientMessage(playerid, 0xFF9966AA, "You have succesfully buyed your weapon.");
 - }
 - case 13:
 - {
 - if(GetPlayerMoney(playerid) < 1200)
 - return SendClientMessage(playerid, 0x9900FFAA, "You don't have enough cash to buy this Weapon.");
 - GivePlayerMoney(playerid, -1200);
 - GivePlayerWeapon(playerid, 45, 1);
 - SendClientMessage(playerid, 0x9900FFAA, "You have succesfully buyed your weapon.");
 - }
 - case 14:
 - {
 - if(GetPlayerMoney(playerid) < 100)
 - return SendClientMessage(playerid, 0x33CCFFAA, "You don't have enough cash to buy this Weapon.");
 - GivePlayerMoney(playerid, -100);
 - GivePlayerWeapon(playerid, 46, 1);
 - SendClientMessage(playerid, 0x33CCFFAA, "You have succesfully buyed your weapon.");
 - }
 - }
 - }
 - return 1;
 - }
 - public OnPlayerClickPlayer(playerid, clickedplayerid, source)
 - {
 - return 1;
 - }
 
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