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TheOperator

Engi Tips

Feb 16th, 2012
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  1. -------------------------------------------
  2. THE TURTLING TRIUMVERATE
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  4.  
  5. -Holy shit why the fuck aren't you building teleporters Jesus Christ. Seriously. This shit is important. It gets your team to the objective faster and is a fantastic way to boost your score if you're into that sort of thing. It should probably be the first thing you build when you poke your little 125 health (or 150 if you're slinging some cock) head out of the spawn. Throw down a tele and let it build while you stake out the situation at hand. Also, when you're about to deploy something you can use Mouse 2 or its equivalent to rotate the object. With this in mind, don't place your teleporters facing walls.
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  7. -Dispensers are next. Unless you're building a nest for a reason and you know what the fuck you're doing, don't slap that shit right next to your sentry so you can hunker down and play happy-slaps with your dick. Keep it near the front lines at all times. A level 3 dispenser is a godsend for players that need some quick ammo and health. More than likely, they'll go out of their way to keep it safe, too. And it's a great Spy trap. Bitches love to sap that shit.
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  9. -Shit. Sentry time. Normal sentries are fantastic walls both physically and mentally. Sentry placement is so fucking key. If you place it in an open doorway facing a huge open field that the sentry can't reach the ends of, you're doing it fucking wrong holy shit. Generally, it's best to place it out of the line of open fire, preferably tucked away in a corner facing the objective. But not too close to a corner to prevent corner kills. Placement takes a lot of experience and general map knowledge, so this is the best I can do without breaking it down map by map.
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  11. -Building shit at spawn (your entry teleporter not included) or right on top of a point is fucking stupid and so are you, you stupid sack of shit. Place sentries guarding a point at an angle facing it, preferably with at least one wall for cover. Carry your shit to the front if you must.
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  13. -Don't be a dick and help your other Engibros out. Upgrading each others shit is important and helps build GLORIOUS STRENGTH FOR ALL WORKERS. HAIL LENIN.
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  15. -Shoot the Spy first. Your shit can be rebuilt and desapped rather quickly.
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  17. -If you're playing Gunslinger Engi, always keep 100 metal on you for tossing down a quick minisentry.
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  20. USE MORE ROBOT HANDS DAMMIT
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  23. -You have 4 choices for your primary. The default shotty is absolutely fine and there is nothing wrong with using it. The Frontier Justice is really only meant to be paired with minisentries. The Widowmaker requires you to be accurate and conserve your shots and pairs well with the Gunslinger. Like, a lot. The Pomson 6000 is a hot topic as of now due to its support for turtling. Decreasing Ubercharge? Bitch please, I'll take 20. What it lacks in killing power, it makes up for in being a bitch power. Best paired with a normal sentry to cause delicious rage to that Medic trying to build up a charge to take down your nest.
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  25. -Oh god the secondaries. Short Circuit is for advanced players only. Seriously. I can't even use the damn thing right. If you can get a Pybro to chill with you and reflect shit away, then this weapon is almost totally unecessary. Can't say much about it since I can't use it. The pistol shoots a lot and doesn't afraid of anything, espeically when you pair it up with minisentries. Great backup if you're using the Widowmaker. The Wrangler is situational, opening you, the Engi, to a lot more attacks personally and keeping you tied to your sentry more so than normal. However, quickswitching between it and your wrench to keep the shield active and still repairing can save your stuff from an Uber.
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  27. -Use the Default Wrench, Southern Hospitality if you're bad at shooting Spies, or the Gunslinger. Speaking of, time for the talk about minisentries.
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  29. -Minisentries are Gabe's gift to Engikind. They absolutely wreck Scouts, Pyros, and really any class that doesn't know where they are to start with and can't immediately start hitting them. Tuck it into a corner to get a cheap kill or two, toss it behind a corner to slow down a lone enemy, or place it near health kits the enemy will be trying to get to make people rage like the Fist of the North Star. Pair that shit with the Frontier Justice and pistol to pop pop pop and watch motherfuckers drop. Also, don't be afraid to destroy and rebuild your minisentry if its health drops low; you can't repair the damn things.
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  32. ADVANCED SHIT FOR ADVANCED PEOPLE
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  35. -If you want to get to nifty high places, throw down your dispenser, jump on top of it, and start hopping while trying to place a teleporter. Hop in the other teleporter and enjoy your high places access buildan. For example, you can do this with the roof of the point in koth_harvest.
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  37. -If you're playing Gunslinger Engi and want a script to be able to toss down your minisentry very quickly, try this:
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  39. alias sentry "destroy 2 0; build 2 0;"
  40. bind "f1" sentry
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  42. You'll have to click to deploy it, but it gets it all ready for you. Change the f1 to whatever key you want it to be.
  43.  
  44. -Sentry jumping is hard as tits to do, requires an extensive knowledge of where/why you're doing it, and can absolutely wreck shit if done correctly. It involves wrangling, jumping, and surviving. Use the script to get you on your way.
  45. http://www.gamebanana.com/tf2/scripts/7310
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