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Sep 28th, 2015
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  1. game_manager
  2. {
  3. spawn
  4. {
  5.  
  6. create
  7. {
  8. scriptName "alliesspawn_obj"
  9. classname "team_WOLF_objective"
  10. targetname "alliesspawn_obj"
  11. origin "-4288 384 72"
  12. spawnflags 2
  13. description "Allies Spawn"
  14. }
  15.  
  16. create
  17. {
  18. scriptName "allies_spawn1"
  19. classname "team_CTF_bluespawn"
  20. targetname "allies_spawn"
  21. origin "-4288 384 72"
  22. spawnflags 2
  23. angle "0"
  24. }
  25.  
  26. create
  27. {
  28. scriptName "allies_spawn2"
  29. classname "team_CTF_bluespawn"
  30. targetname "allies_spawn"
  31. origin "-4288 468 72"
  32. spawnflags 2
  33. angle "0"
  34. }
  35.  
  36. create
  37. {
  38. scriptName "allies_spawn3"
  39. classname "team_CTF_bluespawn"
  40. targetname "allies_spawn"
  41. origin "-4287 281 72"
  42. spawnflags 2
  43. angle "0"
  44. }
  45.  
  46. create
  47. {
  48. scriptName "allies_spawn4"
  49. classname "team_CTF_bluespawn"
  50. targetname "allies_spawn"
  51. origin "-4381 281 72"
  52. spawnflags 2
  53. angle "0"
  54. }
  55.  
  56. create
  57. {
  58. scriptName "allies_spawn5"
  59. classname "team_CTF_bluespawn"
  60. targetname "allies_spawn"
  61. origin "-4381 380 72"
  62. spawnflags 2
  63. angle "0"
  64. }
  65. create
  66. {
  67. scriptName "axisspawn_obj"
  68. classname "team_WOLF_objective"
  69. targetname "axisspawn_obj"
  70. origin "-1408 384 72"
  71. spawnflags 2
  72. }
  73. create
  74. {
  75. scriptName "axis_spawn1"
  76. classname "team_CTF_redspawn"
  77. targetname "axis_spawn"
  78. origin "-1408 384 72"
  79. spawnflags 2
  80. angle "-179"
  81. }
  82.  
  83. create
  84. {
  85. scriptName "axis_spawn2"
  86. classname "team_CTF_redspawn"
  87. targetname "axis_spawn"
  88. origin "-1407 298 72"
  89. spawnflags 2
  90. angle "179"
  91. }
  92.  
  93. create
  94. {
  95. scriptName "axis_spawn3"
  96. classname "team_CTF_redspawn"
  97. targetname "axis_spawn"
  98. origin "-1407 479 72"
  99. spawnflags 2
  100. angle "179"
  101. }
  102.  
  103. create
  104. {
  105. scriptName "axis_spawn4"
  106. classname "team_CTF_redspawn"
  107. targetname "axis_spawn"
  108. origin "-1322 383 72"
  109. spawnflags 2
  110. angle "179"
  111. }
  112.  
  113. create
  114. {
  115. scriptName "axis_spawn5"
  116. classname "team_CTF_redspawn"
  117. targetname "axis_spawn"
  118. origin "-1322 303 72"
  119. spawnflags 2
  120. angle "179"
  121. }
  122.  
  123. wm_axis_respawntime 5
  124. wm_allied_respawntime 5
  125. wm_set_round_timelimit 25
  126.  
  127. // Stopwatch mode defending team (0=Axis, 1=Allies)
  128. wm_set_defending_team 0
  129.  
  130. // Winner on clock 0:00 (0=Axis, 1=Allies, -1=Nobody)
  131. wm_setwinner 0
  132.  
  133. wait 100
  134.  
  135. setstate sroom_1 default
  136. setstate sroom_2 invisible
  137. setstate sroom_3 invisible
  138. setstate sroom_4 invisible
  139. setstate sroom_s1 default
  140. setstate sroom_s2 invisible
  141. setstate sroom_s3 invisible
  142. setstate sroom_s4 invisible
  143. setstate sroom_teleport invisible
  144. }
  145. }
  146.  
  147. opener1
  148. {
  149. trigger
  150. {
  151. trigger door1 open
  152. }
  153. }
  154.  
  155. opener2
  156. {
  157. trigger
  158. {
  159. trigger door2 open
  160. }
  161. }
  162.  
  163. closer1
  164. {
  165. trigger
  166. {
  167. trigger door1 close
  168. }
  169. }
  170.  
  171. closer2
  172. {
  173. trigger
  174. {
  175. trigger door2 close
  176. }
  177. }
  178.  
  179. door1
  180. {
  181. spawn
  182. {
  183. accum 0 set 0 // whether the door is open or closed
  184. }
  185.  
  186. trigger open
  187. {
  188. accum 0 abort_if_equal 1
  189. stopsound
  190. playsound sound/movers/doors/door2_open.wav
  191. gotomarker door1_down 640
  192. accum 0 set 1
  193. }
  194.  
  195. trigger close
  196. {
  197. accum 0 abort_if_equal 0
  198. stopsound
  199. gotomarker door1_up 480
  200. accum 0 set 0
  201. }
  202. }
  203.  
  204. door2
  205. {
  206. spawn
  207. {
  208. accum 0 set 0 // whether the door is open or closed
  209. }
  210.  
  211. trigger open
  212. {
  213. accum 0 abort_if_equal 1
  214. stopsound
  215. playsound sound/movers/doors/door2_open.wav
  216. gotomarker door2_down 640
  217. accum 0 set 1
  218. }
  219.  
  220. trigger close
  221. {
  222. accum 0 abort_if_equal 0
  223. stopsound
  224. gotomarker door2_up 480
  225. accum 0 set 0
  226. }
  227. }
  228.  
  229. sroom_1
  230. {
  231. trigger
  232. {
  233. setstate sroom_1 invisible
  234. setstate sroom_2 default
  235. setstate sroom_s1 invisible
  236. setstate sroom_s2 default
  237. }
  238. }
  239.  
  240. sroom_2
  241. {
  242. trigger
  243. {
  244. setstate sroom_2 invisible
  245. setstate sroom_3 default
  246. setstate sroom_s2 invisible
  247. setstate sroom_s3 default
  248. }
  249. }
  250.  
  251. sroom_3
  252. {
  253. trigger
  254. {
  255. setstate sroom_3 invisible
  256. setstate sroom_4 default
  257. setstate sroom_s3 invisible
  258. setstate sroom_s4 default
  259. }
  260. }
  261.  
  262. sroom_4
  263. {
  264. trigger
  265. {
  266. setstate sroom_4 invisible
  267. setstate sroom_s4 invisible
  268. setstate sroom_teleport default
  269. }
  270. }
  271.  
  272. sroom_reset
  273. {
  274. trigger
  275. {
  276. setstate sroom_1 default
  277. setstate sroom_2 invisible
  278. setstate sroom_3 invisible
  279. setstate sroom_4 invisible
  280. setstate sroom_s1 default
  281. setstate sroom_s2 invisible
  282. setstate sroom_s3 invisible
  283. setstate sroom_s4 invisible
  284. setstate sroom_teleport invisible
  285. setstate sroom_timer invisible
  286. }
  287. }
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