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- game_manager
- {
- spawn
- {
- create
- {
- scriptName "alliesspawn_obj"
- classname "team_WOLF_objective"
- targetname "alliesspawn_obj"
- origin "-4288 384 72"
- spawnflags 2
- description "Allies Spawn"
- }
- create
- {
- scriptName "allies_spawn1"
- classname "team_CTF_bluespawn"
- targetname "allies_spawn"
- origin "-4288 384 72"
- spawnflags 2
- angle "0"
- }
- create
- {
- scriptName "allies_spawn2"
- classname "team_CTF_bluespawn"
- targetname "allies_spawn"
- origin "-4288 468 72"
- spawnflags 2
- angle "0"
- }
- create
- {
- scriptName "allies_spawn3"
- classname "team_CTF_bluespawn"
- targetname "allies_spawn"
- origin "-4287 281 72"
- spawnflags 2
- angle "0"
- }
- create
- {
- scriptName "allies_spawn4"
- classname "team_CTF_bluespawn"
- targetname "allies_spawn"
- origin "-4381 281 72"
- spawnflags 2
- angle "0"
- }
- create
- {
- scriptName "allies_spawn5"
- classname "team_CTF_bluespawn"
- targetname "allies_spawn"
- origin "-4381 380 72"
- spawnflags 2
- angle "0"
- }
- create
- {
- scriptName "axisspawn_obj"
- classname "team_WOLF_objective"
- targetname "axisspawn_obj"
- origin "-1408 384 72"
- spawnflags 2
- }
- create
- {
- scriptName "axis_spawn1"
- classname "team_CTF_redspawn"
- targetname "axis_spawn"
- origin "-1408 384 72"
- spawnflags 2
- angle "-179"
- }
- create
- {
- scriptName "axis_spawn2"
- classname "team_CTF_redspawn"
- targetname "axis_spawn"
- origin "-1407 298 72"
- spawnflags 2
- angle "179"
- }
- create
- {
- scriptName "axis_spawn3"
- classname "team_CTF_redspawn"
- targetname "axis_spawn"
- origin "-1407 479 72"
- spawnflags 2
- angle "179"
- }
- create
- {
- scriptName "axis_spawn4"
- classname "team_CTF_redspawn"
- targetname "axis_spawn"
- origin "-1322 383 72"
- spawnflags 2
- angle "179"
- }
- create
- {
- scriptName "axis_spawn5"
- classname "team_CTF_redspawn"
- targetname "axis_spawn"
- origin "-1322 303 72"
- spawnflags 2
- angle "179"
- }
- wm_axis_respawntime 5
- wm_allied_respawntime 5
- wm_set_round_timelimit 25
- // Stopwatch mode defending team (0=Axis, 1=Allies)
- wm_set_defending_team 0
- // Winner on clock 0:00 (0=Axis, 1=Allies, -1=Nobody)
- wm_setwinner 0
- wait 100
- setstate sroom_1 default
- setstate sroom_2 invisible
- setstate sroom_3 invisible
- setstate sroom_4 invisible
- setstate sroom_s1 default
- setstate sroom_s2 invisible
- setstate sroom_s3 invisible
- setstate sroom_s4 invisible
- setstate sroom_teleport invisible
- }
- }
- opener1
- {
- trigger
- {
- trigger door1 open
- }
- }
- opener2
- {
- trigger
- {
- trigger door2 open
- }
- }
- closer1
- {
- trigger
- {
- trigger door1 close
- }
- }
- closer2
- {
- trigger
- {
- trigger door2 close
- }
- }
- door1
- {
- spawn
- {
- accum 0 set 0 // whether the door is open or closed
- }
- trigger open
- {
- accum 0 abort_if_equal 1
- stopsound
- playsound sound/movers/doors/door2_open.wav
- gotomarker door1_down 640
- accum 0 set 1
- }
- trigger close
- {
- accum 0 abort_if_equal 0
- stopsound
- gotomarker door1_up 480
- accum 0 set 0
- }
- }
- door2
- {
- spawn
- {
- accum 0 set 0 // whether the door is open or closed
- }
- trigger open
- {
- accum 0 abort_if_equal 1
- stopsound
- playsound sound/movers/doors/door2_open.wav
- gotomarker door2_down 640
- accum 0 set 1
- }
- trigger close
- {
- accum 0 abort_if_equal 0
- stopsound
- gotomarker door2_up 480
- accum 0 set 0
- }
- }
- sroom_1
- {
- trigger
- {
- setstate sroom_1 invisible
- setstate sroom_2 default
- setstate sroom_s1 invisible
- setstate sroom_s2 default
- }
- }
- sroom_2
- {
- trigger
- {
- setstate sroom_2 invisible
- setstate sroom_3 default
- setstate sroom_s2 invisible
- setstate sroom_s3 default
- }
- }
- sroom_3
- {
- trigger
- {
- setstate sroom_3 invisible
- setstate sroom_4 default
- setstate sroom_s3 invisible
- setstate sroom_s4 default
- }
- }
- sroom_4
- {
- trigger
- {
- setstate sroom_4 invisible
- setstate sroom_s4 invisible
- setstate sroom_teleport default
- }
- }
- sroom_reset
- {
- trigger
- {
- setstate sroom_1 default
- setstate sroom_2 invisible
- setstate sroom_3 invisible
- setstate sroom_4 invisible
- setstate sroom_s1 default
- setstate sroom_s2 invisible
- setstate sroom_s3 invisible
- setstate sroom_s4 invisible
- setstate sroom_teleport invisible
- setstate sroom_timer invisible
- }
- }
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