Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- forward LoadUser_data(playerid,name[],value[]);
- public LoadUser_data(playerid,name[],value[])
- {
- INI_Int("Cash",PlayerInfo[playerid][pCash]);
- INI_Int("Admin",PlayerInfo[playerid][pAdmin]);
- INI_Int("Vip",PlayerInfo[playerid][pVip]);
- INI_Int("Kills",PlayerInfo[playerid][pKills]);
- INI_Int("Deaths",PlayerInfo[playerid][pDeaths]);
- INI_Int("Ban",PlayerInfo[playerid][pBan]);
- INI_Int("Score",PlayerInfo[playerid][pScore]);
- INI_Int("Talent",PlayerInfo[playerid][pTalent]);
- INI_Int("Hitman",PlayerInfo[playerid][pHitman]);
- return 1;
- }
- // ONDIALOGRESPONSE
- public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
- {
- if(dialogid == HITMAN_DIALOG)
- {
- if(!response) return SendClientMessage(playerid,COLOR_RED, "Vous avez annuler.");
- if(response)
- {
- new money = GetPlayerMoney(playerid);
- if(money < 200000 ) return SendClientMessage(playerid,COLOR_RED, "[Erreur] Vous n'avez pas assez d'argent pour acheter ça. (200k)");
- {
- new INI:File = INI_Open(UserPath(playerid));
- PlayerInfo[playerid][pHitman] = 1;
- INI_WriteInt(File,"Hitman",PlayerInfo[playerid][pHitman]);
- INI_Close(File);
- SendClientMessage(playerid,COLOR_GREEN, "Vous avez acheté le succès Hitman Skillset.");
- GivePlayerMoney(playerid, -200000);
- //
- SetPlayerSkillLevel(playerid, 0, 1); // Pistol
- SetPlayerSkillLevel(playerid, 1, 999); // Pistol_Silenced
- SetPlayerSkillLevel(playerid, 2, 999); // Desert_Eagle
- SetPlayerSkillLevel(playerid, 3, 999); // Shotgun
- SetPlayerSkillLevel(playerid, 4, 1); // SawnOff_Shotgun
- SetPlayerSkillLevel(playerid, 5, 999); // Spas12_Shotgun
- SetPlayerSkillLevel(playerid, 6, 1); // Micro_UZI
- SetPlayerSkillLevel(playerid, 7, 999); // MP5
- SetPlayerSkillLevel(playerid, 8, 999); // AK47
- SetPlayerSkillLevel(playerid, 9, 999); // M4
- SetPlayerSkillLevel(playerid, 10, 999); // Sniper_Rifle
- }
- }
- }
- if(dialogid == VSKIN_DIALOG)
- {
- if(response)
- {
- new skin = strval(inputtext);
- if(!strlen(inputtext)) return ShowPlayerDialog(playerid,VSKIN_DIALOG, DIALOG_STYLE_INPUT, "{FF00FF}VIP Skin Selection","Entrer l'id du Skin","Selection","Cancel");
- if(skin < 1 || skin > 299)
- {
- SendClientMessage(playerid,COLOR_RED, "[Erreur] "#cBlanc"Skin ID's est de 1 à 299");
- }
- else
- {
- SetPlayerSkin(playerid, skin);
- return 1;
- }
- }
- else
- {
- SendClientMessage(playerid,COLOR_RED, "Skin Selection annuler.");
- }
- }
- if(dialogid == TALENT_DIALOG && response)
- {
- switch(listitem)
- {
- case 0: // TANK CLASS
- {
- new score = GetPlayerScore(playerid);
- if(score < 100 )
- {
- SendClientMessage(playerid,COLOR_RED, "[Erreur] "#cBlanc"Vous ne avez pas le score nécessaire pour sélectionner cette Talent.");
- }
- else
- {
- StealthModeOn[playerid] =0;
- PlayerInfo[playerid][pTalent] = 0;
- PlayerInfo[playerid][pTalent] = 1;
- new INI:File = INI_Open(UserPath(playerid));
- INI_SetTag(File,"data");
- INI_WriteInt(File,"Talent",PlayerInfo[playerid][pTalent]);
- INI_Close(File);
- SendClientMessage(playerid,COLOR_CYAN, "Félicitations, vous avez choisi (Tank). Vous frayer maintenant avec 130 santé au lieu de 100.");
- }
- }
- case 1: //Gold'Digga
- {
- new score = GetPlayerScore(playerid);
- if(score < 250 )
- {
- SendClientMessage(playerid,COLOR_RED, "[Erreur] "#cBlanc"Vous n'avez pas assez de score pour séléctionné se talent.");
- }
- else
- {
- StealthModeOn[playerid] = 0;
- PlayerInfo[playerid][pTalent] = 0;
- PlayerInfo[playerid][pTalent] = 6;
- new INI:File = INI_Open(UserPath(playerid));
- INI_SetTag(File,"data");
- INI_WriteInt(File,"Talent",PlayerInfo[playerid][pTalent]);
- INI_Close(File);
- SendClientMessage(playerid,COLOR_CYAN, "Félicitations, vous avez sélectionné (Gold'Digga). En tuant un ennemi, vous recevrez deux fois l'argent et score.");
- }
- }
- case 2:
- {
- new score = GetPlayerScore(playerid);
- if(score < 350 )
- {
- SendClientMessage(playerid,COLOR_RED, "[Erreur] Vous n'avez pas assez de score pour séléctionné se talent.");
- }
- else
- {
- StealthModeOn[playerid] = 0;
- PlayerInfo[playerid][pTalent] = 0;
- PlayerInfo[playerid][pTalent] = 7;
- new INI:File = INI_Open(UserPath(playerid));
- INI_SetTag(File,"data");
- INI_WriteInt(File,"Talent",PlayerInfo[playerid][pTalent]);
- INI_Close(File);
- SendClientMessage(playerid,COLOR_CYAN, "Félicitations, vous avez sélectionné (Bandoleer). Vous allez maintenant frayer avec un supplément de 250 munitions pour votre arme principale.");
- }
- }
- case 3: //Vengeance
- {
- new score = GetPlayerScore(playerid);
- if(score < 450 )
- {
- SendClientMessage(playerid,COLOR_RED, "[Erreur] "#cBlanc"Vous n'avez pas assez de scorep our choisir se talent.");
- }
- else
- {
- StealthModeOn[playerid] = 0;
- PlayerInfo[playerid][pTalent] = 0;
- PlayerInfo[playerid][pTalent] = 5;
- new INI:File = INI_Open(UserPath(playerid));
- INI_SetTag(File,"data");
- INI_WriteInt(File,"Talent",PlayerInfo[playerid][pTalent]);
- INI_Close(File);
- SendClientMessage(playerid,COLOR_CYAN, "Félicitations, vous avez sélectionné (Vengeance). Quand vous mourez, vous serez exploser - éclairage tout proche d'ennemis sur le feu.");
- }
- }
- case 4: //Stealth
- {
- new score = GetPlayerScore(playerid);
- if(score < 650 )
- {
- SendClientMessage(playerid,COLOR_RED, "[Erreur] "#cBlanc"Vous n'avez pas assez de score pour choisir se talent.");
- }
- else
- {
- PlayerInfo[playerid][pTalent] = 0;
- PlayerInfo[playerid][pTalent] = 3;
- new INI:File = INI_Open(UserPath(playerid));
- INI_SetTag(File,"data");
- INI_WriteInt(File,"Talent",PlayerInfo[playerid][pTalent]);
- INI_Close(File);
- SendClientMessage(playerid, COLOR_CYAN, "Félicitations, vous avez sélectionné (furtif). Vous êtes maintenant invisible sur le radar pour d'autres joueurs.");
- }
- }
- case 5: // Second Chance
- {
- new score = GetPlayerScore(playerid);
- if(score < 800 )
- {
- SendClientMessage(playerid,COLOR_RED, "[Erreur] "#cBlanc"Vous n'avez pas assez de score pour choisir se talent.");
- }
- else
- {
- StealthModeOn[playerid] =0;
- PlayerInfo[playerid][pTalent] = 0;
- PlayerInfo[playerid][pTalent] = 4;
- new INI:File = INI_Open(UserPath(playerid));
- INI_SetTag(File,"data");
- INI_WriteInt(File,"Talent",PlayerInfo[playerid][pTalent]);
- INI_Close(File);
- SendClientMessage(playerid,COLOR_CYAN, "Félicitations, vous avez sélectionné (Deuxième Chance). Vous frayer à votre emplacement de la mort avec 50 la santé.");
- SendClientMessage(playerid,COLOR_CYAN, "Fonctionne uniquement une fois tous les deux décès.");
- }
- }
- case 6: //Regeneration
- {
- new score = GetPlayerScore(playerid);
- if(score < 1000 )
- {
- SendClientMessage(playerid,COLOR_RED, "[Erreur] "#cBlanc"Vous n'avez pas assez de score pour choisir se talent.");
- }
- else
- {
- StealthModeOn[playerid] =0;
- PlayerInfo[playerid][pTalent] = 0;
- PlayerInfo[playerid][pTalent] = 2;
- new INI:File = INI_Open(UserPath(playerid));
- INI_SetTag(File,"data");
- INI_WriteInt(File,"Talent",PlayerInfo[playerid][pTalent]);
- INI_Close(File);
- SendClientMessage(playerid,COLOR_CYAN, "Félicitations, vous avez sélectionné (régénération). Vous régénérez 10 santé toutes les 15 secondes.");
- }
- }
- case 7:
- {
- new score = GetPlayerScore(playerid);
- if(score < 2000 )
- {
- SendClientMessage(playerid,COLOR_RED, "[Erreur] "#cBlanc"Vous n'avez pas assez de score pour choisir se talent.");
- }
- else
- {
- StealthModeOn[playerid] =0;
- PlayerInfo[playerid][pTalent] = 0;
- PlayerInfo[playerid][pTalent] = 8;
- new INI:File = INI_Open(UserPath(playerid));
- INI_SetTag(File,"data");
- INI_WriteInt(File,"Talent",PlayerInfo[playerid][pTalent]);
- INI_Close(File);
- SendClientMessage(playerid,COLOR_CYAN, "Félicitations, vous avez sélectionné (Berserk). Vous traitez désormais les dégâts de l'arme supplémentaire, à un coût.");
- }
- }
- }
- }
- if(dialogid == RADIO_DIALOG)
- {
- if(response)
- {
- if(listitem == 0)
- {
- if(radiostream[playerid] == 1)
- {
- SendClientMessage(playerid,COLOR_RED, "[Erreur] Vous devez arrêter la radio avant d'en mettre une autre.");
- }
- else ShowPlayerDialog(playerid,RADIO_DIALOG1,DIALOG_STYLE_MSGBOX,"RAP US","Êtes vous sûr de vouloir écouté cette radio? (Rap US)","Valide","retour");
- }
- if(listitem == 1)
- {
- if(radiostream[playerid] == 1)
- {
- SendClientMessage(playerid,COLOR_RED, "[Erreur] Vous devez arrêter la radio avant d'en mettre une autre.");
- }
- else ShowPlayerDialog(playerid,RADIO_DIALOG2,DIALOG_STYLE_MSGBOX,"RAP FR","Êtes vous sûr de vouloir écouté cette radio?","Valide","Retour");
- }
- if(listitem == 2)
- {
- if(radiostream[playerid] == 1)
- {
- SendClientMessage(playerid,COLOR_RED, "[Erreur] Vous devez arrêter la radio avant d'en mettre une autre.");
- }
- else ShowPlayerDialog(playerid,RADIO_DIALOG3,DIALOG_STYLE_MSGBOX,"Reggae","Êtes vous sûr de vouloir écouté cette radio?","Valide","Retour");
- }
- if(listitem == 3)
- {
- ShowPlayerDialog(playerid,RADIO_DIALOG10,DIALOG_STYLE_MSGBOX, "Radio éteinte.","La radio a été éteinte","Valide","Retour");
- radiostream[playerid] = 0;
- StopAudioStreamForPlayer(playerid);
- }
- }
- }
- if(dialogid == RADIO_DIALOG1)
- {
- if(!response) return ShowPlayerDialog(playerid, RADIO_DIALOG,DIALOG_STYLE_LIST,"Radio","RAP FR\nRAP US\nReggae\nEteindre Radio","Valide","Quitter");
- radiostream[playerid] = 1;
- PlayAudioStreamForPlayer(playerid, "http://listen.radionomy.com/GnrationsRAPFR");
- SendClientMessage(playerid, COLOR_GREEN, "Vous écouté du rap français.");
- }
- if(dialogid == RADIO_DIALOG2)
- {
- if(!response) return ShowPlayerDialog(playerid, RADIO_DIALOG,DIALOG_STYLE_LIST,"Radio","RAP FR\nRAP US\nReggae\nEteindre Radio","Valide","Quitter");
- radiostream[playerid] = 1;
- PlayAudioStreamForPlayer(playerid, "http://listen.radionomy.com/a2r-rap-us");
- SendClientMessage(playerid, COLOR_GREEN, "Vous écouté du rap américain.");
- }
- if(dialogid == RADIO_DIALOG3)
- {
- if(!response) return ShowPlayerDialog(playerid, RADIO_DIALOG,DIALOG_STYLE_LIST,"Radio","RAP FR\nRAP US\nReggae\nEteindre Radio","Valide","Quitter");
- radiostream[playerid] = 1;
- PlayAudioStreamForPlayer(playerid, "http://listen.radionomy.com/ambiance-reggae");
- SendClientMessage(playerid, COLOR_GREEN, "Vous écouté du reggae.");
- }
- if(dialogid == RADIO_DIALOG10) //STOPPED RADIO
- {
- if(!response) return ShowPlayerDialog(playerid, RADIO_DIALOG,DIALOG_STYLE_LIST,"Radio","RAP FR\nRAP US\nReggae\nEteindre Radio","Valide","Quitter");
- radiostream[playerid] = 0;
- StopAudioStreamForPlayer(playerid);
- }
- //REGULAR HELP DIALOG
- if(dialogid == HELP_DIALOG && response)
- {
- switch(listitem)
- {
- case 0:
- {
- ShowPlayerDialog(playerid,HELP_DIALOG1,DIALOG_STYLE_MSGBOX,"Commandes Général","/aide\n/shop\n/stats\n/kill\n/rapport\n/radio\n/updates\n/admins\n/vips\n/pm\n/talent\n/hitman, ","Ok","Retour");
- }
- case 1:
- {
- ShowPlayerDialog(playerid, HELP_DIALOG2, DIALOG_STYLE_MSGBOX, "Talents", "Talents sont des compétences spéciales offrent à vous lorsque vous atteignez un certain niveau.\n/Menu pour accéder au menu de sélection des talents.","OK","");
- }
- case 2:
- {
- ShowPlayerDialog(playerid, HELP_DIALOG3, DIALOG_STYLE_MSGBOX, "Purchasing VIP", "Pour acheter un pack VIP, vous devez visiter notre site web principal: Pas encore dispo/\nUne fois que vous y êtes, cliquez sur l'onglet Faire un don / VIP de poursuivre le paiement.\nPour plus d'infos rendez-vous sur le forum: pas encore disponible/","Valide","");
- }
- }
- }
- if(dialogid == HELP_DIALOG1)
- {
- if(!response) return ShowPlayerDialog(playerid,HELP_DIALOG,DIALOG_STYLE_LIST,"Commandes Aide","Commands\nTalents","Valide","Retour");
- if(response)
- {
- SendClientMessage(playerid,COLOR_GREEN, "COMMANDS: /aide, /shop, /stats, /kill, /rapport, /radio, /updates, /admins, /vips, /pm, /talent, /payer");
- }
- }
- //ADMIN HELP DIALOG
- if(dialogid == AHELP_DIALOG && response)
- {
- switch(listitem)
- {
- case 0: // Moderateur
- {
- ShowPlayerDialog(playerid, AHELP_DIALOG1, DIALOG_STYLE_MSGBOX, "{00A390}Moderateur Commandes.","/kick, /ip, /hh, /spec, /specoff, /setskin, /fakechat,/fix\n/ip, /adminisland, /leaveadminisland, /slap, /respawncars, /ad\n/asay, /ar ","Ok","Retour");
- }
- case 1: // General Admin
- {
- if(PlayerInfo[playerid][pAdmin] >=2)
- {
- ShowPlayerDialog(playerid, AHELP_DIALOG2, DIALOG_STYLE_MSGBOX, "{00A390}Administrateur Commandes.","/ban, /ann, /wanted, /giveweapon, /setscore, /sethp, /setarmour\n/repair, /gethere, /goto, /resetweapons, /clearchat\n/check, /tveh, /dveh, /pimpmeout, /givenos, /givenosall\n/fine ","Ok","Retour");
- }
- else return SendClientMessage(playerid,COLOR_GREY, "Vous êtes pas autorisé a utilisé cette commande.");
- }
- case 2: // Leader
- {
- if(PlayerInfo[playerid][pAdmin] >=3)
- {
- ShowPlayerDialog(playerid, AHELP_DIALOG3, DIALOG_STYLE_MSGBOX, "{00A390}Leader Commandes", "/gmx, /setarmourall, /sethpall, /giveweaponall, /killall, /akill, /gethereall, /resetweaponsall\n/veh, /heal ","Ok","Retour");
- }
- else return SendClientMessage(playerid,COLOR_GREY, "Vous êtes pas autorisé a utilisé cette commande.");
- }
- case 3: // Fondateur
- {
- if(PlayerInfo[playerid][pAdmin] >=4)
- {
- ShowPlayerDialog(playerid, AHELP_DIALOG4, DIALOG_STYLE_MSGBOX, "{00A390}Fondateur Commandes.","/givemoney, /savestats, /god","Ok","Retour");
- }
- else return SendClientMessage(playerid,COLOR_GREY, "Vous êtes pas autorisé a utilisé cette commande.");
- }
- case 4: // Rcon
- {
- if(IsPlayerAdmin(playerid))
- {
- ShowPlayerDialog(playerid, AHELP_DIALOG5, DIALOG_STYLE_MSGBOX, "{00A390}RCON Commands","/setadmin, /setvip","Ok","Retour");
- }
- else return SendClientMessage(playerid,COLOR_GREY, "Vous êtes pas autorisé a utilisé cette commande.");
- }
- }
- }
- //RESPONSES FOR ADMINISTRATION HELP DIALOG===============
- if(dialogid== AHELP_DIALOG1)
- {
- if(!response) return ShowPlayerDialog(playerid, AHELP_DIALOG,DIALOG_STYLE_LIST,"Administrator Help","Moderator Commands\nGeneral Admin Commands\nSenior Admin Commands\nServer Owner Commands\nRCON","Select","Cancel");
- if(response)
- {
- SendClientMessage(playerid,COLOR_GREEN, "[MODERATEUR]: /kick, /hh, /spec, /specoff, /setskin, /fakechat, /pm, /fix, /ip, /adminisland, /leaveadminisland, /slap");
- SendClientMessage(playerid,COLOR_GREEN, "[MODERATEUR]: /respawncars, /ad, /asay, /ar, /achat");
- }
- }
- if(dialogid == AHELP_DIALOG2)
- {
- if(!response) return ShowPlayerDialog(playerid, AHELP_DIALOG,DIALOG_STYLE_LIST,"Administrator Help","Moderator Commands\nGeneral Admin Commands\nSenior Admin Commands\nServer Owner Commands\nRCON","Select","Cancel");
- if(response)
- {
- SendClientMessage(playerid,COLOR_GREEN, "[ADMINISTRATEUR]: /ban, /ann, /giveweapon, /setscore, /sethp, /setarmour /repair, /gethere, /goto, /resetweapons, /clearchat, /check");
- SendClientMessage(playerid,COLOR_GREEN, "[ADMINISTRATEUR]: /pimpmeout, /givenos, /givenosall, /tveh, /fine");
- }
- }
- if(dialogid == AHELP_DIALOG3)
- {
- if(!response) return ShowPlayerDialog(playerid, AHELP_DIALOG,DIALOG_STYLE_LIST,"Aide Administrateur","Moderateur Commandes\nAdmin Commandes\nLeader Commandes\nFondateur Commandes\nRCON","Selection","Quitter");
- if(response)
- {
- SendClientMessage(playerid,COLOR_GREEN, "[LEADER]: /gmx, /setarmourall, /sethpall, /giveweaponall, /resetweaponsall, /killall, /akill\n/veh, /gethereall, /heal");
- }
- }
- if(dialogid == AHELP_DIALOG4)
- {
- if(!response) return ShowPlayerDialog(playerid, AHELP_DIALOG,DIALOG_STYLE_LIST,"Administrator Help","Moderator Commands\nGeneral Admin Commands\nSenior Admin Commands\nServer Owner Commands\nRCON","Select","Cancel");
- if(response)
- {
- SendClientMessage(playerid,COLOR_GREEN, "[FONDATEUR]: /givemoney, /savestats, /god");
- }
- }
- if(dialogid == AHELP_DIALOG5)
- {
- if(!response) return ShowPlayerDialog(playerid, AHELP_DIALOG,DIALOG_STYLE_LIST,"Administrator Help","Moderator Commands\nGeneral Admin Commands\nSenior Admin Commands\nServer Owner Commands\nRCON","Select","Cancel");
- if(response)
- {
- SendClientMessage(playerid,COLOR_GREEN, "RCON: /setadmin, /setvip");
- }
- }
- //END OF ADMINISTRATOR HELP DIALOG========================================================================
- switch( dialogid )
- {
- case DIALOG_REGISTER:
- {
- if (!response) return Kick(playerid);
- if(response)
- {
- if(!strlen(inputtext)) return ShowPlayerDialog(playerid, DIALOG_REGISTER, DIALOG_STYLE_INPUT, ""COL_WHITE"Enregistrement...",""COL_RED"Vous avez saisie un mauvais mot de passe.\n"COL_WHITE"Taper votre mot de passe a nouveau pour crée votre compte.","Ok","Quitter");
- new INI:File = INI_Open(UserPath(playerid));
- INI_SetTag(File,"data");
- INI_WriteInt(File,"Password",udb_hash(inputtext));
- INI_WriteInt(File,"Cash",0);
- INI_WriteInt(File,"Admin",0);
- INI_WriteInt(File,"Vip",0);
- INI_WriteInt(File,"Kills",0);
- INI_WriteInt(File,"Deaths",0);
- INI_WriteInt(File,"Ban",0);
- INI_WriteInt(File,"Score",0);
- INI_WriteInt(File,"Talent",0);
- INI_WriteInt(File,"Hitman",0);
- INI_Close(File);
- ShowPlayerDialog(playerid, DIALOG_SUCCESS_1, DIALOG_STYLE_MSGBOX,""COL_GREEN"[Compte] "#cBlanc"Votre compte est enregistré avec succès.",""COL_WHITE"Bienvenue sur le Warfare Zone.\nNous vous recommandons fortement de ré-authentifié avec succès pour enregistrer votre compte.","Ok","");
- }
- }
- case DIALOG_LOGIN:
- {
- if ( !response ) return Kick ( playerid );
- if( response )
- {
- if(udb_hash(inputtext) == PlayerInfo[playerid][pPass])
- {
- INI_ParseFile(UserPath(playerid), "LoadUser_%s", .bExtra = true, .extra = playerid);
- GivePlayerMoney(playerid, PlayerInfo[playerid][pCash]);
- SetPlayerScore(playerid, PlayerInfo[playerid][pScore]);
- LoadUser_data(playerid):
- if(PlayerInfo[playerid][pBan] != 0)
- {
- new reason[112];
- new target;
- new pstring[128];
- SendClientMessage(playerid, BLEU_FONCE, "----------------------------------------------."); // ,GetName(target),reason
- format(pstring,sizeof(pstring), "Votre compte a été banni par l'administrateur "#cBlanc"%s",GetName(target));
- SendClientMessage(playerid, ORANGE, pstring);
- format(pstring,sizeof(pstring), "Compte banni: "#cBlanc"%s",GetName(playerid));
- SendClientMessage(playerid, ORANGE, pstring);
- format(pstring,sizeof(pstring), "Raison: "#cBlanc"%s",reason);
- SendClientMessage(playerid, ORANGE, pstring);
- SendClientMessage(playerid, ORANGE, "Faite une demande de débannissement sur le forum.");
- SendClientMessage(playerid, BLEU_FONCE, "----------------------------------------------.");
- SetTimerEx("BanMessage", 400, false, "i", playerid);
- //Kick(playerid);
- return 1;
- }
- ShowPlayerDialog(playerid, DIALOG_SUCCESS_2, DIALOG_STYLE_MSGBOX,""COL_WHITE"Chargement du compte avec succès",""COL_GREEN"De retour sur Warfare Zone,passe de bon moment.","Ok","");
- }
- else
- {
- ShowPlayerDialog(playerid, DIALOG_LOGIN, DIALOG_STYLE_INPUT,""COL_WHITE"Connexion",""COL_RED"Vous avez saisie un mauvais mot de passe.\n"COL_WHITE"Re-taper votre mot de passe a nouveau.","Connecte","Quitter");
- }
- return 1;
- }
- }
- }
- return 1;
- }
- public OnPlayerClickPlayer(playerid, clickedplayerid, source)
- {
- return 1;
- }
- // ON PLAYER CONNECT
- public OnPlayerConnect(playerid)
- {
- SpamCount[playerid]=0;
- muted[playerid]=0;
- Rechercher[playerid] = 0;
- if(fexist(UserPath(playerid)))
- {
- INI_ParseFile(UserPath(playerid), "LoadUser_%s", .bExtra = true, .extra = playerid);
- ShowPlayerDialog(playerid, DIALOG_LOGIN, DIALOG_STYLE_PASSWORD,""COL_WHITE"Bienvenue sur Warfare Zone DeathMatch",""COL_WHITE"Taper votre mot de passe pour vous connécté.","Valide","Quitter");
- }
- else
- {
- ShowPlayerDialog(playerid, DIALOG_REGISTER, DIALOG_STYLE_PASSWORD,""COL_WHITE"Enregistrement...",""COL_WHITE"Taper votre mot de passe pour crée votre compte.","Enregistré","Quitter");
- }
- if(PlayerInfo[playerid][pVip] >=1 )
- {
- SendClientMessage(playerid, COLOR_VIOLET, "De retour sur le Warfare Zone, VIP. Veuillez à utiliser / vhelp pour vos commandes spéciales.");
- }
- PlayerInfo[playerid][pAdmin] = 0;
- PlayerInfo[playerid][pVip] = 0;
- if(PlayerInfo[playerid][pHitman] == 0)
- {
- SetPlayerSkillLevel(playerid, 0, 1); // Pistol
- SetPlayerSkillLevel(playerid, 1, 999); // Pistol_Silenced
- SetPlayerSkillLevel(playerid, 2, 999); // Desert_Eagle
- SetPlayerSkillLevel(playerid, 3, 999); // Shotgun
- SetPlayerSkillLevel(playerid, 4, 1); // SawnOff_Shotgun
- SetPlayerSkillLevel(playerid, 5, 999); // Spas12_Shotgun
- SetPlayerSkillLevel(playerid, 6, 1); // Micro_UZI
- SetPlayerSkillLevel(playerid, 7, 999); // MP5
- SetPlayerSkillLevel(playerid, 8, 999); // AK47
- SetPlayerSkillLevel(playerid, 9, 999); // M4
- SetPlayerSkillLevel(playerid, 10, 999); // Sniper_Rifle
- }
- else if(PlayerInfo[playerid][pHitman] == 1)
- {
- SetPlayerSkillLevel(playerid, 0, 99); // Pistol
- SetPlayerSkillLevel(playerid, 1, 999); // Pistol_Silenced
- SetPlayerSkillLevel(playerid, 2, 999); // Desert_Eagle
- SetPlayerSkillLevel(playerid, 3, 999); // Shotgun
- SetPlayerSkillLevel(playerid, 4, 99); // SawnOff_Shotgun
- SetPlayerSkillLevel(playerid, 5, 999); // Spas12_Shotgun
- SetPlayerSkillLevel(playerid, 6, 999); // Micro_UZI
- SetPlayerSkillLevel(playerid, 7, 999); // MP5
- SetPlayerSkillLevel(playerid, 8, 999); // AK47
- SetPlayerSkillLevel(playerid, 9, 999); // M4
- SetPlayerSkillLevel(playerid, 10, 999); // Sniper_Rifle
- }
- return 1;
- }
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement