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Dec 28th, 2014
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  1. #include <a_samp>
  2. #include <zcmd>
  3.  
  4. new PlayerText:Textdraw0[MAX_PLAYERS];
  5. new PlayerText:Textdraw1[MAX_PLAYERS];
  6. new PlayerText:Textdraw2[MAX_PLAYERS];
  7. new PlayerText:Textdraw3[MAX_PLAYERS];
  8. new PlayerText:Textdraw4[MAX_PLAYERS];
  9.  
  10. public OnFilterScriptInit()
  11. {
  12.  
  13.  
  14. return 1;
  15. }
  16.  
  17. public OnFilterScriptExit()
  18. {
  19. return 1;
  20. }
  21.  
  22. CMD:emprego(playerid, params[]) {
  23. Textdraw0[playerid] = CreatePlayerTextDraw(playerid, 161.666656, 123.040748, "usebox");
  24. PlayerTextDrawLetterSize(playerid, Textdraw0[playerid], 0.000000, 23.235597);
  25. PlayerTextDrawTextSize(playerid, Textdraw0[playerid], 26.333332, 0.000000);
  26. PlayerTextDrawAlignment(playerid, Textdraw0[playerid], 1);
  27. PlayerTextDrawColor(playerid, Textdraw0[playerid], 0);
  28. PlayerTextDrawUseBox(playerid, Textdraw0[playerid], true);
  29. PlayerTextDrawBoxColor(playerid, Textdraw0[playerid], 95);
  30. PlayerTextDrawSetShadow(playerid, Textdraw0[playerid], 0);
  31. PlayerTextDrawSetOutline(playerid, Textdraw0[playerid], 0);
  32. PlayerTextDrawBackgroundColor(playerid, Textdraw0[playerid], 95);
  33. PlayerTextDrawFont(playerid, Textdraw0[playerid], 1);
  34.  
  35. Textdraw1[playerid] = CreatePlayerTextDraw(playerid, 161.666656, 120.966674, "usebox");
  36. PlayerTextDrawLetterSize(playerid, Textdraw1[playerid], 0.000000, 2.909670);
  37. PlayerTextDrawTextSize(playerid, Textdraw1[playerid], 26.333332, 0.000000);
  38. PlayerTextDrawAlignment(playerid, Textdraw1[playerid], 1);
  39. PlayerTextDrawColor(playerid, Textdraw1[playerid], 0);
  40. PlayerTextDrawUseBox(playerid, Textdraw1[playerid], true);
  41. PlayerTextDrawBoxColor(playerid, Textdraw1[playerid], -36288016);
  42. PlayerTextDrawSetShadow(playerid, Textdraw1[playerid], 0);
  43. PlayerTextDrawSetOutline(playerid, Textdraw1[playerid], 0);
  44. PlayerTextDrawFont(playerid, Textdraw1[playerid], 0);
  45.  
  46. Textdraw2[playerid] = CreatePlayerTextDraw(playerid, 50.666671, 123.614799, "Agencia de Emprego");
  47. PlayerTextDrawLetterSize(playerid, Textdraw2[playerid], 0.511666, 1.848888);
  48. PlayerTextDrawTextSize(playerid, Textdraw2[playerid], -2135.666748, 94.162956);
  49. PlayerTextDrawAlignment(playerid, Textdraw2[playerid], 1);
  50. PlayerTextDrawColor(playerid, Textdraw2[playerid], -1);
  51. PlayerTextDrawSetShadow(playerid, Textdraw2[playerid], 0);
  52. PlayerTextDrawSetOutline(playerid, Textdraw2[playerid], -1);
  53. PlayerTextDrawBackgroundColor(playerid, Textdraw2[playerid], 51);
  54. PlayerTextDrawFont(playerid, Textdraw2[playerid], 0);
  55. PlayerTextDrawSetProportional(playerid, Textdraw2[playerid], 1);
  56.  
  57. Textdraw3[playerid] = CreatePlayerTextDraw(playerid, 35.666664, 126.933319, "hud:radar_saveGame");
  58. PlayerTextDrawLetterSize(playerid, Textdraw3[playerid], 0.000000, 0.000000);
  59. PlayerTextDrawTextSize(playerid, Textdraw3[playerid], 11.333332, 13.688888);
  60. PlayerTextDrawAlignment(playerid, Textdraw3[playerid], 1);
  61. PlayerTextDrawColor(playerid, Textdraw3[playerid], -1);
  62. PlayerTextDrawSetShadow(playerid, Textdraw3[playerid], 0);
  63. PlayerTextDrawSetOutline(playerid, Textdraw3[playerid], 0);
  64. PlayerTextDrawFont(playerid, Textdraw3[playerid], 4);
  65.  
  66. Textdraw4[playerid] = CreatePlayerTextDraw(playerid, 40.000019, 154.311080, "Vagas Abertas");
  67. PlayerTextDrawLetterSize(playerid, Textdraw4[playerid], 0.393999, 1.533630);
  68. PlayerTextDrawTextSize(playerid, Textdraw4[playerid], -14.666666, -3.733333);
  69. PlayerTextDrawAlignment(playerid, Textdraw4[playerid], 1);
  70. PlayerTextDrawColor(playerid, Textdraw4[playerid], -1);
  71. PlayerTextDrawSetShadow(playerid, Textdraw4[playerid], 0);
  72. PlayerTextDrawSetOutline(playerid, Textdraw4[playerid], 1);
  73. PlayerTextDrawBackgroundColor(playerid, Textdraw4[playerid], 51);
  74. PlayerTextDrawFont(playerid, Textdraw4[playerid], 3);
  75. PlayerTextDrawSetSelectable(playerid, Textdraw4[playerid], true);
  76.  
  77.  
  78. PlayerTextDrawShow(playerid, Textdraw0[playerid]);
  79. PlayerTextDrawShow(playerid, Textdraw1[playerid]);
  80. PlayerTextDrawShow(playerid, Textdraw2[playerid]);
  81. PlayerTextDrawShow(playerid, Textdraw3[playerid]);
  82. PlayerTextDrawShow(playerid, Textdraw4[playerid]);
  83. return 1;
  84. }
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