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- //==verbose mode?==
- //ShowWarnings = true
- //Quality=4 //0=very low,1=low,2=normal,3=high,4=very high
- //==Distortions==
- //Distortions = false // force distortions? (you can force it on, too!)
- //DistortionUpdateSkip = 0 // must be larger zero (larger := better performance)
- //DistortionCopyDepthBuffer = true // do depthtest? (can increase performance if turned off)
- //==Force Card Detection==
- //Vendor = "NVIDIA Corporation"
- //Renderer= "GeForce 7600"
- //==Deactivate Specific Classes==
- //DisableFX= {
- // ShockWave = true,
- // UnitCloaker = true,
- // UnitJitter = true,
- //}
- //==NanoTower FXs==
- // NanoFxType[0..FACTIONS_COUNT-1] : determines the used particle class
- // (only NanoLasers and NanoParticles possible)
- // (Note: NanoParticles doesn't work on all PCs)
- // NanoFx[0..FACTIONS_COUNT-1] : fx config
- // note: if you want to make a param dependent on the nano density,
- // then you can put " " around the param and put any lua code
- // in it (see core example fx)
- // (any lua function except math.random(),random(),r() are prohibited)
- // allowed variables to use are:
- // count (nano density/strength)
- // limcount (count scaled between 0..1)
- // and inverse (->reclaim)
- NanoFx = {
- // EXAMPLE CUSTOM ARM NANOFX (freaky!)
- //arm = {
- // fxtype = "NanoParticles",
- // alpha = 0.25,
- // size = 3,
- // sizeSpread = 5,
- // sizeGrowth = 0.35,
- // rotSpeed = 0.1,
- // rotSpread = 360,
- // texture = "bitmaps/Other/Poof.png",
- // particles = 1.75, // -> count*2.5 particles
- //}
- // DEFAULT CORE ONE
- //core = {
- // fxtype = "NanoLasers",
- // alpha = "0.2+count/30",
- // corealpha = "0.7+count/15",
- // corethickness = "limcount",
- // streamThickness = "1+4*limcount",
- // streamSpeed = "(inversed)and(70-count) or (120-count*3)",
- //}
- }
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