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  1. [code]
  2. 13:04:35: Open Broadcaster Software v0.657b - 32bit (´・ω・`)
  3. 13:04:35: -------------------------------
  4. 13:04:35: CPU Name: Intel(R) Core(TM) i7-3970X CPU @ 3.50GHz
  5. 13:04:35: CPU Speed: 3502MHz
  6. 13:04:35: Physical Memory: 4095MB Total, 4095MB Free
  7. 13:04:35: stepping id: 7, model 45, family 6, type 0, extmodel 1, extfamily 0, HTT 1, logical cores 12, total cores 6
  8. 13:04:35: monitor 1: pos={1920, 0}, size={1920, 1080}
  9. 13:04:35: monitor 2: pos={0, 0}, size={1920, 1080}
  10. 13:04:35: Windows Version: 6.3 Build 9600 (revision 17415)
  11. 13:04:35: Aero is Enabled
  12. 13:04:35: -------------------------------
  13. 13:04:35: OBS Modules:
  14. 13:04:35: Base Address Module
  15. 13:04:35: 00230000 OBS.exe
  16. 13:04:35: 50FF0000 OBSApi.dll
  17. 13:04:35: 613E0000 DShowPlugin.dll
  18. 13:04:35: 5FDD0000 GraphicsCapture.dll
  19. 13:04:35: 5FDA0000 NoiseGate.dll
  20. 13:04:35: 617A0000 PSVPlugin.dll
  21. 13:04:35: 6E560000 scenesw.dll
  22. 13:04:35: ------------------------------------------
  23. 13:04:35: Adapter 1
  24. 13:04:35: Video Adapter: NVIDIA GeForce GTX 780 Ti
  25. 13:04:35: Video Adapter Dedicated Video Memory: 3108823040
  26. 13:04:35: Video Adapter Shared System Memory: 1186078720
  27. 13:04:35: Video Adapter Output 1: pos={0, 0}, size={1920, 1080}, attached=true
  28. 13:04:35: Video Adapter Output 2: pos={1920, 0}, size={1920, 1080}, attached=true
  29. 13:04:35: ------------------------------------------
  30. 13:04:35: Adapter 2
  31. 13:04:35: Video Adapter: NVIDIA GeForce GTX 780 Ti
  32. 13:04:35: Video Adapter Dedicated Video Memory: 3108954112
  33. 13:04:35: Video Adapter Shared System Memory: 1185947648
  34. 13:04:35: =====Stream Start: 2016-04-01, 13:04:35===============================================
  35. 13:04:35: Multithreaded optimizations: On
  36. 13:04:35: Base resolution: 1920x1080
  37. 13:04:35: Output resolution: 1280x720
  38. 13:04:35: ------------------------------------------
  39. 13:04:35: Loading up D3D10 on NVIDIA GeForce GTX 780 Ti (Adapter 1)...
  40. 13:04:35: ------------------------------------------
  41. 13:04:35: Audio Format: 48000 Hz
  42. 13:04:35: ------------------------------------------
  43. 13:04:35: Audio Channels: 2 Ch
  44. 13:04:35: Playback device {0.0.0.00000000}.{776c02f4-fd9e-4ce0-83fb-cd199137073a}
  45. 13:04:35: ------------------------------------------
  46. 13:04:35: Using desktop audio input: Speakers (Realtek High Definition Audio)
  47. 13:04:35: Global Audio time adjust: 0
  48. 13:04:35: ------------------------------------------
  49. 13:04:35: Using auxilary audio input: Microphone (Yeti Stereo Microphone)
  50. 13:04:35: Mic time offset: 200
  51. 13:04:35: ------------------------------------------
  52. 13:04:35: Audio Encoding: AAC
  53. 13:04:35: bitrate: 128
  54. 13:04:35: Using Window Capture
  55. 13:04:35: Using text output
  56. 13:04:35: Using text output
  57. 13:04:35: Using text output
  58. 13:04:35: Using text output
  59. 13:04:35: Using text output
  60. 13:04:36: Using bitmap image
  61. 13:04:36: Using Window Capture
  62. 13:04:36: Using bitmap image
  63. 13:04:36: ------------------------------------------
  64. 13:04:36: device: Logitech HD Pro Webcam C920,
  65. 13:04:36: device id \\?\usb#vid_046d&pid_082d&mi_00#8&2b133c35&0&0000#{65e8773d-8f56-11d0-a3b9-00a0c9223196}\{bbefb6c7-2fc4-4139-bb8b-a58bba724083},
  66. 13:04:36: chosen type: I420, usingFourCC: false, res: 1920x1080 - 1920x1080, frameIntervals: 333333-2000000
  67. 13:04:36: use buffering: false - 0, fourCC: 'I420'
  68. 13:04:36: audio device: Disable,
  69. 13:04:36: audio device id Disabled,
  70. 13:04:36: audio time offset 0,
  71. 13:04:36:
  72. 13:04:36: Using directshow input
  73. 13:04:36: Scene buffering time set to 400
  74. 13:04:36: ------------------------------------------
  75. 13:04:36: Video Encoding: x264
  76. 13:04:36: fps: 60
  77. 13:04:36: width: 1280, height: 720
  78. 13:04:36: preset: veryfast
  79. 13:04:36: profile: main
  80. 13:04:36: keyint: 120
  81. 13:04:36: CBR: yes
  82. 13:04:36: CFR: yes
  83. 13:04:36: max bitrate: 3500
  84. 13:04:36: buffer size: 3500
  85. 13:04:36: ------------------------------------------
  86. 13:04:36: Audio timestamp for device 'Microphone (Yeti Stereo Microphone)' was behind target timestamp by 1212504623
  87. 13:04:37: Using RTMP service: Twitch
  88. 13:04:37: Server selection: rtmp://live.twitch.tv/app
  89. 13:04:37: Interface: Intel(R) 82579V Gigabit Network Connection (ethernet, 1000 mbps)
  90. 13:04:37: Completed handshake with rtmp://live.twitch.tv/app in 94 ms.
  91. 13:04:38: SO_SNDBUF was at 65536
  92. 13:04:39: RTMPPublisher::SocketLoop: Increasing send buffer to ISB 131072 (buffer: 0 / 463872)
  93. 13:04:41: RTMPPublisher::SocketLoop: Increasing send buffer to ISB 524288 (buffer: 45190 / 463872)
  94. 13:09:26: ++++++++++++++++++++++++++++++++++++++++++++++++++++++
  95. 13:09:26: New Scene
  96. 13:09:26: Using bitmap image
  97. 13:11:29: ++++++++++++++++++++++++++++++++++++++++++++++++++++++
  98. 13:11:29: New Scene
  99. 13:11:29: Using graphics capture
  100. 13:11:29: Using graphics capture
  101. 13:11:29: Using graphics capture
  102. 13:11:29: Using graphics capture
  103. 13:11:29: Using graphics capture
  104. 13:11:29: Using graphics capture
  105. 13:11:29: Using graphics capture
  106. 13:11:29: Using graphics capture
  107. 13:11:29: Using graphics capture
  108. 13:11:29: Using graphics capture
  109. 13:11:29: Using graphics capture
  110. 13:11:29: Using graphics capture
  111. 13:11:29: Using graphics capture
  112. 13:11:38: Trying to hook process: Borderlands2.exe
  113. 13:11:46: SharedTexCapture hooked
  114. 15:16:05: ++++++++++++++++++++++++++++++++++++++++++++++++++++++
  115. 15:16:05: New Scene
  116. 15:16:05: Using bitmap image
  117. 15:16:29: ++++++++++++++++++++++++++++++++++++++++++++++++++++++
  118. 15:16:29: New Scene
  119. 15:16:29: Using text output
  120. 15:16:29: Using bitmap image
  121. 15:16:29: Using bitmap image
  122. 15:16:30: Using text output
  123. 15:19:57: ++++++++++++++++++++++++++++++++++++++++++++++++++++++
  124. 15:19:57: New Scene
  125. 15:19:57: Using graphics capture
  126. 15:19:57: Using graphics capture
  127. 15:19:57: Using graphics capture
  128. 15:19:57: Using graphics capture
  129. 15:19:57: Using graphics capture
  130. 15:19:57: Using graphics capture
  131. 15:19:57: Using graphics capture
  132. 15:19:57: Using graphics capture
  133. 15:19:57: Using graphics capture
  134. 15:19:57: Using graphics capture
  135. 15:19:57: Using graphics capture
  136. 15:19:57: Using graphics capture
  137. 15:19:57: Using graphics capture
  138. 15:19:57: Trying to hook process: Borderlands2.exe
  139. 15:19:57: SharedTexCapture hooked
  140. 17:27:22: ++++++++++++++++++++++++++++++++++++++++++++++++++++++
  141. 17:27:22: New Scene
  142. 17:27:22: Using bitmap image
  143. 17:27:44: ++++++++++++++++++++++++++++++++++++++++++++++++++++++
  144. 17:27:44: New Scene
  145. 17:27:44: Using text output
  146. 17:27:44: Using bitmap image
  147. 17:27:45: Using bitmap image
  148. 17:33:22: ++++++++++++++++++++++++++++++++++++++++++++++++++++++
  149. 17:33:22: New Scene
  150. 17:33:22: Using graphics capture
  151. 17:33:22: Using graphics capture
  152. 17:33:22: Using graphics capture
  153. 17:33:22: Using graphics capture
  154. 17:33:22: Using graphics capture
  155. 17:33:22: Using graphics capture
  156. 17:33:22: Using graphics capture
  157. 17:33:22: Using graphics capture
  158. 17:33:22: Using graphics capture
  159. 17:33:22: Using graphics capture
  160. 17:33:22: Using graphics capture
  161. 17:33:23: Using graphics capture
  162. 17:33:23: Using graphics capture
  163. 17:33:23: Trying to hook process: Borderlands2.exe
  164. 17:33:23: SharedTexCapture hooked
  165. 19:27:12: ++++++++++++++++++++++++++++++++++++++++++++++++++++++
  166. 19:27:12: New Scene
  167. 19:27:12: Using bitmap image
  168. 19:27:22: ++++++++++++++++++++++++++++++++++++++++++++++++++++++
  169. 19:27:22: New Scene
  170. 19:27:22: Using text output
  171. 19:27:22: Using bitmap image
  172. 19:27:22: Using bitmap image
  173. 19:32:37: ++++++++++++++++++++++++++++++++++++++++++++++++++++++
  174. 19:32:37: New Scene
  175. 19:32:37: Using text output
  176. 19:32:37: Using Monitor Capture
  177. 19:32:38: ++++++++++++++++++++++++++++++++++++++++++++++++++++++
  178. 19:32:38: New Scene
  179. 19:32:38: Using graphics capture
  180. 19:32:38: Using graphics capture
  181. 19:32:38: Using graphics capture
  182. 19:32:38: Using graphics capture
  183. 19:32:38: Using graphics capture
  184. 19:32:38: Using graphics capture
  185. 19:32:38: Using graphics capture
  186. 19:32:38: Using graphics capture
  187. 19:32:38: Using graphics capture
  188. 19:32:38: Using graphics capture
  189. 19:32:38: Using graphics capture
  190. 19:32:38: Using graphics capture
  191. 19:32:38: Using graphics capture
  192. 19:32:38: Trying to hook process: Borderlands2.exe
  193. 19:32:38: SharedTexCapture hooked
  194. 21:59:03: ++++++++++++++++++++++++++++++++++++++++++++++++++++++
  195. 21:59:03: New Scene
  196. 21:59:03: Using bitmap image
  197. 22:00:39: ++++++++++++++++++++++++++++++++++++++++++++++++++++++
  198. 22:00:39: New Scene
  199. 22:00:39: Using text output
  200. 22:00:40: Using bitmap image
  201. 22:00:40: Using bitmap image
  202. 22:18:43: Total frames encoded: 1994794, total frames duplicated: 169577 (8.50%)
  203. 22:18:43: Total frames rendered: 1994567, number of late frames: 240 (0.01%) (it's okay for some frames to be late)
  204. 22:18:45: ~RTMPPublisher: Packet flush completed in 84 ms
  205. 22:18:45: ~RTMPPublisher: Send thread terminated in 0 ms
  206. 22:18:45: RTMPPublisher::SocketLoop: Graceful loop exit
  207. 22:18:45: ~RTMPPublisher: Socket thread terminated in 0 ms
  208. 22:18:45:
  209. 22:18:45: Profiler time results:
  210. 22:18:45:
  211. 22:18:45: ==============================================================
  212. 22:18:45: video thread frame - [100%] [avg time: 5.237 ms] [children: 60.4%] [unaccounted: 39.6%]
  213. 22:18:45: | scene->Preprocess - [57%] [avg time: 2.983 ms]
  214. 22:18:45: | GPU download and conversion - [3.4%] [avg time: 0.178 ms] [children: 3.02%] [unaccounted: 0.382%]
  215. 22:18:45: | | flush - [2.79%] [avg time: 0.146 ms]
  216. 22:18:45: | | CopyResource - [0.134%] [avg time: 0.007 ms]
  217. 22:18:45: | | conversion to 4:2:0 - [0.0955%] [avg time: 0.005 ms]
  218. 22:18:45: Convert444Threads - [100%] [avg time: 0.326 ms] [children: 98.5%] [unaccounted: 1.53%]
  219. 22:18:45: | Convert444toNV12 - [98.5%] [avg time: 0.321 ms]
  220. 22:18:45: encoder thread frame - [100%] [avg time: 0.997 ms] [children: 2.61%] [unaccounted: 97.4%]
  221. 22:18:45: | sending stuff out - [2.61%] [avg time: 0.026 ms]
  222. 22:18:45: ==============================================================
  223. 22:18:45:
  224. 22:18:45:
  225. 22:18:45: Profiler CPU results:
  226. 22:18:45:
  227. 22:18:45: ==============================================================
  228. 22:18:45: video thread frame - [cpu time: avg 3.424 ms, total 6.82986e+006 ms] [avg calls per frame: 1]
  229. 22:18:45: | scene->Preprocess - [cpu time: avg 1.846 ms, total 3.68266e+006 ms] [avg calls per frame: 1]
  230. 22:18:45: | GPU download and conversion - [cpu time: avg 0.117 ms, total 234688 ms] [avg calls per frame: 1]
  231. 22:18:45: | | flush - [cpu time: avg 0.1 ms, total 200844 ms] [avg calls per frame: 1]
  232. 22:18:45: | | CopyResource - [cpu time: avg 0.007 ms, total 14375 ms] [avg calls per frame: 1]
  233. 22:18:45: | | conversion to 4:2:0 - [cpu time: avg 0.004 ms, total 8984.38 ms] [avg calls per frame: 1]
  234. 22:18:45: Convert444Threads - [cpu time: avg 0.326 ms, total 2.607e+006 ms] [avg calls per frame: 4]
  235. 22:18:45: | Convert444toNV12 - [cpu time: avg 0.324 ms, total 2.58506e+006 ms] [avg calls per frame: 4]
  236. 22:18:45: encoder thread frame - [cpu time: avg 0.352 ms, total 703031 ms] [avg calls per frame: 1]
  237. 22:18:45: | sending stuff out - [cpu time: avg 0.035 ms, total 70953.1 ms] [avg calls per frame: 1]
  238. 22:18:45: ==============================================================
  239. 22:18:45:
  240. 22:18:45: =====Stream End: 2016-04-01, 22:18:45=================================================
  241. 22:18:49: =====Stream End: 2016-04-01, 22:18:49=================================================
  242. 22:19:06: Terminating 0x3a0c
  243. 22:19:06: Terminating 0x2768
  244.  
  245.  
  246. Last game capture log:
  247. 2016-04-01, 13:11:38: we're booting up:
  248. 13:11:38: CaptureThread: attached to process Borderlands2.exe
  249. 13:11:38: D3D9 Present
  250. 13:11:38: (half life scientist) everything.. seems to be in order
  251. 13:11:46: D3D9EndScene called
  252. 13:11:46: D3DPRESENT_PARAMETERS {
  253. 13:11:46: BackBufferWidth: 1920
  254. 13:11:46: BackBufferHeight: 1080
  255. 13:11:46: BackBufferFormat: D3DFMT_A8R8G8B8
  256. 13:11:46: BackBufferCount: 1
  257. 13:11:46: MultiSampleType: D3DMULTISAMPLE_NONE
  258. 13:11:46: MultiSampleQuality: 0
  259. 13:11:46: SwapEffect: D3DSWAPEFFECT_COPY
  260. 13:11:46: hDeviceWindow: 5442434
  261. 13:11:46: Windowed: true
  262. 13:11:46: EnableAutoDepthStencil: false
  263. 13:11:46: AutoDepthStencilFormat: D3DFMT_UNKNOWN
  264. 13:11:46: Flags: D3DPRESENTFLAG_LOCKABLE_BACKBUFFER
  265. 13:11:46: FullScreen_RefreshRateInHz: 0
  266. 13:11:46: PresentationInterval: 2147483648
  267. 13:11:46: };
  268. 13:11:46: WARNING: Another hook is already present while trying to hook d3d9.dll, hook target is unknown. If you experience crashes, try disabling the other hooking application
  269. 13:11:46: WARNING: Another hook is already present while trying to hook d3d9.dll, hook target is unknown. If you experience crashes, try disabling the other hooking application
  270. 13:11:46: WARNING: Another hook is already present while trying to hook d3d9.dll, hook target is unknown. If you experience crashes, try disabling the other hooking application
  271. 13:11:46: successfully set up d3d9 hooks
  272. 13:11:46: D3D9Present called
  273. 13:11:46: DoD3D9GPUHook: success
  274. 13:11:46: D3DSURFACE_DESC {
  275. 13:11:46: Format: D3DFMT_A8R8G8B8
  276. 13:11:46: Type: D3DRTYPE_SURFACE
  277. 13:11:46: Usage: D3DUSAGE_RENDERTARGET
  278. 13:11:46: Pool: D3DPOOL_DEFAULT
  279. 13:11:46: MultiSampleType: D3DMULTISAMPLE_NONE
  280. 13:11:46: MultiSampleQuality: 0
  281. 13:11:46: Width: 1920
  282. 13:11:46: Height: 1080
  283. 13:11:46: };
  284. 13:11:46: successfully capturing d3d9 frames via GPU
  285. 15:16:05: ---------------------- Cleared D3D9 Capture ----------------------
  286. 15:16:05: received restart event, capturing
  287. 15:16:05: DoD3D9GPUHook: success
  288. 15:16:05: D3D9EndScene called
  289. 15:16:05: D3D9Present called
  290. 15:19:57: D3DSURFACE_DESC {
  291. 15:19:57: Format: D3DFMT_A8R8G8B8
  292. 15:19:57: Type: D3DRTYPE_SURFACE
  293. 15:19:57: Usage: D3DUSAGE_RENDERTARGET
  294. 15:19:57: Pool: D3DPOOL_DEFAULT
  295. 15:19:57: MultiSampleType: D3DMULTISAMPLE_NONE
  296. 15:19:57: MultiSampleQuality: 0
  297. 15:19:57: Width: 1920
  298. 15:19:57: Height: 1080
  299. 15:19:57: };
  300. 15:19:57: successfully capturing d3d9 frames via GPU
  301. 17:27:22: ---------------------- Cleared D3D9 Capture ----------------------
  302. 17:27:22: received restart event, capturing
  303. 17:27:22: DoD3D9GPUHook: success
  304. 17:27:22: D3D9EndScene called
  305. 17:27:22: D3D9Present called
  306. 17:33:23: D3DSURFACE_DESC {
  307. 17:33:23: Format: D3DFMT_A8R8G8B8
  308. 17:33:23: Type: D3DRTYPE_SURFACE
  309. 17:33:23: Usage: D3DUSAGE_RENDERTARGET
  310. 17:33:23: Pool: D3DPOOL_DEFAULT
  311. 17:33:23: MultiSampleType: D3DMULTISAMPLE_NONE
  312. 17:33:23: MultiSampleQuality: 0
  313. 17:33:23: Width: 1920
  314. 17:33:23: Height: 1080
  315. 17:33:23: };
  316. 17:33:23: successfully capturing d3d9 frames via GPU
  317. 19:27:12: ---------------------- Cleared D3D9 Capture ----------------------
  318. 19:27:12: received restart event, capturing
  319. 19:27:12: DoD3D9GPUHook: success
  320. 19:27:12: D3D9EndScene called
  321. 19:27:12: D3D9Present called
  322. 19:32:38: D3DSURFACE_DESC {
  323. 19:32:38: Format: D3DFMT_A8R8G8B8
  324. 19:32:38: Type: D3DRTYPE_SURFACE
  325. 19:32:38: Usage: D3DUSAGE_RENDERTARGET
  326. 19:32:38: Pool: D3DPOOL_DEFAULT
  327. 19:32:38: MultiSampleType: D3DMULTISAMPLE_NONE
  328. 19:32:38: MultiSampleQuality: 0
  329. 19:32:38: Width: 1920
  330. 19:32:38: Height: 1080
  331. 19:32:38: };
  332. 19:32:38: successfully capturing d3d9 frames via GPU
  333. 21:59:03: ---------------------- Cleared D3D9 Capture ----------------------
  334. 21:59:03: received restart event, capturing
  335. 21:59:03: DoD3D9GPUHook: success
  336. 21:59:03: D3D9EndScene called
  337. 21:59:03: D3D9Present called
  338.  
  339. 22:19:06: Memory Leaks Were Detected.
  340. 22:19:06:
  341. [/code]
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