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  1.  
  2. instance VLK_999_Coran (Npc_Default)
  3. {
  4. // ------ NSC ------
  5. name = "Coran";
  6. guild = GIL_VLK;
  7. id = 999;
  8. voice = 11;
  9. flags = 0;
  10. npctype = NPCTYPE_MAIN;
  11.  
  12. // ------ Attribute ------
  13. B_SetAttributesToChapter (self, 1);
  14.  
  15. // ------ Kampf-Taktik ------
  16. fight_tactic = FAI_HUMAN_STRONG;
  17.  
  18. // ------ Equippte Waffen ------
  19. EquipItem (self, ItMw_1H_VLK_Dagger);
  20. EquipItem (self, ItRw_SLD_Bow);
  21.  
  22. // ------ Inventory ------
  23. B_CreateAmbientInv (self);
  24.  
  25. // ------ visuals ------
  26. B_SetNpcVisual (self, MALE, "Hum_Head_FatBald.", Face_L_Tough_Santino, BodyTex_L, ITAR_LEATHER_L);
  27. Mdl_SetModelFatness (self, 0);
  28. Mdl_ApplyOverlayMds (self, "Humans_Relaxed.mds");
  29.  
  30.  
  31. // ------ NSC-relevante Talente vergeben ------
  32. B_GiveNpcTalents (self);
  33.  
  34. // ------ Kampf-Talente ------
  35. B_SetFightSkills (self, 35);
  36.  
  37. // ------ TA anmelden ------
  38. daily_routine = Rtn_Start_999;
  39. };
  40.  
  41. FUNC VOID Rtn_Start_999 ()
  42. {
  43. TA_Sit_Throne (08,00,21,00,"CORAN_WAYPOINT_01");
  44. TA_Sleep (21,00,08,00,"CORAN_WAYPOINT_02");
  45. };
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