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- 1: 6 - I don't want it to be unwinnable but I don't want it to be a cakewalk either. Dying can be good.
- 2: 6 - Somewhere in the middle?
- 3: 7 - Imagination is fine. Hell I'd be fine with a 9 but it can throw people. I play DF!
- 4: 6 - Coins are useful to track, food can be micromanaged, be fair about it. Tell me how much I need to buy dinner and how much for a house and i'm happy.
- 5: 6 - a certain amount of navigation but not 100%
- 6: about a 7
- 7: 7 - I'm good to just see what turns up! Little things in that world to guide are cool but an overarching plot isn't needed too much.
- 8: Telling a story and exploring the world.
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