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Oct 23rd, 2016
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  1. 1: 6 - I don't want it to be unwinnable but I don't want it to be a cakewalk either. Dying can be good.
  2. 2: 6 - Somewhere in the middle?
  3. 3: 7 - Imagination is fine. Hell I'd be fine with a 9 but it can throw people. I play DF!
  4. 4: 6 - Coins are useful to track, food can be micromanaged, be fair about it. Tell me how much I need to buy dinner and how much for a house and i'm happy.
  5. 5: 6 - a certain amount of navigation but not 100%
  6. 6: about a 7
  7. 7: 7 - I'm good to just see what turns up! Little things in that world to guide are cool but an overarching plot isn't needed too much.
  8. 8: Telling a story and exploring the world.
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