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  1. Introduction
  2.  
  3. Hi, I am the infamous Denissss that loves playing with the Baton Pass strategy. I've been working so hard to turn Baton Pass into a perfect play style, but unfortunately it was nerfed twice.
  4. Some people have been saying that nobody used to play with Baton Pass on famous Tournaments because it is an unreliable strategy, but I would break that paradigma. If someone asked/suggested me to play on the Tournament scene, I would clearly try to do my best to be succesful just like I've been doing on the ladder, but now I just lost the opportunity.
  5.  
  6. I have made a new Baton Pass team based on Geomancy + Cottom Guard Smeargle with massive team support, but, unlike my previous Baton Pass Chains, it is really unreliable, because I'm lacking the move Substitute on Smeargle, and any critical hit on either Smeargle or Espeon (on the turn Smeargle uses the move Baton Pass) would make me lose the battle (crits happen really often). The team usually manages to hit the top 5 on the OU ladder, but since it is completely based on luck, it is really hard to go any further, and tilts usually happen.
  7.  
  8. I will finally stop playing Pokemon. Mainly because it is a game completely based on team match ups and luck (I know that predictions and mind games are cool, but they also involve luck), and I also have to focus on studies and on my career. Now I will talk about my team with 3 baton passers that was really succesful (it isn't allowed anymore), possibly even better than the 6 Baton Passers team and my recent team that is pretty lame.
  9.  
  10.  
  11. 3 IS PERFECT, JUST LIKE GOD (BATON PASS 2.0)
  12.  
  13. Team building process
  14.  
  15. "Forbid the use of the move Baton Pass on more than 3 Pokémon on the same team"
  16.  
  17. I knew I had to start with Espeon and Scolipede, for obvious reasons. The combination of Magic Bounce and Speed Boost is amazing, not to mention that the core Scolipede + Espeon is capable of increasing all stats I needed to be succesful: Defense, Speed, Special Defense and Special Attack.
  18.  
  19. I had one spot left for another Baton Passer. After a lot of thinking, I thought that Smeargle would fit very nicely, because it is immune to Ghost type attacks, and that would help with mind games. Smeargle could also contribute with Ingrain (helps with survivability and guarantees the chain wouldn't be stopped, even by any surprising Roar on Scolipede, or any Sturdy + Red Card combination) and either Quiver Dance or Geomancy for Speed and Special Defense boosts mainly (Special Attack isn't really important at the beggining of the match).
  20.  
  21. I still had to think about my remaining spots. A Dual screener, such as Deoxys-S would be of huge help, because it would help the initial set up of the "semi chain". Behind Reflect, Scolipede is incredibly bulky, being able to set up Iron Defense boosts against most physical attackers, even those with STAB and super effective attacks. Behind Light Screen, Smeargle and Espeon were able to set up Quiver Dances and Calm Minds with ease too. Espeon was even able to set up Calm Mind boosts against Gengar and Greninja. Deoxys-S access to the fastest non Prankster Taunt was very nice to prevent opposing side from setting up.
  22.  
  23. Clefable was an interesting choice to use as a recipient, because it had the combination of the ability Unaware and Stored Power, and that was a pretty nice way to deal with set up sweepers, such as Swords Dance Pinsir and Diggersby. After some defensive boosts, Clefable would just laugh at the opposing Pokemon, even if it had +6 Attack.
  24.  
  25. It was a tough to decide who would be my last Pokemon. I was thinking about either Vaporeon, as another recipient option (it has some notable advantages over Clefable, and it was the main sweeper, if the opposing side doesn't needed to be checked by Clefable's Unaware), or Whimsicott, as another supporter (usually offering me the Taunt + Tailwind + Memento support, allowing me to have a much better match up against Taloflame, Mega Pinsir, Greninja, Gengar or Aegislash leads). I decided to use Vaporeon, mainly because it is one my favorite Pokemon, and it was a member of my previous Baton Pass chain.
  26.  
  27.  
  28.  
  29.  
  30.  
  31.  
  32. The Lead
  33.  
  34. YAKUZA (Deoxys-Speed) @ Light Clay
  35. Ability: Pressure
  36. EVs: 252 HP / 252 Def / 4 SpD
  37. Bold Nature
  38. IVs: 0 Atk
  39. - Reflect
  40. - Light Screen
  41. - Taunt
  42. - Stealth Rock / Knock Off
  43.  
  44.  
  45. I was using Max HP and Max Defense for Mega Pinsir and Talonflame:
  46.  
  47. 252 Atk Aerilate Mega Pinsir Return vs. 252 HP / 252+ Def Deoxys-S: 192-226 (63.1 - 74.3%) -- guaranteed 2HKO
  48. 252 Atk Aerilate Mega Pinsir Quick Attack vs. 252 HP / 252+ Def Deoxys-S: 76-90 (25 - 29.6%) -- guaranteed 4HKO
  49. Considering the 1st hit dealt maximum damage, there would still be a 31,1% chance survive Quick Attack on second turn.
  50. I would have a nice chance to use both Taunt (to prevent Swords Dance) and Reflect
  51.  
  52. (critical hits would screw up with everything of course).
  53.  
  54. 252+ Atk Choice Band Talonflame Brave Bird vs. 252 HP / 252+ Def Deoxys-S: 181-214 (59.5 - 70.3%) -- guaranteed 2HKO - Guaranteed Reflect :)
  55.  
  56. Even without any Speed EV I would still outspeed most important stuff, such as Thundurus and Greninja.
  57.  
  58.  
  59.  
  60. -------------------
  61.  
  62.  
  63. THE BATON PASSERS
  64.  
  65. The core Scolipede + Smeargle + Espeon, even with screens support is not very durable (screens are far from being durable). It means that I would have to set up the boosts (and Ingrain) pretty quickly and pass them to the recipient of my choice. 2 Iron Defenses + 2 Calm Minds + 1 Quiver Dance + Ingrain is usually enough for a succesful sweep in most cases. If the recipient still lacks power to sweep the opponent, they can also boost their Special Attack.
  66.  
  67.  
  68.  
  69.  
  70.  
  71. BIN LADEN (Scolipede) (M) @ Mental Herb
  72. Ability: Speed Boost
  73. Shiny: Yes
  74. EVs: 240 HP / 252 Def / 16 SDef
  75. Bold Nature
  76. IVs: 0 Atk
  77. - Iron Defense
  78. - Protect
  79. - Substitute
  80. - Baton Pass
  81.  
  82. Scolipede EV spread has changed, with focus on the physical bulk. My previous BP Chain had Acid Armor Vaporeon to contribute with Acid Armor boosts and Zapdos to deal with Flying Spam. Now Scolipede is my only Defense booster and still has to eat Brave Birds and Aerilate Returns, but I have Deoxys-S screens and Taunt to help him.
  83.  
  84.  
  85.  
  86.  
  87. AL CAPONE (Smeargle) (M) @ Focus Sash
  88. Ability: Own Tempo
  89. Shiny: Yes
  90. EVs: 88 HP / 204 Def / 216 Spe
  91. Timid Nature
  92. IVs: 0 Atk
  93. - Ingrain
  94. - Quiver Dance
  95. - Spore
  96. - Baton Pass
  97.  
  98. Thanks to Focus Sash and Spore, Smeargle can usually contribute with at least one Quiver Dance boost and/or Ingrain. It is also a reliable switch in against Shadow Ball users, such as Gengar and Aegislash (both can exploit Espeon's ghost type weakness and Scolipede's low Special Defense).
  99. I'm not using Geomancy because it is not always guaranteed that I would have both Screens. The lack of Focus Sash also makes it hard to set up both Quiver Dance and Ingrain on the same match, not to mention that Geomancy is pratically a single use move (if my oponent has Haze, it will be impossible to restart the chain).
  100.  
  101.  
  102.  
  103. DON CORLEONE (Espeon) (M) @ Leftovers
  104. Ability: Magic Bounce
  105. Shiny: Yes
  106. EVs: 200 HP / 56 Def / 252 SpD
  107. Calm Nature
  108. IVs: 0 Atk
  109. - Calm Mind
  110. - Stored Power
  111. - Substitute
  112. - Baton Pass
  113.  
  114. Focus on Special Defense, since it is my main Special Defense booster. With the Light Screen support it can set up against most Special Attackers, including Greninja and Gengar:
  115.  
  116. 252 SpA Gengar Shadow Ball vs. +1 200 HP / 252+ SpD Espeon through Light Screen: 66-78 (20.5 - 24.2%) -- possible 6HKO after Leftovers recovery
  117.  
  118. 252 SpA Life Orb Greninja Dark Pulse vs. +1 200 HP / 252+ SpD Espeon through Light Screen: 74-87 (23 - 27.1%) -- possible 5HKO after Leftovers recovery
  119.  
  120.  
  121.  
  122.  
  123. ------------------------
  124.  
  125.  
  126.  
  127. Now, between passing to Vaporeon or Clefable depends about team match ups.
  128.  
  129.  
  130.  
  131. THE RECIPIENTS
  132.  
  133.  
  134. When passing to Clefable:
  135.  
  136. TATTAGLIA (Clefable) (M) @ Leftovers
  137. Ability: Unaware
  138. Shiny: Yes
  139. EVs: 216 HP / 252 Def / 40 SpD
  140. Bold Nature
  141. IVs: 0 Atk
  142. - Calm Mind
  143. - Stored Power
  144. - Moonblast
  145. - Substitute
  146.  
  147. Clefable is supposed to counter set up sweepers, such as Swords Dance Scizor, Pinsir, Bisharp or Diggersby that may try to boost alongside with me.
  148.  
  149. 252+ Atk Technician Mega Scizor Bullet Punch vs. +6 216 HP / 252+ Def Clefable: 54-66 (14 - 17.1%) -- possible 9HKO after Leftovers recovery
  150. 252 Atk Aerilate Mega Pinsir Return vs. +6 216 HP / 252+ Def Clefable: 55-66 (14.2 - 17.1%) -- possible 9HKO after Leftovers recovery
  151. 252+ Atk Life Orb Huge Power Diggersby Return vs. +6 216 HP / 252+ Def Clefable: 62-74 (16.1 - 19.2%) -- possible 8HKO after Leftovers recovery
  152. 252+ Atk Life Orb Bisharp Iron Head vs. +6 216 HP / 252+ Def Clefable: 81-96 (21 - 24.9%) -- possible 6HKO after Leftovers recovery
  153.  
  154. Clefable is also my best answer to Mega Gyarados, a dangerous threat because it is immune to Stored Power and resists Vaporeon's Scald, not to mention that Mold Breaker still nulfies Clefable's Unaware.
  155.  
  156. In case my opponent also has a Sturdy phazer, such as Skarmory or Donphan, I will try to do my best to set up Ingrain with Smeargle, to prevent them from phazing me and making me lose all the boosts I managed to set up.
  157.  
  158. 216 HP EVs make it have a magic Leftovers number, that it really useful to minimize the HP lost when I have to create a Substitute.
  159.  
  160. Calm Mind is there, in case my opponent forces me to baton pass to Clefable early game. Calm Mind also boosts considerably Stored Power destructive capability, in case it need to kill something really sturdy such as Specially Defensive Heatran or Chansey.
  161.  
  162.  
  163.  
  164. When passing to Vaporeon:
  165.  
  166. AL QAEDA (Vaporeon) (F) @ Leftovers
  167. Ability: Water Absorb
  168. EVs: 192 HP / 252 Def / 64 SpA
  169. Bold Nature
  170. IVs: 0 Atk
  171. - Work Up
  172. - Scald
  173. - Stored Power
  174. - Substitute
  175.  
  176. Clefable and Espeon are two Pokemon that share weaknesses to Aegislash, Gengar and Bisharp STABs. Vaporeon, on the other hand, as long as it has some defensive boosts it won't even care about them at all. Because Seismic Toss can't break Vaporeon's large Substitutes, it is also an amazing cleaner against Stall teams (Unlike against Clefable, Chansey doesn't have a chance to use Toxic or Thunderwave on Vaporeon). As long as it has +2 Def and +3 SpD and Ingrain, Vaporeon is almost guaranteed to sweep. Even Mega Venusaur might be unable of breaking Vaporeon's Substitutes. Vaporeon also has a higher physical bulk, special bulk, special attack and speed than Clefable. Work up is there in case I'm missing the power to kill Chansey or anything else.
  177.  
  178.  
  179. Other Options
  180.  
  181. [hide]
  182.  
  183. LOL (Whimsicott) (F) @ Focus Sash
  184. Ability: Prankster
  185. Shiny: Yes
  186. EVs: 252 HP / 4 SpD / 252 Spe
  187. Timid Nature
  188. IVs: 0 Atk
  189. - Taunt
  190. - Encore
  191. - Memento
  192. - Tailwind
  193.  
  194. Whimsicott access to amazing support moves and Prankster would make him an awesome team supporter. Thanks to Memento + Tailwind, it would be of huge help against powerful attackers.
  195.  
  196. -2 252 Atk Aerilate Mega Pinsir Return vs. +2 240 HP / 252+ Def Scolipede through Reflect: 49-58 (15.2 - 18%) -- possible 6HKO - Tailwind would make Scolipede faster than Mega Pinsir even without any speed boost
  197.  
  198. -2 252+ Atk Choice Band Talonflame Brave Bird vs. 240 HP / 252+ Def Scolipede through Reflect: 91-108 (28.3 - 33.6%) -- 0.2% chance to 3HKO
  199.  
  200. -2 252+ SpA Aegislash-Blade Shadow Ball vs. 240 HP / 16 SpD Scolipede through Light Screen: 53-63 (16.5 - 19.6%) -- possible 6HKO
  201. [/hide]
  202.  
  203. Replays
  204.  
  205. [hide]
  206. http://replay.pokemonshowdown.com/ou-133344382 - Mega Pinsir
  207.  
  208. http://replay.pokemonshowdown.com/ou-133092833 - Bisharp
  209.  
  210. http://replay.pokemonshowdown.com/ou-133065469 - Thundurus
  211.  
  212. http://replay.pokemonshowdown.com/ou-133067759 - Perish Song Politoed
  213.  
  214. http://replay.pokemonshowdown.com/ou-133525480 - Perish Song Politoed
  215.  
  216. http://replay.pokemonshowdown.com/ou-133126922 - Haze Honchkrow
  217.  
  218. http://replay.pokemonshowdown.com/ou-133275209 - Haze Milotic
  219.  
  220. http://replay.pokemonshowdown.com/ou-133264935 - Haze Tentacruel
  221.  
  222. [/hide]
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