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  1. 17:26:16: CLR host plugin strings not found, dynamically loading 4 strings
  2. 17:26:16: CLRHost::Initialize() attempting to load and start the .NET runtime (null)
  3. 17:26:16: CLRHost::Initialize() Found version v2.0.50727 .NET runtime
  4. 17:26:16: CLRHost::Initialize() Found version v4.0.30319 .NET runtime
  5. 17:26:16: CLRHost::Initialize() attempting to use v4.0.30319 .NET runtime
  6. 17:26:17: CLRHost::LoadInteropLibrary() load the assembly plugins\CLRHostPlugin\CLRHost.Interop.dll
  7. 17:26:17: CLRHost::LoadInteropLibrary() failed to load the assembly: 0x8007007e
  8. 17:26:17: Server Ping plugin strings not found, dynamically loading 24 strings
  9. 17:26:30: Open Broadcaster Software v0.637b - 64bit ( ^ω^)
  10. 17:26:30: -------------------------------
  11. 17:26:30: CPU Name: Intel(R) Core(TM) i7 CPU 960 @ 3.20GHz
  12. 17:26:30: CPU Speed: 3204MHz
  13. 17:26:30: Physical Memory: 12279MB Total, 5824MB Free
  14. 17:26:30: stepping id: 5, model 26, family 6, type 0, extmodel 0, extfamily 0, HTT 1, logical cores 8, total cores 4
  15. 17:26:30: monitor 1: pos={0, 0}, size={1920, 1200}
  16. 17:26:30: monitor 2: pos={1920, 0}, size={1920, 1080}
  17. 17:26:30: Windows Version: 6.1 Build 7601 S
  18. 17:26:30: Aero is Enabled
  19. 17:26:30: -------------------------------
  20. 17:26:30: OBS Modules:
  21. 17:26:30: Base Address Module
  22. 17:26:30: 000000003F2A0000 OBS.exe
  23. 17:26:30: 00000000EBA00000 OBSApi.dll
  24. 17:26:30: 00000000F2D70000 CLRHostPlugin.dll
  25. 17:26:30: 00000000EE780000 DShowPlugin.dll
  26. 17:26:30: 00000000ECA10000 GraphicsCapture.dll
  27. 17:26:30: 00000000F0110000 NoiseGate.dll
  28. 17:26:30: 00000000F0480000 PSVPlugin.dll
  29. 17:26:30: 00000000EC680000 ServerPingPlugin.dll
  30. 17:26:30: ------------------------------------------
  31. 17:26:30: Adapter 1
  32. 17:26:30: Video Adapter: NVIDIA GeForce GTX 770
  33. 17:26:30: Video Adapter Dedicated Video Memory: 2087387136
  34. 17:26:30: Video Adapter Shared System Memory: 2147807232
  35. 17:26:30: Video Adapter Output 1: pos={0, 0}, size={1920, 1200}, attached=true
  36. 17:26:30: Video Adapter Output 2: pos={1920, 0}, size={1920, 1080}, attached=true
  37. 17:26:30: =====Stream Start: 2014-10-21, 17:26:30===============================================
  38. 17:26:30: Multithreaded optimizations: On
  39. 17:26:30: Base resolution: 1920x1200
  40. 17:26:30: Output resolution: 1920x1200
  41. 17:26:30: ------------------------------------------
  42. 17:26:30: Loading up D3D10 on NVIDIA GeForce GTX 770 (Adapter 1)...
  43. 17:26:30: ------------------------------------------
  44. 17:26:30: Audio Format: 48000 Hz
  45. 17:26:30: ------------------------------------------
  46. 17:26:30: Audio Channels: 2 Ch
  47. 17:26:30: Playback device Default
  48. 17:26:30: ------------------------------------------
  49. 17:26:30: Using desktop audio input: Speakers (Sound Blaster Z)
  50. 17:26:30: Global Audio time adjust: 0
  51. 17:26:30: Using 5.1 speaker setup
  52. 17:26:30: ------------------------------------------
  53. 17:26:30: Audio Encoding: AAC
  54. 17:26:30: bitrate: 128
  55. 17:26:30: ------------------------------------------
  56. 17:26:30: device: Logitech HD Pro Webcam C920,
  57. 17:26:30: device id \\?\usb#vid_046d&pid_082d&mi_00#6&12f7c0ce&0&0000#{65e8773d-8f56-11d0-a3b9-00a0c9223196}\{bbefb6c7-2fc4-4139-bb8b-a58bba724083},
  58. 17:26:30: chosen type: I420, usingFourCC: false, res: 1920x1080 - 1920x1080, frameIntervals: 333333-2000000
  59. 17:26:30: use buffering: false - 0, fourCC: 'I420'
  60. 17:26:30: audio device: Disable,
  61. 17:26:30: audio device id Disabled,
  62. 17:26:30: audio time offset 0,
  63. 17:26:30:
  64. 17:26:30: Using directshow input
  65. 17:26:30: Scene buffering time set to 700
  66. 17:26:30: x264: frame MB size (120x75) > level limit (8192)
  67. 17:26:30: x264: DPB size (4 frames, 36000 mbs) > level limit (3 frames, 32768 mbs)
  68. 17:26:30: x264: MB rate (270000) > level limit (245760)
  69. 17:26:30: ------------------------------------------
  70. 17:26:30: Video Encoding: x264
  71. 17:26:30: fps: 30
  72. 17:26:30: width: 1920, height: 1200
  73. 17:26:30: preset: veryfast
  74. 17:26:30: profile: main
  75. 17:26:30: keyint: 60
  76. 17:26:30: CBR: yes
  77. 17:26:30: CFR: yes
  78. 17:26:30: max bitrate: 3500
  79. 17:26:30: buffer size: 3500
  80. 17:26:30: ------------------------------------------
  81. 17:27:25: Total frames encoded: 1628, total frames duplicated: 2 (0.12%)
  82. 17:27:25: Total frames rendered: 1653, number of late frames: 0 (0.00%) (it's okay for some frames to be late)
  83. 17:27:29:
  84. 17:27:29: Profiler time results:
  85. 17:27:29:
  86. 17:27:29: ==============================================================
  87. 17:27:29: video thread frame - [100%] [avg time: 2.042 ms] [children: 63%] [unaccounted: 37%]
  88. 17:27:29: | scene->Preprocess - [43.9%] [avg time: 0.896 ms]
  89. 17:27:29: | GPU download and conversion - [19.1%] [avg time: 0.39 ms] [children: 15.3%] [unaccounted: 3.82%]
  90. 17:27:29: | | flush - [14%] [avg time: 0.286 ms]
  91. 17:27:29: | | CopyResource - [1.08%] [avg time: 0.022 ms]
  92. 17:27:29: | | conversion to 4:2:0 - [0.196%] [avg time: 0.004 ms]
  93. 17:27:29: Convert444Threads - [100%] [avg time: 2.485 ms] [children: 99.8%] [unaccounted: 0.241%]
  94. 17:27:29: | Convert444toNV12 - [99.8%] [avg time: 2.479 ms]
  95. 17:27:29: encoder thread frame - [100%] [avg time: 2.63 ms] [children: 0.19%] [unaccounted: 99.8%]
  96. 17:27:29: | sending stuff out - [0.19%] [avg time: 0.005 ms]
  97. 17:27:29: ==============================================================
  98. 17:27:29:
  99. 17:27:29:
  100. 17:27:29: Profiler CPU results:
  101. 17:27:29:
  102. 17:27:29: ==============================================================
  103. 17:27:29: video thread frame - [cpu time: avg 1.075 ms, total 1778.41 ms] [avg calls per frame: 1]
  104. 17:27:29: | scene->Preprocess - [cpu time: avg 0.603 ms, total 998.407 ms] [avg calls per frame: 1]
  105. 17:27:29: | GPU download and conversion - [cpu time: avg 0.075 ms, total 124.801 ms] [avg calls per frame: 1]
  106. 17:27:29: | | flush - [cpu time: avg 0.056 ms, total 93.601 ms] [avg calls per frame: 1]
  107. 17:27:29: | | CopyResource - [cpu time: avg 0.009 ms, total 15.6 ms] [avg calls per frame: 1]
  108. 17:27:29: | | conversion to 4:2:0 - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  109. 17:27:29: Convert444Threads - [cpu time: avg 2.341 ms, total 7628.45 ms] [avg calls per frame: 2]
  110. 17:27:29: | Convert444toNV12 - [cpu time: avg 2.341 ms, total 7628.45 ms] [avg calls per frame: 2]
  111. 17:27:29: encoder thread frame - [cpu time: avg 2.194 ms, total 3572.42 ms] [avg calls per frame: 1]
  112. 17:27:29: | sending stuff out - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  113. 17:27:29: ==============================================================
  114. 17:27:29:
  115. 17:27:29: =====Stream End: 2014-10-21, 17:27:29=================================================
  116. 17:27:49: =====Stream Start: 2014-10-21, 17:27:49===============================================
  117. 17:27:49: Multithreaded optimizations: On
  118. 17:27:49: Base resolution: 1920x1200
  119. 17:27:49: Output resolution: 1920x1200
  120. 17:27:49: ------------------------------------------
  121. 17:27:49: Loading up D3D10 on NVIDIA GeForce GTX 770 (Adapter 1)...
  122. 17:27:49: ------------------------------------------
  123. 17:27:49: Audio Format: 48000 Hz
  124. 17:27:49: ------------------------------------------
  125. 17:27:49: Audio Channels: 2 Ch
  126. 17:27:49: Playback device {0.0.0.00000000}.{52f9351f-11f1-407f-8bd9-66abc9580b1f}
  127. 17:27:49: ------------------------------------------
  128. 17:27:49: Using desktop audio input: Speakers (Sound Blaster Z)
  129. 17:27:49: Global Audio time adjust: 0
  130. 17:27:49: Using 5.1 speaker setup
  131. 17:27:49: ------------------------------------------
  132. 17:27:49: Using auxilary audio input: Microphone (Sound Blaster Z)
  133. 17:27:49: Mic time offset: 0
  134. 17:27:49: ------------------------------------------
  135. 17:27:49: Audio Encoding: AAC
  136. 17:27:49: bitrate: 128
  137. 17:27:49: ------------------------------------------
  138. 17:27:49: device: Logitech HD Pro Webcam C920,
  139. 17:27:49: device id \\?\usb#vid_046d&pid_082d&mi_00#6&12f7c0ce&0&0000#{65e8773d-8f56-11d0-a3b9-00a0c9223196}\{bbefb6c7-2fc4-4139-bb8b-a58bba724083},
  140. 17:27:49: chosen type: I420, usingFourCC: false, res: 1920x1080 - 1920x1080, frameIntervals: 333333-2000000
  141. 17:27:49: use buffering: false - 0, fourCC: 'I420'
  142. 17:27:49: audio device: Disable,
  143. 17:27:49: audio device id Disabled,
  144. 17:27:49: audio time offset 0,
  145. 17:27:49:
  146. 17:27:49: Using directshow input
  147. 17:27:49: Scene buffering time set to 700
  148. 17:27:49: x264: frame MB size (120x75) > level limit (8192)
  149. 17:27:49: x264: DPB size (4 frames, 36000 mbs) > level limit (3 frames, 32768 mbs)
  150. 17:27:49: x264: MB rate (270000) > level limit (245760)
  151. 17:27:49: ------------------------------------------
  152. 17:27:49: Video Encoding: x264
  153. 17:27:49: fps: 30
  154. 17:27:49: width: 1920, height: 1200
  155. 17:27:49: preset: veryfast
  156. 17:27:49: profile: main
  157. 17:27:49: keyint: 60
  158. 17:27:49: CBR: yes
  159. 17:27:49: CFR: yes
  160. 17:27:49: max bitrate: 3500
  161. 17:27:49: buffer size: 3500
  162. 17:27:49: ------------------------------------------
  163. 17:28:34: ++++++++++++++++++++++++++++++++++++++++++++++++++++++
  164. 17:28:34: New Scene
  165. 17:28:34: Using graphics capture
  166. 17:28:34: Trying to hook process: Landmark64.exe
  167. 17:28:34: SharedTexCapture hooked
  168. 17:28:46: GraphicsCaptureSource::NewCapture: eliminating old capture
  169. 17:28:46: SharedTexCapture hooked
  170. 17:34:14: GraphicsCaptureSource::NewCapture: eliminating old capture
  171. 17:34:14: SharedTexCapture hooked
  172. 17:34:37: Total frames encoded: 12214, total frames duplicated: 257 (2.10%)
  173. 17:34:37: Total frames rendered: 12235, number of late frames: 7 (0.06%) (it's okay for some frames to be late)
  174. 17:34:38:
  175. 17:34:38: Profiler time results:
  176. 17:34:38:
  177. 17:34:38: ==============================================================
  178. 17:34:38: video thread frame - [100%] [avg time: 3.554 ms] [children: 57.7%] [unaccounted: 42.3%]
  179. 17:34:38: | scene->Preprocess - [28.4%] [avg time: 1.008 ms]
  180. 17:34:38: | GPU download and conversion - [29.3%] [avg time: 1.043 ms] [children: 12.2%] [unaccounted: 17.1%]
  181. 17:34:38: | | flush - [10.6%] [avg time: 0.376 ms]
  182. 17:34:38: | | CopyResource - [1.52%] [avg time: 0.054 ms]
  183. 17:34:38: | | conversion to 4:2:0 - [0.113%] [avg time: 0.004 ms]
  184. 17:34:38: Convert444Threads - [100%] [avg time: 2.219 ms] [children: 99.7%] [unaccounted: 0.27%]
  185. 17:34:38: | Convert444toNV12 - [99.7%] [avg time: 2.213 ms]
  186. 17:34:38: encoder thread frame - [100%] [avg time: 2.872 ms] [children: 0.174%] [unaccounted: 99.8%]
  187. 17:34:38: | sending stuff out - [0.174%] [avg time: 0.005 ms]
  188. 17:34:38: ==============================================================
  189. 17:34:38:
  190. 17:34:38:
  191. 17:34:38: Profiler CPU results:
  192. 17:34:38:
  193. 17:34:38: ==============================================================
  194. 17:34:38: video thread frame - [cpu time: avg 1.257 ms, total 15381.7 ms] [avg calls per frame: 1]
  195. 17:34:38: | scene->Preprocess - [cpu time: avg 0.735 ms, total 9001.25 ms] [avg calls per frame: 1]
  196. 17:34:38: | GPU download and conversion - [cpu time: avg 0.119 ms, total 1466.41 ms] [avg calls per frame: 1]
  197. 17:34:38: | | flush - [cpu time: avg 0.086 ms, total 1060.81 ms] [avg calls per frame: 1]
  198. 17:34:38: | | CopyResource - [cpu time: avg 0.019 ms, total 234.001 ms] [avg calls per frame: 1]
  199. 17:34:38: | | conversion to 4:2:0 - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  200. 17:34:38: Convert444Threads - [cpu time: avg 2.089 ms, total 51027.9 ms] [avg calls per frame: 2]
  201. 17:34:38: | Convert444toNV12 - [cpu time: avg 2.086 ms, total 50949.9 ms] [avg calls per frame: 2]
  202. 17:34:38: encoder thread frame - [cpu time: avg 2.357 ms, total 28797.8 ms] [avg calls per frame: 1]
  203. 17:34:38: | sending stuff out - [cpu time: avg 0.001 ms, total 15.6 ms] [avg calls per frame: 1]
  204. 17:34:38: ==============================================================
  205. 17:34:38:
  206. 17:34:38: =====Stream End: 2014-10-21, 17:34:38=================================================
  207. 18:16:43: =====Stream Start: 2014-10-21, 18:16:43===============================================
  208. 18:16:43: Multithreaded optimizations: On
  209. 18:16:43: Base resolution: 1920x1200
  210. 18:16:43: Output resolution: 1920x1200
  211. 18:16:43: ------------------------------------------
  212. 18:16:43: Loading up D3D10 on NVIDIA GeForce GTX 770 (Adapter 1)...
  213. 18:16:43: ------------------------------------------
  214. 18:16:43: Audio Format: 48000 Hz
  215. 18:16:43: ------------------------------------------
  216. 18:16:43: Audio Channels: 2 Ch
  217. 18:16:43: Playback device {0.0.0.00000000}.{52f9351f-11f1-407f-8bd9-66abc9580b1f}
  218. 18:16:43: ------------------------------------------
  219. 18:16:43: Using desktop audio input: Speakers (Sound Blaster Z)
  220. 18:16:43: Global Audio time adjust: 0
  221. 18:16:43: Using 5.1 speaker setup
  222. 18:16:43: ------------------------------------------
  223. 18:16:43: Using auxilary audio input: Microphone (Sound Blaster Z)
  224. 18:16:43: Mic time offset: 0
  225. 18:16:43: ------------------------------------------
  226. 18:16:43: Audio Encoding: AAC
  227. 18:16:43: bitrate: 128
  228. 18:16:43: ------------------------------------------
  229. 18:16:43: device: Logitech HD Pro Webcam C920,
  230. 18:16:43: device id \\?\usb#vid_046d&pid_082d&mi_00#6&12f7c0ce&0&0000#{65e8773d-8f56-11d0-a3b9-00a0c9223196}\{bbefb6c7-2fc4-4139-bb8b-a58bba724083},
  231. 18:16:43: chosen type: I420, usingFourCC: false, res: 1920x1080 - 1920x1080, frameIntervals: 333333-2000000
  232. 18:16:43: use buffering: false - 0, fourCC: 'I420'
  233. 18:16:43: audio device: Disable,
  234. 18:16:43: audio device id Disabled,
  235. 18:16:43: audio time offset 0,
  236. 18:16:43:
  237. 18:16:43: Using directshow input
  238. 18:16:43: Using graphics capture
  239. 18:16:43: Trying to hook process: Landmark64.exe
  240. 18:16:43: Scene buffering time set to 700
  241. 18:16:43: x264: frame MB size (120x75) > level limit (8192)
  242. 18:16:43: x264: DPB size (4 frames, 36000 mbs) > level limit (3 frames, 32768 mbs)
  243. 18:16:43: x264: MB rate (270000) > level limit (245760)
  244. 18:16:43: ------------------------------------------
  245. 18:16:43: Video Encoding: x264
  246. 18:16:43: fps: 30
  247. 18:16:43: width: 1920, height: 1200
  248. 18:16:43: preset: veryfast
  249. 18:16:43: profile: main
  250. 18:16:43: keyint: 60
  251. 18:16:43: CBR: yes
  252. 18:16:43: CFR: yes
  253. 18:16:43: max bitrate: 3500
  254. 18:16:43: buffer size: 3500
  255. 18:16:43: ------------------------------------------
  256. 18:16:43: SharedTexCapture hooked
  257. 18:16:45: Using RTMP service: Twitch
  258. 18:16:45: Server selection: rtmp://live-mia.twitch.tv/app
  259. 18:16:45: Interface: Intel(R) 82567V-2 Gigabit Network Connection (ethernet, 100 mbps)
  260. 18:16:45: Completed handshake with rtmp://live-mia.twitch.tv/app in 311 ms.
  261. 18:16:46: SO_SNDBUF was at 8192
  262. 18:16:46: SO_SNDBUF is now 65536
  263. 18:16:47: RTMPPublisher::SocketLoop: Increasing send buffer to ISB 131072 (buffer: 21796 / 463872)
  264. 18:16:47: RTMPPublisher::SocketLoop: Increasing send buffer to ISB 262144 (buffer: 23191 / 463872)
  265. 18:16:48: GraphicsCaptureSource::NewCapture: eliminating old capture
  266. 18:16:48: SharedTexCapture hooked
  267. 18:16:49: RTMPPublisher::SocketLoop: Increasing send buffer to ISB 524288 (buffer: 0 / 463872)
  268. 18:18:03: GraphicsCaptureSource::NewCapture: eliminating old capture
  269. 18:18:03: SharedTexCapture hooked
  270. 18:18:24: RTMPPublisher::SocketLoop: Stalled for 3257 ms to write 459803 bytes (buffer: 0 / 463872), unstable connection?
  271. 18:18:39: SharedTexCapture hooked
  272. 18:18:42: GraphicsCaptureSource::NewCapture: eliminating old capture
  273. 18:18:42: SharedTexCapture hooked
  274. 18:19:21: GraphicsCaptureSource::NewCapture: eliminating old capture
  275. 18:19:21: SharedTexCapture hooked
  276. 18:19:32: GraphicsCaptureSource::NewCapture: eliminating old capture
  277. 18:19:32: SharedTexCapture hooked
  278. 18:19:53: GraphicsCaptureSource::NewCapture: eliminating old capture
  279. 18:19:53: SharedTexCapture hooked
  280. 18:20:32: SharedTexCapture hooked
  281. 18:20:45: GraphicsCaptureSource::NewCapture: eliminating old capture
  282. 18:20:45: SharedTexCapture hooked
  283. 18:23:51: GraphicsCaptureSource::NewCapture: eliminating old capture
  284. 18:23:51: SharedTexCapture hooked
  285. 18:25:27: GraphicsCaptureSource::NewCapture: eliminating old capture
  286. 18:25:27: SharedTexCapture hooked
  287. 18:25:37: SharedTexCapture hooked
  288. 18:25:59: SharedTexCapture hooked
  289. 18:26:09: GraphicsCaptureSource::NewCapture: eliminating old capture
  290. 18:26:09: SharedTexCapture hooked
  291. 18:30:22: GraphicsCaptureSource::NewCapture: eliminating old capture
  292. 18:30:22: SharedTexCapture hooked
  293. 18:30:53: SharedTexCapture hooked
  294. 18:30:56: GraphicsCaptureSource::NewCapture: eliminating old capture
  295. 18:30:56: SharedTexCapture hooked
  296. 18:37:08: GraphicsCaptureSource::NewCapture: eliminating old capture
  297. 18:37:08: SharedTexCapture hooked
  298. 18:37:14: SharedTexCapture hooked
  299. 18:38:27: GraphicsCaptureSource::NewCapture: eliminating old capture
  300. 18:38:27: SharedTexCapture hooked
  301. 18:39:28: RTMPPublisher::SocketLoop: Increasing send buffer to ISB 1048576 (buffer: 0 / 463872)
  302. 18:45:15: GraphicsCaptureSource::NewCapture: eliminating old capture
  303. 18:45:15: SharedTexCapture hooked
  304. 18:47:59: Audio timestamp for device 'Microphone (Sound Blaster Z)' was behind target timestamp by 70
  305. 18:48:09: GraphicsCaptureSource::NewCapture: eliminating old capture
  306. 18:48:09: SharedTexCapture hooked
  307. 18:48:11: GraphicsCaptureSource::NewCapture: eliminating old capture
  308. 18:48:11: SharedTexCapture hooked
  309. 18:54:32: GraphicsCaptureSource::NewCapture: eliminating old capture
  310. 18:54:32: SharedTexCapture hooked
  311. 18:55:51: GraphicsCaptureSource::NewCapture: eliminating old capture
  312. 18:55:51: SharedTexCapture hooked
  313. 18:57:22: RTMPPublisher::SocketLoop: Stalled for 2260 ms to write 462690 bytes (buffer: 0 / 463872), unstable connection?
  314. 18:57:25: RTMPPublisher::SocketLoop: Stalled for 2629 ms to write 461096 bytes (buffer: 0 / 463872), unstable connection?
  315. 19:00:17: GraphicsCaptureSource::NewCapture: eliminating old capture
  316. 19:00:17: SharedTexCapture hooked
  317. 19:00:21: FlushBufferedVideo: Flushing 6 packets over 167 ms
  318. 19:00:21: Total frames encoded: 78507, total frames duplicated: 4389 (5.59%)
  319. 19:00:21: Number of frames skipped due to encoder lag: 8 (0.01%)
  320. 19:00:21: Total frames rendered: 78002, number of late frames: 451 (0.58%) (it's okay for some frames to be late)
  321. 19:00:22:
  322. 19:00:22: Profiler time results:
  323. 19:00:22:
  324. 19:00:22: ==============================================================
  325. 19:00:22: video thread frame - [100%] [avg time: 5.586 ms] [children: 60.2%] [unaccounted: 39.8%]
  326. 19:00:22: | scene->Preprocess - [28.9%] [avg time: 1.613 ms]
  327. 19:00:22: | GPU download and conversion - [31.3%] [avg time: 1.749 ms] [children: 8.63%] [unaccounted: 22.7%]
  328. 19:00:22: | | flush - [6.02%] [avg time: 0.336 ms]
  329. 19:00:22: | | CopyResource - [2.52%] [avg time: 0.141 ms]
  330. 19:00:22: | | conversion to 4:2:0 - [0.0895%] [avg time: 0.005 ms]
  331. 19:00:22: Convert444Threads - [100%] [avg time: 2.621 ms] [children: 99.7%] [unaccounted: 0.267%]
  332. 19:00:22: | Convert444toNV12 - [99.7%] [avg time: 2.614 ms]
  333. 19:00:22: encoder thread frame - [100%] [avg time: 3.712 ms] [children: 2.64%] [unaccounted: 97.4%]
  334. 19:00:22: | sending stuff out - [2.64%] [avg time: 0.098 ms]
  335. 19:00:22: ==============================================================
  336. 19:00:22:
  337. 19:00:22:
  338. 19:00:22: Profiler CPU results:
  339. 19:00:22:
  340. 19:00:22: ==============================================================
  341. 19:00:22: video thread frame - [cpu time: avg 1.753 ms, total 136797 ms] [avg calls per frame: 1]
  342. 19:00:22: | scene->Preprocess - [cpu time: avg 1.056 ms, total 82415.3 ms] [avg calls per frame: 1]
  343. 19:00:22: | GPU download and conversion - [cpu time: avg 0.162 ms, total 12667.3 ms] [avg calls per frame: 1]
  344. 19:00:22: | | flush - [cpu time: avg 0.115 ms, total 9032.45 ms] [avg calls per frame: 1]
  345. 19:00:22: | | CopyResource - [cpu time: avg 0.017 ms, total 1326.01 ms] [avg calls per frame: 1]
  346. 19:00:22: | | conversion to 4:2:0 - [cpu time: avg 0.004 ms, total 312.001 ms] [avg calls per frame: 1]
  347. 19:00:22: Convert444Threads - [cpu time: avg 2.551 ms, total 397974 ms] [avg calls per frame: 2]
  348. 19:00:22: | Convert444toNV12 - [cpu time: avg 2.546 ms, total 397179 ms] [avg calls per frame: 2]
  349. 19:00:22: encoder thread frame - [cpu time: avg 3.021 ms, total 237184 ms] [avg calls per frame: 1]
  350. 19:00:22: | sending stuff out - [cpu time: avg 0.031 ms, total 2449.22 ms] [avg calls per frame: 1]
  351. 19:00:22: ==============================================================
  352. 19:00:22:
  353. 19:00:22: =====Stream End: 2014-10-21, 19:00:22=================================================
  354. 19:00:22: ~RTMPPublisher: Packet flush completed in 129 ms
  355. 19:00:22: ~RTMPPublisher: Send thread terminated in 0 ms
  356. 19:00:22: RTMPPublisher::SocketLoop: Graceful loop exit
  357. 19:00:22: ~RTMPPublisher: Socket thread terminated in 0 ms
  358. 19:00:25: =====Stream End: 2014-10-21, 19:00:25=================================================
  359. 19:00:32: ~RTMPPublisher: Final socket shutdown completed in 10169 ms
  360. 19:00:32: Average send payload: 8899 bytes, average send interval: 19 ms
  361. 19:00:32: Number of times waited to send: 8, Waited for a total of 28808 bytes
  362. 19:00:32: Number of b-frames dropped: 86 (0.11%), Number of p-frames dropped: 84 (0.11%), Total 170 (0.22%)
  363. 19:00:32: Number of bytes sent: 1185971604
  364. 19:00:32: CLR host plugin instance deleted; removing dynamically loaded localization strings
  365. 19:00:32: Server Ping plugin instance deleted; removing dynamically loaded localization strings
  366. 19:00:32: Terminating 0x1374
  367. 19:00:32: Terminating 0x131c
  368. 19:00:32: Terminating 0xb34
  369. 19:00:32: Terminating 0xa54
  370.  
  371.  
  372. Last game capture log:
  373. 2014-10-21, 17:28:34: we're booting up:
  374. 17:28:34: CaptureThread: attached to process Landmark64.exe
  375. 17:28:34: D3D9 Present
  376. 17:28:34: (half life scientist) everything.. seems to be in order
  377. 17:28:34: D3D9EndScene called
  378. 17:28:34: D3DPRESENT_PARAMETERS {
  379. 17:28:34: BackBufferWidth: 1366
  380. 17:28:34: BackBufferHeight: 766
  381. 17:28:34: BackBufferFormat: D3DFMT_A8R8G8B8
  382. 17:28:34: BackBufferCount: 1
  383. 17:28:34: MultiSampleType: D3DMULTISAMPLE_NONE
  384. 17:28:34: MultiSampleQuality: 0
  385. 17:28:34: SwapEffect: D3DSWAPEFFECT_DISCARD
  386. 17:28:34: hDeviceWindow: 590294
  387. 17:28:34: Windowed: true
  388. 17:28:34: EnableAutoDepthStencil: false
  389. 17:28:34: AutoDepthStencilFormat: D3DFMT_UNKNOWN
  390. 17:28:34: Flags: None
  391. 17:28:34: FullScreen_RefreshRateInHz: 0
  392. 17:28:34: PresentationInterval: 2147483648
  393. 17:28:34: };
  394. 17:28:34: successfully set up d3d9 hooks
  395. 17:28:34: D3D9Present called
  396. 17:28:34: DoD3D9GPUHook: success
  397. 17:28:35: D3DSURFACE_DESC {
  398. 17:28:35: Format: D3DFMT_A8R8G8B8
  399. 17:28:35: Type: D3DRTYPE_SURFACE
  400. 17:28:35: Usage: D3DUSAGE_RENDERTARGET
  401. 17:28:35: Pool: D3DPOOL_DEFAULT
  402. 17:28:35: MultiSampleType: D3DMULTISAMPLE_NONE
  403. 17:28:35: MultiSampleQuality: 0
  404. 17:28:35: Width: 1366
  405. 17:28:35: Height: 766
  406. 17:28:35: };
  407. 17:28:35: successfully capturing d3d9 frames via GPU
  408. 17:28:45: D3D9Reset called
  409. 17:28:45: ---------------------- Cleared D3D9 Capture ----------------------
  410. 17:28:45: D3DPRESENT_PARAMETERS {
  411. 17:28:45: BackBufferWidth: 1920
  412. 17:28:45: BackBufferHeight: 1200
  413. 17:28:45: BackBufferFormat: D3DFMT_A8R8G8B8
  414. 17:28:45: BackBufferCount: 1
  415. 17:28:45: MultiSampleType: D3DMULTISAMPLE_NONE
  416. 17:28:45: MultiSampleQuality: 0
  417. 17:28:45: SwapEffect: D3DSWAPEFFECT_DISCARD
  418. 17:28:45: hDeviceWindow: 590294
  419. 17:28:45: Windowed: false
  420. 17:28:45: EnableAutoDepthStencil: false
  421. 17:28:45: AutoDepthStencilFormat: D3DFMT_UNKNOWN
  422. 17:28:45: Flags: None
  423. 17:28:45: FullScreen_RefreshRateInHz: 59
  424. 17:28:45: PresentationInterval: 2147483648
  425. 17:28:45: };
  426. 17:28:45: successfully set up d3d9 hooks
  427. 17:28:46: D3D9Present called
  428. 17:28:46: DoD3D9GPUHook: success
  429. 17:28:46: D3D9EndScene called
  430. 17:28:46: D3DSURFACE_DESC {
  431. 17:28:46: Format: D3DFMT_A8R8G8B8
  432. 17:28:46: Type: D3DRTYPE_SURFACE
  433. 17:28:46: Usage: D3DUSAGE_RENDERTARGET
  434. 17:28:46: Pool: D3DPOOL_DEFAULT
  435. 17:28:46: MultiSampleType: D3DMULTISAMPLE_NONE
  436. 17:28:46: MultiSampleQuality: 0
  437. 17:28:46: Width: 1920
  438. 17:28:46: Height: 1200
  439. 17:28:46: };
  440. 17:28:46: successfully capturing d3d9 frames via GPU
  441. 17:34:13: D3D9Reset called
  442. 17:34:13: ---------------------- Cleared D3D9 Capture ----------------------
  443. 17:34:13: failed to get d3d9 swap chain to initialize hooks
  444. 17:34:13: D3D9Reset called
  445. 17:34:13: ---------------------- Cleared D3D9 Capture ----------------------
  446. 17:34:13: D3DPRESENT_PARAMETERS {
  447. 17:34:13: BackBufferWidth: 1366
  448. 17:34:13: BackBufferHeight: 766
  449. 17:34:13: BackBufferFormat: D3DFMT_A8R8G8B8
  450. 17:34:13: BackBufferCount: 1
  451. 17:34:13: MultiSampleType: D3DMULTISAMPLE_NONE
  452. 17:34:13: MultiSampleQuality: 0
  453. 17:34:13: SwapEffect: D3DSWAPEFFECT_DISCARD
  454. 17:34:13: hDeviceWindow: 590294
  455. 17:34:13: Windowed: true
  456. 17:34:13: EnableAutoDepthStencil: false
  457. 17:34:13: AutoDepthStencilFormat: D3DFMT_UNKNOWN
  458. 17:34:13: Flags: None
  459. 17:34:13: FullScreen_RefreshRateInHz: 0
  460. 17:34:13: PresentationInterval: 2147483648
  461. 17:34:13: };
  462. 17:34:13: successfully set up d3d9 hooks
  463. 17:34:14: D3D9Present called
  464. 17:34:14: DoD3D9GPUHook: success
  465. 17:34:15: D3D9EndScene called
  466. 17:34:15: D3DSURFACE_DESC {
  467. 17:34:15: Format: D3DFMT_A8R8G8B8
  468. 17:34:15: Type: D3DRTYPE_SURFACE
  469. 17:34:15: Usage: D3DUSAGE_RENDERTARGET
  470. 17:34:15: Pool: D3DPOOL_DEFAULT
  471. 17:34:15: MultiSampleType: D3DMULTISAMPLE_NONE
  472. 17:34:15: MultiSampleQuality: 0
  473. 17:34:15: Width: 1366
  474. 17:34:15: Height: 766
  475. 17:34:15: };
  476. 17:34:15: successfully capturing d3d9 frames via GPU
  477. 17:34:38: ---------------------- Cleared D3D9 Capture ----------------------
  478. 17:34:38: D3D9EndScene called
  479. 17:34:38: D3D9Present called
  480. 17:34:41: D3D9Reset called
  481. 17:34:41: ---------------------- Cleared D3D9 Capture ----------------------
  482. 17:34:41: D3DPRESENT_PARAMETERS {
  483. 17:34:41: BackBufferWidth: 1920
  484. 17:34:41: BackBufferHeight: 1200
  485. 17:34:41: BackBufferFormat: D3DFMT_A8R8G8B8
  486. 17:34:41: BackBufferCount: 1
  487. 17:34:41: MultiSampleType: D3DMULTISAMPLE_NONE
  488. 17:34:41: MultiSampleQuality: 0
  489. 17:34:41: SwapEffect: D3DSWAPEFFECT_DISCARD
  490. 17:34:41: hDeviceWindow: 590294
  491. 17:34:41: Windowed: false
  492. 17:34:41: EnableAutoDepthStencil: false
  493. 17:34:41: AutoDepthStencilFormat: D3DFMT_UNKNOWN
  494. 17:34:41: Flags: None
  495. 17:34:41: FullScreen_RefreshRateInHz: 59
  496. 17:34:41: PresentationInterval: 2147483648
  497. 17:34:41: };
  498. 17:34:41: successfully set up d3d9 hooks
  499. 17:34:42: D3D9Present called
  500. 17:34:42: D3D9EndScene called
  501. 17:37:26: D3D9Reset called
  502. 17:37:26: ---------------------- Cleared D3D9 Capture ----------------------
  503. 17:37:26: failed to get d3d9 swap chain to initialize hooks
  504. 17:37:26: D3D9Reset called
  505. 17:37:26: ---------------------- Cleared D3D9 Capture ----------------------
  506. 17:37:26: D3DPRESENT_PARAMETERS {
  507. 17:37:26: BackBufferWidth: 1366
  508. 17:37:26: BackBufferHeight: 766
  509. 17:37:26: BackBufferFormat: D3DFMT_A8R8G8B8
  510. 17:37:26: BackBufferCount: 1
  511. 17:37:26: MultiSampleType: D3DMULTISAMPLE_NONE
  512. 17:37:26: MultiSampleQuality: 0
  513. 17:37:26: SwapEffect: D3DSWAPEFFECT_DISCARD
  514. 17:37:26: hDeviceWindow: 590294
  515. 17:37:26: Windowed: true
  516. 17:37:26: EnableAutoDepthStencil: false
  517. 17:37:26: AutoDepthStencilFormat: D3DFMT_UNKNOWN
  518. 17:37:26: Flags: None
  519. 17:37:26: FullScreen_RefreshRateInHz: 0
  520. 17:37:26: PresentationInterval: 2147483648
  521. 17:37:26: };
  522. 17:37:26: successfully set up d3d9 hooks
  523. 17:37:27: D3D9Present called
  524. 17:37:27: D3D9EndScene called
  525. 17:37:46: D3D9Reset called
  526. 17:37:46: ---------------------- Cleared D3D9 Capture ----------------------
  527. 17:37:46: successfully set up d3d9 hooks
  528. 17:37:46: D3D9Present called
  529. 17:37:47: D3D9EndScene called
  530. 17:45:48: D3D9Reset called
  531. 17:45:48: ---------------------- Cleared D3D9 Capture ----------------------
  532. 17:45:48: D3DPRESENT_PARAMETERS {
  533. 17:45:48: BackBufferWidth: 1920
  534. 17:45:48: BackBufferHeight: 1200
  535. 17:45:48: BackBufferFormat: D3DFMT_A8R8G8B8
  536. 17:45:48: BackBufferCount: 1
  537. 17:45:48: MultiSampleType: D3DMULTISAMPLE_NONE
  538. 17:45:48: MultiSampleQuality: 0
  539. 17:45:48: SwapEffect: D3DSWAPEFFECT_DISCARD
  540. 17:45:48: hDeviceWindow: 590294
  541. 17:45:48: Windowed: false
  542. 17:45:48: EnableAutoDepthStencil: false
  543. 17:45:48: AutoDepthStencilFormat: D3DFMT_UNKNOWN
  544. 17:45:48: Flags: None
  545. 17:45:48: FullScreen_RefreshRateInHz: 59
  546. 17:45:48: PresentationInterval: 2147483648
  547. 17:45:48: };
  548. 17:45:48: successfully set up d3d9 hooks
  549. 17:45:48: D3D9Present called
  550. 17:45:49: D3D9EndScene called
  551. 17:54:39: D3D9Reset called
  552. 17:54:39: ---------------------- Cleared D3D9 Capture ----------------------
  553. 17:54:39: failed to get d3d9 swap chain to initialize hooks
  554. 17:54:39: D3D9Reset called
  555. 17:54:39: ---------------------- Cleared D3D9 Capture ----------------------
  556. 17:54:39: D3DPRESENT_PARAMETERS {
  557. 17:54:39: BackBufferWidth: 1366
  558. 17:54:39: BackBufferHeight: 766
  559. 17:54:39: BackBufferFormat: D3DFMT_A8R8G8B8
  560. 17:54:39: BackBufferCount: 1
  561. 17:54:39: MultiSampleType: D3DMULTISAMPLE_NONE
  562. 17:54:39: MultiSampleQuality: 0
  563. 17:54:39: SwapEffect: D3DSWAPEFFECT_DISCARD
  564. 17:54:39: hDeviceWindow: 590294
  565. 17:54:39: Windowed: true
  566. 17:54:39: EnableAutoDepthStencil: false
  567. 17:54:39: AutoDepthStencilFormat: D3DFMT_UNKNOWN
  568. 17:54:39: Flags: None
  569. 17:54:39: FullScreen_RefreshRateInHz: 0
  570. 17:54:39: PresentationInterval: 2147483648
  571. 17:54:39: };
  572. 17:54:39: successfully set up d3d9 hooks
  573. 17:54:39: D3D9Present called
  574. 17:54:40: D3D9EndScene called
  575. 17:55:03: D3D9Reset called
  576. 17:55:03: ---------------------- Cleared D3D9 Capture ----------------------
  577. 17:55:03: D3DPRESENT_PARAMETERS {
  578. 17:55:03: BackBufferWidth: 1920
  579. 17:55:03: BackBufferHeight: 1200
  580. 17:55:03: BackBufferFormat: D3DFMT_A8R8G8B8
  581. 17:55:03: BackBufferCount: 1
  582. 17:55:03: MultiSampleType: D3DMULTISAMPLE_NONE
  583. 17:55:03: MultiSampleQuality: 0
  584. 17:55:03: SwapEffect: D3DSWAPEFFECT_DISCARD
  585. 17:55:03: hDeviceWindow: 590294
  586. 17:55:03: Windowed: false
  587. 17:55:03: EnableAutoDepthStencil: false
  588. 17:55:03: AutoDepthStencilFormat: D3DFMT_UNKNOWN
  589. 17:55:03: Flags: None
  590. 17:55:03: FullScreen_RefreshRateInHz: 59
  591. 17:55:03: PresentationInterval: 2147483648
  592. 17:55:03: };
  593. 17:55:03: successfully set up d3d9 hooks
  594. 17:55:03: D3D9Present called
  595. 17:55:03: D3D9EndScene called
  596. 17:56:04: D3D9Reset called
  597. 17:56:04: ---------------------- Cleared D3D9 Capture ----------------------
  598. 17:56:04: failed to get d3d9 swap chain to initialize hooks
  599. 17:56:04: D3D9Reset called
  600. 17:56:04: ---------------------- Cleared D3D9 Capture ----------------------
  601. 17:56:05: D3DPRESENT_PARAMETERS {
  602. 17:56:05: BackBufferWidth: 1366
  603. 17:56:05: BackBufferHeight: 766
  604. 17:56:05: BackBufferFormat: D3DFMT_A8R8G8B8
  605. 17:56:05: BackBufferCount: 1
  606. 17:56:05: MultiSampleType: D3DMULTISAMPLE_NONE
  607. 17:56:05: MultiSampleQuality: 0
  608. 17:56:05: SwapEffect: D3DSWAPEFFECT_DISCARD
  609. 17:56:05: hDeviceWindow: 590294
  610. 17:56:05: Windowed: true
  611. 17:56:05: EnableAutoDepthStencil: false
  612. 17:56:05: AutoDepthStencilFormat: D3DFMT_UNKNOWN
  613. 17:56:05: Flags: None
  614. 17:56:05: FullScreen_RefreshRateInHz: 0
  615. 17:56:05: PresentationInterval: 2147483648
  616. 17:56:05: };
  617. 17:56:05: successfully set up d3d9 hooks
  618. 17:56:05: D3D9Present called
  619. 17:56:05: D3D9EndScene called
  620. 18:09:02: D3D9Reset called
  621. 18:09:02: ---------------------- Cleared D3D9 Capture ----------------------
  622. 18:09:02: successfully set up d3d9 hooks
  623. 18:09:02: D3D9Present called
  624. 18:09:03: D3D9EndScene called
  625. 18:16:29: D3D9Reset called
  626. 18:16:29: ---------------------- Cleared D3D9 Capture ----------------------
  627. 18:16:29: successfully set up d3d9 hooks
  628. 18:16:29: D3D9Present called
  629. 18:16:30: D3D9EndScene called
  630. 18:16:43: received restart event, capturing
  631. 18:16:43: DoD3D9GPUHook: success
  632. 18:16:43: D3DSURFACE_DESC {
  633. 18:16:43: Format: D3DFMT_A8R8G8B8
  634. 18:16:43: Type: D3DRTYPE_SURFACE
  635. 18:16:43: Usage: D3DUSAGE_RENDERTARGET
  636. 18:16:43: Pool: D3DPOOL_DEFAULT
  637. 18:16:43: MultiSampleType: D3DMULTISAMPLE_NONE
  638. 18:16:43: MultiSampleQuality: 0
  639. 18:16:43: Width: 1366
  640. 18:16:43: Height: 766
  641. 18:16:43: };
  642. 18:16:43: successfully capturing d3d9 frames via GPU
  643. 18:16:47: D3D9Reset called
  644. 18:16:47: ---------------------- Cleared D3D9 Capture ----------------------
  645. 18:16:48: D3DPRESENT_PARAMETERS {
  646. 18:16:48: BackBufferWidth: 1920
  647. 18:16:48: BackBufferHeight: 1200
  648. 18:16:48: BackBufferFormat: D3DFMT_A8R8G8B8
  649. 18:16:48: BackBufferCount: 1
  650. 18:16:48: MultiSampleType: D3DMULTISAMPLE_NONE
  651. 18:16:48: MultiSampleQuality: 0
  652. 18:16:48: SwapEffect: D3DSWAPEFFECT_DISCARD
  653. 18:16:48: hDeviceWindow: 590294
  654. 18:16:48: Windowed: false
  655. 18:16:48: EnableAutoDepthStencil: false
  656. 18:16:48: AutoDepthStencilFormat: D3DFMT_UNKNOWN
  657. 18:16:48: Flags: None
  658. 18:16:48: FullScreen_RefreshRateInHz: 59
  659. 18:16:48: PresentationInterval: 2147483648
  660. 18:16:48: };
  661. 18:16:48: successfully set up d3d9 hooks
  662. 18:16:48: D3D9Present called
  663. 18:16:48: DoD3D9GPUHook: success
  664. 18:16:48: D3D9EndScene called
  665. 18:16:48: D3DSURFACE_DESC {
  666. 18:16:48: Format: D3DFMT_A8R8G8B8
  667. 18:16:48: Type: D3DRTYPE_SURFACE
  668. 18:16:48: Usage: D3DUSAGE_RENDERTARGET
  669. 18:16:48: Pool: D3DPOOL_DEFAULT
  670. 18:16:48: MultiSampleType: D3DMULTISAMPLE_NONE
  671. 18:16:48: MultiSampleQuality: 0
  672. 18:16:48: Width: 1920
  673. 18:16:48: Height: 1200
  674. 18:16:48: };
  675. 18:16:48: successfully capturing d3d9 frames via GPU
  676. 18:18:02: D3D9Reset called
  677. 18:18:02: ---------------------- Cleared D3D9 Capture ----------------------
  678. 18:18:02: failed to get d3d9 swap chain to initialize hooks
  679. 18:18:03: D3D9Reset called
  680. 18:18:03: ---------------------- Cleared D3D9 Capture ----------------------
  681. 18:18:03: D3DPRESENT_PARAMETERS {
  682. 18:18:03: BackBufferWidth: 1366
  683. 18:18:03: BackBufferHeight: 766
  684. 18:18:03: BackBufferFormat: D3DFMT_A8R8G8B8
  685. 18:18:03: BackBufferCount: 1
  686. 18:18:03: MultiSampleType: D3DMULTISAMPLE_NONE
  687. 18:18:03: MultiSampleQuality: 0
  688. 18:18:03: SwapEffect: D3DSWAPEFFECT_DISCARD
  689. 18:18:03: hDeviceWindow: 590294
  690. 18:18:03: Windowed: true
  691. 18:18:03: EnableAutoDepthStencil: false
  692. 18:18:03: AutoDepthStencilFormat: D3DFMT_UNKNOWN
  693. 18:18:03: Flags: None
  694. 18:18:03: FullScreen_RefreshRateInHz: 0
  695. 18:18:03: PresentationInterval: 2147483648
  696. 18:18:03: };
  697. 18:18:03: successfully set up d3d9 hooks
  698. 18:18:03: D3D9Present called
  699. 18:18:03: DoD3D9GPUHook: success
  700. 18:18:04: D3D9EndScene called
  701. 18:18:04: D3DSURFACE_DESC {
  702. 18:18:04: Format: D3DFMT_A8R8G8B8
  703. 18:18:04: Type: D3DRTYPE_SURFACE
  704. 18:18:04: Usage: D3DUSAGE_RENDERTARGET
  705. 18:18:04: Pool: D3DPOOL_DEFAULT
  706. 18:18:04: MultiSampleType: D3DMULTISAMPLE_NONE
  707. 18:18:04: MultiSampleQuality: 0
  708. 18:18:04: Width: 1366
  709. 18:18:04: Height: 766
  710. 18:18:04: };
  711. 18:18:04: successfully capturing d3d9 frames via GPU
  712. 18:18:39: ---------------------- Cleared D3D9 Capture ----------------------
  713. 18:18:39: received restart event, capturing
  714. 18:18:39: DoD3D9GPUHook: success
  715. 18:18:39: D3D9EndScene called
  716. 18:18:39: D3D9Present called
  717. 18:18:39: D3DSURFACE_DESC {
  718. 18:18:39: Format: D3DFMT_A8R8G8B8
  719. 18:18:39: Type: D3DRTYPE_SURFACE
  720. 18:18:39: Usage: D3DUSAGE_RENDERTARGET
  721. 18:18:39: Pool: D3DPOOL_DEFAULT
  722. 18:18:39: MultiSampleType: D3DMULTISAMPLE_NONE
  723. 18:18:39: MultiSampleQuality: 0
  724. 18:18:39: Width: 1366
  725. 18:18:39: Height: 766
  726. 18:18:39: };
  727. 18:18:39: successfully capturing d3d9 frames via GPU
  728. 18:18:42: D3D9Reset called
  729. 18:18:42: ---------------------- Cleared D3D9 Capture ----------------------
  730. 18:18:42: D3DPRESENT_PARAMETERS {
  731. 18:18:42: BackBufferWidth: 1920
  732. 18:18:42: BackBufferHeight: 1200
  733. 18:18:42: BackBufferFormat: D3DFMT_A8R8G8B8
  734. 18:18:42: BackBufferCount: 1
  735. 18:18:42: MultiSampleType: D3DMULTISAMPLE_NONE
  736. 18:18:42: MultiSampleQuality: 0
  737. 18:18:42: SwapEffect: D3DSWAPEFFECT_DISCARD
  738. 18:18:42: hDeviceWindow: 590294
  739. 18:18:42: Windowed: false
  740. 18:18:42: EnableAutoDepthStencil: false
  741. 18:18:42: AutoDepthStencilFormat: D3DFMT_UNKNOWN
  742. 18:18:42: Flags: None
  743. 18:18:42: FullScreen_RefreshRateInHz: 59
  744. 18:18:42: PresentationInterval: 2147483648
  745. 18:18:42: };
  746. 18:18:42: successfully set up d3d9 hooks
  747. 18:18:42: D3D9Present called
  748. 18:18:42: DoD3D9GPUHook: success
  749. 18:18:43: D3D9EndScene called
  750. 18:18:43: D3DSURFACE_DESC {
  751. 18:18:43: Format: D3DFMT_A8R8G8B8
  752. 18:18:43: Type: D3DRTYPE_SURFACE
  753. 18:18:43: Usage: D3DUSAGE_RENDERTARGET
  754. 18:18:43: Pool: D3DPOOL_DEFAULT
  755. 18:18:43: MultiSampleType: D3DMULTISAMPLE_NONE
  756. 18:18:43: MultiSampleQuality: 0
  757. 18:18:43: Width: 1920
  758. 18:18:43: Height: 1200
  759. 18:18:43: };
  760. 18:18:43: successfully capturing d3d9 frames via GPU
  761. 18:19:20: D3D9Reset called
  762. 18:19:21: ---------------------- Cleared D3D9 Capture ----------------------
  763. 18:19:21: failed to get d3d9 swap chain to initialize hooks
  764. 18:19:21: D3D9Reset called
  765. 18:19:21: ---------------------- Cleared D3D9 Capture ----------------------
  766. 18:19:21: D3DPRESENT_PARAMETERS {
  767. 18:19:21: BackBufferWidth: 1366
  768. 18:19:21: BackBufferHeight: 766
  769. 18:19:21: BackBufferFormat: D3DFMT_A8R8G8B8
  770. 18:19:21: BackBufferCount: 1
  771. 18:19:21: MultiSampleType: D3DMULTISAMPLE_NONE
  772. 18:19:21: MultiSampleQuality: 0
  773. 18:19:21: SwapEffect: D3DSWAPEFFECT_DISCARD
  774. 18:19:21: hDeviceWindow: 590294
  775. 18:19:21: Windowed: true
  776. 18:19:21: EnableAutoDepthStencil: false
  777. 18:19:21: AutoDepthStencilFormat: D3DFMT_UNKNOWN
  778. 18:19:21: Flags: None
  779. 18:19:21: FullScreen_RefreshRateInHz: 0
  780. 18:19:21: PresentationInterval: 2147483648
  781. 18:19:21: };
  782. 18:19:21: successfully set up d3d9 hooks
  783. 18:19:21: D3D9Present called
  784. 18:19:21: DoD3D9GPUHook: success
  785. 18:19:22: D3D9EndScene called
  786. 18:19:22: D3DSURFACE_DESC {
  787. 18:19:22: Format: D3DFMT_A8R8G8B8
  788. 18:19:22: Type: D3DRTYPE_SURFACE
  789. 18:19:22: Usage: D3DUSAGE_RENDERTARGET
  790. 18:19:22: Pool: D3DPOOL_DEFAULT
  791. 18:19:22: MultiSampleType: D3DMULTISAMPLE_NONE
  792. 18:19:22: MultiSampleQuality: 0
  793. 18:19:22: Width: 1366
  794. 18:19:22: Height: 766
  795. 18:19:22: };
  796. 18:19:22: successfully capturing d3d9 frames via GPU
  797. 18:19:31: D3D9Reset called
  798. 18:19:31: ---------------------- Cleared D3D9 Capture ----------------------
  799. 18:19:31: D3DPRESENT_PARAMETERS {
  800. 18:19:31: BackBufferWidth: 1920
  801. 18:19:31: BackBufferHeight: 1200
  802. 18:19:31: BackBufferFormat: D3DFMT_A8R8G8B8
  803. 18:19:31: BackBufferCount: 1
  804. 18:19:31: MultiSampleType: D3DMULTISAMPLE_NONE
  805. 18:19:31: MultiSampleQuality: 0
  806. 18:19:31: SwapEffect: D3DSWAPEFFECT_DISCARD
  807. 18:19:31: hDeviceWindow: 590294
  808. 18:19:31: Windowed: false
  809. 18:19:31: EnableAutoDepthStencil: false
  810. 18:19:31: AutoDepthStencilFormat: D3DFMT_UNKNOWN
  811. 18:19:31: Flags: None
  812. 18:19:31: FullScreen_RefreshRateInHz: 59
  813. 18:19:31: PresentationInterval: 2147483648
  814. 18:19:31: };
  815. 18:19:31: successfully set up d3d9 hooks
  816. 18:19:32: D3D9Present called
  817. 18:19:32: DoD3D9GPUHook: success
  818. 18:19:32: D3D9EndScene called
  819. 18:19:32: D3DSURFACE_DESC {
  820. 18:19:32: Format: D3DFMT_A8R8G8B8
  821. 18:19:32: Type: D3DRTYPE_SURFACE
  822. 18:19:32: Usage: D3DUSAGE_RENDERTARGET
  823. 18:19:32: Pool: D3DPOOL_DEFAULT
  824. 18:19:32: MultiSampleType: D3DMULTISAMPLE_NONE
  825. 18:19:32: MultiSampleQuality: 0
  826. 18:19:32: Width: 1920
  827. 18:19:32: Height: 1200
  828. 18:19:32: };
  829. 18:19:32: successfully capturing d3d9 frames via GPU
  830. 18:19:52: D3D9Reset called
  831. 18:19:52: ---------------------- Cleared D3D9 Capture ----------------------
  832. 18:19:52: failed to get d3d9 swap chain to initialize hooks
  833. 18:19:52: D3D9Reset called
  834. 18:19:52: ---------------------- Cleared D3D9 Capture ----------------------
  835. 18:19:53: D3DPRESENT_PARAMETERS {
  836. 18:19:53: BackBufferWidth: 1366
  837. 18:19:53: BackBufferHeight: 766
  838. 18:19:53: BackBufferFormat: D3DFMT_A8R8G8B8
  839. 18:19:53: BackBufferCount: 1
  840. 18:19:53: MultiSampleType: D3DMULTISAMPLE_NONE
  841. 18:19:53: MultiSampleQuality: 0
  842. 18:19:53: SwapEffect: D3DSWAPEFFECT_DISCARD
  843. 18:19:53: hDeviceWindow: 590294
  844. 18:19:53: Windowed: true
  845. 18:19:53: EnableAutoDepthStencil: false
  846. 18:19:53: AutoDepthStencilFormat: D3DFMT_UNKNOWN
  847. 18:19:53: Flags: None
  848. 18:19:53: FullScreen_RefreshRateInHz: 0
  849. 18:19:53: PresentationInterval: 2147483648
  850. 18:19:53: };
  851. 18:19:53: successfully set up d3d9 hooks
  852. 18:19:53: D3D9Present called
  853. 18:19:53: DoD3D9GPUHook: success
  854. 18:19:53: D3D9EndScene called
  855. 18:19:53: D3DSURFACE_DESC {
  856. 18:19:53: Format: D3DFMT_A8R8G8B8
  857. 18:19:53: Type: D3DRTYPE_SURFACE
  858. 18:19:53: Usage: D3DUSAGE_RENDERTARGET
  859. 18:19:53: Pool: D3DPOOL_DEFAULT
  860. 18:19:53: MultiSampleType: D3DMULTISAMPLE_NONE
  861. 18:19:53: MultiSampleQuality: 0
  862. 18:19:53: Width: 1366
  863. 18:19:53: Height: 766
  864. 18:19:53: };
  865. 18:19:53: successfully capturing d3d9 frames via GPU
  866. 18:20:32: ---------------------- Cleared D3D9 Capture ----------------------
  867. 18:20:32: received restart event, capturing
  868. 18:20:32: DoD3D9GPUHook: success
  869. 18:20:32: D3D9EndScene called
  870. 18:20:32: D3D9Present called
  871. 18:20:32: D3DSURFACE_DESC {
  872. 18:20:32: Format: D3DFMT_A8R8G8B8
  873. 18:20:32: Type: D3DRTYPE_SURFACE
  874. 18:20:32: Usage: D3DUSAGE_RENDERTARGET
  875. 18:20:32: Pool: D3DPOOL_DEFAULT
  876. 18:20:32: MultiSampleType: D3DMULTISAMPLE_NONE
  877. 18:20:32: MultiSampleQuality: 0
  878. 18:20:32: Width: 1366
  879. 18:20:32: Height: 766
  880. 18:20:32: };
  881. 18:20:32: successfully capturing d3d9 frames via GPU
  882. 18:20:44: D3D9Reset called
  883. 18:20:44: ---------------------- Cleared D3D9 Capture ----------------------
  884. 18:20:45: D3DPRESENT_PARAMETERS {
  885. 18:20:45: BackBufferWidth: 1920
  886. 18:20:45: BackBufferHeight: 1200
  887. 18:20:45: BackBufferFormat: D3DFMT_A8R8G8B8
  888. 18:20:45: BackBufferCount: 1
  889. 18:20:45: MultiSampleType: D3DMULTISAMPLE_NONE
  890. 18:20:45: MultiSampleQuality: 0
  891. 18:20:45: SwapEffect: D3DSWAPEFFECT_DISCARD
  892. 18:20:45: hDeviceWindow: 590294
  893. 18:20:45: Windowed: false
  894. 18:20:45: EnableAutoDepthStencil: false
  895. 18:20:45: AutoDepthStencilFormat: D3DFMT_UNKNOWN
  896. 18:20:45: Flags: None
  897. 18:20:45: FullScreen_RefreshRateInHz: 59
  898. 18:20:45: PresentationInterval: 2147483648
  899. 18:20:45: };
  900. 18:20:45: successfully set up d3d9 hooks
  901. 18:20:45: D3D9Present called
  902. 18:20:45: DoD3D9GPUHook: success
  903. 18:20:46: D3D9EndScene called
  904. 18:20:46: D3DSURFACE_DESC {
  905. 18:20:46: Format: D3DFMT_A8R8G8B8
  906. 18:20:46: Type: D3DRTYPE_SURFACE
  907. 18:20:46: Usage: D3DUSAGE_RENDERTARGET
  908. 18:20:46: Pool: D3DPOOL_DEFAULT
  909. 18:20:46: MultiSampleType: D3DMULTISAMPLE_NONE
  910. 18:20:46: MultiSampleQuality: 0
  911. 18:20:46: Width: 1920
  912. 18:20:46: Height: 1200
  913. 18:20:46: };
  914. 18:20:46: successfully capturing d3d9 frames via GPU
  915. 18:23:50: D3D9Reset called
  916. 18:23:50: ---------------------- Cleared D3D9 Capture ----------------------
  917. 18:23:51: successfully set up d3d9 hooks
  918. 18:23:51: D3D9Present called
  919. 18:23:51: DoD3D9GPUHook: success
  920. 18:23:52: D3D9EndScene called
  921. 18:23:52: D3DSURFACE_DESC {
  922. 18:23:52: Format: D3DFMT_A8R8G8B8
  923. 18:23:52: Type: D3DRTYPE_SURFACE
  924. 18:23:52: Usage: D3DUSAGE_RENDERTARGET
  925. 18:23:52: Pool: D3DPOOL_DEFAULT
  926. 18:23:52: MultiSampleType: D3DMULTISAMPLE_NONE
  927. 18:23:52: MultiSampleQuality: 0
  928. 18:23:52: Width: 1920
  929. 18:23:52: Height: 1200
  930. 18:23:52: };
  931. 18:23:52: successfully capturing d3d9 frames via GPU
  932. 18:25:26: D3D9Reset called
  933. 18:25:26: ---------------------- Cleared D3D9 Capture ----------------------
  934. 18:25:26: failed to get d3d9 swap chain to initialize hooks
  935. 18:25:26: D3D9Reset called
  936. 18:25:26: ---------------------- Cleared D3D9 Capture ----------------------
  937. 18:25:27: D3DPRESENT_PARAMETERS {
  938. 18:25:27: BackBufferWidth: 1366
  939. 18:25:27: BackBufferHeight: 766
  940. 18:25:27: BackBufferFormat: D3DFMT_A8R8G8B8
  941. 18:25:27: BackBufferCount: 1
  942. 18:25:27: MultiSampleType: D3DMULTISAMPLE_NONE
  943. 18:25:27: MultiSampleQuality: 0
  944. 18:25:27: SwapEffect: D3DSWAPEFFECT_DISCARD
  945. 18:25:27: hDeviceWindow: 590294
  946. 18:25:27: Windowed: true
  947. 18:25:27: EnableAutoDepthStencil: false
  948. 18:25:27: AutoDepthStencilFormat: D3DFMT_UNKNOWN
  949. 18:25:27: Flags: None
  950. 18:25:27: FullScreen_RefreshRateInHz: 0
  951. 18:25:27: PresentationInterval: 2147483648
  952. 18:25:27: };
  953. 18:25:27: successfully set up d3d9 hooks
  954. 18:25:27: D3D9Present called
  955. 18:25:27: DoD3D9GPUHook: success
  956. 18:25:27: D3D9EndScene called
  957. 18:25:27: D3DSURFACE_DESC {
  958. 18:25:27: Format: D3DFMT_A8R8G8B8
  959. 18:25:27: Type: D3DRTYPE_SURFACE
  960. 18:25:27: Usage: D3DUSAGE_RENDERTARGET
  961. 18:25:27: Pool: D3DPOOL_DEFAULT
  962. 18:25:27: MultiSampleType: D3DMULTISAMPLE_NONE
  963. 18:25:27: MultiSampleQuality: 0
  964. 18:25:27: Width: 1366
  965. 18:25:27: Height: 766
  966. 18:25:27: };
  967. 18:25:27: successfully capturing d3d9 frames via GPU
  968. 18:25:37: ---------------------- Cleared D3D9 Capture ----------------------
  969. 18:25:37: received restart event, capturing
  970. 18:25:37: DoD3D9GPUHook: success
  971. 18:25:37: D3D9EndScene called
  972. 18:25:37: D3D9Present called
  973. 18:25:37: D3DSURFACE_DESC {
  974. 18:25:37: Format: D3DFMT_A8R8G8B8
  975. 18:25:37: Type: D3DRTYPE_SURFACE
  976. 18:25:37: Usage: D3DUSAGE_RENDERTARGET
  977. 18:25:37: Pool: D3DPOOL_DEFAULT
  978. 18:25:37: MultiSampleType: D3DMULTISAMPLE_NONE
  979. 18:25:37: MultiSampleQuality: 0
  980. 18:25:37: Width: 1366
  981. 18:25:37: Height: 766
  982. 18:25:37: };
  983. 18:25:37: successfully capturing d3d9 frames via GPU
  984. 18:25:59: ---------------------- Cleared D3D9 Capture ----------------------
  985. 18:25:59: received restart event, capturing
  986. 18:25:59: DoD3D9GPUHook: success
  987. 18:25:59: D3D9EndScene called
  988. 18:25:59: D3D9Present called
  989. 18:25:59: D3DSURFACE_DESC {
  990. 18:25:59: Format: D3DFMT_A8R8G8B8
  991. 18:25:59: Type: D3DRTYPE_SURFACE
  992. 18:25:59: Usage: D3DUSAGE_RENDERTARGET
  993. 18:25:59: Pool: D3DPOOL_DEFAULT
  994. 18:25:59: MultiSampleType: D3DMULTISAMPLE_NONE
  995. 18:25:59: MultiSampleQuality: 0
  996. 18:25:59: Width: 1366
  997. 18:25:59: Height: 766
  998. 18:25:59: };
  999. 18:25:59: successfully capturing d3d9 frames via GPU
  1000. 18:26:09: D3D9Reset called
  1001. 18:26:09: ---------------------- Cleared D3D9 Capture ----------------------
  1002. 18:26:09: D3DPRESENT_PARAMETERS {
  1003. 18:26:09: BackBufferWidth: 1920
  1004. 18:26:09: BackBufferHeight: 1200
  1005. 18:26:09: BackBufferFormat: D3DFMT_A8R8G8B8
  1006. 18:26:09: BackBufferCount: 1
  1007. 18:26:09: MultiSampleType: D3DMULTISAMPLE_NONE
  1008. 18:26:09: MultiSampleQuality: 0
  1009. 18:26:09: SwapEffect: D3DSWAPEFFECT_DISCARD
  1010. 18:26:09: hDeviceWindow: 590294
  1011. 18:26:09: Windowed: false
  1012. 18:26:09: EnableAutoDepthStencil: false
  1013. 18:26:09: AutoDepthStencilFormat: D3DFMT_UNKNOWN
  1014. 18:26:09: Flags: None
  1015. 18:26:09: FullScreen_RefreshRateInHz: 59
  1016. 18:26:09: PresentationInterval: 2147483648
  1017. 18:26:09: };
  1018. 18:26:09: successfully set up d3d9 hooks
  1019. 18:26:09: D3D9Present called
  1020. 18:26:09: DoD3D9GPUHook: success
  1021. 18:26:10: D3D9EndScene called
  1022. 18:26:10: D3DSURFACE_DESC {
  1023. 18:26:10: Format: D3DFMT_A8R8G8B8
  1024. 18:26:10: Type: D3DRTYPE_SURFACE
  1025. 18:26:10: Usage: D3DUSAGE_RENDERTARGET
  1026. 18:26:10: Pool: D3DPOOL_DEFAULT
  1027. 18:26:10: MultiSampleType: D3DMULTISAMPLE_NONE
  1028. 18:26:10: MultiSampleQuality: 0
  1029. 18:26:10: Width: 1920
  1030. 18:26:10: Height: 1200
  1031. 18:26:10: };
  1032. 18:26:10: successfully capturing d3d9 frames via GPU
  1033. 18:30:21: D3D9Reset called
  1034. 18:30:21: ---------------------- Cleared D3D9 Capture ----------------------
  1035. 18:30:21: failed to get d3d9 swap chain to initialize hooks
  1036. 18:30:21: D3D9Reset called
  1037. 18:30:21: ---------------------- Cleared D3D9 Capture ----------------------
  1038. 18:30:21: D3DPRESENT_PARAMETERS {
  1039. 18:30:21: BackBufferWidth: 1366
  1040. 18:30:21: BackBufferHeight: 766
  1041. 18:30:21: BackBufferFormat: D3DFMT_A8R8G8B8
  1042. 18:30:21: BackBufferCount: 1
  1043. 18:30:21: MultiSampleType: D3DMULTISAMPLE_NONE
  1044. 18:30:21: MultiSampleQuality: 0
  1045. 18:30:21: SwapEffect: D3DSWAPEFFECT_DISCARD
  1046. 18:30:21: hDeviceWindow: 590294
  1047. 18:30:21: Windowed: true
  1048. 18:30:21: EnableAutoDepthStencil: false
  1049. 18:30:21: AutoDepthStencilFormat: D3DFMT_UNKNOWN
  1050. 18:30:21: Flags: None
  1051. 18:30:21: FullScreen_RefreshRateInHz: 0
  1052. 18:30:21: PresentationInterval: 2147483648
  1053. 18:30:21: };
  1054. 18:30:21: successfully set up d3d9 hooks
  1055. 18:30:22: D3D9Present called
  1056. 18:30:22: DoD3D9GPUHook: success
  1057. 18:30:22: D3D9EndScene called
  1058. 18:30:22: D3DSURFACE_DESC {
  1059. 18:30:22: Format: D3DFMT_A8R8G8B8
  1060. 18:30:22: Type: D3DRTYPE_SURFACE
  1061. 18:30:22: Usage: D3DUSAGE_RENDERTARGET
  1062. 18:30:22: Pool: D3DPOOL_DEFAULT
  1063. 18:30:22: MultiSampleType: D3DMULTISAMPLE_NONE
  1064. 18:30:22: MultiSampleQuality: 0
  1065. 18:30:22: Width: 1366
  1066. 18:30:22: Height: 766
  1067. 18:30:22: };
  1068. 18:30:22: successfully capturing d3d9 frames via GPU
  1069. 18:30:53: ---------------------- Cleared D3D9 Capture ----------------------
  1070. 18:30:53: received restart event, capturing
  1071. 18:30:53: DoD3D9GPUHook: success
  1072. 18:30:53: D3D9EndScene called
  1073. 18:30:53: D3D9Present called
  1074. 18:30:53: D3DSURFACE_DESC {
  1075. 18:30:53: Format: D3DFMT_A8R8G8B8
  1076. 18:30:53: Type: D3DRTYPE_SURFACE
  1077. 18:30:53: Usage: D3DUSAGE_RENDERTARGET
  1078. 18:30:53: Pool: D3DPOOL_DEFAULT
  1079. 18:30:53: MultiSampleType: D3DMULTISAMPLE_NONE
  1080. 18:30:53: MultiSampleQuality: 0
  1081. 18:30:53: Width: 1366
  1082. 18:30:53: Height: 766
  1083. 18:30:53: };
  1084. 18:30:53: successfully capturing d3d9 frames via GPU
  1085. 18:30:55: D3D9Reset called
  1086. 18:30:55: ---------------------- Cleared D3D9 Capture ----------------------
  1087. 18:30:56: D3DPRESENT_PARAMETERS {
  1088. 18:30:56: BackBufferWidth: 1920
  1089. 18:30:56: BackBufferHeight: 1200
  1090. 18:30:56: BackBufferFormat: D3DFMT_A8R8G8B8
  1091. 18:30:56: BackBufferCount: 1
  1092. 18:30:56: MultiSampleType: D3DMULTISAMPLE_NONE
  1093. 18:30:56: MultiSampleQuality: 0
  1094. 18:30:56: SwapEffect: D3DSWAPEFFECT_DISCARD
  1095. 18:30:56: hDeviceWindow: 590294
  1096. 18:30:56: Windowed: false
  1097. 18:30:56: EnableAutoDepthStencil: false
  1098. 18:30:56: AutoDepthStencilFormat: D3DFMT_UNKNOWN
  1099. 18:30:56: Flags: None
  1100. 18:30:56: FullScreen_RefreshRateInHz: 59
  1101. 18:30:56: PresentationInterval: 2147483648
  1102. 18:30:56: };
  1103. 18:30:56: successfully set up d3d9 hooks
  1104. 18:30:56: D3D9Present called
  1105. 18:30:56: DoD3D9GPUHook: success
  1106. 18:30:56: D3D9EndScene called
  1107. 18:30:56: D3DSURFACE_DESC {
  1108. 18:30:56: Format: D3DFMT_A8R8G8B8
  1109. 18:30:56: Type: D3DRTYPE_SURFACE
  1110. 18:30:56: Usage: D3DUSAGE_RENDERTARGET
  1111. 18:30:56: Pool: D3DPOOL_DEFAULT
  1112. 18:30:56: MultiSampleType: D3DMULTISAMPLE_NONE
  1113. 18:30:56: MultiSampleQuality: 0
  1114. 18:30:56: Width: 1920
  1115. 18:30:56: Height: 1200
  1116. 18:30:56: };
  1117. 18:30:56: successfully capturing d3d9 frames via GPU
  1118. 18:37:07: D3D9Reset called
  1119. 18:37:07: ---------------------- Cleared D3D9 Capture ----------------------
  1120. 18:37:07: failed to get d3d9 swap chain to initialize hooks
  1121. 18:37:07: D3D9Reset called
  1122. 18:37:07: ---------------------- Cleared D3D9 Capture ----------------------
  1123. 18:37:07: D3DPRESENT_PARAMETERS {
  1124. 18:37:07: BackBufferWidth: 1366
  1125. 18:37:07: BackBufferHeight: 766
  1126. 18:37:07: BackBufferFormat: D3DFMT_A8R8G8B8
  1127. 18:37:07: BackBufferCount: 1
  1128. 18:37:07: MultiSampleType: D3DMULTISAMPLE_NONE
  1129. 18:37:07: MultiSampleQuality: 0
  1130. 18:37:07: SwapEffect: D3DSWAPEFFECT_DISCARD
  1131. 18:37:07: hDeviceWindow: 590294
  1132. 18:37:07: Windowed: true
  1133. 18:37:07: EnableAutoDepthStencil: false
  1134. 18:37:07: AutoDepthStencilFormat: D3DFMT_UNKNOWN
  1135. 18:37:07: Flags: None
  1136. 18:37:07: FullScreen_RefreshRateInHz: 0
  1137. 18:37:07: PresentationInterval: 2147483648
  1138. 18:37:07: };
  1139. 18:37:07: successfully set up d3d9 hooks
  1140. 18:37:08: D3D9Present called
  1141. 18:37:08: DoD3D9GPUHook: success
  1142. 18:37:08: D3D9EndScene called
  1143. 18:37:08: D3DSURFACE_DESC {
  1144. 18:37:08: Format: D3DFMT_A8R8G8B8
  1145. 18:37:08: Type: D3DRTYPE_SURFACE
  1146. 18:37:08: Usage: D3DUSAGE_RENDERTARGET
  1147. 18:37:08: Pool: D3DPOOL_DEFAULT
  1148. 18:37:08: MultiSampleType: D3DMULTISAMPLE_NONE
  1149. 18:37:08: MultiSampleQuality: 0
  1150. 18:37:08: Width: 1366
  1151. 18:37:08: Height: 766
  1152. 18:37:08: };
  1153. 18:37:08: successfully capturing d3d9 frames via GPU
  1154. 18:37:14: ---------------------- Cleared D3D9 Capture ----------------------
  1155. 18:37:14: received restart event, capturing
  1156. 18:37:14: DoD3D9GPUHook: success
  1157. 18:37:14: D3D9EndScene called
  1158. 18:37:14: D3D9Present called
  1159. 18:37:14: D3DSURFACE_DESC {
  1160. 18:37:14: Format: D3DFMT_A8R8G8B8
  1161. 18:37:14: Type: D3DRTYPE_SURFACE
  1162. 18:37:14: Usage: D3DUSAGE_RENDERTARGET
  1163. 18:37:14: Pool: D3DPOOL_DEFAULT
  1164. 18:37:14: MultiSampleType: D3DMULTISAMPLE_NONE
  1165. 18:37:14: MultiSampleQuality: 0
  1166. 18:37:14: Width: 1366
  1167. 18:37:14: Height: 766
  1168. 18:37:14: };
  1169. 18:37:14: successfully capturing d3d9 frames via GPU
  1170. 18:38:26: D3D9Reset called
  1171. 18:38:26: ---------------------- Cleared D3D9 Capture ----------------------
  1172. 18:38:26: D3DPRESENT_PARAMETERS {
  1173. 18:38:26: BackBufferWidth: 1920
  1174. 18:38:26: BackBufferHeight: 1200
  1175. 18:38:26: BackBufferFormat: D3DFMT_A8R8G8B8
  1176. 18:38:26: BackBufferCount: 1
  1177. 18:38:26: MultiSampleType: D3DMULTISAMPLE_NONE
  1178. 18:38:26: MultiSampleQuality: 0
  1179. 18:38:26: SwapEffect: D3DSWAPEFFECT_DISCARD
  1180. 18:38:26: hDeviceWindow: 590294
  1181. 18:38:26: Windowed: false
  1182. 18:38:26: EnableAutoDepthStencil: false
  1183. 18:38:26: AutoDepthStencilFormat: D3DFMT_UNKNOWN
  1184. 18:38:26: Flags: None
  1185. 18:38:26: FullScreen_RefreshRateInHz: 59
  1186. 18:38:26: PresentationInterval: 2147483648
  1187. 18:38:26: };
  1188. 18:38:26: successfully set up d3d9 hooks
  1189. 18:38:27: D3D9Present called
  1190. 18:38:27: DoD3D9GPUHook: success
  1191. 18:38:27: D3D9EndScene called
  1192. 18:38:27: D3DSURFACE_DESC {
  1193. 18:38:27: Format: D3DFMT_A8R8G8B8
  1194. 18:38:27: Type: D3DRTYPE_SURFACE
  1195. 18:38:27: Usage: D3DUSAGE_RENDERTARGET
  1196. 18:38:27: Pool: D3DPOOL_DEFAULT
  1197. 18:38:27: MultiSampleType: D3DMULTISAMPLE_NONE
  1198. 18:38:27: MultiSampleQuality: 0
  1199. 18:38:27: Width: 1920
  1200. 18:38:27: Height: 1200
  1201. 18:38:27: };
  1202. 18:38:27: successfully capturing d3d9 frames via GPU
  1203. 18:45:14: D3D9Reset called
  1204. 18:45:14: ---------------------- Cleared D3D9 Capture ----------------------
  1205. 18:45:14: failed to get d3d9 swap chain to initialize hooks
  1206. 18:45:14: D3D9Reset called
  1207. 18:45:14: ---------------------- Cleared D3D9 Capture ----------------------
  1208. 18:45:15: D3DPRESENT_PARAMETERS {
  1209. 18:45:15: BackBufferWidth: 1366
  1210. 18:45:15: BackBufferHeight: 766
  1211. 18:45:15: BackBufferFormat: D3DFMT_A8R8G8B8
  1212. 18:45:15: BackBufferCount: 1
  1213. 18:45:15: MultiSampleType: D3DMULTISAMPLE_NONE
  1214. 18:45:15: MultiSampleQuality: 0
  1215. 18:45:15: SwapEffect: D3DSWAPEFFECT_DISCARD
  1216. 18:45:15: hDeviceWindow: 590294
  1217. 18:45:15: Windowed: true
  1218. 18:45:15: EnableAutoDepthStencil: false
  1219. 18:45:15: AutoDepthStencilFormat: D3DFMT_UNKNOWN
  1220. 18:45:15: Flags: None
  1221. 18:45:15: FullScreen_RefreshRateInHz: 0
  1222. 18:45:15: PresentationInterval: 2147483648
  1223. 18:45:15: };
  1224. 18:45:15: successfully set up d3d9 hooks
  1225. 18:45:15: D3D9Present called
  1226. 18:45:15: DoD3D9GPUHook: success
  1227. 18:45:15: D3D9EndScene called
  1228. 18:45:16: D3DSURFACE_DESC {
  1229. 18:45:16: Format: D3DFMT_A8R8G8B8
  1230. 18:45:16: Type: D3DRTYPE_SURFACE
  1231. 18:45:16: Usage: D3DUSAGE_RENDERTARGET
  1232. 18:45:16: Pool: D3DPOOL_DEFAULT
  1233. 18:45:16: MultiSampleType: D3DMULTISAMPLE_NONE
  1234. 18:45:16: MultiSampleQuality: 0
  1235. 18:45:16: Width: 1366
  1236. 18:45:16: Height: 766
  1237. 18:45:16: };
  1238. 18:45:16: successfully capturing d3d9 frames via GPU
  1239. 18:48:09: D3D9Reset called
  1240. 18:48:09: ---------------------- Cleared D3D9 Capture ----------------------
  1241. 18:48:09: successfully set up d3d9 hooks
  1242. 18:48:09: D3D9Present called
  1243. 18:48:09: DoD3D9GPUHook: success
  1244. 18:48:10: D3D9EndScene called
  1245. 18:48:10: D3D9Reset called
  1246. 18:48:10: ---------------------- Cleared D3D9 Capture ----------------------
  1247. 18:48:10: D3DPRESENT_PARAMETERS {
  1248. 18:48:10: BackBufferWidth: 1920
  1249. 18:48:10: BackBufferHeight: 1200
  1250. 18:48:10: BackBufferFormat: D3DFMT_A8R8G8B8
  1251. 18:48:10: BackBufferCount: 1
  1252. 18:48:10: MultiSampleType: D3DMULTISAMPLE_NONE
  1253. 18:48:10: MultiSampleQuality: 0
  1254. 18:48:10: SwapEffect: D3DSWAPEFFECT_DISCARD
  1255. 18:48:10: hDeviceWindow: 590294
  1256. 18:48:10: Windowed: false
  1257. 18:48:10: EnableAutoDepthStencil: false
  1258. 18:48:10: AutoDepthStencilFormat: D3DFMT_UNKNOWN
  1259. 18:48:10: Flags: None
  1260. 18:48:10: FullScreen_RefreshRateInHz: 59
  1261. 18:48:10: PresentationInterval: 2147483648
  1262. 18:48:10: };
  1263. 18:48:10: successfully set up d3d9 hooks
  1264. 18:48:11: D3D9Present called
  1265. 18:48:11: DoD3D9GPUHook: success
  1266. 18:48:11: D3D9EndScene called
  1267. 18:48:11: D3DSURFACE_DESC {
  1268. 18:48:11: Format: D3DFMT_A8R8G8B8
  1269. 18:48:11: Type: D3DRTYPE_SURFACE
  1270. 18:48:11: Usage: D3DUSAGE_RENDERTARGET
  1271. 18:48:11: Pool: D3DPOOL_DEFAULT
  1272. 18:48:11: MultiSampleType: D3DMULTISAMPLE_NONE
  1273. 18:48:11: MultiSampleQuality: 0
  1274. 18:48:11: Width: 1920
  1275. 18:48:11: Height: 1200
  1276. 18:48:11: };
  1277. 18:48:11: successfully capturing d3d9 frames via GPU
  1278. 18:54:31: D3D9Reset called
  1279. 18:54:31: ---------------------- Cleared D3D9 Capture ----------------------
  1280. 18:54:31: failed to get d3d9 swap chain to initialize hooks
  1281. 18:54:31: D3D9Reset called
  1282. 18:54:31: ---------------------- Cleared D3D9 Capture ----------------------
  1283. 18:54:31: D3DPRESENT_PARAMETERS {
  1284. 18:54:31: BackBufferWidth: 1366
  1285. 18:54:31: BackBufferHeight: 766
  1286. 18:54:31: BackBufferFormat: D3DFMT_A8R8G8B8
  1287. 18:54:31: BackBufferCount: 1
  1288. 18:54:31: MultiSampleType: D3DMULTISAMPLE_NONE
  1289. 18:54:31: MultiSampleQuality: 0
  1290. 18:54:31: SwapEffect: D3DSWAPEFFECT_DISCARD
  1291. 18:54:31: hDeviceWindow: 590294
  1292. 18:54:31: Windowed: true
  1293. 18:54:31: EnableAutoDepthStencil: false
  1294. 18:54:31: AutoDepthStencilFormat: D3DFMT_UNKNOWN
  1295. 18:54:31: Flags: None
  1296. 18:54:31: FullScreen_RefreshRateInHz: 0
  1297. 18:54:31: PresentationInterval: 2147483648
  1298. 18:54:31: };
  1299. 18:54:31: successfully set up d3d9 hooks
  1300. 18:54:32: D3D9Present called
  1301. 18:54:32: DoD3D9GPUHook: success
  1302. 18:54:32: D3D9EndScene called
  1303. 18:54:32: D3DSURFACE_DESC {
  1304. 18:54:32: Format: D3DFMT_A8R8G8B8
  1305. 18:54:32: Type: D3DRTYPE_SURFACE
  1306. 18:54:32: Usage: D3DUSAGE_RENDERTARGET
  1307. 18:54:32: Pool: D3DPOOL_DEFAULT
  1308. 18:54:32: MultiSampleType: D3DMULTISAMPLE_NONE
  1309. 18:54:32: MultiSampleQuality: 0
  1310. 18:54:32: Width: 1366
  1311. 18:54:32: Height: 766
  1312. 18:54:32: };
  1313. 18:54:32: successfully capturing d3d9 frames via GPU
  1314. 18:55:51: D3D9Reset called
  1315. 18:55:51: ---------------------- Cleared D3D9 Capture ----------------------
  1316. 18:55:51: D3DPRESENT_PARAMETERS {
  1317. 18:55:51: BackBufferWidth: 1920
  1318. 18:55:51: BackBufferHeight: 1200
  1319. 18:55:51: BackBufferFormat: D3DFMT_A8R8G8B8
  1320. 18:55:51: BackBufferCount: 1
  1321. 18:55:51: MultiSampleType: D3DMULTISAMPLE_NONE
  1322. 18:55:51: MultiSampleQuality: 0
  1323. 18:55:51: SwapEffect: D3DSWAPEFFECT_DISCARD
  1324. 18:55:51: hDeviceWindow: 590294
  1325. 18:55:51: Windowed: false
  1326. 18:55:51: EnableAutoDepthStencil: false
  1327. 18:55:51: AutoDepthStencilFormat: D3DFMT_UNKNOWN
  1328. 18:55:51: Flags: None
  1329. 18:55:51: FullScreen_RefreshRateInHz: 59
  1330. 18:55:51: PresentationInterval: 2147483648
  1331. 18:55:51: };
  1332. 18:55:51: successfully set up d3d9 hooks
  1333. 18:55:51: D3D9Present called
  1334. 18:55:51: DoD3D9GPUHook: success
  1335. 18:55:52: D3D9EndScene called
  1336. 18:55:52: D3DSURFACE_DESC {
  1337. 18:55:52: Format: D3DFMT_A8R8G8B8
  1338. 18:55:52: Type: D3DRTYPE_SURFACE
  1339. 18:55:52: Usage: D3DUSAGE_RENDERTARGET
  1340. 18:55:52: Pool: D3DPOOL_DEFAULT
  1341. 18:55:52: MultiSampleType: D3DMULTISAMPLE_NONE
  1342. 18:55:52: MultiSampleQuality: 0
  1343. 18:55:52: Width: 1920
  1344. 18:55:52: Height: 1200
  1345. 18:55:52: };
  1346. 18:55:52: successfully capturing d3d9 frames via GPU
  1347. 19:00:16: D3D9Reset called
  1348. 19:00:16: ---------------------- Cleared D3D9 Capture ----------------------
  1349. 19:00:16: failed to get d3d9 swap chain to initialize hooks
  1350. 19:00:16: D3D9Reset called
  1351. 19:00:16: ---------------------- Cleared D3D9 Capture ----------------------
  1352. 19:00:17: D3DPRESENT_PARAMETERS {
  1353. 19:00:17: BackBufferWidth: 1366
  1354. 19:00:17: BackBufferHeight: 766
  1355. 19:00:17: BackBufferFormat: D3DFMT_A8R8G8B8
  1356. 19:00:17: BackBufferCount: 1
  1357. 19:00:17: MultiSampleType: D3DMULTISAMPLE_NONE
  1358. 19:00:17: MultiSampleQuality: 0
  1359. 19:00:17: SwapEffect: D3DSWAPEFFECT_DISCARD
  1360. 19:00:17: hDeviceWindow: 590294
  1361. 19:00:17: Windowed: true
  1362. 19:00:17: EnableAutoDepthStencil: false
  1363. 19:00:17: AutoDepthStencilFormat: D3DFMT_UNKNOWN
  1364. 19:00:17: Flags: None
  1365. 19:00:17: FullScreen_RefreshRateInHz: 0
  1366. 19:00:17: PresentationInterval: 2147483648
  1367. 19:00:17: };
  1368. 19:00:17: successfully set up d3d9 hooks
  1369. 19:00:17: D3D9Present called
  1370. 19:00:17: DoD3D9GPUHook: success
  1371. 19:00:17: D3D9EndScene called
  1372. 19:00:17: D3DSURFACE_DESC {
  1373. 19:00:17: Format: D3DFMT_A8R8G8B8
  1374. 19:00:17: Type: D3DRTYPE_SURFACE
  1375. 19:00:17: Usage: D3DUSAGE_RENDERTARGET
  1376. 19:00:17: Pool: D3DPOOL_DEFAULT
  1377. 19:00:17: MultiSampleType: D3DMULTISAMPLE_NONE
  1378. 19:00:17: MultiSampleQuality: 0
  1379. 19:00:17: Width: 1366
  1380. 19:00:17: Height: 766
  1381. 19:00:17: };
  1382. 19:00:17: successfully capturing d3d9 frames via GPU
  1383. 19:00:21: ---------------------- Cleared D3D9 Capture ----------------------
  1384. 19:00:22: D3D9EndScene called
  1385. 19:00:22: D3D9Present called
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