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Aug 9th, 2016
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OpenGL Shading
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#version 120
attribute
vec2
position
;
varying
vec2
UV
;
void
main
(
void
)
{
UV
=
(
position
+
1
)
/
2
;
gl_Position
=
vec4
(
position
,
0
,
1
)
;
}
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