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- Hi Ramakrishna,
- I am starting a new email thread for this, so we keep the two tasks separate, at least to have a minimum of sanity in the inbox.
- We do not have UI wireframes behind what has already been realized in-game, and the job for us would require an element of design on your part to clean up and bring together several elements currently in the display.
- Everything I discuss in this email refers to the UI walkthrough found here: https://drive.google.com/folderview?id=0B1aD14D1aEcHfmFxQS16MmZwM1lRNEJfYU1fbE1DVW1weTUxck9Pd3VwNGI4VGJmdktIVmc&usp=sharing
- Sizes. Our UI will display pixel-perfect elements anchored to various parts of the screen. To account for various device screen sizes, we targeted two main resolutions: iPhone 5S portrait (640x1136), and landscape 1080p (1080x1920).
- Every element that is not a sliced sprite will have to be delivered in both sizes, which for reference we'll call 1X and 2X respectivel, from now on.
- I'll list the required screens and elements in the order that they appear in the reference video.
- 1) Welcome screen. This screen features a large central logo, a play button, and the options button. Ideally all buttons will share sliced backgrounds for easy adjustments and resizing. The video demonstrates all the functional elements.
- 2) The selection screen is where we require the most design assistance. There are two main selections: the world selection on top and the shop below. The video demonstrates all the functional elements and our requirements.
- 3) Loading screen with play button. Ideally this will be personalized per level, and may even feature some small animations.
- 4) In-game display. This features several important displays:
- The oxygen bar at the bottom, once it goes down, the player dies.
- The "air supply" availabilty icon.
- The "dash" availability icon.
- The depth gauge that shows how far down the level the player has come.
- The "game paused" display
- 5) The win and death screens. We display the death screen at the end of the video.
- At this stage, we'd like to see a quote for a couple of versions of the UI before we settle on a design. Once we agree on a style and design, then we can finalize the UI icons and elements required. As usual, the completion timeframe is appreciated.
- ciao,
- Igor
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