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May 6th, 2015
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  1. Hi Ramakrishna,
  2.  
  3. I am starting a new email thread for this, so we keep the two tasks separate, at least to have a minimum of sanity in the inbox.
  4.  
  5. We do not have UI wireframes behind what has already been realized in-game, and the job for us would require an element of design on your part to clean up and bring together several elements currently in the display.
  6.  
  7. Everything I discuss in this email refers to the UI walkthrough found here: https://drive.google.com/folderview?id=0B1aD14D1aEcHfmFxQS16MmZwM1lRNEJfYU1fbE1DVW1weTUxck9Pd3VwNGI4VGJmdktIVmc&usp=sharing
  8.  
  9. Sizes. Our UI will display pixel-perfect elements anchored to various parts of the screen. To account for various device screen sizes, we targeted two main resolutions: iPhone 5S portrait (640x1136), and landscape 1080p (1080x1920).
  10.  
  11. Every element that is not a sliced sprite will have to be delivered in both sizes, which for reference we'll call 1X and 2X respectivel, from now on.
  12.  
  13. I'll list the required screens and elements in the order that they appear in the reference video.
  14.  
  15. 1) Welcome screen. This screen features a large central logo, a play button, and the options button. Ideally all buttons will share sliced backgrounds for easy adjustments and resizing. The video demonstrates all the functional elements.
  16.  
  17. 2) The selection screen is where we require the most design assistance. There are two main selections: the world selection on top and the shop below. The video demonstrates all the functional elements and our requirements.
  18.  
  19. 3) Loading screen with play button. Ideally this will be personalized per level, and may even feature some small animations.
  20.  
  21. 4) In-game display. This features several important displays:
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  23. The oxygen bar at the bottom, once it goes down, the player dies.
  24. The "air supply" availabilty icon.
  25. The "dash" availability icon.
  26. The depth gauge that shows how far down the level the player has come.
  27. The "game paused" display
  28.  
  29. 5) The win and death screens. We display the death screen at the end of the video.
  30.  
  31. At this stage, we'd like to see a quote for a couple of versions of the UI before we settle on a design. Once we agree on a style and design, then we can finalize the UI icons and elements required. As usual, the completion timeframe is appreciated.
  32.  
  33. ciao,
  34. Igor
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