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- <Weapon>
- <Name>m16</Name>
- <Weapon_Class>bullet</Weapon_Class>
- <Trigger_Type>automatic</Trigger_Type>
- <Ammo_Type>bullet</Ammo_Type>
- <Magazine_Size>40</Magazine_Size>
- <Max_Rounds>120</Max_Rounds>
- <Range_Max>35</Range_Max>
- <Range_Red>100</Range_Red>
- <Default_Refire_Delay>100</Default_Refire_Delay>
- <Damage_Scaling_Max>
- <NPC_Damage>45</NPC_Damage>
- <Player_Damage>35</Player_Damage>
- <Threshold>80</Threshold>
- <Vehicle_Damage>45</Vehicle_Damage>
- <Player_Vehicle_Damage>30</Player_Vehicle_Damage>
- </Damage_Scaling_Max>
- <Spread_Max>2.3</Spread_Max>
- <Spread_Min>1.0</Spread_Min>
- <NPC_Spread_Max>3.6</NPC_Spread_Max>
- <NPC_Spread_Min>1.2</NPC_Spread_Min>
- <To_Spread_Max>4</To_Spread_Max>
- <To_Spread_Min>800</To_Spread_Min>
- <Spread_Multiplier_Run>0.8</Spread_Multiplier_Run>
- <_Editor>
- <Category>Entries:EDF</Category>
- </_Editor>
- <Ragdoll_Force_Shoot>3.5</Ragdoll_Force_Shoot>
- <MeleeAttacks>
- <Crouching>ar_melee</Crouching>
- <CrouchMoving>ar_melee</CrouchMoving>
- <StandingSecondary>ar_melee2</StandingSecondary>
- <MovingSecondary>ar_melee</MovingSecondary>
- <ProneAttackSecondary>ar_melee</ProneAttackSecondary>
- <StandingPrimary>ar_melee</StandingPrimary>
- <CrouchingPrimary>ar_melee</CrouchingPrimary>
- <CrouchingSecondary>ar_melee2</CrouchingSecondary>
- </MeleeAttacks>
- <Animation_Group>AK</Animation_Group>
- <Flags>
- <Flag>shatter</Flag>
- <Flag>can fine aim</Flag>
- <Flag>mp selectable</Flag>
- <Flag>is obvious weapon</Flag>
- <Flag>looping effects</Flag>
- </Flags>
- <Damage_Scaling_Min>
- <Threshold>0</Threshold>
- <NPC_Damage>60</NPC_Damage>
- <Player_Damage>40</Player_Damage>
- <Vehicle_Damage>60</Vehicle_Damage>
- <Player_Vehicle_Damage>35</Player_Vehicle_Damage>
- </Damage_Scaling_Min>
- <Min_Engagement_Distance>8</Min_Engagement_Distance>
- <Max_Engagement_Distance>18</Max_Engagement_Distance>
- <Inventory_Item>m16</Inventory_Item>
- <Item_3d>m16</Item_3d>
- <Recoil_Kick>0.9</Recoil_Kick>
- <Acceleration>0.0</Acceleration>
- <Sounds>
- <Sound_Group>assault rifle</Sound_Group>
- <Fire_Sound>WEP_ASSAULT_PC_LOOP</Fire_Sound>
- <Sound_Radius>50</Sound_Radius>
- <No_Ammo_Sound>WEP_ASSAULT_DRYFIRE_PC</No_Ammo_Sound>
- <NPC_Fire_Sounds>
- <NPC_Fire_Sound>WEP_ASSAULT_A_NEAR_LOOP</NPC_Fire_Sound>
- <NPC_Fire_Sound>WEP_ASSAULT_B_NEAR_LOOP</NPC_Fire_Sound>
- <NPC_Fire_Sound>WEP_ASSAULT_C_NEAR_LOOP</NPC_Fire_Sound>
- </NPC_Fire_Sounds>
- <Reload_Sound_Delay>0</Reload_Sound_Delay>
- </Sounds>
- <Visuals>
- <Muzzle_Flash>wep_edf_rifle_flash_a</Muzzle_Flash>
- <Muzzle_Smoke>wep_muzzle_smoke_a</Muzzle_Smoke>
- <Fire_Camera_Shake>weapon_fire_ar</Fire_Camera_Shake>
- <Tracer_Frequency>1</Tracer_Frequency>
- </Visuals>
- <Spread_Fine_Aim_Min>0.7</Spread_Fine_Aim_Min>
- <Spread_Fine_Aim_Max>1.1</Spread_Fine_Aim_Max>
- <NPC_Firing_Pattern>Default m16</NPC_Firing_Pattern>
- <Reload_Delay>200</Reload_Delay>
- <Dropped_ammo_scale>0.4</Dropped_ammo_scale>
- <Ammo_Box_Restock>120</Ammo_Box_Restock>
- <Num_Magazines>3</Num_Magazines>
- <icon_name>ui_hud_weapon_icon_assault</icon_name>
- <Zoom_Magnification>1.65</Zoom_Magnification>
- <Max_AI_Penetrating_Distance>40.0</Max_AI_Penetrating_Distance>
- <reticule_name>ui_hud_reti_assault3</reticule_name>
- <dummy>False</dummy>
- <NPC_Aim_Drift>Default</NPC_Aim_Drift>
- <Headshot_Multiplier>3.0</Headshot_Multiplier>
- <Bullet_Group>Standard</Bullet_Group>
- <Unique_ID>6</Unique_ID>
- <Melee_Group>Medium_Ranged_Melee_Set</Melee_Group>
- <Default_team>EDF</Default_team>
- <fine_aim_reticule>ui_hud_reti_assault</fine_aim_reticule>
- <aim_assist>1.0</aim_assist>
- <Ragdoll_Chance>15</Ragdoll_Chance>
- </Weapon>
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