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  1. Name: Krivaan
  2. Race: Red Dragon/God
  3. Gender: Male
  4. Age: ?????
  5. God Class: Greater Diety (DR20)
  6. God of: Air, Chaos, Darkness, Dementia, Death, Earth, Evil, Fire, Glory, Madness, Time, Trickery, War, and Water.
  7. Alignment: Chaotic Evil
  8.  
  9. Godly Abilities:
  10. ---Salient---
  11. -Alter Form(Transform into alternate forms at will, based on your divine rank.)
  12. -Battlesense(You cannot be surprised or flanked, except by a deity of higher rank.)
  13. -Gift of Life(Cast true resurrection at will, with scaling benefits based on your divine rank.)
  14. -Hand of Death(Cast destruction at will, with scaling benefits based on your divine rank.)
  15.  
  16. ---Common---
  17. -Divine Aura(200000miles): (1. Awe: Your radiance fascinates other beings into a stupor. All creatures with HD equal or less than your own must make a Will save or become fascinated for as long as they remain in line of sight, and for 1 minute after, save negates. An opponent that succeeds on the saving throw is immune to that same deity’s aura of awe for 24 hours. 2. Fear: Your wrath is most terrible. All creatures with HD equal or less than your own must make a Will save of become frightened for 1 minute. On a successful save they are instead shaken for 1 minute. Those with higher HD than you make a save vs shaken instead, save negates. An opponent that succeeds on the saving throw is immune to that same deity’s aura of fear for 24 hours. 3. Resolve: You bolster your allies and fill them with zeal. All allies in your aura receive a +4 morale bonus on attacks, damage, saving throws, skill checks, and ability checks.)
  18.  
  19. -Divine Immunities: (A god becomes immune to Death, Mind-Affecting, Petrification, and Polymorph effects.)
  20.  
  21. -Divine Speed: (x10 normal speed)
  22.  
  23. -Damage resistance: (50/cosmic)
  24.  
  25. -Energy Resistance: (50)
  26.  
  27. -Divine Armor (80%): (A 20rd level god warps reality around it, protecting it from harm. The god has a 80% miss chance against both harmful physical attacks, spells, and other effects. This is not concealment nor is it bypassed by true seeing, it is the altering of fate to be most favorable to the deity.)
  28.  
  29. -Adaptive Form: (At 3rd level a god is not bound by mere mortal laws like not breathing in space, dying of starvation, and burning to death in lava. They are always under the effect of adapt body as an extraordinary effect. Finally, their voice carries regardless of medium, even allowing them to speak underwater or in space. A silence field still silences them however.)
  30.  
  31. -Create Magic Items: (A 4th level god can create magic items related to its portfolio without any requisite item creation feat, provided that the deity possesses all other prerequisites for the item. The item’s cost and creation time remain unchanged, but the deity is free to undertake any activity when not laboring on the item.)
  32.  
  33. -Divine Resistances: (A 4th level god gains multiple resistances to many dangerous effects. He adds his divine rank as a luck bonus to saving throws against ability damage, ability drain, banishment, binding, dimensional anchor, disease, disintegration, dismissal, energy drain, imprisonment, paralysis, poison, repulsion, sleep, soul bind, stunning, temporal stasis, trap the soul, and turning and rebuking.)
  34.  
  35. -Greater Senses: (Gods can see with greater accuracy than a mere mortal. They gain superior low-light vision and darkvision out to 1 mile per divine rank. If they possess the scent ability, it extends to 3 miles instead of the default 30 feet. Any blindsight, blindsense, tremorsense, and similar abilities they possess double in size.)
  36.  
  37. -Tongues: (Has the ability to speak and understand the language of any intelligent creature.)
  38.  
  39. -Divine Home 4: ( A 5th level god selects a location on an outer or transitive plane and makes it his divine realm, a place that serves as a workplace, personal residence, audience chamber, and sometimes as a retreat or fortress. Over the course of 1 week you attune a spherical area equal to your divine rank squared x miles large. In this area, you can control the temperature, lighting, and minor elements of the environment to any degree which is normal for that plane (which for the material plane is typically between -20ºF to 120ºF), and fill the area with scents and sounds as the deity sees fit. Sounds can be no louder than one hundred humans could make, but not harmful sound. The deity’s ability to create scents is similar.)
  40.  
  41. -Greater Plane Shift: (A god can step easily between the planes. At 5th level a god gains greater plane shiftSpC at will as a spell-like ability.)
  42.  
  43. -Greater Teleport: (A god knows no distance between steps. At 5th level a god gains greater teleport at will as a spell-like ability.)
  44.  
  45. -Automatic Actions: (A 7th level god can perform skills with great speed, as long as they are related to his portfolio. Once per round the god may make a skill check or ability check as a free action. For example, a god of lies might make a disguise check as a free action, a god of the forge crafts a tool as a free action, a god of athletics makes a strength check to push a boulder as a free action, or a god of knowledge uses gather information as a free action as if he had gone searching around manually.)
  46.  
  47. -Remote Senses and Communication: ( A 7th level god can sense things from afar and communicate in kind. As a standard action, the god can duplicate the effect of scrying anywhere within range of its divine aura, except you can target locations as well, the duration is concentration, and it allows senses out to their normal range as if they were really there. Typically it is done to sense events it has gained knowledge of via its portfolio senses. This sensory ability can be suppressed or blocked by an antimagic field, effects which block scrying (though the deity gets an opposed caster level check to bypass), and the interference of another deity (see below). A god can scry up to his divine rank in locations simultaneously with no loss in focus.)
  48.  
  49. -Create Major Artifact: ( At 14th level, a god's ability to create artifacts improve. He may make a number of minor artifacts equal 1/4 his divine rank (minimum 1). The same restrictions apply)
  50. -Avatar 3: ( A 10th level god can create an avatar. This functions similar to simulacrum, except no disguise check is needed. Unlike a normal simulacrum, you can lend your divine ranks to your avatar, lowering your own temporarily while the avatar gains it. An avatar with divine ranks has the class abilities (but not the HD or any other abilities) of a god of appropriate class level (minimum 3rd for rank 0 avatars). Divine rank 0 counts as 1/2 a divine rank, and you cannot reduce your own divine rank less that 0 (that is, 1/2). This does not change your title or abilities, but abilities based on divine ranks may function at a lower level than normal. The avatar can act on its own, typically to do business on another plane while the deity is busy, and as insurance to put the deity in harms way without actually putting the deity in harms way. If the avatar is slain, the god is temporarily weakened, with divine ranks returning to him at a rate of 1 per week, but otherwise this does not have the threat of direct interactions would have.)
  51.  
  52. -Act of God: (A 12th level god can bestow blessings onto their followers. Once per day a god may duplicate the effects of limited wish for any creature who has the god as their patron deity, and may do this at range through their remote sensing ability. They cannot use this ability to benefit themselves directly, but might benefit from it indirectly (such as buffing an ally who also happens to be a worshiper). This is a spell-like ability with a caster level equal to your character level, and does not take any experience cost.)
  53.  
  54. -True Portfolio Mastery: (god becomes truly immune to any spell in his domain, even if it does not allow SR, up to the point of ignoring the effects of these spells such as seeing and moving through a solid fog or being unaffected by anything a summon monster II might do. Instant effects such as a wall of stone are nonmagical and are not ignored.)
  55. -Minimum Roll 20: (Deities rarely, if ever, fail. At 8th level, they can can compare their character level to their opponent's character level, with the difference being the lowest they can roll on a d20 up to a maximum of 20.)
  56.  
  57.  
  58.  
  59. Strengths:
  60. -Attack bonus of 23.
  61. -Saving throw bonus for all soving throws = 13.
  62. -Plus eight to intelligence.
  63. -God Abilities
  64. -Dragon Strengths
  65. -Dragon Form
  66.  
  67. Weaknesses:
  68. -Weakend by 1DR when in the prescence of a lawful good item as well as reducing divine armour by 10%.
  69. -Weakened by 1DR when in the prescence of the Kriman Blade as well as reducing divine armour by 10%.
  70. -Hoarding Instinct.
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