Guest User

GuiHandler

a guest
Mar 10th, 2015
265
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 1.24 KB | None | 0 0
  1. public class GuiHandler implements IGuiHandler
  2. {
  3. public Object getServerGuiElement(int ID, EntityPlayer player, World world, int x, int y, int z)
  4. {
  5. TileEntity entity = world.getBlockTileEntity(x, y, z);
  6.  
  7. if(entity != null)
  8. {
  9. switch(ID)
  10. {
  11. case SkyrimMain.guiIdForge:
  12. if(entity instanceof TileEntityForge)
  13. {
  14. return new ContainerForge(player.inventory, (TileEntityForge) entity);
  15. }
  16. case SkyrimMain.guiIdWorktable:
  17. if(entity instanceof TileEntityWorktable)
  18. {
  19. return new ContainerWorktable(player.inventory, (TileEntityWorktable) entity);
  20. }
  21. }
  22. }
  23.  
  24. return null;
  25. }
  26.  
  27. public Object getClientGuiElement(int ID, EntityPlayer player, World world, int x, int y, int z)
  28. {
  29. TileEntity entity = world.getBlockTileEntity(x, y, z);
  30.  
  31. if(entity != null)
  32. {
  33. switch(ID)
  34. {
  35. case SkyrimMain.guiIdForge:
  36. if(entity instanceof TileEntityForge)
  37. {
  38. return new GuiForge(player.inventory, (TileEntityForge) entity);
  39. }
  40. case SkyrimMain.guiIdWorktable:
  41. if(entity instanceof TileEntityWorktable)
  42. {
  43. return new ContainerWorktable(player.inventory, (TileEntityWorktable) entity);
  44. }
  45.  
  46. }
  47. }
  48.  
  49. return null;
  50. }
  51.  
  52. }
Advertisement
Add Comment
Please, Sign In to add comment