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- if (isServer) then {
- //run on dedicated server or player host
- // override default data
- // see staticData.sqf
- ["MISSION INIT - Waiting"] call ALIVE_fnc_dump;
- waitUntil {!isNil "ALiVE_STATIC_DATA_LOADED"};
- ["MISSION INIT - Continue"] call ALIVE_fnc_dump;
- // override static data settings
- call compile preprocessFileLineNumbers "staticData.sqf";
- ["MISSION INIT - Static data override loaded"] call ALIVE_fnc_dump;
- };
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