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  1. version:
  2. # This is the current version of Towny. Please do not edit.
  3. version: 0.77.1.0
  4. # This is for showing the changelog on updates. Please do not edit.
  5. last_run_version: 0.77.1.0
  6. # Minimum required version of CraftBukkit. Please do not edit.
  7. bukkit_version: '1321'
  8.  
  9. # The language file you wish to use
  10. language: english.yml
  11.  
  12. ############################################################
  13. # +------------------------------------------------------+ #
  14. # | Permission nodes | #
  15. # +------------------------------------------------------+ #
  16. ############################################################
  17.  
  18. # Possible permission nodes
  19. #
  20. # towny.admin: User is able to use /townyadmin, as well as the ability to build/destroy anywhere. User is also able to make towns or nations when set to admin only.
  21. # towny.cheat.bypass : User is able to use any fly mods and double block jump (disables towny cheat protection for this user).
  22. # towny.town.new :User is able to create a town
  23. # towny.town.delete :User is able to delete their town
  24. # towny.town.claim : User is able to expand his town with /town claim
  25. # towny.town.plot : User is able to use the /plot commands
  26. # towny.town.resident : User is able to join towns upon invite.
  27. # towny.town.toggle.*: User can access all town toggle commands (if a mayor or assistant).
  28. # towny.town.toggle.pvp
  29. # towny.town.toggle.public
  30. # towny.town.toggle.explosions
  31. # towny.town.toggle.fire
  32. # towny.town.toggle.mobs
  33. # towny.nation.new :User is able to create a nation
  34. # towny.nation.delete :User is able to delete their nation
  35. # towny.wild.*: User is able to build/destroy in wild regardless.
  36. # towny.wild.build
  37. # towny.wild.destroy
  38. # towny.wild.switch
  39. # towny.wild.item_use
  40. # towny.wild.block.[block id].* : User is able to edit [block id] in the wild.
  41. # towny.town.spawn.*: Grants all Spawn travel nodes
  42. # towny.town.spawn.town : Ability to spawn to your own town.
  43. # towny.town.spawn.nation : Ability to spawn to other towns in your nation.
  44. # towny.town.spawn.ally : Ability to spawn to towns in nations allied with yours.
  45. # towny.town.spawn.public : Ability to spawn to unaffilated public towns.
  46. #
  47. # these will be moved to permissions nodes at a later date
  48. permissions:
  49. town_creation_admin_only: 'false'
  50. nation_creation_admin_only: 'false'
  51.  
  52. ############################################################
  53. # +------------------------------------------------------+ #
  54. # | Town and Nation levels | #
  55. # +------------------------------------------------------+ #
  56. ############################################################
  57.  
  58. levels:
  59.  
  60. # default Town levels.
  61. town_level:
  62. - upkeepModifier: 1.0
  63. namePostfix: ' Ruins'
  64. mayorPrefix: 'Spirit '
  65. mayorPostfix: ''
  66. townBlockLimit: 1
  67. namePrefix: ''
  68. numResidents: 0
  69. - upkeepModifier: 1.0
  70. namePostfix: ' (Settlement)'
  71. mayorPrefix: 'Hermit '
  72. mayorPostfix: ''
  73. townBlockLimit: 16
  74. namePrefix: ''
  75. numResidents: 1
  76. - upkeepModifier: 1.0
  77. namePostfix: ' (Hamlet)'
  78. mayorPrefix: 'Chief '
  79. mayorPostfix: ''
  80. townBlockLimit: 32
  81. namePrefix: ''
  82. numResidents: 2
  83. - upkeepModifier: 1.0
  84. namePostfix: ' (Village)'
  85. mayorPrefix: 'Baron Von '
  86. mayorPostfix: ''
  87. townBlockLimit: 96
  88. namePrefix: ''
  89. numResidents: 6
  90. - upkeepModifier: 1.0
  91. namePostfix: ' (Town)'
  92. mayorPrefix: 'Viscount '
  93. mayorPostfix: ''
  94. townBlockLimit: 160
  95. namePrefix: ''
  96. numResidents: 10
  97. - upkeepModifier: 1.0
  98. namePostfix: ' (Large Town)'
  99. mayorPrefix: 'Count Von '
  100. mayorPostfix: ''
  101. townBlockLimit: 224
  102. namePrefix: ''
  103. numResidents: 14
  104. - upkeepModifier: 1.0
  105. namePostfix: ' (City)'
  106. mayorPrefix: 'Earl '
  107. mayorPostfix: ''
  108. townBlockLimit: 320
  109. namePrefix: ''
  110. numResidents: 20
  111. - upkeepModifier: 1.0
  112. namePostfix: ' (Large City)'
  113. mayorPrefix: 'Duke '
  114. mayorPostfix: ''
  115. townBlockLimit: 384
  116. namePrefix: ''
  117. numResidents: 24
  118. - upkeepModifier: 1.0
  119. namePostfix: ' (Metropolis)'
  120. mayorPrefix: 'Lord '
  121. mayorPostfix: ''
  122. townBlockLimit: 448
  123. namePrefix: ''
  124. numResidents: 28
  125.  
  126. # default Nation levels.
  127. nation_level:
  128. - capitalPostfix: ''
  129. upkeepModifier: 1.0
  130. namePostfix: ' (Nation)'
  131. kingPrefix: 'Leader '
  132. namePrefix: 'Land of '
  133. numResidents: 0
  134. capitalPrefix: ''
  135. kingPostfix: ''
  136. - capitalPostfix: ''
  137. upkeepModifier: 1.0
  138. namePostfix: ' (Nation)'
  139. kingPrefix: 'Count '
  140. namePrefix: 'Federation of '
  141. numResidents: 10
  142. capitalPrefix: ''
  143. kingPostfix: ''
  144. - capitalPostfix: ''
  145. upkeepModifier: 1.0
  146. namePostfix: ' (Nation)'
  147. kingPrefix: 'Duke '
  148. namePrefix: 'Dominion of '
  149. numResidents: 20
  150. capitalPrefix: ''
  151. kingPostfix: ''
  152. - capitalPostfix: ''
  153. upkeepModifier: 1.0
  154. namePostfix: ' (Nation)'
  155. kingPrefix: 'King '
  156. namePrefix: 'Kingdom of '
  157. numResidents: 30
  158. capitalPrefix: ''
  159. kingPostfix: ''
  160. - capitalPostfix: ''
  161. upkeepModifier: 1.0
  162. namePostfix: ' Empire'
  163. kingPrefix: 'Emperor '
  164. namePrefix: 'The '
  165. numResidents: 40
  166. capitalPrefix: ''
  167. kingPostfix: ''
  168. - capitalPostfix: ''
  169. upkeepModifier: 1.0
  170. namePostfix: ' Realm'
  171. kingPrefix: 'God Emperor '
  172. namePrefix: 'The '
  173. numResidents: 60
  174. capitalPrefix: ''
  175. kingPostfix: ''
  176.  
  177. ############################################################
  178. # +------------------------------------------------------+ #
  179. # | Town Claim/new defaults | #
  180. # +------------------------------------------------------+ #
  181. ############################################################
  182.  
  183. town:
  184. # Limits the maximum amount of bonus blocks a town can buy.
  185. max_purchased_blocks: '0'
  186. # maximum number of plots any single resident can own
  187. max_plots_per_resident: '100'
  188. # Maximum number of towns allowed on the server.
  189. town_limit: '3000'
  190.  
  191. # Minimum number of plots any towns home plot must be from the next town.
  192. # This will prevent someone founding a town right on your doorstep
  193. min_distance_from_town_homeblock: '5'
  194.  
  195. # Maximum distance between homblocks.
  196. # This will force players to build close together.
  197. max_distance_between_homeblocks: '0'
  198.  
  199. # The maximum townblocks available to a town is (numResidents * ratio).
  200. # Setting this value to 0 will instead use the level based jump values determined in the town level config.
  201. town_block_ratio: '8'
  202. # The size of the square grid cell. Changing this value is suggested only when you first install Towny.
  203. # Doing so after entering data will shift things unwantedly. Using smaller value will allow higher precision,
  204. # at the cost of more work setting up. Also, extremely small values will render the caching done useless.
  205. # Each cell is (town_block_size * town_block_size * 128) in size, with 128 being from bedrock to clouds.
  206. town_block_size: '16'
  207.  
  208.  
  209. ############################################################
  210. # +------------------------------------------------------+ #
  211. # | Default new world settings | #
  212. # +------------------------------------------------------+ #
  213. ############################################################
  214.  
  215. # These flags are only used at the initial setp of a new world.
  216.  
  217. # Once Towny is running each world can be altered from within game
  218. # using '/townyworld toggle'
  219.  
  220. new_world_settings:
  221. # force_pvp_on is a global flag and overrides any towns flag setting
  222. force_pvp_on: 'false'
  223. # Disable players trampling crops
  224. disable_player_crop_trampling: 'true'
  225. # Disable creatures trampling crops
  226. disable_creature_crop_trampling: 'true'
  227. # world_monsters_on is a global flag setting per world.
  228. world_monsters_on: 'true'
  229. # force_explosions_on is a global flag and overrides any towns flag setting
  230. force_explosions_on: 'false'
  231. # force_town_monsters_on is a global flag and overrides any towns flag setting
  232. force_town_monsters_on: 'false'
  233. # force_fire_on is a global flag and overrides any towns flag setting
  234. force_fire_on: 'false'
  235.  
  236. # World management settings to deal with un/claiming plots
  237. plot_management:
  238.  
  239. block_delete:
  240. enabled: 'true'
  241. # These items will be deleted upon a plot being unclaimed
  242. unclaim_delete: 26,50,55,63,64,68,70,71,72,75,76,93,94
  243.  
  244. mayor_plotblock_delete:
  245. enabled: 'true'
  246. # These items will be deleted upon a mayor using /plot clear
  247. # To disable deleting replace the current entries with NONE.
  248. mayor_plot_delete: WALL_SIGN,SIGN_POST
  249.  
  250. revert_on_unclaim: ''
  251. wild_revert_on_mob_explosion:
  252. # Enabling this will slowly regenerate holes created in the
  253. # wilderness by monsters exploding.
  254. enabled: 'true'
  255. delay: 5s
  256.  
  257.  
  258. ############################################################
  259. # +------------------------------------------------------+ #
  260. # | Global town settings | #
  261. # +------------------------------------------------------+ #
  262. ############################################################
  263.  
  264. global_town_settings:
  265. # can residents/Allies harm other residents when in a town with pvp enabled?
  266. friendly_fire: 'true'
  267. # Players within their town or allied towns will regenerate half a heart after every health_regen_speed seconds.
  268. health_regen:
  269. speed: 3s
  270. enable: 'true'
  271. # Allow towns to claim outposts (a townblock not connected to town).
  272. allow_outposts: 'true'
  273. # Allow the use of /town spawn
  274. allow_town_spawn: 'true'
  275. # Allow regular residents to use /town spawn [town] (TP to other towns if they are public).
  276. allow_town_spawn_travel: 'true'
  277. # Allow regular residents to use /town spawn [town] to other towns in your nation.
  278. allow_town_spawn_travel_nation: 'true'
  279. # Allow regular residents to use /town spawn [town] to other towns in a nation allied with your nation.
  280. allow_town_spawn_travel_ally: 'true'
  281. # If non zero it delays any spawn request by x seconds.
  282. teleport_warmup_time: '0'
  283. # Respawn the player at his town spawn point when he/she dies
  284. town_respawn: 'false'
  285. # Prevent players from using /town spawn while within unclaimed areas and/or enemy/neutral towns.
  286. # Allowed options: unclaimed,enemy,neutral
  287. prevent_town_spawn_in: enemy
  288. # Enables the [~Home] message.
  289. # If false it will make it harder for enemies to find the home block during a war
  290. show_town_notifications: 'true'
  291.  
  292.  
  293. ############################################################
  294. # +------------------------------------------------------+ #
  295. # | Plugin interfacing | #
  296. # +------------------------------------------------------+ #
  297. ############################################################
  298.  
  299. plugin:
  300.  
  301. database:
  302. database_load: flatfile
  303. database_save: flatfile
  304. daily_backups: 'true'
  305. backups_are_deteleted_after: 90d
  306. flatfile_backup: zip
  307.  
  308. interfacing:
  309.  
  310. # Enable using_essentials if you are using cooldowns in essentials for teleports.
  311. using_essentials: 'false'
  312.  
  313. # This will attempt to use Register (if present)
  314. # Then it will attempt to access iConomy 5.01 directly
  315. # Enable if you have either iConomy 5.01, or Register.jar to
  316. # support: iConomy5, iConomy6, EssentialsEco, BOSEconomy.
  317. # https://github.com/iConomy/Register/tree/master/dist
  318. using_economy: 'true'
  319.  
  320. # Enable using_questioner if you are using questioner to send/receive invites to towns/nations.
  321. # See http://code.google.com/a/eclipselabs.org/p/towny/wiki/Questioner for more info.
  322. using_questioner:
  323. enable: 'true'
  324. # The command to accept invitations.
  325. accept: accept
  326. # The command to refuse invitations.
  327. deny: deny
  328.  
  329. # True to attempt to use GroupManager, PEX, bPermissions, Permissions2/3 or BukkitPerms
  330. # False to disable permission checks and rely on Towny settings.
  331. using_permissions: 'true'
  332.  
  333. day_timer:
  334. # The number of hours in each "day".
  335. # You can configure for 10 hour days. Default is 24 hours.
  336. day_interval: 1d
  337. # The time each "day", when taxes will be collected.
  338. # MUST be less than day_interval. Default is 12h (midday).
  339. new_day_time: 12h
  340.  
  341. # Lots of messages to tell you what's going on in the server with time taken for events.
  342. debug_mode: 'false'
  343.  
  344. # Spams the player named in dev_name with all messages related to towny.
  345. dev_mode:
  346. enable: 'false'
  347. dev_name: ElgarL
  348.  
  349. # Record all messages to the towny.log
  350. logging: 'true'
  351. # If true this will cause the log to be wiped at every startup.
  352. reset_log_on_boot: 'true'
  353.  
  354.  
  355. ############################################################
  356. # +------------------------------------------------------+ #
  357. # | Filters colour and chat | #
  358. # +------------------------------------------------------+ #
  359. ############################################################
  360.  
  361. filters_colour_chat:
  362. # This is the name given to any NPC assigned mayor.
  363. npc_prefix: NPC
  364. # Regex fields used in validating inputs.
  365. regex:
  366. name_filter_regex: '[ /]'
  367. name_check_regex: ^[a-zA-Z0-9._-]*$
  368. name_remove_regex: '[^a-zA-Z0-9._-]'
  369.  
  370. # The format below will specify the changes made to the player name when chatting.
  371. # These keys can be used in other plugins that modify the chat format like iChat.
  372.  
  373. # {town} - Displays town name if a member of a town.
  374. # {townformatted} - Displays town name (if a member of a town) using tag_format.town.
  375. # {towntag} - Displays the formated town tag (if a member of a town) using modify_chat.tag_format.town.
  376. # {towntagoverride} - Displays the formated town tag (if a member of a town and present) or falls back to the full name (using modify_chat.tag_format.town).
  377.  
  378. # {nation} - Displays nation name if a member of a nation.
  379. # {nationformatted} - Displays nation name (if a member of a nation) using tag_format.town.
  380. # {nationtag} - Displays the formated nation tag (if a member of a nation) using modify_chat.tag_format.nation.
  381. # {nationtagoverride} - Displays the formated nation tag (if a member of a nation and present) or falls back to the full name (using modify_chat.tag_format.nation).
  382.  
  383. # {townytag} - Displays the formated town/nation tag as specified in modify_chat.tag_format.both.
  384. # {townyformatted} - Displays the formated full town/nation names as specified in modify_chat.tag_format.both.
  385. # {townytagoverride} - Displays the formated town/nation tag (if present) or falls back to the full names (using modify_chat.tag_format.both).
  386.  
  387. # {title} - Towny resident Title
  388. # {surname} - Towny resident surname
  389. # {townynameprefix} - Towny name prefix taken from the townLevel/nationLevels
  390. # {townynamepostfix} - Towny name postfix taken from the townLevel/nationLevels.
  391. # {townyprefix} - Towny resident title, or townynameprefix if no title exists
  392. # {townypostfix} - Towny resident surname, or townynamepostfix if no surname exists
  393.  
  394. # {townycolor} - Towny name colour for king/mayor/resident
  395. # {group} - Players group name pulled from your permissions plugin
  396. # {permprefix} - Permission group prefix
  397. # {permsuffix} - Permission group suffix.
  398.  
  399. # The following keys are for use in modify_chat.format for if you don't have/want to use another
  400. # plugin that changes the chat.
  401.  
  402. # {playername} - Default player name.
  403. # {modplayername} - Modified player name (use if Towny is over writing some other plugins changes).
  404. # {msg} - The message sent.
  405.  
  406. # NOTICE: The config will automatically wrap really long strings. The long formats will be displayed ignoring
  407. # the line break. This will hopefully be fixed soon.
  408. modify_chat:
  409. # This is used for when you don't have another plugin to format chat.
  410. # It will cause Towny to overwrite any other plugins alterations to the format.
  411. enable: 'true'
  412. # This is the format for when you are not using another plugin to set the format and modify_chat.format is true.
  413. # You can use text colouring shown in filters.colour as well.
  414. chat_format: '{townytagoverride}{townycolor}{permprefix}{group} {townyprefix}{modplayername}{townypostfix}{permsuffix}&f:
  415. {msg}'
  416.  
  417. tag_format:
  418. town: '&f[&3%s&f] '
  419. nation: '&f[&e%s&f] '
  420. # First %s is the nation tag, second is the town tag.
  421. both: '&f[&6%s&f|&3%s&f] '
  422.  
  423. channel_format:
  424. town: '{channelTag} {townycolor}{permprefix}{townyprefix}{playername}{townypostfix}{permsuffix}&f:{msgcolour}
  425. {msg}'
  426. nation: '{channelTag}{towntagoverride}{townycolor}{permprefix}{townyprefix}{playername}{townypostfix}{permsuffix}&f:{msgcolour}
  427. {msg}'
  428. default: '{channelTag} {permprefix}{playername}{permsuffix}&f:{msgcolour} {msg}'
  429.  
  430. # Channels are in the format: command, channel-tag, chat-colour, permission-node (to use channel).
  431. # Do ***NOT*** alter the commands for /tc and /nc.
  432. channels:
  433. - /tc,&f[&3TC&f],&b,towny.chat.town
  434. - /nc,&f[&6NC&f],&e,towny.chat.nation
  435. - /a,&f[&4ADMIN&f],&c,towny.chat.admin
  436. - /m,&f[&9MOD&f],&5,towny.chat.mod
  437.  
  438. # Maximum length of titles and surnames.
  439. max_title_length: '10'
  440.  
  441. # Text colouring
  442. # --------------
  443. # Black = &0, Navy = &1, Green = &2, Blue = &3, Red = &4
  444. # Purple = &5, Gold = &6, LightGray = &7, Gray = &8
  445. # DarkPurple = &9, LightGreen = &a, LightBlue = &b
  446. # Rose = &c, LightPurple = &d, Yellow = &e, White = &f
  447.  
  448. # Chat colours
  449. colour:
  450. king: '&6'
  451. mayor: '&b'
  452. resident: '&f'
  453.  
  454.  
  455. ############################################################
  456. # +------------------------------------------------------+ #
  457. # | block/item/mob protection | #
  458. # +------------------------------------------------------+ #
  459. ############################################################
  460.  
  461. protection:
  462.  
  463. # Items that can be blocked within towns via town/plot flags
  464. # 259 - flint and steel
  465. # 325 - bucket
  466. # 326 - water bucket
  467. # 327 - lava bucket
  468. # 351 - bone/bonemeal
  469. item_use_ids: 259,325,326,327,351
  470.  
  471. # Items which can be blocked or enabled via town/plot flags
  472. # 25 - noteblock
  473. # 54 - chest
  474. # 61 - furnace
  475. # 62 - lit furnace
  476. # 64 - wooden door
  477. # 69 - lever
  478. # 70 - stone pressure plate
  479. # 71 - iron door
  480. # 72 - wooden pressure plate
  481. # 77 - stone button
  482. # 96 - trap door
  483. # 84 - jukebox
  484. # 93/94 - redstone repeater
  485. switch_ids: 23,25,54,61,62,64,69,70,71,72,77,96,84,93,94,107
  486.  
  487. # permitted entities http://jd.bukkit.org/apidocs/org/bukkit/entity/package-summary.html
  488. # Animals, Chicken, Cow, Creature, Creeper, Flying, Ghast, Giant, Monster, Pig,
  489. # PigZombie, Sheep, Skeleton, Slime, Spider, Squid, WaterMob, Wolf, Zombie
  490.  
  491. # Remove living entities within a town's boundaries, if the town has the mob removal flag set.
  492. town_mob_removal_entities: Monster,WaterMob,Flying,Slime
  493.  
  494. # Globally remove living entities in all worlds that have their flag set.
  495. world_mob_removal_entities: WaterMob,Flying,Slime
  496.  
  497. # The maximum amount of time a mob could be inside a town's boundaries before being sent to the void.
  498. # Lower values will check all entities more often at the risk of heavier burden and resource use.
  499. # NEVER set below 1.
  500. mob_removal_speed: 5s
  501.  
  502. # Prevent fly and double block jump cheats.
  503. cheat_protection: 'true'
  504.  
  505. # The amount of time it takes for a protected block to regenerate. Use zero for no delay.
  506. regen_delay: 0s
  507.  
  508.  
  509. ############################################################
  510. # +------------------------------------------------------+ #
  511. # | Wilderness settings | #
  512. # +------------------------------------------------------+ #
  513. ############################################################
  514.  
  515. unclaimed:
  516. unclaimed_zone_build: 'true'
  517. unclaimed_zone_destroy: 'true'
  518. unclaimed_zone_item_use: 'true'
  519. unclaimed_zone_ignore: 6,14,15,16,17,18,21,31,37,38,39,40,50,56,65,66,73,74,81,82,83,86,89
  520. unclaimed_zone_switch: 'true'
  521. unclaimed_zone_enderman_protect: 'true'
  522.  
  523.  
  524. ############################################################
  525. # +------------------------------------------------------+ #
  526. # | Town Notifications | #
  527. # +------------------------------------------------------+ #
  528. ############################################################
  529.  
  530. # This is the format for the notifications sent as players move between plots.
  531. # Empty a particular format for it to be ignored.
  532.  
  533. # Example:
  534. # [notification.format]
  535. # ~ [notification.area_[wilderness/town]][notification.splitter][notification.[no_]owner][notification.splitter][notification.plot.format]
  536. # ... [notification.plot.format]
  537. # ... [notification.plot.homeblock][notification.plot.splitter][notification.plot.forsale][notification.plot.splitter][notification.plot.type]
  538. # ~ Wak Town - Lord Jebus - [Home] [For Sale: 50 Beli] [Shop]
  539.  
  540. notification:
  541. format: '&6 ~ %s'
  542. splitter: '&7 - '
  543. area_wilderness: '&2%s'
  544. area_town: '&6%s'
  545. owner: '&a%s'
  546. no_owner: '&a%s'
  547. plot:
  548. splitter: ' '
  549. format: '%s'
  550. homeblock: '&b[Home]'
  551. forsale: '&e[For Sale: %s]'
  552. type: '&6[%s]'
  553.  
  554.  
  555. ############################################################
  556. # +------------------------------------------------------+ #
  557. # | Default Town/Plot flags | #
  558. # +------------------------------------------------------+ #
  559. ############################################################
  560.  
  561.  
  562. default_perm_flags:
  563.  
  564. # Default permission flags for residents plots within a town
  565. #
  566. # Can allies/friends/outsiders perform certain actions in the town
  567. #
  568. # build - place blocks and other items
  569. # destroy - break blocks and other items
  570. # itemuse - use items such as furnaces (as defined in item_use_ids)
  571. # switch - trigger or activate switches (as defined in switch_ids)
  572. resident:
  573. friend:
  574. build: 'true'
  575. destroy: 'true'
  576. item_use: 'true'
  577. switch: 'true'
  578. ally:
  579. build: 'false'
  580. destroy: 'false'
  581. item_use: 'false'
  582. switch: 'false'
  583. outsider:
  584. build: 'false'
  585. destroy: 'false'
  586. item_use: 'false'
  587. switch: 'false'
  588.  
  589. # Default permission flags for towns
  590. # These are copied into the town data file at creation
  591. #
  592. # Can allies/outsiders/residents perform certain actions in the town
  593. #
  594. # build - place blocks and other items
  595. # destroy - break blocks and other items
  596. # itemuse - use items such as flint and steel or buckets (as defined in item_use_ids)
  597. # switch - trigger or activate switches (as defined in switch_ids)
  598. town:
  599. resident:
  600. build: 'true'
  601. destroy: 'true'
  602. item_use: 'true'
  603. switch: 'true'
  604. ally:
  605. build: 'false'
  606. destroy: 'false'
  607. item_use: 'false'
  608. switch: 'false'
  609. outsider:
  610. build: 'false'
  611. destroy: 'false'
  612. item_use: 'false'
  613. switch: 'false'
  614.  
  615.  
  616. ############################################################
  617. # +------------------------------------------------------+ #
  618. # | Resident settings | #
  619. # +------------------------------------------------------+ #
  620. ############################################################
  621.  
  622. resident_settings:
  623. # player is flagged as inactive after 1 hour (default)
  624. inactive_after_time: 1h
  625. # if enabled old residents will be kicked and deleted from a town
  626. # after Two months (default) of not logging in
  627. delete_old_residents:
  628. enable: 'false'
  629. deleted_after_time: 60d
  630. # The name of the town a resident will automatically join when he first registers.
  631. default_town_name: ''
  632.  
  633.  
  634. ############################################################
  635. # +------------------------------------------------------+ #
  636. # | Economy settings | #
  637. # +------------------------------------------------------+ #
  638. ############################################################
  639.  
  640. economy:
  641.  
  642. spawn_travel:
  643. # Cost to use /town spawn
  644. price_town_spawn_travel: '0.0'
  645. # Cost to use '/town spawn [town]' to another town in your nation.
  646. price_town_nation_spawn_travel: '5.0'
  647. # Cost to use '/town spawn [town]' to another town in a nation that is allied with your nation.
  648. price_town_ally_spawn_travel: '10.0'
  649. # Cost to use /town spawn [town]
  650. # This is paid to the town you goto.
  651. price_town_public_spawn_travel: '10.0'
  652.  
  653. # The daily upkeep to remain neutral during a war. Neutrality will exclude you from a war event, as well as deterring enemies.
  654. price_nation_neutrality: '100.0'
  655.  
  656. new_expand:
  657. # How much it costs to start a nation.
  658. price_new_nation: '25000.0'
  659. # How much it costs to start a town.
  660. price_new_town: '3000.0'
  661. # How much it costs to make an outpost. An outpost isn't limited to being on the edge of town.
  662. price_outpost: '500.0'
  663. # The price for a town to expand one townblock.
  664. price_claim_townblock: '450.0'
  665. # How much it costs a player to buy extra blocks.
  666. price_purchased_bonus_townblock: '250.0'
  667.  
  668. price_death: '1.0'
  669.  
  670. price_death_wartime: '200.0'
  671.  
  672. banks:
  673. # Maximum amount of money allowed in town bank
  674. # Use 0 for no limit
  675. town_bank_cap: '0.0'
  676. # Set to true to allow withdrawls from town banks
  677. town_allow_withdrawls: 'true'
  678. # Maximum amount of money allowed in nation bank
  679. # Use 0 for no limit
  680. nation_bank_cap: '0.0'
  681. # Set to true to allow withdrawls from nation banks
  682. nation_allow_withdrawls: 'true'
  683.  
  684. daily_taxes:
  685. # Enables taxes to be collected daily by town/nation
  686. # If a town can't pay it's tax then it is kicked from the nation.
  687. # if a resident can't pay his plot tax he loses his plot.
  688. # if a resident can't pay his town tax then he is kicked from the town.
  689. # if a town or nation fails to pay it's upkeep it is deleted.
  690. enabled: 'true'
  691. # Maximum tax amount allowed when using flat taxes
  692. max_tax_amount: '1000.0'
  693. # maximum tax percentage allowed when taxing by percentages
  694. max_tax_percent: '25'
  695. # The server's daily charge on each nation. If a nation fails to pay this upkeep
  696. # all of it's member town are kicked and the Nation is removed.
  697. price_nation_upkeep: '100.0'
  698. # The server's daily charge on each town. If a town fails to pay this upkeep
  699. # all of it's residents are kicked and the town is removed.
  700. price_town_upkeep: '10.0'
  701. # Uses total amount of owned plots to determine upkeep instead of the town level (Number of residents)
  702. # calculated by (number of claimed plots X price_town_upkeep).
  703. town_plotbased_upkeep: 'false'
  704.  
  705.  
  706. ############################################################
  707. # +------------------------------------------------------+ #
  708. # | War settings | #
  709. # +------------------------------------------------------+ #
  710. ############################################################
  711.  
  712. war:
  713. #This setting allows you disable the ability for a nation to pay to remain neutral during a war.
  714. nation_can_be_neutral: 'true'
  715.  
  716.  
  717. ############################################################
  718. # +------------------------------------------------------+ #
  719. # | War Event settings | #
  720. # +------------------------------------------------------+ #
  721. ############################################################
  722.  
  723. event:
  724. remove_on_monarch_death: 'false'
  725. warning_delay: '30'
  726. town_block_hp: '60'
  727. home_block_hp: '120'
  728. base_spoils: '100'
  729. points_townblock: '1'
  730. points_town: '10'
  731. points_nation: '100'
  732. points_kill: '1'
  733. min_height: '60'
  734. wartime_town_block_loss_price: '100'
  735. ############################################################
  736. # +------------------------------------------------------+ #
  737. # | Warring Nation Enemies settings | #
  738. # +------------------------------------------------------+ #
  739. ############################################################
  740.  
  741. enemy:
  742. #If false, players won't be able to place war flags, effectively disabling warzones.
  743. allow_attacks: 'true'
  744. #This many people must be online in target town in order to place a war flag in their domain.
  745. min_players_online_in_town: '2'
  746. #This many people must be online in target nation in order to place a war flag in their domain.
  747. min_players_online_in_nation: '3'
  748. max_active_flags_per_player: '5'
  749. flag:
  750. waiting_time: 1m
  751. #This is the block a player must place to trigger the attack event.
  752. base_block: fence
  753. #This is the block a player must place to trigger the attack event.
  754. light_block: torch
  755. beacon:
  756. #Must be smaller than half the size of town_block_size.
  757. radius: '3'
  758. draw: 'true'
  759. wireframe_block: glowstone
  760. ############################################################
  761. # +------------------------------------------------------+ #
  762. # | Warzone Block Permissions | #
  763. # +------------------------------------------------------+ #
  764. ############################################################
  765.  
  766. warzone:
  767. # List of materaials that can be modified in a warzone.
  768. # '*' = Allow all materials.
  769. # Prepend a '-' in front of a material to remove it. Used in conjunction with when you use '*'.
  770. # Eg: '*,-chest,-furnace'
  771. editable_materials: tnt,fence,ladder,wood_door,iron_door,fire
  772. item_use: 'true'
  773. switch: 'true'
  774. # Add '-fire' to editable materials for complete protection when setting is false. This prevents fire to be created and spread.
  775. fire: 'true'
  776. explosions: 'true'
  777. explosions_break_blocks: 'true'
  778. # TODO: Blocks will not regen as of yet. Stay tuned for later changes.
  779. # Only under affect when explosions_break_blocks is true.
  780. explosions_regen_blocks: 'true'
  781.  
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