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- //Custom Self Actions File
- //fnc_usec_selfActions = compile preprocessFileLineNumbers "dayz_code\compile\fn_selfActions.sqf";
- dayz_spaceInterrupt = compile preprocessFileLineNumbers "dayz_code\actions\dayz_spaceInterrupt.sqf";
- //Base Building 1.3 Specific Compiles
- //player_build = compile preprocessFileLineNumbers "dayz_code\actions\player_build.sqf";
- player_build2 = compile preprocessFileLineNumbers "dayz_code\compile\player_build2.sqf";
- //antiWall = compile preprocessFileLineNumbers "dayz_code\compile\antiWall.sqf";
- //anti_discWall = compile preprocessFileLineNumbers "dayz_code\compile\anti_discWall.sqf";
- refresh_build_recipe_dialog = compile preprocessFileLineNumbers "buildRecipeBook\refresh_build_recipe_dialog.sqf";
- refresh_build_recipe_list_dialog = compile preprocessFileLineNumbers "buildRecipeBook\refresh_build_recipe_list_dialog.sqf";
- add_UIDCode = compile preprocessFileLineNumbers "dayz_code\external\keypad\fnc_keyPad\functions\add_UIDCode.sqf";
- remove_UIDCode = compile preprocessFileLineNumbers "dayz_code\external\keypad\fnc_keyPad\functions\remove_UIDCode.sqf";
- if (dayz_clientPreload && dayz_authed) exitWith {
- endLoadingScreen;
- diag_log "PLOGIN: Login loop completed!";
- };
- //To Disable Loot and or Zombie Spawns in Base Build Objects
- //player_spawnCheck = compile preprocessFileLineNumbers "dayz_code\compile\player_spawnCheck.sqf";
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