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compiles.sqf

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Aug 17th, 2014
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  1.  
  2. //Custom Self Actions File
  3. //fnc_usec_selfActions = compile preprocessFileLineNumbers "dayz_code\compile\fn_selfActions.sqf";
  4. dayz_spaceInterrupt = compile preprocessFileLineNumbers "dayz_code\actions\dayz_spaceInterrupt.sqf";
  5. //Base Building 1.3 Specific Compiles
  6. //player_build = compile preprocessFileLineNumbers "dayz_code\actions\player_build.sqf";
  7. player_build2 = compile preprocessFileLineNumbers "dayz_code\compile\player_build2.sqf";
  8. //antiWall = compile preprocessFileLineNumbers "dayz_code\compile\antiWall.sqf";
  9. //anti_discWall = compile preprocessFileLineNumbers "dayz_code\compile\anti_discWall.sqf";
  10. refresh_build_recipe_dialog = compile preprocessFileLineNumbers "buildRecipeBook\refresh_build_recipe_dialog.sqf";
  11. refresh_build_recipe_list_dialog = compile preprocessFileLineNumbers "buildRecipeBook\refresh_build_recipe_list_dialog.sqf";
  12. add_UIDCode = compile preprocessFileLineNumbers "dayz_code\external\keypad\fnc_keyPad\functions\add_UIDCode.sqf";
  13. remove_UIDCode = compile preprocessFileLineNumbers "dayz_code\external\keypad\fnc_keyPad\functions\remove_UIDCode.sqf";
  14. if (dayz_clientPreload && dayz_authed) exitWith {
  15. endLoadingScreen;
  16. diag_log "PLOGIN: Login loop completed!";
  17. };
  18. //To Disable Loot and or Zombie Spawns in Base Build Objects
  19. //player_spawnCheck = compile preprocessFileLineNumbers "dayz_code\compile\player_spawnCheck.sqf";
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