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  1. LogStreaming:Warning: Failed to read file '../../../../../../Unreal Projects/VoidWorld_Framework/Plugins/DungeonArchitect/Content/Icons/icon_DungeonEd_40x.png' error.
  2. LogStreaming:Warning: Failed to read file '../../../../../../Unreal Projects/VoidWorld_Framework/Plugins/DungeonArchitect/Content/Icons/icon_DungeonEd_40x.png' error.
  3. LogStreaming:Warning: Failed to read file '../../../../../../Unreal Projects/VoidWorld_Framework/Plugins/DungeonArchitect/Content/Icons/DungeonEditMode/icon_DungeonEdMode_Paint_40x.png' error.
  4. LogStreaming:Warning: Failed to read file '../../../../../../Unreal Projects/VoidWorld_Framework/Plugins/DungeonArchitect/Content/Icons/DungeonEditMode/icon_DungeonEdMode_Rectangle_40x.png' error.
  5. LogStreaming:Warning: Failed to read file '../../../../../../Unreal Projects/VoidWorld_Framework/Plugins/DungeonArchitect/Content/Icons/DungeonEditMode/icon_DungeonEdMode_Border_40x.png' error.
  6. LogStreaming:Warning: Failed to read file '../../../../../../Unreal Projects/VoidWorld_Framework/Plugins/DungeonArchitect/Content/Icons/DungeonEditMode/icon_DungeonEdMode_Select_40x.png' error.
  7. LogProperty:Error: UStructProperty::Serialize Loading: Property 'StructProperty /Game/Blueprints/Actor/Item_Actor.Item_Actor_C:Item'. Unknown structure.
  8. LogProperty:Error: UStructProperty::Serialize Loading: Property 'StructProperty /Game/Widget/Inventory/Inventory_Slot.Inventory_Slot_C:ExecuteUbergraph_Inventory_Slot.CallFunc_GetDataTableRowFromName_OutRow'. Unknown structure.
  9. LogProperty:Error: UStructProperty::Serialize Loading: Property 'StructProperty /Game/Widget/Inventory/Inventory_Slot.Inventory_Slot_C:item'. Unknown structure.
  10. LogBlueprint:Error: [compiler Crafting_Button] Error No input structure to break for Item
  11. LogBlueprint:Error: [compiler hotbar_slot] Error No input structure to break for Item
  12. LogBlueprint:Error: [compiler hotbar_slot] Error No input structure to break for Item
  13. LogBlueprint:Error: [compiler item_slot] Error No input structure to break for Item
  14. LogBlueprint:Error: [compiler item_slot] Error No input structure to break for Item
  15. LogBlueprint:Error: [compiler item_slot] Error No input structure to break for Item
  16. LogBlueprint:Error: [compiler item_slot] Error No input structure to break for Item
  17. LogBlueprint:Error: [compiler Crafting_Widget] Error The Struct Ref pin must be connected to the struct that you wish to set.
  18. LogBlueprint:Error: [compiler Crafting_Widget] Error No input structure to break for Item
  19. LogBlueprint:Error: [compiler Crafting_Widget] Error No input structure to break for Item
  20. LogBlueprint:Error: [compiler Crafting_Widget] Error The current value of the ' Struct Ref ' pin is invalid: 'Struct Ref' must have an input wired into it ("by ref" params expect a valid input to operate on).
  21. LogBlueprint:Error: [compiler Crafting_Widget] Error Failed to generate a term for the Struct Ref pin; was it a struct reference that was left unset?
  22. LogBlueprint:Error: [compiler Crafting_Widget] Error No input structure to break for Item
  23. LogBlueprint:Error: [compiler item_slot] Error No input structure to break for Item
  24. LogBlueprint:Error: [compiler item_slot] Error No input structure to break for Item
  25. LogBlueprint:Error: [compiler item_slot] Error No input structure to break for Item
  26. LogBlueprint:Error: [compiler item_slot] Error No input structure to break for Item
  27. LogBlueprint:Error: [compiler hotbar_slot] Error No input structure to break for Item
  28. LogBlueprint:Error: [compiler hotbar_slot] Error No input structure to break for Item
  29. LogProperty:Error: UStructProperty::Serialize Loading: Property 'StructProperty /Game/Blueprints/Component/Item_Inventory.Item_Inventory_C:ExecuteUbergraph_Item_Inventory.CallFunc_Random_Item_Created_Item'. Unknown structure.
  30. LogProperty:Error: UStructProperty::Serialize Loading: Property 'StructProperty /Game/Blueprints/Component/Item_Inventory.Item_Inventory_C:ExecuteUbergraph_Item_Inventory.CallFunc_Random_Item_Created_Item2'. Unknown structure.
  31. LogProperty:Error: UStructProperty::Serialize Loading: Property 'StructProperty /Game/Blueprints/Component/Item_Inventory.Item_Inventory_C:ExecuteUbergraph_Item_Inventory.CallFunc_Array_Get_Item3'. Unknown structure.
  32. LogProperty:Error: UStructProperty::Serialize Loading: Property 'StructProperty /Game/Blueprints/Component/Item_Inventory.Item_Inventory_C:Items.Items'. Unknown structure.
  33. MapCheck: Info Map check complete: 0 Error(s), 0 Warning(s), took 145.351ms to complete.
  34. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.12.14-10.24.50:180][ 0]LogProperty:Error: UStructProperty::Serialize Loading: Property 'StructProperty /Game/Blueprints/Actor/Item_Actor.Item_Actor_C:Item'. Unknown structure.
  35. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.12.14-10.24.50:424][ 0]LogProperty:Error: UStructProperty::Serialize Loading: Property 'StructProperty /Game/Widget/Inventory/Inventory_Slot.Inventory_Slot_C:ExecuteUbergraph_Inventory_Slot.CallFunc_GetDataTableRowFromName_OutRow'. Unknown structure.
  36. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.12.14-10.24.50:425][ 0]LogProperty:Error: UStructProperty::Serialize Loading: Property 'StructProperty /Game/Widget/Inventory/Inventory_Slot.Inventory_Slot_C:item'. Unknown structure.
  37. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.12.14-10.24.50:557][ 0]LogBlueprint:Error: [compiler Crafting_Button] Error No input structure to break for Item
  38. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.12.14-10.24.51:330][ 0]LogBlueprint:Error: [compiler hotbar_slot] Error No input structure to break for Item
  39. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.12.14-10.24.51:330][ 0]LogBlueprint:Error: [compiler hotbar_slot] Error No input structure to break for Item
  40. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.12.14-10.24.52:013][ 0]LogBlueprint:Error: [compiler item_slot] Error No input structure to break for Item
  41. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.12.14-10.24.52:014][ 0]LogBlueprint:Error: [compiler item_slot] Error No input structure to break for Item
  42. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.12.14-10.24.52:015][ 0]LogBlueprint:Error: [compiler item_slot] Error No input structure to break for Item
  43. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.12.14-10.24.52:016][ 0]LogBlueprint:Error: [compiler item_slot] Error No input structure to break for Item
  44. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.12.14-10.24.52:127][ 0]LogBlueprint:Error: [compiler Crafting_Widget] Error The Struct Ref pin must be connected to the struct that you wish to set.
  45. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.12.14-10.24.52:141][ 0]LogBlueprint:Error: [compiler Crafting_Widget] Error No input structure to break for Item
  46. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.12.14-10.24.52:143][ 0]LogBlueprint:Error: [compiler Crafting_Widget] Error No input structure to break for Item
  47. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.12.14-10.24.52:146][ 0]LogBlueprint:Error: [compiler Crafting_Widget] Error The current value of the ' Struct Ref ' pin is invalid: 'Struct Ref' must have an input wired into it ("by ref" params expect a valid input to operate on).
  48. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.12.14-10.24.52:146][ 0]LogBlueprint:Error: [compiler Crafting_Widget] Error Failed to generate a term for the Struct Ref pin; was it a struct reference that was left unset?
  49. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.12.14-10.24.52:148][ 0]LogBlueprint:Error: [compiler Crafting_Widget] Error No input structure to break for Item
  50. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.12.14-10.24.56:336][ 0]LogBlueprint:Error: [compiler item_slot] Error No input structure to break for Item
  51. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.12.14-10.24.56:338][ 0]LogBlueprint:Error: [compiler item_slot] Error No input structure to break for Item
  52. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.12.14-10.24.56:338][ 0]LogBlueprint:Error: [compiler item_slot] Error No input structure to break for Item
  53. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.12.14-10.24.56:339][ 0]LogBlueprint:Error: [compiler item_slot] Error No input structure to break for Item
  54. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.12.14-10.24.56:707][ 0]LogBlueprint:Error: [compiler hotbar_slot] Error No input structure to break for Item
  55. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.12.14-10.24.56:708][ 0]LogBlueprint:Error: [compiler hotbar_slot] Error No input structure to break for Item
  56. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.12.14-10.25.00:789][ 0]LogProperty:Error: UStructProperty::Serialize Loading: Property 'StructProperty /Game/Blueprints/Actor/Item_Actor.Item_Actor_C:Item'. Unknown structure.
  57. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.12.14-10.25.01:014][ 0]LogProperty:Error: UStructProperty::Serialize Loading: Property 'StructProperty /Game/Widget/Inventory/Inventory_Slot.Inventory_Slot_C:ExecuteUbergraph_Inventory_Slot.CallFunc_GetDataTableRowFromName_OutRow'. Unknown structure.
  58. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.12.14-10.25.01:015][ 0]LogProperty:Error: UStructProperty::Serialize Loading: Property 'StructProperty /Game/Widget/Inventory/Inventory_Slot.Inventory_Slot_C:item'. Unknown structure.
  59. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.12.14-10.25.01:144][ 0]LogBlueprint:Error: [compiler Crafting_Button] Error No input structure to break for Item
  60. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.12.14-10.25.01:844][ 0]LogBlueprint:Error: [compiler hotbar_slot] Error No input structure to break for Item
  61. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.12.14-10.25.01:844][ 0]LogBlueprint:Error: [compiler hotbar_slot] Error No input structure to break for Item
  62. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.12.14-10.25.01:914][ 0]LogBlueprint:Error: [compiler Shroom_Posion_Spell_Actor] Error 'Slowness' row name is not stored in 'DataTable /Game/Tables/Effects.Effects'. Get Data Table Row Effects
  63. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.12.14-10.25.01:941][ 0]LogBlueprint:Error: [compiler Posion_Could] Error 'Posion_Cloud' row name is not stored in 'DataTable /Game/Tables/Effects.Effects'. Get Data Table Row Effects
  64. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.12.14-10.25.02:441][ 0]LogBlueprint:Error: [compiler Aura_Burn_Effect_Actor] Error 'Burn_Aura_Debuff' row name is not stored in 'DataTable /Game/Tables/Effects.Effects'. Get Data Table Row Effects
  65. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.12.14-10.25.02:511][ 0]LogBlueprint:Error: [compiler item_slot] Error No input structure to break for Item
  66. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.12.14-10.25.02:512][ 0]LogBlueprint:Error: [compiler item_slot] Error No input structure to break for Item
  67. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.12.14-10.25.02:513][ 0]LogBlueprint:Error: [compiler item_slot] Error No input structure to break for Item
  68. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.12.14-10.25.02:513][ 0]LogBlueprint:Error: [compiler item_slot] Error No input structure to break for Item
  69. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.12.14-10.25.02:623][ 0]LogBlueprint:Error: [compiler Crafting_Widget] Error The Struct Ref pin must be connected to the struct that you wish to set.
  70. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.12.14-10.25.02:631][ 0]LogBlueprint:Error: [compiler Crafting_Widget] Error No input structure to break for Item
  71. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.12.14-10.25.02:632][ 0]LogBlueprint:Error: [compiler Crafting_Widget] Error No input structure to break for Item
  72. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.12.14-10.25.02:633][ 0]LogBlueprint:Error: [compiler Crafting_Widget] Error The current value of the ' Struct Ref ' pin is invalid: 'Struct Ref' must have an input wired into it ("by ref" params expect a valid input to operate on).
  73. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.12.14-10.25.02:634][ 0]LogBlueprint:Error: [compiler Crafting_Widget] Error Failed to generate a term for the Struct Ref pin; was it a struct reference that was left unset?
  74. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.12.14-10.25.02:636][ 0]LogBlueprint:Error: [compiler Crafting_Widget] Error No input structure to break for Item
  75. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.12.14-10.25.06:661][ 0]LogBlueprint:Error: [compiler item_slot] Error No input structure to break for Item
  76. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.12.14-10.25.06:662][ 0]LogBlueprint:Error: [compiler item_slot] Error No input structure to break for Item
  77. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.12.14-10.25.06:663][ 0]LogBlueprint:Error: [compiler item_slot] Error No input structure to break for Item
  78. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.12.14-10.25.06:663][ 0]LogBlueprint:Error: [compiler item_slot] Error No input structure to break for Item
  79. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.12.14-10.25.07:009][ 0]LogBlueprint:Error: [compiler hotbar_slot] Error No input structure to break for Item
  80. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.12.14-10.25.07:009][ 0]LogBlueprint:Error: [compiler hotbar_slot] Error No input structure to break for Item
  81. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.12.14-10.25.09:825][ 0]LogProperty:Error: UStructProperty::Serialize Loading: Property 'StructProperty /Game/Blueprints/Component/Item_Inventory.Item_Inventory_C:ExecuteUbergraph_Item_Inventory.CallFunc_Random_Item_Created_Item'. Unknown structure.
  82. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.12.14-10.25.09:826][ 0]LogProperty:Error: UStructProperty::Serialize Loading: Property 'StructProperty /Game/Blueprints/Component/Item_Inventory.Item_Inventory_C:ExecuteUbergraph_Item_Inventory.CallFunc_Random_Item_Created_Item2'. Unknown structure.
  83. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.12.14-10.25.09:827][ 0]LogProperty:Error: UStructProperty::Serialize Loading: Property 'StructProperty /Game/Blueprints/Component/Item_Inventory.Item_Inventory_C:ExecuteUbergraph_Item_Inventory.CallFunc_Array_Get_Item3'. Unknown structure.
  84. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.12.14-10.25.09:829][ 0]LogProperty:Error: UStructProperty::Serialize Loading: Property 'StructProperty /Game/Blueprints/Component/Item_Inventory.Item_Inventory_C:Items.Items'. Unknown structure.
  85. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.12.14-10.25.15:275][ 0]LogProperty:Error: UStructProperty::Serialize Loading: Property 'StructProperty /Game/Blueprints/Actor/Item_Actor.Item_Actor_C:Item'. Unknown structure.
  86. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.12.14-10.25.15:478][ 0]LogProperty:Error: UStructProperty::Serialize Loading: Property 'StructProperty /Game/Widget/Inventory/Inventory_Slot.Inventory_Slot_C:ExecuteUbergraph_Inventory_Slot.CallFunc_GetDataTableRowFromName_OutRow'. Unknown structure.
  87. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.12.14-10.25.15:479][ 0]LogProperty:Error: UStructProperty::Serialize Loading: Property 'StructProperty /Game/Widget/Inventory/Inventory_Slot.Inventory_Slot_C:item'. Unknown structure.
  88. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.12.14-10.25.15:601][ 0]LogBlueprint:Error: [compiler Crafting_Button] Error No input structure to break for Item
  89. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.12.14-10.25.16:218][ 0]LogBlueprint:Error: [compiler Posion_Could] Error 'Posion_Cloud' row name is not stored in 'DataTable /Game/Tables/Effects.Effects'. Get Data Table Row Effects
  90. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.12.14-10.25.16:249][ 0]LogBlueprint:Error: [compiler Shroom_Posion_Spell_Actor] Error 'Slowness' row name is not stored in 'DataTable /Game/Tables/Effects.Effects'. Get Data Table Row Effects
  91. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.12.14-10.25.16:343][ 0]LogBlueprint:Error: [compiler hotbar_slot] Error No input structure to break for Item
  92. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.12.14-10.25.16:344][ 0]LogBlueprint:Error: [compiler hotbar_slot] Error No input structure to break for Item
  93. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.12.14-10.25.16:829][ 0]LogBlueprint:Error: [compiler Aura_Burn_Effect_Actor] Error 'Burn_Aura_Debuff' row name is not stored in 'DataTable /Game/Tables/Effects.Effects'. Get Data Table Row Effects
  94. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.12.14-10.25.16:906][ 0]LogBlueprint:Error: [compiler item_slot] Error No input structure to break for Item
  95. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.12.14-10.25.16:907][ 0]LogBlueprint:Error: [compiler item_slot] Error No input structure to break for Item
  96. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.12.14-10.25.16:908][ 0]LogBlueprint:Error: [compiler item_slot] Error No input structure to break for Item
  97. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.12.14-10.25.16:908][ 0]LogBlueprint:Error: [compiler item_slot] Error No input structure to break for Item
  98. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.12.14-10.25.17:013][ 0]LogBlueprint:Error: [compiler Crafting_Widget] Error The Struct Ref pin must be connected to the struct that you wish to set.
  99. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.12.14-10.25.17:024][ 0]LogBlueprint:Error: [compiler Crafting_Widget] Error No input structure to break for Item
  100. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.12.14-10.25.17:024][ 0]LogBlueprint:Error: [compiler Crafting_Widget] Error No input structure to break for Item
  101. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.12.14-10.25.17:026][ 0]LogBlueprint:Error: [compiler Crafting_Widget] Error The current value of the ' Struct Ref ' pin is invalid: 'Struct Ref' must have an input wired into it ("by ref" params expect a valid input to operate on).
  102. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.12.14-10.25.17:027][ 0]LogBlueprint:Error: [compiler Crafting_Widget] Error Failed to generate a term for the Struct Ref pin; was it a struct reference that was left unset?
  103. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.12.14-10.25.17:029][ 0]LogBlueprint:Error: [compiler Crafting_Widget] Error No input structure to break for Item
  104. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.12.14-10.25.20:384][ 0]LogBlueprint:Error: [compiler item_slot] Error No input structure to break for Item
  105. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.12.14-10.25.20:385][ 0]LogBlueprint:Error: [compiler item_slot] Error No input structure to break for Item
  106. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.12.14-10.25.20:386][ 0]LogBlueprint:Error: [compiler item_slot] Error No input structure to break for Item
  107. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.12.14-10.25.20:386][ 0]LogBlueprint:Error: [compiler item_slot] Error No input structure to break for Item
  108. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.12.14-10.25.20:594][ 0]LogBlueprint:Error: [compiler hotbar_slot] Error No input structure to break for Item
  109. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.12.14-10.25.20:595][ 0]LogBlueprint:Error: [compiler hotbar_slot] Error No input structure to break for Item
  110. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.12.14-10.25.29:078][ 0]LogProperty:Error: UStructProperty::Serialize Loading: Property 'StructProperty /Game/Blueprints/Actor/Item_Actor.Item_Actor_C:Item'. Unknown structure.
  111. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.12.14-10.25.29:232][ 0]LogProperty:Error: UStructProperty::Serialize Loading: Property 'StructProperty /Game/Widget/Inventory/Inventory_Slot.Inventory_Slot_C:ExecuteUbergraph_Inventory_Slot.CallFunc_GetDataTableRowFromName_OutRow'. Unknown structure.
  112. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.12.14-10.25.29:233][ 0]LogProperty:Error: UStructProperty::Serialize Loading: Property 'StructProperty /Game/Widget/Inventory/Inventory_Slot.Inventory_Slot_C:item'. Unknown structure.
  113. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.12.14-10.25.29:342][ 0]LogBlueprint:Error: [compiler Crafting_Button] Error No input structure to break for Item
  114. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.12.14-10.25.29:841][ 0]LogBlueprint:Error: [compiler Shroom_Posion_Spell_Actor] Error 'Slowness' row name is not stored in 'DataTable /Game/Tables/Effects.Effects'. Get Data Table Row Effects
  115. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.12.14-10.25.29:869][ 0]LogBlueprint:Error: [compiler Posion_Could] Error 'Posion_Cloud' row name is not stored in 'DataTable /Game/Tables/Effects.Effects'. Get Data Table Row Effects
  116. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.12.14-10.25.30:238][ 0]LogBlueprint:Error: [compiler Aura_Burn_Effect_Actor] Error 'Burn_Aura_Debuff' row name is not stored in 'DataTable /Game/Tables/Effects.Effects'. Get Data Table Row Effects
  117. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.12.14-10.25.30:289][ 0]LogBlueprint:Error: [compiler item_slot] Error No input structure to break for Item
  118. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.12.14-10.25.30:289][ 0]LogBlueprint:Error: [compiler item_slot] Error No input structure to break for Item
  119. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.12.14-10.25.30:290][ 0]LogBlueprint:Error: [compiler item_slot] Error No input structure to break for Item
  120. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.12.14-10.25.30:290][ 0]LogBlueprint:Error: [compiler item_slot] Error No input structure to break for Item
  121. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.12.14-10.25.30:366][ 0]LogBlueprint:Error: [compiler Crafting_Widget] Error The Struct Ref pin must be connected to the struct that you wish to set.
  122. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.12.14-10.25.30:373][ 0]LogBlueprint:Error: [compiler Crafting_Widget] Error No input structure to break for Item
  123. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.12.14-10.25.30:373][ 0]LogBlueprint:Error: [compiler Crafting_Widget] Error No input structure to break for Item
  124. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.12.14-10.25.30:375][ 0]LogBlueprint:Error: [compiler Crafting_Widget] Error The current value of the ' Struct Ref ' pin is invalid: 'Struct Ref' must have an input wired into it ("by ref" params expect a valid input to operate on).
  125. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.12.14-10.25.30:375][ 0]LogBlueprint:Error: [compiler Crafting_Widget] Error Failed to generate a term for the Struct Ref pin; was it a struct reference that was left unset?
  126. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.12.14-10.25.30:376][ 0]LogBlueprint:Error: [compiler Crafting_Widget] Error No input structure to break for Item
  127. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.12.14-10.25.33:441][ 0]LogBlueprint:Error: [compiler item_slot] Error No input structure to break for Item
  128. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.12.14-10.25.33:441][ 0]LogBlueprint:Error: [compiler item_slot] Error No input structure to break for Item
  129. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.12.14-10.25.33:442][ 0]LogBlueprint:Error: [compiler item_slot] Error No input structure to break for Item
  130. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.12.14-10.25.33:442][ 0]LogBlueprint:Error: [compiler item_slot] Error No input structure to break for Item
  131. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.12.14-10.25.35:746][ 0]LogProperty:Error: UStructProperty::Serialize Loading: Property 'StructProperty /Game/Blueprints/Component/Item_Inventory.Item_Inventory_C:ExecuteUbergraph_Item_Inventory.CallFunc_Random_Item_Created_Item'. Unknown structure.
  132. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.12.14-10.25.35:747][ 0]LogProperty:Error: UStructProperty::Serialize Loading: Property 'StructProperty /Game/Blueprints/Component/Item_Inventory.Item_Inventory_C:ExecuteUbergraph_Item_Inventory.CallFunc_Random_Item_Created_Item2'. Unknown structure.
  133. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.12.14-10.25.35:748][ 0]LogProperty:Error: UStructProperty::Serialize Loading: Property 'StructProperty /Game/Blueprints/Component/Item_Inventory.Item_Inventory_C:ExecuteUbergraph_Item_Inventory.CallFunc_Array_Get_Item3'. Unknown structure.
  134. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.12.14-10.25.35:749][ 0]LogProperty:Error: UStructProperty::Serialize Loading: Property 'StructProperty /Game/Blueprints/Component/Item_Inventory.Item_Inventory_C:Items.Items'. Unknown structure.
  135. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.12.14-10.25.37:818][ 0]LogProperty:Error: UStructProperty::Serialize Loading: Property 'StructProperty /Game/Blueprints/Actor/Item_Actor.Item_Actor_C:Item'. Unknown structure.
  136. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.12.14-10.25.37:974][ 0]LogProperty:Error: UStructProperty::Serialize Loading: Property 'StructProperty /Game/Widget/Inventory/Inventory_Slot.Inventory_Slot_C:ExecuteUbergraph_Inventory_Slot.CallFunc_GetDataTableRowFromName_OutRow'. Unknown structure.
  137. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.12.14-10.25.37:975][ 0]LogProperty:Error: UStructProperty::Serialize Loading: Property 'StructProperty /Game/Widget/Inventory/Inventory_Slot.Inventory_Slot_C:item'. Unknown structure.
  138. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.12.14-10.25.38:075][ 0]LogBlueprint:Error: [compiler Crafting_Button] Error No input structure to break for Item
  139. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.12.14-10.25.38:609][ 0]LogBlueprint:Error: [compiler hotbar_slot] Error No input structure to break for Item
  140. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.12.14-10.25.38:609][ 0]LogBlueprint:Error: [compiler hotbar_slot] Error No input structure to break for Item
  141. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.12.14-10.25.38:666][ 0]LogBlueprint:Error: [compiler Shroom_Posion_Spell_Actor] Error 'Slowness' row name is not stored in 'DataTable /Game/Tables/Effects.Effects'. Get Data Table Row Effects
  142. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.12.14-10.25.38:686][ 0]LogBlueprint:Error: [compiler Posion_Could] Error 'Posion_Cloud' row name is not stored in 'DataTable /Game/Tables/Effects.Effects'. Get Data Table Row Effects
  143. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.12.14-10.25.39:058][ 0]LogBlueprint:Error: [compiler Aura_Burn_Effect_Actor] Error 'Burn_Aura_Debuff' row name is not stored in 'DataTable /Game/Tables/Effects.Effects'. Get Data Table Row Effects
  144. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.12.14-10.25.39:114][ 0]LogBlueprint:Error: [compiler item_slot] Error No input structure to break for Item
  145. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.12.14-10.25.39:115][ 0]LogBlueprint:Error: [compiler item_slot] Error No input structure to break for Item
  146. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.12.14-10.25.39:116][ 0]LogBlueprint:Error: [compiler item_slot] Error No input structure to break for Item
  147. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.12.14-10.25.39:116][ 0]LogBlueprint:Error: [compiler item_slot] Error No input structure to break for Item
  148. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.12.14-10.25.39:197][ 0]LogBlueprint:Error: [compiler Crafting_Widget] Error The Struct Ref pin must be connected to the struct that you wish to set.
  149. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.12.14-10.25.39:205][ 0]LogBlueprint:Error: [compiler Crafting_Widget] Error No input structure to break for Item
  150. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.12.14-10.25.39:205][ 0]LogBlueprint:Error: [compiler Crafting_Widget] Error No input structure to break for Item
  151. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.12.14-10.25.39:207][ 0]LogBlueprint:Error: [compiler Crafting_Widget] Error The current value of the ' Struct Ref ' pin is invalid: 'Struct Ref' must have an input wired into it ("by ref" params expect a valid input to operate on).
  152. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.12.14-10.25.39:207][ 0]LogBlueprint:Error: [compiler Crafting_Widget] Error Failed to generate a term for the Struct Ref pin; was it a struct reference that was left unset?
  153. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.12.14-10.25.39:208][ 0]LogBlueprint:Error: [compiler Crafting_Widget] Error No input structure to break for Item
  154. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.12.14-10.25.42:270][ 0]LogBlueprint:Error: [compiler item_slot] Error No input structure to break for Item
  155. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.12.14-10.25.42:271][ 0]LogBlueprint:Error: [compiler item_slot] Error No input structure to break for Item
  156. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.12.14-10.25.42:271][ 0]LogBlueprint:Error: [compiler item_slot] Error No input structure to break for Item
  157. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.12.14-10.25.42:272][ 0]LogBlueprint:Error: [compiler item_slot] Error No input structure to break for Item
  158. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.12.14-10.25.42:521][ 0]LogBlueprint:Error: [compiler hotbar_slot] Error No input structure to break for Item
  159. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.12.14-10.25.42:521][ 0]LogBlueprint:Error: [compiler hotbar_slot] Error No input structure to break for Item
  160. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.12.14-10.25.43:594][ 0]LogProperty:Error: UStructProperty::Serialize Loading: Property 'StructProperty /Game/Blueprints/Component/Item_Inventory.Item_Inventory_C:ExecuteUbergraph_Item_Inventory.CallFunc_Random_Item_Created_Item'. Unknown structure.
  161. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.12.14-10.25.43:595][ 0]LogProperty:Error: UStructProperty::Serialize Loading: Property 'StructProperty /Game/Blueprints/Component/Item_Inventory.Item_Inventory_C:ExecuteUbergraph_Item_Inventory.CallFunc_Random_Item_Created_Item2'. Unknown structure.
  162. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.12.14-10.25.43:596][ 0]LogProperty:Error: UStructProperty::Serialize Loading: Property 'StructProperty /Game/Blueprints/Component/Item_Inventory.Item_Inventory_C:ExecuteUbergraph_Item_Inventory.CallFunc_Array_Get_Item3'. Unknown structure.
  163. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.12.14-10.25.43:597][ 0]LogProperty:Error: UStructProperty::Serialize Loading: Property 'StructProperty /Game/Blueprints/Component/Item_Inventory.Item_Inventory_C:Items.Items'. Unknown structure.
  164. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.12.14-10.25.45:697][ 0]LogProperty:Error: UStructProperty::Serialize Loading: Property 'StructProperty /Game/Blueprints/Actor/Item_Actor.Item_Actor_C:Item'. Unknown structure.
  165. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.12.14-10.25.45:858][ 0]LogProperty:Error: UStructProperty::Serialize Loading: Property 'StructProperty /Game/Widget/Inventory/Inventory_Slot.Inventory_Slot_C:ExecuteUbergraph_Inventory_Slot.CallFunc_GetDataTableRowFromName_OutRow'. Unknown structure.
  166. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.12.14-10.25.45:859][ 0]LogProperty:Error: UStructProperty::Serialize Loading: Property 'StructProperty /Game/Widget/Inventory/Inventory_Slot.Inventory_Slot_C:item'. Unknown structure.
  167. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.12.14-10.25.45:958][ 0]LogBlueprint:Error: [compiler Crafting_Button] Error No input structure to break for Item
  168. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.12.14-10.25.46:494][ 0]LogBlueprint:Error: [compiler hotbar_slot] Error No input structure to break for Item
  169. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.12.14-10.25.46:494][ 0]LogBlueprint:Error: [compiler hotbar_slot] Error No input structure to break for Item
  170. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.12.14-10.25.46:550][ 0]LogBlueprint:Error: [compiler Shroom_Posion_Spell_Actor] Error 'Slowness' row name is not stored in 'DataTable /Game/Tables/Effects.Effects'. Get Data Table Row Effects
  171. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.12.14-10.25.46:567][ 0]LogBlueprint:Error: [compiler Posion_Could] Error 'Posion_Cloud' row name is not stored in 'DataTable /Game/Tables/Effects.Effects'. Get Data Table Row Effects
  172. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.12.14-10.25.46:932][ 0]LogBlueprint:Error: [compiler Aura_Burn_Effect_Actor] Error 'Burn_Aura_Debuff' row name is not stored in 'DataTable /Game/Tables/Effects.Effects'. Get Data Table Row Effects
  173. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.12.14-10.25.46:985][ 0]LogBlueprint:Error: [compiler item_slot] Error No input structure to break for Item
  174. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.12.14-10.25.46:986][ 0]LogBlueprint:Error: [compiler item_slot] Error No input structure to break for Item
  175. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.12.14-10.25.46:986][ 0]LogBlueprint:Error: [compiler item_slot] Error No input structure to break for Item
  176. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.12.14-10.25.46:987][ 0]LogBlueprint:Error: [compiler item_slot] Error No input structure to break for Item
  177. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.12.14-10.25.47:063][ 0]LogBlueprint:Error: [compiler Crafting_Widget] Error The Struct Ref pin must be connected to the struct that you wish to set.
  178. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.12.14-10.25.47:070][ 0]LogBlueprint:Error: [compiler Crafting_Widget] Error No input structure to break for Item
  179. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.12.14-10.25.47:071][ 0]LogBlueprint:Error: [compiler Crafting_Widget] Error No input structure to break for Item
  180. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.12.14-10.25.47:072][ 0]LogBlueprint:Error: [compiler Crafting_Widget] Error The current value of the ' Struct Ref ' pin is invalid: 'Struct Ref' must have an input wired into it ("by ref" params expect a valid input to operate on).
  181. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.12.14-10.25.47:072][ 0]LogBlueprint:Error: [compiler Crafting_Widget] Error Failed to generate a term for the Struct Ref pin; was it a struct reference that was left unset?
  182. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.12.14-10.25.47:074][ 0]LogBlueprint:Error: [compiler Crafting_Widget] Error No input structure to break for Item
  183. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.12.14-10.25.50:060][ 0]LogBlueprint:Error: [compiler item_slot] Error No input structure to break for Item
  184. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.12.14-10.25.50:061][ 0]LogBlueprint:Error: [compiler item_slot] Error No input structure to break for Item
  185. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.12.14-10.25.50:062][ 0]LogBlueprint:Error: [compiler item_slot] Error No input structure to break for Item
  186. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.12.14-10.25.50:062][ 0]LogBlueprint:Error: [compiler item_slot] Error No input structure to break for Item
  187. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.12.14-10.25.50:310][ 0]LogBlueprint:Error: [compiler hotbar_slot] Error No input structure to break for Item
  188. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.12.14-10.25.50:310][ 0]LogBlueprint:Error: [compiler hotbar_slot] Error No input structure to break for Item
  189. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.12.14-10.25.57:882][ 0]LogProperty:Error: UStructProperty::Serialize Loading: Property 'StructProperty /Game/Blueprints/Actor/Item_Actor.Item_Actor_C:Item'. Unknown structure.
  190. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.12.14-10.25.58:045][ 0]LogProperty:Error: UStructProperty::Serialize Loading: Property 'StructProperty /Game/Widget/Inventory/Inventory_Slot.Inventory_Slot_C:ExecuteUbergraph_Inventory_Slot.CallFunc_GetDataTableRowFromName_OutRow'. Unknown structure.
  191. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.12.14-10.25.58:046][ 0]LogProperty:Error: UStructProperty::Serialize Loading: Property 'StructProperty /Game/Widget/Inventory/Inventory_Slot.Inventory_Slot_C:item'. Unknown structure.
  192. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.12.14-10.25.58:150][ 0]LogBlueprint:Error: [compiler Crafting_Button] Error No input structure to break for Item
  193. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.12.14-10.25.58:691][ 0]LogBlueprint:Error: [compiler hotbar_slot] Error No input structure to break for Item
  194. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.12.14-10.25.58:692][ 0]LogBlueprint:Error: [compiler hotbar_slot] Error No input structure to break for Item
  195. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.12.14-10.25.58:746][ 0]LogBlueprint:Error: [compiler Shroom_Posion_Spell_Actor] Error 'Slowness' row name is not stored in 'DataTable /Game/Tables/Effects.Effects'. Get Data Table Row Effects
  196. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.12.14-10.25.58:763][ 0]LogBlueprint:Error: [compiler Posion_Could] Error 'Posion_Cloud' row name is not stored in 'DataTable /Game/Tables/Effects.Effects'. Get Data Table Row Effects
  197. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.12.14-10.25.59:132][ 0]LogBlueprint:Error: [compiler Aura_Burn_Effect_Actor] Error 'Burn_Aura_Debuff' row name is not stored in 'DataTable /Game/Tables/Effects.Effects'. Get Data Table Row Effects
  198. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.12.14-10.25.59:182][ 0]LogBlueprint:Error: [compiler item_slot] Error No input structure to break for Item
  199. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.12.14-10.25.59:183][ 0]LogBlueprint:Error: [compiler item_slot] Error No input structure to break for Item
  200. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.12.14-10.25.59:184][ 0]LogBlueprint:Error: [compiler item_slot] Error No input structure to break for Item
  201. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.12.14-10.25.59:184][ 0]LogBlueprint:Error: [compiler item_slot] Error No input structure to break for Item
  202. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.12.14-10.25.59:259][ 0]LogBlueprint:Error: [compiler Crafting_Widget] Error The Struct Ref pin must be connected to the struct that you wish to set.
  203. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.12.14-10.25.59:266][ 0]LogBlueprint:Error: [compiler Crafting_Widget] Error No input structure to break for Item
  204. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.12.14-10.25.59:266][ 0]LogBlueprint:Error: [compiler Crafting_Widget] Error No input structure to break for Item
  205. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.12.14-10.25.59:268][ 0]LogBlueprint:Error: [compiler Crafting_Widget] Error The current value of the ' Struct Ref ' pin is invalid: 'Struct Ref' must have an input wired into it ("by ref" params expect a valid input to operate on).
  206. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.12.14-10.25.59:268][ 0]LogBlueprint:Error: [compiler Crafting_Widget] Error Failed to generate a term for the Struct Ref pin; was it a struct reference that was left unset?
  207. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.12.14-10.25.59:269][ 0]LogBlueprint:Error: [compiler Crafting_Widget] Error No input structure to break for Item
  208. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.12.14-10.26.02:208][ 0]LogBlueprint:Error: [compiler item_slot] Error No input structure to break for Item
  209. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.12.14-10.26.02:209][ 0]LogBlueprint:Error: [compiler item_slot] Error No input structure to break for Item
  210. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.12.14-10.26.02:210][ 0]LogBlueprint:Error: [compiler item_slot] Error No input structure to break for Item
  211. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.12.14-10.26.02:210][ 0]LogBlueprint:Error: [compiler item_slot] Error No input structure to break for Item
  212. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.12.14-10.26.02:456][ 0]LogBlueprint:Error: [compiler hotbar_slot] Error No input structure to break for Item
  213. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.12.14-10.26.02:456][ 0]LogBlueprint:Error: [compiler hotbar_slot] Error No input structure to break for Item
  214. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.12.14-10.26.17:232][ 0]LogProperty:Error: UStructProperty::Serialize Loading: Property 'StructProperty /Game/Blueprints/Actor/Item_Actor.Item_Actor_C:Item'. Unknown structure.
  215. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.12.14-10.26.17:311][ 0]LogProperty:Error: UStructProperty::Serialize Loading: Property 'StructProperty /Game/Widget/Inventory/Inventory_Slot.Inventory_Slot_C:ExecuteUbergraph_Inventory_Slot.CallFunc_GetDataTableRowFromName_OutRow'. Unknown structure.
  216. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.12.14-10.26.17:312][ 0]LogProperty:Error: UStructProperty::Serialize Loading: Property 'StructProperty /Game/Widget/Inventory/Inventory_Slot.Inventory_Slot_C:item'. Unknown structure.
  217. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.12.14-10.26.17:895][ 0]LogBlueprint:Error: [compiler hotbar_slot] Error No input structure to break for Item
  218. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.12.14-10.26.17:895][ 0]LogBlueprint:Error: [compiler hotbar_slot] Error No input structure to break for Item
  219. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.12.14-10.26.17:950][ 0]LogBlueprint:Error: [compiler Shroom_Posion_Spell_Actor] Error 'Slowness' row name is not stored in 'DataTable /Game/Tables/Effects.Effects'. Get Data Table Row Effects
  220. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.12.14-10.26.17:968][ 0]LogBlueprint:Error: [compiler Posion_Could] Error 'Posion_Cloud' row name is not stored in 'DataTable /Game/Tables/Effects.Effects'. Get Data Table Row Effects
  221. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.12.14-10.26.18:307][ 0]LogBlueprint:Error: [compiler Aura_Burn_Effect_Actor] Error 'Burn_Aura_Debuff' row name is not stored in 'DataTable /Game/Tables/Effects.Effects'. Get Data Table Row Effects
  222. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.12.14-10.26.18:358][ 0]LogBlueprint:Error: [compiler item_slot] Error No input structure to break for Item
  223. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.12.14-10.26.18:359][ 0]LogBlueprint:Error: [compiler item_slot] Error No input structure to break for Item
  224. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.12.14-10.26.18:359][ 0]LogBlueprint:Error: [compiler item_slot] Error No input structure to break for Item
  225. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.12.14-10.26.18:360][ 0]LogBlueprint:Error: [compiler item_slot] Error No input structure to break for Item
  226. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.12.14-10.26.21:524][ 0]LogBlueprint:Error: [compiler item_slot] Error No input structure to break for Item
  227. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.12.14-10.26.21:525][ 0]LogBlueprint:Error: [compiler item_slot] Error No input structure to break for Item
  228. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.12.14-10.26.21:525][ 0]LogBlueprint:Error: [compiler item_slot] Error No input structure to break for Item
  229. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.12.14-10.26.21:526][ 0]LogBlueprint:Error: [compiler item_slot] Error No input structure to break for Item
  230. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.12.14-10.26.21:794][ 0]LogBlueprint:Error: [compiler hotbar_slot] Error No input structure to break for Item
  231. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.12.14-10.26.21:794][ 0]LogBlueprint:Error: [compiler hotbar_slot] Error No input structure to break for Item
  232. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.12.14-10.26.47:691][ 0]LogInit:Display: Warning/Error Summary
  233. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.12.14-10.26.47:691][ 0]LogInit:Display: LogProperty:Error: UStructProperty::Serialize Loading: Property 'StructProperty /Game/Blueprints/Actor/Item_Actor.Item_Actor_C:Item'. Unknown structure.
  234. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.12.14-10.26.47:691][ 0]LogInit:Display: LogProperty:Error: UStructProperty::Serialize Loading: Property 'StructProperty /Game/Widget/Inventory/Inventory_Slot.Inventory_Slot_C:ExecuteUbergraph_Inventory_Slot.CallFunc_GetDataTableRowFromName_OutRow'. Unknown structure.
  235. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.12.14-10.26.47:692][ 0]LogInit:Display: LogProperty:Error: UStructProperty::Serialize Loading: Property 'StructProperty /Game/Widget/Inventory/Inventory_Slot.Inventory_Slot_C:item'. Unknown structure.
  236. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.12.14-10.26.47:692][ 0]LogInit:Display: LogBlueprint:Error: [compiler Crafting_Button] Error No input structure to break for Item
  237. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.12.14-10.26.47:692][ 0]LogInit:Display: LogBlueprint:Error: [compiler hotbar_slot] Error No input structure to break for Item
  238. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.12.14-10.26.47:692][ 0]LogInit:Display: LogBlueprint:Error: [compiler item_slot] Error No input structure to break for Item
  239. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.12.14-10.26.47:693][ 0]LogInit:Display: LogBlueprint:Error: [compiler Crafting_Widget] Error The Struct Ref pin must be connected to the struct that you wish to set.
  240. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.12.14-10.26.47:693][ 0]LogInit:Display: LogBlueprint:Error: [compiler Crafting_Widget] Error No input structure to break for Item
  241. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.12.14-10.26.47:693][ 0]LogInit:Display: LogBlueprint:Error: [compiler Crafting_Widget] Error The current value of the ' Struct Ref ' pin is invalid: 'Struct Ref' must have an input wired into it ("by ref" params expect a valid input to operate on).
  242. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.12.14-10.26.47:693][ 0]LogInit:Display: LogBlueprint:Error: [compiler Crafting_Widget] Error Failed to generate a term for the Struct Ref pin; was it a struct reference that was left unset?
  243. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.12.14-10.26.47:693][ 0]LogInit:Display: LogBlueprint:Error: [compiler Shroom_Posion_Spell_Actor] Error 'Slowness' row name is not stored in 'DataTable /Game/Tables/Effects.Effects'. Get Data Table Row Effects
  244. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.12.14-10.26.47:693][ 0]LogInit:Display: LogBlueprint:Error: [compiler Posion_Could] Error 'Posion_Cloud' row name is not stored in 'DataTable /Game/Tables/Effects.Effects'. Get Data Table Row Effects
  245. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.12.14-10.26.47:694][ 0]LogInit:Display: LogBlueprint:Error: [compiler Aura_Burn_Effect_Actor] Error 'Burn_Aura_Debuff' row name is not stored in 'DataTable /Game/Tables/Effects.Effects'. Get Data Table Row Effects
  246. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.12.14-10.26.47:694][ 0]LogInit:Display: LogProperty:Error: UStructProperty::Serialize Loading: Property 'StructProperty /Game/Blueprints/Component/Item_Inventory.Item_Inventory_C:ExecuteUbergraph_Item_Inventory.CallFunc_Random_Item_Created_Item'. Unknown structure.
  247. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.12.14-10.26.47:694][ 0]LogInit:Display: LogProperty:Error: UStructProperty::Serialize Loading: Property 'StructProperty /Game/Blueprints/Component/Item_Inventory.Item_Inventory_C:ExecuteUbergraph_Item_Inventory.CallFunc_Random_Item_Created_Item2'. Unknown structure.
  248. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.12.14-10.26.47:694][ 0]LogInit:Display: LogProperty:Error: UStructProperty::Serialize Loading: Property 'StructProperty /Game/Blueprints/Component/Item_Inventory.Item_Inventory_C:ExecuteUbergraph_Item_Inventory.CallFunc_Array_Get_Item3'. Unknown structure.
  249. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.12.14-10.26.47:695][ 0]LogInit:Display: LogProperty:Error: UStructProperty::Serialize Loading: Property 'StructProperty /Game/Blueprints/Component/Item_Inventory.Item_Inventory_C:Items.Items'. Unknown structure.
  250. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.12.14-10.26.47:706][ 0]LogInit:Display: Failure - 198 error(s), 5387 warning(s)
  251. MainFrameActions: Packaging (Windows (64-bit)): BuildCommand.Execute: ERROR: BUILD FAILED
  252. MainFrameActions: Packaging (Windows (64-bit)): Program.Main: ERROR: AutomationTool terminated with exception:
  253. MainFrameActions: Packaging (Windows (64-bit)): Program.Main: ERROR: Exception in AutomationScripts.Automation: Cook failed.
  254. MainFrameActions: Packaging (Windows (64-bit)): RunUAT.bat ERROR: AutomationTool was unable to run successfully.
  255. PackagingResults:Error: Error Unknown Cook Failure
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