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- LogStreaming:Warning: Failed to read file '../../../../../../Unreal Projects/VoidWorld_Framework/Plugins/DungeonArchitect/Content/Icons/icon_DungeonEd_40x.png' error.
- LogStreaming:Warning: Failed to read file '../../../../../../Unreal Projects/VoidWorld_Framework/Plugins/DungeonArchitect/Content/Icons/icon_DungeonEd_40x.png' error.
- LogStreaming:Warning: Failed to read file '../../../../../../Unreal Projects/VoidWorld_Framework/Plugins/DungeonArchitect/Content/Icons/DungeonEditMode/icon_DungeonEdMode_Paint_40x.png' error.
- LogStreaming:Warning: Failed to read file '../../../../../../Unreal Projects/VoidWorld_Framework/Plugins/DungeonArchitect/Content/Icons/DungeonEditMode/icon_DungeonEdMode_Rectangle_40x.png' error.
- LogStreaming:Warning: Failed to read file '../../../../../../Unreal Projects/VoidWorld_Framework/Plugins/DungeonArchitect/Content/Icons/DungeonEditMode/icon_DungeonEdMode_Border_40x.png' error.
- LogStreaming:Warning: Failed to read file '../../../../../../Unreal Projects/VoidWorld_Framework/Plugins/DungeonArchitect/Content/Icons/DungeonEditMode/icon_DungeonEdMode_Select_40x.png' error.
- LogProperty:Error: UStructProperty::Serialize Loading: Property 'StructProperty /Game/Blueprints/Actor/Item_Actor.Item_Actor_C:Item'. Unknown structure.
- LogProperty:Error: UStructProperty::Serialize Loading: Property 'StructProperty /Game/Widget/Inventory/Inventory_Slot.Inventory_Slot_C:ExecuteUbergraph_Inventory_Slot.CallFunc_GetDataTableRowFromName_OutRow'. Unknown structure.
- LogProperty:Error: UStructProperty::Serialize Loading: Property 'StructProperty /Game/Widget/Inventory/Inventory_Slot.Inventory_Slot_C:item'. Unknown structure.
- LogBlueprint:Error: [compiler Crafting_Button] Error No input structure to break for Item
- LogBlueprint:Error: [compiler hotbar_slot] Error No input structure to break for Item
- LogBlueprint:Error: [compiler hotbar_slot] Error No input structure to break for Item
- LogBlueprint:Error: [compiler item_slot] Error No input structure to break for Item
- LogBlueprint:Error: [compiler item_slot] Error No input structure to break for Item
- LogBlueprint:Error: [compiler item_slot] Error No input structure to break for Item
- LogBlueprint:Error: [compiler item_slot] Error No input structure to break for Item
- LogBlueprint:Error: [compiler Crafting_Widget] Error The Struct Ref pin must be connected to the struct that you wish to set.
- LogBlueprint:Error: [compiler Crafting_Widget] Error No input structure to break for Item
- LogBlueprint:Error: [compiler Crafting_Widget] Error No input structure to break for Item
- LogBlueprint:Error: [compiler Crafting_Widget] Error The current value of the ' Struct Ref ' pin is invalid: 'Struct Ref' must have an input wired into it ("by ref" params expect a valid input to operate on).
- LogBlueprint:Error: [compiler Crafting_Widget] Error Failed to generate a term for the Struct Ref pin; was it a struct reference that was left unset?
- LogBlueprint:Error: [compiler Crafting_Widget] Error No input structure to break for Item
- LogBlueprint:Error: [compiler item_slot] Error No input structure to break for Item
- LogBlueprint:Error: [compiler item_slot] Error No input structure to break for Item
- LogBlueprint:Error: [compiler item_slot] Error No input structure to break for Item
- LogBlueprint:Error: [compiler item_slot] Error No input structure to break for Item
- LogBlueprint:Error: [compiler hotbar_slot] Error No input structure to break for Item
- LogBlueprint:Error: [compiler hotbar_slot] Error No input structure to break for Item
- LogProperty:Error: UStructProperty::Serialize Loading: Property 'StructProperty /Game/Blueprints/Component/Item_Inventory.Item_Inventory_C:ExecuteUbergraph_Item_Inventory.CallFunc_Random_Item_Created_Item'. Unknown structure.
- LogProperty:Error: UStructProperty::Serialize Loading: Property 'StructProperty /Game/Blueprints/Component/Item_Inventory.Item_Inventory_C:ExecuteUbergraph_Item_Inventory.CallFunc_Random_Item_Created_Item2'. Unknown structure.
- LogProperty:Error: UStructProperty::Serialize Loading: Property 'StructProperty /Game/Blueprints/Component/Item_Inventory.Item_Inventory_C:ExecuteUbergraph_Item_Inventory.CallFunc_Array_Get_Item3'. Unknown structure.
- LogProperty:Error: UStructProperty::Serialize Loading: Property 'StructProperty /Game/Blueprints/Component/Item_Inventory.Item_Inventory_C:Items.Items'. Unknown structure.
- MapCheck: Info Map check complete: 0 Error(s), 0 Warning(s), took 145.351ms to complete.
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.12.14-10.24.50:180][ 0]LogProperty:Error: UStructProperty::Serialize Loading: Property 'StructProperty /Game/Blueprints/Actor/Item_Actor.Item_Actor_C:Item'. Unknown structure.
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.12.14-10.24.50:424][ 0]LogProperty:Error: UStructProperty::Serialize Loading: Property 'StructProperty /Game/Widget/Inventory/Inventory_Slot.Inventory_Slot_C:ExecuteUbergraph_Inventory_Slot.CallFunc_GetDataTableRowFromName_OutRow'. Unknown structure.
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.12.14-10.24.50:425][ 0]LogProperty:Error: UStructProperty::Serialize Loading: Property 'StructProperty /Game/Widget/Inventory/Inventory_Slot.Inventory_Slot_C:item'. Unknown structure.
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.12.14-10.24.50:557][ 0]LogBlueprint:Error: [compiler Crafting_Button] Error No input structure to break for Item
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.12.14-10.24.51:330][ 0]LogBlueprint:Error: [compiler hotbar_slot] Error No input structure to break for Item
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.12.14-10.24.51:330][ 0]LogBlueprint:Error: [compiler hotbar_slot] Error No input structure to break for Item
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.12.14-10.24.52:013][ 0]LogBlueprint:Error: [compiler item_slot] Error No input structure to break for Item
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.12.14-10.24.52:014][ 0]LogBlueprint:Error: [compiler item_slot] Error No input structure to break for Item
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.12.14-10.24.52:015][ 0]LogBlueprint:Error: [compiler item_slot] Error No input structure to break for Item
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.12.14-10.24.52:016][ 0]LogBlueprint:Error: [compiler item_slot] Error No input structure to break for Item
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.12.14-10.24.52:127][ 0]LogBlueprint:Error: [compiler Crafting_Widget] Error The Struct Ref pin must be connected to the struct that you wish to set.
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.12.14-10.24.52:141][ 0]LogBlueprint:Error: [compiler Crafting_Widget] Error No input structure to break for Item
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.12.14-10.24.52:143][ 0]LogBlueprint:Error: [compiler Crafting_Widget] Error No input structure to break for Item
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.12.14-10.24.52:146][ 0]LogBlueprint:Error: [compiler Crafting_Widget] Error The current value of the ' Struct Ref ' pin is invalid: 'Struct Ref' must have an input wired into it ("by ref" params expect a valid input to operate on).
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.12.14-10.24.52:146][ 0]LogBlueprint:Error: [compiler Crafting_Widget] Error Failed to generate a term for the Struct Ref pin; was it a struct reference that was left unset?
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.12.14-10.24.52:148][ 0]LogBlueprint:Error: [compiler Crafting_Widget] Error No input structure to break for Item
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.12.14-10.24.56:336][ 0]LogBlueprint:Error: [compiler item_slot] Error No input structure to break for Item
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.12.14-10.24.56:338][ 0]LogBlueprint:Error: [compiler item_slot] Error No input structure to break for Item
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.12.14-10.24.56:338][ 0]LogBlueprint:Error: [compiler item_slot] Error No input structure to break for Item
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.12.14-10.24.56:339][ 0]LogBlueprint:Error: [compiler item_slot] Error No input structure to break for Item
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.12.14-10.24.56:707][ 0]LogBlueprint:Error: [compiler hotbar_slot] Error No input structure to break for Item
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.12.14-10.24.56:708][ 0]LogBlueprint:Error: [compiler hotbar_slot] Error No input structure to break for Item
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.12.14-10.25.00:789][ 0]LogProperty:Error: UStructProperty::Serialize Loading: Property 'StructProperty /Game/Blueprints/Actor/Item_Actor.Item_Actor_C:Item'. Unknown structure.
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.12.14-10.25.01:014][ 0]LogProperty:Error: UStructProperty::Serialize Loading: Property 'StructProperty /Game/Widget/Inventory/Inventory_Slot.Inventory_Slot_C:ExecuteUbergraph_Inventory_Slot.CallFunc_GetDataTableRowFromName_OutRow'. Unknown structure.
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.12.14-10.25.01:015][ 0]LogProperty:Error: UStructProperty::Serialize Loading: Property 'StructProperty /Game/Widget/Inventory/Inventory_Slot.Inventory_Slot_C:item'. Unknown structure.
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.12.14-10.25.01:144][ 0]LogBlueprint:Error: [compiler Crafting_Button] Error No input structure to break for Item
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.12.14-10.25.01:844][ 0]LogBlueprint:Error: [compiler hotbar_slot] Error No input structure to break for Item
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.12.14-10.25.01:844][ 0]LogBlueprint:Error: [compiler hotbar_slot] Error No input structure to break for Item
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.12.14-10.25.01:914][ 0]LogBlueprint:Error: [compiler Shroom_Posion_Spell_Actor] Error 'Slowness' row name is not stored in 'DataTable /Game/Tables/Effects.Effects'. Get Data Table Row Effects
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.12.14-10.25.01:941][ 0]LogBlueprint:Error: [compiler Posion_Could] Error 'Posion_Cloud' row name is not stored in 'DataTable /Game/Tables/Effects.Effects'. Get Data Table Row Effects
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.12.14-10.25.02:441][ 0]LogBlueprint:Error: [compiler Aura_Burn_Effect_Actor] Error 'Burn_Aura_Debuff' row name is not stored in 'DataTable /Game/Tables/Effects.Effects'. Get Data Table Row Effects
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.12.14-10.25.02:511][ 0]LogBlueprint:Error: [compiler item_slot] Error No input structure to break for Item
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.12.14-10.25.02:512][ 0]LogBlueprint:Error: [compiler item_slot] Error No input structure to break for Item
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.12.14-10.25.02:513][ 0]LogBlueprint:Error: [compiler item_slot] Error No input structure to break for Item
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.12.14-10.25.02:513][ 0]LogBlueprint:Error: [compiler item_slot] Error No input structure to break for Item
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.12.14-10.25.02:623][ 0]LogBlueprint:Error: [compiler Crafting_Widget] Error The Struct Ref pin must be connected to the struct that you wish to set.
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.12.14-10.25.02:631][ 0]LogBlueprint:Error: [compiler Crafting_Widget] Error No input structure to break for Item
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.12.14-10.25.02:632][ 0]LogBlueprint:Error: [compiler Crafting_Widget] Error No input structure to break for Item
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.12.14-10.25.02:633][ 0]LogBlueprint:Error: [compiler Crafting_Widget] Error The current value of the ' Struct Ref ' pin is invalid: 'Struct Ref' must have an input wired into it ("by ref" params expect a valid input to operate on).
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.12.14-10.25.02:634][ 0]LogBlueprint:Error: [compiler Crafting_Widget] Error Failed to generate a term for the Struct Ref pin; was it a struct reference that was left unset?
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.12.14-10.25.02:636][ 0]LogBlueprint:Error: [compiler Crafting_Widget] Error No input structure to break for Item
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.12.14-10.25.06:661][ 0]LogBlueprint:Error: [compiler item_slot] Error No input structure to break for Item
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.12.14-10.25.06:662][ 0]LogBlueprint:Error: [compiler item_slot] Error No input structure to break for Item
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.12.14-10.25.06:663][ 0]LogBlueprint:Error: [compiler item_slot] Error No input structure to break for Item
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.12.14-10.25.06:663][ 0]LogBlueprint:Error: [compiler item_slot] Error No input structure to break for Item
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.12.14-10.25.07:009][ 0]LogBlueprint:Error: [compiler hotbar_slot] Error No input structure to break for Item
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.12.14-10.25.07:009][ 0]LogBlueprint:Error: [compiler hotbar_slot] Error No input structure to break for Item
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.12.14-10.25.09:825][ 0]LogProperty:Error: UStructProperty::Serialize Loading: Property 'StructProperty /Game/Blueprints/Component/Item_Inventory.Item_Inventory_C:ExecuteUbergraph_Item_Inventory.CallFunc_Random_Item_Created_Item'. Unknown structure.
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.12.14-10.25.09:826][ 0]LogProperty:Error: UStructProperty::Serialize Loading: Property 'StructProperty /Game/Blueprints/Component/Item_Inventory.Item_Inventory_C:ExecuteUbergraph_Item_Inventory.CallFunc_Random_Item_Created_Item2'. Unknown structure.
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.12.14-10.25.09:827][ 0]LogProperty:Error: UStructProperty::Serialize Loading: Property 'StructProperty /Game/Blueprints/Component/Item_Inventory.Item_Inventory_C:ExecuteUbergraph_Item_Inventory.CallFunc_Array_Get_Item3'. Unknown structure.
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.12.14-10.25.09:829][ 0]LogProperty:Error: UStructProperty::Serialize Loading: Property 'StructProperty /Game/Blueprints/Component/Item_Inventory.Item_Inventory_C:Items.Items'. Unknown structure.
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.12.14-10.25.15:275][ 0]LogProperty:Error: UStructProperty::Serialize Loading: Property 'StructProperty /Game/Blueprints/Actor/Item_Actor.Item_Actor_C:Item'. Unknown structure.
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.12.14-10.25.15:478][ 0]LogProperty:Error: UStructProperty::Serialize Loading: Property 'StructProperty /Game/Widget/Inventory/Inventory_Slot.Inventory_Slot_C:ExecuteUbergraph_Inventory_Slot.CallFunc_GetDataTableRowFromName_OutRow'. Unknown structure.
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.12.14-10.25.15:479][ 0]LogProperty:Error: UStructProperty::Serialize Loading: Property 'StructProperty /Game/Widget/Inventory/Inventory_Slot.Inventory_Slot_C:item'. Unknown structure.
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.12.14-10.25.15:601][ 0]LogBlueprint:Error: [compiler Crafting_Button] Error No input structure to break for Item
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.12.14-10.25.16:218][ 0]LogBlueprint:Error: [compiler Posion_Could] Error 'Posion_Cloud' row name is not stored in 'DataTable /Game/Tables/Effects.Effects'. Get Data Table Row Effects
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.12.14-10.25.16:249][ 0]LogBlueprint:Error: [compiler Shroom_Posion_Spell_Actor] Error 'Slowness' row name is not stored in 'DataTable /Game/Tables/Effects.Effects'. Get Data Table Row Effects
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.12.14-10.25.16:343][ 0]LogBlueprint:Error: [compiler hotbar_slot] Error No input structure to break for Item
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.12.14-10.25.16:344][ 0]LogBlueprint:Error: [compiler hotbar_slot] Error No input structure to break for Item
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.12.14-10.25.16:829][ 0]LogBlueprint:Error: [compiler Aura_Burn_Effect_Actor] Error 'Burn_Aura_Debuff' row name is not stored in 'DataTable /Game/Tables/Effects.Effects'. Get Data Table Row Effects
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.12.14-10.25.16:906][ 0]LogBlueprint:Error: [compiler item_slot] Error No input structure to break for Item
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.12.14-10.25.16:907][ 0]LogBlueprint:Error: [compiler item_slot] Error No input structure to break for Item
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.12.14-10.25.16:908][ 0]LogBlueprint:Error: [compiler item_slot] Error No input structure to break for Item
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.12.14-10.25.16:908][ 0]LogBlueprint:Error: [compiler item_slot] Error No input structure to break for Item
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.12.14-10.25.17:013][ 0]LogBlueprint:Error: [compiler Crafting_Widget] Error The Struct Ref pin must be connected to the struct that you wish to set.
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.12.14-10.25.17:024][ 0]LogBlueprint:Error: [compiler Crafting_Widget] Error No input structure to break for Item
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.12.14-10.25.17:024][ 0]LogBlueprint:Error: [compiler Crafting_Widget] Error No input structure to break for Item
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.12.14-10.25.17:026][ 0]LogBlueprint:Error: [compiler Crafting_Widget] Error The current value of the ' Struct Ref ' pin is invalid: 'Struct Ref' must have an input wired into it ("by ref" params expect a valid input to operate on).
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.12.14-10.25.17:027][ 0]LogBlueprint:Error: [compiler Crafting_Widget] Error Failed to generate a term for the Struct Ref pin; was it a struct reference that was left unset?
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.12.14-10.25.17:029][ 0]LogBlueprint:Error: [compiler Crafting_Widget] Error No input structure to break for Item
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.12.14-10.25.20:384][ 0]LogBlueprint:Error: [compiler item_slot] Error No input structure to break for Item
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.12.14-10.25.20:385][ 0]LogBlueprint:Error: [compiler item_slot] Error No input structure to break for Item
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.12.14-10.25.20:386][ 0]LogBlueprint:Error: [compiler item_slot] Error No input structure to break for Item
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.12.14-10.25.20:386][ 0]LogBlueprint:Error: [compiler item_slot] Error No input structure to break for Item
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.12.14-10.25.20:594][ 0]LogBlueprint:Error: [compiler hotbar_slot] Error No input structure to break for Item
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.12.14-10.25.20:595][ 0]LogBlueprint:Error: [compiler hotbar_slot] Error No input structure to break for Item
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.12.14-10.25.29:078][ 0]LogProperty:Error: UStructProperty::Serialize Loading: Property 'StructProperty /Game/Blueprints/Actor/Item_Actor.Item_Actor_C:Item'. Unknown structure.
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.12.14-10.25.29:232][ 0]LogProperty:Error: UStructProperty::Serialize Loading: Property 'StructProperty /Game/Widget/Inventory/Inventory_Slot.Inventory_Slot_C:ExecuteUbergraph_Inventory_Slot.CallFunc_GetDataTableRowFromName_OutRow'. Unknown structure.
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.12.14-10.25.29:233][ 0]LogProperty:Error: UStructProperty::Serialize Loading: Property 'StructProperty /Game/Widget/Inventory/Inventory_Slot.Inventory_Slot_C:item'. Unknown structure.
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.12.14-10.25.29:342][ 0]LogBlueprint:Error: [compiler Crafting_Button] Error No input structure to break for Item
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.12.14-10.25.29:841][ 0]LogBlueprint:Error: [compiler Shroom_Posion_Spell_Actor] Error 'Slowness' row name is not stored in 'DataTable /Game/Tables/Effects.Effects'. Get Data Table Row Effects
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.12.14-10.25.29:869][ 0]LogBlueprint:Error: [compiler Posion_Could] Error 'Posion_Cloud' row name is not stored in 'DataTable /Game/Tables/Effects.Effects'. Get Data Table Row Effects
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.12.14-10.25.30:238][ 0]LogBlueprint:Error: [compiler Aura_Burn_Effect_Actor] Error 'Burn_Aura_Debuff' row name is not stored in 'DataTable /Game/Tables/Effects.Effects'. Get Data Table Row Effects
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.12.14-10.25.30:289][ 0]LogBlueprint:Error: [compiler item_slot] Error No input structure to break for Item
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.12.14-10.25.30:289][ 0]LogBlueprint:Error: [compiler item_slot] Error No input structure to break for Item
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.12.14-10.25.30:290][ 0]LogBlueprint:Error: [compiler item_slot] Error No input structure to break for Item
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.12.14-10.25.30:290][ 0]LogBlueprint:Error: [compiler item_slot] Error No input structure to break for Item
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.12.14-10.25.30:366][ 0]LogBlueprint:Error: [compiler Crafting_Widget] Error The Struct Ref pin must be connected to the struct that you wish to set.
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.12.14-10.25.30:373][ 0]LogBlueprint:Error: [compiler Crafting_Widget] Error No input structure to break for Item
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.12.14-10.25.30:373][ 0]LogBlueprint:Error: [compiler Crafting_Widget] Error No input structure to break for Item
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.12.14-10.25.30:375][ 0]LogBlueprint:Error: [compiler Crafting_Widget] Error The current value of the ' Struct Ref ' pin is invalid: 'Struct Ref' must have an input wired into it ("by ref" params expect a valid input to operate on).
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.12.14-10.25.30:375][ 0]LogBlueprint:Error: [compiler Crafting_Widget] Error Failed to generate a term for the Struct Ref pin; was it a struct reference that was left unset?
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.12.14-10.25.30:376][ 0]LogBlueprint:Error: [compiler Crafting_Widget] Error No input structure to break for Item
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.12.14-10.25.33:441][ 0]LogBlueprint:Error: [compiler item_slot] Error No input structure to break for Item
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.12.14-10.25.33:441][ 0]LogBlueprint:Error: [compiler item_slot] Error No input structure to break for Item
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.12.14-10.25.33:442][ 0]LogBlueprint:Error: [compiler item_slot] Error No input structure to break for Item
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.12.14-10.25.33:442][ 0]LogBlueprint:Error: [compiler item_slot] Error No input structure to break for Item
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.12.14-10.25.35:746][ 0]LogProperty:Error: UStructProperty::Serialize Loading: Property 'StructProperty /Game/Blueprints/Component/Item_Inventory.Item_Inventory_C:ExecuteUbergraph_Item_Inventory.CallFunc_Random_Item_Created_Item'. Unknown structure.
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.12.14-10.25.35:747][ 0]LogProperty:Error: UStructProperty::Serialize Loading: Property 'StructProperty /Game/Blueprints/Component/Item_Inventory.Item_Inventory_C:ExecuteUbergraph_Item_Inventory.CallFunc_Random_Item_Created_Item2'. Unknown structure.
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.12.14-10.25.35:748][ 0]LogProperty:Error: UStructProperty::Serialize Loading: Property 'StructProperty /Game/Blueprints/Component/Item_Inventory.Item_Inventory_C:ExecuteUbergraph_Item_Inventory.CallFunc_Array_Get_Item3'. Unknown structure.
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.12.14-10.25.35:749][ 0]LogProperty:Error: UStructProperty::Serialize Loading: Property 'StructProperty /Game/Blueprints/Component/Item_Inventory.Item_Inventory_C:Items.Items'. Unknown structure.
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.12.14-10.25.37:818][ 0]LogProperty:Error: UStructProperty::Serialize Loading: Property 'StructProperty /Game/Blueprints/Actor/Item_Actor.Item_Actor_C:Item'. Unknown structure.
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.12.14-10.25.37:974][ 0]LogProperty:Error: UStructProperty::Serialize Loading: Property 'StructProperty /Game/Widget/Inventory/Inventory_Slot.Inventory_Slot_C:ExecuteUbergraph_Inventory_Slot.CallFunc_GetDataTableRowFromName_OutRow'. Unknown structure.
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.12.14-10.25.37:975][ 0]LogProperty:Error: UStructProperty::Serialize Loading: Property 'StructProperty /Game/Widget/Inventory/Inventory_Slot.Inventory_Slot_C:item'. Unknown structure.
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.12.14-10.25.38:075][ 0]LogBlueprint:Error: [compiler Crafting_Button] Error No input structure to break for Item
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.12.14-10.25.38:609][ 0]LogBlueprint:Error: [compiler hotbar_slot] Error No input structure to break for Item
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.12.14-10.25.38:609][ 0]LogBlueprint:Error: [compiler hotbar_slot] Error No input structure to break for Item
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.12.14-10.25.38:666][ 0]LogBlueprint:Error: [compiler Shroom_Posion_Spell_Actor] Error 'Slowness' row name is not stored in 'DataTable /Game/Tables/Effects.Effects'. Get Data Table Row Effects
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.12.14-10.25.38:686][ 0]LogBlueprint:Error: [compiler Posion_Could] Error 'Posion_Cloud' row name is not stored in 'DataTable /Game/Tables/Effects.Effects'. Get Data Table Row Effects
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.12.14-10.25.39:058][ 0]LogBlueprint:Error: [compiler Aura_Burn_Effect_Actor] Error 'Burn_Aura_Debuff' row name is not stored in 'DataTable /Game/Tables/Effects.Effects'. Get Data Table Row Effects
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.12.14-10.25.39:114][ 0]LogBlueprint:Error: [compiler item_slot] Error No input structure to break for Item
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.12.14-10.25.39:115][ 0]LogBlueprint:Error: [compiler item_slot] Error No input structure to break for Item
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.12.14-10.25.39:116][ 0]LogBlueprint:Error: [compiler item_slot] Error No input structure to break for Item
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.12.14-10.25.39:116][ 0]LogBlueprint:Error: [compiler item_slot] Error No input structure to break for Item
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.12.14-10.25.39:197][ 0]LogBlueprint:Error: [compiler Crafting_Widget] Error The Struct Ref pin must be connected to the struct that you wish to set.
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.12.14-10.25.39:205][ 0]LogBlueprint:Error: [compiler Crafting_Widget] Error No input structure to break for Item
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.12.14-10.25.39:205][ 0]LogBlueprint:Error: [compiler Crafting_Widget] Error No input structure to break for Item
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.12.14-10.25.39:207][ 0]LogBlueprint:Error: [compiler Crafting_Widget] Error The current value of the ' Struct Ref ' pin is invalid: 'Struct Ref' must have an input wired into it ("by ref" params expect a valid input to operate on).
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.12.14-10.25.39:207][ 0]LogBlueprint:Error: [compiler Crafting_Widget] Error Failed to generate a term for the Struct Ref pin; was it a struct reference that was left unset?
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.12.14-10.25.39:208][ 0]LogBlueprint:Error: [compiler Crafting_Widget] Error No input structure to break for Item
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.12.14-10.25.42:270][ 0]LogBlueprint:Error: [compiler item_slot] Error No input structure to break for Item
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.12.14-10.25.42:271][ 0]LogBlueprint:Error: [compiler item_slot] Error No input structure to break for Item
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.12.14-10.25.42:271][ 0]LogBlueprint:Error: [compiler item_slot] Error No input structure to break for Item
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.12.14-10.25.42:272][ 0]LogBlueprint:Error: [compiler item_slot] Error No input structure to break for Item
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.12.14-10.25.42:521][ 0]LogBlueprint:Error: [compiler hotbar_slot] Error No input structure to break for Item
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.12.14-10.25.42:521][ 0]LogBlueprint:Error: [compiler hotbar_slot] Error No input structure to break for Item
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.12.14-10.25.43:594][ 0]LogProperty:Error: UStructProperty::Serialize Loading: Property 'StructProperty /Game/Blueprints/Component/Item_Inventory.Item_Inventory_C:ExecuteUbergraph_Item_Inventory.CallFunc_Random_Item_Created_Item'. Unknown structure.
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.12.14-10.25.43:595][ 0]LogProperty:Error: UStructProperty::Serialize Loading: Property 'StructProperty /Game/Blueprints/Component/Item_Inventory.Item_Inventory_C:ExecuteUbergraph_Item_Inventory.CallFunc_Random_Item_Created_Item2'. Unknown structure.
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.12.14-10.25.43:596][ 0]LogProperty:Error: UStructProperty::Serialize Loading: Property 'StructProperty /Game/Blueprints/Component/Item_Inventory.Item_Inventory_C:ExecuteUbergraph_Item_Inventory.CallFunc_Array_Get_Item3'. Unknown structure.
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.12.14-10.25.43:597][ 0]LogProperty:Error: UStructProperty::Serialize Loading: Property 'StructProperty /Game/Blueprints/Component/Item_Inventory.Item_Inventory_C:Items.Items'. Unknown structure.
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.12.14-10.25.45:697][ 0]LogProperty:Error: UStructProperty::Serialize Loading: Property 'StructProperty /Game/Blueprints/Actor/Item_Actor.Item_Actor_C:Item'. Unknown structure.
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.12.14-10.25.45:858][ 0]LogProperty:Error: UStructProperty::Serialize Loading: Property 'StructProperty /Game/Widget/Inventory/Inventory_Slot.Inventory_Slot_C:ExecuteUbergraph_Inventory_Slot.CallFunc_GetDataTableRowFromName_OutRow'. Unknown structure.
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.12.14-10.25.45:859][ 0]LogProperty:Error: UStructProperty::Serialize Loading: Property 'StructProperty /Game/Widget/Inventory/Inventory_Slot.Inventory_Slot_C:item'. Unknown structure.
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.12.14-10.25.45:958][ 0]LogBlueprint:Error: [compiler Crafting_Button] Error No input structure to break for Item
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.12.14-10.25.46:494][ 0]LogBlueprint:Error: [compiler hotbar_slot] Error No input structure to break for Item
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.12.14-10.25.46:494][ 0]LogBlueprint:Error: [compiler hotbar_slot] Error No input structure to break for Item
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.12.14-10.25.46:550][ 0]LogBlueprint:Error: [compiler Shroom_Posion_Spell_Actor] Error 'Slowness' row name is not stored in 'DataTable /Game/Tables/Effects.Effects'. Get Data Table Row Effects
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.12.14-10.25.46:567][ 0]LogBlueprint:Error: [compiler Posion_Could] Error 'Posion_Cloud' row name is not stored in 'DataTable /Game/Tables/Effects.Effects'. Get Data Table Row Effects
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.12.14-10.25.46:932][ 0]LogBlueprint:Error: [compiler Aura_Burn_Effect_Actor] Error 'Burn_Aura_Debuff' row name is not stored in 'DataTable /Game/Tables/Effects.Effects'. Get Data Table Row Effects
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.12.14-10.25.46:985][ 0]LogBlueprint:Error: [compiler item_slot] Error No input structure to break for Item
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.12.14-10.25.46:986][ 0]LogBlueprint:Error: [compiler item_slot] Error No input structure to break for Item
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.12.14-10.25.46:986][ 0]LogBlueprint:Error: [compiler item_slot] Error No input structure to break for Item
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.12.14-10.25.46:987][ 0]LogBlueprint:Error: [compiler item_slot] Error No input structure to break for Item
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.12.14-10.25.47:063][ 0]LogBlueprint:Error: [compiler Crafting_Widget] Error The Struct Ref pin must be connected to the struct that you wish to set.
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.12.14-10.25.47:070][ 0]LogBlueprint:Error: [compiler Crafting_Widget] Error No input structure to break for Item
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.12.14-10.25.47:071][ 0]LogBlueprint:Error: [compiler Crafting_Widget] Error No input structure to break for Item
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.12.14-10.25.47:072][ 0]LogBlueprint:Error: [compiler Crafting_Widget] Error The current value of the ' Struct Ref ' pin is invalid: 'Struct Ref' must have an input wired into it ("by ref" params expect a valid input to operate on).
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.12.14-10.25.47:072][ 0]LogBlueprint:Error: [compiler Crafting_Widget] Error Failed to generate a term for the Struct Ref pin; was it a struct reference that was left unset?
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.12.14-10.25.47:074][ 0]LogBlueprint:Error: [compiler Crafting_Widget] Error No input structure to break for Item
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.12.14-10.25.50:060][ 0]LogBlueprint:Error: [compiler item_slot] Error No input structure to break for Item
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.12.14-10.25.50:061][ 0]LogBlueprint:Error: [compiler item_slot] Error No input structure to break for Item
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.12.14-10.25.50:062][ 0]LogBlueprint:Error: [compiler item_slot] Error No input structure to break for Item
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.12.14-10.25.50:062][ 0]LogBlueprint:Error: [compiler item_slot] Error No input structure to break for Item
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.12.14-10.25.50:310][ 0]LogBlueprint:Error: [compiler hotbar_slot] Error No input structure to break for Item
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.12.14-10.25.50:310][ 0]LogBlueprint:Error: [compiler hotbar_slot] Error No input structure to break for Item
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.12.14-10.25.57:882][ 0]LogProperty:Error: UStructProperty::Serialize Loading: Property 'StructProperty /Game/Blueprints/Actor/Item_Actor.Item_Actor_C:Item'. Unknown structure.
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.12.14-10.25.58:045][ 0]LogProperty:Error: UStructProperty::Serialize Loading: Property 'StructProperty /Game/Widget/Inventory/Inventory_Slot.Inventory_Slot_C:ExecuteUbergraph_Inventory_Slot.CallFunc_GetDataTableRowFromName_OutRow'. Unknown structure.
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.12.14-10.25.58:046][ 0]LogProperty:Error: UStructProperty::Serialize Loading: Property 'StructProperty /Game/Widget/Inventory/Inventory_Slot.Inventory_Slot_C:item'. Unknown structure.
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.12.14-10.25.58:150][ 0]LogBlueprint:Error: [compiler Crafting_Button] Error No input structure to break for Item
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.12.14-10.25.58:691][ 0]LogBlueprint:Error: [compiler hotbar_slot] Error No input structure to break for Item
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.12.14-10.25.58:692][ 0]LogBlueprint:Error: [compiler hotbar_slot] Error No input structure to break for Item
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.12.14-10.25.58:746][ 0]LogBlueprint:Error: [compiler Shroom_Posion_Spell_Actor] Error 'Slowness' row name is not stored in 'DataTable /Game/Tables/Effects.Effects'. Get Data Table Row Effects
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.12.14-10.25.58:763][ 0]LogBlueprint:Error: [compiler Posion_Could] Error 'Posion_Cloud' row name is not stored in 'DataTable /Game/Tables/Effects.Effects'. Get Data Table Row Effects
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.12.14-10.25.59:132][ 0]LogBlueprint:Error: [compiler Aura_Burn_Effect_Actor] Error 'Burn_Aura_Debuff' row name is not stored in 'DataTable /Game/Tables/Effects.Effects'. Get Data Table Row Effects
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.12.14-10.25.59:182][ 0]LogBlueprint:Error: [compiler item_slot] Error No input structure to break for Item
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.12.14-10.25.59:183][ 0]LogBlueprint:Error: [compiler item_slot] Error No input structure to break for Item
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.12.14-10.25.59:184][ 0]LogBlueprint:Error: [compiler item_slot] Error No input structure to break for Item
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.12.14-10.25.59:184][ 0]LogBlueprint:Error: [compiler item_slot] Error No input structure to break for Item
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.12.14-10.25.59:259][ 0]LogBlueprint:Error: [compiler Crafting_Widget] Error The Struct Ref pin must be connected to the struct that you wish to set.
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.12.14-10.25.59:266][ 0]LogBlueprint:Error: [compiler Crafting_Widget] Error No input structure to break for Item
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.12.14-10.25.59:266][ 0]LogBlueprint:Error: [compiler Crafting_Widget] Error No input structure to break for Item
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.12.14-10.25.59:268][ 0]LogBlueprint:Error: [compiler Crafting_Widget] Error The current value of the ' Struct Ref ' pin is invalid: 'Struct Ref' must have an input wired into it ("by ref" params expect a valid input to operate on).
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.12.14-10.25.59:268][ 0]LogBlueprint:Error: [compiler Crafting_Widget] Error Failed to generate a term for the Struct Ref pin; was it a struct reference that was left unset?
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.12.14-10.25.59:269][ 0]LogBlueprint:Error: [compiler Crafting_Widget] Error No input structure to break for Item
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.12.14-10.26.02:208][ 0]LogBlueprint:Error: [compiler item_slot] Error No input structure to break for Item
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.12.14-10.26.02:209][ 0]LogBlueprint:Error: [compiler item_slot] Error No input structure to break for Item
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.12.14-10.26.02:210][ 0]LogBlueprint:Error: [compiler item_slot] Error No input structure to break for Item
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.12.14-10.26.02:210][ 0]LogBlueprint:Error: [compiler item_slot] Error No input structure to break for Item
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.12.14-10.26.02:456][ 0]LogBlueprint:Error: [compiler hotbar_slot] Error No input structure to break for Item
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.12.14-10.26.02:456][ 0]LogBlueprint:Error: [compiler hotbar_slot] Error No input structure to break for Item
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.12.14-10.26.17:232][ 0]LogProperty:Error: UStructProperty::Serialize Loading: Property 'StructProperty /Game/Blueprints/Actor/Item_Actor.Item_Actor_C:Item'. Unknown structure.
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.12.14-10.26.17:311][ 0]LogProperty:Error: UStructProperty::Serialize Loading: Property 'StructProperty /Game/Widget/Inventory/Inventory_Slot.Inventory_Slot_C:ExecuteUbergraph_Inventory_Slot.CallFunc_GetDataTableRowFromName_OutRow'. Unknown structure.
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.12.14-10.26.17:312][ 0]LogProperty:Error: UStructProperty::Serialize Loading: Property 'StructProperty /Game/Widget/Inventory/Inventory_Slot.Inventory_Slot_C:item'. Unknown structure.
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.12.14-10.26.17:895][ 0]LogBlueprint:Error: [compiler hotbar_slot] Error No input structure to break for Item
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.12.14-10.26.17:895][ 0]LogBlueprint:Error: [compiler hotbar_slot] Error No input structure to break for Item
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.12.14-10.26.17:950][ 0]LogBlueprint:Error: [compiler Shroom_Posion_Spell_Actor] Error 'Slowness' row name is not stored in 'DataTable /Game/Tables/Effects.Effects'. Get Data Table Row Effects
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.12.14-10.26.17:968][ 0]LogBlueprint:Error: [compiler Posion_Could] Error 'Posion_Cloud' row name is not stored in 'DataTable /Game/Tables/Effects.Effects'. Get Data Table Row Effects
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.12.14-10.26.18:307][ 0]LogBlueprint:Error: [compiler Aura_Burn_Effect_Actor] Error 'Burn_Aura_Debuff' row name is not stored in 'DataTable /Game/Tables/Effects.Effects'. Get Data Table Row Effects
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.12.14-10.26.18:358][ 0]LogBlueprint:Error: [compiler item_slot] Error No input structure to break for Item
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.12.14-10.26.18:359][ 0]LogBlueprint:Error: [compiler item_slot] Error No input structure to break for Item
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.12.14-10.26.18:359][ 0]LogBlueprint:Error: [compiler item_slot] Error No input structure to break for Item
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.12.14-10.26.18:360][ 0]LogBlueprint:Error: [compiler item_slot] Error No input structure to break for Item
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.12.14-10.26.21:524][ 0]LogBlueprint:Error: [compiler item_slot] Error No input structure to break for Item
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.12.14-10.26.21:525][ 0]LogBlueprint:Error: [compiler item_slot] Error No input structure to break for Item
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.12.14-10.26.21:525][ 0]LogBlueprint:Error: [compiler item_slot] Error No input structure to break for Item
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.12.14-10.26.21:526][ 0]LogBlueprint:Error: [compiler item_slot] Error No input structure to break for Item
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.12.14-10.26.21:794][ 0]LogBlueprint:Error: [compiler hotbar_slot] Error No input structure to break for Item
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.12.14-10.26.21:794][ 0]LogBlueprint:Error: [compiler hotbar_slot] Error No input structure to break for Item
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.12.14-10.26.47:691][ 0]LogInit:Display: Warning/Error Summary
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.12.14-10.26.47:691][ 0]LogInit:Display: LogProperty:Error: UStructProperty::Serialize Loading: Property 'StructProperty /Game/Blueprints/Actor/Item_Actor.Item_Actor_C:Item'. Unknown structure.
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.12.14-10.26.47:691][ 0]LogInit:Display: LogProperty:Error: UStructProperty::Serialize Loading: Property 'StructProperty /Game/Widget/Inventory/Inventory_Slot.Inventory_Slot_C:ExecuteUbergraph_Inventory_Slot.CallFunc_GetDataTableRowFromName_OutRow'. Unknown structure.
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.12.14-10.26.47:692][ 0]LogInit:Display: LogProperty:Error: UStructProperty::Serialize Loading: Property 'StructProperty /Game/Widget/Inventory/Inventory_Slot.Inventory_Slot_C:item'. Unknown structure.
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.12.14-10.26.47:692][ 0]LogInit:Display: LogBlueprint:Error: [compiler Crafting_Button] Error No input structure to break for Item
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.12.14-10.26.47:692][ 0]LogInit:Display: LogBlueprint:Error: [compiler hotbar_slot] Error No input structure to break for Item
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.12.14-10.26.47:692][ 0]LogInit:Display: LogBlueprint:Error: [compiler item_slot] Error No input structure to break for Item
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.12.14-10.26.47:693][ 0]LogInit:Display: LogBlueprint:Error: [compiler Crafting_Widget] Error The Struct Ref pin must be connected to the struct that you wish to set.
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.12.14-10.26.47:693][ 0]LogInit:Display: LogBlueprint:Error: [compiler Crafting_Widget] Error No input structure to break for Item
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.12.14-10.26.47:693][ 0]LogInit:Display: LogBlueprint:Error: [compiler Crafting_Widget] Error The current value of the ' Struct Ref ' pin is invalid: 'Struct Ref' must have an input wired into it ("by ref" params expect a valid input to operate on).
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.12.14-10.26.47:693][ 0]LogInit:Display: LogBlueprint:Error: [compiler Crafting_Widget] Error Failed to generate a term for the Struct Ref pin; was it a struct reference that was left unset?
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.12.14-10.26.47:693][ 0]LogInit:Display: LogBlueprint:Error: [compiler Shroom_Posion_Spell_Actor] Error 'Slowness' row name is not stored in 'DataTable /Game/Tables/Effects.Effects'. Get Data Table Row Effects
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.12.14-10.26.47:693][ 0]LogInit:Display: LogBlueprint:Error: [compiler Posion_Could] Error 'Posion_Cloud' row name is not stored in 'DataTable /Game/Tables/Effects.Effects'. Get Data Table Row Effects
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.12.14-10.26.47:694][ 0]LogInit:Display: LogBlueprint:Error: [compiler Aura_Burn_Effect_Actor] Error 'Burn_Aura_Debuff' row name is not stored in 'DataTable /Game/Tables/Effects.Effects'. Get Data Table Row Effects
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.12.14-10.26.47:694][ 0]LogInit:Display: LogProperty:Error: UStructProperty::Serialize Loading: Property 'StructProperty /Game/Blueprints/Component/Item_Inventory.Item_Inventory_C:ExecuteUbergraph_Item_Inventory.CallFunc_Random_Item_Created_Item'. Unknown structure.
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.12.14-10.26.47:694][ 0]LogInit:Display: LogProperty:Error: UStructProperty::Serialize Loading: Property 'StructProperty /Game/Blueprints/Component/Item_Inventory.Item_Inventory_C:ExecuteUbergraph_Item_Inventory.CallFunc_Random_Item_Created_Item2'. Unknown structure.
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.12.14-10.26.47:694][ 0]LogInit:Display: LogProperty:Error: UStructProperty::Serialize Loading: Property 'StructProperty /Game/Blueprints/Component/Item_Inventory.Item_Inventory_C:ExecuteUbergraph_Item_Inventory.CallFunc_Array_Get_Item3'. Unknown structure.
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.12.14-10.26.47:695][ 0]LogInit:Display: LogProperty:Error: UStructProperty::Serialize Loading: Property 'StructProperty /Game/Blueprints/Component/Item_Inventory.Item_Inventory_C:Items.Items'. Unknown structure.
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.12.14-10.26.47:706][ 0]LogInit:Display: Failure - 198 error(s), 5387 warning(s)
- MainFrameActions: Packaging (Windows (64-bit)): BuildCommand.Execute: ERROR: BUILD FAILED
- MainFrameActions: Packaging (Windows (64-bit)): Program.Main: ERROR: AutomationTool terminated with exception:
- MainFrameActions: Packaging (Windows (64-bit)): Program.Main: ERROR: Exception in AutomationScripts.Automation: Cook failed.
- MainFrameActions: Packaging (Windows (64-bit)): RunUAT.bat ERROR: AutomationTool was unable to run successfully.
- PackagingResults:Error: Error Unknown Cook Failure
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