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Map Departamento De Policia De Los Santos

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Jul 19th, 2011
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  1. AddStaticVehicleEx(596,1595.56152344,-1711.24316406,5.71062469,0.00000000,1,-1,15); //Police Car (LSPD)
  2. AddStaticVehicleEx(596,1536.18554688,-1678.45947266,13.20281219,0.00000000,8,-1,15); //Police Car (LSPD)
  3. AddStaticVehicleEx(427,1545.50207520,-1616.10217285,13.63081264,270.00000000,1,-1,15); //Enforcer
  4. AddStaticVehicleEx(427,1545.59094238,-1612.13000488,13.63081264,270.00000000,1,-1,15); //Enforcer
  5. AddStaticVehicleEx(427,1545.53222656,-1608.09558105,13.63081264,270.00000000,1,-1,15); //Enforcer
  6. AddStaticVehicleEx(427,1545.50317383,-1604.06042480,13.63081264,270.00000000,1,-1,15); //Enforcer
  7. AddStaticVehicleEx(596,1587.43347168,-1711.13989258,5.71062469,0.00000000,1,-1,15); //Police Car (LSPD)
  8. AddStaticVehicleEx(596,1578.61145020,-1711.21850586,5.71062469,0.00000000,1,-1,15); //Police Car (LSPD)
  9. AddStaticVehicleEx(596,1570.35351562,-1711.03564453,5.71062469,0.00000000,1,-1,15); //Police Car (LSPD)
  10. AddStaticVehicleEx(432,1538.72961426,-1646.15759277,5.98996210,180.00000000,-1,-1,15); //Rhino
  11. AddStaticVehicleEx(596,1603.28271484,-1629.29553223,13.35266972,0.00000000,1,-1,15); //Police Car (LSPD)
  12. AddStaticVehicleEx(596,1600.33325195,-1629.33911133,13.35266972,0.00000000,1,-1,15); //Police Car (LSPD)
  13. AddStaticVehicleEx(523,1576.94396973,-1620.07299805,13.20725250,153.99993896,-1,-1,15); //HPV1000
  14. AddStaticVehicleEx(523,1575.19335938,-1620.08251953,13.20725250,153.99536133,-1,-1,15); //HPV1000
  15. AddStaticVehicleEx(523,1573.41735840,-1620.09143066,13.20725250,153.99536133,-1,-1,15); //HPV1000
  16. AddStaticVehicleEx(523,1571.71533203,-1620.09912109,13.20725250,153.99536133,-1,-1,15); //HPV1000
  17. AddStaticVehicleEx(497,1549.32360840,-1644.18933105,28.66711426,90.00000000,1,-1,15); //Police Maverick
  18. CreateObject(983,1539.57177734,-1614.59704590,16.60692406,0.00000000,0.00000000,0.00000000); //object(fenceshit3) (1)
  19. CreateObject(983,1548.77746582,-1630.87145996,24.02776718,0.00000000,0.00000000,0.00000000); //object(fenceshit3) (2)
  20. CreateObject(983,1539.57128906,-1608.19921875,16.60692406,0.00000000,0.00000000,0.00000000); //object(fenceshit3) (3)
  21. CreateObject(983,1542.78417969,-1602.35131836,16.60692406,0.00000000,0.00000000,270.00000000); //object(fenceshit3) (4)
  22. CreateObject(983,1549.19995117,-1602.35058594,16.60692406,0.00000000,0.00000000,270.00000000); //object(fenceshit3) (5)
  23. CreateObject(983,1562.00000000,-1602.35058594,16.60692406,0.00000000,0.00000000,270.00000000); //object(fenceshit3) (6)
  24. CreateObject(983,1555.59960938,-1602.35058594,16.60692406,0.00000000,0.00000000,270.00000000); //object(fenceshit3) (7)
  25. CreateObject(983,1594.00000000,-1602.35058594,16.60692406,0.00000000,0.00000000,270.00000000); //object(fenceshit3) (8)
  26. CreateObject(983,1568.39941406,-1602.35058594,16.60692406,0.00000000,0.00000000,270.00000000); //object(fenceshit3) (9)
  27. CreateObject(983,1574.79980469,-1602.35058594,16.60692406,0.00000000,0.00000000,270.00000000); //object(fenceshit3) (10)
  28. CreateObject(983,1581.19921875,-1602.35058594,16.60692406,0.00000000,0.00000000,270.00000000); //object(fenceshit3) (11)
  29. CreateObject(983,1587.59960938,-1602.35058594,16.60692406,0.00000000,0.00000000,270.00000000); //object(fenceshit3) (12)
  30. CreateObject(983,1600.40002441,-1602.35058594,16.60692406,0.00000000,0.00000000,270.00000000); //object(fenceshit3) (13)
  31. CreateObject(983,1604.90002441,-1602.35058594,16.60692406,0.00000000,0.00000000,270.00000000); //object(fenceshit3) (14)
  32. CreateObject(983,1608.09362793,-1631.19995117,16.60692406,0.00000000,0.00000000,180.00000000); //object(fenceshit3) (15)
  33. CreateObject(983,1608.09277344,-1605.55078125,16.60692406,0.00000000,0.00000000,179.99450684); //object(fenceshit3) (16)
  34. CreateObject(983,1608.09277344,-1612.00000000,16.60692406,0.00000000,0.00000000,179.99450684); //object(fenceshit3) (17)
  35. CreateObject(983,1608.09277344,-1618.39941406,16.60692406,0.00000000,0.00000000,179.99450684); //object(fenceshit3) (18)
  36. CreateObject(983,1608.09277344,-1624.79980469,16.60692406,0.00000000,0.00000000,179.99450684); //object(fenceshit3) (19)
  37. CreateObject(983,1608.09277344,-1634.80004883,16.60692406,0.00000000,0.00000000,179.99450684); //object(fenceshit3) (20)
  38. CreateObject(983,1604.90258789,-1638.08947754,16.60692406,0.00000000,0.00000000,89.99450684); //object(fenceshit3) (21)
  39. CreateObject(983,1546.30004883,-1617.84887695,16.60692406,0.00000000,0.00000000,270.00000000); //object(fenceshit3) (22)
  40. CreateObject(983,1542.79785156,-1617.84863281,16.60692406,0.00000000,0.00000000,270.00000000); //object(fenceshit3) (23)
  41. CreateObject(3749,1549.76562500,-1627.41796875,18.24122620,0.00000000,0.00000000,270.00000000); //object(clubgate01_lax) (1)
  42. CreateObject(987,1549.51525879,-1621.51647949,12.55842400,0.00000000,0.00000000,270.00000000); //object(elecfence_bar) (1)
  43. CreateObject(2922,1558.18200684,-1637.14306641,14.04673767,0.00000000,0.00000000,2.00000000); //object(kmb_keypad) (1)
  44. CreateObject(2928,1560.29907227,-1635.93615723,12.69999981,90.00000000,0.00000000,0.00000000); //object(a51_intdoor) (1)
  45. CreateObject(3095,1562.14868164,-1639.15246582,17.00000000,0.00000000,90.00000000,180.00000000); //object(a51_jetdoor) (2)
  46. CreateObject(3095,1558.44531250,-1639.14843750,17.00000000,0.00000000,90.00000000,0.00000000); //object(a51_jetdoor) (3)
  47. CreateObject(3095,1558.43994141,-1639.14575195,23.50000000,0.00000000,90.00000000,0.00000000); //object(a51_jetdoor) (4)
  48. CreateObject(3095,1562.13952637,-1639.17297363,23.50000000,0.00000000,90.00000000,179.99450684); //object(a51_jetdoor) (5)
  49. CreateObject(2978,1560.27441406,-1633.99182129,12.55658722,0.00000000,0.00000000,0.00000000); //object(kmilitary_base) (1)
  50. CreateObject(2978,1549.62402344,-1633.26220703,24.12000084,0.00000000,180.00000000,0.00000000); //object(kmilitary_base) (2)
  51. CreateObject(1446,1549.64184570,-1635.41650391,25.70000076,46.00000000,270.00000000,0.00000000); //object(dyn_f_r_wood_4) (1)
  52. CreateObject(2978,1549.61206055,-1632.03552246,24.12000084,0.00000000,179.99450684,0.00000000); //object(kmilitary_base) (3)
  53. CreateObject(2978,1549.62426758,-1630.83398438,24.12000084,0.00000000,179.99450684,0.00000000); //object(kmilitary_base) (4)
  54. CreateObject(2978,1549.63525391,-1629.60876465,24.12000084,0.00000000,179.99450684,0.00000000); //object(kmilitary_base) (5)
  55. CreateObject(2978,1549.62133789,-1628.38317871,24.12000084,0.00000000,179.99450684,0.00000000); //object(kmilitary_base) (6)
  56. CreateObject(2978,1549.60913086,-1627.15661621,24.12000084,0.00000000,179.99450684,0.00000000); //object(kmilitary_base) (7)
  57. CreateObject(2978,1549.59790039,-1625.98010254,24.12000084,0.00000000,179.99450684,0.00000000); //object(kmilitary_base) (8)
  58. CreateObject(2978,1549.58789062,-1624.75085449,24.12000084,0.00000000,179.99450684,0.00000000); //object(kmilitary_base) (9)
  59. CreateObject(2978,1549.57800293,-1623.52185059,24.12000084,0.00000000,179.99450684,0.00000000); //object(kmilitary_base) (10)
  60. CreateObject(2978,1549.57006836,-1622.25683594,24.12000084,0.00000000,179.99450684,0.00000000); //object(kmilitary_base) (11)
  61. CreateObject(2978,1549.60986328,-1621.11181641,24.12000084,0.00000000,179.99450684,0.00000000); //object(kmilitary_base) (12)
  62. CreateObject(983,1539.57128906,-1608.19921875,16.60692406,0.00000000,0.00000000,0.00000000); //object(fenceshit3) (3)
  63. CreateObject(983,1548.77734375,-1624.50000000,24.02776718,0.00000000,0.00000000,0.00000000); //object(fenceshit3) (2)
  64. CreateObject(983,1548.79296875,-1622.89843750,24.02776718,0.00000000,0.00000000,0.00000000); //object(fenceshit3) (2)
  65.  
  66.  
  67. //Criado Por Lord_X
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