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- [124879] Fixed: Steam command line parameters parsing
- [124879] Improved: BattlEye implementation (Steam Launch options updated)
- [124879] Changed: PlayerID is now SteamID
- [124879] Changed: GameSpy lobby removed
- [124802] Fixed: weaponholder NOT disappear when empty (https://dev.withsix.com/issues/74473)
- [124802] Fixed: DeleteVehicle doesn't delete any Objects (https://dev.withsix.com/issues/72574)
- [124779] Improved: BattlEye update
- [124779] New: Steam ownership checking
- [116523] New: Steam MP lobby
- [112156] Update: squad.xml stuff limited to 250 kBytes
- [111952] New: squad.xml stuff limited to 50 kBytes
- [111941] New: Commandline swich -nologs
- [111759] Fixed: Reduced bandwidth usage in MP.
- [108074] Fixed: Patch installation problems on Windows XP
- [104648] Fix: Initialization of backpack in vehicles in MP
- [103718] Fixed: AI no longer fires on targets it does not see, only is reported by other group members.
- [102678] Fixed: switchWeapon action broken (https://dev.withsix.com/issues/71136)
- [102493] Fixed: execFSM/doFSM/commandFSM causes crash with non fsm file
- [102469] Fixed: initAmbientLife causes a crash (https://dev.withsix.com/issues/71001)
- [102440] Fixed: Smooth camera could sometimes jump very far briefly (caused crash https://dev.withsix.com/issues/32444)
- [102106] Fixed: Joystick state reset on start
- [102082] Fixed: gearSlotData causes crash when no valid control is given (https://dev.withsix.com/issues/70912)
- [101333] A new mission.sqm unit value forceHeadlessClient used to mark a role reserved for a HC (https://dev.withsix.com/issues/67648)
- [101141] Fixed: Scripting functions aimPos, eyePos, eyeDirection fixed for a crew (https://dev.withsix.com/issues/38606#change-152548)
- [101032] New: Scripting function hasInterface to allow detecting a headless client or a dedicated server.
- [100540] Fixed: Users connecting with blocked CD keys were sometimes shown "You are banned" message instead of "Bad CD Key".
- [100296] Fixed: MP: Player head movement using numpad keys was not visible to other players.
- [100257] Fixed: ballisticsComputer uses wrong velocity (https://dev.withsix.com/issues/6823)
- [99685] Changed: Default settings changed to requiredSecureId=1 (http://www.bistudio.com/english/company/developers-blog/344-secure-player-id-introduced)
- [99408] Changed: AI network objects now fully initialized before running init scripts (to fix https://dev.withsix.com/issues/64708)
- [99331] Fixed: artillery computer is not affected by zeroing
- [99184] New: server.cfg can use localClient[]={127.0.0.1}; to indicate clients with unlimited bandwidth (https://dev.withsix.com/issues/62500)
- [99112] Optimized: Servers with many players (>20) should run faster.
- [99013] Changed: Max. number of concurrent players on a hosted server increased to 16 (was 8 until now).
- [98939] Fixed: Linux Date format wrong (https://dev.withsix.com/issues/17313)
- [98866] Fixed: duplicated items in dead bodies (https://dev.withsix.com/issues/54384)
- [98342] Fixed: AI did not enter some corner covers at all, or entered it from a wrong direction
- [98219] Improved: AI now smarter when selecting attack position, it should no more plan attacks from very close (https://dev.withsix.com/issues/32115)
- [98137] Changed: AI soldiers now glancing at their targets more frequently while moving in combat.
- [98135] Fixed: AI sometimes running back and forth when attacking (https://dev.withsix.com/issues/32115)
- [98088] Improved: AI AT units selecting better position when attacking (https://dev.withsix.com/issues/32115)
- [98041] Fixed: Server crash when trying to delete remote non player group AI on a client (https://dev.withsix.com/issues/54014)
- [98020] Fixed: Fast missiles not visible (https://dev.withsix.com/issues/52489)
- [97990] Improved: Rendering distance of the airborne helicopter is now the same as of the airborne plane (https://dev.withsix.com/issues/27584)
- [97982] Improved: When engaging a vehicle with multiple vulnerable crew members, the most suitable one is selected now.
- [97970] Fixed: AI sometimes unable target the crew or large vehicles, esp. helicopters (https://dev.withsix.com/issues/27547)
- [97930] Fixed: Multiple crashes during client/server shutdown
- [97926] Changed: Scripting: When a global variable is assigned a nil value, it is now deleted (was kept with a nil value).
- [97917] New: Scripting function "onEachFrame code" defines a code called each frame.
- [97328] Fixed: Server was not notified when client closed the game (alt+F4)
- [97299] Changed: callExtension return buffer size increased to 16 KB.
- [97106] Changed: copyFromClipboard now does nothing in MP, copyToClipboard does nothing in MP on clients.
- [97105] New: Added scripting functions profileNamespace and saveProfileNamespace.
- [96888] New: New MP bandwidth control algorithm available through commandline option -bandwidthAlg=2
- [96866] Fixed: Possible crash when client session is terminated during VOIP speaking.
- [96815] Fixed: Game has often crashed while shutting down during speaking over VOIP.
- [96798] Changed: When there any too many servers (>500) available matching the current filter, server browser shows close servers only.
- [96755] Changed: Isolated unofficial DayZ variants (like Lingor) into a separate mission type to prevent Arma server browser pollution.
- [96643] New .cfg entries serverGeoLocAuto / serverLongitude / serverLatitude can be used to set approximate server location manually.
- [96493] Fixed: MP - Gunner firing broken (blank ammo) when human pilot activates manual fire before the human gunner enters.
- [96488] Fixed: Deactivated satchel charge not picked up even if you had 2 empty slots
- [96476] Fixed: Kamov was unable to engage with rockets
- [95939] Fixed: Vehicle interior sometimes disappearing briefly.
- [95862] Improved: Server browser now prefers "better" (connectable) servers.
- [95783] Fixed: Some sounds (esp. say) queued if played out of hearing range.
- [95691] Changed: buildRequired is now limited by the server version, server can never require a higher version than its own.
- [95654] Improved: VoN now uses the same port as the game traffic, should make VoN more reliable (less NAT issues).
- [95406] Improved: Servers can set vonCodecQuality 11..20 for improved quality (wideband). Ultrawideband 21..30 will be possible in 1.63. The new setting requires a recent client on the talking side, server and listening clients can be any version.
- [95309] Changed: MP: Dayz servers are now visible if and only if the Dayz mod is active.
- [95308] Improved: MP: Custom game types no longer displayed as Unknown in the server browser.
- [95307] Changed: Default matchmaking filter now shows only servers with ping < 100.
- [95285] Fixed: Possible crashes after closing the game in MP (Alt+F4)
- [94918] New: command unit addMagazine[name, ammoCount]
- [94912] Fixed: Video memory detection on W7/x64 sometimes wrong because of bug in IDirect3DDevice9::GetAvailableTextureMem.
- [94886] Fixed: Possible gear item duplication (private https://dev.withsix.com/issues/36648)
- [94761] TBB 4.0 update 5, (tbb40_20120613oss, http://threadingbuildingblocks.org/ver.php?fid=187)
- [94699] Tweak Reinhard tonemapping pars
- [94629] Fixed: Wrong magazines are removed with weapon in briefing gear.
- [94206] Fixed: Disabled channels can be bypassed in briefing screen (https://dev.withsix.com/issues/33906)
- [94049] New: terrainIntersectASL command
- [94049] Fixed: terrainIntersect reverted to ATL
- [94002] Fixed: PlayerId changed for users using Reinforcements or Arma X Anniversary edition to prevent PlayerId conflicts.
- [94001] Fixed: "enableItemsDropping = 0;" now even for MP clients
- [94001] New: moonIntensity command
- [94001] New: sunOrMoon command
- [93989] Changed: When dropping weapon unrelated magazine will not be dropped
- [93958] New: Dropping items while swimming can be disabled with "enableItemsDropping = 0;" in description.ext
- [93945] New: In gear added bars with ammo count
- [93945] New: setGearSlotAmmoCount, setIDCAmmoCount, gearIDCAmmoCount, gearSlotAmmoCount gear commands
- [93897] New: AToC & PPAA added into UI video options
- [93841] Fixed: AI using NVGs as binoculars after dropping their primary weapon (https://dev.withsix.com/issues/27297)
- [93821] Changed: Authentication Timeout is distinguished from bad CD key
- [93812] Fixed: Restrict gamma value set by profile
- [93809] Fixed: Restrict brightness value set by profile
- [93722] Fixed: Effects of setDamage to buildings different on clients and server (https://dev.withsix.com/issues/23915#change-136685)
- [93701] Fixed: Changing gear in briefing screen is not working reliable in MP (https://dev.withsix.com/issues/16421)
- [93680] Optimized: MP: attachTo no longer sends a message when the attachment does not change.
- [93672] Fixed: Unable to access AI soldier's gear in map
- [93670] Fixed: Prone units stop engaging (https://dev.withsix.com/issues/32475)
- [93664] Fixed: Damage of buildings synchronization in MP after JIP (https://dev.withsix.com/issues/25659, https://dev.withsix.com/issues/23915, https://dev.withsix.com/issues/18492)
- [93657] Fixed: Target is no longer stored in the long-term target list when forgotten for the second time (https://dev.withsix.com/issues/27895)
- [93654] Improved: Tone mapping
- [93652] New: Scripting functions visiblePositionASL and nearestBuilding position
- [93648] New: Scripting functions ASLToATL and ATLToASL to convert between coordinate systems.
- [93632] New: Lazy evaluation variants of scripting functions and / or.
- [93624] Changed: Scripting function weaponDirection returns a primary weapon direction when empty string is used as a weapon name.
- [93622] New: Scripting function eyeDirection.
- [93598] New: Scripting functions eyePos object and aimPos object
- [93585] Improved: Reduced LOD flicker when zooming / panning zoomed (https://dev.withsix.com/issues/16004#note-23)
- [93583] Fixed: Player-created markers not synchronised with JIP clients (see https://dev.withsix.com/issues/6337)
- [93575] Fixed: StringLoad command reads unicode
- [93570] Fixed: Player-made map markers disappearing in MP under certain circumstances (https://dev.withsix.com/issues/32160)
- [93542] New: MP Statistics screen (key I) contains the Server hostname
- [93528] Fixed: Max distance for DirectChat raised from 20m to 40m
- [93415] Fixed: empty weaponHolder is not deleted when used by remote player
- [93398] New: System chat like player connected/disconnected switched to CCSystem=6 channel. New configuration opportunity disableChannels[]={chan1,chan2,...}; in mission description.ext file possible.
- [93294] Fixed: Multiple Object not found problems such as Server: Object 6:4 not found (message 124)
- [93276] New: terrainIntersect command
- [93273] New: lineIntersects, lineIntersectsWith commands
- [93156] Changed: increased gear MP messages priority
- [93146] Fixed: LOD blending
- [93120] Fixed: JIP connecting players less affect other players network bandwith
- [93117] Fix: Crash: https://dev.withsix.com/issues/31784 - caused by fix: "LOD blending not working reliably (rev. 93017)
- [93017] Fixed: LOD blending not working reliably
- [92956] Fixed: Sound: Music often stop playing after window focus is lost and regained
- [92925] Fixed: switching backpack with dead unit in MP
- [92821] Fixed: Joining unit in the vehicle to a different side group did not change the perceived side of the unit.
- [92781] Fixed: SelectPlayer makes direct communication unreliable (see https://dev.withsix.com/issues/30991)
- [92754] Fixed: scaling icons with grenade cursor
- [92706] TBB 4.0 update 4, (tbb40_20120408oss, http://threadingbuildingblocks.org/ver.php?fid=185)
- [92705] Fixed: Possible crash when in out of VRAM conditions because of a race condition.
- [92679] Fixed: A Javelin missile often did not lock a target when playing with a Veteran or harder difficulty (https://dev.withsix.com/issues/28865)
- [92612] Fixed: SelectPlayer in MP can break the Direct Chat or cause other MP issues.
- [92582] Fixed: AI detection after load
- [92463] Fixed: AToC ATi 77xx
- [92071] Changed: Observer RPT messages now once per 60 sec, https://dev.withsix.com/issues/29985
- [92061] Fixed: AtoC on nVidia for CSAA
- [92059] PPAA pars tweak & SMAA use color edge detection method
- [91173] New: Registry driven mod can contain list of required mods in its REQUIRE string value (the same syntax as for LOADAFTER). Moreover, the reg.value CANDISABLE="0" can be used to make the Disable button disabled.
- [91055] Fixed: Respawn with backpack
- [90909] Fixed: crash of Linux server when player with custom face connects
- [90901] New: setUnitRecoilCoefficient command
- [90099] New: Added MP only scripting functions netId / objectFromNetId / groupFromNetId.
- [89964] Fixed: Linux servers were never green in server list.
- [89899] Fixed: Helicopter is more accurate with unguided rockets
- [89898] Fixed: Secondary gunner tracks enemies
- [89603] Fixed: A possible crash when textures were loading too slow from the disk.
- [89523] Fixed: Crash during engine termination from multiplayer game.
- [89361] Fixed: Linux server slow startup
- [89205] New: Player can look up/down using a mouse while driving land/water vehicles.
- [89201] New: SMAA antialiasing introduced, use PPAA=3, PPAALevel=0..3 in Arma2OA.cfg.
- [89104] New: Implemented automatic looking intro turns when driving a car with a mouse.
- [89086] Experimental: A different way to handle mouse steering is implemented for cars, tanks, boats and bikes.
- [89079] Fixed: Multiple reload sounds in mp (see https://dev.withsix.com/issues/28201)
- [89011] New: A cursor is shown to provide a visual feedback when steering a car.
- [88975] Fixed: Multiple reload sounds in MP (see https://dev.withsix.com/issues/28201)
- [88948] Improved: Airplane thrust and brakes can now be applied at the same time.
- [88947] New: Full joystick axis can be mapped by mapping both positive and negative part of the same axis (map negative first to use the axis inverted) (https://dev.withsix.com/issues/3546)
- [88918] Improved: AI scanning for the target more when a visual contact is lost.
- [88890] Improved: AI vehicles scanning area with their weapons when target position is not known exactly.
- [88870] Fixed: AI vehicles sometimes see player outside their field of view (https://dev.withsix.com/issues/28203)
- [88850] Fixed: AI was sometimes able to reveal a unit which has detonated a satchel (https://dev.withsix.com/issues/11610)
- [88726] Fixed: Frequent client/server crashes in MP (when merging multipacket messages)
- [88269] Changed: Application name changed to "ArmA 2 OA" for "ArmA 2 Reinforcements".
- [88195] Improved: -beta mods now always loaded first (https://dev.withsix.com/issues/27762)
- [88147] Add: Optional FXAA sharp filter, *.cfg "FXAASharp"
- [88119] Improved: AI spotting reducing in high speed moving vehicles more accurate now (movement direction is considered).
- [88111] Fixed: Unguided rockets no longer explode when passed by the target (https://dev.withsix.com/issues/27772)
- [88110] Fixed: AI gunner hits the ground with manually guided missile when "Auto guided AT" is disabled (https://dev.withsix.com/issues/14297)
- [88015] Fixed: Aircraft gunner firing even when manual fire was selected by a pilot (https://dev.withsix.com/issues/27689)
- [87963] Optimized: Reduced memory footprint in complex missions.
- [87840] New: Added scripting command productVersion (https://dev.withsix.com/issues/25580)
- [87837] Changed: Addons config value requiredVersion ignored for easier addon sharing between various products (A2, TOH).
- [87824] Changed: Removed support for config parameter nightVision (https://dev.withsix.com/issues/26117)
- [87768] Fixed: AI vehicles crews seeing targets badly (https://dev.withsix.com/issues/23388)
- [87755] Fixed: Player automatically reveals targets which AI would never see (https://dev.withsix.com/issues/27493)
- [87746] Fixed: Looking around no longer possible when combat mode changes in vehicle (https://dev.withsix.com/issues/17777)
- [87745] New: Cheat Shift+Minus+FPS to allow artificially limit FPS for testing to 40,20,10,5.
- [87740] Improved: Targeting and firing always commanded by observer. (http://dev.withsix.com/issues/2353)
- [87706] Improved: AI laser target detection at large distances improved.
- [87692] Fixed: Manual guidance not working for a helicopter gunner (http://dev.withsix.com/issues/12025, http://dev.withsix.com/issues/27418)
- [87659] Fixed: AI was unable to engage invisible laser targets used for SSM (http://dev.withsix.com/issues/26317)
- [87658] Fixed: Command doTarget on friendly unit did not work (http://dev.withsix.com/issues/22724)
- [87655] Fixed: Text parameter file parsing not reliable (http://dev.withsix.com/issues/27403)
- [87654] Improved: A behaviour of the leader player is now assumed to be the most restrictive behaviour of his subordinates (http://dev.withsix.com/issues/11699)
- [87652] Fixed: AI always turned out when player is effective commander in cargo (http://dev.withsix.com/issues/2733)
- [87646] Fixed: MP: Bullet hits of remote units not visible over large distance (http://dev.withsix.com/issues/12973)
- [87645] Changed: Default memory allocator is now tbb4malloc_bi instead of tbb3malloc_bi
- [87644] Fixed: Bad format of startDate / startTime fields could cause crazy time preset in the editor (http://dev.withsix.com/issues/27338)
- [87643] Fixed: Manually guided missiles lost control when reaching 1500 m distance (http://dev.withsix.com/issues/12101)
- [87640] New: RVExtension dll interface implemented (http://community.bistudio.com/wiki/callExtension)
- [87640] Improved: AI sometimes did not start firing at enemy which passed quickly just in front of it. Fixed: AI unable to target crew in vehicles other than tracked ones (http://dev.withsix.com/issues/25847) Improved: AI units now give more preference to close targets (http://dev.withsix.com/issues/25847)
- [87497] Changed: Default maxPacketSize reduced from 1490 to 1400 to improve compatibility with exotic MTU settings (http://dev.withsix.com/issues/9719)
- [87496] Fixed: Player state transferred corrently even for distant players (http://dev.withsix.com/issues/27200)
- [87495] New: -malloc=system can be used to force using Windows allocator even when allocator dlls are present.
- [87410] Fixed: Missing reloading sound while reloading animation from another player in Multiplayer (http://dev.withsix.com/issues/18754)
- [87357] Fixed: Failed to load TextureHeaderManager from file on Linux servers
- [87274] Improved: Airborne airplanes now rendered in larger distances.
- [87273] Changed: AI airplane always using lights during landing, taxiing and takeoff.
- [87270] Fixed: Lens flares positioned badly when 3D resolution different from 2D resolution.
- [87077] New: Ground effect computed for airplanes (0-10% depending on height)
- [87075] New: Ground effect computed for helicopters (based on http://www.cybercom.net/~copters/aero/ground_effect.html)
- [87073] Fixed: Helicopter autohover was wobbling a lot (http://dev.withsix.com/issues/4478)
- [87067] New: Commandline -checkSignatures to provide thorough test of all signatures of all loaded banks at the start game. Output is in rpt file.
- [86971] New: -beta=xxxx as alternative to -mod=xxxx to allow using beta files without affecting mod handling.
- [86965] Changed: Mod list configured by ModLauncher is saved inside game config instead of user profile.
- [86944] Added: HitPart event now contains Ammo type name
- [86925] Fixed: CWR2 Camel was unable to takeoff (flew close to stall after take off, never recovering).
- [86916] New: Player name validation when editing a profile name.
- [86882] New: Scripting command visiblePosition to obtain object position as visible on screen (http://dev.withsix.com/issues/26591)
- [86880] Fixed: Helicopter slow after GET OUT waypoint when CYCLE was used as well.
- [86876] New: Editor: Visual indication of the selected target for CYCLE waypoint.
- [86851] Fixed: Vehicles attached on ships attached to objects sometimes destroyed (http://dev.withsix.com/issues/26668)
- [86839] Fixed: Cannot manipulate doors after game was aborted with doors in transit. (http://dev.withsix.com/issues/26702)
- [86737] New: Fast Approximate Anti-Aliasing (FXAA), http://community.bistudio.com/wiki/arma2oa.cfg
- [86704] Fixed: "Direct" chat sometimes not working (http://dev.withsix.com/issues/26422)
- [86702] Fixed: Dead body temperature was not saved (http://dev.withsix.com/issues/25466)
- [86647] MP: Fixed: When a player was JIP-ing, traffic for all other players was significantly reduced (http://dev.withsix.com/issues/26408#note-48)
- [86643] Fixed: Massive network traffic optimization during Join in Progress (http://dev.withsix.com/issues/26408#note-48)
- [86620] Fixed: Searchlight turning itself off for non-server clients (http://dev.withsix.com/issues/4449)
- [86566] Fixed: Action taking magazine from a backback has sometimes failed (http://dev.withsix.com/issues/25927)
- [86520] Fixed: Gamespy Server signature list contains often twice "bi" (http://dev.withsix.com/issues/23752)
- [86491] Improved: MP: Diary statistics not available in MP when NetStats is disabled (http://dev.withsix.com/issues/26435)
- [86484] Improved: Dedicated server console now supporting Unicode and long output (using Rich Edit Control).
- [86431] Fixed: Issues with v2 signatures - causing random check to fail (http://dev.withsix.com/issues/26323)
- [86296] Changed: AI gunner is no longer firing at friendly units when ordered to target them.
- [86271] Fixed: Locked MP role slots after BattlEye kick.
- [86257] Fixed: MP: Countermeasures released automatically for a player commanded tank (http://dev.withsix.com/issues/17458) Fixed: MP: Countermeasures released by AI were multipled by the number of other connected players.
- [86233] Fixed: MP: Loosing gear due to water no longer multiplied for each player (http://dev.withsix.com/issues/26162)
- [86217] Improved: Thermal imaging for models with no TI data (http://dev.withsix.com/issues/16673)
- [86159] Fixed: Server response unreliable with long keys (e.g. mod lists) (http://dev.withsix.com/issues/23389)
- [86128] Fixed: Soldier running instead of crawling through holes (http://dev.withsix.com/issues/25348)
- [86122] Fixed: AI without weapon stuck when crouched (http://dev.withsix.com/issues/16229)
- [86114] Prevent crouched AI from sprinting (http://dev.withsix.com/issues/24405)
- [86060] New: A command line argument -par=filename can be specified to provide a parameter file (http://dev.withsix.com/issues/26103)
- [86059] New: Window title includes player name when running windowed to make testing with multiple instances easier.
- [86035] Fixed: Tanks were not damaged under water when fps was very high (http://dev.withsix.com/issues/25835)
- [85998] Improved: Improved AI/autopilot landing abilities (http://dev.withsix.com/issues/25419)
- [85882] Fixed: Trigger "Detected by" sometimes did not fire when unit was only known about indirectly, e.g. because of a kill (http://dev.withsix.com/issues/25768)
- [85881] Fixed: AI sometimes has forgotten a recently seen kill (http://dev.withsix.com/issues/25768) (result of http://dev.withsix.com/issues/2067#note-12)
- [85871] New: Custom memory allocator support (http://community.bistudio.com/wiki/ArmA_2:_Custom_Memory_Allocator)
- [85823] Fixed: Shadows were not cast on on-surface objects, like helipads.
- [85747] Changed: attachTo with the same object no longer resets attached object orientation (http://dev.withsix.com/issues/25272)
- [85746] Fixed: There was no debriefing after MP game ends after saving the game.
- [85741] Fixed: MP: Bullet tracers of remote vehicles not reliable (http://dev.withsix.com/issues/25601).
- [85737] Fixed: SaveVar did not work in MP Campaign.
- [85653] New: Scripting command reveal has a new variant, group reveal [target, accuracy]. To reveal target side use 1.5 (default reveal used accuracy=1).
- [85595] Fixed: Crash or game corruption when loading a game with clients already connected (http://dev.withsix.com/issues/24676)
- [85594] New: Server admin can check build numbers of clients using #userlist.
- [85588] Fixed: magazinesTurret [-1] sometimes returning wrong list or even crashing.
- [85533] Changed: MP: BLUFOR roles are now assigned before OPFOR by default.
- [85529] Fixed: Reassign allowed clients to use a role reserved for a host.
- [85520] Optimized: Faster preload in multiplayer ("Receiving" mission, switching from map).
- [85497] Fixed: Remote units init event handle is no longer run before fully initialized (http://dev.withsix.com/issues/25225)
- [85489] Changed: Init handlers executed immediately, not queued for later execution like other events.
- [85488] Changed: MP: Units are no longer moved to a new group when they timeout getin (http://dev.withsix.com/issues/25095#note-75)
- [85448] Fixed: Scripting command "Reveal" left target side as unknown, requiring visual confirmation (http://dev.withsix.com/issues/25266#note-8)
- [85440] Fixed: Bullets damage reduced too much over distance (http://dev.withsix.com/issues/11479)
- [85429] Fixed: Global event handlers (including onPlayerDisconnected and onMapSingleClick) cleaned when MP debriefing starts (http://dev.withsix.com/issues/16261)
- [85428] New: Window title includes Host or Admin status when running windowed to make testing with multiple instances easier.
- [85424] Fixed: in config parameter initTurn in turrets work again
- [85420] Improved: Direct damage is no longer artificaly reduced for lying soldiers (http://dev.withsix.com/issues/20441)
- [85337] Optimized: Unknown targets no longer saved, significantly reducing savegame size.
- [85330] Optimized: No longer saving "visionPars" and "magazineSlotsOpticsModes" when not used.
- [85300] Fixed: Group names were not reused after deleteGroup (http://dev.withsix.com/issues/11483)
- [85280] Improved: AI smarter in using binoculars.
- [85244] Fixed: Objects close to bushes or trees sometimes ignored during visibility testing (http://dev.withsix.com/issues/25230)
- [85199] Fixed: Order of init event handlers and init commands was reversed since 1.57 beta (http://dev.withsix.com/issues/14766)
- [85032] Fixed: script command FOR (BASIC) can use capital characters in variable
- [84977] Optimized: MP: Improved server performance in complex missions.
- [84957] Optimized: MP: Reduced number of messages send during JIP to complex missions.
- [84874] Fixed: Slight cursor offset when selecting items in the listboxes (like mission selection).
- [84871] Improved: MP: Smoother motion of distant units (Default value of MinErrorToSend changed to 0.001, introduced new value MinErrorToSendNear with a default value of 0.01).
- [84865] Fixed: MP game crashed after loading a save from a complex mission (http://dev.withsix.com/issues/24676)
- [84692] Fixed: AI was often not watching unidentified targets (causing http://dev.withsix.com/issues/24631)
- [84632] Fixed: turret tug after crew turn-in
- [84478] Improved: loading of binarized bikb files now supported.
- [84464] Improved: MP: Remote units should move a lot smoother.
- [84453] Fixed: DisableSerialization breaks spawn script variables after Load.
- [84388] New: New entry requiredBuild=xxxxx; in server.cfg preventing obsolete clients to connect. Not reliable until 1.60, clients are still able to connect.
- [84374] Optimized: MP: Reduced bandwidth used by standing AI soldiers.
- [84285] Fixed: MP: Remote units jumping back when stopping (http://dev.withsix.com/issues/24034)
- [84271] Fixed: MP: Reduced bandwith usage in missions with many soldiers.
- [84266] Improved: Better error message shown when memory allocation fails because of too small page file.
- [84265] Improved: Abnormal program termination by an error message is now more robust, less likely to cause a bogus crash report or to miss the message box.
- [84259] Fixed: Weapons on pylons changed positions after fireAtTarget (http://dev.withsix.com/issues/24046)
- [84221] Fixed: Tanks sometimes braking too much or even reversing a bit when slowing down.
- [84209] Fixed: AI subordinates sometimes slowing down too much when navigating around obstacles.
- [84057] Fixed: Possible crash after calling joinSilent and deleteVehicle.
- [83810] Fixed: Rare problem of AI fleeing when all enemies mounted vehicles.
- [83759] Fixed: AI not engagign through glass and other penetrable surfaces (http://dev.withsix.com/issues/4438).
- [83726] Fixed: Lipsync for radio not working.
- [83721] Fixed: AI no longer seeing through dense grass (http://dev.withsix.com/issues/5785)
- [83597] Fixed: Attached objects no longer causing slow car movement.
- [83544] Improved: AI skill settings in difficulty options easier to use.
- [83530] Improved: Soldier movement more natural when doing "scan horizon".
- [83496] Changed: Danger FSM event DCFire is now sent only when unit not in the combat mode yet (http://dev.withsix.com/issues/23160)
- [83471] Fixed: AI units often not engaging close enemies (http://dev.withsix.com/issues/18951, http://dev.withsix.com/issues/22935)
- [83400] New: scripting function "assignedTeam xxx" returns colored team to which a commander of given vehicle belongs to.
- [83390] Fixed: Most units had maximum skill, ignoring values set in the mission (http://dev.withsix.com/issues/4483)
- [83310] Fixed: More space for GameSpy QR2 signature key answer.
- [83308] Fixed: low game fps causing innacurate AI weapon aiming (see also http://dev.withsix.com/issues/22974)
- [83273] Changed: Temporarily abandoned vehicles are no longer considered neutral (AI continues engaging them).
- [83258] Fixed: tugging tracks on tanks
- [83156] Fixed: AI units no longer firing at empty enemy vehicles (http://dev.withsix.com/issues/5183)
- [83137] Fixed: Walking no longer causes prone-style recoil to be used. (http://dev.withsix.com/issues/22828)
- [83122] Fixed: AI no longer considering a car horn as a threat.
- [83118] Fixed: AI no longer using AA against ground targets or guided missiles against soft targets unless desperate (http://dev.withsix.com/issues/7578)
- [83101] Improved: Engage / Fire no longer a default command when not pointing to an enemy target.
- [83100] Fixed: Enemy fire no longer reported by units which cannot be aware of it.
- [83088] Fixed: Units equipped with NVG no longer turn on the flashlights on their own (http://dev.withsix.com/issues/13041)
- [83085] Fixed: setMimic working, acceptable mimics are: "neutral", "dead", "danger", "hurt", "aware", "safe", "combat" (http://dev.withsix.com/issues/6638)
- [83077] Improved: AI considering threats uphill from it a bit more when planning a path.
- [83076] Fixed: Object variable space was not cleared reset between missions (http://dev.withsix.com/issues/13620)
- [83062] Fixed: Sky sometimes changing abruptly (http://dev.withsix.com/issues/8072)
- [82969] Improved: AI is less able to detect enemies in forests (improved estimation on "disappearing in a pattern" for forests).
- [82939] Fixed: AI vehicles could spot previously known targets even out of their visual cone (http://dev.withsix.com/issues/18846)
- [82928] Fixed: Occasional visual artifacts caused by rabbit animation interpolation since 79670 (thanks to Sniperwolf572 and F2k Sel for finding the repro).
- [82899] Fixed: Signature checking of BAF/PMC addons.
- [82874] New: Command line option -nosound to run the game without accessing audio devices.
- [82699] Optimized: Some background file operations are faster, esp. with low fps (should fix http://dev.withsix.com/issues/22227)
- [82654] Optimized: Visual state interpolation fully enabled. (http://www.bistudio.com/index.php/english/company/developers-blog/230-experimental-betas-interpolating-the-future)
- [82621] Fixed: Weapons no leaving hands while turning when prone
- [82590] Fixed: Message "Creating debriefing" no longer appearing in the rpt file.
- [82484] Improved: AI helicopter attempt to land when hit during an attach run.
- [82476] Fixed: Crash opportunity when camera object was deleted.
- [82464] Improved: AI landing more reliable with broken back rotor.
- [82451] New: AI FSMs can be disabled using unit disableAI "FSM".
- [82342] Fixed: AI road vehicle avoidance improved.
- [82295] Fixed: PMC videos flashing (since 80298).
- [82163] Fixed: No longer display names of buildings hidden by accuracy (http://dev.withsix.com/issues/20503)
- [82130] Fixed: Occasional fps drop when AI was getting in a vehicle.
- [82117] Optimized: Much faster visibility testing when many units are around, esp. when they are not moving a lot.
- [81995] Fixed: AI planes were climing/diving wildly during formation flying.
- [81956] Improved: AI takeoff improved, L-39 or Su-34 can now lift from all Chernarus airfields.
- [81286] Fixed: Airplane control surfaces position could reach impossible values with keyboard controls (http://dev.withsix.com/issues/2314)
- [80336] Optimized: Reduced frame rate drops caused by texture loading (http://dev.withsix.com/issues/14397)
- [79768] New: Mods can be configured using Windows Registry.
- [79670] Fixed: AI warping at distance in singleplayer (http://dev.withsix.com/issues/1915)
- [79645] New: parameter "angle" for reflectors
- [79509] Fixed: Possible freeze after alt-tab in window mode.
- [79500] New: Helipads can be placed on a carrier deck and AI helicopter can land on them.
- [79462] Fixed: Airplane sometimes crashed after landing autopilot was activated.
- [79441] Fixed: Crash when assembling GMG, L2A1 crew served weapons.
- [79432] New: AI able to STOL on runways shorter than 500 m.
- [79412] Impoved: Aircraft can be placed on carrier deck in the editor.
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