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ChangeLog 125548 Arma 2

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Jul 25th, 2014
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  1. [124879] Fixed: Steam command line parameters parsing
  2. [124879] Improved: BattlEye implementation (Steam Launch options updated)
  3. [124879] Changed: PlayerID is now SteamID
  4. [124879] Changed: GameSpy lobby removed
  5. [124802] Fixed: weaponholder NOT disappear when empty (https://dev.withsix.com/issues/74473)
  6. [124802] Fixed: DeleteVehicle doesn't delete any Objects (https://dev.withsix.com/issues/72574)
  7. [124779] Improved: BattlEye update
  8. [124779] New: Steam ownership checking
  9. [116523] New: Steam MP lobby
  10. [112156] Update: squad.xml stuff limited to 250 kBytes
  11. [111952] New: squad.xml stuff limited to 50 kBytes
  12. [111941] New: Commandline swich -nologs
  13. [111759] Fixed: Reduced bandwidth usage in MP.
  14. [108074] Fixed: Patch installation problems on Windows XP
  15. [104648] Fix: Initialization of backpack in vehicles in MP
  16. [103718] Fixed: AI no longer fires on targets it does not see, only is reported by other group members.
  17. [102678] Fixed: switchWeapon action broken (https://dev.withsix.com/issues/71136)
  18. [102493] Fixed: execFSM/doFSM/commandFSM causes crash with non fsm file
  19. [102469] Fixed: initAmbientLife causes a crash (https://dev.withsix.com/issues/71001)
  20. [102440] Fixed: Smooth camera could sometimes jump very far briefly (caused crash https://dev.withsix.com/issues/32444)
  21. [102106] Fixed: Joystick state reset on start
  22. [102082] Fixed: gearSlotData causes crash when no valid control is given (https://dev.withsix.com/issues/70912)
  23. [101333] A new mission.sqm unit value forceHeadlessClient used to mark a role reserved for a HC (https://dev.withsix.com/issues/67648)
  24. [101141] Fixed: Scripting functions aimPos, eyePos, eyeDirection fixed for a crew (https://dev.withsix.com/issues/38606#change-152548)
  25. [101032] New: Scripting function hasInterface to allow detecting a headless client or a dedicated server.
  26. [100540] Fixed: Users connecting with blocked CD keys were sometimes shown "You are banned" message instead of "Bad CD Key".
  27. [100296] Fixed: MP: Player head movement using numpad keys was not visible to other players.
  28. [100257] Fixed: ballisticsComputer uses wrong velocity (https://dev.withsix.com/issues/6823)
  29. [99685] Changed: Default settings changed to requiredSecureId=1 (http://www.bistudio.com/english/company/developers-blog/344-secure-player-id-introduced)
  30. [99408] Changed: AI network objects now fully initialized before running init scripts (to fix https://dev.withsix.com/issues/64708)
  31. [99331] Fixed: artillery computer is not affected by zeroing
  32. [99184] New: server.cfg can use localClient[]={127.0.0.1}; to indicate clients with unlimited bandwidth (https://dev.withsix.com/issues/62500)
  33. [99112] Optimized: Servers with many players (>20) should run faster.
  34. [99013] Changed: Max. number of concurrent players on a hosted server increased to 16 (was 8 until now).
  35. [98939] Fixed: Linux Date format wrong (https://dev.withsix.com/issues/17313)
  36. [98866] Fixed: duplicated items in dead bodies (https://dev.withsix.com/issues/54384)
  37. [98342] Fixed: AI did not enter some corner covers at all, or entered it from a wrong direction
  38. [98219] Improved: AI now smarter when selecting attack position, it should no more plan attacks from very close (https://dev.withsix.com/issues/32115)
  39. [98137] Changed: AI soldiers now glancing at their targets more frequently while moving in combat.
  40. [98135] Fixed: AI sometimes running back and forth when attacking (https://dev.withsix.com/issues/32115)
  41. [98088] Improved: AI AT units selecting better position when attacking (https://dev.withsix.com/issues/32115)
  42. [98041] Fixed: Server crash when trying to delete remote non player group AI on a client (https://dev.withsix.com/issues/54014)
  43. [98020] Fixed: Fast missiles not visible (https://dev.withsix.com/issues/52489)
  44. [97990] Improved: Rendering distance of the airborne helicopter is now the same as of the airborne plane (https://dev.withsix.com/issues/27584)
  45. [97982] Improved: When engaging a vehicle with multiple vulnerable crew members, the most suitable one is selected now.
  46. [97970] Fixed: AI sometimes unable target the crew or large vehicles, esp. helicopters (https://dev.withsix.com/issues/27547)
  47. [97930] Fixed: Multiple crashes during client/server shutdown
  48. [97926] Changed: Scripting: When a global variable is assigned a nil value, it is now deleted (was kept with a nil value).
  49. [97917] New: Scripting function "onEachFrame code" defines a code called each frame.
  50. [97328] Fixed: Server was not notified when client closed the game (alt+F4)
  51. [97299] Changed: callExtension return buffer size increased to 16 KB.
  52. [97106] Changed: copyFromClipboard now does nothing in MP, copyToClipboard does nothing in MP on clients.
  53. [97105] New: Added scripting functions profileNamespace and saveProfileNamespace.
  54. [96888] New: New MP bandwidth control algorithm available through commandline option -bandwidthAlg=2
  55. [96866] Fixed: Possible crash when client session is terminated during VOIP speaking.
  56. [96815] Fixed: Game has often crashed while shutting down during speaking over VOIP.
  57. [96798] Changed: When there any too many servers (>500) available matching the current filter, server browser shows close servers only.
  58. [96755] Changed: Isolated unofficial DayZ variants (like Lingor) into a separate mission type to prevent Arma server browser pollution.
  59. [96643] New .cfg entries serverGeoLocAuto / serverLongitude / serverLatitude can be used to set approximate server location manually.
  60. [96493] Fixed: MP - Gunner firing broken (blank ammo) when human pilot activates manual fire before the human gunner enters.
  61. [96488] Fixed: Deactivated satchel charge not picked up even if you had 2 empty slots
  62. [96476] Fixed: Kamov was unable to engage with rockets
  63. [95939] Fixed: Vehicle interior sometimes disappearing briefly.
  64. [95862] Improved: Server browser now prefers "better" (connectable) servers.
  65. [95783] Fixed: Some sounds (esp. say) queued if played out of hearing range.
  66. [95691] Changed: buildRequired is now limited by the server version, server can never require a higher version than its own.
  67. [95654] Improved: VoN now uses the same port as the game traffic, should make VoN more reliable (less NAT issues).
  68. [95406] Improved: Servers can set vonCodecQuality 11..20 for improved quality (wideband). Ultrawideband 21..30 will be possible in 1.63. The new setting requires a recent client on the talking side, server and listening clients can be any version.
  69. [95309] Changed: MP: Dayz servers are now visible if and only if the Dayz mod is active.
  70. [95308] Improved: MP: Custom game types no longer displayed as Unknown in the server browser.
  71. [95307] Changed: Default matchmaking filter now shows only servers with ping < 100.
  72. [95285] Fixed: Possible crashes after closing the game in MP (Alt+F4)
  73. [94918] New: command unit addMagazine[name, ammoCount]
  74. [94912] Fixed: Video memory detection on W7/x64 sometimes wrong because of bug in IDirect3DDevice9::GetAvailableTextureMem.
  75. [94886] Fixed: Possible gear item duplication (private https://dev.withsix.com/issues/36648)
  76. [94761] TBB 4.0 update 5, (tbb40_20120613oss, http://threadingbuildingblocks.org/ver.php?fid=187)
  77. [94699] Tweak Reinhard tonemapping pars
  78. [94629] Fixed: Wrong magazines are removed with weapon in briefing gear.
  79. [94206] Fixed: Disabled channels can be bypassed in briefing screen (https://dev.withsix.com/issues/33906)
  80. [94049] New: terrainIntersectASL command
  81. [94049] Fixed: terrainIntersect reverted to ATL
  82. [94002] Fixed: PlayerId changed for users using Reinforcements or Arma X Anniversary edition to prevent PlayerId conflicts.
  83. [94001] Fixed: "enableItemsDropping = 0;" now even for MP clients
  84. [94001] New: moonIntensity command
  85. [94001] New: sunOrMoon command
  86. [93989] Changed: When dropping weapon unrelated magazine will not be dropped
  87. [93958] New: Dropping items while swimming can be disabled with "enableItemsDropping = 0;" in description.ext
  88. [93945] New: In gear added bars with ammo count
  89. [93945] New: setGearSlotAmmoCount, setIDCAmmoCount, gearIDCAmmoCount, gearSlotAmmoCount gear commands
  90. [93897] New: AToC & PPAA added into UI video options
  91. [93841] Fixed: AI using NVGs as binoculars after dropping their primary weapon (https://dev.withsix.com/issues/27297)
  92. [93821] Changed: Authentication Timeout is distinguished from bad CD key
  93. [93812] Fixed: Restrict gamma value set by profile
  94. [93809] Fixed: Restrict brightness value set by profile
  95. [93722] Fixed: Effects of setDamage to buildings different on clients and server (https://dev.withsix.com/issues/23915#change-136685)
  96. [93701] Fixed: Changing gear in briefing screen is not working reliable in MP (https://dev.withsix.com/issues/16421)
  97. [93680] Optimized: MP: attachTo no longer sends a message when the attachment does not change.
  98. [93672] Fixed: Unable to access AI soldier's gear in map
  99. [93670] Fixed: Prone units stop engaging (https://dev.withsix.com/issues/32475)
  100. [93664] Fixed: Damage of buildings synchronization in MP after JIP (https://dev.withsix.com/issues/25659, https://dev.withsix.com/issues/23915, https://dev.withsix.com/issues/18492)
  101. [93657] Fixed: Target is no longer stored in the long-term target list when forgotten for the second time (https://dev.withsix.com/issues/27895)
  102. [93654] Improved: Tone mapping
  103. [93652] New: Scripting functions visiblePositionASL and nearestBuilding position
  104. [93648] New: Scripting functions ASLToATL and ATLToASL to convert between coordinate systems.
  105. [93632] New: Lazy evaluation variants of scripting functions and / or.
  106. [93624] Changed: Scripting function weaponDirection returns a primary weapon direction when empty string is used as a weapon name.
  107. [93622] New: Scripting function eyeDirection.
  108. [93598] New: Scripting functions eyePos object and aimPos object
  109. [93585] Improved: Reduced LOD flicker when zooming / panning zoomed (https://dev.withsix.com/issues/16004#note-23)
  110. [93583] Fixed: Player-created markers not synchronised with JIP clients (see https://dev.withsix.com/issues/6337)
  111. [93575] Fixed: StringLoad command reads unicode
  112. [93570] Fixed: Player-made map markers disappearing in MP under certain circumstances (https://dev.withsix.com/issues/32160)
  113. [93542] New: MP Statistics screen (key I) contains the Server hostname
  114. [93528] Fixed: Max distance for DirectChat raised from 20m to 40m
  115. [93415] Fixed: empty weaponHolder is not deleted when used by remote player
  116. [93398] New: System chat like player connected/disconnected switched to CCSystem=6 channel. New configuration opportunity disableChannels[]={chan1,chan2,...}; in mission description.ext file possible.
  117. [93294] Fixed: Multiple Object not found problems such as Server: Object 6:4 not found (message 124)
  118. [93276] New: terrainIntersect command
  119. [93273] New: lineIntersects, lineIntersectsWith commands
  120. [93156] Changed: increased gear MP messages priority
  121. [93146] Fixed: LOD blending
  122. [93120] Fixed: JIP connecting players less affect other players network bandwith
  123. [93117] Fix: Crash: https://dev.withsix.com/issues/31784 - caused by fix: "LOD blending not working reliably (rev. 93017)
  124. [93017] Fixed: LOD blending not working reliably
  125. [92956] Fixed: Sound: Music often stop playing after window focus is lost and regained
  126. [92925] Fixed: switching backpack with dead unit in MP
  127. [92821] Fixed: Joining unit in the vehicle to a different side group did not change the perceived side of the unit.
  128. [92781] Fixed: SelectPlayer makes direct communication unreliable (see https://dev.withsix.com/issues/30991)
  129. [92754] Fixed: scaling icons with grenade cursor
  130. [92706] TBB 4.0 update 4, (tbb40_20120408oss, http://threadingbuildingblocks.org/ver.php?fid=185)
  131. [92705] Fixed: Possible crash when in out of VRAM conditions because of a race condition.
  132. [92679] Fixed: A Javelin missile often did not lock a target when playing with a Veteran or harder difficulty (https://dev.withsix.com/issues/28865)
  133. [92612] Fixed: SelectPlayer in MP can break the Direct Chat or cause other MP issues.
  134. [92582] Fixed: AI detection after load
  135. [92463] Fixed: AToC ATi 77xx
  136. [92071] Changed: Observer RPT messages now once per 60 sec, https://dev.withsix.com/issues/29985
  137. [92061] Fixed: AtoC on nVidia for CSAA
  138. [92059] PPAA pars tweak & SMAA use color edge detection method
  139. [91173] New: Registry driven mod can contain list of required mods in its REQUIRE string value (the same syntax as for LOADAFTER). Moreover, the reg.value CANDISABLE="0" can be used to make the Disable button disabled.
  140. [91055] Fixed: Respawn with backpack
  141. [90909] Fixed: crash of Linux server when player with custom face connects
  142. [90901] New: setUnitRecoilCoefficient command
  143. [90099] New: Added MP only scripting functions netId / objectFromNetId / groupFromNetId.
  144. [89964] Fixed: Linux servers were never green in server list.
  145. [89899] Fixed: Helicopter is more accurate with unguided rockets
  146. [89898] Fixed: Secondary gunner tracks enemies
  147. [89603] Fixed: A possible crash when textures were loading too slow from the disk.
  148. [89523] Fixed: Crash during engine termination from multiplayer game.
  149. [89361] Fixed: Linux server slow startup
  150. [89205] New: Player can look up/down using a mouse while driving land/water vehicles.
  151. [89201] New: SMAA antialiasing introduced, use PPAA=3, PPAALevel=0..3 in Arma2OA.cfg.
  152. [89104] New: Implemented automatic looking intro turns when driving a car with a mouse.
  153. [89086] Experimental: A different way to handle mouse steering is implemented for cars, tanks, boats and bikes.
  154. [89079] Fixed: Multiple reload sounds in mp (see https://dev.withsix.com/issues/28201)
  155. [89011] New: A cursor is shown to provide a visual feedback when steering a car.
  156. [88975] Fixed: Multiple reload sounds in MP (see https://dev.withsix.com/issues/28201)
  157. [88948] Improved: Airplane thrust and brakes can now be applied at the same time.
  158. [88947] New: Full joystick axis can be mapped by mapping both positive and negative part of the same axis (map negative first to use the axis inverted) (https://dev.withsix.com/issues/3546)
  159. [88918] Improved: AI scanning for the target more when a visual contact is lost.
  160. [88890] Improved: AI vehicles scanning area with their weapons when target position is not known exactly.
  161. [88870] Fixed: AI vehicles sometimes see player outside their field of view (https://dev.withsix.com/issues/28203)
  162. [88850] Fixed: AI was sometimes able to reveal a unit which has detonated a satchel (https://dev.withsix.com/issues/11610)
  163. [88726] Fixed: Frequent client/server crashes in MP (when merging multipacket messages)
  164. [88269] Changed: Application name changed to "ArmA 2 OA" for "ArmA 2 Reinforcements".
  165. [88195] Improved: -beta mods now always loaded first (https://dev.withsix.com/issues/27762)
  166. [88147] Add: Optional FXAA sharp filter, *.cfg "FXAASharp"
  167. [88119] Improved: AI spotting reducing in high speed moving vehicles more accurate now (movement direction is considered).
  168. [88111] Fixed: Unguided rockets no longer explode when passed by the target (https://dev.withsix.com/issues/27772)
  169. [88110] Fixed: AI gunner hits the ground with manually guided missile when "Auto guided AT" is disabled (https://dev.withsix.com/issues/14297)
  170. [88015] Fixed: Aircraft gunner firing even when manual fire was selected by a pilot (https://dev.withsix.com/issues/27689)
  171. [87963] Optimized: Reduced memory footprint in complex missions.
  172. [87840] New: Added scripting command productVersion (https://dev.withsix.com/issues/25580)
  173. [87837] Changed: Addons config value requiredVersion ignored for easier addon sharing between various products (A2, TOH).
  174. [87824] Changed: Removed support for config parameter nightVision (https://dev.withsix.com/issues/26117)
  175. [87768] Fixed: AI vehicles crews seeing targets badly (https://dev.withsix.com/issues/23388)
  176. [87755] Fixed: Player automatically reveals targets which AI would never see (https://dev.withsix.com/issues/27493)
  177. [87746] Fixed: Looking around no longer possible when combat mode changes in vehicle (https://dev.withsix.com/issues/17777)
  178. [87745] New: Cheat Shift+Minus+FPS to allow artificially limit FPS for testing to 40,20,10,5.
  179. [87740] Improved: Targeting and firing always commanded by observer. (http://dev.withsix.com/issues/2353)
  180. [87706] Improved: AI laser target detection at large distances improved.
  181. [87692] Fixed: Manual guidance not working for a helicopter gunner (http://dev.withsix.com/issues/12025, http://dev.withsix.com/issues/27418)
  182. [87659] Fixed: AI was unable to engage invisible laser targets used for SSM (http://dev.withsix.com/issues/26317)
  183. [87658] Fixed: Command doTarget on friendly unit did not work (http://dev.withsix.com/issues/22724)
  184. [87655] Fixed: Text parameter file parsing not reliable (http://dev.withsix.com/issues/27403)
  185. [87654] Improved: A behaviour of the leader player is now assumed to be the most restrictive behaviour of his subordinates (http://dev.withsix.com/issues/11699)
  186. [87652] Fixed: AI always turned out when player is effective commander in cargo (http://dev.withsix.com/issues/2733)
  187. [87646] Fixed: MP: Bullet hits of remote units not visible over large distance (http://dev.withsix.com/issues/12973)
  188. [87645] Changed: Default memory allocator is now tbb4malloc_bi instead of tbb3malloc_bi
  189. [87644] Fixed: Bad format of startDate / startTime fields could cause crazy time preset in the editor (http://dev.withsix.com/issues/27338)
  190. [87643] Fixed: Manually guided missiles lost control when reaching 1500 m distance (http://dev.withsix.com/issues/12101)
  191. [87640] New: RVExtension dll interface implemented (http://community.bistudio.com/wiki/callExtension)
  192. [87640] Improved: AI sometimes did not start firing at enemy which passed quickly just in front of it. Fixed: AI unable to target crew in vehicles other than tracked ones (http://dev.withsix.com/issues/25847) Improved: AI units now give more preference to close targets (http://dev.withsix.com/issues/25847)
  193. [87497] Changed: Default maxPacketSize reduced from 1490 to 1400 to improve compatibility with exotic MTU settings (http://dev.withsix.com/issues/9719)
  194. [87496] Fixed: Player state transferred corrently even for distant players (http://dev.withsix.com/issues/27200)
  195. [87495] New: -malloc=system can be used to force using Windows allocator even when allocator dlls are present.
  196. [87410] Fixed: Missing reloading sound while reloading animation from another player in Multiplayer (http://dev.withsix.com/issues/18754)
  197. [87357] Fixed: Failed to load TextureHeaderManager from file on Linux servers
  198. [87274] Improved: Airborne airplanes now rendered in larger distances.
  199. [87273] Changed: AI airplane always using lights during landing, taxiing and takeoff.
  200. [87270] Fixed: Lens flares positioned badly when 3D resolution different from 2D resolution.
  201. [87077] New: Ground effect computed for airplanes (0-10% depending on height)
  202. [87075] New: Ground effect computed for helicopters (based on http://www.cybercom.net/~copters/aero/ground_effect.html)
  203. [87073] Fixed: Helicopter autohover was wobbling a lot (http://dev.withsix.com/issues/4478)
  204. [87067] New: Commandline -checkSignatures to provide thorough test of all signatures of all loaded banks at the start game. Output is in rpt file.
  205. [86971] New: -beta=xxxx as alternative to -mod=xxxx to allow using beta files without affecting mod handling.
  206. [86965] Changed: Mod list configured by ModLauncher is saved inside game config instead of user profile.
  207. [86944] Added: HitPart event now contains Ammo type name
  208. [86925] Fixed: CWR2 Camel was unable to takeoff (flew close to stall after take off, never recovering).
  209. [86916] New: Player name validation when editing a profile name.
  210. [86882] New: Scripting command visiblePosition to obtain object position as visible on screen (http://dev.withsix.com/issues/26591)
  211. [86880] Fixed: Helicopter slow after GET OUT waypoint when CYCLE was used as well.
  212. [86876] New: Editor: Visual indication of the selected target for CYCLE waypoint.
  213. [86851] Fixed: Vehicles attached on ships attached to objects sometimes destroyed (http://dev.withsix.com/issues/26668)
  214. [86839] Fixed: Cannot manipulate doors after game was aborted with doors in transit. (http://dev.withsix.com/issues/26702)
  215. [86737] New: Fast Approximate Anti-Aliasing (FXAA), http://community.bistudio.com/wiki/arma2oa.cfg
  216. [86704] Fixed: "Direct" chat sometimes not working (http://dev.withsix.com/issues/26422)
  217. [86702] Fixed: Dead body temperature was not saved (http://dev.withsix.com/issues/25466)
  218. [86647] MP: Fixed: When a player was JIP-ing, traffic for all other players was significantly reduced (http://dev.withsix.com/issues/26408#note-48)
  219. [86643] Fixed: Massive network traffic optimization during Join in Progress (http://dev.withsix.com/issues/26408#note-48)
  220. [86620] Fixed: Searchlight turning itself off for non-server clients (http://dev.withsix.com/issues/4449)
  221. [86566] Fixed: Action taking magazine from a backback has sometimes failed (http://dev.withsix.com/issues/25927)
  222. [86520] Fixed: Gamespy Server signature list contains often twice "bi" (http://dev.withsix.com/issues/23752)
  223. [86491] Improved: MP: Diary statistics not available in MP when NetStats is disabled (http://dev.withsix.com/issues/26435)
  224. [86484] Improved: Dedicated server console now supporting Unicode and long output (using Rich Edit Control).
  225. [86431] Fixed: Issues with v2 signatures - causing random check to fail (http://dev.withsix.com/issues/26323)
  226. [86296] Changed: AI gunner is no longer firing at friendly units when ordered to target them.
  227. [86271] Fixed: Locked MP role slots after BattlEye kick.
  228. [86257] Fixed: MP: Countermeasures released automatically for a player commanded tank (http://dev.withsix.com/issues/17458) Fixed: MP: Countermeasures released by AI were multipled by the number of other connected players.
  229. [86233] Fixed: MP: Loosing gear due to water no longer multiplied for each player (http://dev.withsix.com/issues/26162)
  230. [86217] Improved: Thermal imaging for models with no TI data (http://dev.withsix.com/issues/16673)
  231. [86159] Fixed: Server response unreliable with long keys (e.g. mod lists) (http://dev.withsix.com/issues/23389)
  232. [86128] Fixed: Soldier running instead of crawling through holes (http://dev.withsix.com/issues/25348)
  233. [86122] Fixed: AI without weapon stuck when crouched (http://dev.withsix.com/issues/16229)
  234. [86114] Prevent crouched AI from sprinting (http://dev.withsix.com/issues/24405)
  235. [86060] New: A command line argument -par=filename can be specified to provide a parameter file (http://dev.withsix.com/issues/26103)
  236. [86059] New: Window title includes player name when running windowed to make testing with multiple instances easier.
  237. [86035] Fixed: Tanks were not damaged under water when fps was very high (http://dev.withsix.com/issues/25835)
  238. [85998] Improved: Improved AI/autopilot landing abilities (http://dev.withsix.com/issues/25419)
  239. [85882] Fixed: Trigger "Detected by" sometimes did not fire when unit was only known about indirectly, e.g. because of a kill (http://dev.withsix.com/issues/25768)
  240. [85881] Fixed: AI sometimes has forgotten a recently seen kill (http://dev.withsix.com/issues/25768) (result of http://dev.withsix.com/issues/2067#note-12)
  241. [85871] New: Custom memory allocator support (http://community.bistudio.com/wiki/ArmA_2:_Custom_Memory_Allocator)
  242. [85823] Fixed: Shadows were not cast on on-surface objects, like helipads.
  243. [85747] Changed: attachTo with the same object no longer resets attached object orientation (http://dev.withsix.com/issues/25272)
  244. [85746] Fixed: There was no debriefing after MP game ends after saving the game.
  245. [85741] Fixed: MP: Bullet tracers of remote vehicles not reliable (http://dev.withsix.com/issues/25601).
  246. [85737] Fixed: SaveVar did not work in MP Campaign.
  247. [85653] New: Scripting command reveal has a new variant, group reveal [target, accuracy]. To reveal target side use 1.5 (default reveal used accuracy=1).
  248. [85595] Fixed: Crash or game corruption when loading a game with clients already connected (http://dev.withsix.com/issues/24676)
  249. [85594] New: Server admin can check build numbers of clients using #userlist.
  250. [85588] Fixed: magazinesTurret [-1] sometimes returning wrong list or even crashing.
  251. [85533] Changed: MP: BLUFOR roles are now assigned before OPFOR by default.
  252. [85529] Fixed: Reassign allowed clients to use a role reserved for a host.
  253. [85520] Optimized: Faster preload in multiplayer ("Receiving" mission, switching from map).
  254. [85497] Fixed: Remote units init event handle is no longer run before fully initialized (http://dev.withsix.com/issues/25225)
  255. [85489] Changed: Init handlers executed immediately, not queued for later execution like other events.
  256. [85488] Changed: MP: Units are no longer moved to a new group when they timeout getin (http://dev.withsix.com/issues/25095#note-75)
  257. [85448] Fixed: Scripting command "Reveal" left target side as unknown, requiring visual confirmation (http://dev.withsix.com/issues/25266#note-8)
  258. [85440] Fixed: Bullets damage reduced too much over distance (http://dev.withsix.com/issues/11479)
  259. [85429] Fixed: Global event handlers (including onPlayerDisconnected and onMapSingleClick) cleaned when MP debriefing starts (http://dev.withsix.com/issues/16261)
  260. [85428] New: Window title includes Host or Admin status when running windowed to make testing with multiple instances easier.
  261. [85424] Fixed: in config parameter initTurn in turrets work again
  262. [85420] Improved: Direct damage is no longer artificaly reduced for lying soldiers (http://dev.withsix.com/issues/20441)
  263. [85337] Optimized: Unknown targets no longer saved, significantly reducing savegame size.
  264. [85330] Optimized: No longer saving "visionPars" and "magazineSlotsOpticsModes" when not used.
  265. [85300] Fixed: Group names were not reused after deleteGroup (http://dev.withsix.com/issues/11483)
  266. [85280] Improved: AI smarter in using binoculars.
  267. [85244] Fixed: Objects close to bushes or trees sometimes ignored during visibility testing (http://dev.withsix.com/issues/25230)
  268. [85199] Fixed: Order of init event handlers and init commands was reversed since 1.57 beta (http://dev.withsix.com/issues/14766)
  269. [85032] Fixed: script command FOR (BASIC) can use capital characters in variable
  270. [84977] Optimized: MP: Improved server performance in complex missions.
  271. [84957] Optimized: MP: Reduced number of messages send during JIP to complex missions.
  272. [84874] Fixed: Slight cursor offset when selecting items in the listboxes (like mission selection).
  273. [84871] Improved: MP: Smoother motion of distant units (Default value of MinErrorToSend changed to 0.001, introduced new value MinErrorToSendNear with a default value of 0.01).
  274. [84865] Fixed: MP game crashed after loading a save from a complex mission (http://dev.withsix.com/issues/24676)
  275. [84692] Fixed: AI was often not watching unidentified targets (causing http://dev.withsix.com/issues/24631)
  276. [84632] Fixed: turret tug after crew turn-in
  277. [84478] Improved: loading of binarized bikb files now supported.
  278. [84464] Improved: MP: Remote units should move a lot smoother.
  279. [84453] Fixed: DisableSerialization breaks spawn script variables after Load.
  280. [84388] New: New entry requiredBuild=xxxxx; in server.cfg preventing obsolete clients to connect. Not reliable until 1.60, clients are still able to connect.
  281. [84374] Optimized: MP: Reduced bandwidth used by standing AI soldiers.
  282. [84285] Fixed: MP: Remote units jumping back when stopping (http://dev.withsix.com/issues/24034)
  283. [84271] Fixed: MP: Reduced bandwith usage in missions with many soldiers.
  284. [84266] Improved: Better error message shown when memory allocation fails because of too small page file.
  285. [84265] Improved: Abnormal program termination by an error message is now more robust, less likely to cause a bogus crash report or to miss the message box.
  286. [84259] Fixed: Weapons on pylons changed positions after fireAtTarget (http://dev.withsix.com/issues/24046)
  287. [84221] Fixed: Tanks sometimes braking too much or even reversing a bit when slowing down.
  288. [84209] Fixed: AI subordinates sometimes slowing down too much when navigating around obstacles.
  289. [84057] Fixed: Possible crash after calling joinSilent and deleteVehicle.
  290. [83810] Fixed: Rare problem of AI fleeing when all enemies mounted vehicles.
  291. [83759] Fixed: AI not engagign through glass and other penetrable surfaces (http://dev.withsix.com/issues/4438).
  292. [83726] Fixed: Lipsync for radio not working.
  293. [83721] Fixed: AI no longer seeing through dense grass (http://dev.withsix.com/issues/5785)
  294. [83597] Fixed: Attached objects no longer causing slow car movement.
  295. [83544] Improved: AI skill settings in difficulty options easier to use.
  296. [83530] Improved: Soldier movement more natural when doing "scan horizon".
  297. [83496] Changed: Danger FSM event DCFire is now sent only when unit not in the combat mode yet (http://dev.withsix.com/issues/23160)
  298. [83471] Fixed: AI units often not engaging close enemies (http://dev.withsix.com/issues/18951, http://dev.withsix.com/issues/22935)
  299. [83400] New: scripting function "assignedTeam xxx" returns colored team to which a commander of given vehicle belongs to.
  300. [83390] Fixed: Most units had maximum skill, ignoring values set in the mission (http://dev.withsix.com/issues/4483)
  301. [83310] Fixed: More space for GameSpy QR2 signature key answer.
  302. [83308] Fixed: low game fps causing innacurate AI weapon aiming (see also http://dev.withsix.com/issues/22974)
  303. [83273] Changed: Temporarily abandoned vehicles are no longer considered neutral (AI continues engaging them).
  304. [83258] Fixed: tugging tracks on tanks
  305. [83156] Fixed: AI units no longer firing at empty enemy vehicles (http://dev.withsix.com/issues/5183)
  306. [83137] Fixed: Walking no longer causes prone-style recoil to be used. (http://dev.withsix.com/issues/22828)
  307. [83122] Fixed: AI no longer considering a car horn as a threat.
  308. [83118] Fixed: AI no longer using AA against ground targets or guided missiles against soft targets unless desperate (http://dev.withsix.com/issues/7578)
  309. [83101] Improved: Engage / Fire no longer a default command when not pointing to an enemy target.
  310. [83100] Fixed: Enemy fire no longer reported by units which cannot be aware of it.
  311. [83088] Fixed: Units equipped with NVG no longer turn on the flashlights on their own (http://dev.withsix.com/issues/13041)
  312. [83085] Fixed: setMimic working, acceptable mimics are: "neutral", "dead", "danger", "hurt", "aware", "safe", "combat" (http://dev.withsix.com/issues/6638)
  313. [83077] Improved: AI considering threats uphill from it a bit more when planning a path.
  314. [83076] Fixed: Object variable space was not cleared reset between missions (http://dev.withsix.com/issues/13620)
  315. [83062] Fixed: Sky sometimes changing abruptly (http://dev.withsix.com/issues/8072)
  316. [82969] Improved: AI is less able to detect enemies in forests (improved estimation on "disappearing in a pattern" for forests).
  317. [82939] Fixed: AI vehicles could spot previously known targets even out of their visual cone (http://dev.withsix.com/issues/18846)
  318. [82928] Fixed: Occasional visual artifacts caused by rabbit animation interpolation since 79670 (thanks to Sniperwolf572 and F2k Sel for finding the repro).
  319. [82899] Fixed: Signature checking of BAF/PMC addons.
  320. [82874] New: Command line option -nosound to run the game without accessing audio devices.
  321. [82699] Optimized: Some background file operations are faster, esp. with low fps (should fix http://dev.withsix.com/issues/22227)
  322. [82654] Optimized: Visual state interpolation fully enabled. (http://www.bistudio.com/index.php/english/company/developers-blog/230-experimental-betas-interpolating-the-future)
  323. [82621] Fixed: Weapons no leaving hands while turning when prone
  324. [82590] Fixed: Message "Creating debriefing" no longer appearing in the rpt file.
  325. [82484] Improved: AI helicopter attempt to land when hit during an attach run.
  326. [82476] Fixed: Crash opportunity when camera object was deleted.
  327. [82464] Improved: AI landing more reliable with broken back rotor.
  328. [82451] New: AI FSMs can be disabled using unit disableAI "FSM".
  329. [82342] Fixed: AI road vehicle avoidance improved.
  330. [82295] Fixed: PMC videos flashing (since 80298).
  331. [82163] Fixed: No longer display names of buildings hidden by accuracy (http://dev.withsix.com/issues/20503)
  332. [82130] Fixed: Occasional fps drop when AI was getting in a vehicle.
  333. [82117] Optimized: Much faster visibility testing when many units are around, esp. when they are not moving a lot.
  334. [81995] Fixed: AI planes were climing/diving wildly during formation flying.
  335. [81956] Improved: AI takeoff improved, L-39 or Su-34 can now lift from all Chernarus airfields.
  336. [81286] Fixed: Airplane control surfaces position could reach impossible values with keyboard controls (http://dev.withsix.com/issues/2314)
  337. [80336] Optimized: Reduced frame rate drops caused by texture loading (http://dev.withsix.com/issues/14397)
  338. [79768] New: Mods can be configured using Windows Registry.
  339. [79670] Fixed: AI warping at distance in singleplayer (http://dev.withsix.com/issues/1915)
  340. [79645] New: parameter "angle" for reflectors
  341. [79509] Fixed: Possible freeze after alt-tab in window mode.
  342. [79500] New: Helipads can be placed on a carrier deck and AI helicopter can land on them.
  343. [79462] Fixed: Airplane sometimes crashed after landing autopilot was activated.
  344. [79441] Fixed: Crash when assembling GMG, L2A1 crew served weapons.
  345. [79432] New: AI able to STOL on runways shorter than 500 m.
  346. [79412] Impoved: Aircraft can be placed on carrier deck in the editor.
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