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  1. Log file open, 09/20/14 19:11:01
  2. LogInit:Display: Running engine for game: BlankResist
  3. LogInit: Version: 4.4.3-2296771+++depot+UE4-Releases+4.4
  4. LogInit: API Version: 2255576
  5. LogInit: Compiled (64-bit): Sep 13 2014 22:30:58
  6. LogInit: Build Configuration: Development
  7. LogInit: Branch Name: ++depot+UE4-Releases+4.4
  8. LogInit: Command line:
  9. LogInit: Base directory: C:/Program Files/Unreal Engine/4.4/Engine/Binaries/Win64/
  10. LogInit: Rocket: 1
  11. [2014.09.21-02.11.01:762][ 0]LogTaskGraph: Started task graph with 3 named threads and 4 total threads.
  12. [2014.09.21-02.11.01:794][ 0]LogOnline:Warning: No default platform service specified for OnlineSubsystem
  13. [2014.09.21-02.11.01:809][ 0]LogInit: Presizing for 0 objects not considered by GC, pre-allocating 0 bytes.
  14. [2014.09.21-02.11.01:815][ 0]LogInit: Object subsystem initialized
  15. [2014.09.21-02.11.01:817][ 0]LogInit: Selected Device Profile: [Windows]
  16. [2014.09.21-02.11.01:817][ 0]LogInit: Applying CVar settings loaded from the selected device profile: [Windows]
  17. [2014.09.21-02.11.01:867][ 0]LogInit: Computer: PROXYWARS
  18. [2014.09.21-02.11.01:867][ 0]LogInit: User: Proxywars
  19. [2014.09.21-02.11.01:868][ 0]LogInit: CPU Page size=4096, Cores=4
  20. [2014.09.21-02.11.01:868][ 0]LogInit: High frequency timer resolution =3.320340 MHz
  21. [2014.09.21-02.11.01:868][ 0]LogMemory: Memory total: Physical=7.9GB (8GB approx) Virtual=131072.0GB
  22. [2014.09.21-02.11.01:868][ 0]LogMemory: Platform Memory Stats for Windows
  23. [2014.09.21-02.11.01:868][ 0]LogMemory: Process Physical Memory: 62.39 MB used, 62.39 MB peak
  24. [2014.09.21-02.11.01:868][ 0]LogMemory: Process Virtual Memory: 38.52 MB used, 38.52 MB peak
  25. [2014.09.21-02.11.01:868][ 0]LogMemory: Physical Memory: 5327.53 MB used, 8079.56 MB total
  26. [2014.09.21-02.11.01:868][ 0]LogMemory: Virtual Memory: 271.55 MB used, 134217728.00 MB total
  27. [2014.09.21-02.11.01:892][ 0]LogD3D11RHI: Found D3D11 adapter 0: NVIDIA GeForce GTX 660 Ti (Feature Level 11_0)
  28. [2014.09.21-02.11.01:892][ 0]LogD3D11RHI: Adapter has 1989MB of dedicated video memory, 0MB of dedicated system memory, and 2048MB of shared system memory, 1 output[s]
  29. [2014.09.21-02.11.01:902][ 0]LogD3D11RHI: Found D3D11 adapter 1: Intel(R) HD Graphics 4000 (Feature Level 11_0)
  30. [2014.09.21-02.11.01:902][ 0]LogD3D11RHI: Adapter has 32MB of dedicated video memory, 0MB of dedicated system memory, and 1760MB of shared system memory, 0 output[s]
  31. [2014.09.21-02.11.01:904][ 0]LogD3D11RHI: Found D3D11 adapter 2: Microsoft Basic Render Driver (Feature Level 11_0)
  32. [2014.09.21-02.11.01:904][ 0]LogD3D11RHI: Adapter has 0MB of dedicated video memory, 0MB of dedicated system memory, and 256MB of shared system memory, 0 output[s]
  33. [2014.09.21-02.11.01:904][ 0]LogD3D11RHI: Chosen D3D11 Adapter Id = 0
  34. [2014.09.21-02.11.01:910][ 0]LogRHI: Texture pool is 1361 MB (70% of 1945 MB)
  35. [2014.09.21-02.11.01:919][ 0]LogD3D11RHI: Async texture creation enabled
  36. [2014.09.21-02.11.02:071][ 0]LogContentStreaming: Texture pool size is 0.000000MB
  37. [2014.09.21-02.11.03:548][ 0]LogTargetPlatformManager:Display: Building Assets For Windows
  38. [2014.09.21-02.11.04:049][ 0]LogTargetPlatformManager:Display: Building Assets For Windows
  39. [2014.09.21-02.11.04:102][ 0]LogDerivedDataCache:Display: Max Cache Size: 512 MB
  40. [2014.09.21-02.11.04:136][ 0]LogDerivedDataCache: Loaded boot cache 0.03s 39MB C:/Users/Proxywars/AppData/Local/UnrealEngine/4.4/DerivedDataCache/Boot.ddc.
  41. [2014.09.21-02.11.04:136][ 0]LogDerivedDataCache:Display: Loaded Boot cache: C:/Users/Proxywars/AppData/Local/UnrealEngine/4.4/DerivedDataCache/Boot.ddc
  42. [2014.09.21-02.11.04:137][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file ../../../../../../Users/Proxywars/Documents/Unreal Projects/BlankResist/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
  43. [2014.09.21-02.11.04:137][ 0]LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy.
  44. [2014.09.21-02.11.04:149][ 0]LogDerivedDataCache:Display: Pak cache opened for reading ../../../Engine/DerivedDataCache/DDC.ddp.
  45. [2014.09.21-02.11.04:161][ 0]LogDerivedDataCache: Using Local data cache path C:/Users/Proxywars/AppData/Local/UnrealEngine/4.4/DerivedDataCache: Writable
  46. [2014.09.21-02.11.04:305][ 0]LogMeshUtilities: No automatic mesh reduction module available
  47. [2014.09.21-02.11.04:305][ 0]LogMeshUtilities: No automatic mesh merging module available
  48. [2014.09.21-02.11.04:589][ 0]LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
  49. [2014.09.21-02.11.05:473][ 0]LogStats:Warning: MetaData mismatch. Did you assign a stat to two groups? New //STATGROUP_Threads//FMonitoredProcess///Thread_1c30_0///////STATCAT_Advanced//// old //STATGROUP_Threads//FMonitoredProcess///Thread_3574_0///////STATCAT_Advanced////
  50. [2014.09.21-02.11.05:473][ 0]UdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666.
  51. [2014.09.21-02.11.05:641][ 0]SourceControl: Info Source control is disabled
  52. [2014.09.21-02.11.05:642][ 0]SourceControl: Info Source control is disabled
  53. [2014.09.21-02.11.05:650][ 0]SourceControl: Info Source control is disabled
  54. [2014.09.21-02.11.05:877][ 0]BlueprintLog: New page: Editor Load
  55. [2014.09.21-02.11.06:026][ 0]LogObj: 21438 objects as part of root set at end of initial load.
  56. [2014.09.21-02.11.06:026][ 0]LogUObjectAllocator: 4218656 out of 0 bytes used by permanent object pool.
  57. [2014.09.21-02.11.06:166][ 0]LogEngine: Initializing Engine...
  58. [2014.09.21-02.11.06:244][ 0]LogInit: XAudio2 using 'Headset Earphone (Razer Kraken 7.1)' : 2 channels at 44.1 kHz using 16 bits per sample (channel mask 0x3)
  59. [2014.09.21-02.11.06:286][ 0]LogInit: FAudioDevice initialized.
  60. [2014.09.21-02.11.06:307][ 0]LogAIModule: Creating AISystem for world NewWorld
  61. [2014.09.21-02.11.06:330][ 0]LogDerivedDataCache: Saved boot cache 0.02s 39MB C:/Users/Proxywars/AppData/Local/UnrealEngine/4.4/DerivedDataCache/Boot.ddc.
  62. [2014.09.21-02.11.06:334][ 0]LogInit: Texture streaming: Enabled
  63. [2014.09.21-02.11.06:382][ 0]LogInit: Transaction tracking system initialized
  64. [2014.09.21-02.11.06:552][ 0]LogAssetRegistry: FAssetRegistry took 0.0107 seconds to start up
  65. [2014.09.21-02.11.07:106][ 0]LogTargetPlatformManager:Display: Building Assets For Windows
  66. [2014.09.21-02.11.07:446][ 0]LogTargetPlatformManager:Display: Building Assets For Windows
  67. [2014.09.21-02.11.07:629][ 0]LogConsoleResponse:Display:
  68. [2014.09.21-02.11.07:853][ 0]LogStats:Warning: MetaData mismatch. Did you assign a stat to two groups? New //STATGROUP_Threads//FMonitoredProcess///Thread_3d84_0///////STATCAT_Advanced//// old //STATGROUP_Threads//FMonitoredProcess///Thread_3574_0///////STATCAT_Advanced////
  69. [2014.09.21-02.11.07:853][ 0]LogStats:Warning: MetaData mismatch. Did you assign a stat to two groups? New //STATGROUP_Threads//FMonitoredProcess///Thread_2f10_0///////STATCAT_Advanced//// old //STATGROUP_Threads//FMonitoredProcess///Thread_3574_0///////STATCAT_Advanced////
  70. [2014.09.21-02.11.07:853][ 0]SourceControl: Info Source control is disabled
  71. [2014.09.21-02.11.07:853][ 0]Cmd: MAP LOAD FILE="../../../../../../Users/Proxywars/Documents/Unreal Projects/BlankResist/Content/Levels/Test1.umap" TEMPLATE=0 SHOWPROGRESS=1
  72. [2014.09.21-02.11.07:908][ 0]LightingResults: New page: Lighting Build
  73. [2014.09.21-02.11.07:924][ 0]MapCheck: New page: Map Check
  74. [2014.09.21-02.11.07:924][ 0]LightingResults: New page: Lighting Build
  75. [2014.09.21-02.11.07:934][ 0]LogParticles: Destroying 0 GPU particle simulations for FXSystem 0x00000049461E1300
  76. [2014.09.21-02.11.09:792][ 0]LogBlueprint:Error: [compiler] Error Dependency cycle detected, preventing node Montage Play from being scheduled
  77. [2014.09.21-02.11.09:792][ 0]LogBlueprint:Error: [compiler] Error Dependency cycle detected, preventing node Get Anim Instance from being scheduled
  78. [2014.09.21-02.11.09:792][ 0]LogBlueprint:Error: [compiler] Error Dependency cycle detected, preventing node Get Mesh from being scheduled
  79. [2014.09.21-02.11.09:795][ 0]LogBlueprint:Warning: [compiler] Warning [0010.46] Compile of BaseFirearm failed. 3 Fatal Issue(s) 0 Warning(s) [in 23 ms]
  80. [2014.09.21-02.11.10:262][ 0]LogWindows: === Critical error: ===
  81. Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x3f800020
  82.  
  83. [2014.09.21-02.11.10:262][ 0]LogWindows: Fatal error!
  84.  
  85. Address = 0xc8f61e25 (filename not found) [in C:\Program Files\Unreal Engine\4.4\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]
  86. Address = 0xc8f2fa98 (filename not found) [in C:\Program Files\Unreal Engine\4.4\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]
  87. Address = 0xc9059be7 (filename not found) [in C:\Program Files\Unreal Engine\4.4\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]
  88. Address = 0xc8f983e2 (filename not found) [in C:\Program Files\Unreal Engine\4.4\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]
  89. Address = 0xc8f98220 (filename not found) [in C:\Program Files\Unreal Engine\4.4\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]
  90. Address = 0xc9003818 (filename not found) [in C:\Program Files\Unreal Engine\4.4\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]
  91. Address = 0xc9001b26 (filename not found) [in C:\Program Files\Unreal Engine\4.4\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]
  92. Address = 0xc905e69d (filename not found) [in C:\Program Files\Unreal Engine\4.4\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]
  93. Address = 0xc905df47 (filename not found) [in C:\Program Files\Unreal Engine\4.4\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]
  94. Address = 0xc0493b77 (filename not found) [in C:\Program Files\Unreal Engine\4.4\Engine\Binaries\Win64\UE4Editor-UnrealEd.dll]
  95. Address = 0xc04d4bc8 (filename not found) [in C:\Program Files\Unreal Engine\4.4\Engine\Binaries\Win64\UE4Editor-UnrealEd.dll]
  96. Address = 0xc1808e07 (filename not found) [in C:\Program Files\Unreal Engine\4.4\Engine\Binaries\Win64\UE4Editor-Engine.dll]
  97. Address = 0xc8f280b1 (filename not found) [in C:\Program Files\Unreal Engine\4.4\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]
  98. Address = 0xc8fd0183 (filename not found) [in C:\Program Files\Unreal Engine\4.4\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]
  99. Address = 0xc8feab54 (filename not found) [in C:\Program Files\Unreal Engine\4.4\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]
  100. Address = 0xc8fcfa5e (filename not found) [in C:\Program Files\Unreal Engine\4.4\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]
  101. Address = 0xc8feab54 (filename not found) [in C:\Program Files\Unreal Engine\4.4\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]
  102. Address = 0xc8fcfa5e (filename not found) [in C:\Program Files\Unreal Engine\4.4\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]
  103. Address = 0xc8fec972 (filename not found) [in C:\Program Files\Unreal Engine\4.4\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]
  104. Address = 0xc9045f5a (filename not found) [in C:\Program Files\Unreal Engine\4.4\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]
  105. Address = 0xc900c1ae (filename not found) [in C:\Program Files\Unreal Engine\4.4\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]
  106. Address = 0xc900b535 (filename not found) [in C:\Program Files\Unreal Engine\4.4\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]
  107. Address = 0xc900c2da (filename not found) [in C:\Program Files\Unreal Engine\4.4\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]
  108. Address = 0xc900b535 (filename not found) [in C:\Program Files\Unreal Engine\4.4\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]
  109. Address = 0xc900b44a (filename not found) [in C:\Program Files\Unreal Engine\4.4\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]
  110. Address = 0xc8fd7ce0 (filename not found) [in C:\Program Files\Unreal Engine\4.4\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]
  111. Address = 0xc900a7b0 (filename not found) [in C:\Program Files\Unreal Engine\4.4\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]
  112. Address = 0xc8fd12c8 (filename not found) [in C:\Program Files\Unreal Engine\4.4\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]
  113. Address = 0xc8fe3b6a (filename not found) [in C:\Program Files\Unreal Engine\4.4\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]
  114. Address = 0xc9045e92 (filename not found) [in C:\Program Files\Unreal Engine\4.4\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]
  115. Address = 0xc900c1ae (filename not found) [in C:\Program Files\Unreal Engine\4.4\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]
  116. Address = 0xc900b535 (filename not found) [in C:\Program Files\Unreal Engine\4.4\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]
  117. Address = 0xc900c2da (filename not found) [in C:\Program Files\Unreal Engine\4.4\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]
  118. Address = 0xc900b535 (filename not found) [in C:\Program Files\Unreal Engine\4.4\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]
  119. Address = 0xc900b44a (filename not found) [in C:\Program Files\Unreal Engine\4.4\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]
  120. Address = 0xc8fd7ce0 (filename not found) [in C:\Program Files\Unreal Engine\4.4\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]
  121. Address = 0xc900a7b0 (filename not found) [in C:\Program Files\Unreal Engine\4.4\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]
  122. Address = 0xc8fd12c8 (filename not found) [in C:\Program Files\Unreal Engine\4.4\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]
  123. Address = 0xc8fe3b6a (filename not found) [in C:\Program Files\Unreal Engine\4.4\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]
  124. Address = 0xc9045e92 (filename not found) [in C:\Program Files\Unreal Engine\4.4\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]
  125. Address = 0xc900c1ae (filename not found) [in C:\Program Files\Unreal Engine\4.4\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]
  126. Address = 0xc900b535 (filename not found) [in C:\Program Files\Unreal Engine\4.4\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]
  127. Address = 0xc900c2da (filename not found) [in C:\Program Files\Unreal Engine\4.4\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]
  128. Address = 0xc900b535 (filename not found) [in C:\Program Files\Unreal Engine\4.4\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]
  129. Address = 0xc900b44a (filename not found) [in C:\Program Files\Unreal Engine\4.4\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]
  130. Address = 0xc8fd7ce0 (filename not found) [in C:\Program Files\Unreal Engine\4.4\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]
  131. Address = 0xc900a7b0 (filename not found) [in C:\Program Files\Unreal Engine\4.4\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]
  132. Address = 0xc8fd12c8 (filename not found) [in C:\Program Files\Unreal Engine\4.4\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]
  133. Address = 0xc8fe3b6a (filename not found) [in C:\Program Files\Unreal Engine\4.4\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]
  134. Address = 0xc9045e92 (filename not found) [in C:\Program Files\Unreal Engine\4.4\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]
  135. Address = 0xc900c1ae (filename not found) [in C:\Program Files\Unreal Engine\4.4\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]
  136. Address = 0xc900b535 (filename not found) [in C:\Program Files\Unreal Engine\4.4\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]
  137. Address = 0xc900c2da (filename not found) [in C:\Program Files\Unreal Engine\4.4\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]
  138. Address = 0xc900b535 (filename not found) [in C:\Program Files\Unreal Engine\4.4\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]
  139. Address = 0xc900b44a (filename not found) [in C:\Program Files\Unreal Engine\4.4\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]
  140. Address = 0xc8fd7ce0 (filename not found) [in C:\Program Files\Unreal Engine\4.4\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]
  141. Address = 0xc900a7b0 (filename not found) [in C:\Program Files\Unreal Engine\4.4\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]
  142. Address = 0xc8fd12c8 (filename not found) [in C:\Program Files\Unreal Engine\4.4\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]
  143. Address = 0xc8fe3b6a (filename not found) [in C:\Program Files\Unreal Engine\4.4\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]
  144. Address = 0xc9045e92 (filename not found) [in C:\Program Files\Unreal Engine\4.4\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]
  145. Address = 0xbfe992e4 (filename not found) [in C:\Program Files\Unreal Engine\4.4\Engine\Binaries\Win64\UE4Editor-UnrealEd.dll]
  146. Address = 0xbfe8c4ed (filename not found) [in C:\Program Files\Unreal Engine\4.4\Engine\Binaries\Win64\UE4Editor-UnrealEd.dll]
  147. Address = 0xbfe7a291 (filename not found) [in C:\Program Files\Unreal Engine\4.4\Engine\Binaries\Win64\UE4Editor-UnrealEd.dll]
  148. Address = 0xc017f0f0 (filename not found) [in C:\Program Files\Unreal Engine\4.4\Engine\Binaries\Win64\UE4Editor-UnrealEd.dll]
  149. Address = 0xbfef2834 (filename not found) [in C:\Program Files\Unreal Engine\4.4\Engine\Binaries\Win64\UE4Editor-UnrealEd.dll]
  150. Address = 0xbfef24f8 (filename not found) [in C:\Program Files\Unreal Engine\4.4\Engine\Binaries\Win64\UE4Editor-UnrealEd.dll]
  151. Address = 0xc01ae690 (filename not found) [in C:\Program Files\Unreal Engine\4.4\Engine\Binaries\Win64\UE4Editor-UnrealEd.dll]
  152. Address = 0xc017e220 (filename not found) [in C:\Program Files\Unreal Engine\4.4\Engine\Binaries\Win64\UE4Editor-UnrealEd.dll]
  153. GuardedMain() 0xc3e2c97d + 0 bytes [File=d:\buildfarm\buildmachine_++depot+ue4-releases+4.4\engine\source\runtime\launch\private\launch.cpp:125] [in C:\Program Files\Unreal Engine\4.4\Engine\Binaries\Win64\UE4Editor.exe]
  154. GuardedMainWrapper() 0xc3e2caaa + 5 bytes [File=d:\buildfarm\buildmachine_++depot+ue4-releases+4.4\engine\source\runtime\launch\private\windows\launchwindows.cpp:125] [in C:\Program Files\Unreal Engine\4.4\Engine\Binaries\Win64\UE4Editor.exe]
  155. WinMain() 0xc3e388c9 + 17 bytes [File=d:\buildfarm\buildmachine_++depot+ue4-releases+4.4\engine\source\runtime\launch\private\windows\launchwindows.cpp:201] [in C:\Program Files\Unreal Engine\4.4\Engine\Binaries\Win64\UE4Editor.exe]
  156. __tmainCRTStartup() 0xc3e396f9 + 21 bytes [File=f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618] [in C:\Program Files\Unreal Engine\4.4\Engine\Binaries\Win64\UE4Editor.exe]
  157. Address = 0xe46316ad (filename not found) [in C:\Windows\system32\KERNEL32.DLL]
  158. Address = 0xe63434a5 (filename not found) [in C:\Windows\SYSTEM32\ntdll.dll]
  159. Address = 0xe63434a5 (filename not found) [in C:\Windows\SYSTEM32\ntdll.dll]
  160.  
  161. [2014.09.21-02.11.10:300][ 0]LogExit: Executing StaticShutdownAfterError
  162. [2014.09.21-02.11.10:310][ 0]LogWindows: FPlatformMisc::RequestExit(1)
  163. [2014.09.21-02.11.10:310][ 0]Log file closed, 09/20/14 19:11:10
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