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- Offboard Attack Phase
- -------------------
- Weapons fire for Naga Prime (Shearington's Shatterers)
- Arrow IV at Hex: 2506 (Artillery); needs 3, rolls 10 : hits the intended hex 2506.
- A nuclear weapon goes off in hex 2506!!!
- Hardened Standard Building #1842499821 absorbs 5 points of damage.
- Heavy Standard Building #820865211 absorbs 10 points of damage.
- Heavy Standard Building #1614513452 absorbs 20 points of damage.
- Hardened Standard Building #575156555 absorbs 40 points of damage.
- Hardened Standard Building #575156555 absorbs 40 points of damage.
- Hardened Standard Building #883974855 absorbs 45 points of damage.
- Hardened Standard Building #463554863 absorbs 50 points of damage.
- Hardened Standard Building #463554863 absorbs 50 points of damage.
- Hardened Standard Building #1725396471 absorbs 55 points of damage.
- Hardened Standard Building #839911117 absorbs 65 points of damage.
- Hardened Standard Building #238762941 absorbs 70 points of damage.
- Hardened Standard Building #132333794 absorbs 75 points of damage.
- Hardened Standard Building #740892821 absorbs 75 points of damage.
- Hardened Standard Building #740892821 absorbs 75 points of damage.
- Hardened Standard Building #740892821 absorbs 80 points of damage.
- Hardened Standard Building #1271930883 absorbs 65 points of damage.
- Hardened Standard Building #1734443206 absorbs 65 points of damage.
- Hardened Standard Building #951588099 absorbs 55 points of damage.
- Hardened Standard Building #1353236357 absorbs 50 points of damage.
- Hardened Standard Building #1917332474 absorbs 45 points of damage.
- Hardened Standard Building #1631950814 absorbs 40 points of damage.
- Hardened Standard Building #1631950814 absorbs 40 points of damage.
- Hardened Standard Building #579674555 absorbs 30 points of damage.
- Hardened Standard Building #579674555 absorbs 25 points of damage.
- Hardened Standard Building #1442359344 absorbs 20 points of damage.
- Heavy Standard Building #49507328 absorbs 15 points of damage.
- Heavy Standard Building #12747434 absorbs 5 points of damage.
- Hardened Standard Building #1576909564 absorbs 10 points of damage.
- Heavy Standard Building #220944235 absorbs 20 points of damage.
- Hardened Standard Building #613740335 absorbs 25 points of damage.
- Hardened Standard Building #613740335 absorbs 20 points of damage.
- Hardened Standard Building #261635354 absorbs 30 points of damage.
- Hardened Standard Building #261635354 absorbs 30 points of damage.
- Hardened Standard Building #750283236 absorbs 65 points of damage.
- Hardened Standard Building #1339568557 absorbs 65 points of damage.
- Heavy Standard Building #1593889930 absorbs 70 points of damage.
- Hardened Standard Building #1954459869 absorbs 70 points of damage.
- Hardened Standard Building #1954459869 absorbs 75 points of damage.
- Heavy Standard Building #237806571 absorbs 75 points of damage.
- Hardened Standard Building #650179140 absorbs 70 points of damage.
- Hardened Standard Building #1035496898 absorbs 50 points of damage.
- Hardened Standard Building #525924797 absorbs 45 points of damage.
- Heavy Standard Building #1335751676 absorbs 30 points of damage.
- Heavy Standard Building #954759799 absorbs 20 points of damage.
- Heavy Standard Building #1877196359 absorbs 15 points of damage.
- Heavy Standard Building #1877196359 absorbs 10 points of damage.
- Hardened Standard Building #352298658 absorbs 10 points of damage.
- Hardened Standard Building #481535970 absorbs 5 points of damage.
- Hardened Standard Building #481535970 absorbs 10 points of damage.
- Hardened Standard Building #1099734964 absorbs 10 points of damage.
- Hardened Standard Building #954583655 absorbs 25 points of damage.
- Heavy Standard Building #397837048 absorbs 60 points of damage.
- Heavy Standard Building #397837048 absorbs 60 points of damage.
- Heavy Standard Building #397837048 absorbs 60 points of damage.
- Hardened Standard Building #818498732 absorbs 65 points of damage.
- Hardened Standard Building #1403589861 absorbs 70 points of damage.
- Hardened Standard Building #1131540930 absorbs 75 points of damage.
- Heavy Standard Building #308119203 absorbs 80 points of damage.
- Hardened Standard Building #1988278253 absorbs 85 points of damage.
- Hardened Standard Building #1988278253 absorbs 90 points of damage.
- Hardened Standard Building #1988278253 absorbs 85 points of damage.
- Hardened Standard Building #369129417 absorbs 75 points of damage.
- Hardened Standard Building #2050749637 absorbs 60 points of damage.
- Hardened Standard Building #1239015948 absorbs 55 points of damage.
- Hardened Standard Building #270819537 absorbs 40 points of damage.
- Hardened Standard Building #1408030388 absorbs 30 points of damage.
- Hardened Standard Building #1408030388 absorbs 25 points of damage.
- Heavy Standard Building #1938987791 absorbs 15 points of damage.
- Hardened Standard Building #2008273953 absorbs 20 points of damage.
- Hardened Standard Building #2008273953 absorbs 25 points of damage.
- Hardened Standard Building #2008273953 absorbs 20 points of damage.
- Heavy Standard Building #1962982992 absorbs 30 points of damage.
- Hardened Standard Building #590885834 absorbs 45 points of damage.
- Hardened Standard Building #204019746 absorbs 50 points of damage.
- Hardened Standard Building #1444997806 absorbs 65 points of damage.
- Heavy Standard Building #893432551 absorbs 70 points of damage.
- Heavy Standard Building #893432551 absorbs 75 points of damage.
- Heavy Standard Building #893432551 absorbs 70 points of damage.
- Hardened Standard Building #249967511 absorbs 80 points of damage.
- Hardened Standard Building #1549299982 absorbs 80 points of damage.
- Hardened Standard Building #805488518 absorbs 70 points of damage.
- Hardened Standard Building #483545799 absorbs 60 points of damage.
- Hardened Standard Building #791692302 absorbs 55 points of damage.
- Hardened Standard Building #1193340552 absorbs 50 points of damage.
- Hardened Standard Building #1707113207 absorbs 45 points of damage.
- Hardened Standard Building #1707113207 absorbs 50 points of damage.
- Hardened Standard Building #889548982 absorbs 30 points of damage.
- Hardened Standard Building #889548982 absorbs 25 points of damage.
- Hardened Standard Building #1114700093 absorbs 20 points of damage.
- Hardened Standard Building #360398093 absorbs 15 points of damage.
- Hardened Standard Building #1852253672 absorbs 10 points of damage.
- Heavy Standard Building #212309947 absorbs 5 points of damage.
- Heavy Standard Building #212309947 absorbs 5 points of damage.
- Hardened Standard Building #1368961005 absorbs 10 points of damage.
- Hardened Standard Building #1128134173 absorbs 40 points of damage.
- Hardened Standard Building #1128134173 absorbs 45 points of damage.
- Hardened Standard Building #1128134173 absorbs 40 points of damage.
- Hardened Standard Building #2060750457 absorbs 50 points of damage.
- Hardened Standard Building #551386357 absorbs 65 points of damage.
- Heavy Standard Building #1399177627 absorbs 75 points of damage.
- Hardened Standard Building #2015077836 absorbs 80 points of damage.
- Hardened Standard Building #38385402 absorbs 85 points of damage.
- Hardened Standard Building #1867447531 absorbs 90 points of damage.
- Hardened Standard Building #1297934275 absorbs 95 points of damage.
- Hardened Standard Building #1297934275 absorbs 95 points of damage.
- Hardened Standard Building #608122246 absorbs 90 points of damage.
- Hardened Standard Building #1191137757 absorbs 70 points of damage.
- Heavy Standard Building #1506660949 absorbs 55 points of damage.
- Hardened Standard Building #3166344 absorbs 40 points of damage.
- Heavy Standard Building #881684326 absorbs 20 points of damage.
- Heavy Standard Building #881684326 absorbs 15 points of damage.
- Hardened Standard Building #412791731 absorbs 10 points of damage.
- Hardened Standard Building #2000645221 absorbs 10 points of damage.
- Hardened Standard Building #240531894 absorbs 25 points of damage.
- Hardened Standard Building #1935828505 absorbs 45 points of damage.
- Hardened Standard Building #1935828505 absorbs 50 points of damage.
- Hardened Standard Building #1935828505 absorbs 50 points of damage.
- Hardened Standard Building #1935828505 absorbs 45 points of damage.
- Hardened Standard Building #554004777 absorbs 60 points of damage.
- Hardened Standard Building #108707709 absorbs 65 points of damage.
- Hardened Standard Building #108707709 absorbs 65 points of damage.
- Hardened Standard Building #1696261940 absorbs 70 points of damage.
- Hardened Standard Building #1696261940 absorbs 70 points of damage.
- Hardened Standard Building #1975648787 absorbs 75 points of damage.
- Hardened Standard Building #1076970556 absorbs 95 points of damage.
- Hardened Standard Building #43578894 absorbs 90 points of damage.
- Hardened Standard Building #201467101 absorbs 80 points of damage.
- Hardened Standard Building #548635672 absorbs 75 points of damage.
- Hardened Standard Building #1283983124 absorbs 60 points of damage.
- Hardened Standard Building #2137657821 absorbs 55 points of damage.
- Hardened Standard Building #393919323 absorbs 50 points of damage.
- Hardened Standard Building #899297060 absorbs 45 points of damage.
- Hardened Standard Building #899297060 absorbs 50 points of damage.
- Hardened Standard Building #1700734309 absorbs 30 points of damage.
- Hardened Standard Building #1494818980 absorbs 25 points of damage.
- Hardened Standard Building #973602837 absorbs 20 points of damage.
- Hardened Standard Building #973602837 absorbs 20 points of damage.
- Hardened Standard Building #330807377 absorbs 25 points of damage.
- Hardened Standard Building #330807377 absorbs 30 points of damage.
- Hardened Standard Building #2021373042 absorbs 40 points of damage.
- Heavy Standard Building #1021636814 absorbs 60 points of damage.
- Hardened Standard Building #957346965 absorbs 85 points of damage.
- Hardened Standard Building #957346965 absorbs 80 points of damage.
- Hardened Standard Building #1409859204 absorbs 90 points of damage.
- Hardened Standard Building #1409859204 absorbs 90 points of damage.
- Hardened Standard Building #1981457836 absorbs 90 points of damage.
- Hardened Standard Building #300131642 absorbs 80 points of damage.
- Hardened Standard Building #1028785663 absorbs 75 points of damage.
- Hardened Standard Building #1028785663 absorbs 70 points of damage.
- Hardened Standard Building #1028785663 absorbs 75 points of damage.
- Heavy Standard Building #2109281202 absorbs 70 points of damage.
- Heavy Standard Building #679194307 absorbs 45 points of damage.
- Heavy Standard Building #679194307 absorbs 40 points of damage.
- Hardened Standard Building #997593831 absorbs 40 points of damage.
- Hardened Standard Building #2025759874 absorbs 30 points of damage.
- Hardened Standard Building #1489037625 absorbs 15 points of damage.
- Heavy Standard Building #1355777757 absorbs 25 points of damage.
- Hardened Standard Building #2076398824 absorbs 30 points of damage.
- Hardened Standard Building #990087934 absorbs 40 points of damage.
- Hardened Standard Building #990087934 absorbs 40 points of damage.
- Hardened Standard Building #771479922 absorbs 45 points of damage.
- Hardened Standard Building #771479922 absorbs 45 points of damage.
- Hardened Standard Building #48951962 absorbs 50 points of damage.
- Hardened Standard Building #2140982850 absorbs 60 points of damage.
- Hardened Standard Building #2480431 absorbs 80 points of damage.
- Hardened Standard Building #514390871 absorbs 85 points of damage.
- Hardened Standard Building #895654688 absorbs 85 points of damage.
- Hardened Standard Building #895654688 absorbs 80 points of damage.
- Hardened Standard Building #1543588197 absorbs 85 points of damage.
- Hardened Standard Building #1385929654 absorbs 80 points of damage.
- Heavy Standard Building #303151231 absorbs 60 points of damage.
- Heavy Standard Building #569618102 absorbs 55 points of damage.
- Hardened Standard Building #125870031 absorbs 25 points of damage.
- Hardened Standard Building #1286804357 absorbs 20 points of damage.
- Heavy Standard Building #465098677 absorbs 15 points of damage.
- Heavy Standard Building #2033910691 absorbs 5 points of damage.
- Hardened Standard Building #1986116627 absorbs 30 points of damage.
- Hardened Standard Building #908177572 absorbs 70 points of damage.
- Hardened Standard Building #908177572 absorbs 70 points of damage.
- Hardened Standard Building #908177572 absorbs 65 points of damage.
- Hardened Standard Building #908177572 absorbs 60 points of damage.
- Hardened Standard Building #226963924 absorbs 75 points of damage.
- Hardened Standard Building #226963924 absorbs 75 points of damage.
- Heavy Standard Building #449997043 absorbs 80 points of damage.
- Hardened Standard Building #319427500 absorbs 80 points of damage.
- Hardened Standard Building #1369678238 absorbs 80 points of damage.
- Heavy Standard Building #1938346888 absorbs 70 points of damage.
- Hardened Standard Building #862176709 absorbs 70 points of damage.
- Hardened Standard Building #531845252 absorbs 60 points of damage.
- Hardened Standard Building #743523917 absorbs 55 points of damage.
- Heavy Standard Building #912552693 absorbs 30 points of damage.
- Hardened Standard Building #170030900 absorbs 25 points of damage.
- Hardened Standard Building #1091697534 absorbs 20 points of damage.
- Hardened Standard Building #1091697534 absorbs 20 points of damage.
- Hardened Standard Building #370818894 absorbs 15 points of damage.
- Hardened Standard Building #1829119915 absorbs 10 points of damage.
- Hardened Standard Building #1769746220 absorbs 5 points of damage.
- Hardened Standard Building #876812154 absorbs 10 points of damage.
- Hardened Standard Building #876812154 absorbs 10 points of damage.
- Hardened Standard Building #876812154 absorbs 10 points of damage.
- Hardened Standard Building #652627594 absorbs 40 points of damage.
- Hardened Standard Building #1652099638 absorbs 60 points of damage.
- Hardened Standard Building #1652099638 absorbs 60 points of damage.
- Hardened Standard Building #1652099638 absorbs 55 points of damage.
- Heavy Standard Building #499129691 absorbs 70 points of damage.
- Heavy Standard Building #499129691 absorbs 70 points of damage.
- Heavy Standard Building #499129691 absorbs 65 points of damage.
- Hardened Standard Building #177554556 absorbs 75 points of damage.
- Hardened Standard Building #55394083 absorbs 75 points of damage.
- Hardened Standard Building #679960404 absorbs 75 points of damage.
- Hardened Standard Building #679960404 absorbs 75 points of damage.
- Hardened Standard Building #679960404 absorbs 70 points of damage.
- Hardened Standard Building #1333682114 absorbs 70 points of damage.
- Hardened Standard Building #1674575623 absorbs 65 points of damage.
- Heavy Standard Building #589621578 absorbs 65 points of damage.
- Hardened Standard Building #267680779 absorbs 60 points of damage.
- Hardened Standard Building #1994806331 absorbs 45 points of damage.
- Hardened Standard Building #1994806331 absorbs 40 points of damage.
- Hardened Standard Building #1709959199 absorbs 40 points of damage.
- Heavy Standard Building #106763201 absorbs 15 points of damage.
- Heavy Standard Building #106763201 absorbs 10 points of damage.
- Hardened Standard Building #1252966376 absorbs 5 points of damage.
- Hardened Standard Building #1252966376 absorbs 5 points of damage.
- Hardened Standard Building #1195862569 absorbs 20 points of damage.
- Hardened Standard Building #1195862569 absorbs 20 points of damage.
- Heavy Standard Building #1021158954 absorbs 50 points of damage.
- Heavy Standard Building #1725191334 absorbs 55 points of damage.
- Hardened Standard Building #1145085609 absorbs 65 points of damage.
- Hardened Standard Building #692573368 absorbs 70 points of damage.
- Hardened Standard Building #547336167 absorbs 70 points of damage.
- Heavy Standard Building #190173072 absorbs 70 points of damage.
- Hardened Standard Building #1823264518 absorbs 65 points of damage.
- Hardened Standard Building #1075670979 absorbs 60 points of damage.
- Hardened Standard Building #1075670979 absorbs 60 points of damage.
- Heavy Standard Building #16152974 absorbs 60 points of damage.
- Hardened Standard Building #533002758 absorbs 50 points of damage.
- Hardened Standard Building #2010402944 absorbs 50 points of damage.
- Heavy Standard Building #1429521663 absorbs 45 points of damage.
- Hardened Standard Building #99733182 absorbs 30 points of damage.
- Hardened Standard Building #99733182 absorbs 25 points of damage.
- Heavy Standard Building #1840806842 absorbs 50 points of damage.
- Heavy Standard Building #1254602222 absorbs 50 points of damage.
- Hardened Standard Building #698871207 absorbs 55 points of damage.
- Heavy Standard Building #964626560 absorbs 55 points of damage.
- Heavy Standard Building #964626560 absorbs 55 points of damage.
- Hardened Standard Building #302083287 absorbs 60 points of damage.
- Hardened Standard Building #1750302689 absorbs 60 points of damage.
- Heavy Standard Building #658910936 absorbs 65 points of damage.
- Hardened Standard Building #1311112349 absorbs 65 points of damage.
- Hardened Standard Building #1311112349 absorbs 60 points of damage.
- Hardened Standard Building #3476871 absorbs 50 points of damage.
- Hardened Standard Building #869735246 absorbs 45 points of damage.
- Hardened Standard Building #869735246 absorbs 40 points of damage.
- Heavy Standard Building #1539813832 absorbs 45 points of damage.
- Heavy Standard Building #2032608695 absorbs 40 points of damage.
- Heavy Standard Building #2032608695 absorbs 35 points of damage.
- Hardened Standard Building #1781176723 absorbs 40 points of damage.
- Hardened Standard Building #702689270 absorbs 30 points of damage.
- Hardened Standard Building #363080247 absorbs 25 points of damage.
- Hardened Standard Building #363080247 absorbs 30 points of damage.
- Hardened Standard Building #1586996861 absorbs 20 points of damage.
- Hardened Standard Building #161243725 absorbs 15 points of damage.
- Hardened Standard Building #161243725 absorbs 15 points of damage.
- Hardened Standard Building #1505670172 absorbs 10 points of damage.
- Hardened Standard Building #551018959 absorbs 25 points of damage.
- Heavy Standard Building #1260121580 absorbs 35 points of damage.
- Heavy Standard Building #1260121580 absorbs 30 points of damage.
- Hardened Standard Building #1575206496 absorbs 35 points of damage.
- Hardened Standard Building #1575206496 absorbs 35 points of damage.
- Heavy Standard Building #1268465485 absorbs 50 points of damage.
- Hardened Standard Building #1531173482 absorbs 50 points of damage.
- Hardened Standard Building #1734928154 absorbs 60 points of damage.
- Hardened Standard Building #238181473 absorbs 50 points of damage.
- Hardened Standard Building #1322863148 absorbs 50 points of damage.
- Heavy Standard Building #1374407076 absorbs 40 points of damage.
- Heavy Standard Building #454817629 absorbs 35 points of damage.
- Hardened Standard Building #2006513885 absorbs 25 points of damage.
- Heavy Standard Building #280799298 absorbs 10 points of damage.
- Hardened Standard Building #490799011 absorbs 20 points of damage.
- Heavy Standard Building #889145319 absorbs 20 points of damage.
- Hardened Standard Building #536057298 absorbs 25 points of damage.
- Hardened Standard Building #1238046792 absorbs 30 points of damage.
- Hardened Standard Building #507972387 absorbs 50 points of damage.
- Heavy Standard Building #1933590834 absorbs 55 points of damage.
- Heavy Standard Building #2056796781 absorbs 55 points of damage.
- Hardened Standard Building #917199500 absorbs 50 points of damage.
- Hardened Standard Building #1525804036 absorbs 45 points of damage.
- Hardened Standard Building #1170435980 absorbs 35 points of damage.
- Hardened Standard Building #768853258 absorbs 35 points of damage.
- Hardened Standard Building #768853258 absorbs 30 points of damage.
- Heavy Standard Building #255021429 absorbs 30 points of damage.
- Heavy Standard Building #255021429 absorbs 30 points of damage.
- Hardened Standard Building #1609980724 absorbs 25 points of damage.
- Hardened Standard Building #1672503029 absorbs 20 points of damage.
- Hardened Standard Building #679727807 absorbs 20 points of damage.
- Hardened Standard Building #679727807 absorbs 15 points of damage.
- Hardened Standard Building #76811882 absorbs 10 points of damage.
- Hardened Standard Building #1225934607 absorbs 5 points of damage.
- Hardened Standard Building #1225934607 absorbs 10 points of damage.
- Hardened Standard Building #1157337806 absorbs 15 points of damage.
- Hardened Standard Building #1833183882 absorbs 15 points of damage.
- Hardened Standard Building #109586089 absorbs 25 points of damage.
- Hardened Standard Building #109586089 absorbs 25 points of damage.
- Hardened Standard Building #109586089 absorbs 30 points of damage.
- Hardened Standard Building #109586089 absorbs 20 points of damage.
- Hardened Standard Building #1108828693 absorbs 35 points of damage.
- Heavy Standard Building #1701358657 absorbs 35 points of damage.
- Heavy Standard Building #1701358657 absorbs 35 points of damage.
- Heavy Standard Building #1701358657 absorbs 30 points of damage.
- Hardened Standard Building #149501815 absorbs 50 points of damage.
- Hardened Standard Building #149501815 absorbs 50 points of damage.
- Hardened Standard Building #1863333857 absorbs 45 points of damage.
- Hardened Standard Building #55214441 absorbs 40 points of damage.
- Hardened Standard Building #798626856 absorbs 35 points of damage.
- Hardened Standard Building #798626856 absorbs 30 points of damage.
- Hardened Standard Building #477627105 absorbs 30 points of damage.
- Hardened Standard Building #477627105 absorbs 25 points of damage.
- Hardened Standard Building #1451768856 absorbs 25 points of damage.
- Hardened Standard Building #1451768856 absorbs 25 points of damage.
- Hardened Standard Building #105723481 absorbs 20 points of damage.
- Hardened Standard Building #973812632 absorbs 15 points of damage.
- Hardened Standard Building #1899544530 absorbs 15 points of damage.
- Hardened Standard Building #640908258 absorbs 10 points of damage.
- Hardened Standard Building #640908258 absorbs 10 points of damage.
- Hardened Standard Building #1563386631 absorbs 10 points of damage.
- Hardened Standard Building #397743392 absorbs 10 points of damage.
- Heavy Standard Building #1018808085 absorbs 15 points of damage.
- Heavy Standard Building #1786858127 absorbs 20 points of damage.
- Hardened Standard Building #1167090023 absorbs 25 points of damage.
- Hardened Standard Building #530158571 absorbs 30 points of damage.
- Hardened Standard Building #1814113925 absorbs 35 points of damage.
- Hardened Standard Building #1914177757 absorbs 45 points of damage.
- Hardened Standard Building #461101720 absorbs 45 points of damage.
- Heavy Standard Building #367069259 absorbs 40 points of damage.
- Hardened Standard Building #961587342 absorbs 35 points of damage.
- Hardened Standard Building #2042347203 absorbs 35 points of damage.
- Hardened Standard Building #2042347203 absorbs 30 points of damage.
- Hardened Standard Building #244946893 absorbs 25 points of damage.
- Hardened Standard Building #746128306 absorbs 20 points of damage.
- Hardened Standard Building #746128306 absorbs 15 points of damage.
- Hardened Standard Building #1064615830 absorbs 20 points of damage.
- Hardened Standard Building #2092698099 absorbs 15 points of damage.
- Hardened Standard Building #1556235336 absorbs 5 points of damage.
- Hardened Standard Building #1556235336 absorbs 5 points of damage.
- Hardened Standard Building #1389495637 absorbs 5 points of damage.
- Heavy Standard Building #2070789393 absorbs 5 points of damage.
- Heavy Standard Building #2070789393 absorbs 5 points of damage.
- Hardened Standard Building #279032114 absorbs 15 points of damage.
- Hardened Standard Building #692635990 absorbs 20 points of damage.
- Heavy Standard Building #1413412238 absorbs 25 points of damage.
- Heavy Standard Building #1413412238 absorbs 20 points of damage.
- Hardened Standard Building #1933655002 absorbs 25 points of damage.
- Hardened Standard Building #270623635 absorbs 30 points of damage.
- Heavy Standard Building #1372975573 absorbs 35 points of damage.
- Heavy Standard Building #2007200425 absorbs 40 points of damage.
- Hardened Standard Building #2033819770 absorbs 35 points of damage.
- Hardened Standard Building #2033819770 absorbs 30 points of damage.
- Hardened Standard Building #2033819770 absorbs 30 points of damage.
- Heavy Standard Building #173118842 absorbs 20 points of damage.
- Hardened Standard Building #1648443388 absorbs 20 points of damage.
- Hardened Standard Building #1403787175 absorbs 15 points of damage.
- Heavy Standard Building #275030466 absorbs 10 points of damage.
- Heavy Standard Building #275030466 absorbs 5 points of damage.
- Heavy Standard Building #275030466 absorbs 5 points of damage.
- Hardened Standard Building #1729177673 absorbs 5 points of damage.
- Hardened Standard Building #1940714760 absorbs 10 points of damage.
- Heavy Standard Building #1700046468 absorbs 10 points of damage.
- Heavy Standard Building #1700046468 absorbs 15 points of damage.
- Heavy Standard Building #1676984974 absorbs 25 points of damage.
- Heavy Standard Building #1676984974 absorbs 20 points of damage.
- Heavy Standard Building #1217046233 absorbs 30 points of damage.
- Heavy Standard Building #1217046233 absorbs 25 points of damage.
- Hardened Standard Building #853063151 absorbs 30 points of damage.
- Hardened Standard Building #853063151 absorbs 30 points of damage.
- Hardened Standard Building #1608515582 absorbs 35 points of damage.
- Hardened Standard Building #1443333281 absorbs 35 points of damage.
- Hardened Standard Building #1522452361 absorbs 20 points of damage.
- Hardened Standard Building #1522452361 absorbs 15 points of damage.
- Hardened Standard Building #1522452361 absorbs 15 points of damage.
- Hardened Standard Building #21789638 absorbs 15 points of damage.
- Hardened Standard Building #598536121 absorbs 10 points of damage.
- Hardened Standard Building #598536121 absorbs 10 points of damage.
- Heavy Standard Building #2111480280 absorbs 5 points of damage.
- Heavy Standard Building #1797452372 absorbs 5 points of damage.
- Hardened Standard Building #1144248764 absorbs 10 points of damage.
- Heavy Standard Building #2103079801 absorbs 20 points of damage.
- Hardened Standard Building #1018093887 absorbs 25 points of damage.
- Hardened Standard Building #1483853937 absorbs 30 points of damage.
- Hardened Standard Building #1941680134 absorbs 30 points of damage.
- Hardened Standard Building #1730839952 absorbs 10 points of damage.
- Hardened Standard Building #255471382 absorbs 10 points of damage.
- Hardened Standard Building #255471382 absorbs 5 points of damage.
- Hardened Standard Building #769309545 absorbs 5 points of damage.
- Hardened Standard Building #1161083646 absorbs 10 points of damage.
- Hardened Standard Building #1649112234 absorbs 10 points of damage.
- Heavy Standard Building #19606755 absorbs 15 points of damage.
- Hardened Standard Building #301189572 absorbs 15 points of damage.
- Hardened Standard Building #982363539 absorbs 20 points of damage.
- Hardened Standard Building #1088405157 absorbs 20 points of damage.
- Hardened Standard Building #1088405157 absorbs 15 points of damage.
- Hardened Standard Building #604016619 absorbs 25 points of damage.
- Hardened Standard Building #1722367449 absorbs 25 points of damage.
- Hardened Standard Building #683265219 absorbs 10 points of damage.
- Hardened Standard Building #459004426 absorbs 5 points of damage.
- Hardened Standard Building #687106567 absorbs 5 points of damage.
- Heavy Standard Building #260809811 absorbs 5 points of damage.
- Hardened Standard Building #1827404826 absorbs 10 points of damage.
- Hardened Standard Building #1827404826 absorbs 10 points of damage.
- Hardened Standard Building #757034588 absorbs 15 points of damage.
- Hardened Standard Building #1075323981 absorbs 20 points of damage.
- Hardened Standard Building #1644838757 absorbs 20 points of damage.
- Hardened Standard Building #191491360 absorbs 20 points of damage.
- Hardened Standard Building #191491360 absorbs 15 points of damage.
- Hardened Standard Building #554640238 absorbs 5 points of damage.
- Heavy Standard Building #175195961 absorbs 10 points of damage.
- Heavy Standard Building #1881363471 absorbs 10 points of damage.
- Heavy Standard Building #1881363471 absorbs 10 points of damage.
- Hardened Standard Building #488906270 absorbs 15 points of damage.
- Hardened Standard Building #352085313 absorbs 15 points of damage.
- Hardened Standard Building #882225960 absorbs 5 points of damage.
- Hardened Standard Building #300920090 absorbs 5 points of damage.
- Hardened Standard Building #1593506851 absorbs 10 points of damage.
- Hardened Standard Building #932785766 absorbs 10 points of damage.
- Hardened Standard Building #932785766 absorbs 5 points of damage.
- Hardened Standard Building #956562613 absorbs 5 points of damage.
- Hardened Standard Building #1506141805 absorbs 5 points of damage.
- Hardened Standard Building #1344118066 absorbs 5 points of damage.
- Hex 2506: terrain takes 100 damage.
- Hex 2505: terrain takes 95 damage.
- Hex 2605: terrain takes 95 damage.
- Hex 2606: terrain takes 95 damage.
- Hex 2507: terrain takes 95 damage.
- Hex 2406: terrain takes 95 damage.
- Hex 2405: terrain takes 95 damage.
- Hex 2504: terrain takes 90 damage.
- Hex 2705: terrain takes 90 damage.
- Hex 2508: terrain takes 90 damage.
- Hex 2307: terrain takes 90 damage.
- Hex 2305: terrain takes 90 damage.
- Hex 2503: terrain takes 85 damage.
- Hex 2804: terrain takes 85 damage.
- Hex 2807: terrain takes 85 damage.
- Hex 2509: terrain takes 85 damage.
- Hex 2207: terrain takes 85 damage.
- Hex 2502: terrain takes 80 damage.
- Hex 2904: terrain takes 80 damage.
- Hex 2908: terrain takes 80 damage.
- Hex 2510: terrain takes 80 damage.
- Hex 2108: terrain takes 80 damage.
- Hex 2104: terrain takes 80 damage.
- Hex 2501: terrain takes 75 damage.
- Hex 3003: terrain takes 75 damage.
- Hex 3008: terrain takes 75 damage.
- Hex 2511: terrain takes 75 damage.
- Hex 2003: terrain takes 75 damage.
- Hex 3109: terrain takes 70 damage.
- Hex 2512: terrain takes 70 damage.
- Hex 1909: terrain takes 70 damage.
- Hex 1903: terrain takes 70 damage.
- Hex 3202: terrain takes 65 damage.
- Hex 3209: terrain takes 65 damage.
- Hex 2513: terrain takes 65 damage.
- Hex 1802: terrain takes 65 damage.
- Hex 3302: terrain takes 60 damage.
- Hex 3310: terrain takes 60 damage.
- Hex 2514: terrain takes 60 damage.
- Hex 1710: terrain takes 60 damage.
- Hex 1702: terrain takes 60 damage.
- Hex 3401: terrain takes 55 damage.
- Hex 3410: terrain takes 55 damage.
- Hex 2515: terrain takes 55 damage.
- Hex 1610: terrain takes 55 damage.
- Hex 1601: terrain takes 55 damage.
- Hex 3501: terrain takes 50 damage.
- Hex 3511: terrain takes 50 damage.
- Hex 2516: terrain takes 50 damage.
- Hex 1511: terrain takes 50 damage.
- Hex 1501: terrain takes 50 damage.
- Hex 3611: terrain takes 45 damage.
- Hex 2517: terrain takes 45 damage.
- Hex 1411: terrain takes 45 damage.
- Hex 3712: terrain takes 40 damage.
- Hex 2518: terrain takes 40 damage.
- Hex 1312: terrain takes 40 damage.
- Hex 3812: terrain takes 35 damage.
- Hex 2519: terrain takes 35 damage.
- Hex 1212: terrain takes 35 damage.
- Hex 3913: terrain takes 30 damage.
- Hex 2520: terrain takes 30 damage.
- Hex 4013: terrain takes 25 damage.
- Hex 2521: terrain takes 25 damage.
- Hex 1013: terrain takes 25 damage.
- Hex 4114: terrain takes 20 damage.
- Hex 2522: terrain takes 20 damage.
- Hex 0914: terrain takes 20 damage.
- Hex 4214: terrain takes 15 damage.
- Hex 2523: terrain takes 15 damage.
- Hex 0814: terrain takes 15 damage.
- Hex 4315: terrain takes 10 damage.
- Hex 2524: terrain takes 10 damage.
- Hex 0715: terrain takes 10 damage.
- Hex 4415: terrain takes 5 damage.
- Hex 2525: terrain takes 5 damage.
- Hex 0615: terrain takes 5 damage.
- Black Hawk-KU BHKU-OC fails to take shelter from the blast!
- Black Hawk-KU BHKU-OC (Federated Commonwealth) is hit for 5 damage!
- Black Hawk-KU BHKU-OC (Federated Commonwealth) takes 5 damage to RA.
- 15 Armor remaining.
- Archer ARC-2R (Federated Commonwealth) is hit for 25 damage!
- Archer ARC-2R (Federated Commonwealth) takes 5 damage to CT.
- 28 Armor remaining.
- Archer ARC-2R (Federated Commonwealth) takes 5 damage to LA.
- 17 Armor remaining.
- Archer ARC-2R (Federated Commonwealth) takes 5 damage to CT.
- 23 Armor remaining.
- Archer ARC-2R (Federated Commonwealth) takes 5 damage to CT.
- 18 Armor remaining.
- Archer ARC-2R (Federated Commonwealth) takes 5 damage to RL.
- 21 Armor remaining.
- Wyvern WVE-6N fails to take shelter from the blast!
- Wyvern WVE-6N (Clan Wolf) is hit for 55 damage!
- Wyvern WVE-6N (Clan Wolf) takes 5 damage to CTR.
- 2 Armor remaining.
- Wyvern WVE-6N (Clan Wolf) takes 5 damage to CTR.
- Armor destroyed.
- 11 Internal Structure remaining.
- Critical hit on CT. Roll is 6; no effect.
- Wyvern WVE-6N (Clan Wolf) takes 5 damage to HD.
- 4 Armor remaining.
- Pilot of Wyvern WVE-6N (Clan Wolf) "Isa" takes 1 damage (1 total hits).
- Pilot of Wyvern WVE-6N (Clan Wolf) "Isa" needs a 3 to stay conscious. Rolls 7 : successful!
- Wyvern WVE-6N (Clan Wolf) takes 5 damage to CTR.
- 6 Internal Structure remaining.
- Critical hit on CT. Roll is 8; no effect.
- Wyvern WVE-6N (Clan Wolf) takes 5 damage to LT.
- 9 Armor remaining.
- Wyvern WVE-6N (Clan Wolf) takes 5 damage to LA.
- 7 Armor remaining.
- Wyvern WVE-6N (Clan Wolf) takes 5 damage to LT.
- 4 Armor remaining.
- Wyvern WVE-6N (Clan Wolf) takes 5 damage to RTR.
- 0 Armor remaining.
- Wyvern WVE-6N (Clan Wolf) takes 5 damage to LT.
- Armor destroyed.
- 10 Internal Structure remaining.
- Critical hit on LT. Roll is 3; no effect.
- Wyvern WVE-6N (Clan Wolf) takes 5 damage to LA.
- 2 Armor remaining.
- Wyvern WVE-6N (Clan Wolf) takes 5 damage to CTR.
- 1 Internal Structure remaining.
- Critical hit on CT. Roll is 9; 1 location.
- CRITICAL HIT on Engine.
- Black Knight BL-6b-KNT (Clan Wolf) is hit for 70 damage!
- Black Knight BL-6b-KNT (Clan Wolf) takes 5 damage to LA.
- 19 Armor remaining.
- Black Knight BL-6b-KNT (Clan Wolf) takes 5 damage to CT.
- 24 Armor remaining.
- Black Knight BL-6b-KNT (Clan Wolf) takes 5 damage to RL.
- 19 Armor remaining.
- Black Knight BL-6b-KNT (Clan Wolf) takes 5 damage to CT.
- 19 Armor remaining.
- Black Knight BL-6b-KNT (Clan Wolf) takes 5 damage to LA.
- 14 Armor remaining.
- Black Knight BL-6b-KNT (Clan Wolf) takes 5 damage to RL.
- 14 Armor remaining.
- Black Knight BL-6b-KNT (Clan Wolf) takes 5 damage to RT.
- 19 Armor remaining.
- Black Knight BL-6b-KNT (Clan Wolf) takes 5 damage to CT.
- 14 Armor remaining.
- Black Knight BL-6b-KNT (Clan Wolf) takes 5 damage to CT.
- 9 Armor remaining.
- Black Knight BL-6b-KNT (Clan Wolf) takes 5 damage to RT.
- 14 Armor remaining.
- Black Knight BL-6b-KNT (Clan Wolf) takes 5 damage to RA.
- 19 Armor remaining.
- Black Knight BL-6b-KNT (Clan Wolf) takes 5 damage to LT.
- 19 Armor remaining.
- Black Knight BL-6b-KNT (Clan Wolf) takes 5 damage to LT.
- 14 Armor remaining.
- Black Knight BL-6b-KNT (Clan Wolf) takes 5 damage to RA.
- 14 Armor remaining.
- Shootist ST-8A (Clan Wolf) is hit for 15 damage!
- Shootist ST-8A (Clan Wolf) takes 5 damage to LT.
- 19 Armor remaining.
- Shootist ST-8A (Clan Wolf) takes 5 damage to LT (critical).
- 14 Armor remaining.
- Critical hit on LT. Roll is 9; 1 location.
- CRITICAL HIT on AC/20 Ammo (5).
- *** AC/20 Ammo EXPLODES! 100 DAMAGE! ***
- Shootist ST-8A (Clan Wolf) takes 100 damage to LT.
- SECTION DESTROYED.
- LIMB BLOWN OFF Left Arm blown off.
- remaining 85 damage prevented by CASE.
- Critical hit on LT. Roll is (7+4) = 11; 2 locations.
- CRITICAL HIT on Double Heat Sink.
- CRITICAL HIT on Double Heat Sink.
- Pilot of Shootist ST-8A (Clan Wolf) "Volmer" takes 1 damage (1 total hits).
- Pilot of Shootist ST-8A (Clan Wolf) "Volmer" needs a 3 to stay conscious. Rolls 7 : successful!
- Shootist ST-8A (Clan Wolf) takes 5 damage to RA.
- 17 Armor remaining.
- Shootist ST-8A #2 (Clan Wolf) is hit for 60 damage!
- Shootist ST-8A #2 (Clan Wolf) takes 5 damage to LTR.
- 0 Armor remaining.
- Shootist ST-8A #2 (Clan Wolf) takes 5 damage to LA.
- 17 Armor remaining.
- Shootist ST-8A #2 (Clan Wolf) takes 5 damage to RT.
- 19 Armor remaining.
- Shootist ST-8A #2 (Clan Wolf) takes 5 damage to RA.
- 17 Armor remaining.
- Shootist ST-8A #2 (Clan Wolf) takes 5 damage to RL.
- 25 Armor remaining.
- Shootist ST-8A #2 (Clan Wolf) takes 5 damage to RA.
- 12 Armor remaining.
- Shootist ST-8A #2 (Clan Wolf) takes 5 damage to RA.
- 7 Armor remaining.
- Shootist ST-8A #2 (Clan Wolf) takes 5 damage to LA.
- 12 Armor remaining.
- Shootist ST-8A #2 (Clan Wolf) takes 5 damage to LTR.
- 10 Internal Structure remaining.
- Critical hit on LT. Roll is 4; no effect.
- Shootist ST-8A #2 (Clan Wolf) takes 5 damage to CTR.
- 5 Armor remaining.
- Shootist ST-8A #2 (Clan Wolf) takes 5 damage to LL.
- 25 Armor remaining.
- Shootist ST-8A #2 (Clan Wolf) takes 5 damage to RT.
- 14 Armor remaining.
- Viper (Black Python) (Standard) (Clan Wolf) is hit for 75 damage!
- Viper (Black Python) (Standard) (Clan Wolf) takes 5 damage to LTR.
- 5 Armor remaining.
- Viper (Black Python) (Standard) (Clan Wolf) takes 5 damage to LTR.
- 0 Armor remaining.
- Viper (Black Python) (Standard) (Clan Wolf) takes 5 damage to LTR.
- 11 Internal Structure remaining.
- Critical hit on LT. Roll is 5; no effect.
- Viper (Black Python) (Standard) (Clan Wolf) takes 5 damage to CTR.
- 7 Armor remaining.
- Viper (Black Python) (Standard) (Clan Wolf) takes 5 damage to HD.
- 4 Armor remaining.
- Pilot of Viper (Black Python) (Standard) (Clan Wolf) "Arzu" takes 1 damage (1 total hits).
- Pilot of Viper (Black Python) (Standard) (Clan Wolf) "Arzu" needs a 3 to stay conscious. Rolls 11 : successful!
- Viper (Black Python) (Standard) (Clan Wolf) takes 5 damage to CTR.
- 2 Armor remaining.
- Viper (Black Python) (Standard) (Clan Wolf) takes 5 damage to RTR.
- 5 Armor remaining.
- Viper (Black Python) (Standard) (Clan Wolf) takes 5 damage to RA.
- 17 Armor remaining.
- Viper (Black Python) (Standard) (Clan Wolf) takes 5 damage to LTR.
- 6 Internal Structure remaining.
- Critical hit on LT. Roll is 7; no effect.
- Viper (Black Python) (Standard) (Clan Wolf) takes 5 damage to CTR.
- Armor destroyed.
- 20 Internal Structure remaining.
- Critical hit on CT. Roll is 7; no effect.
- Viper (Black Python) (Standard) (Clan Wolf) takes 5 damage to CTR (critical).
- 15 Internal Structure remaining.
- Critical hit on CT. Roll is 9; 1 location.
- CRITICAL HIT on Engine.
- Critical hit on CT. Roll is 8; no effect.
- Viper (Black Python) (Standard) (Clan Wolf) takes 5 damage to RTR.
- 0 Armor remaining.
- Viper (Black Python) (Standard) (Clan Wolf) takes 5 damage to CTR.
- 10 Internal Structure remaining.
- Critical hit on CT. Roll is 7; no effect.
- Viper (Black Python) (Standard) (Clan Wolf) takes 5 damage to RTR.
- 11 Internal Structure remaining.
- Critical hit on RT. Roll is 3; no effect.
- Viper (Black Python) (Standard) (Clan Wolf) takes 5 damage to LTR.
- 1 Internal Structure remaining.
- Critical hit on LT. Roll is 9; 1 location.
- CRITICAL HIT on Medium Pulse Laser.
- Warhammer WHM-7S (Clan Wolf) is hit for 25 damage!
- Warhammer WHM-7S (Clan Wolf) takes 5 damage to RT.
- Needs 7+ to destroy Searchlight, rolls 8.
- Searchlight destroyed!
- 12 Armor remaining.
- Warhammer WHM-7S (Clan Wolf) takes 5 damage to LA.
- 15 Armor remaining.
- Warhammer WHM-7S (Clan Wolf) takes 5 damage to RA.
- 15 Armor remaining.
- Warhammer WHM-7S (Clan Wolf) takes 5 damage to RT.
- 7 Armor remaining.
- Warhammer WHM-7S (Clan Wolf) takes 5 damage to RT.
- 2 Armor remaining.
- Warhammer WHM-6Rb fails to take shelter from the blast!
- Warhammer WHM-6Rb (Clan Wolf) is hit for 55 damage!
- Warhammer WHM-6Rb (Clan Wolf) takes 5 damage to LL.
- 15 Armor remaining.
- Warhammer WHM-6Rb (Clan Wolf) takes 5 damage to RL (critical).
- 15 Armor remaining.
- Critical hit on RL. Roll is 9; 1 location.
- CRITICAL HIT on Hip.
- Warhammer WHM-6Rb (Clan Wolf) takes 5 damage to RT (critical).
- Needs 7+ to destroy Searchlight, rolls 2.
- 15 Armor remaining.
- Critical hit on RT. Roll is 6; no effect.
- Warhammer WHM-6Rb (Clan Wolf) takes 5 damage to LL.
- 10 Armor remaining.
- Warhammer WHM-6Rb (Clan Wolf) takes 5 damage to LT.
- Needs 7+ to destroy Searchlight, rolls 7.
- Searchlight destroyed!
- 15 Armor remaining.
- Warhammer WHM-6Rb (Clan Wolf) takes 5 damage to CT.
- 20 Armor remaining.
- Warhammer WHM-6Rb (Clan Wolf) takes 5 damage to LA.
- 15 Armor remaining.
- Warhammer WHM-6Rb (Clan Wolf) takes 5 damage to RA.
- 15 Armor remaining.
- Warhammer WHM-6Rb (Clan Wolf) takes 5 damage to LA.
- 10 Armor remaining.
- Warhammer WHM-6Rb (Clan Wolf) takes 5 damage to RL.
- 10 Armor remaining.
- Warhammer WHM-6Rb (Clan Wolf) takes 5 damage to LA.
- 5 Armor remaining.
- Galahad (Glass Spider) (Standard) (Clan Wolf) is hit for 15 damage!
- Galahad (Glass Spider) (Standard) (Clan Wolf) takes 5 damage to LT.
- 15 Armor remaining.
- Galahad (Glass Spider) (Standard) (Clan Wolf) takes 5 damage to RA.
- 15 Armor remaining.
- Galahad (Glass Spider) (Standard) (Clan Wolf) takes 5 damage to RA.
- 10 Armor remaining.
- Bombardier BMB-12D fails to take shelter from the blast!
- Bombardier BMB-12D (Clan Wolf) is hit for 15 damage!
- Bombardier BMB-12D (Clan Wolf) takes 5 damage to RTR.
- 5 Armor remaining.
- Bombardier BMB-12D (Clan Wolf) takes 5 damage to LL.
- 21 Armor remaining.
- Bombardier BMB-12D (Clan Wolf) takes 5 damage to LL.
- 16 Armor remaining.
- Flashman FLS-8K fails to take shelter from the blast!
- Flashman FLS-8K (Clan Wolf) is hit for 5 damage!
- Flashman FLS-8K (Clan Wolf) takes 5 damage to LL.
- 22 Armor remaining.
- Guillotine IIC (Standard) (Clan Wolf) is hit for 35 damage!
- Guillotine IIC (Standard) (Clan Wolf) takes 5 damage to RA.
- 15 Armor remaining.
- Guillotine IIC (Standard) (Clan Wolf) takes 5 damage to CT.
- 22 Armor remaining.
- Guillotine IIC (Standard) (Clan Wolf) takes 5 damage to LA.
- 15 Armor remaining.
- Guillotine IIC (Standard) (Clan Wolf) takes 5 damage to LA.
- 10 Armor remaining.
- Guillotine IIC (Standard) (Clan Wolf) takes 5 damage to CT.
- 17 Armor remaining.
- Guillotine IIC (Standard) (Clan Wolf) takes 5 damage to LT.
- 17 Armor remaining.
- Guillotine IIC (Standard) (Clan Wolf) takes 5 damage to RT.
- 17 Armor remaining.
- Black Knight BL-6-KNT #2 takes no damage (sheltered from explosion).
- Lancelot LNC25-01 (Clan Wolf) is hit for 60 damage!
- Lancelot LNC25-01 (Clan Wolf) takes 5 damage to RTR.
- 5 Armor remaining.
- Lancelot LNC25-01 (Clan Wolf) takes 5 damage to LTR.
- 5 Armor remaining.
- Lancelot LNC25-01 (Clan Wolf) takes 5 damage to LA.
- 9 Armor remaining.
- Lancelot LNC25-01 (Clan Wolf) takes 5 damage to LTR.
- 0 Armor remaining.
- Lancelot LNC25-01 (Clan Wolf) takes 5 damage to RL.
- 9 Armor remaining.
- Lancelot LNC25-01 (Clan Wolf) takes 5 damage to CTR.
- 11 Armor remaining.
- Lancelot LNC25-01 (Clan Wolf) takes 5 damage to CTR.
- 6 Armor remaining.
- Lancelot LNC25-01 (Clan Wolf) takes 5 damage to LTR.
- 9 Internal Structure remaining.
- Critical hit on LT. Roll is 5; no effect.
- Lancelot LNC25-01 (Clan Wolf) takes 5 damage to LA.
- 4 Armor remaining.
- Lancelot LNC25-01 (Clan Wolf) takes 5 damage to RL.
- 4 Armor remaining.
- Lancelot LNC25-01 (Clan Wolf) takes 5 damage to RTR.
- 0 Armor remaining.
- Lancelot LNC25-01 (Clan Wolf) takes 5 damage to RL.
- Armor destroyed.
- 13 Internal Structure remaining.
- Critical hit on RL. Roll is 12; 2 locations.
- CRITICAL HIT on Hip.
- CRITICAL HIT on Foot.
- Black Knight BL-6b-KNT #2 fails to take shelter from the blast!
- Black Knight BL-6b-KNT #2 (Clan Wolf) is hit for 60 damage!
- Black Knight BL-6b-KNT #2 (Clan Wolf) takes 5 damage to LA.
- 19 Armor remaining.
- Black Knight BL-6b-KNT #2 (Clan Wolf) takes 5 damage to LT.
- 19 Armor remaining.
- Black Knight BL-6b-KNT #2 (Clan Wolf) takes 5 damage to LA.
- 14 Armor remaining.
- Black Knight BL-6b-KNT #2 (Clan Wolf) takes 5 damage to LT (critical).
- 14 Armor remaining.
- Critical hit on LT. Roll is 10; 1 location.
- CRITICAL HIT on Double Heat Sink.
- Black Knight BL-6b-KNT #2 (Clan Wolf) takes 5 damage to LL.
- 19 Armor remaining.
- Black Knight BL-6b-KNT #2 (Clan Wolf) takes 5 damage to HD.
- 4 Armor remaining.
- Pilot of Black Knight BL-6b-KNT #2 (Clan Wolf) "Shing" takes 1 damage (1 total hits).
- Pilot of Black Knight BL-6b-KNT #2 (Clan Wolf) "Shing" needs a 3 to stay conscious. Rolls 6 : successful!
- Black Knight BL-6b-KNT #2 (Clan Wolf) takes 5 damage to LL.
- 14 Armor remaining.
- Black Knight BL-6b-KNT #2 (Clan Wolf) takes 5 damage to RTR.
- 3 Armor remaining.
- Black Knight BL-6b-KNT #2 (Clan Wolf) takes 5 damage to LT.
- 9 Armor remaining.
- Black Knight BL-6b-KNT #2 (Clan Wolf) takes 5 damage to CTR.
- 5 Armor remaining.
- Black Knight BL-6b-KNT #2 (Clan Wolf) takes 5 damage to LT.
- 4 Armor remaining.
- Black Knight BL-6b-KNT #2 (Clan Wolf) takes 5 damage to LL.
- 9 Armor remaining.
- Fenris (Ice Ferret) A fails to take shelter from the blast!
- Fenris (Ice Ferret) A (Clan Wolf) is hit for 25 damage!
- Fenris (Ice Ferret) A (Clan Wolf) takes 5 damage to LA.
- 9 Armor remaining.
- Fenris (Ice Ferret) A (Clan Wolf) takes 5 damage to LA.
- 4 Armor remaining.
- Fenris (Ice Ferret) A (Clan Wolf) takes 5 damage to CT.
- 14 Armor remaining.
- Fenris (Ice Ferret) A (Clan Wolf) takes 5 damage to LA.
- Armor destroyed.
- 6 Internal Structure remaining.
- Critical hit on LA. Roll is 6; no effect.
- Fenris (Ice Ferret) A (Clan Wolf) takes 5 damage to CT.
- 9 Armor remaining.
- Black Hawk (Nova) C (Clan Wolf) is hit for 45 damage!
- Black Hawk (Nova) C (Clan Wolf) takes 5 damage to RA.
- 11 Armor remaining.
- Black Hawk (Nova) C (Clan Wolf) takes 5 damage to RT.
- 11 Armor remaining.
- Black Hawk (Nova) C (Clan Wolf) takes 5 damage to LL.
- 15 Armor remaining.
- Black Hawk (Nova) C (Clan Wolf) takes 5 damage to RA.
- 6 Armor remaining.
- Black Hawk (Nova) C (Clan Wolf) takes 5 damage to RT.
- 6 Armor remaining.
- Black Hawk (Nova) C (Clan Wolf) takes 5 damage to RA.
- 1 Armor remaining.
- Black Hawk (Nova) C (Clan Wolf) takes 5 damage to CT.
- 18 Armor remaining.
- Black Hawk (Nova) C (Clan Wolf) takes 5 damage to RA.
- Armor destroyed.
- 4 Internal Structure remaining.
- Critical hit on RA. Roll is 9; 1 location.
- CRITICAL HIT on Lower Arm.
- Black Hawk (Nova) C (Clan Wolf) takes 5 damage to CT.
- 13 Armor remaining.
- Pouncer Prime fails to take shelter from the blast!
- Pouncer Prime (Clan Wolf) is hit for 70 damage!
- Pouncer Prime (Clan Wolf) takes 5 damage to CTR.
- 3 Armor remaining.
- Pouncer Prime (Clan Wolf) takes 5 damage to LTR.
- 2 Armor remaining.
- Pouncer Prime (Clan Wolf) takes 5 damage to LTR.
- Armor destroyed.
- 7 Internal Structure remaining.
- Critical hit on LT. Roll is 7; no effect.
- Pouncer Prime (Clan Wolf) takes 5 damage to RL.
- 8 Armor remaining.
- Pouncer Prime (Clan Wolf) takes 5 damage to RA.
- 7 Armor remaining.
- Pouncer Prime (Clan Wolf) takes 5 damage to RL.
- 3 Armor remaining.
- Pouncer Prime (Clan Wolf) takes 5 damage to LTR.
- 2 Internal Structure remaining.
- Critical hit on LT. Roll is 5; no effect.
- Pouncer Prime (Clan Wolf) takes 5 damage to HD.
- 4 Armor remaining.
- Pilot of Pouncer Prime (Clan Wolf) "Rida" takes 1 damage (1 total hits).
- Pilot of Pouncer Prime (Clan Wolf) "Rida" needs a 3 to stay conscious. Rolls 4 : successful!
- Pouncer Prime (Clan Wolf) takes 5 damage to RL.
- Armor destroyed.
- 8 Internal Structure remaining.
- Critical hit on RL. Roll is 4; no effect.
- Pouncer Prime (Clan Wolf) takes 5 damage to CTR.
- Armor destroyed.
- 10 Internal Structure remaining.
- Critical hit on CT. Roll is 7; no effect.
- Pouncer Prime (Clan Wolf) takes 5 damage to RT.
- 6 Armor remaining.
- Pouncer Prime (Clan Wolf) takes 5 damage to RT.
- 1 Armor remaining.
- Pouncer Prime (Clan Wolf) takes 5 damage to RL.
- 3 Internal Structure remaining.
- Critical hit on RL. Roll is 11; 2 locations.
- CRITICAL HIT on Foot.
- CRITICAL HIT on Lower Leg.
- Pouncer Prime (Clan Wolf) takes 5 damage to RT.
- Armor destroyed.
- 6 Internal Structure remaining.
- Critical hit on RT. Roll is 4; no effect.
- Shadow Cat Prime (Clan Wolf) is hit for 85 damage!
- Shadow Cat Prime (Clan Wolf) takes 5 damage to RA.
- 5 Armor remaining.
- Shadow Cat Prime (Clan Wolf) takes 5 damage to LL.
- 13 Armor remaining.
- Shadow Cat Prime (Clan Wolf) takes 5 damage to LA.
- 5 Armor remaining.
- Shadow Cat Prime (Clan Wolf) takes 5 damage to RA.
- 0 Armor remaining.
- Shadow Cat Prime (Clan Wolf) takes 5 damage to LT (critical).
- 13 Armor remaining.
- Critical hit on LT. Roll is 8; no effect.
- Shadow Cat Prime (Clan Wolf) takes 5 damage to RA.
- 2 Internal Structure remaining.
- Critical hit on RA. Roll is 9; 1 location.
- CRITICAL HIT on Upper Arm.
- Shadow Cat Prime (Clan Wolf) takes 5 damage to LL.
- 8 Armor remaining.
- Shadow Cat Prime (Clan Wolf) takes 5 damage to HD.
- 3 Armor remaining.
- Pilot of Shadow Cat Prime (Clan Wolf) "Viachenega" takes 1 damage (1 total hits).
- Pilot of Shadow Cat Prime (Clan Wolf) "Viachenega" needs a 3 to stay conscious. Rolls 10 : successful!
- Shadow Cat Prime (Clan Wolf) takes 5 damage to LL.
- 3 Armor remaining.
- Shadow Cat Prime (Clan Wolf) takes 5 damage to CT.
- 15 Armor remaining.
- Shadow Cat Prime (Clan Wolf) takes 5 damage to CT.
- 10 Armor remaining.
- Shadow Cat Prime (Clan Wolf) takes 5 damage to RL.
- 13 Armor remaining.
- Shadow Cat Prime (Clan Wolf) takes 5 damage to CT.
- 5 Armor remaining.
- Shadow Cat Prime (Clan Wolf) takes 5 damage to LL.
- Armor destroyed.
- 9 Internal Structure remaining.
- Critical hit on LL. Roll is 8; no effect.
- Shadow Cat Prime (Clan Wolf) takes 5 damage to LA.
- 0 Armor remaining.
- Shadow Cat Prime (Clan Wolf) takes 5 damage to CT.
- 0 Armor remaining.
- Shadow Cat Prime (Clan Wolf) takes 5 damage to RA.
- SECTION DESTROYED.
- 3 damage transfers to RT.
- Critical hit on RA. Roll is 6; no effect.
- Shadow Cat Prime (Clan Wolf) takes 3 damage to RT.
- 15 Armor remaining.
- Rifleman IIC 2 takes no damage (sheltered from explosion).
- Elemental Battle Armor [Flamer] fails to take shelter from the blast!
- Elemental Battle Armor [Flamer] (Clan Wolf) is hit for 85 damage!
- Elemental Battle Armor [Flamer] (Clan Wolf) takes 5 damage to Trooper 3.
- 5 Armor remaining.
- Elemental Battle Armor [Flamer] (Clan Wolf) takes 5 damage to Trooper 2.
- 5 Armor remaining.
- Elemental Battle Armor [Flamer] (Clan Wolf) takes 5 damage to Trooper 4.
- 5 Armor remaining.
- Elemental Battle Armor [Flamer] (Clan Wolf) takes 5 damage to Trooper 3.
- 0 Armor remaining.
- Elemental Battle Armor [Flamer] (Clan Wolf) takes 5 damage to Trooper 2.
- 0 Armor remaining.
- Elemental Battle Armor [Flamer] (Clan Wolf) takes 5 damage to Trooper 3.
- TROOPER KILLED,
- Elemental Battle Armor [Flamer] (Clan Wolf) takes 5 damage to Trooper 4.
- 0 Armor remaining.
- Elemental Battle Armor [Flamer] (Clan Wolf) takes 5 damage to Trooper 2.
- TROOPER KILLED,
- Elemental Battle Armor [Flamer] (Clan Wolf) takes 5 damage to Trooper 5.
- 5 Armor remaining.
- Elemental Battle Armor [Flamer] (Clan Wolf) takes 5 damage to Trooper 1.
- 5 Armor remaining.
- Elemental Battle Armor [Flamer] (Clan Wolf) takes 5 damage to Trooper 5.
- 0 Armor remaining.
- Elemental Battle Armor [Flamer] (Clan Wolf) takes 5 damage to Trooper 5.
- TROOPER KILLED,
- Elemental Battle Armor [Flamer] (Clan Wolf) takes 5 damage to Trooper 4.
- TROOPER KILLED,
- Elemental Battle Armor [Flamer] (Clan Wolf) takes 5 damage to Trooper 1.
- 0 Armor remaining.
- Elemental Battle Armor [Flamer] (Clan Wolf) takes 5 damage to Trooper 1.
- TROOPER KILLED,
- *** Elemental Battle Armor [Flamer] (Clan Wolf) DESTROYED by damage! ***
- Elemental Battle Armor [Flamer] (Clan Wolf) takes 5 damage to Trooper 1.
- Elemental Battle Armor [Flamer] (Clan Wolf) takes 5 damage to Trooper 1.
- Elemental Battle Armor (Headhunter) (Clan Wolf) is hit for 90 damage!
- Elemental Battle Armor (Headhunter) (Clan Wolf) takes 5 damage to Trooper 3.
- 5 Armor remaining.
- Elemental Battle Armor (Headhunter) (Clan Wolf) takes 5 damage to Trooper 3.
- 0 Armor remaining.
- Elemental Battle Armor (Headhunter) (Clan Wolf) takes 5 damage to Trooper 1.
- 5 Armor remaining.
- Elemental Battle Armor (Headhunter) (Clan Wolf) takes 5 damage to Trooper 2.
- 5 Armor remaining.
- Elemental Battle Armor (Headhunter) (Clan Wolf) takes 5 damage to Trooper 3.
- TROOPER KILLED,
- Elemental Battle Armor (Headhunter) (Clan Wolf) takes 5 damage to Trooper 1.
- 0 Armor remaining.
- Elemental Battle Armor (Headhunter) (Clan Wolf) takes 5 damage to Trooper 2.
- 0 Armor remaining.
- Elemental Battle Armor (Headhunter) (Clan Wolf) takes 5 damage to Trooper 5.
- 5 Armor remaining.
- Elemental Battle Armor (Headhunter) (Clan Wolf) takes 5 damage to Trooper 4.
- 5 Armor remaining.
- Elemental Battle Armor (Headhunter) (Clan Wolf) takes 5 damage to Trooper 2.
- TROOPER KILLED,
- Elemental Battle Armor (Headhunter) (Clan Wolf) takes 5 damage to Trooper 4.
- 0 Armor remaining.
- Elemental Battle Armor (Headhunter) (Clan Wolf) takes 5 damage to Trooper 5.
- 0 Armor remaining.
- Elemental Battle Armor (Headhunter) (Clan Wolf) takes 5 damage to Trooper 1.
- TROOPER KILLED,
- Elemental Battle Armor (Headhunter) (Clan Wolf) takes 5 damage to Trooper 4.
- TROOPER KILLED,
- Elemental Battle Armor (Headhunter) (Clan Wolf) takes 5 damage to Trooper 5.
- TROOPER KILLED,
- *** Elemental Battle Armor (Headhunter) (Clan Wolf) DESTROYED by damage! ***
- Elemental Battle Armor (Headhunter) (Clan Wolf) takes 5 damage to Trooper 1.
- Elemental Battle Armor (Headhunter) (Clan Wolf) takes 5 damage to Trooper 1.
- Elemental Battle Armor (Headhunter) (Clan Wolf) takes 5 damage to Trooper 1.
- Elemental Battle Armor [Flamer] #2 (Clan Wolf) is hit for 80 damage!
- Elemental Battle Armor [Flamer] #2 (Clan Wolf) takes 5 damage to Trooper 2.
- 5 Armor remaining.
- Elemental Battle Armor [Flamer] #2 (Clan Wolf) takes 5 damage to Trooper 5.
- 5 Armor remaining.
- Elemental Battle Armor [Flamer] #2 (Clan Wolf) takes 5 damage to Trooper 5.
- 0 Armor remaining.
- Elemental Battle Armor [Flamer] #2 (Clan Wolf) takes 5 damage to Trooper 3.
- 5 Armor remaining.
- Elemental Battle Armor [Flamer] #2 (Clan Wolf) takes 5 damage to Trooper 3.
- 0 Armor remaining.
- Elemental Battle Armor [Flamer] #2 (Clan Wolf) takes 5 damage to Trooper 2.
- 0 Armor remaining.
- Elemental Battle Armor [Flamer] #2 (Clan Wolf) takes 5 damage to Trooper 5.
- TROOPER KILLED,
- Elemental Battle Armor [Flamer] #2 (Clan Wolf) takes 5 damage to Trooper 4.
- 5 Armor remaining.
- Elemental Battle Armor [Flamer] #2 (Clan Wolf) takes 5 damage to Trooper 1.
- 5 Armor remaining.
- Elemental Battle Armor [Flamer] #2 (Clan Wolf) takes 5 damage to Trooper 4.
- 0 Armor remaining.
- Elemental Battle Armor [Flamer] #2 (Clan Wolf) takes 5 damage to Trooper 1.
- 0 Armor remaining.
- Elemental Battle Armor [Flamer] #2 (Clan Wolf) takes 5 damage to Trooper 4.
- TROOPER KILLED,
- Elemental Battle Armor [Flamer] #2 (Clan Wolf) takes 5 damage to Trooper 1.
- TROOPER KILLED,
- Elemental Battle Armor [Flamer] #2 (Clan Wolf) takes 5 damage to Trooper 2.
- TROOPER KILLED,
- Elemental Battle Armor [Flamer] #2 (Clan Wolf) takes 5 damage to Trooper 3.
- TROOPER KILLED,
- *** Elemental Battle Armor [Flamer] #2 (Clan Wolf) DESTROYED by damage! ***
- Elemental Battle Armor [Flamer] #2 (Clan Wolf) takes 5 damage to Trooper 1.
- Elemental Battle Armor [Laser] fails to take shelter from the blast!
- Elemental Battle Armor [Laser] (Clan Wolf) is hit for 85 damage!
- Elemental Battle Armor [Laser] (Clan Wolf) takes 5 damage to Trooper 2.
- 5 Armor remaining.
- Elemental Battle Armor [Laser] (Clan Wolf) takes 5 damage to Trooper 4.
- 5 Armor remaining.
- Elemental Battle Armor [Laser] (Clan Wolf) takes 5 damage to Trooper 5.
- 5 Armor remaining.
- Elemental Battle Armor [Laser] (Clan Wolf) takes 5 damage to Trooper 4.
- 0 Armor remaining.
- Elemental Battle Armor [Laser] (Clan Wolf) takes 5 damage to Trooper 4.
- TROOPER KILLED,
- Elemental Battle Armor [Laser] (Clan Wolf) takes 5 damage to Trooper 3.
- 5 Armor remaining.
- Elemental Battle Armor [Laser] (Clan Wolf) takes 5 damage to Trooper 3.
- 0 Armor remaining.
- Elemental Battle Armor [Laser] (Clan Wolf) takes 5 damage to Trooper 2.
- 0 Armor remaining.
- Elemental Battle Armor [Laser] (Clan Wolf) takes 5 damage to Trooper 3.
- TROOPER KILLED,
- Elemental Battle Armor [Laser] (Clan Wolf) takes 5 damage to Trooper 1.
- 5 Armor remaining.
- Elemental Battle Armor [Laser] (Clan Wolf) takes 5 damage to Trooper 2.
- TROOPER KILLED,
- Elemental Battle Armor [Laser] (Clan Wolf) takes 5 damage to Trooper 5.
- 0 Armor remaining.
- Elemental Battle Armor [Laser] (Clan Wolf) takes 5 damage to Trooper 1.
- 0 Armor remaining.
- Elemental Battle Armor [Laser] (Clan Wolf) takes 5 damage to Trooper 5.
- TROOPER KILLED,
- Elemental Battle Armor [Laser] (Clan Wolf) takes 5 damage to Trooper 1.
- TROOPER KILLED,
- *** Elemental Battle Armor [Laser] (Clan Wolf) DESTROYED by damage! ***
- Elemental Battle Armor [Laser] (Clan Wolf) takes 5 damage to Trooper 1.
- Elemental Battle Armor [Laser] (Clan Wolf) takes 5 damage to Trooper 1.
- Elemental Battle Armor [MG] (Clan Wolf) is hit for 95 damage!
- Elemental Battle Armor [MG] (Clan Wolf) takes 5 damage to Trooper 4.
- 5 Armor remaining.
- Elemental Battle Armor [MG] (Clan Wolf) takes 5 damage to Trooper 2.
- 5 Armor remaining.
- Elemental Battle Armor [MG] (Clan Wolf) takes 5 damage to Trooper 4.
- 0 Armor remaining.
- Elemental Battle Armor [MG] (Clan Wolf) takes 5 damage to Trooper 2.
- 0 Armor remaining.
- Elemental Battle Armor [MG] (Clan Wolf) takes 5 damage to Trooper 5.
- 5 Armor remaining.
- Elemental Battle Armor [MG] (Clan Wolf) takes 5 damage to Trooper 1.
- 5 Armor remaining.
- Elemental Battle Armor [MG] (Clan Wolf) takes 5 damage to Trooper 5.
- 0 Armor remaining.
- Elemental Battle Armor [MG] (Clan Wolf) takes 5 damage to Trooper 1.
- 0 Armor remaining.
- Elemental Battle Armor [MG] (Clan Wolf) takes 5 damage to Trooper 4.
- TROOPER KILLED,
- Elemental Battle Armor [MG] (Clan Wolf) takes 5 damage to Trooper 5.
- TROOPER KILLED,
- Elemental Battle Armor [MG] (Clan Wolf) takes 5 damage to Trooper 2.
- TROOPER KILLED,
- Elemental Battle Armor [MG] (Clan Wolf) takes 5 damage to Trooper 1.
- TROOPER KILLED,
- Elemental Battle Armor [MG] (Clan Wolf) takes 5 damage to Trooper 3.
- 5 Armor remaining.
- Elemental Battle Armor [MG] (Clan Wolf) takes 5 damage to Trooper 3.
- 0 Armor remaining.
- Elemental Battle Armor [MG] (Clan Wolf) takes 5 damage to Trooper 3.
- TROOPER KILLED,
- *** Elemental Battle Armor [MG] (Clan Wolf) DESTROYED by damage! ***
- Elemental Battle Armor [MG] (Clan Wolf) takes 5 damage to Trooper 1.
- Elemental Battle Armor [MG] (Clan Wolf) takes 5 damage to Trooper 1.
- Elemental Battle Armor [MG] (Clan Wolf) takes 5 damage to Trooper 1.
- Elemental Battle Armor [MG] (Clan Wolf) takes 5 damage to Trooper 1.
- Hussar HSR-200-Db (Clan Wolf) is hit for 20 damage!
- Hussar HSR-200-Db (Clan Wolf) takes 5 damage to CT.
- 9 Armor remaining.
- Hussar HSR-200-Db (Clan Wolf) takes 5 damage to RA.
- 2 Armor remaining.
- Hussar HSR-200-Db (Clan Wolf) takes 5 damage to LL.
- 9 Armor remaining.
- Hussar HSR-200-Db (Clan Wolf) takes 5 damage to LT.
- 5 Armor remaining.
- Talon TLN-5W fails to take shelter from the blast!
- Talon TLN-5W (Clan Wolf) is hit for 10 damage!
- Talon TLN-5W (Clan Wolf) takes 5 damage to LL.
- 11 Armor remaining.
- Talon TLN-5W (Clan Wolf) takes 5 damage to LA.
- 7 Armor remaining.
- Hussar HSR-200-D fails to take shelter from the blast!
- Hussar HSR-200-D (Clan Wolf) is hit for 85 damage!
- Hussar HSR-200-D (Clan Wolf) takes 5 damage to LA.
- Armor destroyed.
- 2 Internal Structure remaining.
- Critical hit on LA. Roll is 8; no effect.
- Hussar HSR-200-D (Clan Wolf) takes 5 damage to CT.
- Armor destroyed.
- 8 Internal Structure remaining.
- Critical hit on CT. Roll is 5; no effect.
- Hussar HSR-200-D (Clan Wolf) takes 5 damage to RL.
- Armor destroyed.
- 4 Internal Structure remaining.
- Critical hit on RL. Roll is 7; no effect.
- Hussar HSR-200-D (Clan Wolf) takes 5 damage to RA (critical).
- Armor destroyed.
- 2 Internal Structure remaining.
- Critical hit on RA. Roll is 5; no effect.
- Critical hit on RA. Roll is 3; no effect.
- Hussar HSR-200-D (Clan Wolf) takes 5 damage to LA.
- SECTION DESTROYED.
- 3 damage transfers to LT.
- Critical hit on LA. Roll is 9; 1 location.
- CRITICAL HIT on Upper Arm.
- Hussar HSR-200-D (Clan Wolf) takes 3 damage to LT.
- 0 Armor remaining.
- Hussar HSR-200-D (Clan Wolf) takes 5 damage to LT.
- 2 Internal Structure remaining.
- Critical hit on LT. Roll is 3; no effect.
- Hussar HSR-200-D (Clan Wolf) takes 5 damage to CT.
- 3 Internal Structure remaining.
- Critical hit on CT. Roll is 10; 1 location.
- CRITICAL HIT on Engine.
- Hussar HSR-200-D (Clan Wolf) takes 5 damage to RL.
- SECTION DESTROYED.
- 1 damage transfers to RT.
- Critical hit on RL. Roll is 7; no effect.
- Hussar HSR-200-D (Clan Wolf) takes 1 damage to RT.
- 2 Armor remaining.
- Hussar HSR-200-D (Clan Wolf) takes 5 damage to RL.
- 5 damage transfers to RT.
- Hussar HSR-200-D (Clan Wolf) takes 5 damage to RT.
- Armor destroyed.
- 4 Internal Structure remaining.
- Critical hit on RT. Roll is 3; no effect.
- Hussar HSR-200-D (Clan Wolf) takes 5 damage to LA.
- 5 damage transfers to LT.
- Hussar HSR-200-D (Clan Wolf) takes 5 damage to LT.
- SECTION DESTROYED.
- 3 damage transfers to CT.
- Critical hit on LT. Roll is 7; no effect.
- Hussar HSR-200-D (Clan Wolf) takes 3 damage to CT.
- SECTION DESTROYED.
- Hussar HSR-200-D (Clan Wolf) has taken 6 engine hits this phase.
- Checking for engine explosion on 10, roll is 11.
- ***The safety systems on the engine fail catastrophically resulting in a cascading engine failure!
- *** Hussar HSR-200-D (Clan Wolf) DESTROYED by engine explosion! ***
- Start Secondary Damage Report.
- >Hussar HSR-200-D (Clan Wolf) suffers catastrophic damage, but the autoeject system was engaged.
- Hussar HSR-200-D (Clan Wolf) must make a piloting skill check (landing in clear terrain).
- Needs 5 [6 (ejecting) + 1 (automatic ejection) - 2 (landing in clear terrain)], rolls 3 : fails.
- Crew of MechWarrior Yurtsev (Clan Wolf) "Yurtsev" is already dead, so no damage is dealt!
- *** MechWarrior Yurtsev (Clan Wolf) DESTROYED by deadly ejection! ***
- Hardened Standard Building #740892821 absorbs 6 points of damage.
- Hardened Standard Building #369129417 absorbs 6 points of damage.
- Hardened Standard Building #1549299982 absorbs 13 points of damage.
- Hardened Standard Building #805488518 absorbs 6 points of damage.
- Hardened Standard Building #1297934275 absorbs 13 points of damage.
- BUILDING DESTROYED
- Hardened Standard Building #1297934275 absorbs 13 points of damage.
- BUILDING DESTROYED
- Hardened Standard Building #608122246 absorbs 27 points of damage.
- Hardened Standard Building #1191137757 absorbs 6 points of damage.
- Hardened Standard Building #43578894 absorbs 27 points of damage.
- Hardened Standard Building #201467101 absorbs 27 points of damage.
- Hardened Standard Building #548635672 absorbs 13 points of damage.
- Hardened Standard Building #1981457836 absorbs 6 points of damage.
- Hardened Standard Building #300131642 absorbs 13 points of damage.
- Hardened Standard Building #1028785663 absorbs 6 points of damage.
- Heavy Standard Building #2109281202 absorbs 6 points of damage.
- Hardened Standard Building #1543588197 absorbs 6 points of damage.
- Hardened Standard Building #1385929654 absorbs 6 points of damage.
- Hex 2805: terrain takes 270 damage.
- Hex 2804: terrain takes 27 damage.
- Hex 2905: terrain takes 27 damage.
- Hex 2906: terrain takes 27 damage.
- Hex 2806: terrain takes 27 damage.
- Hex 2706: terrain takes 27 damage.
- Hex 2705: terrain takes 27 damage.
- Hex 2803: terrain takes 13 damage.
- Hex 3006: terrain takes 13 damage.
- Hex 2807: terrain takes 13 damage.
- Hex 2606: terrain takes 13 damage.
- Hex 2604: terrain takes 13 damage.
- Hex 2802: terrain takes 6 damage.
- Hex 3104: terrain takes 6 damage.
- Hex 3107: terrain takes 6 damage.
- Hex 2808: terrain takes 6 damage.
- Hex 2507: terrain takes 6 damage.
- Hex 2504: terrain takes 6 damage.
- Shadow Cat Prime (Clan Wolf) is hit for 13 damage!
- Shadow Cat Prime (Clan Wolf) takes 5 damage to RA.
- 5 damage transfers to RT.
- Shadow Cat Prime (Clan Wolf) takes 5 damage to RT.
- 10 Armor remaining.
- Shadow Cat Prime (Clan Wolf) takes 5 damage to RL.
- 8 Armor remaining.
- Shadow Cat Prime (Clan Wolf) takes 3 damage to RL.
- 5 Armor remaining.
- Elemental Battle Armor [Flamer] (Clan Wolf) is hit for 27 damage!
- Elemental Battle Armor [Flamer] (Clan Wolf) takes 5 damage to Trooper 1.
- Elemental Battle Armor [Flamer] (Clan Wolf) takes 5 damage to Trooper 1.
- Elemental Battle Armor [Flamer] (Clan Wolf) takes 5 damage to Trooper 1.
- Elemental Battle Armor [Flamer] (Clan Wolf) takes 5 damage to Trooper 1.
- Elemental Battle Armor [Flamer] (Clan Wolf) takes 5 damage to Trooper 1.
- Elemental Battle Armor [Flamer] (Clan Wolf) takes 2 damage to Trooper 1.
- Elemental Battle Armor (Headhunter) (Clan Wolf) is hit for 6 damage!
- Elemental Battle Armor (Headhunter) (Clan Wolf) takes 5 damage to Trooper 1.
- Elemental Battle Armor (Headhunter) (Clan Wolf) takes 1 damage to Trooper 1.
- Elemental Battle Armor [Flamer] #2 (Clan Wolf) is hit for 27 damage!
- Elemental Battle Armor [Flamer] #2 (Clan Wolf) takes 5 damage to Trooper 1.
- Elemental Battle Armor [Flamer] #2 (Clan Wolf) takes 5 damage to Trooper 1.
- Elemental Battle Armor [Flamer] #2 (Clan Wolf) takes 5 damage to Trooper 1.
- Elemental Battle Armor [Flamer] #2 (Clan Wolf) takes 5 damage to Trooper 1.
- Elemental Battle Armor [Flamer] #2 (Clan Wolf) takes 5 damage to Trooper 1.
- Elemental Battle Armor [Flamer] #2 (Clan Wolf) takes 2 damage to Trooper 1.
- Elemental Battle Armor [Laser] (Clan Wolf) is hit for 27 damage!
- Elemental Battle Armor [Laser] (Clan Wolf) takes 5 damage to Trooper 1.
- Elemental Battle Armor [Laser] (Clan Wolf) takes 5 damage to Trooper 1.
- Elemental Battle Armor [Laser] (Clan Wolf) takes 5 damage to Trooper 1.
- Elemental Battle Armor [Laser] (Clan Wolf) takes 5 damage to Trooper 1.
- Elemental Battle Armor [Laser] (Clan Wolf) takes 5 damage to Trooper 1.
- Elemental Battle Armor [Laser] (Clan Wolf) takes 2 damage to Trooper 1.
- Elemental Battle Armor [MG] (Clan Wolf) is hit for 6 damage!
- Elemental Battle Armor [MG] (Clan Wolf) takes 5 damage to Trooper 1.
- Elemental Battle Armor [MG] (Clan Wolf) takes 1 damage to Trooper 1.
- End Secondary Damage Report.
- Critical hit on CT. Roll is 4; no effect.
- Hussar HSR-200-D (Clan Wolf) takes 5 damage to CT.
- Hussar HSR-200-D (Clan Wolf) takes 5 damage to CT.
- Hussar HSR-200-D (Clan Wolf) takes 5 damage to RL.
- 5 damage transfers to RT.
- Hussar HSR-200-D (Clan Wolf) takes 5 damage to RT.
- SECTION DESTROYED.
- LIMB BLOWN OFF Right Arm blown off.
- 1 damage transfers to CT.
- Critical hit on RT. Roll is 5; no effect.
- Hussar HSR-200-D (Clan Wolf) takes 1 damage to CT.
- Hussar HSR-200-D (Clan Wolf) takes 5 damage to LT (critical).
- 5 damage transfers to CT (critical).
- Hussar HSR-200-D (Clan Wolf) takes 5 damage to CT (critical).
- Hussar HSR-200-D (Clan Wolf) takes 5 damage to LT.
- 5 damage transfers to CT.
- Hussar HSR-200-D (Clan Wolf) takes 5 damage to CT.
- Hussar HSR-200-D (Clan Wolf) takes 5 damage to LA.
- 5 damage transfers to LT.
- Hussar HSR-200-D (Clan Wolf) takes 5 damage to LT.
- 5 damage transfers to CT.
- Hussar HSR-200-D (Clan Wolf) takes 5 damage to CT.
- Hussar HSR-200-D (Clan Wolf) takes 5 damage to LT.
- 5 damage transfers to CT.
- Hussar HSR-200-D (Clan Wolf) takes 5 damage to CT.
- Kintaro KTO-19 (Clan Wolf) is hit for 55 damage!
- Kintaro KTO-19 (Clan Wolf) takes 5 damage to LA.
- 13 Armor remaining.
- Kintaro KTO-19 (Clan Wolf) takes 5 damage to LA.
- 8 Armor remaining.
- Kintaro KTO-19 (Clan Wolf) takes 5 damage to RL.
- 18 Armor remaining.
- Kintaro KTO-19 (Clan Wolf) takes 5 damage to RA.
- 13 Armor remaining.
- Kintaro KTO-19 (Clan Wolf) takes 5 damage to LA.
- 3 Armor remaining.
- Kintaro KTO-19 (Clan Wolf) takes 5 damage to LL.
- 18 Armor remaining.
- Kintaro KTO-19 (Clan Wolf) takes 5 damage to CT.
- 21 Armor remaining.
- Kintaro KTO-19 (Clan Wolf) takes 5 damage to RL.
- 13 Armor remaining.
- Kintaro KTO-19 (Clan Wolf) takes 5 damage to RA.
- 8 Armor remaining.
- Kintaro KTO-19 (Clan Wolf) takes 5 damage to RA.
- 3 Armor remaining.
- Kintaro KTO-19 (Clan Wolf) takes 5 damage to LA.
- Armor destroyed.
- 7 Internal Structure remaining.
- Critical hit on LA. Roll is 8; no effect.
- Hoplite HOP-4Cb (Clan Wolf) is hit for 60 damage!
- Hoplite HOP-4Cb (Clan Wolf) takes 5 damage to LL.
- 21 Armor remaining.
- Hoplite HOP-4Cb (Clan Wolf) takes 5 damage to RT.
- 13 Armor remaining.
- Hoplite HOP-4Cb (Clan Wolf) takes 5 damage to RT.
- 8 Armor remaining.
- Hoplite HOP-4Cb (Clan Wolf) takes 5 damage to LL.
- 16 Armor remaining.
- Hoplite HOP-4Cb (Clan Wolf) takes 5 damage to RT.
- 3 Armor remaining.
- Hoplite HOP-4Cb (Clan Wolf) takes 5 damage to RL.
- 21 Armor remaining.
- Hoplite HOP-4Cb (Clan Wolf) takes 5 damage to RL.
- 16 Armor remaining.
- Hoplite HOP-4Cb (Clan Wolf) takes 5 damage to LTR.
- 3 Armor remaining.
- Hoplite HOP-4Cb (Clan Wolf) takes 5 damage to LA.
- 13 Armor remaining.
- Hoplite HOP-4Cb (Clan Wolf) takes 5 damage to LTR.
- Armor destroyed.
- 11 Internal Structure remaining.
- Critical hit on LT. Roll is 8; no effect.
- Hoplite HOP-4Cb (Clan Wolf) takes 5 damage to RA.
- 13 Armor remaining.
- Hoplite HOP-4Cb (Clan Wolf) takes 5 damage to LA.
- 8 Armor remaining.
- Vulcan VT-5S (Federated Commonwealth) hit by secondary nuclear effects, roll is 9 + 2 (unit is hardened against EMI)
- .
- Black Hawk-KU BHKU-OC (Federated Commonwealth) hit by secondary nuclear effects, roll is 2 + 2 (unit is hardened against EMI)
- .
- *** Black Hawk-KU BHKU-OC (Federated Commonwealth) DESTROYED by nuclear explosion secondary effects! ***
- Hi-Scout Drone Carrier (Standard) (Federated Commonwealth) hit by secondary nuclear effects, roll is 7 + 2 (unit is hardened against EMI)
- .
- Critical hit on FR. Roll is 8; Sensors Hit!
- Crew stunned for 1 turns.
- Manticore Heavy Tank (Standard) (Federated Commonwealth) hit by secondary nuclear effects, roll is 5 + 2 (unit is hardened against EMI)
- .
- Critical hit on LS. Roll is 8; Crew stunned for 1 turns.
- Crew stunned for 2 turns.
- Rifleman RFL-3N (Federated Commonwealth) hit by secondary nuclear effects, roll is 6 + 2 (unit is hardened against EMI)
- .
- CRITICAL HIT on AC/5 Ammo (18).
- *** AC/5 Ammo EXPLODES! 90 DAMAGE! ***
- >Rifleman RFL-3N (Federated Commonwealth) suffers catastrophic damage, but the autoeject system was engaged.
- Rifleman RFL-3N (Federated Commonwealth) must make a piloting skill check (landing in clear terrain).
- Needs 5 [6 (ejecting) + 1 (automatic ejection) - 2 (landing in clear terrain)], rolls 7 : succeeds.
- The pilot ejects safely!
- *** Rifleman RFL-3N (Federated Commonwealth) DESTROYED by ejection! ***
- Rifleman RFL-3N (Federated Commonwealth) takes 90 damage to CT.
- Needs 7+ to destroy Searchlight, rolls 7.
- Searchlight destroyed!
- SECTION DESTROYED.
- Rifleman RFL-3N (Federated Commonwealth) has taken 6 engine hits this phase.
- Checking for engine explosion on 10, roll is 10.
- ***The safety systems on the engine fail catastrophically resulting in a cascading engine failure!
- Start Secondary Damage Report.
- Heavy Standard Building #2070789393 absorbs 6 points of damage.
- Hardened Standard Building #279032114 absorbs 6 points of damage.
- Hardened Standard Building #1940714760 absorbs 12 points of damage.
- Heavy Standard Building #1700046468 absorbs 12 points of damage.
- Heavy Standard Building #1700046468 absorbs 6 points of damage.
- Hardened Standard Building #370585083 absorbs 6 points of damage.
- Hardened Standard Building #370585083 absorbs 6 points of damage.
- Heavy Standard Building #2111480280 absorbs 24 points of damage.
- Heavy Standard Building #1797452372 absorbs 24 points of damage.
- Hardened Standard Building #1144248764 absorbs 12 points of damage.
- Hardened Standard Building #1097539668 absorbs 12 points of damage.
- Hardened Standard Building #128393880 absorbs 6 points of damage.
- Heavy Standard Building #749465773 absorbs 12 points of damage.
- Hardened Standard Building #2056486199 absorbs 12 points of damage.
- Hardened Standard Building #827790568 absorbs 12 points of damage.
- Hardened Standard Building #146697356 absorbs 6 points of damage.
- Hardened Standard Building #1352396285 absorbs 6 points of damage.
- Hex 1320: terrain takes 240 damage.
- Hex 1319: terrain takes 24 damage.
- Hex 1419: terrain takes 24 damage.
- Hex 1420: terrain takes 24 damage.
- Hex 1321: terrain takes 24 damage.
- Hex 1220: terrain takes 24 damage.
- Hex 1219: terrain takes 24 damage.
- Hex 1318: terrain takes 12 damage.
- Hex 1519: terrain takes 12 damage.
- Hex 1521: terrain takes 12 damage.
- Hex 1322: terrain takes 12 damage.
- Hex 1121: terrain takes 12 damage.
- Hex 1119: terrain takes 12 damage.
- Hex 1317: terrain takes 6 damage.
- Hex 1618: terrain takes 6 damage.
- Hex 1621: terrain takes 6 damage.
- Hex 1323: terrain takes 6 damage.
- Hex 1021: terrain takes 6 damage.
- Hex 1018: terrain takes 6 damage.
- End Secondary Damage Report.
- Critical hit on CT. Roll is (10+4) = 14; 3 locations.
- Location has no more hittable critical slots.
- Ammo explosion damages nearby units.
- Start Secondary Damage Report.
- Heavy Standard Building #2111480280 absorbs 4 points of damage.
- Heavy Standard Building #1797452372 absorbs 4 points of damage.
- Hex 1320: terrain takes 9 damage.
- Hex 1319: terrain takes 4 damage.
- Hex 1419: terrain takes 4 damage.
- Hex 1420: terrain takes 4 damage.
- Hex 1321: terrain takes 4 damage.
- Hex 1220: terrain takes 4 damage.
- Hex 1219: terrain takes 4 damage.
- End Secondary Damage Report.
- Pilot of Rifleman RFL-3N (Federated Commonwealth) "Simeone Chiaretti" has ejected, so no damage is dealt!
- Pilot of Rifleman RFL-3N (Federated Commonwealth) "Simeone Chiaretti" has ejected, so no damage is dealt!
- Archer ARC-2R (Federated Commonwealth) hit by secondary nuclear effects, roll is 6 + 2 (unit is hardened against EMI)
- .
- CRITICAL HIT on Medium Laser (R).
- Pilot of Archer ARC-2R (Federated Commonwealth) "Dorothy Wiedl" takes 2 damage (2 total hits).
- Pilot of Archer ARC-2R (Federated Commonwealth) "Dorothy Wiedl" needs a 3 to stay conscious. Rolls 4 : successful!
- Pilot of Archer ARC-2R (Federated Commonwealth) "Dorothy Wiedl" needs a 5 to stay conscious. Rolls 5 : successful!
- Ostroc OSR-2C (Federated Commonwealth) hit by secondary nuclear effects, roll is 7 + 2 (unit is hardened against EMI)
- .
- CRITICAL HIT on Upper Arm.
- Pilot of Ostroc OSR-2C (Federated Commonwealth) "Lindsay Corderey" takes 2 damage (2 total hits).
- Pilot of Ostroc OSR-2C (Federated Commonwealth) "Lindsay Corderey" needs a 3 to stay conscious. Rolls 7 : successful!
- Pilot of Ostroc OSR-2C (Federated Commonwealth) "Lindsay Corderey" needs a 5 to stay conscious. Rolls 8 : successful!
- King Crab KGC-0000 (Federated Commonwealth) hit by secondary nuclear effects, roll is 10 + 2 (unit is hardened against EMI)
- .
- SRM Turret SRM2 (Federated Commonwealth) hit by secondary nuclear effects, roll is 7 + 2 (unit is in hardened building) + 2 (unit is hardened against EMI)
- .
- LRM Turret LRM5 (Federated Commonwealth) hit by secondary nuclear effects, roll is 9 + 2 (unit is in hardened building) + 2 (unit is hardened against EMI)
- .
- SRM Turret SRM2 #2 (Federated Commonwealth) hit by secondary nuclear effects, roll is 5 + 2 (unit is in hardened building) + 2 (unit is hardened against EMI)
- .
- Critical hit on GUN. Roll is 11; no effect.
- Crew stunned for 1 turns.
- AC Turret (Dual) AC5 (Federated Commonwealth) hit by secondary nuclear effects, roll is 8 + 2 (unit is in hardened building) + 2 (unit is hardened against EMI)
- .
- SRM Turret SRM2 #3 (Federated Commonwealth) hit by secondary nuclear effects, roll is 8 + 2 (unit is in hardened building) + 2 (unit is hardened against EMI)
- .
- Laser Turret SL (Federated Commonwealth) hit by secondary nuclear effects, roll is 6 + 2 (unit is in hardened building) + 2 (unit is hardened against EMI)
- .
- Critical hit on GUN. Roll is 7; Small Laser malfunctions.
- Crew stunned for 1 turns.
- Wyvern WVE-6N (Clan Wolf) hit by secondary nuclear effects, roll is 10 + 2 (unit is hardened against EMI)
- .
- Black Knight BL-6b-KNT (Clan Wolf) hit by secondary nuclear effects, roll is 8 + 2 (unit is hardened against EMI)
- .
- CRITICAL HIT on Foot.
- Pilot of Black Knight BL-6b-KNT (Clan Wolf) "Phelis" takes 2 damage (2 total hits).
- Pilot of Black Knight BL-6b-KNT (Clan Wolf) "Phelis" needs a 3 to stay conscious. Rolls 11 : successful!
- Pilot of Black Knight BL-6b-KNT (Clan Wolf) "Phelis" needs a 5 to stay conscious. Rolls 7 : successful!
- Shootist ST-8A (Clan Wolf) hit by secondary nuclear effects, roll is 11 + 2 (unit is hardened against EMI)
- .
- Black Knight BL-6-KNT (Clan Wolf) hit by secondary nuclear effects, roll is 4 + 2 (unit is hardened against EMI)
- .
- CRITICAL HIT on Large Laser.
- CRITICAL HIT on Hand.
- Pilot of Black Knight BL-6-KNT (Clan Wolf) "Terza" takes 4 damage (4 total hits).
- Pilot of Black Knight BL-6-KNT (Clan Wolf) "Terza" needs a 3 to stay conscious. Rolls 8 : successful!
- Pilot of Black Knight BL-6-KNT (Clan Wolf) "Terza" needs a 5 to stay conscious. Rolls 9 : successful!
- Pilot of Black Knight BL-6-KNT (Clan Wolf) "Terza" needs a 7 to stay conscious. Rolls 10 : successful!
- Pilot of Black Knight BL-6-KNT (Clan Wolf) "Terza" needs a 10 to stay conscious. Rolls 5 : blacks out.
- Shootist ST-8A #2 (Clan Wolf) hit by secondary nuclear effects, roll is 11 + 2 (unit is hardened against EMI)
- .
- Viper (Black Python) (Standard) (Clan Wolf) hit by secondary nuclear effects, roll is 11 + 2 (unit is hardened against EMI)
- .
- Warhammer WHM-7S (Clan Wolf) hit by secondary nuclear effects, roll is 7 + 2 (unit is hardened against EMI)
- .
- CRITICAL HIT on Double Heat Sink.
- Pilot of Warhammer WHM-7S (Clan Wolf) "Dorian" takes 2 damage (2 total hits).
- Pilot of Warhammer WHM-7S (Clan Wolf) "Dorian" needs a 3 to stay conscious. Rolls 9 : successful!
- Pilot of Warhammer WHM-7S (Clan Wolf) "Dorian" needs a 5 to stay conscious. Rolls 7 : successful!
- Warhammer WHM-6Rb (Clan Wolf) hit by secondary nuclear effects, roll is 4 + 2 (unit is hardened against EMI)
- .
- CRITICAL HIT on Lower Leg.
- CRITICAL HIT on Double Heat Sink.
- Pilot of Warhammer WHM-6Rb (Clan Wolf) "Musfira" takes 4 damage (4 total hits).
- Pilot of Warhammer WHM-6Rb (Clan Wolf) "Musfira" needs a 3 to stay conscious. Rolls 8 : successful!
- Pilot of Warhammer WHM-6Rb (Clan Wolf) "Musfira" needs a 5 to stay conscious. Rolls 8 : successful!
- Pilot of Warhammer WHM-6Rb (Clan Wolf) "Musfira" needs a 7 to stay conscious. Rolls 5 : blacks out.
- Galahad (Glass Spider) (Standard) (Clan Wolf) hit by secondary nuclear effects, roll is 6 + 2 (unit is hardened against EMI)
- .
- CRITICAL HIT on Double Heat Sink.
- Pilot of Galahad (Glass Spider) (Standard) (Clan Wolf) "Angela" takes 2 damage (2 total hits).
- Pilot of Galahad (Glass Spider) (Standard) (Clan Wolf) "Angela" needs a 3 to stay conscious. Rolls 8 : successful!
- Pilot of Galahad (Glass Spider) (Standard) (Clan Wolf) "Angela" needs a 5 to stay conscious. Rolls 8 : successful!
- Bombardier BMB-12D (Clan Wolf) hit by secondary nuclear effects, roll is 11 + 2 (unit is hardened against EMI)
- .
- Flashman FLS-8K (Clan Wolf) hit by secondary nuclear effects, roll is 5 + 2 (unit is hardened against EMI)
- .
- CRITICAL HIT on Lower Arm.
- Pilot of Flashman FLS-8K (Clan Wolf) "Emílio" takes 2 damage (2 total hits).
- Pilot of Flashman FLS-8K (Clan Wolf) "Emílio" needs a 3 to stay conscious. Rolls 8 : successful!
- Pilot of Flashman FLS-8K (Clan Wolf) "Emílio" needs a 5 to stay conscious. Rolls 6 : successful!
- Guillotine IIC (Standard) (Clan Wolf) hit by secondary nuclear effects, roll is 9 + 2 (unit is hardened against EMI)
- .
- Black Knight BL-6-KNT #2 (Clan Wolf) hit by secondary nuclear effects, roll is 12 + 2 (unit is hardened against EMI)
- .
- Lancelot LNC25-01 (Clan Wolf) hit by secondary nuclear effects, roll is 4 + 2 (unit is hardened against EMI)
- .
- CRITICAL HIT on Engine.
- CRITICAL HIT on Engine.
- Pilot of Lancelot LNC25-01 (Clan Wolf) "Yushiro" takes 4 damage (4 total hits).
- Pilot of Lancelot LNC25-01 (Clan Wolf) "Yushiro" needs a 3 to stay conscious. Rolls 6 : successful!
- Pilot of Lancelot LNC25-01 (Clan Wolf) "Yushiro" needs a 5 to stay conscious. Rolls 12 : successful!
- Pilot of Lancelot LNC25-01 (Clan Wolf) "Yushiro" needs a 7 to stay conscious. Rolls 5 : blacks out.
- Black Knight BL-6b-KNT #2 (Clan Wolf) hit by secondary nuclear effects, roll is 8 + 2 (unit is hardened against EMI)
- .
- CRITICAL HIT on Hand.
- Pilot of Black Knight BL-6b-KNT #2 (Clan Wolf) "Shing" takes 2 damage (3 total hits).
- Pilot of Black Knight BL-6b-KNT #2 (Clan Wolf) "Shing" needs a 5 to stay conscious. Rolls 6 : successful!
- Pilot of Black Knight BL-6b-KNT #2 (Clan Wolf) "Shing" needs a 7 to stay conscious. Rolls 6 : blacks out.
- Fenris (Ice Ferret) A (Clan Wolf) hit by secondary nuclear effects, roll is 10 + 2 (unit is hardened against EMI)
- .
- Black Hawk (Nova) C (Clan Wolf) hit by secondary nuclear effects, roll is 8 + 2 (unit is hardened against EMI)
- .
- CRITICAL HIT on Jump Jet.
- Pilot of Black Hawk (Nova) C (Clan Wolf) "Vito" takes 2 damage (2 total hits).
- Pilot of Black Hawk (Nova) C (Clan Wolf) "Vito" needs a 3 to stay conscious. Rolls 3 : successful!
- Pilot of Black Hawk (Nova) C (Clan Wolf) "Vito" needs a 5 to stay conscious. Rolls 9 : successful!
- Pouncer Prime (Clan Wolf) hit by secondary nuclear effects, roll is 9 + 2 (unit is hardened against EMI)
- .
- Shadow Cat Prime (Clan Wolf) hit by secondary nuclear effects, roll is 10 + 2 (unit is hardened against EMI)
- .
- Rifleman IIC 2 (Clan Wolf) hit by secondary nuclear effects, roll is 6 + 2 (unit is hardened against EMI)
- .
- CRITICAL HIT on Ultra AC/2 Ammo (45).
- *** Ultra AC/2 Ammo EXPLODES! 90 DAMAGE! ***
- Rifleman IIC 2 (Clan Wolf) takes 90 damage to LT.
- SECTION DESTROYED.
- LIMB BLOWN OFF Left Arm blown off.
- remaining 75 damage prevented by CASE.
- Critical hit on LT. Roll is (5+4) = 9; 1 location.
- CRITICAL HIT on Ultra AC/2 Ammo (45).
- *** Ultra AC/2 Ammo EXPLODES! 90 DAMAGE! ***
- Rifleman IIC 2 (Clan Wolf) takes 90 damage to LT.
- remaining 90 damage prevented by CASE.
- Pilot of Rifleman IIC 2 (Clan Wolf) "Mark" takes 1 damage (1 total hits).
- Pilot of Rifleman IIC 2 (Clan Wolf) "Mark" needs a 3 to stay conscious. Rolls 5 : successful!
- Pilot of Rifleman IIC 2 (Clan Wolf) "Mark" takes 1 damage (2 total hits).
- Pilot of Rifleman IIC 2 (Clan Wolf) "Mark" needs a 5 to stay conscious. Rolls 11 : successful!
- Pilot of Rifleman IIC 2 (Clan Wolf) "Mark" takes 2 damage (4 total hits).
- Pilot of Rifleman IIC 2 (Clan Wolf) "Mark" needs a 7 to stay conscious. Rolls 6 : blacks out.
- Hussar HSR-200-Db (Clan Wolf) hit by secondary nuclear effects, roll is 6 + 2 (unit is hardened against EMI)
- .
- CRITICAL HIT on Shoulder.
- Pilot of Hussar HSR-200-Db (Clan Wolf) "Mitzi" takes 2 damage (2 total hits).
- Pilot of Hussar HSR-200-Db (Clan Wolf) "Mitzi" needs a 3 to stay conscious. Rolls 6 : successful!
- Pilot of Hussar HSR-200-Db (Clan Wolf) "Mitzi" needs a 5 to stay conscious. Rolls 11 : successful!
- Talon TLN-5W (Clan Wolf) hit by secondary nuclear effects, roll is 6 + 2 (unit is hardened against EMI)
- .
- CRITICAL HIT on Engine.
- Pilot of Talon TLN-5W (Clan Wolf) "Oria" takes 2 damage (2 total hits).
- Pilot of Talon TLN-5W (Clan Wolf) "Oria" needs a 3 to stay conscious. Rolls 5 : successful!
- Pilot of Talon TLN-5W (Clan Wolf) "Oria" needs a 5 to stay conscious. Rolls 11 : successful!
- Kintaro KTO-19 (Clan Wolf) hit by secondary nuclear effects, roll is 6 + 2 (unit is hardened against EMI)
- .
- CRITICAL HIT on SRM 6.
- Pilot of Kintaro KTO-19 (Clan Wolf) "Timoleon" takes 2 damage (2 total hits).
- Pilot of Kintaro KTO-19 (Clan Wolf) "Timoleon" needs a 3 to stay conscious. Rolls 7 : successful!
- Pilot of Kintaro KTO-19 (Clan Wolf) "Timoleon" needs a 5 to stay conscious. Rolls 7 : successful!
- Hoplite HOP-4Cb (Clan Wolf) hit by secondary nuclear effects, roll is 3 + 2 (unit is hardened against EMI)
- .
- CRITICAL HIT on Lower Leg.
- CRITICAL HIT on Standard Gyro.
- Pilot of Hoplite HOP-4Cb (Clan Wolf) "Muriel" takes 4 damage (4 total hits).
- Pilot of Hoplite HOP-4Cb (Clan Wolf) "Muriel" needs a 3 to stay conscious. Rolls 12 : successful!
- Pilot of Hoplite HOP-4Cb (Clan Wolf) "Muriel" needs a 5 to stay conscious. Rolls 6 : successful!
- Pilot of Hoplite HOP-4Cb (Clan Wolf) "Muriel" needs a 7 to stay conscious. Rolls 7 : successful!
- Pilot of Hoplite HOP-4Cb (Clan Wolf) "Muriel" needs a 10 to stay conscious. Rolls 6 : blacks out.
- Armored Personnel Carrier (Hover LRM) (Civilians) hit by secondary nuclear effects, roll is 5 + 2 (unit is hardened against EMI)
- .
- Critical hit on LS. Roll is 8; Crew stunned for 1 turns.
- Crew stunned for 2 turns.
- End of nuclear resolution
- Arrow IV at Hex: 4107 (Artillery); needs 4, rolls 6 : hits the intended hex 4107.
- A nuclear weapon goes off in hex 4107!!!
- Hardened Standard Building #238762941 absorbs 10 points of damage.
- Hardened Standard Building #132333794 absorbs 15 points of damage.
- Hardened Standard Building #740892821 absorbs 25 points of damage.
- BUILDING DESTROYED
- Hardened Standard Building #740892821 absorbs 30 points of damage.
- BUILDING DESTROYED
- Hardened Standard Building #740892821 absorbs 30 points of damage.
- BUILDING DESTROYED
- Hardened Standard Building #1271930883 absorbs 40 points of damage.
- Hardened Standard Building #1734443206 absorbs 45 points of damage.
- Hardened Standard Building #951588099 absorbs 55 points of damage.
- BUILDING DESTROYED
- Hardened Standard Building #1353236357 absorbs 55 points of damage.
- Hardened Standard Building #1917332474 absorbs 60 points of damage.
- Hardened Standard Building #1631950814 absorbs 60 points of damage.
- Hardened Standard Building #1631950814 absorbs 65 points of damage.
- Hardened Standard Building #579674555 absorbs 65 points of damage.
- Hardened Standard Building #579674555 absorbs 70 points of damage.
- Hardened Standard Building #1442359344 absorbs 70 points of damage.
- Heavy Standard Building #49507328 absorbs 70 points of damage.
- BUILDING DESTROYED
- Hardened Standard Building #379837109 absorbs 55 points of damage.
- Heavy Standard Building #237806571 absorbs 5 points of damage.
- Hardened Standard Building #650179140 absorbs 40 points of damage.
- BUILDING DESTROYED
- Hardened Standard Building #1035496898 absorbs 60 points of damage.
- Hardened Standard Building #525924797 absorbs 65 points of damage.
- Heavy Standard Building #1335751676 absorbs 70 points of damage.
- BUILDING DESTROYED
- Heavy Standard Building #954759799 absorbs 75 points of damage.
- BUILDING DESTROYED
- Heavy Standard Building #1877196359 absorbs 75 points of damage.
- BUILDING DESTROYED
- Heavy Standard Building #1877196359 absorbs 75 points of damage.
- BUILDING DESTROYED
- Hardened Standard Building #352298658 absorbs 70 points of damage.
- Hardened Standard Building #2072179958 absorbs 65 points of damage.
- Hardened Standard Building #2072179958 absorbs 65 points of damage.
- Hardened Standard Building #2072179958 absorbs 65 points of damage.
- Heavy Standard Building #1366620195 absorbs 55 points of damage.
- Heavy Standard Building #308119203 absorbs 5 points of damage.
- BUILDING DESTROYED
- Hardened Standard Building #1988278253 absorbs 15 points of damage.
- Hardened Standard Building #1988278253 absorbs 15 points of damage.
- Hardened Standard Building #1988278253 absorbs 10 points of damage.
- Hardened Standard Building #369129417 absorbs 45 points of damage.
- BUILDING DESTROYED
- Hardened Standard Building #2050749637 absorbs 60 points of damage.
- Hardened Standard Building #1239015948 absorbs 65 points of damage.
- Hardened Standard Building #270819537 absorbs 70 points of damage.
- BUILDING DESTROYED
- Hardened Standard Building #1408030388 absorbs 75 points of damage.
- Hardened Standard Building #1408030388 absorbs 80 points of damage.
- Heavy Standard Building #1938987791 absorbs 80 points of damage.
- BUILDING DESTROYED
- Heavy Standard Building #404486365 absorbs 70 points of damage.
- Heavy Standard Building #404486365 absorbs 75 points of damage.
- Hardened Standard Building #1549299982 absorbs 40 points of damage.
- Hardened Standard Building #805488518 absorbs 50 points of damage.
- BUILDING DESTROYED
- Hardened Standard Building #483545799 absorbs 60 points of damage.
- BUILDING DESTROYED
- Hardened Standard Building #791692302 absorbs 65 points of damage.
- BUILDING DESTROYED
- Hardened Standard Building #1193340552 absorbs 70 points of damage.
- Hardened Standard Building #1707113207 absorbs 75 points of damage.
- BUILDING DESTROYED
- Hardened Standard Building #1707113207 absorbs 70 points of damage.
- BUILDING DESTROYED
- Hardened Standard Building #889548982 absorbs 80 points of damage.
- BUILDING DESTROYED
- Hardened Standard Building #889548982 absorbs 85 points of damage.
- BUILDING DESTROYED
- Hardened Standard Building #1114700093 absorbs 85 points of damage.
- Hardened Standard Building #360398093 absorbs 85 points of damage.
- Hardened Standard Building #1852253672 absorbs 80 points of damage.
- Hardened Standard Building #19631032 absorbs 65 points of damage.
- Hardened Standard Building #19631032 absorbs 70 points of damage.
- Hardened Standard Building #19631032 absorbs 70 points of damage.
- Hardened Standard Building #736918377 absorbs 60 points of damage.
- Hardened Standard Building #38385402 absorbs 5 points of damage.
- Hardened Standard Building #1867447531 absorbs 10 points of damage.
- Hardened Standard Building #1297934275 absorbs 25 points of damage.
- Hardened Standard Building #1297934275 absorbs 25 points of damage.
- Hardened Standard Building #608122246 absorbs 30 points of damage.
- BUILDING DESTROYED
- Hardened Standard Building #1191137757 absorbs 50 points of damage.
- Heavy Standard Building #1506660949 absorbs 65 points of damage.
- BUILDING DESTROYED
- Hardened Standard Building #3166344 absorbs 80 points of damage.
- BUILDING DESTROYED
- Heavy Standard Building #881684326 absorbs 90 points of damage.
- BUILDING DESTROYED
- Heavy Standard Building #881684326 absorbs 90 points of damage.
- BUILDING DESTROYED
- Hardened Standard Building #412791731 absorbs 85 points of damage.
- Hardened Standard Building #135252100 absorbs 75 points of damage.
- Hardened Standard Building #2010521059 absorbs 65 points of damage.
- Hardened Standard Building #1561455922 absorbs 60 points of damage.
- Hardened Standard Building #1561455922 absorbs 55 points of damage.
- Hardened Standard Building #1076970556 absorbs 15 points of damage.
- Hardened Standard Building #43578894 absorbs 30 points of damage.
- BUILDING DESTROYED
- Hardened Standard Building #201467101 absorbs 40 points of damage.
- BUILDING DESTROYED
- Hardened Standard Building #548635672 absorbs 45 points of damage.
- Hardened Standard Building #1283983124 absorbs 60 points of damage.
- Hardened Standard Building #2137657821 absorbs 65 points of damage.
- BUILDING DESTROYED
- Hardened Standard Building #393919323 absorbs 70 points of damage.
- BUILDING DESTROYED
- Hardened Standard Building #899297060 absorbs 75 points of damage.
- BUILDING DESTROYED
- Hardened Standard Building #899297060 absorbs 70 points of damage.
- BUILDING DESTROYED
- Hardened Standard Building #1700734309 absorbs 90 points of damage.
- Hardened Standard Building #1494818980 absorbs 95 points of damage.
- BUILDING DESTROYED
- Hardened Standard Building #1363157615 absorbs 80 points of damage.
- Hardened Standard Building #1363157615 absorbs 75 points of damage.
- Hardened Standard Building #1366417003 absorbs 65 points of damage.
- Hardened Standard Building #1177463734 absorbs 55 points of damage.
- Hardened Standard Building #957346965 absorbs 5 points of damage.
- Hardened Standard Building #957346965 absorbs 5 points of damage.
- Hardened Standard Building #1409859204 absorbs 10 points of damage.
- Hardened Standard Building #1409859204 absorbs 15 points of damage.
- Hardened Standard Building #1981457836 absorbs 25 points of damage.
- BUILDING DESTROYED
- Hardened Standard Building #300131642 absorbs 40 points of damage.
- BUILDING DESTROYED
- Hardened Standard Building #1028785663 absorbs 45 points of damage.
- Hardened Standard Building #1028785663 absorbs 50 points of damage.
- Hardened Standard Building #1028785663 absorbs 45 points of damage.
- Heavy Standard Building #2109281202 absorbs 50 points of damage.
- BUILDING DESTROYED
- Heavy Standard Building #679194307 absorbs 75 points of damage.
- BUILDING DESTROYED
- Heavy Standard Building #679194307 absorbs 80 points of damage.
- BUILDING DESTROYED
- Hardened Standard Building #997593831 absorbs 80 points of damage.
- BUILDING DESTROYED
- Hardened Standard Building #2025759874 absorbs 90 points of damage.
- BUILDING DESTROYED
- Hardened Standard Building #1489037625 absorbs 95 points of damage.
- Heavy Standard Building #1285661576 absorbs 80 points of damage.
- Hardened Standard Building #860457707 absorbs 75 points of damage.
- Hardened Standard Building #1468044516 absorbs 70 points of damage.
- Hardened Standard Building #1468044516 absorbs 65 points of damage.
- Hardened Standard Building #1468044516 absorbs 70 points of damage.
- Hardened Standard Building #1717022557 absorbs 60 points of damage.
- Hardened Standard Building #514390871 absorbs 15 points of damage.
- Hardened Standard Building #895654688 absorbs 25 points of damage.
- Hardened Standard Building #895654688 absorbs 25 points of damage.
- Hardened Standard Building #1543588197 absorbs 30 points of damage.
- BUILDING DESTROYED
- Hardened Standard Building #1385929654 absorbs 40 points of damage.
- Heavy Standard Building #303151231 absorbs 60 points of damage.
- BUILDING DESTROYED
- Heavy Standard Building #569618102 absorbs 65 points of damage.
- BUILDING DESTROYED
- Hardened Standard Building #125870031 absorbs 90 points of damage.
- Hardened Standard Building #1286804357 absorbs 95 points of damage.
- BUILDING DESTROYED
- Heavy Standard Building #465098677 absorbs 90 points of damage.
- BUILDING DESTROYED
- Hardened Standard Building #623874513 absorbs 60 points of damage.
- Hardened Standard Building #226963924 absorbs 5 points of damage.
- Heavy Standard Building #449997043 absorbs 10 points of damage.
- BUILDING DESTROYED
- Hardened Standard Building #319427500 absorbs 15 points of damage.
- Hardened Standard Building #1369678238 absorbs 30 points of damage.
- BUILDING DESTROYED
- Heavy Standard Building #1938346888 absorbs 45 points of damage.
- BUILDING DESTROYED
- Hardened Standard Building #862176709 absorbs 50 points of damage.
- Hardened Standard Building #531845252 absorbs 60 points of damage.
- BUILDING DESTROYED
- Hardened Standard Building #743523917 absorbs 65 points of damage.
- Heavy Standard Building #912552693 absorbs 85 points of damage.
- BUILDING DESTROYED
- Hardened Standard Building #170030900 absorbs 85 points of damage.
- Hardened Standard Building #1091697534 absorbs 90 points of damage.
- BUILDING DESTROYED
- Hardened Standard Building #1091697534 absorbs 85 points of damage.
- BUILDING DESTROYED
- Hardened Standard Building #370818894 absorbs 85 points of damage.
- Hardened Standard Building #1829119915 absorbs 85 points of damage.
- Hardened Standard Building #41645567 absorbs 80 points of damage.
- Hardened Standard Building #2106809500 absorbs 75 points of damage.
- Hardened Standard Building #353762342 absorbs 55 points of damage.
- Heavy Standard Building #499129691 absorbs 5 points of damage.
- BUILDING DESTROYED
- Hardened Standard Building #177554556 absorbs 10 points of damage.
- Hardened Standard Building #55394083 absorbs 15 points of damage.
- Hardened Standard Building #679960404 absorbs 25 points of damage.
- Hardened Standard Building #679960404 absorbs 30 points of damage.
- Hardened Standard Building #679960404 absorbs 30 points of damage.
- Hardened Standard Building #1333682114 absorbs 40 points of damage.
- BUILDING DESTROYED
- Hardened Standard Building #1674575623 absorbs 45 points of damage.
- Heavy Standard Building #589621578 absorbs 50 points of damage.
- BUILDING DESTROYED
- Hardened Standard Building #267680779 absorbs 60 points of damage.
- BUILDING DESTROYED
- Hardened Standard Building #1994806331 absorbs 70 points of damage.
- BUILDING DESTROYED
- Hardened Standard Building #1994806331 absorbs 70 points of damage.
- Hardened Standard Building #1709959199 absorbs 75 points of damage.
- BUILDING DESTROYED
- Heavy Standard Building #106763201 absorbs 80 points of damage.
- BUILDING DESTROYED
- Heavy Standard Building #106763201 absorbs 80 points of damage.
- BUILDING DESTROYED
- Heavy Standard Building #305944944 absorbs 75 points of damage.
- Heavy Standard Building #305944944 absorbs 70 points of damage.
- Hardened Standard Building #152923676 absorbs 70 points of damage.
- Hardened Standard Building #302884212 absorbs 65 points of damage.
- Hardened Standard Building #1145085609 absorbs 5 points of damage.
- Hardened Standard Building #692573368 absorbs 10 points of damage.
- Hardened Standard Building #547336167 absorbs 15 points of damage.
- Heavy Standard Building #190173072 absorbs 25 points of damage.
- BUILDING DESTROYED
- Hardened Standard Building #1823264518 absorbs 40 points of damage.
- Hardened Standard Building #1075670979 absorbs 45 points of damage.
- Hardened Standard Building #1075670979 absorbs 40 points of damage.
- Heavy Standard Building #16152974 absorbs 50 points of damage.
- BUILDING DESTROYED
- Hardened Standard Building #533002758 absorbs 60 points of damage.
- BUILDING DESTROYED
- Hardened Standard Building #2010402944 absorbs 65 points of damage.
- BUILDING DESTROYED
- Heavy Standard Building #1429521663 absorbs 65 points of damage.
- BUILDING DESTROYED
- Hardened Standard Building #99733182 absorbs 75 points of damage.
- Hardened Standard Building #99733182 absorbs 75 points of damage.
- Hardened Standard Building #837732788 absorbs 70 points of damage.
- Heavy Standard Building #1309073623 absorbs 65 points of damage.
- Heavy Standard Building #1309073623 absorbs 65 points of damage.
- Hardened Standard Building #718274264 absorbs 65 points of damage.
- Hardened Standard Building #836711856 absorbs 60 points of damage.
- Hardened Standard Building #454608225 absorbs 60 points of damage.
- Hardened Standard Building #645939309 absorbs 55 points of damage.
- Hardened Standard Building #1750302689 absorbs 5 points of damage.
- Heavy Standard Building #658910936 absorbs 25 points of damage.
- BUILDING DESTROYED
- Hardened Standard Building #1311112349 absorbs 30 points of damage.
- BUILDING DESTROYED
- Hardened Standard Building #1311112349 absorbs 30 points of damage.
- Hardened Standard Building #3476871 absorbs 55 points of damage.
- Hardened Standard Building #869735246 absorbs 55 points of damage.
- Hardened Standard Building #869735246 absorbs 55 points of damage.
- Heavy Standard Building #1539813832 absorbs 60 points of damage.
- BUILDING DESTROYED
- Heavy Standard Building #2032608695 absorbs 60 points of damage.
- BUILDING DESTROYED
- Heavy Standard Building #2032608695 absorbs 60 points of damage.
- BUILDING DESTROYED
- Hardened Standard Building #1781176723 absorbs 65 points of damage.
- Hardened Standard Building #702689270 absorbs 70 points of damage.
- Hardened Standard Building #363080247 absorbs 70 points of damage.
- Hardened Standard Building #363080247 absorbs 65 points of damage.
- Hardened Standard Building #1586996861 absorbs 75 points of damage.
- Hardened Standard Building #161243725 absorbs 70 points of damage.
- Hardened Standard Building #161243725 absorbs 65 points of damage.
- Hardened Standard Building #1645543839 absorbs 60 points of damage.
- Hardened Standard Building #1645543839 absorbs 60 points of damage.
- Hardened Standard Building #499963128 absorbs 55 points of damage.
- Hardened Standard Building #923477033 absorbs 55 points of damage.
- Hardened Standard Building #177447205 absorbs 50 points of damage.
- Hardened Standard Building #1734928154 absorbs 10 points of damage.
- Hardened Standard Building #238181473 absorbs 40 points of damage.
- Hardened Standard Building #1322863148 absorbs 45 points of damage.
- Heavy Standard Building #1374407076 absorbs 50 points of damage.
- BUILDING DESTROYED
- Heavy Standard Building #454817629 absorbs 55 points of damage.
- BUILDING DESTROYED
- Hardened Standard Building #2006513885 absorbs 65 points of damage.
- Heavy Standard Building #280799298 absorbs 65 points of damage.
- Heavy Standard Building #1692454266 absorbs 55 points of damage.
- Hardened Standard Building #2146436626 absorbs 50 points of damage.
- Hardened Standard Building #1429731011 absorbs 50 points of damage.
- Hardened Standard Building #1429731011 absorbs 45 points of damage.
- Hardened Standard Building #1429731011 absorbs 45 points of damage.
- Hardened Standard Building #507972387 absorbs 5 points of damage.
- Heavy Standard Building #1933590834 absorbs 10 points of damage.
- Heavy Standard Building #2056796781 absorbs 15 points of damage.
- Hardened Standard Building #917199500 absorbs 35 points of damage.
- Hardened Standard Building #1525804036 absorbs 40 points of damage.
- Hardened Standard Building #1170435980 absorbs 45 points of damage.
- Hardened Standard Building #768853258 absorbs 50 points of damage.
- Hardened Standard Building #768853258 absorbs 45 points of damage.
- Heavy Standard Building #255021429 absorbs 50 points of damage.
- Heavy Standard Building #255021429 absorbs 55 points of damage.
- BUILDING DESTROYED
- Hardened Standard Building #1609980724 absorbs 60 points of damage.
- Hardened Standard Building #1672503029 absorbs 60 points of damage.
- Hardened Standard Building #679727807 absorbs 65 points of damage.
- Hardened Standard Building #679727807 absorbs 60 points of damage.
- Hardened Standard Building #76811882 absorbs 60 points of damage.
- Hardened Standard Building #1810455614 absorbs 55 points of damage.
- Hardened Standard Building #335639901 absorbs 50 points of damage.
- Hardened Standard Building #2089276903 absorbs 40 points of damage.
- Hardened Standard Building #149501815 absorbs 20 points of damage.
- Hardened Standard Building #149501815 absorbs 25 points of damage.
- Hardened Standard Building #1863333857 absorbs 30 points of damage.
- Hardened Standard Building #55214441 absorbs 35 points of damage.
- Hardened Standard Building #798626856 absorbs 40 points of damage.
- Hardened Standard Building #798626856 absorbs 35 points of damage.
- Hardened Standard Building #477627105 absorbs 40 points of damage.
- Hardened Standard Building #477627105 absorbs 35 points of damage.
- Hardened Standard Building #1451768856 absorbs 45 points of damage.
- Hardened Standard Building #1451768856 absorbs 50 points of damage.
- Hardened Standard Building #105723481 absorbs 55 points of damage.
- Hardened Standard Building #973812632 absorbs 55 points of damage.
- Hardened Standard Building #1899544530 absorbs 60 points of damage.
- Hardened Standard Building #640908258 absorbs 55 points of damage.
- Hardened Standard Building #640908258 absorbs 55 points of damage.
- Hardened Standard Building #1563386631 absorbs 55 points of damage.
- Heavy Standard Building #844247379 absorbs 50 points of damage.
- Hardened Standard Building #1304041520 absorbs 45 points of damage.
- Hardened Standard Building #695404095 absorbs 45 points of damage.
- Hardened Standard Building #845401431 absorbs 40 points of damage.
- Hardened Standard Building #845401431 absorbs 35 points of damage.
- Hardened Standard Building #1914177757 absorbs 15 points of damage.
- Hardened Standard Building #461101720 absorbs 20 points of damage.
- Heavy Standard Building #367069259 absorbs 25 points of damage.
- Hardened Standard Building #961587342 absorbs 25 points of damage.
- Hardened Standard Building #2042347203 absorbs 30 points of damage.
- Hardened Standard Building #2042347203 absorbs 25 points of damage.
- Hardened Standard Building #244946893 absorbs 40 points of damage.
- Hardened Standard Building #746128306 absorbs 40 points of damage.
- Hardened Standard Building #746128306 absorbs 35 points of damage.
- Hardened Standard Building #1064615830 absorbs 45 points of damage.
- Hardened Standard Building #2092698099 absorbs 50 points of damage.
- Hardened Standard Building #1556235336 absorbs 50 points of damage.
- Hardened Standard Building #1556235336 absorbs 50 points of damage.
- Hardened Standard Building #1218645753 absorbs 45 points of damage.
- Hardened Standard Building #927672218 absorbs 40 points of damage.
- Hardened Standard Building #1401043349 absorbs 40 points of damage.
- Hardened Standard Building #1401043349 absorbs 35 points of damage.
- Hardened Standard Building #1217590013 absorbs 35 points of damage.
- Hardened Standard Building #1607304992 absorbs 30 points of damage.
- Hardened Standard Building #1607304992 absorbs 25 points of damage.
- Hardened Standard Building #1607304992 absorbs 30 points of damage.
- Heavy Standard Building #2007200425 absorbs 15 points of damage.
- Hardened Standard Building #2033819770 absorbs 20 points of damage.
- Hardened Standard Building #2033819770 absorbs 20 points of damage.
- Hardened Standard Building #2033819770 absorbs 15 points of damage.
- Heavy Standard Building #173118842 absorbs 30 points of damage.
- Hardened Standard Building #1648443388 absorbs 35 points of damage.
- Hardened Standard Building #1403787175 absorbs 40 points of damage.
- Heavy Standard Building #275030466 absorbs 45 points of damage.
- Heavy Standard Building #275030466 absorbs 45 points of damage.
- Heavy Standard Building #275030466 absorbs 40 points of damage.
- Hardened Standard Building #1729177673 absorbs 50 points of damage.
- Hardened Standard Building #807070841 absorbs 45 points of damage.
- Hardened Standard Building #1258747036 absorbs 45 points of damage.
- Hardened Standard Building #612083400 absorbs 40 points of damage.
- Hardened Standard Building #1536397227 absorbs 35 points of damage.
- Hardened Standard Building #1536397227 absorbs 30 points of damage.
- Hardened Standard Building #608852684 absorbs 30 points of damage.
- Hardened Standard Building #608852684 absorbs 25 points of damage.
- Hardened Standard Building #1522452361 absorbs 25 points of damage.
- Hardened Standard Building #1522452361 absorbs 25 points of damage.
- Hardened Standard Building #1522452361 absorbs 20 points of damage.
- Hardened Standard Building #21789638 absorbs 30 points of damage.
- Hardened Standard Building #598536121 absorbs 30 points of damage.
- Hardened Standard Building #598536121 absorbs 35 points of damage.
- Hardened Standard Building #1328537657 absorbs 40 points of damage.
- Hardened Standard Building #68971635 absorbs 45 points of damage.
- Hardened Standard Building #1394059331 absorbs 40 points of damage.
- Hardened Standard Building #1394059331 absorbs 40 points of damage.
- Hardened Standard Building #1394059331 absorbs 35 points of damage.
- Hardened Standard Building #1394059331 absorbs 35 points of damage.
- Hardened Standard Building #1549260190 absorbs 30 points of damage.
- Hardened Standard Building #1549260190 absorbs 25 points of damage.
- Hardened Standard Building #1343777579 absorbs 20 points of damage.
- Hardened Standard Building #1730839952 absorbs 20 points of damage.
- Hardened Standard Building #255471382 absorbs 25 points of damage.
- Hardened Standard Building #255471382 absorbs 20 points of damage.
- Hardened Standard Building #769309545 absorbs 25 points of damage.
- Hardened Standard Building #769309545 absorbs 20 points of damage.
- Hardened Standard Building #2099228968 absorbs 35 points of damage.
- Hardened Standard Building #1096398057 absorbs 35 points of damage.
- Hardened Standard Building #174733475 absorbs 40 points of damage.
- Heavy Standard Building #1224783394 absorbs 30 points of damage.
- Heavy Standard Building #921214785 absorbs 25 points of damage.
- Heavy Standard Building #921214785 absorbs 25 points of damage.
- Hardened Standard Building #1227967014 absorbs 20 points of damage.
- Hardened Standard Building #1677114103 absorbs 20 points of damage.
- Hardened Standard Building #1677114103 absorbs 15 points of damage.
- Hardened Standard Building #683265219 absorbs 15 points of damage.
- Hardened Standard Building #459004426 absorbs 15 points of damage.
- Hardened Standard Building #1026091891 absorbs 30 points of damage.
- Hardened Standard Building #1981507385 absorbs 35 points of damage.
- Heavy Standard Building #1510783980 absorbs 30 points of damage.
- Hardened Standard Building #777051860 absorbs 20 points of damage.
- Hardened Standard Building #893392316 absorbs 15 points of damage.
- Hardened Standard Building #893392316 absorbs 10 points of damage.
- Heavy Standard Building #528999789 absorbs 15 points of damage.
- Hardened Standard Building #572481633 absorbs 10 points of damage.
- Hardened Standard Building #512467061 absorbs 15 points of damage.
- Hardened Standard Building #1013658634 absorbs 15 points of damage.
- Hardened Standard Building #1013658634 absorbs 20 points of damage.
- Hardened Standard Building #1823358539 absorbs 25 points of damage.
- Hardened Standard Building #1357396874 absorbs 25 points of damage.
- Hardened Standard Building #1357396874 absorbs 20 points of damage.
- Hardened Standard Building #467384256 absorbs 30 points of damage.
- Hardened Standard Building #1288729584 absorbs 25 points of damage.
- Hardened Standard Building #936143637 absorbs 25 points of damage.
- Hardened Standard Building #1488009537 absorbs 20 points of damage.
- Hardened Standard Building #660148258 absorbs 15 points of damage.
- Hardened Standard Building #1133514285 absorbs 15 points of damage.
- Hardened Standard Building #1133514285 absorbs 10 points of damage.
- Hardened Standard Building #1917269396 absorbs 10 points of damage.
- Hardened Standard Building #1917269396 absorbs 5 points of damage.
- Heavy Standard Building #1918546557 absorbs 15 points of damage.
- Hardened Standard Building #831652888 absorbs 20 points of damage.
- Hardened Standard Building #1189580179 absorbs 25 points of damage.
- Heavy Standard Building #300698019 absorbs 20 points of damage.
- Heavy Standard Building #300698019 absorbs 20 points of damage.
- Heavy Standard Building #300698019 absorbs 15 points of damage.
- Hardened Standard Building #1794134342 absorbs 20 points of damage.
- Hardened Standard Building #93127442 absorbs 15 points of damage.
- Hardened Standard Building #796594119 absorbs 5 points of damage.
- Hardened Standard Building #1348402445 absorbs 15 points of damage.
- Hardened Standard Building #1881190582 absorbs 15 points of damage.
- Hardened Standard Building #188524627 absorbs 15 points of damage.
- Hardened Standard Building #464114532 absorbs 5 points of damage.
- Hardened Standard Building #464114532 absorbs 5 points of damage.
- Hardened Standard Building #33977824 absorbs 15 points of damage.
- Hardened Standard Building #33977824 absorbs 10 points of damage.
- Hardened Standard Building #772909365 absorbs 10 points of damage.
- Hex 4107: terrain takes 100 damage.
- Hex 4106: terrain takes 95 damage.
- Hex 4206: terrain takes 95 damage.
- Hex 4207: terrain takes 95 damage.
- Hex 4108: terrain takes 95 damage.
- Hex 4007: terrain takes 95 damage.
- Hex 4006: terrain takes 95 damage.
- Hex 4105: terrain takes 90 damage.
- Hex 4306: terrain takes 90 damage.
- Hex 4109: terrain takes 90 damage.
- Hex 3908: terrain takes 90 damage.
- Hex 3906: terrain takes 90 damage.
- Hex 4104: terrain takes 85 damage.
- Hex 4405: terrain takes 85 damage.
- Hex 4408: terrain takes 85 damage.
- Hex 4110: terrain takes 85 damage.
- Hex 3808: terrain takes 85 damage.
- Hex 3805: terrain takes 85 damage.
- Hex 4505: terrain takes 80 damage.
- Hex 4509: terrain takes 80 damage.
- Hex 4111: terrain takes 80 damage.
- Hex 3709: terrain takes 80 damage.
- Hex 3705: terrain takes 80 damage.
- Hex 4102: terrain takes 75 damage.
- Hex 4604: terrain takes 75 damage.
- Hex 4609: terrain takes 75 damage.
- Hex 4112: terrain takes 75 damage.
- Hex 3609: terrain takes 75 damage.
- Hex 3604: terrain takes 75 damage.
- Hex 4101: terrain takes 70 damage.
- Hex 4704: terrain takes 70 damage.
- Hex 4710: terrain takes 70 damage.
- Hex 3510: terrain takes 70 damage.
- Hex 3504: terrain takes 70 damage.
- Hex 4803: terrain takes 65 damage.
- Hex 4810: terrain takes 65 damage.
- Hex 4114: terrain takes 65 damage.
- Hex 3410: terrain takes 65 damage.
- Hex 3403: terrain takes 65 damage.
- Hex 4903: terrain takes 60 damage.
- Hex 4911: terrain takes 60 damage.
- Hex 4115: terrain takes 60 damage.
- Hex 3311: terrain takes 60 damage.
- Hex 3303: terrain takes 60 damage.
- Hex 5002: terrain takes 55 damage.
- Hex 5011: terrain takes 55 damage.
- Hex 4116: terrain takes 55 damage.
- Hex 3211: terrain takes 55 damage.
- Hex 3202: terrain takes 55 damage.
- Hex 4117: terrain takes 50 damage.
- Hex 3112: terrain takes 50 damage.
- Hex 3102: terrain takes 50 damage.
- Hex 4118: terrain takes 45 damage.
- Hex 3012: terrain takes 45 damage.
- Hex 3001: terrain takes 45 damage.
- Hex 4119: terrain takes 40 damage.
- Hex 2913: terrain takes 40 damage.
- Hex 2901: terrain takes 40 damage.
- Hex 4120: terrain takes 35 damage.
- Hex 2813: terrain takes 35 damage.
- Hex 4121: terrain takes 30 damage.
- Hex 2714: terrain takes 30 damage.
- Hex 4122: terrain takes 25 damage.
- Hex 2614: terrain takes 25 damage.
- Hex 4123: terrain takes 20 damage.
- Hex 2515: terrain takes 20 damage.
- Hex 4124: terrain takes 15 damage.
- Hex 2415: terrain takes 15 damage.
- Hex 4125: terrain takes 10 damage.
- Hex 2316: terrain takes 10 damage.
- Hex 4126: terrain takes 5 damage.
- Hex 2216: terrain takes 5 damage.
- Black Hawk-KU BHKU-OC fails to take shelter from the blast!
- Black Hawk-KU BHKU-OC (Federated Commonwealth) is hit for 10 damage!
- Black Hawk-KU BHKU-OC (Federated Commonwealth) takes 5 damage to RA.
- 10 Armor remaining.
- Black Hawk-KU BHKU-OC (Federated Commonwealth) takes 5 damage to RA.
- 5 Armor remaining.
- Archer ARC-2R fails to take shelter from the blast!
- Archer ARC-2R (Federated Commonwealth) is hit for 30 damage!
- Archer ARC-2R (Federated Commonwealth) takes 5 damage to LT.
- 19 Armor remaining.
- Archer ARC-2R (Federated Commonwealth) takes 5 damage to CT.
- 13 Armor remaining.
- Archer ARC-2R (Federated Commonwealth) takes 5 damage to HD.
- 4 Armor remaining.
- Pilot of Archer ARC-2R (Federated Commonwealth) "Dorothy Wiedl" takes 1 damage (3 total hits).
- Pilot of Archer ARC-2R (Federated Commonwealth) "Dorothy Wiedl" needs a 7 to stay conscious. Rolls 3 : blacks out.
- Archer ARC-2R (Federated Commonwealth) takes 5 damage to LT.
- 14 Armor remaining.
- Archer ARC-2R (Federated Commonwealth) takes 5 damage to LA.
- 12 Armor remaining.
- Archer ARC-2R (Federated Commonwealth) takes 5 damage to LL.
- 21 Armor remaining.
- Black Knight BL-6b-KNT (Clan Wolf) is hit for 50 damage!
- Black Knight BL-6b-KNT (Clan Wolf) takes 5 damage to RT.
- 9 Armor remaining.
- Black Knight BL-6b-KNT (Clan Wolf) takes 5 damage to HD.
- 4 Armor remaining.
- Pilot of Black Knight BL-6b-KNT (Clan Wolf) "Phelis" takes 1 damage (3 total hits).
- Pilot of Black Knight BL-6b-KNT (Clan Wolf) "Phelis" needs a 7 to stay conscious. Rolls 6 : blacks out.
- Black Knight BL-6b-KNT (Clan Wolf) takes 5 damage to RA.
- 9 Armor remaining.
- Black Knight BL-6b-KNT (Clan Wolf) takes 5 damage to RT.
- 4 Armor remaining.
- Black Knight BL-6b-KNT (Clan Wolf) takes 5 damage to LA.
- 9 Armor remaining.
- Black Knight BL-6b-KNT (Clan Wolf) takes 5 damage to LA.
- 4 Armor remaining.
- Black Knight BL-6b-KNT (Clan Wolf) takes 5 damage to CT.
- 4 Armor remaining.
- Black Knight BL-6b-KNT (Clan Wolf) takes 5 damage to LT.
- 9 Armor remaining.
- Black Knight BL-6b-KNT (Clan Wolf) takes 5 damage to LA.
- Armor destroyed.
- 11 Internal Structure remaining.
- Critical hit on LA. Roll is 4; no effect.
- Black Knight BL-6b-KNT (Clan Wolf) takes 5 damage to CT.
- Armor destroyed.
- 22 Internal Structure remaining.
- Critical hit on CT. Roll is 7; no effect.
- Shootist ST-8A (Clan Wolf) is hit for 95 damage!
- Shootist ST-8A (Clan Wolf) takes 5 damage to LL.
- 25 Armor remaining.
- Shootist ST-8A (Clan Wolf) takes 5 damage to LL.
- 20 Armor remaining.
- Shootist ST-8A (Clan Wolf) takes 5 damage to LL.
- 15 Armor remaining.
- Shootist ST-8A (Clan Wolf) takes 5 damage to RT.
- 19 Armor remaining.
- Shootist ST-8A (Clan Wolf) takes 5 damage to RL.
- 25 Armor remaining.
- Shootist ST-8A (Clan Wolf) takes 5 damage to CT.
- 29 Armor remaining.
- Shootist ST-8A (Clan Wolf) takes 5 damage to CT.
- 24 Armor remaining.
- Shootist ST-8A (Clan Wolf) takes 5 damage to LL.
- 10 Armor remaining.
- Shootist ST-8A (Clan Wolf) takes 5 damage to CT.
- 19 Armor remaining.
- Shootist ST-8A (Clan Wolf) takes 5 damage to LA.
- 5 damage transfers to LT.
- Shootist ST-8A (Clan Wolf) takes 5 damage to LT.
- 5 damage transfers to CT.
- Shootist ST-8A (Clan Wolf) takes 5 damage to CT.
- 14 Armor remaining.
- Shootist ST-8A (Clan Wolf) takes 5 damage to CT (critical).
- 9 Armor remaining.
- Critical hit on CT. Roll is 10; 1 location.
- CRITICAL HIT on Standard Gyro.
- Shootist ST-8A (Clan Wolf) takes 5 damage to LL.
- 5 Armor remaining.
- Shootist ST-8A (Clan Wolf) takes 5 damage to LT.
- 5 damage transfers to CT.
- Shootist ST-8A (Clan Wolf) takes 5 damage to CT.
- 4 Armor remaining.
- Shootist ST-8A (Clan Wolf) takes 5 damage to HD.
- 4 Armor remaining.
- Pilot of Shootist ST-8A (Clan Wolf) "Volmer" takes 1 damage (2 total hits).
- Pilot of Shootist ST-8A (Clan Wolf) "Volmer" needs a 5 to stay conscious. Rolls 8 : successful!
- Shootist ST-8A (Clan Wolf) takes 5 damage to LL.
- 0 Armor remaining.
- Shootist ST-8A (Clan Wolf) takes 5 damage to RL.
- 20 Armor remaining.
- Shootist ST-8A (Clan Wolf) takes 5 damage to HD.
- Armor destroyed.
- 2 Internal Structure remaining.
- Critical hit on HD. Roll is 3; no effect.
- Pilot of Shootist ST-8A (Clan Wolf) "Volmer" takes 1 damage (3 total hits).
- Pilot of Shootist ST-8A (Clan Wolf) "Volmer" needs a 7 to stay conscious. Rolls 3 : blacks out.
- Shootist ST-8A (Clan Wolf) takes 5 damage to LL.
- 10 Internal Structure remaining.
- Critical hit on LL. Roll is 11; 2 locations.
- CRITICAL HIT on Lower Leg.
- CRITICAL HIT on Hip.
- Shootist ST-8A (Clan Wolf) takes 5 damage to LL.
- 5 Internal Structure remaining.
- Critical hit on LL. Roll is 9; 1 location.
- CRITICAL HIT on Foot.
- Black Knight BL-6-KNT (Clan Wolf) is hit for 65 damage!
- Black Knight BL-6-KNT (Clan Wolf) takes 5 damage to RA.
- 19 Armor remaining.
- Black Knight BL-6-KNT (Clan Wolf) takes 5 damage to RL.
- 19 Armor remaining.
- Black Knight BL-6-KNT (Clan Wolf) takes 5 damage to LL.
- 19 Armor remaining.
- Black Knight BL-6-KNT (Clan Wolf) takes 5 damage to LL.
- 14 Armor remaining.
- Black Knight BL-6-KNT (Clan Wolf) takes 5 damage to LT.
- 19 Armor remaining.
- Black Knight BL-6-KNT (Clan Wolf) takes 5 damage to CT.
- 24 Armor remaining.
- Black Knight BL-6-KNT (Clan Wolf) takes 5 damage to RL.
- 14 Armor remaining.
- Black Knight BL-6-KNT (Clan Wolf) takes 5 damage to RT.
- 19 Armor remaining.
- Black Knight BL-6-KNT (Clan Wolf) takes 5 damage to LL.
- 9 Armor remaining.
- Black Knight BL-6-KNT (Clan Wolf) takes 5 damage to LT.
- 14 Armor remaining.
- Black Knight BL-6-KNT (Clan Wolf) takes 5 damage to LT.
- 9 Armor remaining.
- Black Knight BL-6-KNT (Clan Wolf) takes 5 damage to CT.
- 19 Armor remaining.
- Black Knight BL-6-KNT (Clan Wolf) takes 5 damage to RA.
- 14 Armor remaining.
- Shootist ST-8A #2 takes no damage (sheltered from explosion).
- Viper (Black Python) (Standard) fails to take shelter from the blast!
- Viper (Black Python) (Standard) (Clan Wolf) is hit for 20 damage!
- Viper (Black Python) (Standard) (Clan Wolf) takes 5 damage to LL.
- 21 Armor remaining.
- Viper (Black Python) (Standard) (Clan Wolf) takes 5 damage to RA.
- 12 Armor remaining.
- Viper (Black Python) (Standard) (Clan Wolf) takes 5 damage to LT.
- 17 Armor remaining.
- Viper (Black Python) (Standard) (Clan Wolf) takes 5 damage to LL.
- 16 Armor remaining.
- Warhammer WHM-7S (Clan Wolf) is hit for 95 damage!
- Warhammer WHM-7S (Clan Wolf) takes 5 damage to LTR.
- 3 Armor remaining.
- Warhammer WHM-7S (Clan Wolf) takes 5 damage to RL.
- 10 Armor remaining.
- Warhammer WHM-7S (Clan Wolf) takes 5 damage to RL.
- 5 Armor remaining.
- Warhammer WHM-7S (Clan Wolf) takes 5 damage to RA.
- 10 Armor remaining.
- Warhammer WHM-7S (Clan Wolf) takes 5 damage to RA.
- 5 Armor remaining.
- Warhammer WHM-7S (Clan Wolf) takes 5 damage to RA.
- 0 Armor remaining.
- Warhammer WHM-7S (Clan Wolf) takes 5 damage to CTR.
- 4 Armor remaining.
- Warhammer WHM-7S (Clan Wolf) takes 5 damage to LA.
- 10 Armor remaining.
- Warhammer WHM-7S (Clan Wolf) takes 5 damage to RA.
- 6 Internal Structure remaining.
- Critical hit on RA. Roll is 5; no effect.
- Warhammer WHM-7S (Clan Wolf) takes 5 damage to LA.
- 5 Armor remaining.
- Warhammer WHM-7S (Clan Wolf) takes 5 damage to LA.
- 0 Armor remaining.
- Warhammer WHM-7S (Clan Wolf) takes 5 damage to RL.
- 0 Armor remaining.
- Warhammer WHM-7S (Clan Wolf) takes 5 damage to LL.
- 10 Armor remaining.
- Warhammer WHM-7S (Clan Wolf) takes 5 damage to RA.
- 1 Internal Structure remaining.
- Critical hit on RA. Roll is 9; 1 location.
- CRITICAL HIT on ER PPC.
- Warhammer WHM-7S (Clan Wolf) takes 5 damage to CTR.
- Armor destroyed.
- 21 Internal Structure remaining.
- Critical hit on CT. Roll is 7; no effect.
- Warhammer WHM-7S (Clan Wolf) takes 5 damage to LTR.
- Armor destroyed.
- 13 Internal Structure remaining.
- Critical hit on LT. Roll is 11; 2 locations.
- CRITICAL HIT on Double Heat Sink.
- CRITICAL HIT on Double Heat Sink.
- Warhammer WHM-7S (Clan Wolf) takes 5 damage to LA.
- 6 Internal Structure remaining.
- Critical hit on LA. Roll is 8; no effect.
- Warhammer WHM-7S (Clan Wolf) takes 5 damage to LL.
- 5 Armor remaining.
- Warhammer WHM-7S (Clan Wolf) takes 5 damage to RA.
- SECTION DESTROYED.
- 4 damage transfers to RTR.
- Critical hit on RA. Roll is 7; no effect.
- Warhammer WHM-7S (Clan Wolf) takes 4 damage to RTR.
- 4 Armor remaining.
- Warhammer WHM-6Rb (Clan Wolf) is hit for 65 damage!
- Warhammer WHM-6Rb (Clan Wolf) takes 5 damage to CTR.
- 4 Armor remaining.
- Warhammer WHM-6Rb (Clan Wolf) takes 5 damage to LL.
- 5 Armor remaining.
- Warhammer WHM-6Rb (Clan Wolf) takes 5 damage to CTR.
- Armor destroyed.
- 21 Internal Structure remaining.
- Critical hit on CT. Roll is 6; no effect.
- Warhammer WHM-6Rb (Clan Wolf) takes 5 damage to LA.
- 0 Armor remaining.
- Warhammer WHM-6Rb (Clan Wolf) takes 5 damage to CTR.
- 16 Internal Structure remaining.
- Critical hit on CT. Roll is 5; no effect.
- Warhammer WHM-6Rb (Clan Wolf) takes 5 damage to RL.
- 5 Armor remaining.
- Warhammer WHM-6Rb (Clan Wolf) takes 5 damage to RA.
- 10 Armor remaining.
- Warhammer WHM-6Rb (Clan Wolf) takes 5 damage to LTR.
- 3 Armor remaining.
- Warhammer WHM-6Rb (Clan Wolf) takes 5 damage to LTR.
- Armor destroyed.
- 13 Internal Structure remaining.
- Critical hit on LT. Roll is 7; no effect.
- Warhammer WHM-6Rb (Clan Wolf) takes 5 damage to RA (critical).
- 5 Armor remaining.
- Critical hit on RA. Roll is 4; no effect.
- Warhammer WHM-6Rb (Clan Wolf) takes 5 damage to RTR.
- 3 Armor remaining.
- Warhammer WHM-6Rb (Clan Wolf) takes 5 damage to RA.
- 0 Armor remaining.
- Warhammer WHM-6Rb (Clan Wolf) takes 5 damage to RTR.
- Armor destroyed.
- 13 Internal Structure remaining.
- Critical hit on RT. Roll is 10; 1 location.
- CRITICAL HIT on SRM 6 Artemis-capable Ammo (15).
- *** SRM 6 Artemis-capable Ammo EXPLODES! 180 DAMAGE! ***
- >Warhammer WHM-6Rb (Clan Wolf) suffers catastrophic damage, but the autoeject system was engaged.
- Warhammer WHM-6Rb (Clan Wolf) must make a piloting skill check (landing in clear terrain).
- Needs 6 [4 (ejecting) + 3 (pilot unconscious) + 1 (automatic ejection) - 2 (landing in clear terrain)], rolls 8 : succeeds.
- The pilot ejects safely!
- *** Warhammer WHM-6Rb (Clan Wolf) DESTROYED by ejection! ***
- Warhammer WHM-6Rb (Clan Wolf) takes 180 damage to RT.
- SECTION DESTROYED.
- LIMB BLOWN OFF Right Arm blown off.
- 167 damage transfers to CT.
- Critical hit on RT. Roll is (6+4) = 10; 1 location.
- CRITICAL HIT on Small Laser.
- Warhammer WHM-6Rb (Clan Wolf) takes 167 damage to CT.
- SECTION DESTROYED.
- Warhammer WHM-6Rb (Clan Wolf) has taken 6 engine hits this phase.
- Checking for engine explosion on 10, roll is 7.
- Engine safety systems remain in place.
- Critical hit on CT. Roll is (10+4) = 14; 3 locations.
- CRITICAL HIT on Engine.
- CRITICAL HIT on Standard Gyro.
- CRITICAL HIT on Standard Gyro.
- Ammo explosion damages nearby units.
- Start Secondary Damage Report.
- Hardened Standard Building #743523917 absorbs 9 points of damage.
- BUILDING DESTROYED
- Hardened Standard Building #267680779 absorbs 9 points of damage.
- Hardened Standard Building #533002758 absorbs 9 points of damage.
- Hardened Standard Building #2010402944 absorbs 9 points of damage.
- Hex 3410: terrain takes 18 damage.
- Hex 3409: terrain takes 9 damage.
- Hex 3510: terrain takes 9 damage.
- Hex 3511: terrain takes 9 damage.
- Hex 3411: terrain takes 9 damage.
- Hex 3311: terrain takes 9 damage.
- Hex 3310: terrain takes 9 damage.
- Kintaro KTO-19 (Clan Wolf) is hit for 9 damage!
- Kintaro KTO-19 (Clan Wolf) takes 5 damage to CTR.
- 5 Armor remaining.
- Kintaro KTO-19 (Clan Wolf) takes 4 damage to RTR.
- 4 Armor remaining.
- End Secondary Damage Report.
- Pilot of Warhammer WHM-6Rb (Clan Wolf) "Musfira" has ejected, so no damage is dealt!
- Flashman FLS-8K takes no damage (sheltered from explosion).
- Guillotine IIC (Standard) fails to take shelter from the blast!
- Guillotine IIC (Standard) (Clan Wolf) is hit for 75 damage!
- Guillotine IIC (Standard) (Clan Wolf) takes 5 damage to RA.
- 10 Armor remaining.
- Guillotine IIC (Standard) (Clan Wolf) takes 5 damage to LL.
- 17 Armor remaining.
- Guillotine IIC (Standard) (Clan Wolf) takes 5 damage to CTR.
- 7 Armor remaining.
- Guillotine IIC (Standard) (Clan Wolf) takes 5 damage to CTR.
- 2 Armor remaining.
- Guillotine IIC (Standard) (Clan Wolf) takes 5 damage to LL.
- 12 Armor remaining.
- Guillotine IIC (Standard) (Clan Wolf) takes 5 damage to LL.
- 7 Armor remaining.
- Guillotine IIC (Standard) (Clan Wolf) takes 5 damage to LT.
- 12 Armor remaining.
- Guillotine IIC (Standard) (Clan Wolf) takes 5 damage to LT.
- 7 Armor remaining.
- Guillotine IIC (Standard) (Clan Wolf) takes 5 damage to CTR.
- Armor destroyed.
- 19 Internal Structure remaining.
- Critical hit on CT. Roll is 6; no effect.
- Guillotine IIC (Standard) (Clan Wolf) takes 5 damage to LL.
- 2 Armor remaining.
- Guillotine IIC (Standard) (Clan Wolf) takes 5 damage to RTR.
- 3 Armor remaining.
- Guillotine IIC (Standard) (Clan Wolf) takes 5 damage to LA.
- 5 Armor remaining.
- Guillotine IIC (Standard) (Clan Wolf) takes 5 damage to LT.
- 2 Armor remaining.
- Guillotine IIC (Standard) (Clan Wolf) takes 5 damage to CTR.
- 14 Internal Structure remaining.
- Critical hit on CT. Roll is 12; 2 locations.
- CRITICAL HIT on Engine.
- CRITICAL HIT on SRM 6 Ammo (15).
- *** SRM 6 Ammo EXPLODES! 180 DAMAGE! ***
- Guillotine IIC (Standard) (Clan Wolf) takes 180 damage to CT.
- SECTION DESTROYED.
- Guillotine IIC (Standard) (Clan Wolf) has taken 6 engine hits this phase.
- Checking for engine explosion on 10, roll is 5.
- Engine safety systems remain in place.
- *** Guillotine IIC (Standard) (Clan Wolf) DESTROYED by damage! ***
- Critical hit on CT. Roll is (9+4) = 13; 3 locations.
- CRITICAL HIT on Standard Gyro.
- CRITICAL HIT on Standard Gyro.
- CRITICAL HIT on Engine.
- Pilot of Guillotine IIC (Standard) (Clan Wolf) "Owen" is already dead, so no damage is dealt!
- Guillotine IIC (Standard) (Clan Wolf) takes 5 damage to LT.
- Armor destroyed.
- 12 Internal Structure remaining.
- Critical hit on LT. Roll is 3; no effect.
- Lancelot LNC25-01 fails to take shelter from the blast!
- Lancelot LNC25-01 (Clan Wolf) is hit for 35 damage!
- Lancelot LNC25-01 (Clan Wolf) takes 5 damage to LT.
- 11 Armor remaining.
- Lancelot LNC25-01 (Clan Wolf) takes 5 damage to LT.
- 6 Armor remaining.
- Lancelot LNC25-01 (Clan Wolf) takes 5 damage to LA.
- Armor destroyed.
- 9 Internal Structure remaining.
- Critical hit on LA. Roll is 4; no effect.
- Lancelot LNC25-01 (Clan Wolf) takes 5 damage to LA.
- 4 Internal Structure remaining.
- Critical hit on LA. Roll is 6; no effect.
- Lancelot LNC25-01 (Clan Wolf) takes 5 damage to LL.
- 9 Armor remaining.
- Lancelot LNC25-01 (Clan Wolf) takes 5 damage to CTR.
- 1 Armor remaining.
- Lancelot LNC25-01 (Clan Wolf) takes 5 damage to LT.
- 1 Armor remaining.
- Fenris (Ice Ferret) A (Clan Wolf) is hit for 55 damage!
- Fenris (Ice Ferret) A (Clan Wolf) takes 5 damage to RT.
- 9 Armor remaining.
- Fenris (Ice Ferret) A (Clan Wolf) takes 5 damage to RL.
- 14 Armor remaining.
- Fenris (Ice Ferret) A (Clan Wolf) takes 5 damage to RA.
- 9 Armor remaining.
- Fenris (Ice Ferret) A (Clan Wolf) takes 5 damage to CT.
- 4 Armor remaining.
- Fenris (Ice Ferret) A (Clan Wolf) takes 5 damage to RT.
- 4 Armor remaining.
- Fenris (Ice Ferret) A (Clan Wolf) takes 5 damage to LT.
- 9 Armor remaining.
- Fenris (Ice Ferret) A (Clan Wolf) takes 5 damage to LA.
- 1 Internal Structure remaining.
- Critical hit on LA. Roll is 8; no effect.
- Fenris (Ice Ferret) A (Clan Wolf) takes 5 damage to CT.
- Armor destroyed.
- 13 Internal Structure remaining.
- Critical hit on CT. Roll is 2; no effect.
- Fenris (Ice Ferret) A (Clan Wolf) takes 5 damage to CT.
- 8 Internal Structure remaining.
- Critical hit on CT. Roll is 11; 2 locations.
- CRITICAL HIT on Engine.
- CRITICAL HIT on Standard Gyro.
- Fenris (Ice Ferret) A (Clan Wolf) takes 5 damage to LT.
- 4 Armor remaining.
- Fenris (Ice Ferret) A (Clan Wolf) takes 5 damage to LT.
- Armor destroyed.
- 10 Internal Structure remaining.
- Critical hit on LT. Roll is 7; no effect.
- Black Hawk (Nova) C fails to take shelter from the blast!
- Black Hawk (Nova) C (Clan Wolf) is hit for 75 damage!
- Black Hawk (Nova) C (Clan Wolf) takes 5 damage to LA.
- 11 Armor remaining.
- Black Hawk (Nova) C (Clan Wolf) takes 5 damage to LTR.
- 3 Armor remaining.
- Black Hawk (Nova) C (Clan Wolf) takes 5 damage to LA.
- 6 Armor remaining.
- Black Hawk (Nova) C (Clan Wolf) takes 5 damage to RA.
- SECTION DESTROYED.
- 1 damage transfers to RTR.
- Critical hit on RA. Roll is 6; no effect.
- Black Hawk (Nova) C (Clan Wolf) takes 1 damage to RTR.
- 7 Armor remaining.
- Black Hawk (Nova) C (Clan Wolf) takes 5 damage to CTR.
- 3 Armor remaining.
- Black Hawk (Nova) C (Clan Wolf) takes 5 damage to LA.
- 1 Armor remaining.
- Black Hawk (Nova) C (Clan Wolf) takes 5 damage to CTR.
- Armor destroyed.
- 14 Internal Structure remaining.
- Critical hit on CT. Roll is 6; no effect.
- Black Hawk (Nova) C (Clan Wolf) takes 5 damage to RTR.
- 2 Armor remaining.
- Black Hawk (Nova) C (Clan Wolf) takes 5 damage to CTR.
- 9 Internal Structure remaining.
- Critical hit on CT. Roll is 10; 1 location.
- CRITICAL HIT on Engine.
- Black Hawk (Nova) C (Clan Wolf) takes 5 damage to RA.
- 5 damage transfers to RTR.
- Black Hawk (Nova) C (Clan Wolf) takes 5 damage to RTR.
- Armor destroyed.
- 9 Internal Structure remaining.
- Critical hit on RT. Roll is 12; 2 locations.
- CRITICAL HIT on Double Heat Sink.
- CRITICAL HIT on Double Heat Sink.
- Black Hawk (Nova) C (Clan Wolf) takes 5 damage to LA.
- Armor destroyed.
- 4 Internal Structure remaining.
- Critical hit on LA. Roll is 8; no effect.
- Black Hawk (Nova) C (Clan Wolf) takes 5 damage to LA.
- SECTION DESTROYED.
- 1 damage transfers to LTR.
- Critical hit on LA. Roll is 12; 2 locations.
- CRITICAL HIT on Gauss Rifle.
- *** Gauss Rifle EXPLODES! 20 DAMAGE! ***
- Black Hawk (Nova) C (Clan Wolf) takes 20 damage to LA.
- remaining 20 damage prevented by CASE.
- Pilot of Black Hawk (Nova) C (Clan Wolf) "Vito" takes 1 damage (3 total hits).
- Pilot of Black Hawk (Nova) C (Clan Wolf) "Vito" needs a 7 to stay conscious. Rolls 7 : successful!
- Location has no more hittable critical slots.
- Black Hawk (Nova) C (Clan Wolf) takes 1 damage to LTR.
- 2 Armor remaining.
- Black Hawk (Nova) C (Clan Wolf) takes 5 damage to LTR.
- Armor destroyed.
- 9 Internal Structure remaining.
- Critical hit on LT. Roll is 10; 1 location.
- CRITICAL HIT on Double Heat Sink.
- Black Hawk (Nova) C (Clan Wolf) takes 5 damage to RTR.
- 4 Internal Structure remaining.
- Critical hit on RT. Roll is 6; no effect.
- Black Hawk (Nova) C (Clan Wolf) takes 5 damage to CTR.
- 4 Internal Structure remaining.
- Critical hit on CT. Roll is 6; no effect.
- Pouncer Prime fails to take shelter from the blast!
- Pouncer Prime (Clan Wolf) is hit for 35 damage!
- Pouncer Prime (Clan Wolf) takes 5 damage to RTR.
- 2 Armor remaining.
- Pouncer Prime (Clan Wolf) takes 5 damage to LA.
- 7 Armor remaining.
- Pouncer Prime (Clan Wolf) takes 5 damage to LA.
- 2 Armor remaining.
- Pouncer Prime (Clan Wolf) takes 5 damage to LL.
- 8 Armor remaining.
- Pouncer Prime (Clan Wolf) takes 5 damage to LT.
- 6 Armor remaining.
- Pouncer Prime (Clan Wolf) takes 5 damage to RL.
- SECTION DESTROYED.
- 2 damage transfers to RT.
- Critical hit on RL. Roll is 8; no effect.
- Pouncer Prime (Clan Wolf) takes 2 damage to RT.
- 4 Internal Structure remaining.
- Critical hit on RT. Roll is 12; 2 locations.
- CRITICAL HIT on Targeting Computer.
- CRITICAL HIT on Engine.
- Pouncer Prime (Clan Wolf) takes 5 damage to LA.
- Armor destroyed.
- 3 Internal Structure remaining.
- Critical hit on LA. Roll is 7; no effect.
- Shadow Cat Prime fails to take shelter from the blast!
- Shadow Cat Prime (Clan Wolf) is hit for 35 damage!
- Shadow Cat Prime (Clan Wolf) takes 5 damage to LL.
- 4 Internal Structure remaining.
- Critical hit on LL. Roll is 7; no effect.
- Shadow Cat Prime (Clan Wolf) takes 5 damage to LTR.
- Armor destroyed.
- 10 Internal Structure remaining.
- Critical hit on LT. Roll is 5; no effect.
- Shadow Cat Prime (Clan Wolf) takes 5 damage to CTR.
- 1 Armor remaining.
- Shadow Cat Prime (Clan Wolf) takes 5 damage to LA.
- 2 Internal Structure remaining.
- Critical hit on LA. Roll is 9; 1 location.
- CRITICAL HIT on ER Medium Laser.
- Shadow Cat Prime (Clan Wolf) takes 5 damage to LL.
- SECTION DESTROYED.
- 1 damage transfers to LTR.
- Critical hit on LL. Roll is 11; 2 locations.
- CRITICAL HIT on Foot.
- CRITICAL HIT on Jump Jet.
- Shadow Cat Prime (Clan Wolf) takes 1 damage to LTR.
- 9 Internal Structure remaining.
- Critical hit on LT. Roll is 5; no effect.
- Shadow Cat Prime (Clan Wolf) takes 5 damage to RA.
- 5 damage transfers to RTR.
- Shadow Cat Prime (Clan Wolf) takes 5 damage to RTR.
- Armor destroyed.
- 10 Internal Structure remaining.
- Critical hit on RT. Roll is 6; no effect.
- Shadow Cat Prime (Clan Wolf) takes 5 damage to CTR.
- Armor destroyed.
- 10 Internal Structure remaining.
- Critical hit on CT. Roll is 7; no effect.
- Elemental Battle Armor [Flamer] (Clan Wolf) is hit for 35 damage!
- Elemental Battle Armor [Flamer] (Clan Wolf) takes 5 damage to Trooper 1.
- Elemental Battle Armor [Flamer] (Clan Wolf) takes 5 damage to Trooper 1.
- Elemental Battle Armor [Flamer] (Clan Wolf) takes 5 damage to Trooper 1.
- Elemental Battle Armor [Flamer] (Clan Wolf) takes 5 damage to Trooper 1.
- Elemental Battle Armor [Flamer] (Clan Wolf) takes 5 damage to Trooper 1.
- Elemental Battle Armor [Flamer] (Clan Wolf) takes 5 damage to Trooper 1.
- Elemental Battle Armor [Flamer] (Clan Wolf) takes 5 damage to Trooper 1.
- Elemental Battle Armor (Headhunter) (Clan Wolf) is hit for 20 damage!
- Elemental Battle Armor (Headhunter) (Clan Wolf) takes 5 damage to Trooper 1.
- Elemental Battle Armor (Headhunter) (Clan Wolf) takes 5 damage to Trooper 1.
- Elemental Battle Armor (Headhunter) (Clan Wolf) takes 5 damage to Trooper 1.
- Elemental Battle Armor (Headhunter) (Clan Wolf) takes 5 damage to Trooper 1.
- Elemental Battle Armor [Flamer] #2 (Clan Wolf) is hit for 40 damage!
- Elemental Battle Armor [Flamer] #2 (Clan Wolf) takes 5 damage to Trooper 1.
- Elemental Battle Armor [Flamer] #2 (Clan Wolf) takes 5 damage to Trooper 1.
- Elemental Battle Armor [Flamer] #2 (Clan Wolf) takes 5 damage to Trooper 1.
- Elemental Battle Armor [Flamer] #2 (Clan Wolf) takes 5 damage to Trooper 1.
- Elemental Battle Armor [Flamer] #2 (Clan Wolf) takes 5 damage to Trooper 1.
- Elemental Battle Armor [Flamer] #2 (Clan Wolf) takes 5 damage to Trooper 1.
- Elemental Battle Armor [Flamer] #2 (Clan Wolf) takes 5 damage to Trooper 1.
- Elemental Battle Armor [Flamer] #2 (Clan Wolf) takes 5 damage to Trooper 1.
- Elemental Battle Armor [Laser] (Clan Wolf) is hit for 35 damage!
- Elemental Battle Armor [Laser] (Clan Wolf) takes 5 damage to Trooper 1.
- Elemental Battle Armor [Laser] (Clan Wolf) takes 5 damage to Trooper 1.
- Elemental Battle Armor [Laser] (Clan Wolf) takes 5 damage to Trooper 1.
- Elemental Battle Armor [Laser] (Clan Wolf) takes 5 damage to Trooper 1.
- Elemental Battle Armor [Laser] (Clan Wolf) takes 5 damage to Trooper 1.
- Elemental Battle Armor [Laser] (Clan Wolf) takes 5 damage to Trooper 1.
- Elemental Battle Armor [Laser] (Clan Wolf) takes 5 damage to Trooper 1.
- Elemental Battle Armor [MG] takes no damage (sheltered from explosion).
- Hussar HSR-200-Db fails to take shelter from the blast!
- Hussar HSR-200-Db (Clan Wolf) is hit for 80 damage!
- Hussar HSR-200-Db (Clan Wolf) takes 5 damage to RA.
- Armor destroyed.
- 2 Internal Structure remaining.
- Critical hit on RA. Roll is 5; no effect.
- Hussar HSR-200-Db (Clan Wolf) takes 5 damage to RT.
- 5 Armor remaining.
- Hussar HSR-200-Db (Clan Wolf) takes 5 damage to RT.
- 0 Armor remaining.
- Hussar HSR-200-Db (Clan Wolf) takes 5 damage to RT.
- 2 Internal Structure remaining.
- Critical hit on RT. Roll is 6; no effect.
- Hussar HSR-200-Db (Clan Wolf) takes 5 damage to LL.
- 4 Armor remaining.
- Hussar HSR-200-Db (Clan Wolf) takes 5 damage to RA.
- SECTION DESTROYED.
- 3 damage transfers to RT.
- Critical hit on RA. Roll is 6; no effect.
- Hussar HSR-200-Db (Clan Wolf) takes 3 damage to RT.
- SECTION DESTROYED.
- 1 damage transfers to CT.
- Critical hit on RT. Roll is 5; no effect.
- *** Hussar HSR-200-Db (Clan Wolf) DESTROYED by engine destruction! ***
- Hussar HSR-200-Db (Clan Wolf) takes 1 damage to CT.
- 8 Armor remaining.
- Hussar HSR-200-Db (Clan Wolf) takes 5 damage to LA.
- 2 Armor remaining.
- Hussar HSR-200-Db (Clan Wolf) takes 5 damage to LA.
- Armor destroyed.
- 2 Internal Structure remaining.
- Critical hit on LA. Roll is 4; no effect.
- Hussar HSR-200-Db (Clan Wolf) takes 5 damage to RL.
- 9 Armor remaining.
- Hussar HSR-200-Db (Clan Wolf) takes 5 damage to RL.
- 4 Armor remaining.
- Hussar HSR-200-Db (Clan Wolf) takes 5 damage to RA.
- 5 damage transfers to RT.
- Hussar HSR-200-Db (Clan Wolf) takes 5 damage to RT.
- 5 damage transfers to CT.
- Hussar HSR-200-Db (Clan Wolf) takes 5 damage to CT.
- 3 Armor remaining.
- Hussar HSR-200-Db (Clan Wolf) takes 5 damage to CTR.
- 0 Armor remaining.
- Hussar HSR-200-Db (Clan Wolf) takes 5 damage to RT.
- 5 damage transfers to CT.
- Hussar HSR-200-Db (Clan Wolf) takes 5 damage to CT.
- Armor destroyed.
- 8 Internal Structure remaining.
- Critical hit on CT. Roll is 5; no effect.
- Hussar HSR-200-Db (Clan Wolf) takes 5 damage to RA.
- 5 damage transfers to RT.
- Hussar HSR-200-Db (Clan Wolf) takes 5 damage to RT.
- 5 damage transfers to CT.
- Hussar HSR-200-Db (Clan Wolf) takes 5 damage to CT.
- 3 Internal Structure remaining.
- Critical hit on CT. Roll is 5; no effect.
- Hussar HSR-200-Db (Clan Wolf) takes 5 damage to RL.
- Armor destroyed.
- 6 Internal Structure remaining.
- Critical hit on RL. Roll is 6; no effect.
- Hussar HSR-200-Db (Clan Wolf) takes 5 damage to LA.
- SECTION DESTROYED.
- 3 damage transfers to LT.
- Critical hit on LA. Roll is 2; no effect.
- Hussar HSR-200-Db (Clan Wolf) takes 3 damage to LT.
- 2 Armor remaining.
- Hussar HSR-200-D fails to take shelter from the blast!
- Hussar HSR-200-D (Clan Wolf) is hit for 35 damage!
- Hussar HSR-200-D (Clan Wolf) takes 5 damage to LT.
- 5 damage transfers to CT.
- Hussar HSR-200-D (Clan Wolf) takes 5 damage to CT.
- Hussar HSR-200-D (Clan Wolf) takes 5 damage to LT.
- 5 damage transfers to CT.
- Hussar HSR-200-D (Clan Wolf) takes 5 damage to CT.
- Hussar HSR-200-D (Clan Wolf) takes 5 damage to CTR.
- Hussar HSR-200-D (Clan Wolf) takes 5 damage to LT.
- 5 damage transfers to CT.
- Hussar HSR-200-D (Clan Wolf) takes 5 damage to CT.
- Hussar HSR-200-D (Clan Wolf) takes 5 damage to LL.
- Armor destroyed.
- 4 Internal Structure remaining.
- Critical hit on LL. Roll is 9; 1 location.
- CRITICAL HIT on Lower Leg.
- Hussar HSR-200-D (Clan Wolf) takes 5 damage to LT.
- 5 damage transfers to CT.
- Hussar HSR-200-D (Clan Wolf) takes 5 damage to CT.
- Hussar HSR-200-D (Clan Wolf) takes 5 damage to LT.
- 5 damage transfers to CT.
- Hussar HSR-200-D (Clan Wolf) takes 5 damage to CT.
- Kintaro KTO-19 (Clan Wolf) is hit for 60 damage!
- Kintaro KTO-19 (Clan Wolf) takes 5 damage to RTR.
- Armor destroyed.
- 12 Internal Structure remaining.
- Critical hit on RT. Roll is 5; no effect.
- Kintaro KTO-19 (Clan Wolf) takes 5 damage to RL.
- 8 Armor remaining.
- Kintaro KTO-19 (Clan Wolf) takes 5 damage to LA.
- 2 Internal Structure remaining.
- Critical hit on LA. Roll is 7; no effect.
- Kintaro KTO-19 (Clan Wolf) takes 5 damage to CTR.
- 0 Armor remaining.
- Kintaro KTO-19 (Clan Wolf) takes 5 damage to CTR.
- 13 Internal Structure remaining.
- Critical hit on CT. Roll is 4; no effect.
- Kintaro KTO-19 (Clan Wolf) takes 5 damage to LA.
- SECTION DESTROYED.
- 3 damage transfers to LTR.
- Critical hit on LA. Roll is 10; 1 location.
- CRITICAL HIT on Upper Arm.
- Kintaro KTO-19 (Clan Wolf) takes 3 damage to LTR.
- 5 Armor remaining.
- Kintaro KTO-19 (Clan Wolf) takes 5 damage to RL.
- 3 Armor remaining.
- Kintaro KTO-19 (Clan Wolf) takes 5 damage to LTR.
- 0 Armor remaining.
- Kintaro KTO-19 (Clan Wolf) takes 5 damage to RA.
- Armor destroyed.
- 7 Internal Structure remaining.
- Critical hit on RA. Roll is 6; no effect.
- Kintaro KTO-19 (Clan Wolf) takes 5 damage to CTR.
- 8 Internal Structure remaining.
- Critical hit on CT. Roll is 11; 2 locations.
- CRITICAL HIT on Engine.
- CRITICAL HIT on Standard Gyro.
- Kintaro KTO-19 (Clan Wolf) takes 5 damage to RL.
- Armor destroyed.
- 11 Internal Structure remaining.
- Critical hit on RL. Roll is 6; no effect.
- Kintaro KTO-19 (Clan Wolf) takes 5 damage to RL.
- 6 Internal Structure remaining.
- Critical hit on RL. Roll is 8; no effect.
- Hoplite HOP-4Cb (Clan Wolf) is hit for 45 damage!
- Hoplite HOP-4Cb (Clan Wolf) takes 5 damage to CT.
- 21 Armor remaining.
- Hoplite HOP-4Cb (Clan Wolf) takes 5 damage to LA.
- 3 Armor remaining.
- Hoplite HOP-4Cb (Clan Wolf) takes 5 damage to CT.
- 16 Armor remaining.
- Hoplite HOP-4Cb (Clan Wolf) takes 5 damage to CT.
- 11 Armor remaining.
- Hoplite HOP-4Cb (Clan Wolf) takes 5 damage to LT.
- 13 Armor remaining.
- Hoplite HOP-4Cb (Clan Wolf) takes 5 damage to LA.
- Armor destroyed.
- 7 Internal Structure remaining.
- Critical hit on LA. Roll is 9; 1 location.
- CRITICAL HIT on SRM 6.
- Hoplite HOP-4Cb (Clan Wolf) takes 5 damage to LL.
- 11 Armor remaining.
- Hoplite HOP-4Cb (Clan Wolf) takes 5 damage to RT.
- Armor destroyed.
- 11 Internal Structure remaining.
- Critical hit on RT. Roll is 9; 1 location.
- CRITICAL HIT on Double Heat Sink.
- Hoplite HOP-4Cb (Clan Wolf) takes 5 damage to LT.
- 8 Armor remaining.
- Vulcan VT-5S (Federated Commonwealth) hit by secondary nuclear effects, roll is 11 + 2 (unit is hardened against EMI)
- .
- Hi-Scout Drone Carrier (Standard) (Federated Commonwealth) hit by secondary nuclear effects, roll is 9 + 2 (unit is hardened against EMI)
- .
- Manticore Heavy Tank (Standard) (Federated Commonwealth) hit by secondary nuclear effects, roll is 11 + 2 (unit is hardened against EMI)
- .
- Archer ARC-2R (Federated Commonwealth) hit by secondary nuclear effects, roll is 5 + 2 (unit is hardened against EMI)
- .
- CRITICAL HIT on Engine.
- Pilot of Archer ARC-2R (Federated Commonwealth) "Dorothy Wiedl" takes 2 damage (5 total hits).
- Ostroc OSR-2C (Federated Commonwealth) hit by secondary nuclear effects, roll is 8 + 2 (unit is hardened against EMI)
- .
- CRITICAL HIT on Hand.
- Pilot of Ostroc OSR-2C (Federated Commonwealth) "Lindsay Corderey" takes 2 damage (4 total hits).
- Pilot of Ostroc OSR-2C (Federated Commonwealth) "Lindsay Corderey" needs a 7 to stay conscious. Rolls 6 : blacks out.
- King Crab KGC-0000 (Federated Commonwealth) hit by secondary nuclear effects, roll is 11 + 2 (unit is hardened against EMI)
- .
- SRM Turret SRM2 (Federated Commonwealth) hit by secondary nuclear effects, roll is 6 + 2 (unit is in hardened building) + 2 (unit is hardened against EMI)
- .
- Critical hit on GUN. Roll is 6; SRM 2 malfunctions.
- Crew stunned for 1 turns.
- LRM Turret LRM5 (Federated Commonwealth) hit by secondary nuclear effects, roll is 7 + 2 (unit is in hardened building) + 2 (unit is hardened against EMI)
- .
- SRM Turret SRM2 #2 (Federated Commonwealth) hit by secondary nuclear effects, roll is 7 + 2 (unit is in hardened building) + 2 (unit is hardened against EMI)
- .
- AC Turret (Dual) AC5 (Federated Commonwealth) hit by secondary nuclear effects, roll is 10 + 2 (unit is in hardened building) + 2 (unit is hardened against EMI)
- .
- SRM Turret SRM2 #3 (Federated Commonwealth) hit by secondary nuclear effects, roll is 4 + 2 (unit is in hardened building) + 2 (unit is hardened against EMI)
- .
- Critical hit on GUN. Roll is 8; Crew stunned for 1 turns.
- Crew stunned for 2 turns.
- Laser Turret SL (Federated Commonwealth) hit by secondary nuclear effects, roll is 7 + 2 (unit is in hardened building) + 2 (unit is hardened against EMI)
- .
- Wyvern WVE-6N (Clan Wolf) hit by secondary nuclear effects, roll is 5 + 2 (unit is hardened against EMI)
- .
- CRITICAL HIT on Jump Jet.
- Pilot of Wyvern WVE-6N (Clan Wolf) "Isa" takes 2 damage (3 total hits).
- Pilot of Wyvern WVE-6N (Clan Wolf) "Isa" needs a 5 to stay conscious. Rolls 9 : successful!
- Pilot of Wyvern WVE-6N (Clan Wolf) "Isa" needs a 7 to stay conscious. Rolls 8 : successful!
- Black Knight BL-6b-KNT (Clan Wolf) hit by secondary nuclear effects, roll is 12 + 2 (unit is hardened against EMI)
- .
- Shootist ST-8A (Clan Wolf) hit by secondary nuclear effects, roll is 3 + 2 (unit is hardened against EMI)
- .
- CRITICAL HIT on Engine.
- Location has no more hittable critical slots.
- Pilot of Shootist ST-8A (Clan Wolf) "Volmer" takes 4 damage, killing the pilot (7 total hits).
- *** Shootist ST-8A (Clan Wolf) DESTROYED by pilot death! ***
- Black Knight BL-6-KNT (Clan Wolf) hit by secondary nuclear effects, roll is 10 + 2 (unit is hardened against EMI)
- .
- Shootist ST-8A #2 (Clan Wolf) hit by secondary nuclear effects, roll is 7 + 2 (unit is hardened against EMI)
- .
- CRITICAL HIT on Double Heat Sink.
- Pilot of Shootist ST-8A #2 (Clan Wolf) "Yalena" takes 2 damage (2 total hits).
- Pilot of Shootist ST-8A #2 (Clan Wolf) "Yalena" needs a 3 to stay conscious. Rolls 11 : successful!
- Pilot of Shootist ST-8A #2 (Clan Wolf) "Yalena" needs a 5 to stay conscious. Rolls 7 : successful!
- Viper (Black Python) (Standard) (Clan Wolf) hit by secondary nuclear effects, roll is 8 + 2 (unit is hardened against EMI)
- .
- CRITICAL HIT on Lower Arm.
- Pilot of Viper (Black Python) (Standard) (Clan Wolf) "Arzu" takes 2 damage (3 total hits).
- Pilot of Viper (Black Python) (Standard) (Clan Wolf) "Arzu" needs a 5 to stay conscious. Rolls 4 : blacks out.
- Warhammer WHM-7S (Clan Wolf) hit by secondary nuclear effects, roll is 4 + 2 (unit is hardened against EMI)
- .
- CRITICAL HIT on Hip.
- CRITICAL HIT on Upper Leg.
- Pilot of Warhammer WHM-7S (Clan Wolf) "Dorian" takes 4 damage, killing the pilot (6 total hits).
- *** Warhammer WHM-7S (Clan Wolf) DESTROYED by pilot death! ***
- Galahad (Glass Spider) (Standard) (Clan Wolf) hit by secondary nuclear effects, roll is 11 + 2 (unit is hardened against EMI)
- .
- Bombardier BMB-12D (Clan Wolf) hit by secondary nuclear effects, roll is 11 + 2 (unit is hardened against EMI)
- .
- Flashman FLS-8K (Clan Wolf) hit by secondary nuclear effects, roll is 6 + 2 (unit is hardened against EMI)
- .
- CRITICAL HIT on Foot.
- Pilot of Flashman FLS-8K (Clan Wolf) "Emílio" takes 2 damage (4 total hits).
- Pilot of Flashman FLS-8K (Clan Wolf) "Emílio" needs a 7 to stay conscious. Rolls 4 : blacks out.
- Black Knight BL-6-KNT #2 (Clan Wolf) hit by secondary nuclear effects, roll is 9 + 2 (unit is hardened against EMI)
- .
- Lancelot LNC25-01 (Clan Wolf) hit by secondary nuclear effects, roll is 7 + 2 (unit is hardened against EMI)
- .
- CRITICAL HIT on Lower Leg.
- Pilot of Lancelot LNC25-01 (Clan Wolf) "Yushiro" takes 2 damage, killing the pilot (6 total hits).
- *** Lancelot LNC25-01 (Clan Wolf) DESTROYED by pilot death! ***
- Black Knight BL-6b-KNT #2 (Clan Wolf) hit by secondary nuclear effects, roll is 9 + 2 (unit is hardened against EMI)
- .
- Fenris (Ice Ferret) A (Clan Wolf) hit by secondary nuclear effects, roll is 10 + 2 (unit is hardened against EMI)
- .
- Black Hawk (Nova) C (Clan Wolf) hit by secondary nuclear effects, roll is 7 + 2 (unit is hardened against EMI)
- .
- Location has no more hittable critical slots.
- Pilot of Black Hawk (Nova) C (Clan Wolf) "Vito" takes 2 damage (5 total hits).
- Pilot of Black Hawk (Nova) C (Clan Wolf) "Vito" needs a 10 to stay conscious. Rolls 6 : blacks out.
- Pouncer Prime (Clan Wolf) hit by secondary nuclear effects, roll is 6 + 2 (unit is hardened against EMI)
- .
- CRITICAL HIT on Jump Jet.
- Pilot of Pouncer Prime (Clan Wolf) "Rida" takes 2 damage (3 total hits).
- Pilot of Pouncer Prime (Clan Wolf) "Rida" needs a 5 to stay conscious. Rolls 10 : successful!
- Pilot of Pouncer Prime (Clan Wolf) "Rida" needs a 7 to stay conscious. Rolls 10 : successful!
- Shadow Cat Prime (Clan Wolf) hit by secondary nuclear effects, roll is 11 + 2 (unit is hardened against EMI)
- .
- Rifleman IIC 2 (Clan Wolf) hit by secondary nuclear effects, roll is 5 + 2 (unit is hardened against EMI)
- .
- CRITICAL HIT on Engine.
- Pilot of Rifleman IIC 2 (Clan Wolf) "Mark" takes 2 damage, killing the pilot (6 total hits).
- *** Rifleman IIC 2 (Clan Wolf) DESTROYED by pilot death! ***
- Talon TLN-5W (Clan Wolf) hit by secondary nuclear effects, roll is 9 + 2 (unit is hardened against EMI)
- .
- Kintaro KTO-19 (Clan Wolf) hit by secondary nuclear effects, roll is 3 + 2 (unit is hardened against EMI)
- .
- CRITICAL HIT on SRM 6.
- CRITICAL HIT on Lower Arm.
- Pilot of Kintaro KTO-19 (Clan Wolf) "Timoleon" takes 4 damage, killing the pilot (6 total hits).
- *** Kintaro KTO-19 (Clan Wolf) DESTROYED by pilot death! ***
- Hoplite HOP-4Cb (Clan Wolf) hit by secondary nuclear effects, roll is 10 + 2 (unit is hardened against EMI)
- .
- Armored Personnel Carrier (Hover LRM) (Civilians) hit by secondary nuclear effects, roll is 8 + 2 (unit is hardened against EMI)
- .
- Critical hit on LS. Roll is 10; Engine destroyed. Immobile.
- Crew stunned for 3 turns.
- MechWarrior Simeone Chiaretti (Federated Commonwealth) hit by secondary nuclear effects, roll is 5
- .
- *** MechWarrior Simeone Chiaretti (Federated Commonwealth) DESTROYED by nuclear explosion secondary effects! ***
- MechWarrior Musfira (Clan Wolf) hit by secondary nuclear effects, roll is 4
- .
- *** MechWarrior Musfira (Clan Wolf) DESTROYED by nuclear explosion secondary effects! ***
- End of nuclear resolution
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- Building #1696261940 collapses due to heavy load.
- Rifleman IIC 2 (Clan Wolf) is hit by falling debris for 5 damage.
- Rifleman IIC 2 (Clan Wolf) takes 5 damage to LL.
- 25 Armor remaining.
- Rifleman IIC 2 (Clan Wolf) falls 4 level(s) into hex 1906
- Rifleman IIC 2 (Clan Wolf) falls on its right side, suffering 35 damage.
- Rifleman IIC 2 (Clan Wolf) takes 5 damage to RT.
- 17 Armor remaining.
- Rifleman IIC 2 (Clan Wolf) takes 5 damage to RL.
- 25 Armor remaining.
- Rifleman IIC 2 (Clan Wolf) takes 5 damage to RL.
- 20 Armor remaining.
- Rifleman IIC 2 (Clan Wolf) takes 5 damage to RL.
- 15 Armor remaining.
- Rifleman IIC 2 (Clan Wolf) takes 5 damage to RL.
- 10 Armor remaining.
- Rifleman IIC 2 (Clan Wolf) takes 5 damage to CTR.
- 5 Armor remaining.
- Rifleman IIC 2 (Clan Wolf) takes 5 damage to RT.
- 12 Armor remaining.
- Pilot of Rifleman IIC 2 (Clan Wolf) "Mark" must roll 3 to avoid damage; rolls 7 : succeeds.
- Archer ARC-2R (Federated Commonwealth) must make 3 piloting skill roll(s) and automatically fails (Pilot unconscious).
- Archer ARC-2R (Federated Commonwealth) falls on its front, suffering 7 damage.
- Archer ARC-2R (Federated Commonwealth) takes 5 damage to HD.
- Armor destroyed.
- 2 Internal Structure remaining.
- Critical hit on HD. Roll is 4; no effect.
- Pilot of Archer ARC-2R (Federated Commonwealth) "Dorothy Wiedl" takes 1 damage, killing the pilot (6 total hits).
- *** Archer ARC-2R (Federated Commonwealth) DESTROYED by pilot death! ***
- Archer ARC-2R (Federated Commonwealth) takes 2 damage to LA.
- 10 Armor remaining.
- Pilot of Archer ARC-2R (Federated Commonwealth) "Dorothy Wiedl" cannot avoid damage.
- Pilot of Archer ARC-2R (Federated Commonwealth) "Dorothy Wiedl" is already dead, so no damage is dealt!
- Wyvern WVE-6N (Clan Wolf) must make 2 piloting skill roll(s) (hit by nuclear blast; 40+ damage).
- The base target is 4 [4 (Base piloting skill)].
- Roll #1, (4 (Base piloting skill) + 6 (hit by nuclear blast) + 2 (40+ damage)); needs 12, rolls 4 : falls.
- Wyvern WVE-6N (Clan Wolf) falls on its left side, suffering 5 damage.
- Wyvern WVE-6N (Clan Wolf) takes 5 damage to LL.
- 15 Armor remaining.
- Pilot of Wyvern WVE-6N (Clan Wolf) "Isa" must roll 12 to avoid damage; rolls 10 : fails.
- Pilot of Wyvern WVE-6N (Clan Wolf) "Isa" takes 1 damage (4 total hits).
- Pilot of Wyvern WVE-6N (Clan Wolf) "Isa" needs a 10 to stay conscious. Rolls 9 : blacks out.
- Black Knight BL-6b-KNT (Clan Wolf) must make 4 piloting skill roll(s) and automatically fails (Pilot unconscious).
- Black Knight BL-6b-KNT (Clan Wolf) falls on its rear, suffering 8 damage.
- Black Knight BL-6b-KNT (Clan Wolf) takes 5 damage to RL.
- 9 Armor remaining.
- Black Knight BL-6b-KNT (Clan Wolf) takes 3 damage to RL.
- 6 Armor remaining.
- Pilot of Black Knight BL-6b-KNT (Clan Wolf) "Phelis" cannot avoid damage.
- Pilot of Black Knight BL-6b-KNT (Clan Wolf) "Phelis" takes 1 damage (4 total hits).
- Black Knight BL-6-KNT (Clan Wolf) must make 2 piloting skill roll(s) and automatically fails (Pilot unconscious).
- Black Knight BL-6-KNT (Clan Wolf) falls on its right side, suffering 8 damage.
- Black Knight BL-6-KNT (Clan Wolf) takes 5 damage to CTR.
- 5 Armor remaining.
- Black Knight BL-6-KNT (Clan Wolf) takes 3 damage to CTR.
- 2 Armor remaining.
- Pilot of Black Knight BL-6-KNT (Clan Wolf) "Terza" cannot avoid damage.
- Pilot of Black Knight BL-6-KNT (Clan Wolf) "Terza" takes 1 damage (5 total hits).
- Shootist ST-8A #2 (Clan Wolf) must make 2 piloting skill roll(s) (hit by nuclear blast; 60+ damage).
- The base target is 3 [3 (Base piloting skill)].
- Roll #1, (3 (Base piloting skill) + 6 (hit by nuclear blast) + 3 (60+ damage)); needs 12, rolls 9 : falls.
- Shootist ST-8A #2 (Clan Wolf) falls on its front, suffering 7 damage.
- Shootist ST-8A #2 (Clan Wolf) takes 5 damage to CT.
- 29 Armor remaining.
- Shootist ST-8A #2 (Clan Wolf) takes 2 damage to LL.
- 23 Armor remaining.
- Pilot of Shootist ST-8A #2 (Clan Wolf) "Yalena" must roll 12 to avoid damage; rolls 5 : fails.
- Pilot of Shootist ST-8A #2 (Clan Wolf) "Yalena" takes 1 damage (3 total hits).
- Pilot of Shootist ST-8A #2 (Clan Wolf) "Yalena" needs a 7 to stay conscious. Rolls 9 : successful!
- Viper (Black Python) (Standard) (Clan Wolf) must make 3 piloting skill roll(s) and automatically fails (Pilot unconscious).
- Viper (Black Python) (Standard) (Clan Wolf) falls on its left side, suffering 8 damage.
- Viper (Black Python) (Standard) (Clan Wolf) takes 5 damage to RTR.
- 6 Internal Structure remaining.
- Critical hit on RT. Roll is 11; 2 locations.
- CRITICAL HIT on Large Pulse Laser.
- CRITICAL HIT on Medium Pulse Laser.
- Viper (Black Python) (Standard) (Clan Wolf) takes 3 damage to LL.
- 13 Armor remaining.
- Pilot of Viper (Black Python) (Standard) (Clan Wolf) "Arzu" cannot avoid damage.
- Pilot of Viper (Black Python) (Standard) (Clan Wolf) "Arzu" takes 1 damage (4 total hits).
- Galahad (Glass Spider) (Standard) (Clan Wolf) must make 1 piloting skill roll(s) (hit by nuclear blast).
- The base target is 3 [3 (Base piloting skill)].
- Roll #1, (3 (Base piloting skill) + 6 (hit by nuclear blast)); needs 9, rolls 2 : falls.
- Galahad (Glass Spider) (Standard) (Clan Wolf) falls on its rear, suffering 6 damage.
- Galahad (Glass Spider) (Standard) (Clan Wolf) takes 5 damage to CTR.
- 5 Armor remaining.
- Galahad (Glass Spider) (Standard) (Clan Wolf) takes 1 damage to CTR.
- 4 Armor remaining.
- Pilot of Galahad (Glass Spider) (Standard) (Clan Wolf) "Angela" must roll 9 to avoid damage; rolls 4 : fails.
- Pilot of Galahad (Glass Spider) (Standard) (Clan Wolf) "Angela" takes 1 damage (3 total hits).
- Pilot of Galahad (Glass Spider) (Standard) (Clan Wolf) "Angela" needs a 7 to stay conscious. Rolls 8 : successful!
- Bombardier BMB-12D (Clan Wolf) must make 1 piloting skill roll(s) (hit by nuclear blast).
- The base target is 6 [6 (Base piloting skill)].
- Roll #1, (6 (Base piloting skill) + 6 (hit by nuclear blast)); needs 12, rolls 9 : falls.
- Bombardier BMB-12D (Clan Wolf) falls on its left side, suffering 7 damage.
- Bombardier BMB-12D (Clan Wolf) takes 5 damage to LA.
- 15 Armor remaining.
- Bombardier BMB-12D (Clan Wolf) takes 2 damage to LL.
- 14 Armor remaining.
- Pilot of Bombardier BMB-12D (Clan Wolf) "Roy" must roll 12 to avoid damage; rolls 6 : fails.
- Pilot of Bombardier BMB-12D (Clan Wolf) "Roy" takes 1 damage (1 total hits).
- Pilot of Bombardier BMB-12D (Clan Wolf) "Roy" needs a 3 to stay conscious. Rolls 9 : successful!
- Flashman FLS-8K (Clan Wolf) must make 2 piloting skill roll(s) and automatically fails (Pilot unconscious).
- Flashman FLS-8K (Clan Wolf) falls on its left side, suffering 8 damage.
- Flashman FLS-8K (Clan Wolf) takes 5 damage to LA.
- 19 Armor remaining.
- Flashman FLS-8K (Clan Wolf) takes 3 damage to LA.
- 16 Armor remaining.
- Pilot of Flashman FLS-8K (Clan Wolf) "Emílio" cannot avoid damage.
- Pilot of Flashman FLS-8K (Clan Wolf) "Emílio" takes 1 damage (5 total hits).
- Black Knight BL-6b-KNT #2 (Clan Wolf) must make 2 piloting skill roll(s) and automatically fails (Pilot unconscious).
- Black Knight BL-6b-KNT #2 (Clan Wolf) falls on its right side, suffering 8 damage.
- Black Knight BL-6b-KNT #2 (Clan Wolf) takes 5 damage to LA.
- 9 Armor remaining.
- Black Knight BL-6b-KNT #2 (Clan Wolf) takes 3 damage to LL.
- 6 Armor remaining.
- Pilot of Black Knight BL-6b-KNT #2 (Clan Wolf) "Shing" cannot avoid damage.
- Pilot of Black Knight BL-6b-KNT #2 (Clan Wolf) "Shing" takes 1 damage (4 total hits).
- Fenris (Ice Ferret) A (Clan Wolf) must make 4 piloting skill roll(s) (hit by nuclear blast; gyro hit; hit by nuclear blast; 80+ damage).
- The base target is 5 [5 (Base piloting skill)].
- Roll #1, (5 (Base piloting skill) + 6 (hit by nuclear blast) + 3 (gyro hit) + 6 (hit by nuclear blast) + 4 (80+ damage)); needs 24, rolls 11 : falls.
- Fenris (Ice Ferret) A (Clan Wolf) falls on its left side, suffering 5 damage.
- Fenris (Ice Ferret) A (Clan Wolf) takes 5 damage to LL.
- 14 Armor remaining.
- Pilot of Fenris (Ice Ferret) A (Clan Wolf) "Ameena" must roll 24 to avoid damage; rolls 9 : fails.
- Pilot of Fenris (Ice Ferret) A (Clan Wolf) "Ameena" takes 1 damage (1 total hits).
- Pilot of Fenris (Ice Ferret) A (Clan Wolf) "Ameena" needs a 3 to stay conscious. Rolls 7 : successful!
- Black Hawk (Nova) C (Clan Wolf) must make 3 piloting skill roll(s) and automatically fails (Pilot unconscious).
- Black Hawk (Nova) C (Clan Wolf) falls on its right side, suffering 5 damage.
- Black Hawk (Nova) C (Clan Wolf) takes 5 damage to RT.
- 1 Armor remaining.
- Pilot of Black Hawk (Nova) C (Clan Wolf) "Vito" cannot avoid damage.
- Pilot of Black Hawk (Nova) C (Clan Wolf) "Vito" takes 1 damage, killing the pilot (6 total hits).
- *** Black Hawk (Nova) C (Clan Wolf) DESTROYED by pilot death! ***
- Pouncer Prime (Clan Wolf) must make 6 piloting skill roll(s) (leg/foot actuator hit; leg/foot actuator hit; hit by nuclear blast; leg destroyed; hit by nuclear blast; 100+ damage).
- The base target is 3 [3 (Base piloting skill)].
- Roll #1, (leg destroyed); automatically fails.
- Pouncer Prime (Clan Wolf) falls on its right side, suffering 4 damage.
- Pouncer Prime (Clan Wolf) takes 4 damage to RA.
- 3 Armor remaining.
- Pilot of Pouncer Prime (Clan Wolf) "Rida" must roll 27 to avoid damage; rolls 6 : fails.
- Pilot of Pouncer Prime (Clan Wolf) "Rida" takes 1 damage (4 total hits).
- Pilot of Pouncer Prime (Clan Wolf) "Rida" needs a 10 to stay conscious. Rolls 11 : successful!
- Shadow Cat Prime (Clan Wolf) must make 5 piloting skill roll(s) (hit by nuclear blast; leg/foot actuator hit; leg destroyed; hit by nuclear blast; 120+ damage).
- The base target is 4 [4 (Base piloting skill)].
- Roll #1, (leg destroyed); automatically fails.
- Shadow Cat Prime (Clan Wolf) falls on its right side, suffering 5 damage.
- Shadow Cat Prime (Clan Wolf) takes 5 damage to RA.
- 5 damage transfers to RT.
- Shadow Cat Prime (Clan Wolf) takes 5 damage to RT.
- 5 Armor remaining.
- Pilot of Shadow Cat Prime (Clan Wolf) "Viachenega" must roll 28 to avoid damage; rolls 7 : fails.
- Pilot of Shadow Cat Prime (Clan Wolf) "Viachenega" takes 1 damage (2 total hits).
- Pilot of Shadow Cat Prime (Clan Wolf) "Viachenega" needs a 5 to stay conscious. Rolls 4 : blacks out.
- Talon TLN-5W (Clan Wolf) must make 1 piloting skill roll(s) (hit by nuclear blast).
- The base target is 4 [4 (Base piloting skill)].
- Roll #1, (4 (Base piloting skill) + 6 (hit by nuclear blast)); needs 10, rolls 10 : succeeds.
- Hoplite HOP-4Cb (Clan Wolf) must make 5 piloting skill roll(s) and automatically fails (Pilot unconscious).
- Hoplite HOP-4Cb (Clan Wolf) falls on its right side, suffering 6 damage.
- Hoplite HOP-4Cb (Clan Wolf) takes 5 damage to CTR.
- 4 Armor remaining.
- Hoplite HOP-4Cb (Clan Wolf) takes 1 damage to RT (critical).
- 10 Internal Structure remaining.
- Critical hit on RT. Roll is 6; no effect.
- Critical hit on RT. Roll is 9; 1 location.
- CRITICAL HIT on Double Heat Sink.
- Pilot of Hoplite HOP-4Cb (Clan Wolf) "Muriel" cannot avoid damage.
- Pilot of Hoplite HOP-4Cb (Clan Wolf) "Muriel" takes 1 damage (5 total hits).
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