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CampaignAnon

Naga with Davy Crockett round attacks!

Dec 22nd, 2016
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  1. Offboard Attack Phase
  2. -------------------
  3. Weapons fire for Naga Prime (Shearington's Shatterers)
  4.     Arrow IV at Hex: 2506 (Artillery); needs 3, rolls 10 : hits the intended hex 2506.
  5.     
  6.  
  7.  
  8. A nuclear weapon goes off in hex 2506!!!
  9.                 Hardened Standard Building #1842499821 absorbs 5 points of damage.
  10.                 Heavy Standard Building #820865211 absorbs 10 points of damage.
  11.                 Heavy Standard Building #1614513452 absorbs 20 points of damage.
  12.                 Hardened Standard Building #575156555 absorbs 40 points of damage.
  13.                 Hardened Standard Building #575156555 absorbs 40 points of damage.
  14.                 Hardened Standard Building #883974855 absorbs 45 points of damage.
  15.                 Hardened Standard Building #463554863 absorbs 50 points of damage.
  16.                 Hardened Standard Building #463554863 absorbs 50 points of damage.
  17.                 Hardened Standard Building #1725396471 absorbs 55 points of damage.
  18.                 Hardened Standard Building #839911117 absorbs 65 points of damage.
  19.                 Hardened Standard Building #238762941 absorbs 70 points of damage.
  20.                 Hardened Standard Building #132333794 absorbs 75 points of damage.
  21.                 Hardened Standard Building #740892821 absorbs 75 points of damage.
  22.                 Hardened Standard Building #740892821 absorbs 75 points of damage.
  23.                 Hardened Standard Building #740892821 absorbs 80 points of damage.
  24.                 Hardened Standard Building #1271930883 absorbs 65 points of damage.
  25.                 Hardened Standard Building #1734443206 absorbs 65 points of damage.
  26.                 Hardened Standard Building #951588099 absorbs 55 points of damage.
  27.                 Hardened Standard Building #1353236357 absorbs 50 points of damage.
  28.                 Hardened Standard Building #1917332474 absorbs 45 points of damage.
  29.                 Hardened Standard Building #1631950814 absorbs 40 points of damage.
  30.                 Hardened Standard Building #1631950814 absorbs 40 points of damage.
  31.                 Hardened Standard Building #579674555 absorbs 30 points of damage.
  32.                 Hardened Standard Building #579674555 absorbs 25 points of damage.
  33.                 Hardened Standard Building #1442359344 absorbs 20 points of damage.
  34.                 Heavy Standard Building #49507328 absorbs 15 points of damage.
  35.                 Heavy Standard Building #12747434 absorbs 5 points of damage.
  36.                 Hardened Standard Building #1576909564 absorbs 10 points of damage.
  37.                 Heavy Standard Building #220944235 absorbs 20 points of damage.
  38.                 Hardened Standard Building #613740335 absorbs 25 points of damage.
  39.                 Hardened Standard Building #613740335 absorbs 20 points of damage.
  40.                 Hardened Standard Building #261635354 absorbs 30 points of damage.
  41.                 Hardened Standard Building #261635354 absorbs 30 points of damage.
  42.                 Hardened Standard Building #750283236 absorbs 65 points of damage.
  43.                 Hardened Standard Building #1339568557 absorbs 65 points of damage.
  44.                 Heavy Standard Building #1593889930 absorbs 70 points of damage.
  45.                 Hardened Standard Building #1954459869 absorbs 70 points of damage.
  46.                 Hardened Standard Building #1954459869 absorbs 75 points of damage.
  47.                 Heavy Standard Building #237806571 absorbs 75 points of damage.
  48.                 Hardened Standard Building #650179140 absorbs 70 points of damage.
  49.                 Hardened Standard Building #1035496898 absorbs 50 points of damage.
  50.                 Hardened Standard Building #525924797 absorbs 45 points of damage.
  51.                 Heavy Standard Building #1335751676 absorbs 30 points of damage.
  52.                 Heavy Standard Building #954759799 absorbs 20 points of damage.
  53.                 Heavy Standard Building #1877196359 absorbs 15 points of damage.
  54.                 Heavy Standard Building #1877196359 absorbs 10 points of damage.
  55.                 Hardened Standard Building #352298658 absorbs 10 points of damage.
  56.                 Hardened Standard Building #481535970 absorbs 5 points of damage.
  57.                 Hardened Standard Building #481535970 absorbs 10 points of damage.
  58.                 Hardened Standard Building #1099734964 absorbs 10 points of damage.
  59.                 Hardened Standard Building #954583655 absorbs 25 points of damage.
  60.                 Heavy Standard Building #397837048 absorbs 60 points of damage.
  61.                 Heavy Standard Building #397837048 absorbs 60 points of damage.
  62.                 Heavy Standard Building #397837048 absorbs 60 points of damage.
  63.                 Hardened Standard Building #818498732 absorbs 65 points of damage.
  64.                 Hardened Standard Building #1403589861 absorbs 70 points of damage.
  65.                 Hardened Standard Building #1131540930 absorbs 75 points of damage.
  66.                 Heavy Standard Building #308119203 absorbs 80 points of damage.
  67.                 Hardened Standard Building #1988278253 absorbs 85 points of damage.
  68.                 Hardened Standard Building #1988278253 absorbs 90 points of damage.
  69.                 Hardened Standard Building #1988278253 absorbs 85 points of damage.
  70.                 Hardened Standard Building #369129417 absorbs 75 points of damage.
  71.                 Hardened Standard Building #2050749637 absorbs 60 points of damage.
  72.                 Hardened Standard Building #1239015948 absorbs 55 points of damage.
  73.                 Hardened Standard Building #270819537 absorbs 40 points of damage.
  74.                 Hardened Standard Building #1408030388 absorbs 30 points of damage.
  75.                 Hardened Standard Building #1408030388 absorbs 25 points of damage.
  76.                 Heavy Standard Building #1938987791 absorbs 15 points of damage.
  77.                 Hardened Standard Building #2008273953 absorbs 20 points of damage.
  78.                 Hardened Standard Building #2008273953 absorbs 25 points of damage.
  79.                 Hardened Standard Building #2008273953 absorbs 20 points of damage.
  80.                 Heavy Standard Building #1962982992 absorbs 30 points of damage.
  81.                 Hardened Standard Building #590885834 absorbs 45 points of damage.
  82.                 Hardened Standard Building #204019746 absorbs 50 points of damage.
  83.                 Hardened Standard Building #1444997806 absorbs 65 points of damage.
  84.                 Heavy Standard Building #893432551 absorbs 70 points of damage.
  85.                 Heavy Standard Building #893432551 absorbs 75 points of damage.
  86.                 Heavy Standard Building #893432551 absorbs 70 points of damage.
  87.                 Hardened Standard Building #249967511 absorbs 80 points of damage.
  88.                 Hardened Standard Building #1549299982 absorbs 80 points of damage.
  89.                 Hardened Standard Building #805488518 absorbs 70 points of damage.
  90.                 Hardened Standard Building #483545799 absorbs 60 points of damage.
  91.                 Hardened Standard Building #791692302 absorbs 55 points of damage.
  92.                 Hardened Standard Building #1193340552 absorbs 50 points of damage.
  93.                 Hardened Standard Building #1707113207 absorbs 45 points of damage.
  94.                 Hardened Standard Building #1707113207 absorbs 50 points of damage.
  95.                 Hardened Standard Building #889548982 absorbs 30 points of damage.
  96.                 Hardened Standard Building #889548982 absorbs 25 points of damage.
  97.                 Hardened Standard Building #1114700093 absorbs 20 points of damage.
  98.                 Hardened Standard Building #360398093 absorbs 15 points of damage.
  99.                 Hardened Standard Building #1852253672 absorbs 10 points of damage.
  100.                 Heavy Standard Building #212309947 absorbs 5 points of damage.
  101.                 Heavy Standard Building #212309947 absorbs 5 points of damage.
  102.                 Hardened Standard Building #1368961005 absorbs 10 points of damage.
  103.                 Hardened Standard Building #1128134173 absorbs 40 points of damage.
  104.                 Hardened Standard Building #1128134173 absorbs 45 points of damage.
  105.                 Hardened Standard Building #1128134173 absorbs 40 points of damage.
  106.                 Hardened Standard Building #2060750457 absorbs 50 points of damage.
  107.                 Hardened Standard Building #551386357 absorbs 65 points of damage.
  108.                 Heavy Standard Building #1399177627 absorbs 75 points of damage.
  109.                 Hardened Standard Building #2015077836 absorbs 80 points of damage.
  110.                 Hardened Standard Building #38385402 absorbs 85 points of damage.
  111.                 Hardened Standard Building #1867447531 absorbs 90 points of damage.
  112.                 Hardened Standard Building #1297934275 absorbs 95 points of damage.
  113.                 Hardened Standard Building #1297934275 absorbs 95 points of damage.
  114.                 Hardened Standard Building #608122246 absorbs 90 points of damage.
  115.                 Hardened Standard Building #1191137757 absorbs 70 points of damage.
  116.                 Heavy Standard Building #1506660949 absorbs 55 points of damage.
  117.                 Hardened Standard Building #3166344 absorbs 40 points of damage.
  118.                 Heavy Standard Building #881684326 absorbs 20 points of damage.
  119.                 Heavy Standard Building #881684326 absorbs 15 points of damage.
  120.                 Hardened Standard Building #412791731 absorbs 10 points of damage.
  121.                 Hardened Standard Building #2000645221 absorbs 10 points of damage.
  122.                 Hardened Standard Building #240531894 absorbs 25 points of damage.
  123.                 Hardened Standard Building #1935828505 absorbs 45 points of damage.
  124.                 Hardened Standard Building #1935828505 absorbs 50 points of damage.
  125.                 Hardened Standard Building #1935828505 absorbs 50 points of damage.
  126.                 Hardened Standard Building #1935828505 absorbs 45 points of damage.
  127.                 Hardened Standard Building #554004777 absorbs 60 points of damage.
  128.                 Hardened Standard Building #108707709 absorbs 65 points of damage.
  129.                 Hardened Standard Building #108707709 absorbs 65 points of damage.
  130.                 Hardened Standard Building #1696261940 absorbs 70 points of damage.
  131.                 Hardened Standard Building #1696261940 absorbs 70 points of damage.
  132.                 Hardened Standard Building #1975648787 absorbs 75 points of damage.
  133.                 Hardened Standard Building #1076970556 absorbs 95 points of damage.
  134.                 Hardened Standard Building #43578894 absorbs 90 points of damage.
  135.                 Hardened Standard Building #201467101 absorbs 80 points of damage.
  136.                 Hardened Standard Building #548635672 absorbs 75 points of damage.
  137.                 Hardened Standard Building #1283983124 absorbs 60 points of damage.
  138.                 Hardened Standard Building #2137657821 absorbs 55 points of damage.
  139.                 Hardened Standard Building #393919323 absorbs 50 points of damage.
  140.                 Hardened Standard Building #899297060 absorbs 45 points of damage.
  141.                 Hardened Standard Building #899297060 absorbs 50 points of damage.
  142.                 Hardened Standard Building #1700734309 absorbs 30 points of damage.
  143.                 Hardened Standard Building #1494818980 absorbs 25 points of damage.
  144.                 Hardened Standard Building #973602837 absorbs 20 points of damage.
  145.                 Hardened Standard Building #973602837 absorbs 20 points of damage.
  146.                 Hardened Standard Building #330807377 absorbs 25 points of damage.
  147.                 Hardened Standard Building #330807377 absorbs 30 points of damage.
  148.                 Hardened Standard Building #2021373042 absorbs 40 points of damage.
  149.                 Heavy Standard Building #1021636814 absorbs 60 points of damage.
  150.                 Hardened Standard Building #957346965 absorbs 85 points of damage.
  151.                 Hardened Standard Building #957346965 absorbs 80 points of damage.
  152.                 Hardened Standard Building #1409859204 absorbs 90 points of damage.
  153.                 Hardened Standard Building #1409859204 absorbs 90 points of damage.
  154.                 Hardened Standard Building #1981457836 absorbs 90 points of damage.
  155.                 Hardened Standard Building #300131642 absorbs 80 points of damage.
  156.                 Hardened Standard Building #1028785663 absorbs 75 points of damage.
  157.                 Hardened Standard Building #1028785663 absorbs 70 points of damage.
  158.                 Hardened Standard Building #1028785663 absorbs 75 points of damage.
  159.                 Heavy Standard Building #2109281202 absorbs 70 points of damage.
  160.                 Heavy Standard Building #679194307 absorbs 45 points of damage.
  161.                 Heavy Standard Building #679194307 absorbs 40 points of damage.
  162.                 Hardened Standard Building #997593831 absorbs 40 points of damage.
  163.                 Hardened Standard Building #2025759874 absorbs 30 points of damage.
  164.                 Hardened Standard Building #1489037625 absorbs 15 points of damage.
  165.                 Heavy Standard Building #1355777757 absorbs 25 points of damage.
  166.                 Hardened Standard Building #2076398824 absorbs 30 points of damage.
  167.                 Hardened Standard Building #990087934 absorbs 40 points of damage.
  168.                 Hardened Standard Building #990087934 absorbs 40 points of damage.
  169.                 Hardened Standard Building #771479922 absorbs 45 points of damage.
  170.                 Hardened Standard Building #771479922 absorbs 45 points of damage.
  171.                 Hardened Standard Building #48951962 absorbs 50 points of damage.
  172.                 Hardened Standard Building #2140982850 absorbs 60 points of damage.
  173.                 Hardened Standard Building #2480431 absorbs 80 points of damage.
  174.                 Hardened Standard Building #514390871 absorbs 85 points of damage.
  175.                 Hardened Standard Building #895654688 absorbs 85 points of damage.
  176.                 Hardened Standard Building #895654688 absorbs 80 points of damage.
  177.                 Hardened Standard Building #1543588197 absorbs 85 points of damage.
  178.                 Hardened Standard Building #1385929654 absorbs 80 points of damage.
  179.                 Heavy Standard Building #303151231 absorbs 60 points of damage.
  180.                 Heavy Standard Building #569618102 absorbs 55 points of damage.
  181.                 Hardened Standard Building #125870031 absorbs 25 points of damage.
  182.                 Hardened Standard Building #1286804357 absorbs 20 points of damage.
  183.                 Heavy Standard Building #465098677 absorbs 15 points of damage.
  184.                 Heavy Standard Building #2033910691 absorbs 5 points of damage.
  185.                 Hardened Standard Building #1986116627 absorbs 30 points of damage.
  186.                 Hardened Standard Building #908177572 absorbs 70 points of damage.
  187.                 Hardened Standard Building #908177572 absorbs 70 points of damage.
  188.                 Hardened Standard Building #908177572 absorbs 65 points of damage.
  189.                 Hardened Standard Building #908177572 absorbs 60 points of damage.
  190.                 Hardened Standard Building #226963924 absorbs 75 points of damage.
  191.                 Hardened Standard Building #226963924 absorbs 75 points of damage.
  192.                 Heavy Standard Building #449997043 absorbs 80 points of damage.
  193.                 Hardened Standard Building #319427500 absorbs 80 points of damage.
  194.                 Hardened Standard Building #1369678238 absorbs 80 points of damage.
  195.                 Heavy Standard Building #1938346888 absorbs 70 points of damage.
  196.                 Hardened Standard Building #862176709 absorbs 70 points of damage.
  197.                 Hardened Standard Building #531845252 absorbs 60 points of damage.
  198.                 Hardened Standard Building #743523917 absorbs 55 points of damage.
  199.                 Heavy Standard Building #912552693 absorbs 30 points of damage.
  200.                 Hardened Standard Building #170030900 absorbs 25 points of damage.
  201.                 Hardened Standard Building #1091697534 absorbs 20 points of damage.
  202.                 Hardened Standard Building #1091697534 absorbs 20 points of damage.
  203.                 Hardened Standard Building #370818894 absorbs 15 points of damage.
  204.                 Hardened Standard Building #1829119915 absorbs 10 points of damage.
  205.                 Hardened Standard Building #1769746220 absorbs 5 points of damage.
  206.                 Hardened Standard Building #876812154 absorbs 10 points of damage.
  207.                 Hardened Standard Building #876812154 absorbs 10 points of damage.
  208.                 Hardened Standard Building #876812154 absorbs 10 points of damage.
  209.                 Hardened Standard Building #652627594 absorbs 40 points of damage.
  210.                 Hardened Standard Building #1652099638 absorbs 60 points of damage.
  211.                 Hardened Standard Building #1652099638 absorbs 60 points of damage.
  212.                 Hardened Standard Building #1652099638 absorbs 55 points of damage.
  213.                 Heavy Standard Building #499129691 absorbs 70 points of damage.
  214.                 Heavy Standard Building #499129691 absorbs 70 points of damage.
  215.                 Heavy Standard Building #499129691 absorbs 65 points of damage.
  216.                 Hardened Standard Building #177554556 absorbs 75 points of damage.
  217.                 Hardened Standard Building #55394083 absorbs 75 points of damage.
  218.                 Hardened Standard Building #679960404 absorbs 75 points of damage.
  219.                 Hardened Standard Building #679960404 absorbs 75 points of damage.
  220.                 Hardened Standard Building #679960404 absorbs 70 points of damage.
  221.                 Hardened Standard Building #1333682114 absorbs 70 points of damage.
  222.                 Hardened Standard Building #1674575623 absorbs 65 points of damage.
  223.                 Heavy Standard Building #589621578 absorbs 65 points of damage.
  224.                 Hardened Standard Building #267680779 absorbs 60 points of damage.
  225.                 Hardened Standard Building #1994806331 absorbs 45 points of damage.
  226.                 Hardened Standard Building #1994806331 absorbs 40 points of damage.
  227.                 Hardened Standard Building #1709959199 absorbs 40 points of damage.
  228.                 Heavy Standard Building #106763201 absorbs 15 points of damage.
  229.                 Heavy Standard Building #106763201 absorbs 10 points of damage.
  230.                 Hardened Standard Building #1252966376 absorbs 5 points of damage.
  231.                 Hardened Standard Building #1252966376 absorbs 5 points of damage.
  232.                 Hardened Standard Building #1195862569 absorbs 20 points of damage.
  233.                 Hardened Standard Building #1195862569 absorbs 20 points of damage.
  234.                 Heavy Standard Building #1021158954 absorbs 50 points of damage.
  235.                 Heavy Standard Building #1725191334 absorbs 55 points of damage.
  236.                 Hardened Standard Building #1145085609 absorbs 65 points of damage.
  237.                 Hardened Standard Building #692573368 absorbs 70 points of damage.
  238.                 Hardened Standard Building #547336167 absorbs 70 points of damage.
  239.                 Heavy Standard Building #190173072 absorbs 70 points of damage.
  240.                 Hardened Standard Building #1823264518 absorbs 65 points of damage.
  241.                 Hardened Standard Building #1075670979 absorbs 60 points of damage.
  242.                 Hardened Standard Building #1075670979 absorbs 60 points of damage.
  243.                 Heavy Standard Building #16152974 absorbs 60 points of damage.
  244.                 Hardened Standard Building #533002758 absorbs 50 points of damage.
  245.                 Hardened Standard Building #2010402944 absorbs 50 points of damage.
  246.                 Heavy Standard Building #1429521663 absorbs 45 points of damage.
  247.                 Hardened Standard Building #99733182 absorbs 30 points of damage.
  248.                 Hardened Standard Building #99733182 absorbs 25 points of damage.
  249.                 Heavy Standard Building #1840806842 absorbs 50 points of damage.
  250.                 Heavy Standard Building #1254602222 absorbs 50 points of damage.
  251.                 Hardened Standard Building #698871207 absorbs 55 points of damage.
  252.                 Heavy Standard Building #964626560 absorbs 55 points of damage.
  253.                 Heavy Standard Building #964626560 absorbs 55 points of damage.
  254.                 Hardened Standard Building #302083287 absorbs 60 points of damage.
  255.                 Hardened Standard Building #1750302689 absorbs 60 points of damage.
  256.                 Heavy Standard Building #658910936 absorbs 65 points of damage.
  257.                 Hardened Standard Building #1311112349 absorbs 65 points of damage.
  258.                 Hardened Standard Building #1311112349 absorbs 60 points of damage.
  259.                 Hardened Standard Building #3476871 absorbs 50 points of damage.
  260.                 Hardened Standard Building #869735246 absorbs 45 points of damage.
  261.                 Hardened Standard Building #869735246 absorbs 40 points of damage.
  262.                 Heavy Standard Building #1539813832 absorbs 45 points of damage.
  263.                 Heavy Standard Building #2032608695 absorbs 40 points of damage.
  264.                 Heavy Standard Building #2032608695 absorbs 35 points of damage.
  265.                 Hardened Standard Building #1781176723 absorbs 40 points of damage.
  266.                 Hardened Standard Building #702689270 absorbs 30 points of damage.
  267.                 Hardened Standard Building #363080247 absorbs 25 points of damage.
  268.                 Hardened Standard Building #363080247 absorbs 30 points of damage.
  269.                 Hardened Standard Building #1586996861 absorbs 20 points of damage.
  270.                 Hardened Standard Building #161243725 absorbs 15 points of damage.
  271.                 Hardened Standard Building #161243725 absorbs 15 points of damage.
  272.                 Hardened Standard Building #1505670172 absorbs 10 points of damage.
  273.                 Hardened Standard Building #551018959 absorbs 25 points of damage.
  274.                 Heavy Standard Building #1260121580 absorbs 35 points of damage.
  275.                 Heavy Standard Building #1260121580 absorbs 30 points of damage.
  276.                 Hardened Standard Building #1575206496 absorbs 35 points of damage.
  277.                 Hardened Standard Building #1575206496 absorbs 35 points of damage.
  278.                 Heavy Standard Building #1268465485 absorbs 50 points of damage.
  279.                 Hardened Standard Building #1531173482 absorbs 50 points of damage.
  280.                 Hardened Standard Building #1734928154 absorbs 60 points of damage.
  281.                 Hardened Standard Building #238181473 absorbs 50 points of damage.
  282.                 Hardened Standard Building #1322863148 absorbs 50 points of damage.
  283.                 Heavy Standard Building #1374407076 absorbs 40 points of damage.
  284.                 Heavy Standard Building #454817629 absorbs 35 points of damage.
  285.                 Hardened Standard Building #2006513885 absorbs 25 points of damage.
  286.                 Heavy Standard Building #280799298 absorbs 10 points of damage.
  287.                 Hardened Standard Building #490799011 absorbs 20 points of damage.
  288.                 Heavy Standard Building #889145319 absorbs 20 points of damage.
  289.                 Hardened Standard Building #536057298 absorbs 25 points of damage.
  290.                 Hardened Standard Building #1238046792 absorbs 30 points of damage.
  291.                 Hardened Standard Building #507972387 absorbs 50 points of damage.
  292.                 Heavy Standard Building #1933590834 absorbs 55 points of damage.
  293.                 Heavy Standard Building #2056796781 absorbs 55 points of damage.
  294.                 Hardened Standard Building #917199500 absorbs 50 points of damage.
  295.                 Hardened Standard Building #1525804036 absorbs 45 points of damage.
  296.                 Hardened Standard Building #1170435980 absorbs 35 points of damage.
  297.                 Hardened Standard Building #768853258 absorbs 35 points of damage.
  298.                 Hardened Standard Building #768853258 absorbs 30 points of damage.
  299.                 Heavy Standard Building #255021429 absorbs 30 points of damage.
  300.                 Heavy Standard Building #255021429 absorbs 30 points of damage.
  301.                 Hardened Standard Building #1609980724 absorbs 25 points of damage.
  302.                 Hardened Standard Building #1672503029 absorbs 20 points of damage.
  303.                 Hardened Standard Building #679727807 absorbs 20 points of damage.
  304.                 Hardened Standard Building #679727807 absorbs 15 points of damage.
  305.                 Hardened Standard Building #76811882 absorbs 10 points of damage.
  306.                 Hardened Standard Building #1225934607 absorbs 5 points of damage.
  307.                 Hardened Standard Building #1225934607 absorbs 10 points of damage.
  308.                 Hardened Standard Building #1157337806 absorbs 15 points of damage.
  309.                 Hardened Standard Building #1833183882 absorbs 15 points of damage.
  310.                 Hardened Standard Building #109586089 absorbs 25 points of damage.
  311.                 Hardened Standard Building #109586089 absorbs 25 points of damage.
  312.                 Hardened Standard Building #109586089 absorbs 30 points of damage.
  313.                 Hardened Standard Building #109586089 absorbs 20 points of damage.
  314.                 Hardened Standard Building #1108828693 absorbs 35 points of damage.
  315.                 Heavy Standard Building #1701358657 absorbs 35 points of damage.
  316.                 Heavy Standard Building #1701358657 absorbs 35 points of damage.
  317.                 Heavy Standard Building #1701358657 absorbs 30 points of damage.
  318.                 Hardened Standard Building #149501815 absorbs 50 points of damage.
  319.                 Hardened Standard Building #149501815 absorbs 50 points of damage.
  320.                 Hardened Standard Building #1863333857 absorbs 45 points of damage.
  321.                 Hardened Standard Building #55214441 absorbs 40 points of damage.
  322.                 Hardened Standard Building #798626856 absorbs 35 points of damage.
  323.                 Hardened Standard Building #798626856 absorbs 30 points of damage.
  324.                 Hardened Standard Building #477627105 absorbs 30 points of damage.
  325.                 Hardened Standard Building #477627105 absorbs 25 points of damage.
  326.                 Hardened Standard Building #1451768856 absorbs 25 points of damage.
  327.                 Hardened Standard Building #1451768856 absorbs 25 points of damage.
  328.                 Hardened Standard Building #105723481 absorbs 20 points of damage.
  329.                 Hardened Standard Building #973812632 absorbs 15 points of damage.
  330.                 Hardened Standard Building #1899544530 absorbs 15 points of damage.
  331.                 Hardened Standard Building #640908258 absorbs 10 points of damage.
  332.                 Hardened Standard Building #640908258 absorbs 10 points of damage.
  333.                 Hardened Standard Building #1563386631 absorbs 10 points of damage.
  334.                 Hardened Standard Building #397743392 absorbs 10 points of damage.
  335.                 Heavy Standard Building #1018808085 absorbs 15 points of damage.
  336.                 Heavy Standard Building #1786858127 absorbs 20 points of damage.
  337.                 Hardened Standard Building #1167090023 absorbs 25 points of damage.
  338.                 Hardened Standard Building #530158571 absorbs 30 points of damage.
  339.                 Hardened Standard Building #1814113925 absorbs 35 points of damage.
  340.                 Hardened Standard Building #1914177757 absorbs 45 points of damage.
  341.                 Hardened Standard Building #461101720 absorbs 45 points of damage.
  342.                 Heavy Standard Building #367069259 absorbs 40 points of damage.
  343.                 Hardened Standard Building #961587342 absorbs 35 points of damage.
  344.                 Hardened Standard Building #2042347203 absorbs 35 points of damage.
  345.                 Hardened Standard Building #2042347203 absorbs 30 points of damage.
  346.                 Hardened Standard Building #244946893 absorbs 25 points of damage.
  347.                 Hardened Standard Building #746128306 absorbs 20 points of damage.
  348.                 Hardened Standard Building #746128306 absorbs 15 points of damage.
  349.                 Hardened Standard Building #1064615830 absorbs 20 points of damage.
  350.                 Hardened Standard Building #2092698099 absorbs 15 points of damage.
  351.                 Hardened Standard Building #1556235336 absorbs 5 points of damage.
  352.                 Hardened Standard Building #1556235336 absorbs 5 points of damage.
  353.                 Hardened Standard Building #1389495637 absorbs 5 points of damage.
  354.                 Heavy Standard Building #2070789393 absorbs 5 points of damage.
  355.                 Heavy Standard Building #2070789393 absorbs 5 points of damage.
  356.                 Hardened Standard Building #279032114 absorbs 15 points of damage.
  357.                 Hardened Standard Building #692635990 absorbs 20 points of damage.
  358.                 Heavy Standard Building #1413412238 absorbs 25 points of damage.
  359.                 Heavy Standard Building #1413412238 absorbs 20 points of damage.
  360.                 Hardened Standard Building #1933655002 absorbs 25 points of damage.
  361.                 Hardened Standard Building #270623635 absorbs 30 points of damage.
  362.                 Heavy Standard Building #1372975573 absorbs 35 points of damage.
  363.                 Heavy Standard Building #2007200425 absorbs 40 points of damage.
  364.                 Hardened Standard Building #2033819770 absorbs 35 points of damage.
  365.                 Hardened Standard Building #2033819770 absorbs 30 points of damage.
  366.                 Hardened Standard Building #2033819770 absorbs 30 points of damage.
  367.                 Heavy Standard Building #173118842 absorbs 20 points of damage.
  368.                 Hardened Standard Building #1648443388 absorbs 20 points of damage.
  369.                 Hardened Standard Building #1403787175 absorbs 15 points of damage.
  370.                 Heavy Standard Building #275030466 absorbs 10 points of damage.
  371.                 Heavy Standard Building #275030466 absorbs 5 points of damage.
  372.                 Heavy Standard Building #275030466 absorbs 5 points of damage.
  373.                 Hardened Standard Building #1729177673 absorbs 5 points of damage.
  374.                 Hardened Standard Building #1940714760 absorbs 10 points of damage.
  375.                 Heavy Standard Building #1700046468 absorbs 10 points of damage.
  376.                 Heavy Standard Building #1700046468 absorbs 15 points of damage.
  377.                 Heavy Standard Building #1676984974 absorbs 25 points of damage.
  378.                 Heavy Standard Building #1676984974 absorbs 20 points of damage.
  379.                 Heavy Standard Building #1217046233 absorbs 30 points of damage.
  380.                 Heavy Standard Building #1217046233 absorbs 25 points of damage.
  381.                 Hardened Standard Building #853063151 absorbs 30 points of damage.
  382.                 Hardened Standard Building #853063151 absorbs 30 points of damage.
  383.                 Hardened Standard Building #1608515582 absorbs 35 points of damage.
  384.                 Hardened Standard Building #1443333281 absorbs 35 points of damage.
  385.                 Hardened Standard Building #1522452361 absorbs 20 points of damage.
  386.                 Hardened Standard Building #1522452361 absorbs 15 points of damage.
  387.                 Hardened Standard Building #1522452361 absorbs 15 points of damage.
  388.                 Hardened Standard Building #21789638 absorbs 15 points of damage.
  389.                 Hardened Standard Building #598536121 absorbs 10 points of damage.
  390.                 Hardened Standard Building #598536121 absorbs 10 points of damage.
  391.                 Heavy Standard Building #2111480280 absorbs 5 points of damage.
  392.                 Heavy Standard Building #1797452372 absorbs 5 points of damage.
  393.                 Hardened Standard Building #1144248764 absorbs 10 points of damage.
  394.                 Heavy Standard Building #2103079801 absorbs 20 points of damage.
  395.                 Hardened Standard Building #1018093887 absorbs 25 points of damage.
  396.                 Hardened Standard Building #1483853937 absorbs 30 points of damage.
  397.                 Hardened Standard Building #1941680134 absorbs 30 points of damage.
  398.                 Hardened Standard Building #1730839952 absorbs 10 points of damage.
  399.                 Hardened Standard Building #255471382 absorbs 10 points of damage.
  400.                 Hardened Standard Building #255471382 absorbs 5 points of damage.
  401.                 Hardened Standard Building #769309545 absorbs 5 points of damage.
  402.                 Hardened Standard Building #1161083646 absorbs 10 points of damage.
  403.                 Hardened Standard Building #1649112234 absorbs 10 points of damage.
  404.                 Heavy Standard Building #19606755 absorbs 15 points of damage.
  405.                 Hardened Standard Building #301189572 absorbs 15 points of damage.
  406.                 Hardened Standard Building #982363539 absorbs 20 points of damage.
  407.                 Hardened Standard Building #1088405157 absorbs 20 points of damage.
  408.                 Hardened Standard Building #1088405157 absorbs 15 points of damage.
  409.                 Hardened Standard Building #604016619 absorbs 25 points of damage.
  410.                 Hardened Standard Building #1722367449 absorbs 25 points of damage.
  411.                 Hardened Standard Building #683265219 absorbs 10 points of damage.
  412.                 Hardened Standard Building #459004426 absorbs 5 points of damage.
  413.                 Hardened Standard Building #687106567 absorbs 5 points of damage.
  414.                 Heavy Standard Building #260809811 absorbs 5 points of damage.
  415.                 Hardened Standard Building #1827404826 absorbs 10 points of damage.
  416.                 Hardened Standard Building #1827404826 absorbs 10 points of damage.
  417.                 Hardened Standard Building #757034588 absorbs 15 points of damage.
  418.                 Hardened Standard Building #1075323981 absorbs 20 points of damage.
  419.                 Hardened Standard Building #1644838757 absorbs 20 points of damage.
  420.                 Hardened Standard Building #191491360 absorbs 20 points of damage.
  421.                 Hardened Standard Building #191491360 absorbs 15 points of damage.
  422.                 Hardened Standard Building #554640238 absorbs 5 points of damage.
  423.                 Heavy Standard Building #175195961 absorbs 10 points of damage.
  424.                 Heavy Standard Building #1881363471 absorbs 10 points of damage.
  425.                 Heavy Standard Building #1881363471 absorbs 10 points of damage.
  426.                 Hardened Standard Building #488906270 absorbs 15 points of damage.
  427.                 Hardened Standard Building #352085313 absorbs 15 points of damage.
  428.                 Hardened Standard Building #882225960 absorbs 5 points of damage.
  429.                 Hardened Standard Building #300920090 absorbs 5 points of damage.
  430.                 Hardened Standard Building #1593506851 absorbs 10 points of damage.
  431.                 Hardened Standard Building #932785766 absorbs 10 points of damage.
  432.                 Hardened Standard Building #932785766 absorbs 5 points of damage.
  433.                 Hardened Standard Building #956562613 absorbs 5 points of damage.
  434.                 Hardened Standard Building #1506141805 absorbs 5 points of damage.
  435.                 Hardened Standard Building #1344118066 absorbs 5 points of damage.
  436.                 Hex 2506: terrain takes 100 damage.
  437.                 Hex 2505: terrain takes 95 damage.
  438.                 Hex 2605: terrain takes 95 damage.
  439.                 Hex 2606: terrain takes 95 damage.
  440.                 Hex 2507: terrain takes 95 damage.
  441.                 Hex 2406: terrain takes 95 damage.
  442.                 Hex 2405: terrain takes 95 damage.
  443.                 Hex 2504: terrain takes 90 damage.
  444.                 Hex 2705: terrain takes 90 damage.
  445.                 Hex 2508: terrain takes 90 damage.
  446.                 Hex 2307: terrain takes 90 damage.
  447.                 Hex 2305: terrain takes 90 damage.
  448.                 Hex 2503: terrain takes 85 damage.
  449.                 Hex 2804: terrain takes 85 damage.
  450.                 Hex 2807: terrain takes 85 damage.
  451.                 Hex 2509: terrain takes 85 damage.
  452.                 Hex 2207: terrain takes 85 damage.
  453.                 Hex 2502: terrain takes 80 damage.
  454.                 Hex 2904: terrain takes 80 damage.
  455.                 Hex 2908: terrain takes 80 damage.
  456.                 Hex 2510: terrain takes 80 damage.
  457.                 Hex 2108: terrain takes 80 damage.
  458.                 Hex 2104: terrain takes 80 damage.
  459.                 Hex 2501: terrain takes 75 damage.
  460.                 Hex 3003: terrain takes 75 damage.
  461.                 Hex 3008: terrain takes 75 damage.
  462.                 Hex 2511: terrain takes 75 damage.
  463.                 Hex 2003: terrain takes 75 damage.
  464.                 Hex 3109: terrain takes 70 damage.
  465.                 Hex 2512: terrain takes 70 damage.
  466.                 Hex 1909: terrain takes 70 damage.
  467.                 Hex 1903: terrain takes 70 damage.
  468.                 Hex 3202: terrain takes 65 damage.
  469.                 Hex 3209: terrain takes 65 damage.
  470.                 Hex 2513: terrain takes 65 damage.
  471.                 Hex 1802: terrain takes 65 damage.
  472.                 Hex 3302: terrain takes 60 damage.
  473.                 Hex 3310: terrain takes 60 damage.
  474.                 Hex 2514: terrain takes 60 damage.
  475.                 Hex 1710: terrain takes 60 damage.
  476.                 Hex 1702: terrain takes 60 damage.
  477.                 Hex 3401: terrain takes 55 damage.
  478.                 Hex 3410: terrain takes 55 damage.
  479.                 Hex 2515: terrain takes 55 damage.
  480.                 Hex 1610: terrain takes 55 damage.
  481.                 Hex 1601: terrain takes 55 damage.
  482.                 Hex 3501: terrain takes 50 damage.
  483.                 Hex 3511: terrain takes 50 damage.
  484.                 Hex 2516: terrain takes 50 damage.
  485.                 Hex 1511: terrain takes 50 damage.
  486.                 Hex 1501: terrain takes 50 damage.
  487.                 Hex 3611: terrain takes 45 damage.
  488.                 Hex 2517: terrain takes 45 damage.
  489.                 Hex 1411: terrain takes 45 damage.
  490.                 Hex 3712: terrain takes 40 damage.
  491.                 Hex 2518: terrain takes 40 damage.
  492.                 Hex 1312: terrain takes 40 damage.
  493.                 Hex 3812: terrain takes 35 damage.
  494.                 Hex 2519: terrain takes 35 damage.
  495.                 Hex 1212: terrain takes 35 damage.
  496.                 Hex 3913: terrain takes 30 damage.
  497.                 Hex 2520: terrain takes 30 damage.
  498.                 Hex 4013: terrain takes 25 damage.
  499.                 Hex 2521: terrain takes 25 damage.
  500.                 Hex 1013: terrain takes 25 damage.
  501.                 Hex 4114: terrain takes 20 damage.
  502.                 Hex 2522: terrain takes 20 damage.
  503.                 Hex 0914: terrain takes 20 damage.
  504.                 Hex 4214: terrain takes 15 damage.
  505.                 Hex 2523: terrain takes 15 damage.
  506.                 Hex 0814: terrain takes 15 damage.
  507.                 Hex 4315: terrain takes 10 damage.
  508.                 Hex 2524: terrain takes 10 damage.
  509.                 Hex 0715: terrain takes 10 damage.
  510.                 Hex 4415: terrain takes 5 damage.
  511.                 Hex 2525: terrain takes 5 damage.
  512.                 Hex 0615: terrain takes 5 damage.
  513.          Black Hawk-KU BHKU-OC fails to take shelter from the blast!
  514.  
  515.                 Black Hawk-KU BHKU-OC (Federated Commonwealth) is hit for 5 damage!
  516.                 Black Hawk-KU BHKU-OC (Federated Commonwealth) takes 5 damage to RA.
  517.                     15 Armor remaining.
  518.  
  519.                 Archer ARC-2R (Federated Commonwealth) is hit for 25 damage!
  520.                 Archer ARC-2R (Federated Commonwealth) takes 5 damage to CT.
  521.                     28 Armor remaining.
  522.                 Archer ARC-2R (Federated Commonwealth) takes 5 damage to LA.
  523.                     17 Armor remaining.
  524.                 Archer ARC-2R (Federated Commonwealth) takes 5 damage to CT.
  525.                     23 Armor remaining.
  526.                 Archer ARC-2R (Federated Commonwealth) takes 5 damage to CT.
  527.                     18 Armor remaining.
  528.                 Archer ARC-2R (Federated Commonwealth) takes 5 damage to RL.
  529.                     21 Armor remaining.
  530.  
  531.          Wyvern WVE-6N fails to take shelter from the blast!
  532.  
  533.                 Wyvern WVE-6N (Clan Wolf) is hit for 55 damage!
  534.                 Wyvern WVE-6N (Clan Wolf) takes 5 damage to CTR.
  535.                     2 Armor remaining.
  536.                 Wyvern WVE-6N (Clan Wolf) takes 5 damage to CTR.
  537.                     Armor destroyed.
  538.                      11 Internal Structure remaining.
  539.                     Critical hit on CT.         Roll is 6;         no effect.
  540.                 Wyvern WVE-6N (Clan Wolf) takes 5 damage to HD.
  541.                     4 Armor remaining.
  542.  
  543.                 Pilot of Wyvern WVE-6N (Clan Wolf) "Isa" takes 1 damage (1 total hits).
  544.                 
  545. Pilot of Wyvern WVE-6N (Clan Wolf) "Isa" needs a 3 to stay conscious. Rolls 7 : successful!
  546.                 Wyvern WVE-6N (Clan Wolf) takes 5 damage to CTR.
  547.                      6 Internal Structure remaining.
  548.                     Critical hit on CT.         Roll is 8;         no effect.
  549.                 Wyvern WVE-6N (Clan Wolf) takes 5 damage to LT.
  550.                     9 Armor remaining.
  551.                 Wyvern WVE-6N (Clan Wolf) takes 5 damage to LA.
  552.                     7 Armor remaining.
  553.                 Wyvern WVE-6N (Clan Wolf) takes 5 damage to LT.
  554.                     4 Armor remaining.
  555.                 Wyvern WVE-6N (Clan Wolf) takes 5 damage to RTR.
  556.                     0 Armor remaining.
  557.                 Wyvern WVE-6N (Clan Wolf) takes 5 damage to LT.
  558.                     Armor destroyed.
  559.                      10 Internal Structure remaining.
  560.                     Critical hit on LT.         Roll is 3;         no effect.
  561.                 Wyvern WVE-6N (Clan Wolf) takes 5 damage to LA.
  562.                     2 Armor remaining.
  563.                 Wyvern WVE-6N (Clan Wolf) takes 5 damage to CTR.
  564.                      1 Internal Structure remaining.
  565.                     Critical hit on CT.         Roll is 9;         1 location.
  566.                     CRITICAL HIT on Engine.
  567.  
  568.                 Black Knight BL-6b-KNT (Clan Wolf) is hit for 70 damage!
  569.                 Black Knight BL-6b-KNT (Clan Wolf) takes 5 damage to LA.
  570.                     19 Armor remaining.
  571.                 Black Knight BL-6b-KNT (Clan Wolf) takes 5 damage to CT.
  572.                     24 Armor remaining.
  573.                 Black Knight BL-6b-KNT (Clan Wolf) takes 5 damage to RL.
  574.                     19 Armor remaining.
  575.                 Black Knight BL-6b-KNT (Clan Wolf) takes 5 damage to CT.
  576.                     19 Armor remaining.
  577.                 Black Knight BL-6b-KNT (Clan Wolf) takes 5 damage to LA.
  578.                     14 Armor remaining.
  579.                 Black Knight BL-6b-KNT (Clan Wolf) takes 5 damage to RL.
  580.                     14 Armor remaining.
  581.                 Black Knight BL-6b-KNT (Clan Wolf) takes 5 damage to RT.
  582.                     19 Armor remaining.
  583.                 Black Knight BL-6b-KNT (Clan Wolf) takes 5 damage to CT.
  584.                     14 Armor remaining.
  585.                 Black Knight BL-6b-KNT (Clan Wolf) takes 5 damage to CT.
  586.                     9 Armor remaining.
  587.                 Black Knight BL-6b-KNT (Clan Wolf) takes 5 damage to RT.
  588.                     14 Armor remaining.
  589.                 Black Knight BL-6b-KNT (Clan Wolf) takes 5 damage to RA.
  590.                     19 Armor remaining.
  591.                 Black Knight BL-6b-KNT (Clan Wolf) takes 5 damage to LT.
  592.                     19 Armor remaining.
  593.                 Black Knight BL-6b-KNT (Clan Wolf) takes 5 damage to LT.
  594.                     14 Armor remaining.
  595.                 Black Knight BL-6b-KNT (Clan Wolf) takes 5 damage to RA.
  596.                     14 Armor remaining.
  597.  
  598.                 Shootist ST-8A (Clan Wolf) is hit for 15 damage!
  599.                 Shootist ST-8A (Clan Wolf) takes 5 damage to LT.
  600.                     19 Armor remaining.
  601.                 Shootist ST-8A (Clan Wolf) takes 5 damage to LT (critical).
  602.                     14 Armor remaining.
  603.                     Critical hit on LT.         Roll is 9;         1 location.
  604.                     CRITICAL HIT on AC/20 Ammo (5).
  605.                     *** AC/20 Ammo EXPLODES! 100 DAMAGE! ***
  606.                         Shootist ST-8A (Clan Wolf) takes 100 damage to LT.
  607.                              SECTION DESTROYED.
  608.                 LIMB BLOWN OFF Left Arm blown off.
  609.                             remaining 85 damage prevented by CASE.
  610.                             Critical hit on LT.                 Roll is (7+4) = 11;                 2 locations.
  611.                             CRITICAL HIT on Double Heat Sink.
  612.                             CRITICAL HIT on Double Heat Sink.
  613.  
  614.                 Pilot of Shootist ST-8A (Clan Wolf) "Volmer" takes 1 damage (1 total hits).
  615.                 
  616. Pilot of Shootist ST-8A (Clan Wolf) "Volmer" needs a 3 to stay conscious. Rolls 7 : successful!
  617.  
  618.                 Shootist ST-8A (Clan Wolf) takes 5 damage to RA.
  619.                     17 Armor remaining.
  620.  
  621.                 Shootist ST-8A #2 (Clan Wolf) is hit for 60 damage!
  622.                 Shootist ST-8A #2 (Clan Wolf) takes 5 damage to LTR.
  623.                     0 Armor remaining.
  624.                 Shootist ST-8A #2 (Clan Wolf) takes 5 damage to LA.
  625.                     17 Armor remaining.
  626.                 Shootist ST-8A #2 (Clan Wolf) takes 5 damage to RT.
  627.                     19 Armor remaining.
  628.                 Shootist ST-8A #2 (Clan Wolf) takes 5 damage to RA.
  629.                     17 Armor remaining.
  630.                 Shootist ST-8A #2 (Clan Wolf) takes 5 damage to RL.
  631.                     25 Armor remaining.
  632.                 Shootist ST-8A #2 (Clan Wolf) takes 5 damage to RA.
  633.                     12 Armor remaining.
  634.                 Shootist ST-8A #2 (Clan Wolf) takes 5 damage to RA.
  635.                     7 Armor remaining.
  636.                 Shootist ST-8A #2 (Clan Wolf) takes 5 damage to LA.
  637.                     12 Armor remaining.
  638.                 Shootist ST-8A #2 (Clan Wolf) takes 5 damage to LTR.
  639.                      10 Internal Structure remaining.
  640.                     Critical hit on LT.         Roll is 4;         no effect.
  641.                 Shootist ST-8A #2 (Clan Wolf) takes 5 damage to CTR.
  642.                     5 Armor remaining.
  643.                 Shootist ST-8A #2 (Clan Wolf) takes 5 damage to LL.
  644.                     25 Armor remaining.
  645.                 Shootist ST-8A #2 (Clan Wolf) takes 5 damage to RT.
  646.                     14 Armor remaining.
  647.  
  648.                 Viper (Black Python) (Standard) (Clan Wolf) is hit for 75 damage!
  649.                 Viper (Black Python) (Standard) (Clan Wolf) takes 5 damage to LTR.
  650.                     5 Armor remaining.
  651.                 Viper (Black Python) (Standard) (Clan Wolf) takes 5 damage to LTR.
  652.                     0 Armor remaining.
  653.                 Viper (Black Python) (Standard) (Clan Wolf) takes 5 damage to LTR.
  654.                      11 Internal Structure remaining.
  655.                     Critical hit on LT.         Roll is 5;         no effect.
  656.                 Viper (Black Python) (Standard) (Clan Wolf) takes 5 damage to CTR.
  657.                     7 Armor remaining.
  658.                 Viper (Black Python) (Standard) (Clan Wolf) takes 5 damage to HD.
  659.                     4 Armor remaining.
  660.  
  661.                 Pilot of Viper (Black Python) (Standard) (Clan Wolf) "Arzu" takes 1 damage (1 total hits).
  662.                 
  663. Pilot of Viper (Black Python) (Standard) (Clan Wolf) "Arzu" needs a 3 to stay conscious. Rolls 11 : successful!
  664.                 Viper (Black Python) (Standard) (Clan Wolf) takes 5 damage to CTR.
  665.                     2 Armor remaining.
  666.                 Viper (Black Python) (Standard) (Clan Wolf) takes 5 damage to RTR.
  667.                     5 Armor remaining.
  668.                 Viper (Black Python) (Standard) (Clan Wolf) takes 5 damage to RA.
  669.                     17 Armor remaining.
  670.                 Viper (Black Python) (Standard) (Clan Wolf) takes 5 damage to LTR.
  671.                      6 Internal Structure remaining.
  672.                     Critical hit on LT.         Roll is 7;         no effect.
  673.                 Viper (Black Python) (Standard) (Clan Wolf) takes 5 damage to CTR.
  674.                     Armor destroyed.
  675.                      20 Internal Structure remaining.
  676.                     Critical hit on CT.         Roll is 7;         no effect.
  677.                 Viper (Black Python) (Standard) (Clan Wolf) takes 5 damage to CTR (critical).
  678.                      15 Internal Structure remaining.
  679.                     Critical hit on CT.         Roll is 9;         1 location.
  680.                     CRITICAL HIT on Engine.
  681.                     Critical hit on CT.         Roll is 8;         no effect.
  682.                 Viper (Black Python) (Standard) (Clan Wolf) takes 5 damage to RTR.
  683.                     0 Armor remaining.
  684.                 Viper (Black Python) (Standard) (Clan Wolf) takes 5 damage to CTR.
  685.                      10 Internal Structure remaining.
  686.                     Critical hit on CT.         Roll is 7;         no effect.
  687.                 Viper (Black Python) (Standard) (Clan Wolf) takes 5 damage to RTR.
  688.                      11 Internal Structure remaining.
  689.                     Critical hit on RT.         Roll is 3;         no effect.
  690.                 Viper (Black Python) (Standard) (Clan Wolf) takes 5 damage to LTR.
  691.                      1 Internal Structure remaining.
  692.                     Critical hit on LT.         Roll is 9;         1 location.
  693.                     CRITICAL HIT on Medium Pulse Laser.
  694.  
  695.                 Warhammer WHM-7S (Clan Wolf) is hit for 25 damage!
  696.                 Warhammer WHM-7S (Clan Wolf) takes 5 damage to RT.
  697.                 Needs 7+ to destroy Searchlight, rolls 8.
  698.                 Searchlight destroyed!
  699.                     12 Armor remaining.
  700.                 Warhammer WHM-7S (Clan Wolf) takes 5 damage to LA.
  701.                     15 Armor remaining.
  702.                 Warhammer WHM-7S (Clan Wolf) takes 5 damage to RA.
  703.                     15 Armor remaining.
  704.                 Warhammer WHM-7S (Clan Wolf) takes 5 damage to RT.
  705.                     7 Armor remaining.
  706.                 Warhammer WHM-7S (Clan Wolf) takes 5 damage to RT.
  707.                     2 Armor remaining.
  708.  
  709.          Warhammer WHM-6Rb fails to take shelter from the blast!
  710.  
  711.                 Warhammer WHM-6Rb (Clan Wolf) is hit for 55 damage!
  712.                 Warhammer WHM-6Rb (Clan Wolf) takes 5 damage to LL.
  713.                     15 Armor remaining.
  714.                 Warhammer WHM-6Rb (Clan Wolf) takes 5 damage to RL (critical).
  715.                     15 Armor remaining.
  716.                     Critical hit on RL.         Roll is 9;         1 location.
  717.                     CRITICAL HIT on Hip.
  718.                 Warhammer WHM-6Rb (Clan Wolf) takes 5 damage to RT (critical).
  719.                 Needs 7+ to destroy Searchlight, rolls 2.
  720.                     15 Armor remaining.
  721.                     Critical hit on RT.         Roll is 6;         no effect.
  722.                 Warhammer WHM-6Rb (Clan Wolf) takes 5 damage to LL.
  723.                     10 Armor remaining.
  724.                 Warhammer WHM-6Rb (Clan Wolf) takes 5 damage to LT.
  725.                 Needs 7+ to destroy Searchlight, rolls 7.
  726.                 Searchlight destroyed!
  727.                     15 Armor remaining.
  728.                 Warhammer WHM-6Rb (Clan Wolf) takes 5 damage to CT.
  729.                     20 Armor remaining.
  730.                 Warhammer WHM-6Rb (Clan Wolf) takes 5 damage to LA.
  731.                     15 Armor remaining.
  732.                 Warhammer WHM-6Rb (Clan Wolf) takes 5 damage to RA.
  733.                     15 Armor remaining.
  734.                 Warhammer WHM-6Rb (Clan Wolf) takes 5 damage to LA.
  735.                     10 Armor remaining.
  736.                 Warhammer WHM-6Rb (Clan Wolf) takes 5 damage to RL.
  737.                     10 Armor remaining.
  738.                 Warhammer WHM-6Rb (Clan Wolf) takes 5 damage to LA.
  739.                     5 Armor remaining.
  740.  
  741.                 Galahad (Glass Spider) (Standard) (Clan Wolf) is hit for 15 damage!
  742.                 Galahad (Glass Spider) (Standard) (Clan Wolf) takes 5 damage to LT.
  743.                     15 Armor remaining.
  744.                 Galahad (Glass Spider) (Standard) (Clan Wolf) takes 5 damage to RA.
  745.                     15 Armor remaining.
  746.                 Galahad (Glass Spider) (Standard) (Clan Wolf) takes 5 damage to RA.
  747.                     10 Armor remaining.
  748.  
  749.          Bombardier BMB-12D fails to take shelter from the blast!
  750.  
  751.                 Bombardier BMB-12D (Clan Wolf) is hit for 15 damage!
  752.                 Bombardier BMB-12D (Clan Wolf) takes 5 damage to RTR.
  753.                     5 Armor remaining.
  754.                 Bombardier BMB-12D (Clan Wolf) takes 5 damage to LL.
  755.                     21 Armor remaining.
  756.                 Bombardier BMB-12D (Clan Wolf) takes 5 damage to LL.
  757.                     16 Armor remaining.
  758.  
  759.          Flashman FLS-8K fails to take shelter from the blast!
  760.  
  761.                 Flashman FLS-8K (Clan Wolf) is hit for 5 damage!
  762.                 Flashman FLS-8K (Clan Wolf) takes 5 damage to LL.
  763.                     22 Armor remaining.
  764.  
  765.                 Guillotine IIC (Standard) (Clan Wolf) is hit for 35 damage!
  766.                 Guillotine IIC (Standard) (Clan Wolf) takes 5 damage to RA.
  767.                     15 Armor remaining.
  768.                 Guillotine IIC (Standard) (Clan Wolf) takes 5 damage to CT.
  769.                     22 Armor remaining.
  770.                 Guillotine IIC (Standard) (Clan Wolf) takes 5 damage to LA.
  771.                     15 Armor remaining.
  772.                 Guillotine IIC (Standard) (Clan Wolf) takes 5 damage to LA.
  773.                     10 Armor remaining.
  774.                 Guillotine IIC (Standard) (Clan Wolf) takes 5 damage to CT.
  775.                     17 Armor remaining.
  776.                 Guillotine IIC (Standard) (Clan Wolf) takes 5 damage to LT.
  777.                     17 Armor remaining.
  778.                 Guillotine IIC (Standard) (Clan Wolf) takes 5 damage to RT.
  779.                     17 Armor remaining.
  780.  
  781.          Black Knight BL-6-KNT #2 takes no damage (sheltered from explosion).
  782.  
  783.                 Lancelot LNC25-01 (Clan Wolf) is hit for 60 damage!
  784.                 Lancelot LNC25-01 (Clan Wolf) takes 5 damage to RTR.
  785.                     5 Armor remaining.
  786.                 Lancelot LNC25-01 (Clan Wolf) takes 5 damage to LTR.
  787.                     5 Armor remaining.
  788.                 Lancelot LNC25-01 (Clan Wolf) takes 5 damage to LA.
  789.                     9 Armor remaining.
  790.                 Lancelot LNC25-01 (Clan Wolf) takes 5 damage to LTR.
  791.                     0 Armor remaining.
  792.                 Lancelot LNC25-01 (Clan Wolf) takes 5 damage to RL.
  793.                     9 Armor remaining.
  794.                 Lancelot LNC25-01 (Clan Wolf) takes 5 damage to CTR.
  795.                     11 Armor remaining.
  796.                 Lancelot LNC25-01 (Clan Wolf) takes 5 damage to CTR.
  797.                     6 Armor remaining.
  798.                 Lancelot LNC25-01 (Clan Wolf) takes 5 damage to LTR.
  799.                      9 Internal Structure remaining.
  800.                     Critical hit on LT.         Roll is 5;         no effect.
  801.                 Lancelot LNC25-01 (Clan Wolf) takes 5 damage to LA.
  802.                     4 Armor remaining.
  803.                 Lancelot LNC25-01 (Clan Wolf) takes 5 damage to RL.
  804.                     4 Armor remaining.
  805.                 Lancelot LNC25-01 (Clan Wolf) takes 5 damage to RTR.
  806.                     0 Armor remaining.
  807.                 Lancelot LNC25-01 (Clan Wolf) takes 5 damage to RL.
  808.                     Armor destroyed.
  809.                      13 Internal Structure remaining.
  810.                     Critical hit on RL.         Roll is 12;         2 locations.
  811.                     CRITICAL HIT on Hip.
  812.                     CRITICAL HIT on Foot.
  813.  
  814.          Black Knight BL-6b-KNT #2 fails to take shelter from the blast!
  815.  
  816.                 Black Knight BL-6b-KNT #2 (Clan Wolf) is hit for 60 damage!
  817.                 Black Knight BL-6b-KNT #2 (Clan Wolf) takes 5 damage to LA.
  818.                     19 Armor remaining.
  819.                 Black Knight BL-6b-KNT #2 (Clan Wolf) takes 5 damage to LT.
  820.                     19 Armor remaining.
  821.                 Black Knight BL-6b-KNT #2 (Clan Wolf) takes 5 damage to LA.
  822.                     14 Armor remaining.
  823.                 Black Knight BL-6b-KNT #2 (Clan Wolf) takes 5 damage to LT (critical).
  824.                     14 Armor remaining.
  825.                     Critical hit on LT.         Roll is 10;         1 location.
  826.                     CRITICAL HIT on Double Heat Sink.
  827.                 Black Knight BL-6b-KNT #2 (Clan Wolf) takes 5 damage to LL.
  828.                     19 Armor remaining.
  829.                 Black Knight BL-6b-KNT #2 (Clan Wolf) takes 5 damage to HD.
  830.                     4 Armor remaining.
  831.  
  832.                 Pilot of Black Knight BL-6b-KNT #2 (Clan Wolf) "Shing" takes 1 damage (1 total hits).
  833.                 
  834. Pilot of Black Knight BL-6b-KNT #2 (Clan Wolf) "Shing" needs a 3 to stay conscious. Rolls 6 : successful!
  835.                 Black Knight BL-6b-KNT #2 (Clan Wolf) takes 5 damage to LL.
  836.                     14 Armor remaining.
  837.                 Black Knight BL-6b-KNT #2 (Clan Wolf) takes 5 damage to RTR.
  838.                     3 Armor remaining.
  839.                 Black Knight BL-6b-KNT #2 (Clan Wolf) takes 5 damage to LT.
  840.                     9 Armor remaining.
  841.                 Black Knight BL-6b-KNT #2 (Clan Wolf) takes 5 damage to CTR.
  842.                     5 Armor remaining.
  843.                 Black Knight BL-6b-KNT #2 (Clan Wolf) takes 5 damage to LT.
  844.                     4 Armor remaining.
  845.                 Black Knight BL-6b-KNT #2 (Clan Wolf) takes 5 damage to LL.
  846.                     9 Armor remaining.
  847.  
  848.          Fenris (Ice Ferret) A fails to take shelter from the blast!
  849.  
  850.                 Fenris (Ice Ferret) A (Clan Wolf) is hit for 25 damage!
  851.                 Fenris (Ice Ferret) A (Clan Wolf) takes 5 damage to LA.
  852.                     9 Armor remaining.
  853.                 Fenris (Ice Ferret) A (Clan Wolf) takes 5 damage to LA.
  854.                     4 Armor remaining.
  855.                 Fenris (Ice Ferret) A (Clan Wolf) takes 5 damage to CT.
  856.                     14 Armor remaining.
  857.                 Fenris (Ice Ferret) A (Clan Wolf) takes 5 damage to LA.
  858.                     Armor destroyed.
  859.                      6 Internal Structure remaining.
  860.                     Critical hit on LA.         Roll is 6;         no effect.
  861.                 Fenris (Ice Ferret) A (Clan Wolf) takes 5 damage to CT.
  862.                     9 Armor remaining.
  863.  
  864.                 Black Hawk (Nova) C (Clan Wolf) is hit for 45 damage!
  865.                 Black Hawk (Nova) C (Clan Wolf) takes 5 damage to RA.
  866.                     11 Armor remaining.
  867.                 Black Hawk (Nova) C (Clan Wolf) takes 5 damage to RT.
  868.                     11 Armor remaining.
  869.                 Black Hawk (Nova) C (Clan Wolf) takes 5 damage to LL.
  870.                     15 Armor remaining.
  871.                 Black Hawk (Nova) C (Clan Wolf) takes 5 damage to RA.
  872.                     6 Armor remaining.
  873.                 Black Hawk (Nova) C (Clan Wolf) takes 5 damage to RT.
  874.                     6 Armor remaining.
  875.                 Black Hawk (Nova) C (Clan Wolf) takes 5 damage to RA.
  876.                     1 Armor remaining.
  877.                 Black Hawk (Nova) C (Clan Wolf) takes 5 damage to CT.
  878.                     18 Armor remaining.
  879.                 Black Hawk (Nova) C (Clan Wolf) takes 5 damage to RA.
  880.                     Armor destroyed.
  881.                      4 Internal Structure remaining.
  882.                     Critical hit on RA.         Roll is 9;         1 location.
  883.                     CRITICAL HIT on Lower Arm.
  884.                 Black Hawk (Nova) C (Clan Wolf) takes 5 damage to CT.
  885.                     13 Armor remaining.
  886.  
  887.          Pouncer Prime fails to take shelter from the blast!
  888.  
  889.                 Pouncer Prime (Clan Wolf) is hit for 70 damage!
  890.                 Pouncer Prime (Clan Wolf) takes 5 damage to CTR.
  891.                     3 Armor remaining.
  892.                 Pouncer Prime (Clan Wolf) takes 5 damage to LTR.
  893.                     2 Armor remaining.
  894.                 Pouncer Prime (Clan Wolf) takes 5 damage to LTR.
  895.                     Armor destroyed.
  896.                      7 Internal Structure remaining.
  897.                     Critical hit on LT.         Roll is 7;         no effect.
  898.                 Pouncer Prime (Clan Wolf) takes 5 damage to RL.
  899.                     8 Armor remaining.
  900.                 Pouncer Prime (Clan Wolf) takes 5 damage to RA.
  901.                     7 Armor remaining.
  902.                 Pouncer Prime (Clan Wolf) takes 5 damage to RL.
  903.                     3 Armor remaining.
  904.                 Pouncer Prime (Clan Wolf) takes 5 damage to LTR.
  905.                      2 Internal Structure remaining.
  906.                     Critical hit on LT.         Roll is 5;         no effect.
  907.                 Pouncer Prime (Clan Wolf) takes 5 damage to HD.
  908.                     4 Armor remaining.
  909.  
  910.                 Pilot of Pouncer Prime (Clan Wolf) "Rida" takes 1 damage (1 total hits).
  911.                 
  912. Pilot of Pouncer Prime (Clan Wolf) "Rida" needs a 3 to stay conscious. Rolls 4 : successful!
  913.                 Pouncer Prime (Clan Wolf) takes 5 damage to RL.
  914.                     Armor destroyed.
  915.                      8 Internal Structure remaining.
  916.                     Critical hit on RL.         Roll is 4;         no effect.
  917.                 Pouncer Prime (Clan Wolf) takes 5 damage to CTR.
  918.                     Armor destroyed.
  919.                      10 Internal Structure remaining.
  920.                     Critical hit on CT.         Roll is 7;         no effect.
  921.                 Pouncer Prime (Clan Wolf) takes 5 damage to RT.
  922.                     6 Armor remaining.
  923.                 Pouncer Prime (Clan Wolf) takes 5 damage to RT.
  924.                     1 Armor remaining.
  925.                 Pouncer Prime (Clan Wolf) takes 5 damage to RL.
  926.                      3 Internal Structure remaining.
  927.                     Critical hit on RL.         Roll is 11;         2 locations.
  928.                     CRITICAL HIT on Foot.
  929.                     CRITICAL HIT on Lower Leg.
  930.                 Pouncer Prime (Clan Wolf) takes 5 damage to RT.
  931.                     Armor destroyed.
  932.                      6 Internal Structure remaining.
  933.                     Critical hit on RT.         Roll is 4;         no effect.
  934.  
  935.                 Shadow Cat Prime (Clan Wolf) is hit for 85 damage!
  936.                 Shadow Cat Prime (Clan Wolf) takes 5 damage to RA.
  937.                     5 Armor remaining.
  938.                 Shadow Cat Prime (Clan Wolf) takes 5 damage to LL.
  939.                     13 Armor remaining.
  940.                 Shadow Cat Prime (Clan Wolf) takes 5 damage to LA.
  941.                     5 Armor remaining.
  942.                 Shadow Cat Prime (Clan Wolf) takes 5 damage to RA.
  943.                     0 Armor remaining.
  944.                 Shadow Cat Prime (Clan Wolf) takes 5 damage to LT (critical).
  945.                     13 Armor remaining.
  946.                     Critical hit on LT.         Roll is 8;         no effect.
  947.                 Shadow Cat Prime (Clan Wolf) takes 5 damage to RA.
  948.                      2 Internal Structure remaining.
  949.                     Critical hit on RA.         Roll is 9;         1 location.
  950.                     CRITICAL HIT on Upper Arm.
  951.                 Shadow Cat Prime (Clan Wolf) takes 5 damage to LL.
  952.                     8 Armor remaining.
  953.                 Shadow Cat Prime (Clan Wolf) takes 5 damage to HD.
  954.                     3 Armor remaining.
  955.  
  956.                 Pilot of Shadow Cat Prime (Clan Wolf) "Viachenega" takes 1 damage (1 total hits).
  957.                 
  958. Pilot of Shadow Cat Prime (Clan Wolf) "Viachenega" needs a 3 to stay conscious. Rolls 10 : successful!
  959.                 Shadow Cat Prime (Clan Wolf) takes 5 damage to LL.
  960.                     3 Armor remaining.
  961.                 Shadow Cat Prime (Clan Wolf) takes 5 damage to CT.
  962.                     15 Armor remaining.
  963.                 Shadow Cat Prime (Clan Wolf) takes 5 damage to CT.
  964.                     10 Armor remaining.
  965.                 Shadow Cat Prime (Clan Wolf) takes 5 damage to RL.
  966.                     13 Armor remaining.
  967.                 Shadow Cat Prime (Clan Wolf) takes 5 damage to CT.
  968.                     5 Armor remaining.
  969.                 Shadow Cat Prime (Clan Wolf) takes 5 damage to LL.
  970.                     Armor destroyed.
  971.                      9 Internal Structure remaining.
  972.                     Critical hit on LL.         Roll is 8;         no effect.
  973.                 Shadow Cat Prime (Clan Wolf) takes 5 damage to LA.
  974.                     0 Armor remaining.
  975.                 Shadow Cat Prime (Clan Wolf) takes 5 damage to CT.
  976.                     0 Armor remaining.
  977.                 Shadow Cat Prime (Clan Wolf) takes 5 damage to RA.
  978.                      SECTION DESTROYED.
  979.                 3 damage transfers to RT.
  980.                     Critical hit on RA.         Roll is 6;         no effect.
  981.                 Shadow Cat Prime (Clan Wolf) takes 3 damage to RT.
  982.                     15 Armor remaining.
  983.  
  984.          Rifleman IIC 2 takes no damage (sheltered from explosion).
  985.  
  986.          Elemental Battle Armor [Flamer] fails to take shelter from the blast!
  987.  
  988.                 Elemental Battle Armor [Flamer] (Clan Wolf) is hit for 85 damage!
  989.                 Elemental Battle Armor [Flamer] (Clan Wolf) takes 5 damage to Trooper 3.
  990.                     5 Armor remaining.
  991.                 Elemental Battle Armor [Flamer] (Clan Wolf) takes 5 damage to Trooper 2.
  992.                     5 Armor remaining.
  993.                 Elemental Battle Armor [Flamer] (Clan Wolf) takes 5 damage to Trooper 4.
  994.                     5 Armor remaining.
  995.                 Elemental Battle Armor [Flamer] (Clan Wolf) takes 5 damage to Trooper 3.
  996.                     0 Armor remaining.
  997.                 Elemental Battle Armor [Flamer] (Clan Wolf) takes 5 damage to Trooper 2.
  998.                     0 Armor remaining.
  999.                 Elemental Battle Armor [Flamer] (Clan Wolf) takes 5 damage to Trooper 3.
  1000.                      TROOPER KILLED,
  1001.                 Elemental Battle Armor [Flamer] (Clan Wolf) takes 5 damage to Trooper 4.
  1002.                     0 Armor remaining.
  1003.                 Elemental Battle Armor [Flamer] (Clan Wolf) takes 5 damage to Trooper 2.
  1004.                      TROOPER KILLED,
  1005.                 Elemental Battle Armor [Flamer] (Clan Wolf) takes 5 damage to Trooper 5.
  1006.                     5 Armor remaining.
  1007.                 Elemental Battle Armor [Flamer] (Clan Wolf) takes 5 damage to Trooper 1.
  1008.                     5 Armor remaining.
  1009.                 Elemental Battle Armor [Flamer] (Clan Wolf) takes 5 damage to Trooper 5.
  1010.                     0 Armor remaining.
  1011.                 Elemental Battle Armor [Flamer] (Clan Wolf) takes 5 damage to Trooper 5.
  1012.                      TROOPER KILLED,
  1013.                 Elemental Battle Armor [Flamer] (Clan Wolf) takes 5 damage to Trooper 4.
  1014.                      TROOPER KILLED,
  1015.                 Elemental Battle Armor [Flamer] (Clan Wolf) takes 5 damage to Trooper 1.
  1016.                     0 Armor remaining.
  1017.                 Elemental Battle Armor [Flamer] (Clan Wolf) takes 5 damage to Trooper 1.
  1018.                      TROOPER KILLED,
  1019.         *** Elemental Battle Armor [Flamer] (Clan Wolf) DESTROYED by damage! ***
  1020.                 Elemental Battle Armor [Flamer] (Clan Wolf) takes 5 damage to Trooper 1.
  1021.                 Elemental Battle Armor [Flamer] (Clan Wolf) takes 5 damage to Trooper 1.
  1022.  
  1023.                 Elemental Battle Armor (Headhunter) (Clan Wolf) is hit for 90 damage!
  1024.                 Elemental Battle Armor (Headhunter) (Clan Wolf) takes 5 damage to Trooper 3.
  1025.                     5 Armor remaining.
  1026.                 Elemental Battle Armor (Headhunter) (Clan Wolf) takes 5 damage to Trooper 3.
  1027.                     0 Armor remaining.
  1028.                 Elemental Battle Armor (Headhunter) (Clan Wolf) takes 5 damage to Trooper 1.
  1029.                     5 Armor remaining.
  1030.                 Elemental Battle Armor (Headhunter) (Clan Wolf) takes 5 damage to Trooper 2.
  1031.                     5 Armor remaining.
  1032.                 Elemental Battle Armor (Headhunter) (Clan Wolf) takes 5 damage to Trooper 3.
  1033.                      TROOPER KILLED,
  1034.                 Elemental Battle Armor (Headhunter) (Clan Wolf) takes 5 damage to Trooper 1.
  1035.                     0 Armor remaining.
  1036.                 Elemental Battle Armor (Headhunter) (Clan Wolf) takes 5 damage to Trooper 2.
  1037.                     0 Armor remaining.
  1038.                 Elemental Battle Armor (Headhunter) (Clan Wolf) takes 5 damage to Trooper 5.
  1039.                     5 Armor remaining.
  1040.                 Elemental Battle Armor (Headhunter) (Clan Wolf) takes 5 damage to Trooper 4.
  1041.                     5 Armor remaining.
  1042.                 Elemental Battle Armor (Headhunter) (Clan Wolf) takes 5 damage to Trooper 2.
  1043.                      TROOPER KILLED,
  1044.                 Elemental Battle Armor (Headhunter) (Clan Wolf) takes 5 damage to Trooper 4.
  1045.                     0 Armor remaining.
  1046.                 Elemental Battle Armor (Headhunter) (Clan Wolf) takes 5 damage to Trooper 5.
  1047.                     0 Armor remaining.
  1048.                 Elemental Battle Armor (Headhunter) (Clan Wolf) takes 5 damage to Trooper 1.
  1049.                      TROOPER KILLED,
  1050.                 Elemental Battle Armor (Headhunter) (Clan Wolf) takes 5 damage to Trooper 4.
  1051.                      TROOPER KILLED,
  1052.                 Elemental Battle Armor (Headhunter) (Clan Wolf) takes 5 damage to Trooper 5.
  1053.                      TROOPER KILLED,
  1054.         *** Elemental Battle Armor (Headhunter) (Clan Wolf) DESTROYED by damage! ***
  1055.                 Elemental Battle Armor (Headhunter) (Clan Wolf) takes 5 damage to Trooper 1.
  1056.                 Elemental Battle Armor (Headhunter) (Clan Wolf) takes 5 damage to Trooper 1.
  1057.                 Elemental Battle Armor (Headhunter) (Clan Wolf) takes 5 damage to Trooper 1.
  1058.  
  1059.                 Elemental Battle Armor [Flamer] #2 (Clan Wolf) is hit for 80 damage!
  1060.                 Elemental Battle Armor [Flamer] #2 (Clan Wolf) takes 5 damage to Trooper 2.
  1061.                     5 Armor remaining.
  1062.                 Elemental Battle Armor [Flamer] #2 (Clan Wolf) takes 5 damage to Trooper 5.
  1063.                     5 Armor remaining.
  1064.                 Elemental Battle Armor [Flamer] #2 (Clan Wolf) takes 5 damage to Trooper 5.
  1065.                     0 Armor remaining.
  1066.                 Elemental Battle Armor [Flamer] #2 (Clan Wolf) takes 5 damage to Trooper 3.
  1067.                     5 Armor remaining.
  1068.                 Elemental Battle Armor [Flamer] #2 (Clan Wolf) takes 5 damage to Trooper 3.
  1069.                     0 Armor remaining.
  1070.                 Elemental Battle Armor [Flamer] #2 (Clan Wolf) takes 5 damage to Trooper 2.
  1071.                     0 Armor remaining.
  1072.                 Elemental Battle Armor [Flamer] #2 (Clan Wolf) takes 5 damage to Trooper 5.
  1073.                      TROOPER KILLED,
  1074.                 Elemental Battle Armor [Flamer] #2 (Clan Wolf) takes 5 damage to Trooper 4.
  1075.                     5 Armor remaining.
  1076.                 Elemental Battle Armor [Flamer] #2 (Clan Wolf) takes 5 damage to Trooper 1.
  1077.                     5 Armor remaining.
  1078.                 Elemental Battle Armor [Flamer] #2 (Clan Wolf) takes 5 damage to Trooper 4.
  1079.                     0 Armor remaining.
  1080.                 Elemental Battle Armor [Flamer] #2 (Clan Wolf) takes 5 damage to Trooper 1.
  1081.                     0 Armor remaining.
  1082.                 Elemental Battle Armor [Flamer] #2 (Clan Wolf) takes 5 damage to Trooper 4.
  1083.                      TROOPER KILLED,
  1084.                 Elemental Battle Armor [Flamer] #2 (Clan Wolf) takes 5 damage to Trooper 1.
  1085.                      TROOPER KILLED,
  1086.                 Elemental Battle Armor [Flamer] #2 (Clan Wolf) takes 5 damage to Trooper 2.
  1087.                      TROOPER KILLED,
  1088.                 Elemental Battle Armor [Flamer] #2 (Clan Wolf) takes 5 damage to Trooper 3.
  1089.                      TROOPER KILLED,
  1090.         *** Elemental Battle Armor [Flamer] #2 (Clan Wolf) DESTROYED by damage! ***
  1091.                 Elemental Battle Armor [Flamer] #2 (Clan Wolf) takes 5 damage to Trooper 1.
  1092.  
  1093.          Elemental Battle Armor [Laser] fails to take shelter from the blast!
  1094.  
  1095.                 Elemental Battle Armor [Laser] (Clan Wolf) is hit for 85 damage!
  1096.                 Elemental Battle Armor [Laser] (Clan Wolf) takes 5 damage to Trooper 2.
  1097.                     5 Armor remaining.
  1098.                 Elemental Battle Armor [Laser] (Clan Wolf) takes 5 damage to Trooper 4.
  1099.                     5 Armor remaining.
  1100.                 Elemental Battle Armor [Laser] (Clan Wolf) takes 5 damage to Trooper 5.
  1101.                     5 Armor remaining.
  1102.                 Elemental Battle Armor [Laser] (Clan Wolf) takes 5 damage to Trooper 4.
  1103.                     0 Armor remaining.
  1104.                 Elemental Battle Armor [Laser] (Clan Wolf) takes 5 damage to Trooper 4.
  1105.                      TROOPER KILLED,
  1106.                 Elemental Battle Armor [Laser] (Clan Wolf) takes 5 damage to Trooper 3.
  1107.                     5 Armor remaining.
  1108.                 Elemental Battle Armor [Laser] (Clan Wolf) takes 5 damage to Trooper 3.
  1109.                     0 Armor remaining.
  1110.                 Elemental Battle Armor [Laser] (Clan Wolf) takes 5 damage to Trooper 2.
  1111.                     0 Armor remaining.
  1112.                 Elemental Battle Armor [Laser] (Clan Wolf) takes 5 damage to Trooper 3.
  1113.                      TROOPER KILLED,
  1114.                 Elemental Battle Armor [Laser] (Clan Wolf) takes 5 damage to Trooper 1.
  1115.                     5 Armor remaining.
  1116.                 Elemental Battle Armor [Laser] (Clan Wolf) takes 5 damage to Trooper 2.
  1117.                      TROOPER KILLED,
  1118.                 Elemental Battle Armor [Laser] (Clan Wolf) takes 5 damage to Trooper 5.
  1119.                     0 Armor remaining.
  1120.                 Elemental Battle Armor [Laser] (Clan Wolf) takes 5 damage to Trooper 1.
  1121.                     0 Armor remaining.
  1122.                 Elemental Battle Armor [Laser] (Clan Wolf) takes 5 damage to Trooper 5.
  1123.                      TROOPER KILLED,
  1124.                 Elemental Battle Armor [Laser] (Clan Wolf) takes 5 damage to Trooper 1.
  1125.                      TROOPER KILLED,
  1126.         *** Elemental Battle Armor [Laser] (Clan Wolf) DESTROYED by damage! ***
  1127.                 Elemental Battle Armor [Laser] (Clan Wolf) takes 5 damage to Trooper 1.
  1128.                 Elemental Battle Armor [Laser] (Clan Wolf) takes 5 damage to Trooper 1.
  1129.  
  1130.                 Elemental Battle Armor [MG] (Clan Wolf) is hit for 95 damage!
  1131.                 Elemental Battle Armor [MG] (Clan Wolf) takes 5 damage to Trooper 4.
  1132.                     5 Armor remaining.
  1133.                 Elemental Battle Armor [MG] (Clan Wolf) takes 5 damage to Trooper 2.
  1134.                     5 Armor remaining.
  1135.                 Elemental Battle Armor [MG] (Clan Wolf) takes 5 damage to Trooper 4.
  1136.                     0 Armor remaining.
  1137.                 Elemental Battle Armor [MG] (Clan Wolf) takes 5 damage to Trooper 2.
  1138.                     0 Armor remaining.
  1139.                 Elemental Battle Armor [MG] (Clan Wolf) takes 5 damage to Trooper 5.
  1140.                     5 Armor remaining.
  1141.                 Elemental Battle Armor [MG] (Clan Wolf) takes 5 damage to Trooper 1.
  1142.                     5 Armor remaining.
  1143.                 Elemental Battle Armor [MG] (Clan Wolf) takes 5 damage to Trooper 5.
  1144.                     0 Armor remaining.
  1145.                 Elemental Battle Armor [MG] (Clan Wolf) takes 5 damage to Trooper 1.
  1146.                     0 Armor remaining.
  1147.                 Elemental Battle Armor [MG] (Clan Wolf) takes 5 damage to Trooper 4.
  1148.                      TROOPER KILLED,
  1149.                 Elemental Battle Armor [MG] (Clan Wolf) takes 5 damage to Trooper 5.
  1150.                      TROOPER KILLED,
  1151.                 Elemental Battle Armor [MG] (Clan Wolf) takes 5 damage to Trooper 2.
  1152.                      TROOPER KILLED,
  1153.                 Elemental Battle Armor [MG] (Clan Wolf) takes 5 damage to Trooper 1.
  1154.                      TROOPER KILLED,
  1155.                 Elemental Battle Armor [MG] (Clan Wolf) takes 5 damage to Trooper 3.
  1156.                     5 Armor remaining.
  1157.                 Elemental Battle Armor [MG] (Clan Wolf) takes 5 damage to Trooper 3.
  1158.                     0 Armor remaining.
  1159.                 Elemental Battle Armor [MG] (Clan Wolf) takes 5 damage to Trooper 3.
  1160.                      TROOPER KILLED,
  1161.         *** Elemental Battle Armor [MG] (Clan Wolf) DESTROYED by damage! ***
  1162.                 Elemental Battle Armor [MG] (Clan Wolf) takes 5 damage to Trooper 1.
  1163.                 Elemental Battle Armor [MG] (Clan Wolf) takes 5 damage to Trooper 1.
  1164.                 Elemental Battle Armor [MG] (Clan Wolf) takes 5 damage to Trooper 1.
  1165.                 Elemental Battle Armor [MG] (Clan Wolf) takes 5 damage to Trooper 1.
  1166.  
  1167.                 Hussar HSR-200-Db (Clan Wolf) is hit for 20 damage!
  1168.                 Hussar HSR-200-Db (Clan Wolf) takes 5 damage to CT.
  1169.                     9 Armor remaining.
  1170.                 Hussar HSR-200-Db (Clan Wolf) takes 5 damage to RA.
  1171.                     2 Armor remaining.
  1172.                 Hussar HSR-200-Db (Clan Wolf) takes 5 damage to LL.
  1173.                     9 Armor remaining.
  1174.                 Hussar HSR-200-Db (Clan Wolf) takes 5 damage to LT.
  1175.                     5 Armor remaining.
  1176.  
  1177.          Talon TLN-5W fails to take shelter from the blast!
  1178.  
  1179.                 Talon TLN-5W (Clan Wolf) is hit for 10 damage!
  1180.                 Talon TLN-5W (Clan Wolf) takes 5 damage to LL.
  1181.                     11 Armor remaining.
  1182.                 Talon TLN-5W (Clan Wolf) takes 5 damage to LA.
  1183.                     7 Armor remaining.
  1184.  
  1185.          Hussar HSR-200-D fails to take shelter from the blast!
  1186.  
  1187.                 Hussar HSR-200-D (Clan Wolf) is hit for 85 damage!
  1188.                 Hussar HSR-200-D (Clan Wolf) takes 5 damage to LA.
  1189.                     Armor destroyed.
  1190.                      2 Internal Structure remaining.
  1191.                     Critical hit on LA.         Roll is 8;         no effect.
  1192.                 Hussar HSR-200-D (Clan Wolf) takes 5 damage to CT.
  1193.                     Armor destroyed.
  1194.                      8 Internal Structure remaining.
  1195.                     Critical hit on CT.         Roll is 5;         no effect.
  1196.                 Hussar HSR-200-D (Clan Wolf) takes 5 damage to RL.
  1197.                     Armor destroyed.
  1198.                      4 Internal Structure remaining.
  1199.                     Critical hit on RL.         Roll is 7;         no effect.
  1200.                 Hussar HSR-200-D (Clan Wolf) takes 5 damage to RA (critical).
  1201.                     Armor destroyed.
  1202.                      2 Internal Structure remaining.
  1203.                     Critical hit on RA.         Roll is 5;         no effect.
  1204.                     Critical hit on RA.         Roll is 3;         no effect.
  1205.                 Hussar HSR-200-D (Clan Wolf) takes 5 damage to LA.
  1206.                      SECTION DESTROYED.
  1207.                 3 damage transfers to LT.
  1208.                     Critical hit on LA.         Roll is 9;         1 location.
  1209.                     CRITICAL HIT on Upper Arm.
  1210.                 Hussar HSR-200-D (Clan Wolf) takes 3 damage to LT.
  1211.                     0 Armor remaining.
  1212.                 Hussar HSR-200-D (Clan Wolf) takes 5 damage to LT.
  1213.                      2 Internal Structure remaining.
  1214.                     Critical hit on LT.         Roll is 3;         no effect.
  1215.                 Hussar HSR-200-D (Clan Wolf) takes 5 damage to CT.
  1216.                      3 Internal Structure remaining.
  1217.                     Critical hit on CT.         Roll is 10;         1 location.
  1218.                     CRITICAL HIT on Engine.
  1219.                 Hussar HSR-200-D (Clan Wolf) takes 5 damage to RL.
  1220.                      SECTION DESTROYED.
  1221.                 1 damage transfers to RT.
  1222.                     Critical hit on RL.         Roll is 7;         no effect.
  1223.                 Hussar HSR-200-D (Clan Wolf) takes 1 damage to RT.
  1224.                     2 Armor remaining.
  1225.                 Hussar HSR-200-D (Clan Wolf) takes 5 damage to RL.
  1226.                 5 damage transfers to RT.
  1227.                 Hussar HSR-200-D (Clan Wolf) takes 5 damage to RT.
  1228.                     Armor destroyed.
  1229.                      4 Internal Structure remaining.
  1230.                     Critical hit on RT.         Roll is 3;         no effect.
  1231.                 Hussar HSR-200-D (Clan Wolf) takes 5 damage to LA.
  1232.                 5 damage transfers to LT.
  1233.                 Hussar HSR-200-D (Clan Wolf) takes 5 damage to LT.
  1234.                      SECTION DESTROYED.
  1235.                 3 damage transfers to CT.
  1236.                     Critical hit on LT.         Roll is 7;         no effect.
  1237.                 Hussar HSR-200-D (Clan Wolf) takes 3 damage to CT.
  1238.                      SECTION DESTROYED.
  1239.                 Hussar HSR-200-D (Clan Wolf) has taken 6 engine hits this phase.
  1240.                 Checking for engine explosion on 10, roll is 11.
  1241.                 ***The safety systems on the engine fail catastrophically resulting in a cascading engine failure!
  1242.         *** Hussar HSR-200-D (Clan Wolf) DESTROYED by engine explosion! ***
  1243.  
  1244.                 Start Secondary Damage Report.
  1245.                 >Hussar HSR-200-D (Clan Wolf) suffers catastrophic damage, but the autoeject system was engaged.
  1246.             
  1247. Hussar HSR-200-D (Clan Wolf) must make a piloting skill check (landing in clear terrain).
  1248.             Needs 5 [6 (ejecting) + 1 (automatic ejection) - 2 (landing in clear terrain)], rolls 3 : fails.
  1249.  
  1250.                 Crew of MechWarrior Yurtsev (Clan Wolf) "Yurtsev" is already dead, so no damage is dealt!
  1251.         *** MechWarrior Yurtsev (Clan Wolf) DESTROYED by deadly ejection! ***
  1252.                 Hardened Standard Building #740892821 absorbs 6 points of damage.
  1253.                 Hardened Standard Building #369129417 absorbs 6 points of damage.
  1254.                 Hardened Standard Building #1549299982 absorbs 13 points of damage.
  1255.                 Hardened Standard Building #805488518 absorbs 6 points of damage.
  1256.                 Hardened Standard Building #1297934275 absorbs 13 points of damage.
  1257.                  BUILDING DESTROYED
  1258.                 Hardened Standard Building #1297934275 absorbs 13 points of damage.
  1259.                  BUILDING DESTROYED
  1260.                 Hardened Standard Building #608122246 absorbs 27 points of damage.
  1261.                 Hardened Standard Building #1191137757 absorbs 6 points of damage.
  1262.                 Hardened Standard Building #43578894 absorbs 27 points of damage.
  1263.                 Hardened Standard Building #201467101 absorbs 27 points of damage.
  1264.                 Hardened Standard Building #548635672 absorbs 13 points of damage.
  1265.                 Hardened Standard Building #1981457836 absorbs 6 points of damage.
  1266.                 Hardened Standard Building #300131642 absorbs 13 points of damage.
  1267.                 Hardened Standard Building #1028785663 absorbs 6 points of damage.
  1268.                 Heavy Standard Building #2109281202 absorbs 6 points of damage.
  1269.                 Hardened Standard Building #1543588197 absorbs 6 points of damage.
  1270.                 Hardened Standard Building #1385929654 absorbs 6 points of damage.
  1271.                 Hex 2805: terrain takes 270 damage.
  1272.                 Hex 2804: terrain takes 27 damage.
  1273.                 Hex 2905: terrain takes 27 damage.
  1274.                 Hex 2906: terrain takes 27 damage.
  1275.                 Hex 2806: terrain takes 27 damage.
  1276.                 Hex 2706: terrain takes 27 damage.
  1277.                 Hex 2705: terrain takes 27 damage.
  1278.                 Hex 2803: terrain takes 13 damage.
  1279.                 Hex 3006: terrain takes 13 damage.
  1280.                 Hex 2807: terrain takes 13 damage.
  1281.                 Hex 2606: terrain takes 13 damage.
  1282.                 Hex 2604: terrain takes 13 damage.
  1283.                 Hex 2802: terrain takes 6 damage.
  1284.                 Hex 3104: terrain takes 6 damage.
  1285.                 Hex 3107: terrain takes 6 damage.
  1286.                 Hex 2808: terrain takes 6 damage.
  1287.                 Hex 2507: terrain takes 6 damage.
  1288.                 Hex 2504: terrain takes 6 damage.
  1289.                 Shadow Cat Prime (Clan Wolf) is hit for 13 damage!
  1290.                 Shadow Cat Prime (Clan Wolf) takes 5 damage to RA.
  1291.                 5 damage transfers to RT.
  1292.                 Shadow Cat Prime (Clan Wolf) takes 5 damage to RT.
  1293.                     10 Armor remaining.
  1294.                 Shadow Cat Prime (Clan Wolf) takes 5 damage to RL.
  1295.                     8 Armor remaining.
  1296.                 Shadow Cat Prime (Clan Wolf) takes 3 damage to RL.
  1297.                     5 Armor remaining.
  1298.  
  1299.                 Elemental Battle Armor [Flamer] (Clan Wolf) is hit for 27 damage!
  1300.                 Elemental Battle Armor [Flamer] (Clan Wolf) takes 5 damage to Trooper 1.
  1301.                 Elemental Battle Armor [Flamer] (Clan Wolf) takes 5 damage to Trooper 1.
  1302.                 Elemental Battle Armor [Flamer] (Clan Wolf) takes 5 damage to Trooper 1.
  1303.                 Elemental Battle Armor [Flamer] (Clan Wolf) takes 5 damage to Trooper 1.
  1304.                 Elemental Battle Armor [Flamer] (Clan Wolf) takes 5 damage to Trooper 1.
  1305.                 Elemental Battle Armor [Flamer] (Clan Wolf) takes 2 damage to Trooper 1.
  1306.  
  1307.                 Elemental Battle Armor (Headhunter) (Clan Wolf) is hit for 6 damage!
  1308.                 Elemental Battle Armor (Headhunter) (Clan Wolf) takes 5 damage to Trooper 1.
  1309.                 Elemental Battle Armor (Headhunter) (Clan Wolf) takes 1 damage to Trooper 1.
  1310.  
  1311.                 Elemental Battle Armor [Flamer] #2 (Clan Wolf) is hit for 27 damage!
  1312.                 Elemental Battle Armor [Flamer] #2 (Clan Wolf) takes 5 damage to Trooper 1.
  1313.                 Elemental Battle Armor [Flamer] #2 (Clan Wolf) takes 5 damage to Trooper 1.
  1314.                 Elemental Battle Armor [Flamer] #2 (Clan Wolf) takes 5 damage to Trooper 1.
  1315.                 Elemental Battle Armor [Flamer] #2 (Clan Wolf) takes 5 damage to Trooper 1.
  1316.                 Elemental Battle Armor [Flamer] #2 (Clan Wolf) takes 5 damage to Trooper 1.
  1317.                 Elemental Battle Armor [Flamer] #2 (Clan Wolf) takes 2 damage to Trooper 1.
  1318.  
  1319.                 Elemental Battle Armor [Laser] (Clan Wolf) is hit for 27 damage!
  1320.                 Elemental Battle Armor [Laser] (Clan Wolf) takes 5 damage to Trooper 1.
  1321.                 Elemental Battle Armor [Laser] (Clan Wolf) takes 5 damage to Trooper 1.
  1322.                 Elemental Battle Armor [Laser] (Clan Wolf) takes 5 damage to Trooper 1.
  1323.                 Elemental Battle Armor [Laser] (Clan Wolf) takes 5 damage to Trooper 1.
  1324.                 Elemental Battle Armor [Laser] (Clan Wolf) takes 5 damage to Trooper 1.
  1325.                 Elemental Battle Armor [Laser] (Clan Wolf) takes 2 damage to Trooper 1.
  1326.  
  1327.                 Elemental Battle Armor [MG] (Clan Wolf) is hit for 6 damage!
  1328.                 Elemental Battle Armor [MG] (Clan Wolf) takes 5 damage to Trooper 1.
  1329.                 Elemental Battle Armor [MG] (Clan Wolf) takes 1 damage to Trooper 1.
  1330.  
  1331.  
  1332.                 End Secondary Damage Report.
  1333.                     Critical hit on CT.         Roll is 4;         no effect.
  1334.                 Hussar HSR-200-D (Clan Wolf) takes 5 damage to CT.
  1335.                 Hussar HSR-200-D (Clan Wolf) takes 5 damage to CT.
  1336.                 Hussar HSR-200-D (Clan Wolf) takes 5 damage to RL.
  1337.                 5 damage transfers to RT.
  1338.                 Hussar HSR-200-D (Clan Wolf) takes 5 damage to RT.
  1339.                      SECTION DESTROYED.
  1340.         LIMB BLOWN OFF Right Arm blown off.
  1341.                 1 damage transfers to CT.
  1342.                     Critical hit on RT.         Roll is 5;         no effect.
  1343.                 Hussar HSR-200-D (Clan Wolf) takes 1 damage to CT.
  1344.                 Hussar HSR-200-D (Clan Wolf) takes 5 damage to LT (critical).
  1345.                 5 damage transfers to CT (critical).
  1346.                 Hussar HSR-200-D (Clan Wolf) takes 5 damage to CT (critical).
  1347.                 Hussar HSR-200-D (Clan Wolf) takes 5 damage to LT.
  1348.                 5 damage transfers to CT.
  1349.                 Hussar HSR-200-D (Clan Wolf) takes 5 damage to CT.
  1350.                 Hussar HSR-200-D (Clan Wolf) takes 5 damage to LA.
  1351.                 5 damage transfers to LT.
  1352.                 Hussar HSR-200-D (Clan Wolf) takes 5 damage to LT.
  1353.                 5 damage transfers to CT.
  1354.                 Hussar HSR-200-D (Clan Wolf) takes 5 damage to CT.
  1355.                 Hussar HSR-200-D (Clan Wolf) takes 5 damage to LT.
  1356.                 5 damage transfers to CT.
  1357.                 Hussar HSR-200-D (Clan Wolf) takes 5 damage to CT.
  1358.  
  1359.                 Kintaro KTO-19 (Clan Wolf) is hit for 55 damage!
  1360.                 Kintaro KTO-19 (Clan Wolf) takes 5 damage to LA.
  1361.                     13 Armor remaining.
  1362.                 Kintaro KTO-19 (Clan Wolf) takes 5 damage to LA.
  1363.                     8 Armor remaining.
  1364.                 Kintaro KTO-19 (Clan Wolf) takes 5 damage to RL.
  1365.                     18 Armor remaining.
  1366.                 Kintaro KTO-19 (Clan Wolf) takes 5 damage to RA.
  1367.                     13 Armor remaining.
  1368.                 Kintaro KTO-19 (Clan Wolf) takes 5 damage to LA.
  1369.                     3 Armor remaining.
  1370.                 Kintaro KTO-19 (Clan Wolf) takes 5 damage to LL.
  1371.                     18 Armor remaining.
  1372.                 Kintaro KTO-19 (Clan Wolf) takes 5 damage to CT.
  1373.                     21 Armor remaining.
  1374.                 Kintaro KTO-19 (Clan Wolf) takes 5 damage to RL.
  1375.                     13 Armor remaining.
  1376.                 Kintaro KTO-19 (Clan Wolf) takes 5 damage to RA.
  1377.                     8 Armor remaining.
  1378.                 Kintaro KTO-19 (Clan Wolf) takes 5 damage to RA.
  1379.                     3 Armor remaining.
  1380.                 Kintaro KTO-19 (Clan Wolf) takes 5 damage to LA.
  1381.                     Armor destroyed.
  1382.                      7 Internal Structure remaining.
  1383.                     Critical hit on LA.         Roll is 8;         no effect.
  1384.  
  1385.                 Hoplite HOP-4Cb (Clan Wolf) is hit for 60 damage!
  1386.                 Hoplite HOP-4Cb (Clan Wolf) takes 5 damage to LL.
  1387.                     21 Armor remaining.
  1388.                 Hoplite HOP-4Cb (Clan Wolf) takes 5 damage to RT.
  1389.                     13 Armor remaining.
  1390.                 Hoplite HOP-4Cb (Clan Wolf) takes 5 damage to RT.
  1391.                     8 Armor remaining.
  1392.                 Hoplite HOP-4Cb (Clan Wolf) takes 5 damage to LL.
  1393.                     16 Armor remaining.
  1394.                 Hoplite HOP-4Cb (Clan Wolf) takes 5 damage to RT.
  1395.                     3 Armor remaining.
  1396.                 Hoplite HOP-4Cb (Clan Wolf) takes 5 damage to RL.
  1397.                     21 Armor remaining.
  1398.                 Hoplite HOP-4Cb (Clan Wolf) takes 5 damage to RL.
  1399.                     16 Armor remaining.
  1400.                 Hoplite HOP-4Cb (Clan Wolf) takes 5 damage to LTR.
  1401.                     3 Armor remaining.
  1402.                 Hoplite HOP-4Cb (Clan Wolf) takes 5 damage to LA.
  1403.                     13 Armor remaining.
  1404.                 Hoplite HOP-4Cb (Clan Wolf) takes 5 damage to LTR.
  1405.                     Armor destroyed.
  1406.                      11 Internal Structure remaining.
  1407.                     Critical hit on LT.         Roll is 8;         no effect.
  1408.                 Hoplite HOP-4Cb (Clan Wolf) takes 5 damage to RA.
  1409.                     13 Armor remaining.
  1410.                 Hoplite HOP-4Cb (Clan Wolf) takes 5 damage to LA.
  1411.                     8 Armor remaining.
  1412.  
  1413.         
  1414.  
  1415. Vulcan VT-5S (Federated Commonwealth) hit by secondary nuclear effects, roll is 9 + 2 (unit is hardened against EMI)
  1416. .
  1417.         
  1418.  
  1419. Black Hawk-KU BHKU-OC (Federated Commonwealth) hit by secondary nuclear effects, roll is 2 + 2 (unit is hardened against EMI)
  1420. .
  1421. *** Black Hawk-KU BHKU-OC (Federated Commonwealth) DESTROYED by nuclear explosion secondary effects! ***
  1422.         
  1423.  
  1424. Hi-Scout Drone Carrier (Standard) (Federated Commonwealth) hit by secondary nuclear effects, roll is 7 + 2 (unit is hardened against EMI)
  1425. .
  1426.             Critical hit on FR. Roll is 8; Sensors Hit!
  1427. Crew stunned for 1 turns.
  1428.         
  1429.  
  1430. Manticore Heavy Tank (Standard) (Federated Commonwealth) hit by secondary nuclear effects, roll is 5 + 2 (unit is hardened against EMI)
  1431. .
  1432.             Critical hit on LS. Roll is 8; Crew stunned for 1 turns.
  1433. Crew stunned for 2 turns.
  1434.         
  1435.  
  1436. Rifleman RFL-3N (Federated Commonwealth) hit by secondary nuclear effects, roll is 6 + 2 (unit is hardened against EMI)
  1437. .
  1438.             CRITICAL HIT on AC/5 Ammo (18).
  1439.             *** AC/5 Ammo EXPLODES! 90 DAMAGE! ***
  1440.                 >Rifleman RFL-3N (Federated Commonwealth) suffers catastrophic damage, but the autoeject system was engaged.
  1441.             
  1442. Rifleman RFL-3N (Federated Commonwealth) must make a piloting skill check (landing in clear terrain).
  1443.             Needs 5 [6 (ejecting) + 1 (automatic ejection) - 2 (landing in clear terrain)], rolls 7 : succeeds.
  1444.                     The pilot ejects safely!
  1445.         *** Rifleman RFL-3N (Federated Commonwealth) DESTROYED by ejection! ***
  1446.                 Rifleman RFL-3N (Federated Commonwealth) takes 90 damage to CT.
  1447.                 Needs 7+ to destroy Searchlight, rolls 7.
  1448.                 Searchlight destroyed!
  1449.                      SECTION DESTROYED.
  1450.                 Rifleman RFL-3N (Federated Commonwealth) has taken 6 engine hits this phase.
  1451.                 Checking for engine explosion on 10, roll is 10.
  1452.                 ***The safety systems on the engine fail catastrophically resulting in a cascading engine failure!
  1453.  
  1454.                 Start Secondary Damage Report.
  1455.                 Heavy Standard Building #2070789393 absorbs 6 points of damage.
  1456.                 Hardened Standard Building #279032114 absorbs 6 points of damage.
  1457.                 Hardened Standard Building #1940714760 absorbs 12 points of damage.
  1458.                 Heavy Standard Building #1700046468 absorbs 12 points of damage.
  1459.                 Heavy Standard Building #1700046468 absorbs 6 points of damage.
  1460.                 Hardened Standard Building #370585083 absorbs 6 points of damage.
  1461.                 Hardened Standard Building #370585083 absorbs 6 points of damage.
  1462.                 Heavy Standard Building #2111480280 absorbs 24 points of damage.
  1463.                 Heavy Standard Building #1797452372 absorbs 24 points of damage.
  1464.                 Hardened Standard Building #1144248764 absorbs 12 points of damage.
  1465.                 Hardened Standard Building #1097539668 absorbs 12 points of damage.
  1466.                 Hardened Standard Building #128393880 absorbs 6 points of damage.
  1467.                 Heavy Standard Building #749465773 absorbs 12 points of damage.
  1468.                 Hardened Standard Building #2056486199 absorbs 12 points of damage.
  1469.                 Hardened Standard Building #827790568 absorbs 12 points of damage.
  1470.                 Hardened Standard Building #146697356 absorbs 6 points of damage.
  1471.                 Hardened Standard Building #1352396285 absorbs 6 points of damage.
  1472.                 Hex 1320: terrain takes 240 damage.
  1473.                 Hex 1319: terrain takes 24 damage.
  1474.                 Hex 1419: terrain takes 24 damage.
  1475.                 Hex 1420: terrain takes 24 damage.
  1476.                 Hex 1321: terrain takes 24 damage.
  1477.                 Hex 1220: terrain takes 24 damage.
  1478.                 Hex 1219: terrain takes 24 damage.
  1479.                 Hex 1318: terrain takes 12 damage.
  1480.                 Hex 1519: terrain takes 12 damage.
  1481.                 Hex 1521: terrain takes 12 damage.
  1482.                 Hex 1322: terrain takes 12 damage.
  1483.                 Hex 1121: terrain takes 12 damage.
  1484.                 Hex 1119: terrain takes 12 damage.
  1485.                 Hex 1317: terrain takes 6 damage.
  1486.                 Hex 1618: terrain takes 6 damage.
  1487.                 Hex 1621: terrain takes 6 damage.
  1488.                 Hex 1323: terrain takes 6 damage.
  1489.                 Hex 1021: terrain takes 6 damage.
  1490.                 Hex 1018: terrain takes 6 damage.
  1491.  
  1492.                 End Secondary Damage Report.
  1493.                     Critical hit on CT.         Roll is (10+4) = 14;         3 locations.
  1494.                     Location has no more hittable critical slots.
  1495.  
  1496.                 Ammo explosion damages nearby units.
  1497.  
  1498.                 Start Secondary Damage Report.
  1499.                 Heavy Standard Building #2111480280 absorbs 4 points of damage.
  1500.                 Heavy Standard Building #1797452372 absorbs 4 points of damage.
  1501.                 Hex 1320: terrain takes 9 damage.
  1502.                 Hex 1319: terrain takes 4 damage.
  1503.                 Hex 1419: terrain takes 4 damage.
  1504.                 Hex 1420: terrain takes 4 damage.
  1505.                 Hex 1321: terrain takes 4 damage.
  1506.                 Hex 1220: terrain takes 4 damage.
  1507.                 Hex 1219: terrain takes 4 damage.
  1508.  
  1509.                 End Secondary Damage Report.
  1510.  
  1511.         Pilot of Rifleman RFL-3N (Federated Commonwealth) "Simeone Chiaretti" has ejected, so no damage is dealt!
  1512.  
  1513.         Pilot of Rifleman RFL-3N (Federated Commonwealth) "Simeone Chiaretti" has ejected, so no damage is dealt!
  1514.         
  1515.  
  1516. Archer ARC-2R (Federated Commonwealth) hit by secondary nuclear effects, roll is 6 + 2 (unit is hardened against EMI)
  1517. .
  1518.             CRITICAL HIT on Medium Laser (R).
  1519.         Pilot of Archer ARC-2R (Federated Commonwealth) "Dorothy Wiedl" takes 2 damage (2 total hits).
  1520.         
  1521. Pilot of Archer ARC-2R (Federated Commonwealth) "Dorothy Wiedl" needs a 3 to stay conscious. Rolls 4 : successful!
  1522.         
  1523. Pilot of Archer ARC-2R (Federated Commonwealth) "Dorothy Wiedl" needs a 5 to stay conscious. Rolls 5 : successful!
  1524.         
  1525.  
  1526. Ostroc OSR-2C (Federated Commonwealth) hit by secondary nuclear effects, roll is 7 + 2 (unit is hardened against EMI)
  1527. .
  1528.             CRITICAL HIT on Upper Arm.
  1529.         Pilot of Ostroc OSR-2C (Federated Commonwealth) "Lindsay Corderey" takes 2 damage (2 total hits).
  1530.         
  1531. Pilot of Ostroc OSR-2C (Federated Commonwealth) "Lindsay Corderey" needs a 3 to stay conscious. Rolls 7 : successful!
  1532.         
  1533. Pilot of Ostroc OSR-2C (Federated Commonwealth) "Lindsay Corderey" needs a 5 to stay conscious. Rolls 8 : successful!
  1534.         
  1535.  
  1536. King Crab KGC-0000 (Federated Commonwealth) hit by secondary nuclear effects, roll is 10 + 2 (unit is hardened against EMI)
  1537. .
  1538.         
  1539.  
  1540. SRM Turret SRM2 (Federated Commonwealth) hit by secondary nuclear effects, roll is 7 + 2 (unit is in hardened building) + 2 (unit is hardened against EMI)
  1541. .
  1542.         
  1543.  
  1544. LRM Turret LRM5 (Federated Commonwealth) hit by secondary nuclear effects, roll is 9 + 2 (unit is in hardened building) + 2 (unit is hardened against EMI)
  1545. .
  1546.         
  1547.  
  1548. SRM Turret SRM2 #2 (Federated Commonwealth) hit by secondary nuclear effects, roll is 5 + 2 (unit is in hardened building) + 2 (unit is hardened against EMI)
  1549. .
  1550.             Critical hit on GUN. Roll is 11; no effect.
  1551. Crew stunned for 1 turns.
  1552.         
  1553.  
  1554. AC Turret (Dual) AC5 (Federated Commonwealth) hit by secondary nuclear effects, roll is 8 + 2 (unit is in hardened building) + 2 (unit is hardened against EMI)
  1555. .
  1556.         
  1557.  
  1558. SRM Turret SRM2 #3 (Federated Commonwealth) hit by secondary nuclear effects, roll is 8 + 2 (unit is in hardened building) + 2 (unit is hardened against EMI)
  1559. .
  1560.         
  1561.  
  1562. Laser Turret SL (Federated Commonwealth) hit by secondary nuclear effects, roll is 6 + 2 (unit is in hardened building) + 2 (unit is hardened against EMI)
  1563. .
  1564.             Critical hit on GUN. Roll is 7; Small Laser malfunctions.
  1565. Crew stunned for 1 turns.
  1566.         
  1567.  
  1568. Wyvern WVE-6N (Clan Wolf) hit by secondary nuclear effects, roll is 10 + 2 (unit is hardened against EMI)
  1569. .
  1570.         
  1571.  
  1572. Black Knight BL-6b-KNT (Clan Wolf) hit by secondary nuclear effects, roll is 8 + 2 (unit is hardened against EMI)
  1573. .
  1574.             CRITICAL HIT on Foot.
  1575.         Pilot of Black Knight BL-6b-KNT (Clan Wolf) "Phelis" takes 2 damage (2 total hits).
  1576.         
  1577. Pilot of Black Knight BL-6b-KNT (Clan Wolf) "Phelis" needs a 3 to stay conscious. Rolls 11 : successful!
  1578.         
  1579. Pilot of Black Knight BL-6b-KNT (Clan Wolf) "Phelis" needs a 5 to stay conscious. Rolls 7 : successful!
  1580.         
  1581.  
  1582. Shootist ST-8A (Clan Wolf) hit by secondary nuclear effects, roll is 11 + 2 (unit is hardened against EMI)
  1583. .
  1584.         
  1585.  
  1586. Black Knight BL-6-KNT (Clan Wolf) hit by secondary nuclear effects, roll is 4 + 2 (unit is hardened against EMI)
  1587. .
  1588.             CRITICAL HIT on Large Laser.
  1589.             CRITICAL HIT on Hand.
  1590.         Pilot of Black Knight BL-6-KNT (Clan Wolf) "Terza" takes 4 damage (4 total hits).
  1591.         
  1592. Pilot of Black Knight BL-6-KNT (Clan Wolf) "Terza" needs a 3 to stay conscious. Rolls 8 : successful!
  1593.         
  1594. Pilot of Black Knight BL-6-KNT (Clan Wolf) "Terza" needs a 5 to stay conscious. Rolls 9 : successful!
  1595.         
  1596. Pilot of Black Knight BL-6-KNT (Clan Wolf) "Terza" needs a 7 to stay conscious. Rolls 10 : successful!
  1597.         
  1598. Pilot of Black Knight BL-6-KNT (Clan Wolf) "Terza" needs a 10 to stay conscious. Rolls 5 : blacks out.
  1599.         
  1600.  
  1601. Shootist ST-8A #2 (Clan Wolf) hit by secondary nuclear effects, roll is 11 + 2 (unit is hardened against EMI)
  1602. .
  1603.         
  1604.  
  1605. Viper (Black Python) (Standard) (Clan Wolf) hit by secondary nuclear effects, roll is 11 + 2 (unit is hardened against EMI)
  1606. .
  1607.         
  1608.  
  1609. Warhammer WHM-7S (Clan Wolf) hit by secondary nuclear effects, roll is 7 + 2 (unit is hardened against EMI)
  1610. .
  1611.             CRITICAL HIT on Double Heat Sink.
  1612.         Pilot of Warhammer WHM-7S (Clan Wolf) "Dorian" takes 2 damage (2 total hits).
  1613.         
  1614. Pilot of Warhammer WHM-7S (Clan Wolf) "Dorian" needs a 3 to stay conscious. Rolls 9 : successful!
  1615.         
  1616. Pilot of Warhammer WHM-7S (Clan Wolf) "Dorian" needs a 5 to stay conscious. Rolls 7 : successful!
  1617.         
  1618.  
  1619. Warhammer WHM-6Rb (Clan Wolf) hit by secondary nuclear effects, roll is 4 + 2 (unit is hardened against EMI)
  1620. .
  1621.             CRITICAL HIT on Lower Leg.
  1622.             CRITICAL HIT on Double Heat Sink.
  1623.         Pilot of Warhammer WHM-6Rb (Clan Wolf) "Musfira" takes 4 damage (4 total hits).
  1624.         
  1625. Pilot of Warhammer WHM-6Rb (Clan Wolf) "Musfira" needs a 3 to stay conscious. Rolls 8 : successful!
  1626.         
  1627. Pilot of Warhammer WHM-6Rb (Clan Wolf) "Musfira" needs a 5 to stay conscious. Rolls 8 : successful!
  1628.         
  1629. Pilot of Warhammer WHM-6Rb (Clan Wolf) "Musfira" needs a 7 to stay conscious. Rolls 5 : blacks out.
  1630.         
  1631.  
  1632. Galahad (Glass Spider) (Standard) (Clan Wolf) hit by secondary nuclear effects, roll is 6 + 2 (unit is hardened against EMI)
  1633. .
  1634.             CRITICAL HIT on Double Heat Sink.
  1635.         Pilot of Galahad (Glass Spider) (Standard) (Clan Wolf) "Angela" takes 2 damage (2 total hits).
  1636.         
  1637. Pilot of Galahad (Glass Spider) (Standard) (Clan Wolf) "Angela" needs a 3 to stay conscious. Rolls 8 : successful!
  1638.         
  1639. Pilot of Galahad (Glass Spider) (Standard) (Clan Wolf) "Angela" needs a 5 to stay conscious. Rolls 8 : successful!
  1640.         
  1641.  
  1642. Bombardier BMB-12D (Clan Wolf) hit by secondary nuclear effects, roll is 11 + 2 (unit is hardened against EMI)
  1643. .
  1644.         
  1645.  
  1646. Flashman FLS-8K (Clan Wolf) hit by secondary nuclear effects, roll is 5 + 2 (unit is hardened against EMI)
  1647. .
  1648.             CRITICAL HIT on Lower Arm.
  1649.         Pilot of Flashman FLS-8K (Clan Wolf) "Emílio" takes 2 damage (2 total hits).
  1650.         
  1651. Pilot of Flashman FLS-8K (Clan Wolf) "Emílio" needs a 3 to stay conscious. Rolls 8 : successful!
  1652.         
  1653. Pilot of Flashman FLS-8K (Clan Wolf) "Emílio" needs a 5 to stay conscious. Rolls 6 : successful!
  1654.         
  1655.  
  1656. Guillotine IIC (Standard) (Clan Wolf) hit by secondary nuclear effects, roll is 9 + 2 (unit is hardened against EMI)
  1657. .
  1658.         
  1659.  
  1660. Black Knight BL-6-KNT #2 (Clan Wolf) hit by secondary nuclear effects, roll is 12 + 2 (unit is hardened against EMI)
  1661. .
  1662.         
  1663.  
  1664. Lancelot LNC25-01 (Clan Wolf) hit by secondary nuclear effects, roll is 4 + 2 (unit is hardened against EMI)
  1665. .
  1666.             CRITICAL HIT on Engine.
  1667.             CRITICAL HIT on Engine.
  1668.         Pilot of Lancelot LNC25-01 (Clan Wolf) "Yushiro" takes 4 damage (4 total hits).
  1669.         
  1670. Pilot of Lancelot LNC25-01 (Clan Wolf) "Yushiro" needs a 3 to stay conscious. Rolls 6 : successful!
  1671.         
  1672. Pilot of Lancelot LNC25-01 (Clan Wolf) "Yushiro" needs a 5 to stay conscious. Rolls 12 : successful!
  1673.         
  1674. Pilot of Lancelot LNC25-01 (Clan Wolf) "Yushiro" needs a 7 to stay conscious. Rolls 5 : blacks out.
  1675.         
  1676.  
  1677. Black Knight BL-6b-KNT #2 (Clan Wolf) hit by secondary nuclear effects, roll is 8 + 2 (unit is hardened against EMI)
  1678. .
  1679.             CRITICAL HIT on Hand.
  1680.         Pilot of Black Knight BL-6b-KNT #2 (Clan Wolf) "Shing" takes 2 damage (3 total hits).
  1681.         
  1682. Pilot of Black Knight BL-6b-KNT #2 (Clan Wolf) "Shing" needs a 5 to stay conscious. Rolls 6 : successful!
  1683.         
  1684. Pilot of Black Knight BL-6b-KNT #2 (Clan Wolf) "Shing" needs a 7 to stay conscious. Rolls 6 : blacks out.
  1685.         
  1686.  
  1687. Fenris (Ice Ferret) A (Clan Wolf) hit by secondary nuclear effects, roll is 10 + 2 (unit is hardened against EMI)
  1688. .
  1689.         
  1690.  
  1691. Black Hawk (Nova) C (Clan Wolf) hit by secondary nuclear effects, roll is 8 + 2 (unit is hardened against EMI)
  1692. .
  1693.             CRITICAL HIT on Jump Jet.
  1694.         Pilot of Black Hawk (Nova) C (Clan Wolf) "Vito" takes 2 damage (2 total hits).
  1695.         
  1696. Pilot of Black Hawk (Nova) C (Clan Wolf) "Vito" needs a 3 to stay conscious. Rolls 3 : successful!
  1697.         
  1698. Pilot of Black Hawk (Nova) C (Clan Wolf) "Vito" needs a 5 to stay conscious. Rolls 9 : successful!
  1699.         
  1700.  
  1701. Pouncer Prime (Clan Wolf) hit by secondary nuclear effects, roll is 9 + 2 (unit is hardened against EMI)
  1702. .
  1703.         
  1704.  
  1705. Shadow Cat Prime (Clan Wolf) hit by secondary nuclear effects, roll is 10 + 2 (unit is hardened against EMI)
  1706. .
  1707.         
  1708.  
  1709. Rifleman IIC 2 (Clan Wolf) hit by secondary nuclear effects, roll is 6 + 2 (unit is hardened against EMI)
  1710. .
  1711.             CRITICAL HIT on Ultra AC/2 Ammo (45).
  1712.             *** Ultra AC/2 Ammo EXPLODES! 90 DAMAGE! ***
  1713.                 Rifleman IIC 2 (Clan Wolf) takes 90 damage to LT.
  1714.                      SECTION DESTROYED.
  1715.         LIMB BLOWN OFF Left Arm blown off.
  1716.                     remaining 75 damage prevented by CASE.
  1717.                     Critical hit on LT.         Roll is (5+4) = 9;         1 location.
  1718.                     CRITICAL HIT on Ultra AC/2 Ammo (45).
  1719.                     *** Ultra AC/2 Ammo EXPLODES! 90 DAMAGE! ***
  1720.                         Rifleman IIC 2 (Clan Wolf) takes 90 damage to LT.
  1721.                             remaining 90 damage prevented by CASE.
  1722.  
  1723.                 Pilot of Rifleman IIC 2 (Clan Wolf) "Mark" takes 1 damage (1 total hits).
  1724.                 
  1725. Pilot of Rifleman IIC 2 (Clan Wolf) "Mark" needs a 3 to stay conscious. Rolls 5 : successful!
  1726.  
  1727.  
  1728.         Pilot of Rifleman IIC 2 (Clan Wolf) "Mark" takes 1 damage (2 total hits).
  1729.         
  1730. Pilot of Rifleman IIC 2 (Clan Wolf) "Mark" needs a 5 to stay conscious. Rolls 11 : successful!
  1731.  
  1732.         Pilot of Rifleman IIC 2 (Clan Wolf) "Mark" takes 2 damage (4 total hits).
  1733.         
  1734. Pilot of Rifleman IIC 2 (Clan Wolf) "Mark" needs a 7 to stay conscious. Rolls 6 : blacks out.
  1735.         
  1736.  
  1737. Hussar HSR-200-Db (Clan Wolf) hit by secondary nuclear effects, roll is 6 + 2 (unit is hardened against EMI)
  1738. .
  1739.             CRITICAL HIT on Shoulder.
  1740.         Pilot of Hussar HSR-200-Db (Clan Wolf) "Mitzi" takes 2 damage (2 total hits).
  1741.         
  1742. Pilot of Hussar HSR-200-Db (Clan Wolf) "Mitzi" needs a 3 to stay conscious. Rolls 6 : successful!
  1743.         
  1744. Pilot of Hussar HSR-200-Db (Clan Wolf) "Mitzi" needs a 5 to stay conscious. Rolls 11 : successful!
  1745.         
  1746.  
  1747. Talon TLN-5W (Clan Wolf) hit by secondary nuclear effects, roll is 6 + 2 (unit is hardened against EMI)
  1748. .
  1749.             CRITICAL HIT on Engine.
  1750.         Pilot of Talon TLN-5W (Clan Wolf) "Oria" takes 2 damage (2 total hits).
  1751.         
  1752. Pilot of Talon TLN-5W (Clan Wolf) "Oria" needs a 3 to stay conscious. Rolls 5 : successful!
  1753.         
  1754. Pilot of Talon TLN-5W (Clan Wolf) "Oria" needs a 5 to stay conscious. Rolls 11 : successful!
  1755.         
  1756.  
  1757. Kintaro KTO-19 (Clan Wolf) hit by secondary nuclear effects, roll is 6 + 2 (unit is hardened against EMI)
  1758. .
  1759.             CRITICAL HIT on SRM 6.
  1760.         Pilot of Kintaro KTO-19 (Clan Wolf) "Timoleon" takes 2 damage (2 total hits).
  1761.         
  1762. Pilot of Kintaro KTO-19 (Clan Wolf) "Timoleon" needs a 3 to stay conscious. Rolls 7 : successful!
  1763.         
  1764. Pilot of Kintaro KTO-19 (Clan Wolf) "Timoleon" needs a 5 to stay conscious. Rolls 7 : successful!
  1765.         
  1766.  
  1767. Hoplite HOP-4Cb (Clan Wolf) hit by secondary nuclear effects, roll is 3 + 2 (unit is hardened against EMI)
  1768. .
  1769.             CRITICAL HIT on Lower Leg.
  1770.             CRITICAL HIT on Standard Gyro.
  1771.         Pilot of Hoplite HOP-4Cb (Clan Wolf) "Muriel" takes 4 damage (4 total hits).
  1772.         
  1773. Pilot of Hoplite HOP-4Cb (Clan Wolf) "Muriel" needs a 3 to stay conscious. Rolls 12 : successful!
  1774.         
  1775. Pilot of Hoplite HOP-4Cb (Clan Wolf) "Muriel" needs a 5 to stay conscious. Rolls 6 : successful!
  1776.         
  1777. Pilot of Hoplite HOP-4Cb (Clan Wolf) "Muriel" needs a 7 to stay conscious. Rolls 7 : successful!
  1778.         
  1779. Pilot of Hoplite HOP-4Cb (Clan Wolf) "Muriel" needs a 10 to stay conscious. Rolls 6 : blacks out.
  1780.         
  1781.  
  1782. Armored Personnel Carrier (Hover LRM) (Civilians) hit by secondary nuclear effects, roll is 5 + 2 (unit is hardened against EMI)
  1783. .
  1784.             Critical hit on LS. Roll is 8; Crew stunned for 1 turns.
  1785. Crew stunned for 2 turns.
  1786.     End of nuclear resolution
  1787.  
  1788.  
  1789.     Arrow IV at Hex: 4107 (Artillery); needs 4, rolls 6 : hits the intended hex 4107.
  1790.     
  1791.  
  1792.  
  1793. A nuclear weapon goes off in hex 4107!!!
  1794.                 Hardened Standard Building #238762941 absorbs 10 points of damage.
  1795.                 Hardened Standard Building #132333794 absorbs 15 points of damage.
  1796.                 Hardened Standard Building #740892821 absorbs 25 points of damage.
  1797.                  BUILDING DESTROYED
  1798.                 Hardened Standard Building #740892821 absorbs 30 points of damage.
  1799.                  BUILDING DESTROYED
  1800.                 Hardened Standard Building #740892821 absorbs 30 points of damage.
  1801.                  BUILDING DESTROYED
  1802.                 Hardened Standard Building #1271930883 absorbs 40 points of damage.
  1803.                 Hardened Standard Building #1734443206 absorbs 45 points of damage.
  1804.                 Hardened Standard Building #951588099 absorbs 55 points of damage.
  1805.                  BUILDING DESTROYED
  1806.                 Hardened Standard Building #1353236357 absorbs 55 points of damage.
  1807.                 Hardened Standard Building #1917332474 absorbs 60 points of damage.
  1808.                 Hardened Standard Building #1631950814 absorbs 60 points of damage.
  1809.                 Hardened Standard Building #1631950814 absorbs 65 points of damage.
  1810.                 Hardened Standard Building #579674555 absorbs 65 points of damage.
  1811.                 Hardened Standard Building #579674555 absorbs 70 points of damage.
  1812.                 Hardened Standard Building #1442359344 absorbs 70 points of damage.
  1813.                 Heavy Standard Building #49507328 absorbs 70 points of damage.
  1814.                  BUILDING DESTROYED
  1815.                 Hardened Standard Building #379837109 absorbs 55 points of damage.
  1816.                 Heavy Standard Building #237806571 absorbs 5 points of damage.
  1817.                 Hardened Standard Building #650179140 absorbs 40 points of damage.
  1818.                  BUILDING DESTROYED
  1819.                 Hardened Standard Building #1035496898 absorbs 60 points of damage.
  1820.                 Hardened Standard Building #525924797 absorbs 65 points of damage.
  1821.                 Heavy Standard Building #1335751676 absorbs 70 points of damage.
  1822.                  BUILDING DESTROYED
  1823.                 Heavy Standard Building #954759799 absorbs 75 points of damage.
  1824.                  BUILDING DESTROYED
  1825.                 Heavy Standard Building #1877196359 absorbs 75 points of damage.
  1826.                  BUILDING DESTROYED
  1827.                 Heavy Standard Building #1877196359 absorbs 75 points of damage.
  1828.                  BUILDING DESTROYED
  1829.                 Hardened Standard Building #352298658 absorbs 70 points of damage.
  1830.                 Hardened Standard Building #2072179958 absorbs 65 points of damage.
  1831.                 Hardened Standard Building #2072179958 absorbs 65 points of damage.
  1832.                 Hardened Standard Building #2072179958 absorbs 65 points of damage.
  1833.                 Heavy Standard Building #1366620195 absorbs 55 points of damage.
  1834.                 Heavy Standard Building #308119203 absorbs 5 points of damage.
  1835.                  BUILDING DESTROYED
  1836.                 Hardened Standard Building #1988278253 absorbs 15 points of damage.
  1837.                 Hardened Standard Building #1988278253 absorbs 15 points of damage.
  1838.                 Hardened Standard Building #1988278253 absorbs 10 points of damage.
  1839.                 Hardened Standard Building #369129417 absorbs 45 points of damage.
  1840.                  BUILDING DESTROYED
  1841.                 Hardened Standard Building #2050749637 absorbs 60 points of damage.
  1842.                 Hardened Standard Building #1239015948 absorbs 65 points of damage.
  1843.                 Hardened Standard Building #270819537 absorbs 70 points of damage.
  1844.                  BUILDING DESTROYED
  1845.                 Hardened Standard Building #1408030388 absorbs 75 points of damage.
  1846.                 Hardened Standard Building #1408030388 absorbs 80 points of damage.
  1847.                 Heavy Standard Building #1938987791 absorbs 80 points of damage.
  1848.                  BUILDING DESTROYED
  1849.                 Heavy Standard Building #404486365 absorbs 70 points of damage.
  1850.                 Heavy Standard Building #404486365 absorbs 75 points of damage.
  1851.                 Hardened Standard Building #1549299982 absorbs 40 points of damage.
  1852.                 Hardened Standard Building #805488518 absorbs 50 points of damage.
  1853.                  BUILDING DESTROYED
  1854.                 Hardened Standard Building #483545799 absorbs 60 points of damage.
  1855.                  BUILDING DESTROYED
  1856.                 Hardened Standard Building #791692302 absorbs 65 points of damage.
  1857.                  BUILDING DESTROYED
  1858.                 Hardened Standard Building #1193340552 absorbs 70 points of damage.
  1859.                 Hardened Standard Building #1707113207 absorbs 75 points of damage.
  1860.                  BUILDING DESTROYED
  1861.                 Hardened Standard Building #1707113207 absorbs 70 points of damage.
  1862.                  BUILDING DESTROYED
  1863.                 Hardened Standard Building #889548982 absorbs 80 points of damage.
  1864.                  BUILDING DESTROYED
  1865.                 Hardened Standard Building #889548982 absorbs 85 points of damage.
  1866.                  BUILDING DESTROYED
  1867.                 Hardened Standard Building #1114700093 absorbs 85 points of damage.
  1868.                 Hardened Standard Building #360398093 absorbs 85 points of damage.
  1869.                 Hardened Standard Building #1852253672 absorbs 80 points of damage.
  1870.                 Hardened Standard Building #19631032 absorbs 65 points of damage.
  1871.                 Hardened Standard Building #19631032 absorbs 70 points of damage.
  1872.                 Hardened Standard Building #19631032 absorbs 70 points of damage.
  1873.                 Hardened Standard Building #736918377 absorbs 60 points of damage.
  1874.                 Hardened Standard Building #38385402 absorbs 5 points of damage.
  1875.                 Hardened Standard Building #1867447531 absorbs 10 points of damage.
  1876.                 Hardened Standard Building #1297934275 absorbs 25 points of damage.
  1877.                 Hardened Standard Building #1297934275 absorbs 25 points of damage.
  1878.                 Hardened Standard Building #608122246 absorbs 30 points of damage.
  1879.                  BUILDING DESTROYED
  1880.                 Hardened Standard Building #1191137757 absorbs 50 points of damage.
  1881.                 Heavy Standard Building #1506660949 absorbs 65 points of damage.
  1882.                  BUILDING DESTROYED
  1883.                 Hardened Standard Building #3166344 absorbs 80 points of damage.
  1884.                  BUILDING DESTROYED
  1885.                 Heavy Standard Building #881684326 absorbs 90 points of damage.
  1886.                  BUILDING DESTROYED
  1887.                 Heavy Standard Building #881684326 absorbs 90 points of damage.
  1888.                  BUILDING DESTROYED
  1889.                 Hardened Standard Building #412791731 absorbs 85 points of damage.
  1890.                 Hardened Standard Building #135252100 absorbs 75 points of damage.
  1891.                 Hardened Standard Building #2010521059 absorbs 65 points of damage.
  1892.                 Hardened Standard Building #1561455922 absorbs 60 points of damage.
  1893.                 Hardened Standard Building #1561455922 absorbs 55 points of damage.
  1894.                 Hardened Standard Building #1076970556 absorbs 15 points of damage.
  1895.                 Hardened Standard Building #43578894 absorbs 30 points of damage.
  1896.                  BUILDING DESTROYED
  1897.                 Hardened Standard Building #201467101 absorbs 40 points of damage.
  1898.                  BUILDING DESTROYED
  1899.                 Hardened Standard Building #548635672 absorbs 45 points of damage.
  1900.                 Hardened Standard Building #1283983124 absorbs 60 points of damage.
  1901.                 Hardened Standard Building #2137657821 absorbs 65 points of damage.
  1902.                  BUILDING DESTROYED
  1903.                 Hardened Standard Building #393919323 absorbs 70 points of damage.
  1904.                  BUILDING DESTROYED
  1905.                 Hardened Standard Building #899297060 absorbs 75 points of damage.
  1906.                  BUILDING DESTROYED
  1907.                 Hardened Standard Building #899297060 absorbs 70 points of damage.
  1908.                  BUILDING DESTROYED
  1909.                 Hardened Standard Building #1700734309 absorbs 90 points of damage.
  1910.                 Hardened Standard Building #1494818980 absorbs 95 points of damage.
  1911.                  BUILDING DESTROYED
  1912.                 Hardened Standard Building #1363157615 absorbs 80 points of damage.
  1913.                 Hardened Standard Building #1363157615 absorbs 75 points of damage.
  1914.                 Hardened Standard Building #1366417003 absorbs 65 points of damage.
  1915.                 Hardened Standard Building #1177463734 absorbs 55 points of damage.
  1916.                 Hardened Standard Building #957346965 absorbs 5 points of damage.
  1917.                 Hardened Standard Building #957346965 absorbs 5 points of damage.
  1918.                 Hardened Standard Building #1409859204 absorbs 10 points of damage.
  1919.                 Hardened Standard Building #1409859204 absorbs 15 points of damage.
  1920.                 Hardened Standard Building #1981457836 absorbs 25 points of damage.
  1921.                  BUILDING DESTROYED
  1922.                 Hardened Standard Building #300131642 absorbs 40 points of damage.
  1923.                  BUILDING DESTROYED
  1924.                 Hardened Standard Building #1028785663 absorbs 45 points of damage.
  1925.                 Hardened Standard Building #1028785663 absorbs 50 points of damage.
  1926.                 Hardened Standard Building #1028785663 absorbs 45 points of damage.
  1927.                 Heavy Standard Building #2109281202 absorbs 50 points of damage.
  1928.                  BUILDING DESTROYED
  1929.                 Heavy Standard Building #679194307 absorbs 75 points of damage.
  1930.                  BUILDING DESTROYED
  1931.                 Heavy Standard Building #679194307 absorbs 80 points of damage.
  1932.                  BUILDING DESTROYED
  1933.                 Hardened Standard Building #997593831 absorbs 80 points of damage.
  1934.                  BUILDING DESTROYED
  1935.                 Hardened Standard Building #2025759874 absorbs 90 points of damage.
  1936.                  BUILDING DESTROYED
  1937.                 Hardened Standard Building #1489037625 absorbs 95 points of damage.
  1938.                 Heavy Standard Building #1285661576 absorbs 80 points of damage.
  1939.                 Hardened Standard Building #860457707 absorbs 75 points of damage.
  1940.                 Hardened Standard Building #1468044516 absorbs 70 points of damage.
  1941.                 Hardened Standard Building #1468044516 absorbs 65 points of damage.
  1942.                 Hardened Standard Building #1468044516 absorbs 70 points of damage.
  1943.                 Hardened Standard Building #1717022557 absorbs 60 points of damage.
  1944.                 Hardened Standard Building #514390871 absorbs 15 points of damage.
  1945.                 Hardened Standard Building #895654688 absorbs 25 points of damage.
  1946.                 Hardened Standard Building #895654688 absorbs 25 points of damage.
  1947.                 Hardened Standard Building #1543588197 absorbs 30 points of damage.
  1948.                  BUILDING DESTROYED
  1949.                 Hardened Standard Building #1385929654 absorbs 40 points of damage.
  1950.                 Heavy Standard Building #303151231 absorbs 60 points of damage.
  1951.                  BUILDING DESTROYED
  1952.                 Heavy Standard Building #569618102 absorbs 65 points of damage.
  1953.                  BUILDING DESTROYED
  1954.                 Hardened Standard Building #125870031 absorbs 90 points of damage.
  1955.                 Hardened Standard Building #1286804357 absorbs 95 points of damage.
  1956.                  BUILDING DESTROYED
  1957.                 Heavy Standard Building #465098677 absorbs 90 points of damage.
  1958.                  BUILDING DESTROYED
  1959.                 Hardened Standard Building #623874513 absorbs 60 points of damage.
  1960.                 Hardened Standard Building #226963924 absorbs 5 points of damage.
  1961.                 Heavy Standard Building #449997043 absorbs 10 points of damage.
  1962.                  BUILDING DESTROYED
  1963.                 Hardened Standard Building #319427500 absorbs 15 points of damage.
  1964.                 Hardened Standard Building #1369678238 absorbs 30 points of damage.
  1965.                  BUILDING DESTROYED
  1966.                 Heavy Standard Building #1938346888 absorbs 45 points of damage.
  1967.                  BUILDING DESTROYED
  1968.                 Hardened Standard Building #862176709 absorbs 50 points of damage.
  1969.                 Hardened Standard Building #531845252 absorbs 60 points of damage.
  1970.                  BUILDING DESTROYED
  1971.                 Hardened Standard Building #743523917 absorbs 65 points of damage.
  1972.                 Heavy Standard Building #912552693 absorbs 85 points of damage.
  1973.                  BUILDING DESTROYED
  1974.                 Hardened Standard Building #170030900 absorbs 85 points of damage.
  1975.                 Hardened Standard Building #1091697534 absorbs 90 points of damage.
  1976.                  BUILDING DESTROYED
  1977.                 Hardened Standard Building #1091697534 absorbs 85 points of damage.
  1978.                  BUILDING DESTROYED
  1979.                 Hardened Standard Building #370818894 absorbs 85 points of damage.
  1980.                 Hardened Standard Building #1829119915 absorbs 85 points of damage.
  1981.                 Hardened Standard Building #41645567 absorbs 80 points of damage.
  1982.                 Hardened Standard Building #2106809500 absorbs 75 points of damage.
  1983.                 Hardened Standard Building #353762342 absorbs 55 points of damage.
  1984.                 Heavy Standard Building #499129691 absorbs 5 points of damage.
  1985.                  BUILDING DESTROYED
  1986.                 Hardened Standard Building #177554556 absorbs 10 points of damage.
  1987.                 Hardened Standard Building #55394083 absorbs 15 points of damage.
  1988.                 Hardened Standard Building #679960404 absorbs 25 points of damage.
  1989.                 Hardened Standard Building #679960404 absorbs 30 points of damage.
  1990.                 Hardened Standard Building #679960404 absorbs 30 points of damage.
  1991.                 Hardened Standard Building #1333682114 absorbs 40 points of damage.
  1992.                  BUILDING DESTROYED
  1993.                 Hardened Standard Building #1674575623 absorbs 45 points of damage.
  1994.                 Heavy Standard Building #589621578 absorbs 50 points of damage.
  1995.                  BUILDING DESTROYED
  1996.                 Hardened Standard Building #267680779 absorbs 60 points of damage.
  1997.                  BUILDING DESTROYED
  1998.                 Hardened Standard Building #1994806331 absorbs 70 points of damage.
  1999.                  BUILDING DESTROYED
  2000.                 Hardened Standard Building #1994806331 absorbs 70 points of damage.
  2001.                 Hardened Standard Building #1709959199 absorbs 75 points of damage.
  2002.                  BUILDING DESTROYED
  2003.                 Heavy Standard Building #106763201 absorbs 80 points of damage.
  2004.                  BUILDING DESTROYED
  2005.                 Heavy Standard Building #106763201 absorbs 80 points of damage.
  2006.                  BUILDING DESTROYED
  2007.                 Heavy Standard Building #305944944 absorbs 75 points of damage.
  2008.                 Heavy Standard Building #305944944 absorbs 70 points of damage.
  2009.                 Hardened Standard Building #152923676 absorbs 70 points of damage.
  2010.                 Hardened Standard Building #302884212 absorbs 65 points of damage.
  2011.                 Hardened Standard Building #1145085609 absorbs 5 points of damage.
  2012.                 Hardened Standard Building #692573368 absorbs 10 points of damage.
  2013.                 Hardened Standard Building #547336167 absorbs 15 points of damage.
  2014.                 Heavy Standard Building #190173072 absorbs 25 points of damage.
  2015.                  BUILDING DESTROYED
  2016.                 Hardened Standard Building #1823264518 absorbs 40 points of damage.
  2017.                 Hardened Standard Building #1075670979 absorbs 45 points of damage.
  2018.                 Hardened Standard Building #1075670979 absorbs 40 points of damage.
  2019.                 Heavy Standard Building #16152974 absorbs 50 points of damage.
  2020.                  BUILDING DESTROYED
  2021.                 Hardened Standard Building #533002758 absorbs 60 points of damage.
  2022.                  BUILDING DESTROYED
  2023.                 Hardened Standard Building #2010402944 absorbs 65 points of damage.
  2024.                  BUILDING DESTROYED
  2025.                 Heavy Standard Building #1429521663 absorbs 65 points of damage.
  2026.                  BUILDING DESTROYED
  2027.                 Hardened Standard Building #99733182 absorbs 75 points of damage.
  2028.                 Hardened Standard Building #99733182 absorbs 75 points of damage.
  2029.                 Hardened Standard Building #837732788 absorbs 70 points of damage.
  2030.                 Heavy Standard Building #1309073623 absorbs 65 points of damage.
  2031.                 Heavy Standard Building #1309073623 absorbs 65 points of damage.
  2032.                 Hardened Standard Building #718274264 absorbs 65 points of damage.
  2033.                 Hardened Standard Building #836711856 absorbs 60 points of damage.
  2034.                 Hardened Standard Building #454608225 absorbs 60 points of damage.
  2035.                 Hardened Standard Building #645939309 absorbs 55 points of damage.
  2036.                 Hardened Standard Building #1750302689 absorbs 5 points of damage.
  2037.                 Heavy Standard Building #658910936 absorbs 25 points of damage.
  2038.                  BUILDING DESTROYED
  2039.                 Hardened Standard Building #1311112349 absorbs 30 points of damage.
  2040.                  BUILDING DESTROYED
  2041.                 Hardened Standard Building #1311112349 absorbs 30 points of damage.
  2042.                 Hardened Standard Building #3476871 absorbs 55 points of damage.
  2043.                 Hardened Standard Building #869735246 absorbs 55 points of damage.
  2044.                 Hardened Standard Building #869735246 absorbs 55 points of damage.
  2045.                 Heavy Standard Building #1539813832 absorbs 60 points of damage.
  2046.                  BUILDING DESTROYED
  2047.                 Heavy Standard Building #2032608695 absorbs 60 points of damage.
  2048.                  BUILDING DESTROYED
  2049.                 Heavy Standard Building #2032608695 absorbs 60 points of damage.
  2050.                  BUILDING DESTROYED
  2051.                 Hardened Standard Building #1781176723 absorbs 65 points of damage.
  2052.                 Hardened Standard Building #702689270 absorbs 70 points of damage.
  2053.                 Hardened Standard Building #363080247 absorbs 70 points of damage.
  2054.                 Hardened Standard Building #363080247 absorbs 65 points of damage.
  2055.                 Hardened Standard Building #1586996861 absorbs 75 points of damage.
  2056.                 Hardened Standard Building #161243725 absorbs 70 points of damage.
  2057.                 Hardened Standard Building #161243725 absorbs 65 points of damage.
  2058.                 Hardened Standard Building #1645543839 absorbs 60 points of damage.
  2059.                 Hardened Standard Building #1645543839 absorbs 60 points of damage.
  2060.                 Hardened Standard Building #499963128 absorbs 55 points of damage.
  2061.                 Hardened Standard Building #923477033 absorbs 55 points of damage.
  2062.                 Hardened Standard Building #177447205 absorbs 50 points of damage.
  2063.                 Hardened Standard Building #1734928154 absorbs 10 points of damage.
  2064.                 Hardened Standard Building #238181473 absorbs 40 points of damage.
  2065.                 Hardened Standard Building #1322863148 absorbs 45 points of damage.
  2066.                 Heavy Standard Building #1374407076 absorbs 50 points of damage.
  2067.                  BUILDING DESTROYED
  2068.                 Heavy Standard Building #454817629 absorbs 55 points of damage.
  2069.                  BUILDING DESTROYED
  2070.                 Hardened Standard Building #2006513885 absorbs 65 points of damage.
  2071.                 Heavy Standard Building #280799298 absorbs 65 points of damage.
  2072.                 Heavy Standard Building #1692454266 absorbs 55 points of damage.
  2073.                 Hardened Standard Building #2146436626 absorbs 50 points of damage.
  2074.                 Hardened Standard Building #1429731011 absorbs 50 points of damage.
  2075.                 Hardened Standard Building #1429731011 absorbs 45 points of damage.
  2076.                 Hardened Standard Building #1429731011 absorbs 45 points of damage.
  2077.                 Hardened Standard Building #507972387 absorbs 5 points of damage.
  2078.                 Heavy Standard Building #1933590834 absorbs 10 points of damage.
  2079.                 Heavy Standard Building #2056796781 absorbs 15 points of damage.
  2080.                 Hardened Standard Building #917199500 absorbs 35 points of damage.
  2081.                 Hardened Standard Building #1525804036 absorbs 40 points of damage.
  2082.                 Hardened Standard Building #1170435980 absorbs 45 points of damage.
  2083.                 Hardened Standard Building #768853258 absorbs 50 points of damage.
  2084.                 Hardened Standard Building #768853258 absorbs 45 points of damage.
  2085.                 Heavy Standard Building #255021429 absorbs 50 points of damage.
  2086.                 Heavy Standard Building #255021429 absorbs 55 points of damage.
  2087.                  BUILDING DESTROYED
  2088.                 Hardened Standard Building #1609980724 absorbs 60 points of damage.
  2089.                 Hardened Standard Building #1672503029 absorbs 60 points of damage.
  2090.                 Hardened Standard Building #679727807 absorbs 65 points of damage.
  2091.                 Hardened Standard Building #679727807 absorbs 60 points of damage.
  2092.                 Hardened Standard Building #76811882 absorbs 60 points of damage.
  2093.                 Hardened Standard Building #1810455614 absorbs 55 points of damage.
  2094.                 Hardened Standard Building #335639901 absorbs 50 points of damage.
  2095.                 Hardened Standard Building #2089276903 absorbs 40 points of damage.
  2096.                 Hardened Standard Building #149501815 absorbs 20 points of damage.
  2097.                 Hardened Standard Building #149501815 absorbs 25 points of damage.
  2098.                 Hardened Standard Building #1863333857 absorbs 30 points of damage.
  2099.                 Hardened Standard Building #55214441 absorbs 35 points of damage.
  2100.                 Hardened Standard Building #798626856 absorbs 40 points of damage.
  2101.                 Hardened Standard Building #798626856 absorbs 35 points of damage.
  2102.                 Hardened Standard Building #477627105 absorbs 40 points of damage.
  2103.                 Hardened Standard Building #477627105 absorbs 35 points of damage.
  2104.                 Hardened Standard Building #1451768856 absorbs 45 points of damage.
  2105.                 Hardened Standard Building #1451768856 absorbs 50 points of damage.
  2106.                 Hardened Standard Building #105723481 absorbs 55 points of damage.
  2107.                 Hardened Standard Building #973812632 absorbs 55 points of damage.
  2108.                 Hardened Standard Building #1899544530 absorbs 60 points of damage.
  2109.                 Hardened Standard Building #640908258 absorbs 55 points of damage.
  2110.                 Hardened Standard Building #640908258 absorbs 55 points of damage.
  2111.                 Hardened Standard Building #1563386631 absorbs 55 points of damage.
  2112.                 Heavy Standard Building #844247379 absorbs 50 points of damage.
  2113.                 Hardened Standard Building #1304041520 absorbs 45 points of damage.
  2114.                 Hardened Standard Building #695404095 absorbs 45 points of damage.
  2115.                 Hardened Standard Building #845401431 absorbs 40 points of damage.
  2116.                 Hardened Standard Building #845401431 absorbs 35 points of damage.
  2117.                 Hardened Standard Building #1914177757 absorbs 15 points of damage.
  2118.                 Hardened Standard Building #461101720 absorbs 20 points of damage.
  2119.                 Heavy Standard Building #367069259 absorbs 25 points of damage.
  2120.                 Hardened Standard Building #961587342 absorbs 25 points of damage.
  2121.                 Hardened Standard Building #2042347203 absorbs 30 points of damage.
  2122.                 Hardened Standard Building #2042347203 absorbs 25 points of damage.
  2123.                 Hardened Standard Building #244946893 absorbs 40 points of damage.
  2124.                 Hardened Standard Building #746128306 absorbs 40 points of damage.
  2125.                 Hardened Standard Building #746128306 absorbs 35 points of damage.
  2126.                 Hardened Standard Building #1064615830 absorbs 45 points of damage.
  2127.                 Hardened Standard Building #2092698099 absorbs 50 points of damage.
  2128.                 Hardened Standard Building #1556235336 absorbs 50 points of damage.
  2129.                 Hardened Standard Building #1556235336 absorbs 50 points of damage.
  2130.                 Hardened Standard Building #1218645753 absorbs 45 points of damage.
  2131.                 Hardened Standard Building #927672218 absorbs 40 points of damage.
  2132.                 Hardened Standard Building #1401043349 absorbs 40 points of damage.
  2133.                 Hardened Standard Building #1401043349 absorbs 35 points of damage.
  2134.                 Hardened Standard Building #1217590013 absorbs 35 points of damage.
  2135.                 Hardened Standard Building #1607304992 absorbs 30 points of damage.
  2136.                 Hardened Standard Building #1607304992 absorbs 25 points of damage.
  2137.                 Hardened Standard Building #1607304992 absorbs 30 points of damage.
  2138.                 Heavy Standard Building #2007200425 absorbs 15 points of damage.
  2139.                 Hardened Standard Building #2033819770 absorbs 20 points of damage.
  2140.                 Hardened Standard Building #2033819770 absorbs 20 points of damage.
  2141.                 Hardened Standard Building #2033819770 absorbs 15 points of damage.
  2142.                 Heavy Standard Building #173118842 absorbs 30 points of damage.
  2143.                 Hardened Standard Building #1648443388 absorbs 35 points of damage.
  2144.                 Hardened Standard Building #1403787175 absorbs 40 points of damage.
  2145.                 Heavy Standard Building #275030466 absorbs 45 points of damage.
  2146.                 Heavy Standard Building #275030466 absorbs 45 points of damage.
  2147.                 Heavy Standard Building #275030466 absorbs 40 points of damage.
  2148.                 Hardened Standard Building #1729177673 absorbs 50 points of damage.
  2149.                 Hardened Standard Building #807070841 absorbs 45 points of damage.
  2150.                 Hardened Standard Building #1258747036 absorbs 45 points of damage.
  2151.                 Hardened Standard Building #612083400 absorbs 40 points of damage.
  2152.                 Hardened Standard Building #1536397227 absorbs 35 points of damage.
  2153.                 Hardened Standard Building #1536397227 absorbs 30 points of damage.
  2154.                 Hardened Standard Building #608852684 absorbs 30 points of damage.
  2155.                 Hardened Standard Building #608852684 absorbs 25 points of damage.
  2156.                 Hardened Standard Building #1522452361 absorbs 25 points of damage.
  2157.                 Hardened Standard Building #1522452361 absorbs 25 points of damage.
  2158.                 Hardened Standard Building #1522452361 absorbs 20 points of damage.
  2159.                 Hardened Standard Building #21789638 absorbs 30 points of damage.
  2160.                 Hardened Standard Building #598536121 absorbs 30 points of damage.
  2161.                 Hardened Standard Building #598536121 absorbs 35 points of damage.
  2162.                 Hardened Standard Building #1328537657 absorbs 40 points of damage.
  2163.                 Hardened Standard Building #68971635 absorbs 45 points of damage.
  2164.                 Hardened Standard Building #1394059331 absorbs 40 points of damage.
  2165.                 Hardened Standard Building #1394059331 absorbs 40 points of damage.
  2166.                 Hardened Standard Building #1394059331 absorbs 35 points of damage.
  2167.                 Hardened Standard Building #1394059331 absorbs 35 points of damage.
  2168.                 Hardened Standard Building #1549260190 absorbs 30 points of damage.
  2169.                 Hardened Standard Building #1549260190 absorbs 25 points of damage.
  2170.                 Hardened Standard Building #1343777579 absorbs 20 points of damage.
  2171.                 Hardened Standard Building #1730839952 absorbs 20 points of damage.
  2172.                 Hardened Standard Building #255471382 absorbs 25 points of damage.
  2173.                 Hardened Standard Building #255471382 absorbs 20 points of damage.
  2174.                 Hardened Standard Building #769309545 absorbs 25 points of damage.
  2175.                 Hardened Standard Building #769309545 absorbs 20 points of damage.
  2176.                 Hardened Standard Building #2099228968 absorbs 35 points of damage.
  2177.                 Hardened Standard Building #1096398057 absorbs 35 points of damage.
  2178.                 Hardened Standard Building #174733475 absorbs 40 points of damage.
  2179.                 Heavy Standard Building #1224783394 absorbs 30 points of damage.
  2180.                 Heavy Standard Building #921214785 absorbs 25 points of damage.
  2181.                 Heavy Standard Building #921214785 absorbs 25 points of damage.
  2182.                 Hardened Standard Building #1227967014 absorbs 20 points of damage.
  2183.                 Hardened Standard Building #1677114103 absorbs 20 points of damage.
  2184.                 Hardened Standard Building #1677114103 absorbs 15 points of damage.
  2185.                 Hardened Standard Building #683265219 absorbs 15 points of damage.
  2186.                 Hardened Standard Building #459004426 absorbs 15 points of damage.
  2187.                 Hardened Standard Building #1026091891 absorbs 30 points of damage.
  2188.                 Hardened Standard Building #1981507385 absorbs 35 points of damage.
  2189.                 Heavy Standard Building #1510783980 absorbs 30 points of damage.
  2190.                 Hardened Standard Building #777051860 absorbs 20 points of damage.
  2191.                 Hardened Standard Building #893392316 absorbs 15 points of damage.
  2192.                 Hardened Standard Building #893392316 absorbs 10 points of damage.
  2193.                 Heavy Standard Building #528999789 absorbs 15 points of damage.
  2194.                 Hardened Standard Building #572481633 absorbs 10 points of damage.
  2195.                 Hardened Standard Building #512467061 absorbs 15 points of damage.
  2196.                 Hardened Standard Building #1013658634 absorbs 15 points of damage.
  2197.                 Hardened Standard Building #1013658634 absorbs 20 points of damage.
  2198.                 Hardened Standard Building #1823358539 absorbs 25 points of damage.
  2199.                 Hardened Standard Building #1357396874 absorbs 25 points of damage.
  2200.                 Hardened Standard Building #1357396874 absorbs 20 points of damage.
  2201.                 Hardened Standard Building #467384256 absorbs 30 points of damage.
  2202.                 Hardened Standard Building #1288729584 absorbs 25 points of damage.
  2203.                 Hardened Standard Building #936143637 absorbs 25 points of damage.
  2204.                 Hardened Standard Building #1488009537 absorbs 20 points of damage.
  2205.                 Hardened Standard Building #660148258 absorbs 15 points of damage.
  2206.                 Hardened Standard Building #1133514285 absorbs 15 points of damage.
  2207.                 Hardened Standard Building #1133514285 absorbs 10 points of damage.
  2208.                 Hardened Standard Building #1917269396 absorbs 10 points of damage.
  2209.                 Hardened Standard Building #1917269396 absorbs 5 points of damage.
  2210.                 Heavy Standard Building #1918546557 absorbs 15 points of damage.
  2211.                 Hardened Standard Building #831652888 absorbs 20 points of damage.
  2212.                 Hardened Standard Building #1189580179 absorbs 25 points of damage.
  2213.                 Heavy Standard Building #300698019 absorbs 20 points of damage.
  2214.                 Heavy Standard Building #300698019 absorbs 20 points of damage.
  2215.                 Heavy Standard Building #300698019 absorbs 15 points of damage.
  2216.                 Hardened Standard Building #1794134342 absorbs 20 points of damage.
  2217.                 Hardened Standard Building #93127442 absorbs 15 points of damage.
  2218.                 Hardened Standard Building #796594119 absorbs 5 points of damage.
  2219.                 Hardened Standard Building #1348402445 absorbs 15 points of damage.
  2220.                 Hardened Standard Building #1881190582 absorbs 15 points of damage.
  2221.                 Hardened Standard Building #188524627 absorbs 15 points of damage.
  2222.                 Hardened Standard Building #464114532 absorbs 5 points of damage.
  2223.                 Hardened Standard Building #464114532 absorbs 5 points of damage.
  2224.                 Hardened Standard Building #33977824 absorbs 15 points of damage.
  2225.                 Hardened Standard Building #33977824 absorbs 10 points of damage.
  2226.                 Hardened Standard Building #772909365 absorbs 10 points of damage.
  2227.                 Hex 4107: terrain takes 100 damage.
  2228.                 Hex 4106: terrain takes 95 damage.
  2229.                 Hex 4206: terrain takes 95 damage.
  2230.                 Hex 4207: terrain takes 95 damage.
  2231.                 Hex 4108: terrain takes 95 damage.
  2232.                 Hex 4007: terrain takes 95 damage.
  2233.                 Hex 4006: terrain takes 95 damage.
  2234.                 Hex 4105: terrain takes 90 damage.
  2235.                 Hex 4306: terrain takes 90 damage.
  2236.                 Hex 4109: terrain takes 90 damage.
  2237.                 Hex 3908: terrain takes 90 damage.
  2238.                 Hex 3906: terrain takes 90 damage.
  2239.                 Hex 4104: terrain takes 85 damage.
  2240.                 Hex 4405: terrain takes 85 damage.
  2241.                 Hex 4408: terrain takes 85 damage.
  2242.                 Hex 4110: terrain takes 85 damage.
  2243.                 Hex 3808: terrain takes 85 damage.
  2244.                 Hex 3805: terrain takes 85 damage.
  2245.                 Hex 4505: terrain takes 80 damage.
  2246.                 Hex 4509: terrain takes 80 damage.
  2247.                 Hex 4111: terrain takes 80 damage.
  2248.                 Hex 3709: terrain takes 80 damage.
  2249.                 Hex 3705: terrain takes 80 damage.
  2250.                 Hex 4102: terrain takes 75 damage.
  2251.                 Hex 4604: terrain takes 75 damage.
  2252.                 Hex 4609: terrain takes 75 damage.
  2253.                 Hex 4112: terrain takes 75 damage.
  2254.                 Hex 3609: terrain takes 75 damage.
  2255.                 Hex 3604: terrain takes 75 damage.
  2256.                 Hex 4101: terrain takes 70 damage.
  2257.                 Hex 4704: terrain takes 70 damage.
  2258.                 Hex 4710: terrain takes 70 damage.
  2259.                 Hex 3510: terrain takes 70 damage.
  2260.                 Hex 3504: terrain takes 70 damage.
  2261.                 Hex 4803: terrain takes 65 damage.
  2262.                 Hex 4810: terrain takes 65 damage.
  2263.                 Hex 4114: terrain takes 65 damage.
  2264.                 Hex 3410: terrain takes 65 damage.
  2265.                 Hex 3403: terrain takes 65 damage.
  2266.                 Hex 4903: terrain takes 60 damage.
  2267.                 Hex 4911: terrain takes 60 damage.
  2268.                 Hex 4115: terrain takes 60 damage.
  2269.                 Hex 3311: terrain takes 60 damage.
  2270.                 Hex 3303: terrain takes 60 damage.
  2271.                 Hex 5002: terrain takes 55 damage.
  2272.                 Hex 5011: terrain takes 55 damage.
  2273.                 Hex 4116: terrain takes 55 damage.
  2274.                 Hex 3211: terrain takes 55 damage.
  2275.                 Hex 3202: terrain takes 55 damage.
  2276.                 Hex 4117: terrain takes 50 damage.
  2277.                 Hex 3112: terrain takes 50 damage.
  2278.                 Hex 3102: terrain takes 50 damage.
  2279.                 Hex 4118: terrain takes 45 damage.
  2280.                 Hex 3012: terrain takes 45 damage.
  2281.                 Hex 3001: terrain takes 45 damage.
  2282.                 Hex 4119: terrain takes 40 damage.
  2283.                 Hex 2913: terrain takes 40 damage.
  2284.                 Hex 2901: terrain takes 40 damage.
  2285.                 Hex 4120: terrain takes 35 damage.
  2286.                 Hex 2813: terrain takes 35 damage.
  2287.                 Hex 4121: terrain takes 30 damage.
  2288.                 Hex 2714: terrain takes 30 damage.
  2289.                 Hex 4122: terrain takes 25 damage.
  2290.                 Hex 2614: terrain takes 25 damage.
  2291.                 Hex 4123: terrain takes 20 damage.
  2292.                 Hex 2515: terrain takes 20 damage.
  2293.                 Hex 4124: terrain takes 15 damage.
  2294.                 Hex 2415: terrain takes 15 damage.
  2295.                 Hex 4125: terrain takes 10 damage.
  2296.                 Hex 2316: terrain takes 10 damage.
  2297.                 Hex 4126: terrain takes 5 damage.
  2298.                 Hex 2216: terrain takes 5 damage.
  2299.          Black Hawk-KU BHKU-OC fails to take shelter from the blast!
  2300.  
  2301.                 Black Hawk-KU BHKU-OC (Federated Commonwealth) is hit for 10 damage!
  2302.                 Black Hawk-KU BHKU-OC (Federated Commonwealth) takes 5 damage to RA.
  2303.                     10 Armor remaining.
  2304.                 Black Hawk-KU BHKU-OC (Federated Commonwealth) takes 5 damage to RA.
  2305.                     5 Armor remaining.
  2306.  
  2307.          Archer ARC-2R fails to take shelter from the blast!
  2308.  
  2309.                 Archer ARC-2R (Federated Commonwealth) is hit for 30 damage!
  2310.                 Archer ARC-2R (Federated Commonwealth) takes 5 damage to LT.
  2311.                     19 Armor remaining.
  2312.                 Archer ARC-2R (Federated Commonwealth) takes 5 damage to CT.
  2313.                     13 Armor remaining.
  2314.                 Archer ARC-2R (Federated Commonwealth) takes 5 damage to HD.
  2315.                     4 Armor remaining.
  2316.  
  2317.                 Pilot of Archer ARC-2R (Federated Commonwealth) "Dorothy Wiedl" takes 1 damage (3 total hits).
  2318.                 
  2319. Pilot of Archer ARC-2R (Federated Commonwealth) "Dorothy Wiedl" needs a 7 to stay conscious. Rolls 3 : blacks out.
  2320.                 Archer ARC-2R (Federated Commonwealth) takes 5 damage to LT.
  2321.                     14 Armor remaining.
  2322.                 Archer ARC-2R (Federated Commonwealth) takes 5 damage to LA.
  2323.                     12 Armor remaining.
  2324.                 Archer ARC-2R (Federated Commonwealth) takes 5 damage to LL.
  2325.                     21 Armor remaining.
  2326.  
  2327.                 Black Knight BL-6b-KNT (Clan Wolf) is hit for 50 damage!
  2328.                 Black Knight BL-6b-KNT (Clan Wolf) takes 5 damage to RT.
  2329.                     9 Armor remaining.
  2330.                 Black Knight BL-6b-KNT (Clan Wolf) takes 5 damage to HD.
  2331.                     4 Armor remaining.
  2332.  
  2333.                 Pilot of Black Knight BL-6b-KNT (Clan Wolf) "Phelis" takes 1 damage (3 total hits).
  2334.                 
  2335. Pilot of Black Knight BL-6b-KNT (Clan Wolf) "Phelis" needs a 7 to stay conscious. Rolls 6 : blacks out.
  2336.                 Black Knight BL-6b-KNT (Clan Wolf) takes 5 damage to RA.
  2337.                     9 Armor remaining.
  2338.                 Black Knight BL-6b-KNT (Clan Wolf) takes 5 damage to RT.
  2339.                     4 Armor remaining.
  2340.                 Black Knight BL-6b-KNT (Clan Wolf) takes 5 damage to LA.
  2341.                     9 Armor remaining.
  2342.                 Black Knight BL-6b-KNT (Clan Wolf) takes 5 damage to LA.
  2343.                     4 Armor remaining.
  2344.                 Black Knight BL-6b-KNT (Clan Wolf) takes 5 damage to CT.
  2345.                     4 Armor remaining.
  2346.                 Black Knight BL-6b-KNT (Clan Wolf) takes 5 damage to LT.
  2347.                     9 Armor remaining.
  2348.                 Black Knight BL-6b-KNT (Clan Wolf) takes 5 damage to LA.
  2349.                     Armor destroyed.
  2350.                      11 Internal Structure remaining.
  2351.                     Critical hit on LA.         Roll is 4;         no effect.
  2352.                 Black Knight BL-6b-KNT (Clan Wolf) takes 5 damage to CT.
  2353.                     Armor destroyed.
  2354.                      22 Internal Structure remaining.
  2355.                     Critical hit on CT.         Roll is 7;         no effect.
  2356.  
  2357.                 Shootist ST-8A (Clan Wolf) is hit for 95 damage!
  2358.                 Shootist ST-8A (Clan Wolf) takes 5 damage to LL.
  2359.                     25 Armor remaining.
  2360.                 Shootist ST-8A (Clan Wolf) takes 5 damage to LL.
  2361.                     20 Armor remaining.
  2362.                 Shootist ST-8A (Clan Wolf) takes 5 damage to LL.
  2363.                     15 Armor remaining.
  2364.                 Shootist ST-8A (Clan Wolf) takes 5 damage to RT.
  2365.                     19 Armor remaining.
  2366.                 Shootist ST-8A (Clan Wolf) takes 5 damage to RL.
  2367.                     25 Armor remaining.
  2368.                 Shootist ST-8A (Clan Wolf) takes 5 damage to CT.
  2369.                     29 Armor remaining.
  2370.                 Shootist ST-8A (Clan Wolf) takes 5 damage to CT.
  2371.                     24 Armor remaining.
  2372.                 Shootist ST-8A (Clan Wolf) takes 5 damage to LL.
  2373.                     10 Armor remaining.
  2374.                 Shootist ST-8A (Clan Wolf) takes 5 damage to CT.
  2375.                     19 Armor remaining.
  2376.                 Shootist ST-8A (Clan Wolf) takes 5 damage to LA.
  2377.                 5 damage transfers to LT.
  2378.                 Shootist ST-8A (Clan Wolf) takes 5 damage to LT.
  2379.                 5 damage transfers to CT.
  2380.                 Shootist ST-8A (Clan Wolf) takes 5 damage to CT.
  2381.                     14 Armor remaining.
  2382.                 Shootist ST-8A (Clan Wolf) takes 5 damage to CT (critical).
  2383.                     9 Armor remaining.
  2384.                     Critical hit on CT.         Roll is 10;         1 location.
  2385.                     CRITICAL HIT on Standard Gyro.
  2386.                 Shootist ST-8A (Clan Wolf) takes 5 damage to LL.
  2387.                     5 Armor remaining.
  2388.                 Shootist ST-8A (Clan Wolf) takes 5 damage to LT.
  2389.                 5 damage transfers to CT.
  2390.                 Shootist ST-8A (Clan Wolf) takes 5 damage to CT.
  2391.                     4 Armor remaining.
  2392.                 Shootist ST-8A (Clan Wolf) takes 5 damage to HD.
  2393.                     4 Armor remaining.
  2394.  
  2395.                 Pilot of Shootist ST-8A (Clan Wolf) "Volmer" takes 1 damage (2 total hits).
  2396.                 
  2397. Pilot of Shootist ST-8A (Clan Wolf) "Volmer" needs a 5 to stay conscious. Rolls 8 : successful!
  2398.                 Shootist ST-8A (Clan Wolf) takes 5 damage to LL.
  2399.                     0 Armor remaining.
  2400.                 Shootist ST-8A (Clan Wolf) takes 5 damage to RL.
  2401.                     20 Armor remaining.
  2402.                 Shootist ST-8A (Clan Wolf) takes 5 damage to HD.
  2403.                     Armor destroyed.
  2404.                      2 Internal Structure remaining.
  2405.                     Critical hit on HD.         Roll is 3;         no effect.
  2406.  
  2407.                 Pilot of Shootist ST-8A (Clan Wolf) "Volmer" takes 1 damage (3 total hits).
  2408.                 
  2409. Pilot of Shootist ST-8A (Clan Wolf) "Volmer" needs a 7 to stay conscious. Rolls 3 : blacks out.
  2410.                 Shootist ST-8A (Clan Wolf) takes 5 damage to LL.
  2411.                      10 Internal Structure remaining.
  2412.                     Critical hit on LL.         Roll is 11;         2 locations.
  2413.                     CRITICAL HIT on Lower Leg.
  2414.                     CRITICAL HIT on Hip.
  2415.                 Shootist ST-8A (Clan Wolf) takes 5 damage to LL.
  2416.                      5 Internal Structure remaining.
  2417.                     Critical hit on LL.         Roll is 9;         1 location.
  2418.                     CRITICAL HIT on Foot.
  2419.  
  2420.                 Black Knight BL-6-KNT (Clan Wolf) is hit for 65 damage!
  2421.                 Black Knight BL-6-KNT (Clan Wolf) takes 5 damage to RA.
  2422.                     19 Armor remaining.
  2423.                 Black Knight BL-6-KNT (Clan Wolf) takes 5 damage to RL.
  2424.                     19 Armor remaining.
  2425.                 Black Knight BL-6-KNT (Clan Wolf) takes 5 damage to LL.
  2426.                     19 Armor remaining.
  2427.                 Black Knight BL-6-KNT (Clan Wolf) takes 5 damage to LL.
  2428.                     14 Armor remaining.
  2429.                 Black Knight BL-6-KNT (Clan Wolf) takes 5 damage to LT.
  2430.                     19 Armor remaining.
  2431.                 Black Knight BL-6-KNT (Clan Wolf) takes 5 damage to CT.
  2432.                     24 Armor remaining.
  2433.                 Black Knight BL-6-KNT (Clan Wolf) takes 5 damage to RL.
  2434.                     14 Armor remaining.
  2435.                 Black Knight BL-6-KNT (Clan Wolf) takes 5 damage to RT.
  2436.                     19 Armor remaining.
  2437.                 Black Knight BL-6-KNT (Clan Wolf) takes 5 damage to LL.
  2438.                     9 Armor remaining.
  2439.                 Black Knight BL-6-KNT (Clan Wolf) takes 5 damage to LT.
  2440.                     14 Armor remaining.
  2441.                 Black Knight BL-6-KNT (Clan Wolf) takes 5 damage to LT.
  2442.                     9 Armor remaining.
  2443.                 Black Knight BL-6-KNT (Clan Wolf) takes 5 damage to CT.
  2444.                     19 Armor remaining.
  2445.                 Black Knight BL-6-KNT (Clan Wolf) takes 5 damage to RA.
  2446.                     14 Armor remaining.
  2447.  
  2448.          Shootist ST-8A #2 takes no damage (sheltered from explosion).
  2449.  
  2450.          Viper (Black Python) (Standard) fails to take shelter from the blast!
  2451.  
  2452.                 Viper (Black Python) (Standard) (Clan Wolf) is hit for 20 damage!
  2453.                 Viper (Black Python) (Standard) (Clan Wolf) takes 5 damage to LL.
  2454.                     21 Armor remaining.
  2455.                 Viper (Black Python) (Standard) (Clan Wolf) takes 5 damage to RA.
  2456.                     12 Armor remaining.
  2457.                 Viper (Black Python) (Standard) (Clan Wolf) takes 5 damage to LT.
  2458.                     17 Armor remaining.
  2459.                 Viper (Black Python) (Standard) (Clan Wolf) takes 5 damage to LL.
  2460.                     16 Armor remaining.
  2461.  
  2462.                 Warhammer WHM-7S (Clan Wolf) is hit for 95 damage!
  2463.                 Warhammer WHM-7S (Clan Wolf) takes 5 damage to LTR.
  2464.                     3 Armor remaining.
  2465.                 Warhammer WHM-7S (Clan Wolf) takes 5 damage to RL.
  2466.                     10 Armor remaining.
  2467.                 Warhammer WHM-7S (Clan Wolf) takes 5 damage to RL.
  2468.                     5 Armor remaining.
  2469.                 Warhammer WHM-7S (Clan Wolf) takes 5 damage to RA.
  2470.                     10 Armor remaining.
  2471.                 Warhammer WHM-7S (Clan Wolf) takes 5 damage to RA.
  2472.                     5 Armor remaining.
  2473.                 Warhammer WHM-7S (Clan Wolf) takes 5 damage to RA.
  2474.                     0 Armor remaining.
  2475.                 Warhammer WHM-7S (Clan Wolf) takes 5 damage to CTR.
  2476.                     4 Armor remaining.
  2477.                 Warhammer WHM-7S (Clan Wolf) takes 5 damage to LA.
  2478.                     10 Armor remaining.
  2479.                 Warhammer WHM-7S (Clan Wolf) takes 5 damage to RA.
  2480.                      6 Internal Structure remaining.
  2481.                     Critical hit on RA.         Roll is 5;         no effect.
  2482.                 Warhammer WHM-7S (Clan Wolf) takes 5 damage to LA.
  2483.                     5 Armor remaining.
  2484.                 Warhammer WHM-7S (Clan Wolf) takes 5 damage to LA.
  2485.                     0 Armor remaining.
  2486.                 Warhammer WHM-7S (Clan Wolf) takes 5 damage to RL.
  2487.                     0 Armor remaining.
  2488.                 Warhammer WHM-7S (Clan Wolf) takes 5 damage to LL.
  2489.                     10 Armor remaining.
  2490.                 Warhammer WHM-7S (Clan Wolf) takes 5 damage to RA.
  2491.                      1 Internal Structure remaining.
  2492.                     Critical hit on RA.         Roll is 9;         1 location.
  2493.                     CRITICAL HIT on ER PPC.
  2494.                 Warhammer WHM-7S (Clan Wolf) takes 5 damage to CTR.
  2495.                     Armor destroyed.
  2496.                      21 Internal Structure remaining.
  2497.                     Critical hit on CT.         Roll is 7;         no effect.
  2498.                 Warhammer WHM-7S (Clan Wolf) takes 5 damage to LTR.
  2499.                     Armor destroyed.
  2500.                      13 Internal Structure remaining.
  2501.                     Critical hit on LT.         Roll is 11;         2 locations.
  2502.                     CRITICAL HIT on Double Heat Sink.
  2503.                     CRITICAL HIT on Double Heat Sink.
  2504.                 Warhammer WHM-7S (Clan Wolf) takes 5 damage to LA.
  2505.                      6 Internal Structure remaining.
  2506.                     Critical hit on LA.         Roll is 8;         no effect.
  2507.                 Warhammer WHM-7S (Clan Wolf) takes 5 damage to LL.
  2508.                     5 Armor remaining.
  2509.                 Warhammer WHM-7S (Clan Wolf) takes 5 damage to RA.
  2510.                      SECTION DESTROYED.
  2511.                 4 damage transfers to RTR.
  2512.                     Critical hit on RA.         Roll is 7;         no effect.
  2513.                 Warhammer WHM-7S (Clan Wolf) takes 4 damage to RTR.
  2514.                     4 Armor remaining.
  2515.  
  2516.                 Warhammer WHM-6Rb (Clan Wolf) is hit for 65 damage!
  2517.                 Warhammer WHM-6Rb (Clan Wolf) takes 5 damage to CTR.
  2518.                     4 Armor remaining.
  2519.                 Warhammer WHM-6Rb (Clan Wolf) takes 5 damage to LL.
  2520.                     5 Armor remaining.
  2521.                 Warhammer WHM-6Rb (Clan Wolf) takes 5 damage to CTR.
  2522.                     Armor destroyed.
  2523.                      21 Internal Structure remaining.
  2524.                     Critical hit on CT.         Roll is 6;         no effect.
  2525.                 Warhammer WHM-6Rb (Clan Wolf) takes 5 damage to LA.
  2526.                     0 Armor remaining.
  2527.                 Warhammer WHM-6Rb (Clan Wolf) takes 5 damage to CTR.
  2528.                      16 Internal Structure remaining.
  2529.                     Critical hit on CT.         Roll is 5;         no effect.
  2530.                 Warhammer WHM-6Rb (Clan Wolf) takes 5 damage to RL.
  2531.                     5 Armor remaining.
  2532.                 Warhammer WHM-6Rb (Clan Wolf) takes 5 damage to RA.
  2533.                     10 Armor remaining.
  2534.                 Warhammer WHM-6Rb (Clan Wolf) takes 5 damage to LTR.
  2535.                     3 Armor remaining.
  2536.                 Warhammer WHM-6Rb (Clan Wolf) takes 5 damage to LTR.
  2537.                     Armor destroyed.
  2538.                      13 Internal Structure remaining.
  2539.                     Critical hit on LT.         Roll is 7;         no effect.
  2540.                 Warhammer WHM-6Rb (Clan Wolf) takes 5 damage to RA (critical).
  2541.                     5 Armor remaining.
  2542.                     Critical hit on RA.         Roll is 4;         no effect.
  2543.                 Warhammer WHM-6Rb (Clan Wolf) takes 5 damage to RTR.
  2544.                     3 Armor remaining.
  2545.                 Warhammer WHM-6Rb (Clan Wolf) takes 5 damage to RA.
  2546.                     0 Armor remaining.
  2547.                 Warhammer WHM-6Rb (Clan Wolf) takes 5 damage to RTR.
  2548.                     Armor destroyed.
  2549.                      13 Internal Structure remaining.
  2550.                     Critical hit on RT.         Roll is 10;         1 location.
  2551.                     CRITICAL HIT on SRM 6 Artemis-capable Ammo (15).
  2552.                     *** SRM 6 Artemis-capable Ammo EXPLODES! 180 DAMAGE! ***
  2553.                         >Warhammer WHM-6Rb (Clan Wolf) suffers catastrophic damage, but the autoeject system was engaged.
  2554.                     
  2555. Warhammer WHM-6Rb (Clan Wolf) must make a piloting skill check (landing in clear terrain).
  2556.                     Needs 6 [4 (ejecting) + 3 (pilot unconscious) + 1 (automatic ejection) - 2 (landing in clear terrain)], rolls 8 : succeeds.
  2557.                             The pilot ejects safely!
  2558.                 *** Warhammer WHM-6Rb (Clan Wolf) DESTROYED by ejection! ***
  2559.                         Warhammer WHM-6Rb (Clan Wolf) takes 180 damage to RT.
  2560.                              SECTION DESTROYED.
  2561.                 LIMB BLOWN OFF Right Arm blown off.
  2562.                         167 damage transfers to CT.
  2563.                             Critical hit on RT.                 Roll is (6+4) = 10;                 1 location.
  2564.                             CRITICAL HIT on Small Laser.
  2565.                         Warhammer WHM-6Rb (Clan Wolf) takes 167 damage to CT.
  2566.                              SECTION DESTROYED.
  2567.                         Warhammer WHM-6Rb (Clan Wolf) has taken 6 engine hits this phase.
  2568.                         Checking for engine explosion on 10, roll is 7.
  2569.                         Engine safety systems remain in place.
  2570.                             Critical hit on CT.                 Roll is (10+4) = 14;                 3 locations.
  2571.                             CRITICAL HIT on Engine.
  2572.                             CRITICAL HIT on Standard Gyro.
  2573.                             CRITICAL HIT on Standard Gyro.
  2574.  
  2575.                         Ammo explosion damages nearby units.
  2576.  
  2577.                         Start Secondary Damage Report.
  2578.                         Hardened Standard Building #743523917 absorbs 9 points of damage.
  2579.                          BUILDING DESTROYED
  2580.                         Hardened Standard Building #267680779 absorbs 9 points of damage.
  2581.                         Hardened Standard Building #533002758 absorbs 9 points of damage.
  2582.                         Hardened Standard Building #2010402944 absorbs 9 points of damage.
  2583.                         Hex 3410: terrain takes 18 damage.
  2584.                         Hex 3409: terrain takes 9 damage.
  2585.                         Hex 3510: terrain takes 9 damage.
  2586.                         Hex 3511: terrain takes 9 damage.
  2587.                         Hex 3411: terrain takes 9 damage.
  2588.                         Hex 3311: terrain takes 9 damage.
  2589.                         Hex 3310: terrain takes 9 damage.
  2590.                         Kintaro KTO-19 (Clan Wolf) is hit for 9 damage!
  2591.                         Kintaro KTO-19 (Clan Wolf) takes 5 damage to CTR.
  2592.                             5 Armor remaining.
  2593.                         Kintaro KTO-19 (Clan Wolf) takes 4 damage to RTR.
  2594.                             4 Armor remaining.
  2595.  
  2596.  
  2597.                         End Secondary Damage Report.
  2598.  
  2599.                 Pilot of Warhammer WHM-6Rb (Clan Wolf) "Musfira" has ejected, so no damage is dealt!
  2600.  
  2601.  
  2602.          Flashman FLS-8K takes no damage (sheltered from explosion).
  2603.  
  2604.          Guillotine IIC (Standard) fails to take shelter from the blast!
  2605.  
  2606.                 Guillotine IIC (Standard) (Clan Wolf) is hit for 75 damage!
  2607.                 Guillotine IIC (Standard) (Clan Wolf) takes 5 damage to RA.
  2608.                     10 Armor remaining.
  2609.                 Guillotine IIC (Standard) (Clan Wolf) takes 5 damage to LL.
  2610.                     17 Armor remaining.
  2611.                 Guillotine IIC (Standard) (Clan Wolf) takes 5 damage to CTR.
  2612.                     7 Armor remaining.
  2613.                 Guillotine IIC (Standard) (Clan Wolf) takes 5 damage to CTR.
  2614.                     2 Armor remaining.
  2615.                 Guillotine IIC (Standard) (Clan Wolf) takes 5 damage to LL.
  2616.                     12 Armor remaining.
  2617.                 Guillotine IIC (Standard) (Clan Wolf) takes 5 damage to LL.
  2618.                     7 Armor remaining.
  2619.                 Guillotine IIC (Standard) (Clan Wolf) takes 5 damage to LT.
  2620.                     12 Armor remaining.
  2621.                 Guillotine IIC (Standard) (Clan Wolf) takes 5 damage to LT.
  2622.                     7 Armor remaining.
  2623.                 Guillotine IIC (Standard) (Clan Wolf) takes 5 damage to CTR.
  2624.                     Armor destroyed.
  2625.                      19 Internal Structure remaining.
  2626.                     Critical hit on CT.         Roll is 6;         no effect.
  2627.                 Guillotine IIC (Standard) (Clan Wolf) takes 5 damage to LL.
  2628.                     2 Armor remaining.
  2629.                 Guillotine IIC (Standard) (Clan Wolf) takes 5 damage to RTR.
  2630.                     3 Armor remaining.
  2631.                 Guillotine IIC (Standard) (Clan Wolf) takes 5 damage to LA.
  2632.                     5 Armor remaining.
  2633.                 Guillotine IIC (Standard) (Clan Wolf) takes 5 damage to LT.
  2634.                     2 Armor remaining.
  2635.                 Guillotine IIC (Standard) (Clan Wolf) takes 5 damage to CTR.
  2636.                      14 Internal Structure remaining.
  2637.                     Critical hit on CT.         Roll is 12;         2 locations.
  2638.                     CRITICAL HIT on Engine.
  2639.                     CRITICAL HIT on SRM 6 Ammo (15).
  2640.                     *** SRM 6 Ammo EXPLODES! 180 DAMAGE! ***
  2641.                         Guillotine IIC (Standard) (Clan Wolf) takes 180 damage to CT.
  2642.                              SECTION DESTROYED.
  2643.                         Guillotine IIC (Standard) (Clan Wolf) has taken 6 engine hits this phase.
  2644.                         Checking for engine explosion on 10, roll is 5.
  2645.                         Engine safety systems remain in place.
  2646.                 *** Guillotine IIC (Standard) (Clan Wolf) DESTROYED by damage! ***
  2647.                             Critical hit on CT.                 Roll is (9+4) = 13;                 3 locations.
  2648.                             CRITICAL HIT on Standard Gyro.
  2649.                             CRITICAL HIT on Standard Gyro.
  2650.                             CRITICAL HIT on Engine.
  2651.  
  2652.                 Pilot of Guillotine IIC (Standard) (Clan Wolf) "Owen" is already dead, so no damage is dealt!
  2653.                 Guillotine IIC (Standard) (Clan Wolf) takes 5 damage to LT.
  2654.                     Armor destroyed.
  2655.                      12 Internal Structure remaining.
  2656.                     Critical hit on LT.         Roll is 3;         no effect.
  2657.  
  2658.          Lancelot LNC25-01 fails to take shelter from the blast!
  2659.  
  2660.                 Lancelot LNC25-01 (Clan Wolf) is hit for 35 damage!
  2661.                 Lancelot LNC25-01 (Clan Wolf) takes 5 damage to LT.
  2662.                     11 Armor remaining.
  2663.                 Lancelot LNC25-01 (Clan Wolf) takes 5 damage to LT.
  2664.                     6 Armor remaining.
  2665.                 Lancelot LNC25-01 (Clan Wolf) takes 5 damage to LA.
  2666.                     Armor destroyed.
  2667.                      9 Internal Structure remaining.
  2668.                     Critical hit on LA.         Roll is 4;         no effect.
  2669.                 Lancelot LNC25-01 (Clan Wolf) takes 5 damage to LA.
  2670.                      4 Internal Structure remaining.
  2671.                     Critical hit on LA.         Roll is 6;         no effect.
  2672.                 Lancelot LNC25-01 (Clan Wolf) takes 5 damage to LL.
  2673.                     9 Armor remaining.
  2674.                 Lancelot LNC25-01 (Clan Wolf) takes 5 damage to CTR.
  2675.                     1 Armor remaining.
  2676.                 Lancelot LNC25-01 (Clan Wolf) takes 5 damage to LT.
  2677.                     1 Armor remaining.
  2678.  
  2679.                 Fenris (Ice Ferret) A (Clan Wolf) is hit for 55 damage!
  2680.                 Fenris (Ice Ferret) A (Clan Wolf) takes 5 damage to RT.
  2681.                     9 Armor remaining.
  2682.                 Fenris (Ice Ferret) A (Clan Wolf) takes 5 damage to RL.
  2683.                     14 Armor remaining.
  2684.                 Fenris (Ice Ferret) A (Clan Wolf) takes 5 damage to RA.
  2685.                     9 Armor remaining.
  2686.                 Fenris (Ice Ferret) A (Clan Wolf) takes 5 damage to CT.
  2687.                     4 Armor remaining.
  2688.                 Fenris (Ice Ferret) A (Clan Wolf) takes 5 damage to RT.
  2689.                     4 Armor remaining.
  2690.                 Fenris (Ice Ferret) A (Clan Wolf) takes 5 damage to LT.
  2691.                     9 Armor remaining.
  2692.                 Fenris (Ice Ferret) A (Clan Wolf) takes 5 damage to LA.
  2693.                      1 Internal Structure remaining.
  2694.                     Critical hit on LA.         Roll is 8;         no effect.
  2695.                 Fenris (Ice Ferret) A (Clan Wolf) takes 5 damage to CT.
  2696.                     Armor destroyed.
  2697.                      13 Internal Structure remaining.
  2698.                     Critical hit on CT.         Roll is 2;         no effect.
  2699.                 Fenris (Ice Ferret) A (Clan Wolf) takes 5 damage to CT.
  2700.                      8 Internal Structure remaining.
  2701.                     Critical hit on CT.         Roll is 11;         2 locations.
  2702.                     CRITICAL HIT on Engine.
  2703.                     CRITICAL HIT on Standard Gyro.
  2704.                 Fenris (Ice Ferret) A (Clan Wolf) takes 5 damage to LT.
  2705.                     4 Armor remaining.
  2706.                 Fenris (Ice Ferret) A (Clan Wolf) takes 5 damage to LT.
  2707.                     Armor destroyed.
  2708.                      10 Internal Structure remaining.
  2709.                     Critical hit on LT.         Roll is 7;         no effect.
  2710.  
  2711.          Black Hawk (Nova) C fails to take shelter from the blast!
  2712.  
  2713.                 Black Hawk (Nova) C (Clan Wolf) is hit for 75 damage!
  2714.                 Black Hawk (Nova) C (Clan Wolf) takes 5 damage to LA.
  2715.                     11 Armor remaining.
  2716.                 Black Hawk (Nova) C (Clan Wolf) takes 5 damage to LTR.
  2717.                     3 Armor remaining.
  2718.                 Black Hawk (Nova) C (Clan Wolf) takes 5 damage to LA.
  2719.                     6 Armor remaining.
  2720.                 Black Hawk (Nova) C (Clan Wolf) takes 5 damage to RA.
  2721.                      SECTION DESTROYED.
  2722.                 1 damage transfers to RTR.
  2723.                     Critical hit on RA.         Roll is 6;         no effect.
  2724.                 Black Hawk (Nova) C (Clan Wolf) takes 1 damage to RTR.
  2725.                     7 Armor remaining.
  2726.                 Black Hawk (Nova) C (Clan Wolf) takes 5 damage to CTR.
  2727.                     3 Armor remaining.
  2728.                 Black Hawk (Nova) C (Clan Wolf) takes 5 damage to LA.
  2729.                     1 Armor remaining.
  2730.                 Black Hawk (Nova) C (Clan Wolf) takes 5 damage to CTR.
  2731.                     Armor destroyed.
  2732.                      14 Internal Structure remaining.
  2733.                     Critical hit on CT.         Roll is 6;         no effect.
  2734.                 Black Hawk (Nova) C (Clan Wolf) takes 5 damage to RTR.
  2735.                     2 Armor remaining.
  2736.                 Black Hawk (Nova) C (Clan Wolf) takes 5 damage to CTR.
  2737.                      9 Internal Structure remaining.
  2738.                     Critical hit on CT.         Roll is 10;         1 location.
  2739.                     CRITICAL HIT on Engine.
  2740.                 Black Hawk (Nova) C (Clan Wolf) takes 5 damage to RA.
  2741.                 5 damage transfers to RTR.
  2742.                 Black Hawk (Nova) C (Clan Wolf) takes 5 damage to RTR.
  2743.                     Armor destroyed.
  2744.                      9 Internal Structure remaining.
  2745.                     Critical hit on RT.         Roll is 12;         2 locations.
  2746.                     CRITICAL HIT on Double Heat Sink.
  2747.                     CRITICAL HIT on Double Heat Sink.
  2748.                 Black Hawk (Nova) C (Clan Wolf) takes 5 damage to LA.
  2749.                     Armor destroyed.
  2750.                      4 Internal Structure remaining.
  2751.                     Critical hit on LA.         Roll is 8;         no effect.
  2752.                 Black Hawk (Nova) C (Clan Wolf) takes 5 damage to LA.
  2753.                      SECTION DESTROYED.
  2754.                 1 damage transfers to LTR.
  2755.                     Critical hit on LA.         Roll is 12;         2 locations.
  2756.                     CRITICAL HIT on Gauss Rifle.
  2757.                     *** Gauss Rifle EXPLODES! 20 DAMAGE! ***
  2758.                         Black Hawk (Nova) C (Clan Wolf) takes 20 damage to LA.
  2759.                             remaining 20 damage prevented by CASE.
  2760.  
  2761.                 Pilot of Black Hawk (Nova) C (Clan Wolf) "Vito" takes 1 damage (3 total hits).
  2762.                 
  2763. Pilot of Black Hawk (Nova) C (Clan Wolf) "Vito" needs a 7 to stay conscious. Rolls 7 : successful!
  2764.  
  2765.                     Location has no more hittable critical slots.
  2766.                 Black Hawk (Nova) C (Clan Wolf) takes 1 damage to LTR.
  2767.                     2 Armor remaining.
  2768.                 Black Hawk (Nova) C (Clan Wolf) takes 5 damage to LTR.
  2769.                     Armor destroyed.
  2770.                      9 Internal Structure remaining.
  2771.                     Critical hit on LT.         Roll is 10;         1 location.
  2772.                     CRITICAL HIT on Double Heat Sink.
  2773.                 Black Hawk (Nova) C (Clan Wolf) takes 5 damage to RTR.
  2774.                      4 Internal Structure remaining.
  2775.                     Critical hit on RT.         Roll is 6;         no effect.
  2776.                 Black Hawk (Nova) C (Clan Wolf) takes 5 damage to CTR.
  2777.                      4 Internal Structure remaining.
  2778.                     Critical hit on CT.         Roll is 6;         no effect.
  2779.  
  2780.          Pouncer Prime fails to take shelter from the blast!
  2781.  
  2782.                 Pouncer Prime (Clan Wolf) is hit for 35 damage!
  2783.                 Pouncer Prime (Clan Wolf) takes 5 damage to RTR.
  2784.                     2 Armor remaining.
  2785.                 Pouncer Prime (Clan Wolf) takes 5 damage to LA.
  2786.                     7 Armor remaining.
  2787.                 Pouncer Prime (Clan Wolf) takes 5 damage to LA.
  2788.                     2 Armor remaining.
  2789.                 Pouncer Prime (Clan Wolf) takes 5 damage to LL.
  2790.                     8 Armor remaining.
  2791.                 Pouncer Prime (Clan Wolf) takes 5 damage to LT.
  2792.                     6 Armor remaining.
  2793.                 Pouncer Prime (Clan Wolf) takes 5 damage to RL.
  2794.                      SECTION DESTROYED.
  2795.                 2 damage transfers to RT.
  2796.                     Critical hit on RL.         Roll is 8;         no effect.
  2797.                 Pouncer Prime (Clan Wolf) takes 2 damage to RT.
  2798.                      4 Internal Structure remaining.
  2799.                     Critical hit on RT.         Roll is 12;         2 locations.
  2800.                     CRITICAL HIT on Targeting Computer.
  2801.                     CRITICAL HIT on Engine.
  2802.                 Pouncer Prime (Clan Wolf) takes 5 damage to LA.
  2803.                     Armor destroyed.
  2804.                      3 Internal Structure remaining.
  2805.                     Critical hit on LA.         Roll is 7;         no effect.
  2806.  
  2807.          Shadow Cat Prime fails to take shelter from the blast!
  2808.  
  2809.                 Shadow Cat Prime (Clan Wolf) is hit for 35 damage!
  2810.                 Shadow Cat Prime (Clan Wolf) takes 5 damage to LL.
  2811.                      4 Internal Structure remaining.
  2812.                     Critical hit on LL.         Roll is 7;         no effect.
  2813.                 Shadow Cat Prime (Clan Wolf) takes 5 damage to LTR.
  2814.                     Armor destroyed.
  2815.                      10 Internal Structure remaining.
  2816.                     Critical hit on LT.         Roll is 5;         no effect.
  2817.                 Shadow Cat Prime (Clan Wolf) takes 5 damage to CTR.
  2818.                     1 Armor remaining.
  2819.                 Shadow Cat Prime (Clan Wolf) takes 5 damage to LA.
  2820.                      2 Internal Structure remaining.
  2821.                     Critical hit on LA.         Roll is 9;         1 location.
  2822.                     CRITICAL HIT on ER Medium Laser.
  2823.                 Shadow Cat Prime (Clan Wolf) takes 5 damage to LL.
  2824.                      SECTION DESTROYED.
  2825.                 1 damage transfers to LTR.
  2826.                     Critical hit on LL.         Roll is 11;         2 locations.
  2827.                     CRITICAL HIT on Foot.
  2828.                     CRITICAL HIT on Jump Jet.
  2829.                 Shadow Cat Prime (Clan Wolf) takes 1 damage to LTR.
  2830.                      9 Internal Structure remaining.
  2831.                     Critical hit on LT.         Roll is 5;         no effect.
  2832.                 Shadow Cat Prime (Clan Wolf) takes 5 damage to RA.
  2833.                 5 damage transfers to RTR.
  2834.                 Shadow Cat Prime (Clan Wolf) takes 5 damage to RTR.
  2835.                     Armor destroyed.
  2836.                      10 Internal Structure remaining.
  2837.                     Critical hit on RT.         Roll is 6;         no effect.
  2838.                 Shadow Cat Prime (Clan Wolf) takes 5 damage to CTR.
  2839.                     Armor destroyed.
  2840.                      10 Internal Structure remaining.
  2841.                     Critical hit on CT.         Roll is 7;         no effect.
  2842.  
  2843.                 Elemental Battle Armor [Flamer] (Clan Wolf) is hit for 35 damage!
  2844.                 Elemental Battle Armor [Flamer] (Clan Wolf) takes 5 damage to Trooper 1.
  2845.                 Elemental Battle Armor [Flamer] (Clan Wolf) takes 5 damage to Trooper 1.
  2846.                 Elemental Battle Armor [Flamer] (Clan Wolf) takes 5 damage to Trooper 1.
  2847.                 Elemental Battle Armor [Flamer] (Clan Wolf) takes 5 damage to Trooper 1.
  2848.                 Elemental Battle Armor [Flamer] (Clan Wolf) takes 5 damage to Trooper 1.
  2849.                 Elemental Battle Armor [Flamer] (Clan Wolf) takes 5 damage to Trooper 1.
  2850.                 Elemental Battle Armor [Flamer] (Clan Wolf) takes 5 damage to Trooper 1.
  2851.  
  2852.                 Elemental Battle Armor (Headhunter) (Clan Wolf) is hit for 20 damage!
  2853.                 Elemental Battle Armor (Headhunter) (Clan Wolf) takes 5 damage to Trooper 1.
  2854.                 Elemental Battle Armor (Headhunter) (Clan Wolf) takes 5 damage to Trooper 1.
  2855.                 Elemental Battle Armor (Headhunter) (Clan Wolf) takes 5 damage to Trooper 1.
  2856.                 Elemental Battle Armor (Headhunter) (Clan Wolf) takes 5 damage to Trooper 1.
  2857.  
  2858.                 Elemental Battle Armor [Flamer] #2 (Clan Wolf) is hit for 40 damage!
  2859.                 Elemental Battle Armor [Flamer] #2 (Clan Wolf) takes 5 damage to Trooper 1.
  2860.                 Elemental Battle Armor [Flamer] #2 (Clan Wolf) takes 5 damage to Trooper 1.
  2861.                 Elemental Battle Armor [Flamer] #2 (Clan Wolf) takes 5 damage to Trooper 1.
  2862.                 Elemental Battle Armor [Flamer] #2 (Clan Wolf) takes 5 damage to Trooper 1.
  2863.                 Elemental Battle Armor [Flamer] #2 (Clan Wolf) takes 5 damage to Trooper 1.
  2864.                 Elemental Battle Armor [Flamer] #2 (Clan Wolf) takes 5 damage to Trooper 1.
  2865.                 Elemental Battle Armor [Flamer] #2 (Clan Wolf) takes 5 damage to Trooper 1.
  2866.                 Elemental Battle Armor [Flamer] #2 (Clan Wolf) takes 5 damage to Trooper 1.
  2867.  
  2868.                 Elemental Battle Armor [Laser] (Clan Wolf) is hit for 35 damage!
  2869.                 Elemental Battle Armor [Laser] (Clan Wolf) takes 5 damage to Trooper 1.
  2870.                 Elemental Battle Armor [Laser] (Clan Wolf) takes 5 damage to Trooper 1.
  2871.                 Elemental Battle Armor [Laser] (Clan Wolf) takes 5 damage to Trooper 1.
  2872.                 Elemental Battle Armor [Laser] (Clan Wolf) takes 5 damage to Trooper 1.
  2873.                 Elemental Battle Armor [Laser] (Clan Wolf) takes 5 damage to Trooper 1.
  2874.                 Elemental Battle Armor [Laser] (Clan Wolf) takes 5 damage to Trooper 1.
  2875.                 Elemental Battle Armor [Laser] (Clan Wolf) takes 5 damage to Trooper 1.
  2876.  
  2877.          Elemental Battle Armor [MG] takes no damage (sheltered from explosion).
  2878.  
  2879.          Hussar HSR-200-Db fails to take shelter from the blast!
  2880.  
  2881.                 Hussar HSR-200-Db (Clan Wolf) is hit for 80 damage!
  2882.                 Hussar HSR-200-Db (Clan Wolf) takes 5 damage to RA.
  2883.                     Armor destroyed.
  2884.                      2 Internal Structure remaining.
  2885.                     Critical hit on RA.         Roll is 5;         no effect.
  2886.                 Hussar HSR-200-Db (Clan Wolf) takes 5 damage to RT.
  2887.                     5 Armor remaining.
  2888.                 Hussar HSR-200-Db (Clan Wolf) takes 5 damage to RT.
  2889.                     0 Armor remaining.
  2890.                 Hussar HSR-200-Db (Clan Wolf) takes 5 damage to RT.
  2891.                      2 Internal Structure remaining.
  2892.                     Critical hit on RT.         Roll is 6;         no effect.
  2893.                 Hussar HSR-200-Db (Clan Wolf) takes 5 damage to LL.
  2894.                     4 Armor remaining.
  2895.                 Hussar HSR-200-Db (Clan Wolf) takes 5 damage to RA.
  2896.                      SECTION DESTROYED.
  2897.                 3 damage transfers to RT.
  2898.                     Critical hit on RA.         Roll is 6;         no effect.
  2899.                 Hussar HSR-200-Db (Clan Wolf) takes 3 damage to RT.
  2900.                      SECTION DESTROYED.
  2901.                 1 damage transfers to CT.
  2902.                     Critical hit on RT.         Roll is 5;         no effect.
  2903.         *** Hussar HSR-200-Db (Clan Wolf) DESTROYED by engine destruction! ***
  2904.                 Hussar HSR-200-Db (Clan Wolf) takes 1 damage to CT.
  2905.                     8 Armor remaining.
  2906.                 Hussar HSR-200-Db (Clan Wolf) takes 5 damage to LA.
  2907.                     2 Armor remaining.
  2908.                 Hussar HSR-200-Db (Clan Wolf) takes 5 damage to LA.
  2909.                     Armor destroyed.
  2910.                      2 Internal Structure remaining.
  2911.                     Critical hit on LA.         Roll is 4;         no effect.
  2912.                 Hussar HSR-200-Db (Clan Wolf) takes 5 damage to RL.
  2913.                     9 Armor remaining.
  2914.                 Hussar HSR-200-Db (Clan Wolf) takes 5 damage to RL.
  2915.                     4 Armor remaining.
  2916.                 Hussar HSR-200-Db (Clan Wolf) takes 5 damage to RA.
  2917.                 5 damage transfers to RT.
  2918.                 Hussar HSR-200-Db (Clan Wolf) takes 5 damage to RT.
  2919.                 5 damage transfers to CT.
  2920.                 Hussar HSR-200-Db (Clan Wolf) takes 5 damage to CT.
  2921.                     3 Armor remaining.
  2922.                 Hussar HSR-200-Db (Clan Wolf) takes 5 damage to CTR.
  2923.                     0 Armor remaining.
  2924.                 Hussar HSR-200-Db (Clan Wolf) takes 5 damage to RT.
  2925.                 5 damage transfers to CT.
  2926.                 Hussar HSR-200-Db (Clan Wolf) takes 5 damage to CT.
  2927.                     Armor destroyed.
  2928.                      8 Internal Structure remaining.
  2929.                     Critical hit on CT.         Roll is 5;         no effect.
  2930.                 Hussar HSR-200-Db (Clan Wolf) takes 5 damage to RA.
  2931.                 5 damage transfers to RT.
  2932.                 Hussar HSR-200-Db (Clan Wolf) takes 5 damage to RT.
  2933.                 5 damage transfers to CT.
  2934.                 Hussar HSR-200-Db (Clan Wolf) takes 5 damage to CT.
  2935.                      3 Internal Structure remaining.
  2936.                     Critical hit on CT.         Roll is 5;         no effect.
  2937.                 Hussar HSR-200-Db (Clan Wolf) takes 5 damage to RL.
  2938.                     Armor destroyed.
  2939.                      6 Internal Structure remaining.
  2940.                     Critical hit on RL.         Roll is 6;         no effect.
  2941.                 Hussar HSR-200-Db (Clan Wolf) takes 5 damage to LA.
  2942.                      SECTION DESTROYED.
  2943.                 3 damage transfers to LT.
  2944.                     Critical hit on LA.         Roll is 2;         no effect.
  2945.                 Hussar HSR-200-Db (Clan Wolf) takes 3 damage to LT.
  2946.                     2 Armor remaining.
  2947.  
  2948.          Hussar HSR-200-D fails to take shelter from the blast!
  2949.  
  2950.                 Hussar HSR-200-D (Clan Wolf) is hit for 35 damage!
  2951.                 Hussar HSR-200-D (Clan Wolf) takes 5 damage to LT.
  2952.                 5 damage transfers to CT.
  2953.                 Hussar HSR-200-D (Clan Wolf) takes 5 damage to CT.
  2954.                 Hussar HSR-200-D (Clan Wolf) takes 5 damage to LT.
  2955.                 5 damage transfers to CT.
  2956.                 Hussar HSR-200-D (Clan Wolf) takes 5 damage to CT.
  2957.                 Hussar HSR-200-D (Clan Wolf) takes 5 damage to CTR.
  2958.                 Hussar HSR-200-D (Clan Wolf) takes 5 damage to LT.
  2959.                 5 damage transfers to CT.
  2960.                 Hussar HSR-200-D (Clan Wolf) takes 5 damage to CT.
  2961.                 Hussar HSR-200-D (Clan Wolf) takes 5 damage to LL.
  2962.                     Armor destroyed.
  2963.                      4 Internal Structure remaining.
  2964.                     Critical hit on LL.         Roll is 9;         1 location.
  2965.                     CRITICAL HIT on Lower Leg.
  2966.                 Hussar HSR-200-D (Clan Wolf) takes 5 damage to LT.
  2967.                 5 damage transfers to CT.
  2968.                 Hussar HSR-200-D (Clan Wolf) takes 5 damage to CT.
  2969.                 Hussar HSR-200-D (Clan Wolf) takes 5 damage to LT.
  2970.                 5 damage transfers to CT.
  2971.                 Hussar HSR-200-D (Clan Wolf) takes 5 damage to CT.
  2972.  
  2973.                 Kintaro KTO-19 (Clan Wolf) is hit for 60 damage!
  2974.                 Kintaro KTO-19 (Clan Wolf) takes 5 damage to RTR.
  2975.                     Armor destroyed.
  2976.                      12 Internal Structure remaining.
  2977.                     Critical hit on RT.         Roll is 5;         no effect.
  2978.                 Kintaro KTO-19 (Clan Wolf) takes 5 damage to RL.
  2979.                     8 Armor remaining.
  2980.                 Kintaro KTO-19 (Clan Wolf) takes 5 damage to LA.
  2981.                      2 Internal Structure remaining.
  2982.                     Critical hit on LA.         Roll is 7;         no effect.
  2983.                 Kintaro KTO-19 (Clan Wolf) takes 5 damage to CTR.
  2984.                     0 Armor remaining.
  2985.                 Kintaro KTO-19 (Clan Wolf) takes 5 damage to CTR.
  2986.                      13 Internal Structure remaining.
  2987.                     Critical hit on CT.         Roll is 4;         no effect.
  2988.                 Kintaro KTO-19 (Clan Wolf) takes 5 damage to LA.
  2989.                      SECTION DESTROYED.
  2990.                 3 damage transfers to LTR.
  2991.                     Critical hit on LA.         Roll is 10;         1 location.
  2992.                     CRITICAL HIT on Upper Arm.
  2993.                 Kintaro KTO-19 (Clan Wolf) takes 3 damage to LTR.
  2994.                     5 Armor remaining.
  2995.                 Kintaro KTO-19 (Clan Wolf) takes 5 damage to RL.
  2996.                     3 Armor remaining.
  2997.                 Kintaro KTO-19 (Clan Wolf) takes 5 damage to LTR.
  2998.                     0 Armor remaining.
  2999.                 Kintaro KTO-19 (Clan Wolf) takes 5 damage to RA.
  3000.                     Armor destroyed.
  3001.                      7 Internal Structure remaining.
  3002.                     Critical hit on RA.         Roll is 6;         no effect.
  3003.                 Kintaro KTO-19 (Clan Wolf) takes 5 damage to CTR.
  3004.                      8 Internal Structure remaining.
  3005.                     Critical hit on CT.         Roll is 11;         2 locations.
  3006.                     CRITICAL HIT on Engine.
  3007.                     CRITICAL HIT on Standard Gyro.
  3008.                 Kintaro KTO-19 (Clan Wolf) takes 5 damage to RL.
  3009.                     Armor destroyed.
  3010.                      11 Internal Structure remaining.
  3011.                     Critical hit on RL.         Roll is 6;         no effect.
  3012.                 Kintaro KTO-19 (Clan Wolf) takes 5 damage to RL.
  3013.                      6 Internal Structure remaining.
  3014.                     Critical hit on RL.         Roll is 8;         no effect.
  3015.  
  3016.                 Hoplite HOP-4Cb (Clan Wolf) is hit for 45 damage!
  3017.                 Hoplite HOP-4Cb (Clan Wolf) takes 5 damage to CT.
  3018.                     21 Armor remaining.
  3019.                 Hoplite HOP-4Cb (Clan Wolf) takes 5 damage to LA.
  3020.                     3 Armor remaining.
  3021.                 Hoplite HOP-4Cb (Clan Wolf) takes 5 damage to CT.
  3022.                     16 Armor remaining.
  3023.                 Hoplite HOP-4Cb (Clan Wolf) takes 5 damage to CT.
  3024.                     11 Armor remaining.
  3025.                 Hoplite HOP-4Cb (Clan Wolf) takes 5 damage to LT.
  3026.                     13 Armor remaining.
  3027.                 Hoplite HOP-4Cb (Clan Wolf) takes 5 damage to LA.
  3028.                     Armor destroyed.
  3029.                      7 Internal Structure remaining.
  3030.                     Critical hit on LA.         Roll is 9;         1 location.
  3031.                     CRITICAL HIT on SRM 6.
  3032.                 Hoplite HOP-4Cb (Clan Wolf) takes 5 damage to LL.
  3033.                     11 Armor remaining.
  3034.                 Hoplite HOP-4Cb (Clan Wolf) takes 5 damage to RT.
  3035.                     Armor destroyed.
  3036.                      11 Internal Structure remaining.
  3037.                     Critical hit on RT.         Roll is 9;         1 location.
  3038.                     CRITICAL HIT on Double Heat Sink.
  3039.                 Hoplite HOP-4Cb (Clan Wolf) takes 5 damage to LT.
  3040.                     8 Armor remaining.
  3041.  
  3042.         
  3043.  
  3044. Vulcan VT-5S (Federated Commonwealth) hit by secondary nuclear effects, roll is 11 + 2 (unit is hardened against EMI)
  3045. .
  3046.         
  3047.  
  3048. Hi-Scout Drone Carrier (Standard) (Federated Commonwealth) hit by secondary nuclear effects, roll is 9 + 2 (unit is hardened against EMI)
  3049. .
  3050.         
  3051.  
  3052. Manticore Heavy Tank (Standard) (Federated Commonwealth) hit by secondary nuclear effects, roll is 11 + 2 (unit is hardened against EMI)
  3053. .
  3054.         
  3055.  
  3056. Archer ARC-2R (Federated Commonwealth) hit by secondary nuclear effects, roll is 5 + 2 (unit is hardened against EMI)
  3057. .
  3058.             CRITICAL HIT on Engine.
  3059.         Pilot of Archer ARC-2R (Federated Commonwealth) "Dorothy Wiedl" takes 2 damage (5 total hits).
  3060.         
  3061.  
  3062. Ostroc OSR-2C (Federated Commonwealth) hit by secondary nuclear effects, roll is 8 + 2 (unit is hardened against EMI)
  3063. .
  3064.             CRITICAL HIT on Hand.
  3065.         Pilot of Ostroc OSR-2C (Federated Commonwealth) "Lindsay Corderey" takes 2 damage (4 total hits).
  3066.         
  3067. Pilot of Ostroc OSR-2C (Federated Commonwealth) "Lindsay Corderey" needs a 7 to stay conscious. Rolls 6 : blacks out.
  3068.         
  3069.  
  3070. King Crab KGC-0000 (Federated Commonwealth) hit by secondary nuclear effects, roll is 11 + 2 (unit is hardened against EMI)
  3071. .
  3072.         
  3073.  
  3074. SRM Turret SRM2 (Federated Commonwealth) hit by secondary nuclear effects, roll is 6 + 2 (unit is in hardened building) + 2 (unit is hardened against EMI)
  3075. .
  3076.             Critical hit on GUN. Roll is 6; SRM 2 malfunctions.
  3077. Crew stunned for 1 turns.
  3078.         
  3079.  
  3080. LRM Turret LRM5 (Federated Commonwealth) hit by secondary nuclear effects, roll is 7 + 2 (unit is in hardened building) + 2 (unit is hardened against EMI)
  3081. .
  3082.         
  3083.  
  3084. SRM Turret SRM2 #2 (Federated Commonwealth) hit by secondary nuclear effects, roll is 7 + 2 (unit is in hardened building) + 2 (unit is hardened against EMI)
  3085. .
  3086.         
  3087.  
  3088. AC Turret (Dual) AC5 (Federated Commonwealth) hit by secondary nuclear effects, roll is 10 + 2 (unit is in hardened building) + 2 (unit is hardened against EMI)
  3089. .
  3090.         
  3091.  
  3092. SRM Turret SRM2 #3 (Federated Commonwealth) hit by secondary nuclear effects, roll is 4 + 2 (unit is in hardened building) + 2 (unit is hardened against EMI)
  3093. .
  3094.             Critical hit on GUN. Roll is 8; Crew stunned for 1 turns.
  3095. Crew stunned for 2 turns.
  3096.         
  3097.  
  3098. Laser Turret SL (Federated Commonwealth) hit by secondary nuclear effects, roll is 7 + 2 (unit is in hardened building) + 2 (unit is hardened against EMI)
  3099. .
  3100.         
  3101.  
  3102. Wyvern WVE-6N (Clan Wolf) hit by secondary nuclear effects, roll is 5 + 2 (unit is hardened against EMI)
  3103. .
  3104.             CRITICAL HIT on Jump Jet.
  3105.         Pilot of Wyvern WVE-6N (Clan Wolf) "Isa" takes 2 damage (3 total hits).
  3106.         
  3107. Pilot of Wyvern WVE-6N (Clan Wolf) "Isa" needs a 5 to stay conscious. Rolls 9 : successful!
  3108.         
  3109. Pilot of Wyvern WVE-6N (Clan Wolf) "Isa" needs a 7 to stay conscious. Rolls 8 : successful!
  3110.         
  3111.  
  3112. Black Knight BL-6b-KNT (Clan Wolf) hit by secondary nuclear effects, roll is 12 + 2 (unit is hardened against EMI)
  3113. .
  3114.         
  3115.  
  3116. Shootist ST-8A (Clan Wolf) hit by secondary nuclear effects, roll is 3 + 2 (unit is hardened against EMI)
  3117. .
  3118.             CRITICAL HIT on Engine.
  3119.             Location has no more hittable critical slots.
  3120.         Pilot of Shootist ST-8A (Clan Wolf) "Volmer" takes 4 damage, killing the pilot (7 total hits).
  3121. *** Shootist ST-8A (Clan Wolf) DESTROYED by pilot death! ***
  3122.         
  3123.  
  3124. Black Knight BL-6-KNT (Clan Wolf) hit by secondary nuclear effects, roll is 10 + 2 (unit is hardened against EMI)
  3125. .
  3126.         
  3127.  
  3128. Shootist ST-8A #2 (Clan Wolf) hit by secondary nuclear effects, roll is 7 + 2 (unit is hardened against EMI)
  3129. .
  3130.             CRITICAL HIT on Double Heat Sink.
  3131.         Pilot of Shootist ST-8A #2 (Clan Wolf) "Yalena" takes 2 damage (2 total hits).
  3132.         
  3133. Pilot of Shootist ST-8A #2 (Clan Wolf) "Yalena" needs a 3 to stay conscious. Rolls 11 : successful!
  3134.         
  3135. Pilot of Shootist ST-8A #2 (Clan Wolf) "Yalena" needs a 5 to stay conscious. Rolls 7 : successful!
  3136.         
  3137.  
  3138. Viper (Black Python) (Standard) (Clan Wolf) hit by secondary nuclear effects, roll is 8 + 2 (unit is hardened against EMI)
  3139. .
  3140.             CRITICAL HIT on Lower Arm.
  3141.         Pilot of Viper (Black Python) (Standard) (Clan Wolf) "Arzu" takes 2 damage (3 total hits).
  3142.         
  3143. Pilot of Viper (Black Python) (Standard) (Clan Wolf) "Arzu" needs a 5 to stay conscious. Rolls 4 : blacks out.
  3144.         
  3145.  
  3146. Warhammer WHM-7S (Clan Wolf) hit by secondary nuclear effects, roll is 4 + 2 (unit is hardened against EMI)
  3147. .
  3148.             CRITICAL HIT on Hip.
  3149.             CRITICAL HIT on Upper Leg.
  3150.         Pilot of Warhammer WHM-7S (Clan Wolf) "Dorian" takes 4 damage, killing the pilot (6 total hits).
  3151. *** Warhammer WHM-7S (Clan Wolf) DESTROYED by pilot death! ***
  3152.         
  3153.  
  3154. Galahad (Glass Spider) (Standard) (Clan Wolf) hit by secondary nuclear effects, roll is 11 + 2 (unit is hardened against EMI)
  3155. .
  3156.         
  3157.  
  3158. Bombardier BMB-12D (Clan Wolf) hit by secondary nuclear effects, roll is 11 + 2 (unit is hardened against EMI)
  3159. .
  3160.         
  3161.  
  3162. Flashman FLS-8K (Clan Wolf) hit by secondary nuclear effects, roll is 6 + 2 (unit is hardened against EMI)
  3163. .
  3164.             CRITICAL HIT on Foot.
  3165.         Pilot of Flashman FLS-8K (Clan Wolf) "Emílio" takes 2 damage (4 total hits).
  3166.         
  3167. Pilot of Flashman FLS-8K (Clan Wolf) "Emílio" needs a 7 to stay conscious. Rolls 4 : blacks out.
  3168.         
  3169.  
  3170. Black Knight BL-6-KNT #2 (Clan Wolf) hit by secondary nuclear effects, roll is 9 + 2 (unit is hardened against EMI)
  3171. .
  3172.         
  3173.  
  3174. Lancelot LNC25-01 (Clan Wolf) hit by secondary nuclear effects, roll is 7 + 2 (unit is hardened against EMI)
  3175. .
  3176.             CRITICAL HIT on Lower Leg.
  3177.         Pilot of Lancelot LNC25-01 (Clan Wolf) "Yushiro" takes 2 damage, killing the pilot (6 total hits).
  3178. *** Lancelot LNC25-01 (Clan Wolf) DESTROYED by pilot death! ***
  3179.         
  3180.  
  3181. Black Knight BL-6b-KNT #2 (Clan Wolf) hit by secondary nuclear effects, roll is 9 + 2 (unit is hardened against EMI)
  3182. .
  3183.         
  3184.  
  3185. Fenris (Ice Ferret) A (Clan Wolf) hit by secondary nuclear effects, roll is 10 + 2 (unit is hardened against EMI)
  3186. .
  3187.         
  3188.  
  3189. Black Hawk (Nova) C (Clan Wolf) hit by secondary nuclear effects, roll is 7 + 2 (unit is hardened against EMI)
  3190. .
  3191.             Location has no more hittable critical slots.
  3192.         Pilot of Black Hawk (Nova) C (Clan Wolf) "Vito" takes 2 damage (5 total hits).
  3193.         
  3194. Pilot of Black Hawk (Nova) C (Clan Wolf) "Vito" needs a 10 to stay conscious. Rolls 6 : blacks out.
  3195.         
  3196.  
  3197. Pouncer Prime (Clan Wolf) hit by secondary nuclear effects, roll is 6 + 2 (unit is hardened against EMI)
  3198. .
  3199.             CRITICAL HIT on Jump Jet.
  3200.         Pilot of Pouncer Prime (Clan Wolf) "Rida" takes 2 damage (3 total hits).
  3201.         
  3202. Pilot of Pouncer Prime (Clan Wolf) "Rida" needs a 5 to stay conscious. Rolls 10 : successful!
  3203.         
  3204. Pilot of Pouncer Prime (Clan Wolf) "Rida" needs a 7 to stay conscious. Rolls 10 : successful!
  3205.         
  3206.  
  3207. Shadow Cat Prime (Clan Wolf) hit by secondary nuclear effects, roll is 11 + 2 (unit is hardened against EMI)
  3208. .
  3209.         
  3210.  
  3211. Rifleman IIC 2 (Clan Wolf) hit by secondary nuclear effects, roll is 5 + 2 (unit is hardened against EMI)
  3212. .
  3213.             CRITICAL HIT on Engine.
  3214.         Pilot of Rifleman IIC 2 (Clan Wolf) "Mark" takes 2 damage, killing the pilot (6 total hits).
  3215. *** Rifleman IIC 2 (Clan Wolf) DESTROYED by pilot death! ***
  3216.         
  3217.  
  3218. Talon TLN-5W (Clan Wolf) hit by secondary nuclear effects, roll is 9 + 2 (unit is hardened against EMI)
  3219. .
  3220.         
  3221.  
  3222. Kintaro KTO-19 (Clan Wolf) hit by secondary nuclear effects, roll is 3 + 2 (unit is hardened against EMI)
  3223. .
  3224.             CRITICAL HIT on SRM 6.
  3225.             CRITICAL HIT on Lower Arm.
  3226.         Pilot of Kintaro KTO-19 (Clan Wolf) "Timoleon" takes 4 damage, killing the pilot (6 total hits).
  3227. *** Kintaro KTO-19 (Clan Wolf) DESTROYED by pilot death! ***
  3228.         
  3229.  
  3230. Hoplite HOP-4Cb (Clan Wolf) hit by secondary nuclear effects, roll is 10 + 2 (unit is hardened against EMI)
  3231. .
  3232.         
  3233.  
  3234. Armored Personnel Carrier (Hover LRM) (Civilians) hit by secondary nuclear effects, roll is 8 + 2 (unit is hardened against EMI)
  3235. .
  3236.             Critical hit on LS. Roll is 10; Engine destroyed. Immobile.
  3237. Crew stunned for 3 turns.
  3238.         
  3239.  
  3240. MechWarrior Simeone Chiaretti (Federated Commonwealth) hit by secondary nuclear effects, roll is 5
  3241. .
  3242. *** MechWarrior Simeone Chiaretti (Federated Commonwealth) DESTROYED by nuclear explosion secondary effects! ***
  3243.         
  3244.  
  3245. MechWarrior Musfira (Clan Wolf) hit by secondary nuclear effects, roll is 4
  3246. .
  3247. *** MechWarrior Musfira (Clan Wolf) DESTROYED by nuclear explosion secondary effects! ***
  3248.     End of nuclear resolution
  3249.  
  3250.  
  3251.  
  3252.  
  3253. Building #1938346888 collapses due to damage.
  3254.  
  3255. Building #1369678238 collapses due to damage.
  3256.  
  3257. Building #1374407076 collapses due to damage.
  3258.  
  3259. Building #499129691 collapses due to damage.
  3260.  
  3261. Building #1938987791 collapses due to damage.
  3262.  
  3263. Building #3166344 collapses due to damage.
  3264.  
  3265. Building #1333682114 collapses due to damage.
  3266.  
  3267. Building #201467101 collapses due to damage.
  3268.  
  3269. Building #270819537 collapses due to damage.
  3270.  
  3271. Building #16152974 collapses due to damage.
  3272.  
  3273. Building #997593831 collapses due to damage.
  3274.  
  3275. Building #658910936 collapses due to damage.
  3276.  
  3277. Building #1877196359 collapses due to damage.
  3278.  
  3279. Building #1877196359 collapses due to damage.
  3280.  
  3281. Building #608122246 collapses due to damage.
  3282.  
  3283. Building #1494818980 collapses due to damage.
  3284.  
  3285. Building #369129417 collapses due to damage.
  3286.  
  3287. Building #1429521663 collapses due to damage.
  3288.  
  3289. Building #1539813832 collapses due to damage.
  3290.  
  3291. Building #743523917 collapses due to damage.
  3292.  
  3293. Building #449997043 collapses due to damage.
  3294.  
  3295. Building #303151231 collapses due to damage.
  3296.  
  3297. Building #589621578 collapses due to damage.
  3298.  
  3299. Building #1091697534 collapses due to damage.
  3300.  
  3301. Building #1091697534 collapses due to damage.
  3302.  
  3303. Building #954759799 collapses due to damage.
  3304.  
  3305. Building #1297934275 collapses due to damage.
  3306.  
  3307. Building #1297934275 collapses due to damage.
  3308.  
  3309. Building #1311112349 collapses due to damage.
  3310.  
  3311. Building #899297060 collapses due to damage.
  3312.  
  3313. Building #899297060 collapses due to damage.
  3314.  
  3315. Building #1994806331 collapses due to damage.
  3316.  
  3317. Building #791692302 collapses due to damage.
  3318.  
  3319. Building #1506660949 collapses due to damage.
  3320.  
  3321. Building #1981457836 collapses due to damage.
  3322.  
  3323. Building #881684326 collapses due to damage.
  3324.  
  3325. Building #881684326 collapses due to damage.
  3326.  
  3327. Building #267680779 collapses due to damage.
  3328.  
  3329. Building #465098677 collapses due to damage.
  3330.  
  3331. Building #393919323 collapses due to damage.
  3332.  
  3333. Building #2025759874 collapses due to damage.
  3334.  
  3335. Building #454817629 collapses due to damage.
  3336.  
  3337. Building #1335751676 collapses due to damage.
  3338.  
  3339. Building #650179140 collapses due to damage.
  3340.  
  3341. Building #2032608695 collapses due to damage.
  3342.  
  3343. Building #2032608695 collapses due to damage.
  3344.  
  3345. Building #912552693 collapses due to damage.
  3346.  
  3347. Building #43578894 collapses due to damage.
  3348.  
  3349. Building #740892821 collapses due to damage.
  3350.  
  3351. Building #740892821 collapses due to damage.
  3352.  
  3353. Building #740892821 collapses due to damage.
  3354.  
  3355. Building #190173072 collapses due to damage.
  3356.  
  3357. Building #300131642 collapses due to damage.
  3358.  
  3359. Building #308119203 collapses due to damage.
  3360.  
  3361. Building #1543588197 collapses due to damage.
  3362.  
  3363. Building #106763201 collapses due to damage.
  3364.  
  3365. Building #106763201 collapses due to damage.
  3366.  
  3367. Building #889548982 collapses due to damage.
  3368.  
  3369. Building #889548982 collapses due to damage.
  3370.  
  3371. Building #951588099 collapses due to damage.
  3372.  
  3373. Building #533002758 collapses due to damage.
  3374.  
  3375. Building #1709959199 collapses due to damage.
  3376.  
  3377. Building #2109281202 collapses due to damage.
  3378.  
  3379. Building #483545799 collapses due to damage.
  3380.  
  3381. Building #255021429 collapses due to damage.
  3382.  
  3383. Building #2137657821 collapses due to damage.
  3384.  
  3385. Building #679194307 collapses due to damage.
  3386.  
  3387. Building #679194307 collapses due to damage.
  3388.  
  3389. Building #49507328 collapses due to damage.
  3390.  
  3391. Building #1286804357 collapses due to damage.
  3392.  
  3393. Building #1707113207 collapses due to damage.
  3394.  
  3395. Building #1707113207 collapses due to damage.
  3396.  
  3397. Building #531845252 collapses due to damage.
  3398.  
  3399. Building #569618102 collapses due to damage.
  3400.  
  3401. Building #2010402944 collapses due to damage.
  3402.  
  3403. Building #805488518 collapses due to damage.
  3404. Building #1696261940 collapses due to heavy load.
  3405.     Rifleman IIC 2 (Clan Wolf) is hit by falling debris for 5 damage.
  3406.         Rifleman IIC 2 (Clan Wolf) takes 5 damage to LL.
  3407.             25 Armor remaining.
  3408.  
  3409. Rifleman IIC 2 (Clan Wolf) falls 4 level(s) into hex 1906
  3410.     Rifleman IIC 2 (Clan Wolf) falls on its right side, suffering 35 damage.
  3411.         Rifleman IIC 2 (Clan Wolf) takes 5 damage to RT.
  3412.             17 Armor remaining.
  3413.         Rifleman IIC 2 (Clan Wolf) takes 5 damage to RL.
  3414.             25 Armor remaining.
  3415.         Rifleman IIC 2 (Clan Wolf) takes 5 damage to RL.
  3416.             20 Armor remaining.
  3417.         Rifleman IIC 2 (Clan Wolf) takes 5 damage to RL.
  3418.             15 Armor remaining.
  3419.         Rifleman IIC 2 (Clan Wolf) takes 5 damage to RL.
  3420.             10 Armor remaining.
  3421.         Rifleman IIC 2 (Clan Wolf) takes 5 damage to CTR.
  3422.             5 Armor remaining.
  3423.         Rifleman IIC 2 (Clan Wolf) takes 5 damage to RT.
  3424.             12 Armor remaining.
  3425.  
  3426. Pilot of Rifleman IIC 2 (Clan Wolf) "Mark" must roll 3 to avoid damage; rolls 7 : succeeds.
  3427.  
  3428. Archer ARC-2R (Federated Commonwealth) must make 3 piloting skill roll(s) and automatically fails (Pilot unconscious).
  3429.     Archer ARC-2R (Federated Commonwealth) falls on its front, suffering 7 damage.
  3430.         Archer ARC-2R (Federated Commonwealth) takes 5 damage to HD.
  3431.             Armor destroyed.
  3432.              2 Internal Structure remaining.
  3433.             Critical hit on HD. Roll is 4; no effect.
  3434.  
  3435.         Pilot of Archer ARC-2R (Federated Commonwealth) "Dorothy Wiedl" takes 1 damage, killing the pilot (6 total hits).
  3436. *** Archer ARC-2R (Federated Commonwealth) DESTROYED by pilot death! ***
  3437.         Archer ARC-2R (Federated Commonwealth) takes 2 damage to LA.
  3438.             10 Armor remaining.
  3439.     
  3440. Pilot of Archer ARC-2R (Federated Commonwealth) "Dorothy Wiedl" cannot avoid damage.
  3441.         Pilot of Archer ARC-2R (Federated Commonwealth) "Dorothy Wiedl" is already dead, so no damage is dealt!
  3442.  
  3443.  
  3444. Wyvern WVE-6N (Clan Wolf) must make 2 piloting skill roll(s) (hit by nuclear blast; 40+ damage).
  3445. The base target is 4 [4 (Base piloting skill)].
  3446.     Roll #1, (4 (Base piloting skill) + 6 (hit by nuclear blast) + 2 (40+ damage)); needs 12, rolls 4 : falls.
  3447.     Wyvern WVE-6N (Clan Wolf) falls on its left side, suffering 5 damage.
  3448.         Wyvern WVE-6N (Clan Wolf) takes 5 damage to LL.
  3449.             15 Armor remaining.
  3450.  
  3451. Pilot of Wyvern WVE-6N (Clan Wolf) "Isa" must roll 12 to avoid damage; rolls 10 : fails.
  3452.         Pilot of Wyvern WVE-6N (Clan Wolf) "Isa" takes 1 damage (4 total hits).
  3453.         
  3454. Pilot of Wyvern WVE-6N (Clan Wolf) "Isa" needs a 10 to stay conscious. Rolls 9 : blacks out.
  3455.  
  3456.  
  3457. Black Knight BL-6b-KNT (Clan Wolf) must make 4 piloting skill roll(s) and automatically fails (Pilot unconscious).
  3458.     Black Knight BL-6b-KNT (Clan Wolf) falls on its rear, suffering 8 damage.
  3459.         Black Knight BL-6b-KNT (Clan Wolf) takes 5 damage to RL.
  3460.             9 Armor remaining.
  3461.         Black Knight BL-6b-KNT (Clan Wolf) takes 3 damage to RL.
  3462.             6 Armor remaining.
  3463.     
  3464. Pilot of Black Knight BL-6b-KNT (Clan Wolf) "Phelis" cannot avoid damage.
  3465.         Pilot of Black Knight BL-6b-KNT (Clan Wolf) "Phelis" takes 1 damage (4 total hits).
  3466.  
  3467.  
  3468. Black Knight BL-6-KNT (Clan Wolf) must make 2 piloting skill roll(s) and automatically fails (Pilot unconscious).
  3469.     Black Knight BL-6-KNT (Clan Wolf) falls on its right side, suffering 8 damage.
  3470.         Black Knight BL-6-KNT (Clan Wolf) takes 5 damage to CTR.
  3471.             5 Armor remaining.
  3472.         Black Knight BL-6-KNT (Clan Wolf) takes 3 damage to CTR.
  3473.             2 Armor remaining.
  3474.     
  3475. Pilot of Black Knight BL-6-KNT (Clan Wolf) "Terza" cannot avoid damage.
  3476.         Pilot of Black Knight BL-6-KNT (Clan Wolf) "Terza" takes 1 damage (5 total hits).
  3477.  
  3478.  
  3479. Shootist ST-8A #2 (Clan Wolf) must make 2 piloting skill roll(s) (hit by nuclear blast; 60+ damage).
  3480. The base target is 3 [3 (Base piloting skill)].
  3481.     Roll #1, (3 (Base piloting skill) + 6 (hit by nuclear blast) + 3 (60+ damage)); needs 12, rolls 9 : falls.
  3482.     Shootist ST-8A #2 (Clan Wolf) falls on its front, suffering 7 damage.
  3483.         Shootist ST-8A #2 (Clan Wolf) takes 5 damage to CT.
  3484.             29 Armor remaining.
  3485.         Shootist ST-8A #2 (Clan Wolf) takes 2 damage to LL.
  3486.             23 Armor remaining.
  3487.  
  3488. Pilot of Shootist ST-8A #2 (Clan Wolf) "Yalena" must roll 12 to avoid damage; rolls 5 : fails.
  3489.         Pilot of Shootist ST-8A #2 (Clan Wolf) "Yalena" takes 1 damage (3 total hits).
  3490.         
  3491. Pilot of Shootist ST-8A #2 (Clan Wolf) "Yalena" needs a 7 to stay conscious. Rolls 9 : successful!
  3492.  
  3493.  
  3494. Viper (Black Python) (Standard) (Clan Wolf) must make 3 piloting skill roll(s) and automatically fails (Pilot unconscious).
  3495.     Viper (Black Python) (Standard) (Clan Wolf) falls on its left side, suffering 8 damage.
  3496.         Viper (Black Python) (Standard) (Clan Wolf) takes 5 damage to RTR.
  3497.              6 Internal Structure remaining.
  3498.             Critical hit on RT. Roll is 11; 2 locations.
  3499.             CRITICAL HIT on Large Pulse Laser.
  3500.             CRITICAL HIT on Medium Pulse Laser.
  3501.         Viper (Black Python) (Standard) (Clan Wolf) takes 3 damage to LL.
  3502.             13 Armor remaining.
  3503.     
  3504. Pilot of Viper (Black Python) (Standard) (Clan Wolf) "Arzu" cannot avoid damage.
  3505.         Pilot of Viper (Black Python) (Standard) (Clan Wolf) "Arzu" takes 1 damage (4 total hits).
  3506.  
  3507.  
  3508. Galahad (Glass Spider) (Standard) (Clan Wolf) must make 1 piloting skill roll(s) (hit by nuclear blast).
  3509. The base target is 3 [3 (Base piloting skill)].
  3510.     Roll #1, (3 (Base piloting skill) + 6 (hit by nuclear blast)); needs 9, rolls 2 : falls.
  3511.     Galahad (Glass Spider) (Standard) (Clan Wolf) falls on its rear, suffering 6 damage.
  3512.         Galahad (Glass Spider) (Standard) (Clan Wolf) takes 5 damage to CTR.
  3513.             5 Armor remaining.
  3514.         Galahad (Glass Spider) (Standard) (Clan Wolf) takes 1 damage to CTR.
  3515.             4 Armor remaining.
  3516.  
  3517. Pilot of Galahad (Glass Spider) (Standard) (Clan Wolf) "Angela" must roll 9 to avoid damage; rolls 4 : fails.
  3518.         Pilot of Galahad (Glass Spider) (Standard) (Clan Wolf) "Angela" takes 1 damage (3 total hits).
  3519.         
  3520. Pilot of Galahad (Glass Spider) (Standard) (Clan Wolf) "Angela" needs a 7 to stay conscious. Rolls 8 : successful!
  3521.  
  3522.  
  3523. Bombardier BMB-12D (Clan Wolf) must make 1 piloting skill roll(s) (hit by nuclear blast).
  3524. The base target is 6 [6 (Base piloting skill)].
  3525.     Roll #1, (6 (Base piloting skill) + 6 (hit by nuclear blast)); needs 12, rolls 9 : falls.
  3526.     Bombardier BMB-12D (Clan Wolf) falls on its left side, suffering 7 damage.
  3527.         Bombardier BMB-12D (Clan Wolf) takes 5 damage to LA.
  3528.             15 Armor remaining.
  3529.         Bombardier BMB-12D (Clan Wolf) takes 2 damage to LL.
  3530.             14 Armor remaining.
  3531.  
  3532. Pilot of Bombardier BMB-12D (Clan Wolf) "Roy" must roll 12 to avoid damage; rolls 6 : fails.
  3533.         Pilot of Bombardier BMB-12D (Clan Wolf) "Roy" takes 1 damage (1 total hits).
  3534.         
  3535. Pilot of Bombardier BMB-12D (Clan Wolf) "Roy" needs a 3 to stay conscious. Rolls 9 : successful!
  3536.  
  3537.  
  3538. Flashman FLS-8K (Clan Wolf) must make 2 piloting skill roll(s) and automatically fails (Pilot unconscious).
  3539.     Flashman FLS-8K (Clan Wolf) falls on its left side, suffering 8 damage.
  3540.         Flashman FLS-8K (Clan Wolf) takes 5 damage to LA.
  3541.             19 Armor remaining.
  3542.         Flashman FLS-8K (Clan Wolf) takes 3 damage to LA.
  3543.             16 Armor remaining.
  3544.     
  3545. Pilot of Flashman FLS-8K (Clan Wolf) "Emílio" cannot avoid damage.
  3546.         Pilot of Flashman FLS-8K (Clan Wolf) "Emílio" takes 1 damage (5 total hits).
  3547.  
  3548.  
  3549. Black Knight BL-6b-KNT #2 (Clan Wolf) must make 2 piloting skill roll(s) and automatically fails (Pilot unconscious).
  3550.     Black Knight BL-6b-KNT #2 (Clan Wolf) falls on its right side, suffering 8 damage.
  3551.         Black Knight BL-6b-KNT #2 (Clan Wolf) takes 5 damage to LA.
  3552.             9 Armor remaining.
  3553.         Black Knight BL-6b-KNT #2 (Clan Wolf) takes 3 damage to LL.
  3554.             6 Armor remaining.
  3555.     
  3556. Pilot of Black Knight BL-6b-KNT #2 (Clan Wolf) "Shing" cannot avoid damage.
  3557.         Pilot of Black Knight BL-6b-KNT #2 (Clan Wolf) "Shing" takes 1 damage (4 total hits).
  3558.  
  3559.  
  3560. Fenris (Ice Ferret) A (Clan Wolf) must make 4 piloting skill roll(s) (hit by nuclear blast; gyro hit; hit by nuclear blast; 80+ damage).
  3561. The base target is 5 [5 (Base piloting skill)].
  3562.     Roll #1, (5 (Base piloting skill) + 6 (hit by nuclear blast) + 3 (gyro hit) + 6 (hit by nuclear blast) + 4 (80+ damage)); needs 24, rolls 11 : falls.
  3563.     Fenris (Ice Ferret) A (Clan Wolf) falls on its left side, suffering 5 damage.
  3564.         Fenris (Ice Ferret) A (Clan Wolf) takes 5 damage to LL.
  3565.             14 Armor remaining.
  3566.  
  3567. Pilot of Fenris (Ice Ferret) A (Clan Wolf) "Ameena" must roll 24 to avoid damage; rolls 9 : fails.
  3568.         Pilot of Fenris (Ice Ferret) A (Clan Wolf) "Ameena" takes 1 damage (1 total hits).
  3569.         
  3570. Pilot of Fenris (Ice Ferret) A (Clan Wolf) "Ameena" needs a 3 to stay conscious. Rolls 7 : successful!
  3571.  
  3572.  
  3573. Black Hawk (Nova) C (Clan Wolf) must make 3 piloting skill roll(s) and automatically fails (Pilot unconscious).
  3574.     Black Hawk (Nova) C (Clan Wolf) falls on its right side, suffering 5 damage.
  3575.         Black Hawk (Nova) C (Clan Wolf) takes 5 damage to RT.
  3576.             1 Armor remaining.
  3577.     
  3578. Pilot of Black Hawk (Nova) C (Clan Wolf) "Vito" cannot avoid damage.
  3579.         Pilot of Black Hawk (Nova) C (Clan Wolf) "Vito" takes 1 damage, killing the pilot (6 total hits).
  3580. *** Black Hawk (Nova) C (Clan Wolf) DESTROYED by pilot death! ***
  3581.  
  3582.  
  3583. Pouncer Prime (Clan Wolf) must make 6 piloting skill roll(s) (leg/foot actuator hit; leg/foot actuator hit; hit by nuclear blast; leg destroyed; hit by nuclear blast; 100+ damage).
  3584. The base target is 3 [3 (Base piloting skill)].
  3585.     Roll #1, (leg destroyed); automatically fails.
  3586.     Pouncer Prime (Clan Wolf) falls on its right side, suffering 4 damage.
  3587.         Pouncer Prime (Clan Wolf) takes 4 damage to RA.
  3588.             3 Armor remaining.
  3589.  
  3590. Pilot of Pouncer Prime (Clan Wolf) "Rida" must roll 27 to avoid damage; rolls 6 : fails.
  3591.         Pilot of Pouncer Prime (Clan Wolf) "Rida" takes 1 damage (4 total hits).
  3592.         
  3593. Pilot of Pouncer Prime (Clan Wolf) "Rida" needs a 10 to stay conscious. Rolls 11 : successful!
  3594.  
  3595.  
  3596. Shadow Cat Prime (Clan Wolf) must make 5 piloting skill roll(s) (hit by nuclear blast; leg/foot actuator hit; leg destroyed; hit by nuclear blast; 120+ damage).
  3597. The base target is 4 [4 (Base piloting skill)].
  3598.     Roll #1, (leg destroyed); automatically fails.
  3599.     Shadow Cat Prime (Clan Wolf) falls on its right side, suffering 5 damage.
  3600.         Shadow Cat Prime (Clan Wolf) takes 5 damage to RA.
  3601.         5 damage transfers to RT.
  3602.         Shadow Cat Prime (Clan Wolf) takes 5 damage to RT.
  3603.             5 Armor remaining.
  3604.  
  3605. Pilot of Shadow Cat Prime (Clan Wolf) "Viachenega" must roll 28 to avoid damage; rolls 7 : fails.
  3606.         Pilot of Shadow Cat Prime (Clan Wolf) "Viachenega" takes 1 damage (2 total hits).
  3607.         
  3608. Pilot of Shadow Cat Prime (Clan Wolf) "Viachenega" needs a 5 to stay conscious. Rolls 4 : blacks out.
  3609.  
  3610.  
  3611. Talon TLN-5W (Clan Wolf) must make 1 piloting skill roll(s) (hit by nuclear blast).
  3612. The base target is 4 [4 (Base piloting skill)].
  3613.     Roll #1, (4 (Base piloting skill) + 6 (hit by nuclear blast)); needs 10, rolls 10 : succeeds.
  3614.  
  3615. Hoplite HOP-4Cb (Clan Wolf) must make 5 piloting skill roll(s) and automatically fails (Pilot unconscious).
  3616.     Hoplite HOP-4Cb (Clan Wolf) falls on its right side, suffering 6 damage.
  3617.         Hoplite HOP-4Cb (Clan Wolf) takes 5 damage to CTR.
  3618.             4 Armor remaining.
  3619.         Hoplite HOP-4Cb (Clan Wolf) takes 1 damage to RT (critical).
  3620.              10 Internal Structure remaining.
  3621.             Critical hit on RT. Roll is 6; no effect.
  3622.             Critical hit on RT. Roll is 9; 1 location.
  3623.             CRITICAL HIT on Double Heat Sink.
  3624.     
  3625. Pilot of Hoplite HOP-4Cb (Clan Wolf) "Muriel" cannot avoid damage.
  3626.         Pilot of Hoplite HOP-4Cb (Clan Wolf) "Muriel" takes 1 damage (5 total hits).
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