Advertisement
Guest User

Untitled

a guest
Jun 22nd, 2012
107
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 57.44 KB | None | 0 0
  1. ==========================================================================
  2. DEBUG SPEW: No debug_filter.cfg found, so only general, error, and warning
  3. categories can be shown and no debug_filter.cfg info will be saved.
  4. ==========================================================================
  5. FreeSpace 2 Open version: 3.6.13.8748
  6. Passed cmdline options:
  7. -spec_exp 18.0
  8. -fov .55
  9. -ogl_spec 100
  10. -spec_static 1.2
  11. -spec_point 0.8
  12. -spec_tube 5.0
  13. -ambient_factor 90
  14. -env
  15. -mipmap
  16. -missile_lighting
  17. -glow
  18. -nomotiondebris
  19. -spec
  20. -no_emissive_light
  21. -normal
  22. -height
  23. -3dshockwave
  24. -soft_particles
  25. -post_process
  26. -bloom_intensity 48
  27. -fxaa
  28. -fxaa_preset 6
  29. -fb_explosions
  30. -cache_bitmaps
  31. -img2dds
  32. -ballistic_gauge
  33. -dualscanlines
  34. -orbradar
  35. -rearm_timer
  36. -targetinfo
  37. -3dwarp
  38. -ship_choice_3d
  39. -weapon_choice_3d
  40. -warp_flash
  41. -snd_preload
  42. -mod mediavps_3612
  43. -no_3d_sound
  44. Building file index...
  45. Found root pack 'C:\Games\FreeSpace2\mediavps_3612\MV_Advanced.vp' with a checksum of 0x4b8b0f5a
  46. Found root pack 'C:\Games\FreeSpace2\mediavps_3612\MV_Assets.3612.vp' with a checksum of 0x59649c21
  47. Found root pack 'C:\Games\FreeSpace2\mediavps_3612\MV_Assets.vp' with a checksum of 0x529cc70f
  48. Found root pack 'C:\Games\FreeSpace2\mediavps_3612\MV_Effects.3612.vp' with a checksum of 0x9c510aa0
  49. Found root pack 'C:\Games\FreeSpace2\mediavps_3612\MV_Effects.vp' with a checksum of 0xb9a9a485
  50. Found root pack 'C:\Games\FreeSpace2\mediavps_3612\MV_Music.vp' with a checksum of 0xb3e21469
  51. Found root pack 'C:\Games\FreeSpace2\mediavps_3612\MV_Root.3612.vp' with a checksum of 0x7c9d7e74
  52. Found root pack 'C:\Games\FreeSpace2\mediavps_3612\MV_Root.vp' with a checksum of 0x6ffd5c78
  53. Found root pack 'C:\Games\FreeSpace2\multi-mission-pack.vp' with a checksum of 0x377695e0
  54. Found root pack 'C:\Games\FreeSpace2\multi-voice-pack.vp' with a checksum of 0xd50e7442
  55. Found root pack 'C:\Games\FreeSpace2\Root_fs2.vp' with a checksum of 0xce10d76c
  56. Found root pack 'C:\Games\FreeSpace2\smarty_fs2.vp' with a checksum of 0xddeb3b1e
  57. Found root pack 'C:\Games\FreeSpace2\sparky_fs2.vp' with a checksum of 0x164fe65a
  58. Found root pack 'C:\Games\FreeSpace2\sparky_hi_fs2.vp' with a checksum of 0xa11d56f1
  59. Found root pack 'C:\Games\FreeSpace2\stu_fs2.vp' with a checksum of 0xd77da83a
  60. Found root pack 'C:\Games\FreeSpace2\tango1_fs2.vp' with a checksum of 0x4c25221e
  61. Found root pack 'C:\Games\FreeSpace2\tango2_fs2.vp' with a checksum of 0x86920b82
  62. Found root pack 'C:\Games\FreeSpace2\tango3_fs2.vp' with a checksum of 0x705e8d71
  63. Found root pack 'C:\Games\FreeSpace2\warble_fs2.vp' with a checksum of 0xd85c305d
  64. Searching root 'C:\Games\FreeSpace2\mediavps_3612\' ... 78 files
  65. Searching root pack 'C:\Games\FreeSpace2\mediavps_3612\MV_Advanced.vp' ... 1283 files
  66. Searching root pack 'C:\Games\FreeSpace2\mediavps_3612\MV_Assets.3612.vp' ... 315 files
  67. Searching root pack 'C:\Games\FreeSpace2\mediavps_3612\MV_Assets.vp' ... 1527 files
  68. Searching root pack 'C:\Games\FreeSpace2\mediavps_3612\MV_Effects.3612.vp' ... 10 files
  69. Searching root pack 'C:\Games\FreeSpace2\mediavps_3612\MV_Effects.vp' ... 1876 files
  70. Searching root pack 'C:\Games\FreeSpace2\mediavps_3612\MV_Music.vp' ... 32 files
  71. Searching root pack 'C:\Games\FreeSpace2\mediavps_3612\MV_Root.3612.vp' ... 13 files
  72. Searching root pack 'C:\Games\FreeSpace2\mediavps_3612\MV_Root.vp' ... 94 files
  73. Searching root 'C:\Games\FreeSpace2\' ... 70 files
  74. Searching root pack 'C:\Games\FreeSpace2\multi-mission-pack.vp' ... 110 files
  75. Searching root pack 'C:\Games\FreeSpace2\multi-voice-pack.vp' ... 307 files
  76. Searching root pack 'C:\Games\FreeSpace2\Root_fs2.vp' ... 157 files
  77. Searching root pack 'C:\Games\FreeSpace2\smarty_fs2.vp' ... 10 files
  78. Searching root pack 'C:\Games\FreeSpace2\sparky_fs2.vp' ... 3027 files
  79. Searching root pack 'C:\Games\FreeSpace2\sparky_hi_fs2.vp' ... 1337 files
  80. Searching root pack 'C:\Games\FreeSpace2\stu_fs2.vp' ... 2355 files
  81. Searching root pack 'C:\Games\FreeSpace2\tango1_fs2.vp' ... 32 files
  82. Searching root pack 'C:\Games\FreeSpace2\tango2_fs2.vp' ... 15 files
  83. Searching root pack 'C:\Games\FreeSpace2\tango3_fs2.vp' ... 10 files
  84. Searching root pack 'C:\Games\FreeSpace2\warble_fs2.vp' ... 52 files
  85. Found 21 roots and 12710 files.
  86. AutoLang: Language auto-detection successful...
  87. Setting language to English
  88. TBM => Starting parse of 'mv_core-lcl.tbm' ...
  89. Initializing OpenAL...
  90. OpenAL Vendor : Creative Labs Inc.
  91. OpenAL Renderer : Software
  92. OpenAL Version : 1.1
  93.  
  94. Found extension "AL_EXT_float32".
  95. Found extension "ALC_EXT_EFX".
  96.  
  97. Sample rate: 44100 (44100)
  98. EFX enabled: NO
  99. Playback device: Speakers (Conexant 20585 SmartAudio HD) via DirectSound
  100. Capture device: Internal Microphone (Conexant 2
  101. ... OpenAL successfully initialized!
  102. Initializing OpenGL graphics device at 1600x900 with 32-bit color...
  103. Initializing WGL...
  104. Requested WGL Video values = R: 8, G: 8, B: 8, depth: 32, double-buffer: 1
  105. Actual WGL Video values = R: 8, G: 8, B: 8, depth: 32, double-buffer: 1
  106. OpenGL Vendor : NVIDIA Corporation
  107. OpenGL Renderer : Quadro FX 880M/PCI/SSE2
  108. OpenGL Version : 3.3.0
  109.  
  110. Using extension "GL_EXT_fog_coord".
  111. Using extension "GL_ARB_multitexture".
  112. Using extension "GL_ARB_texture_env_add".
  113. Using extension "GL_ARB_texture_compression".
  114. Using extension "GL_EXT_texture_compression_s3tc".
  115. Using extension "GL_EXT_texture_filter_anisotropic".
  116. Using extension "GL_ARB_texture_env_combine".
  117. Using extension "GL_EXT_compiled_vertex_array".
  118. Using extension "GL_EXT_draw_range_elements".
  119. Using extension "GL_ARB_texture_mirrored_repeat".
  120. Using extension "GL_ARB_texture_non_power_of_two".
  121. Using extension "GL_ARB_vertex_buffer_object".
  122. Using extension "GL_ARB_pixel_buffer_object".
  123. Using extension "GL_SGIS_generate_mipmap".
  124. Using extension "GL_EXT_framebuffer_object".
  125. Using extension "GL_ARB_texture_rectangle".
  126. Using extension "GL_EXT_bgra".
  127. Using extension "GL_ARB_texture_cube_map".
  128. Using extension "GL_EXT_texture_lod_bias".
  129. Using extension "GL_ARB_point_sprite".
  130. Using extension "GL_ARB_shading_language_100".
  131. Using extension "GL_ARB_shader_objects".
  132. Using extension "GL_ARB_vertex_shader".
  133. Using extension "GL_ARB_fragment_shader".
  134. Using extension "GL_NV_vertex_program3".
  135. Found special extension function "wglSwapIntervalEXT".
  136.  
  137. Compiling shader: main-v.sdr (null-v.sdr), main-f.sdr (null-f.sdr)
  138. Compiling shader: soft-v.sdr (soft-v.sdr), soft-f.sdr (soft-f.sdr)
  139. Loading built-in default shader for: soft-v.sdr
  140. Loading built-in default shader for: soft-f.sdr
  141. Compiling shader: soft-v.sdr (soft-v.sdr), soft-f.sdr (soft-f.sdr)
  142. Loading built-in default shader for: soft-v.sdr
  143. Loading built-in default shader for: soft-f.sdr
  144. Compiling shader: main-v.sdr (lne-v.sdr), main-f.sdr (lbgsne-f.sdr)
  145. Compiling shader: main-v.sdr (lne-v.sdr), main-f.sdr (lbsne-f.sdr)
  146. Compiling shader: main-v.sdr (lfne-v.sdr), main-f.sdr (lfbgsne-f.sdr)
  147. Compiling shader: main-v.sdr (lfne-v.sdr), main-f.sdr (lfbsne-f.sdr)
  148. Compiling shader: main-v.sdr (l-v.sdr), main-f.sdr (lb-f.sdr)
  149. Compiling shader: main-v.sdr (b-v.sdr), main-f.sdr (b-f.sdr)
  150. Compiling shader: main-v.sdr (b-v.sdr), main-f.sdr (bg-f.sdr)
  151. Compiling shader: main-v.sdr (l-v.sdr), main-f.sdr (lbg-f.sdr)
  152. Compiling shader: main-v.sdr (l-v.sdr), main-f.sdr (lbgs-f.sdr)
  153. Compiling shader: main-v.sdr (l-v.sdr), main-f.sdr (lbs-f.sdr)
  154. Compiling shader: main-v.sdr (le-v.sdr), main-f.sdr (lbgse-f.sdr)
  155. Compiling shader: main-v.sdr (le-v.sdr), main-f.sdr (lbse-f.sdr)
  156. Compiling shader: main-v.sdr (ln-v.sdr), main-f.sdr (lbgn-f.sdr)
  157. Compiling shader: main-v.sdr (ln-v.sdr), main-f.sdr (lbgsn-f.sdr)
  158. Compiling shader: main-v.sdr (ln-v.sdr), main-f.sdr (lbn-f.sdr)
  159. Compiling shader: main-v.sdr (ln-v.sdr), main-f.sdr (lbsn-f.sdr)
  160. Compiling shader: main-v.sdr (lf-v.sdr), main-f.sdr (lfb-f.sdr)
  161. Compiling shader: main-v.sdr (lf-v.sdr), main-f.sdr (lfbg-f.sdr)
  162. Compiling shader: main-v.sdr (lf-v.sdr), main-f.sdr (lfbgs-f.sdr)
  163. Compiling shader: main-v.sdr (lf-v.sdr), main-f.sdr (lfbs-f.sdr)
  164. Compiling shader: main-v.sdr (lfe-v.sdr), main-f.sdr (lfbgse-f.sdr)
  165. Compiling shader: main-v.sdr (lfe-v.sdr), main-f.sdr (lfbse-f.sdr)
  166. Compiling shader: main-v.sdr (lfn-v.sdr), main-f.sdr (lfbgn-f.sdr)
  167. Compiling shader: main-v.sdr (lfn-v.sdr), main-f.sdr (lfbgsn-f.sdr)
  168. Compiling shader: main-v.sdr (lfn-v.sdr), main-f.sdr (lfbn-f.sdr)
  169. Compiling shader: main-v.sdr (lfn-v.sdr), main-f.sdr (lfbsn-f.sdr)
  170. Compiling shader: main-v.sdr (l-v.sdr), main-f.sdr (null-f.sdr)
  171. Compiling shader: main-v.sdr (l-v.sdr), main-f.sdr (lg-f.sdr)
  172. Compiling shader: main-v.sdr (l-v.sdr), main-f.sdr (lgs-f.sdr)
  173. Compiling shader: main-v.sdr (l-v.sdr), main-f.sdr (ls-f.sdr)
  174. Compiling shader: main-v.sdr (le-v.sdr), main-f.sdr (lgse-f.sdr)
  175. Compiling shader: main-v.sdr (le-v.sdr), main-f.sdr (lse-f.sdr)
  176. Compiling shader: main-v.sdr (ln-v.sdr), main-f.sdr (lgn-f.sdr)
  177. Compiling shader: main-v.sdr (ln-v.sdr), main-f.sdr (lgsn-f.sdr)
  178. Compiling shader: main-v.sdr (ln-v.sdr), main-f.sdr (ln-f.sdr)
  179. Compiling shader: main-v.sdr (ln-v.sdr), main-f.sdr (lsn-f.sdr)
  180. Compiling shader: main-v.sdr (lne-v.sdr), main-f.sdr (lgsne-f.sdr)
  181. Compiling shader: main-v.sdr (lne-v.sdr), main-f.sdr (lsne-f.sdr)
  182. Compiling shader: main-v.sdr (la-v.sdr), main-f.sdr (la-f.sdr)
  183. Compiling shader: main-v.sdr (la-v.sdr), main-f.sdr (lba-f.sdr)
  184. Compiling shader: main-v.sdr (ba-v.sdr), main-f.sdr (ba-f.sdr)
  185. Compiling shader: main-v.sdr (ba-v.sdr), main-f.sdr (bga-f.sdr)
  186. Compiling shader: main-v.sdr (la-v.sdr), main-f.sdr (lbga-f.sdr)
  187. Compiling shader: main-v.sdr (la-v.sdr), main-f.sdr (lbgsa-f.sdr)
  188. Compiling shader: main-v.sdr (la-v.sdr), main-f.sdr (lbsa-f.sdr)
  189. Compiling shader: main-v.sdr (lea-v.sdr), main-f.sdr (lbgsea-f.sdr)
  190. Compiling shader: main-v.sdr (lea-v.sdr), main-f.sdr (lbsea-f.sdr)
  191. Compiling shader: main-v.sdr (lna-v.sdr), main-f.sdr (lbgna-f.sdr)
  192. Compiling shader: main-v.sdr (lna-v.sdr), main-f.sdr (lbgsna-f.sdr)
  193. Compiling shader: main-v.sdr (lna-v.sdr), main-f.sdr (lbna-f.sdr)
  194. Compiling shader: main-v.sdr (lna-v.sdr), main-f.sdr (lbsna-f.sdr)
  195. Compiling shader: main-v.sdr (lnea-v.sdr), main-f.sdr (lbgsnea-f.sdr)
  196. Compiling shader: main-v.sdr (lnea-v.sdr), main-f.sdr (lbsnea-f.sdr)
  197. Compiling shader: main-v.sdr (lfa-v.sdr), main-f.sdr (lfba-f.sdr)
  198. Compiling shader: main-v.sdr (lfa-v.sdr), main-f.sdr (lfbga-f.sdr)
  199. Compiling shader: main-v.sdr (lfa-v.sdr), main-f.sdr (lfbgsa-f.sdr)
  200. Compiling shader: main-v.sdr (lfa-v.sdr), main-f.sdr (lfbsa-f.sdr)
  201. Compiling shader: main-v.sdr (lfea-v.sdr), main-f.sdr (lfbgsea-f.sdr)
  202. Compiling shader: main-v.sdr (lfea-v.sdr), main-f.sdr (lfbsea-f.sdr)
  203. Compiling shader: main-v.sdr (lfna-v.sdr), main-f.sdr (lfbgna-f.sdr)
  204. Compiling shader: main-v.sdr (lfna-v.sdr), main-f.sdr (lfbgsna-f.sdr)
  205. Compiling shader: main-v.sdr (lfna-v.sdr), main-f.sdr (lfbna-f.sdr)
  206. Compiling shader: main-v.sdr (lfna-v.sdr), main-f.sdr (lfbsna-f.sdr)
  207. Compiling shader: main-v.sdr (lfnea-v.sdr), main-f.sdr (lfbgsnea-f.sdr)
  208. Compiling shader: main-v.sdr (lfnea-v.sdr), main-f.sdr (lfbsnea-f.sdr)
  209.  
  210. Compiling post-processing shader 1 ...
  211. Compiling post-processing shader 2 ...
  212. Compiling post-processing shader 3 ...
  213. Compiling post-processing shader 4 ...
  214. Compiling post-processing shader 5 ...
  215. Loading built-in default shader for: fxaa-v.sdr
  216. Loading built-in default shader for: fxaa-f.sdr
  217. Compiling post-processing shader 6 ...
  218. Loading built-in default shader for: fxaapre-f.sdr
  219.  
  220. Max texture units: 4 (32)
  221. Max elements vertices: 1048576
  222. Max elements indices: 1048576
  223. Max texture size: 8192x8192
  224. Max render buffer size: 8192x8192
  225. Can use compressed textures: YES
  226. Texture compression available: YES
  227. Post-processing enabled: YES
  228. Using bilinear texture filter.
  229. OpenGL Shader Version: 3.30 NVIDIA via Cg compiler
  230. ... OpenGL init is complete!
  231. Size of bitmap info = 742 KB
  232. Size of bitmap extra info = 48 bytes
  233. ANI cursorweb with size 24x24 (25.0% wasted)
  234. GRAPHICS: Initializing default colors...
  235. SCRIPTING: Beginning initialization sequence...
  236. SCRIPTING: Beginning Lua initialization...
  237. LUA: Opening LUA state...
  238. LUA: Initializing base Lua libraries...
  239. LUA: Beginning ADE initialization
  240. ADE: Initializing enumeration constants...
  241. ADE: Assigning Lua session...
  242. SCRIPTING: Beginning main hook parse sequence....
  243. Wokka! Error opening file (scripting.tbl)!
  244. TABLES: Unable to parse 'scripting.tbl'! Error code = 5.
  245. TBM => Starting parse of 'mv_flak-sct.tbm' ...
  246. TBM => Starting parse of 'mv_dbrs-sct.tbm' ...
  247. TBM => Starting parse of 'mv_exp-sct.tbm' ...
  248. SCRIPTING: Inititialization complete.
  249. SCRIPTING: Splash screen overrides checked
  250. SCRIPTING: Splash hook has been run
  251. SCRIPTING: Splash screen conditional hook has been run
  252. Using high memory settings...
  253. Wokka! Error opening file (interface.tbl)!
  254. WMCGUI: Unable to parse 'interface.tbl'! Error code = 5.
  255. TBM => Starting parse of 'mv_effects-sdf.tbm' ...
  256. Windows reported 16 joysticks, we found 0
  257. Current soundtrack set to -1 in event_music_reset_choices
  258. TBM => Starting parse of 'mv_music-mus.tbm' ...
  259. TBM => Starting parse of 'mv_effects-mfl.tbm' ...
  260. Wokka! Error opening file (armor.tbl)!
  261. TABLES: Unable to parse 'armor.tbl'! Error code = 5.
  262. TBM => Starting parse of 'mv_effects-amr.tbm' ...
  263. TBM => Starting parse of 'mv_effects-wxp.tbm' ...
  264. BMPMAN: Found EFF (exp20.eff) with 75 frames at 20 fps.
  265. BMPMAN: Found EFF (ExpMissileHit1.eff) with 92 frames at 20 fps.
  266. BMPMAN: Found EFF (exp04.eff) with 49 frames at 22 fps.
  267. BMPMAN: Found EFF (exp05.eff) with 93 frames at 20 fps.
  268. BMPMAN: Found EFF (exp06.eff) with 92 frames at 22 fps.
  269. BMPMAN: Found EFF (capflash.eff) with 40 frames at 10 fps.
  270. BMPMAN: Found EFF (Maxim_Impact.eff) with 23 frames at 30 fps.
  271. ANI Lamprey_Impact with size 80x80 (37.5% wasted)
  272. TBM => Starting parse of 'mv_core-wep.tbm' ...
  273. TBM => Starting parse of 'mv_effects-wep.tbm' ...
  274. TBM => Starting parse of 'mv_assets-wep.tbm' ...
  275. Weapon 'Hornet#Weak' requires the "player allowed" flag, but it's not listed! Adding it by default.
  276. Weapon 'Harpoon#Weak' requires the "player allowed" flag, but it's not listed! Adding it by default.
  277. Weapon 'Hornet#Weak#Shivan' requires the "player allowed" flag, but it's not listed! Adding it by default.
  278. Weapon 'Harpoon#Weak#Shivan' requires the "player allowed" flag, but it's not listed! Adding it by default.
  279. TBM => Starting parse of 'mv_effects-obt.tbm' ...
  280. TBM => Starting parse of 'mv_core-shp.tbm' ...
  281. TBM => Starting parse of 'mv_effects-shp.tbm' ...
  282. TBM => Starting parse of 'mv_assets-shp.tbm' ...
  283. TBM => Starting parse of 'mv_core-hdg.tbm' ...
  284. ANI support1 with size 108x24 (25.0% wasted)
  285. ANI damage1 with size 148x25 (21.9% wasted)
  286. ANI wingman1 with size 71x53 (17.2% wasted)
  287. ANI wingman2 with size 35x53 (17.2% wasted)
  288. ANI wingman3 with size 14x53 (17.2% wasted)
  289. ANI toggle1 with size 57x20 (37.5% wasted)
  290. ANI head1 with size 164x132 (48.4% wasted)
  291. ANI weapons1 with size 126x20 (37.5% wasted)
  292. ANI weapons1_b with size 150x20 (37.5% wasted)
  293. ANI objective1 with size 149x21 (34.4% wasted)
  294. ANI netlag1 with size 29x30 (6.3% wasted)
  295. ANI targhit1 with size 31x21 (34.4% wasted)
  296. ANI time1 with size 47x23 (28.1% wasted)
  297. ANI energy1 with size 12x41 (35.9% wasted)
  298. ANI targetview1 with size 137x156 (39.1% wasted)
  299. ANI targetview2 with size 4x96 (25.0% wasted)
  300. ANI targetview3 with size 7x20 (37.5% wasted)
  301. ANI 2_energy2 with size 86x96 (25.0% wasted)
  302. ANI 2_reticle1 with size 40x24 (25.0% wasted)
  303. ANI 2_leftarc with size 103x252 (1.6% wasted)
  304. ANI 2_rightarc1 with size 103x252 (1.6% wasted)
  305. ANI 2_toparc2 with size 35x24 (25.0% wasted)
  306. ANI 2_toparc3 with size 41x29 (9.4% wasted)
  307. ANI 2_lead1 with size 26x26 (18.8% wasted)
  308. ANI 2_lock1 with size 56x53 (17.2% wasted)
  309. ANI 2_lockspin with size 100x100 (21.9% wasted)
  310. ANI 2_radar1 with size 209x170 (33.6% wasted)
  311. TBM => Starting parse of 'mv_effects-str.tbm' ...
  312. loading animated cursor "cursor"
  313. ANI cursor with size 24x24 (25.0% wasted)
  314. TABLES => Unable to find 'colors.tbl'. Initialising colors with default values.
  315. MediaVPs: Flaming debris script loaded!
  316. MediaVPs: Explosions script loaded!
  317. Ships.tbl is : VALID
  318. Weapons.tbl is : VALID
  319. cfile_init() took 2108
  320. Movie Error: Unable to open 'intro' movie in any supported format.
  321. Got event GS_EVENT_GAME_INIT (49) in state NOT A VALID STATE (0)
  322. ANI cursor.ani with size 24x24 (25.0% wasted)
  323. Got event GS_EVENT_MAIN_MENU (0) in state GS_STATE_INITIAL_PLAYER_SELECT (37)
  324. Someone passed an extension to bm_load for file 'ravens.pcx'
  325. ANI 2_mainwalk.ani with size 209x477 (6.8% wasted)
  326. ANI 2_mainflyby.ani with size 509x189 (26.2% wasted)
  327. ANI 2_maincrane.ani with size 192x116 (9.4% wasted)
  328. ANI 2_mainexit.ani with size 319x174 (32.0% wasted)
  329. ANI 2_mainbarracks.ani with size 273x158 (38.3% wasted)
  330. ANI 2_mainreadyroom.ani with size 231x145 (43.4% wasted)
  331. ANI 2_maintechroom.ani with size 69x119 (7.0% wasted)
  332. ANI 2_mainoptions.ani with size 337x206 (19.5% wasted)
  333. ANI 2_maincampaign.ani with size 308x190 (25.8% wasted)
  334. Frame 0 too long!!: frametime = 0.430 (0.430)
  335. Frame 0 too long!!: frametime = 0.387 (0.387)
  336. Got event GS_EVENT_TECH_MENU (11) in state GS_STATE_MAIN_MENU (1)
  337. Techroom successfully initialized, now changing tab...
  338. Loading model 'fighter01.pof'
  339. IBX: Found a good IBX to read for 'fighter01.pof'.
  340. IBX-DEBUG => POF checksum: 0x3503498e, IBX checksum: 0x8f5f3d48 -- "fighter01.pof"
  341. Frame 0 too long!!: frametime = 2.460 (2.460)
  342. Frame 0 too long!!: frametime = 0.473 (0.473)
  343. Got event GS_EVENT_SIMULATOR_ROOM (58) in state GS_STATE_TECH_MENU (7)
  344. Freeing all existing models...
  345. Frame 0 too long!!: frametime = 1.818 (1.818)
  346. Got event GS_EVENT_START_GAME (1) in state GS_STATE_SIMULATOR_ROOM (20)
  347. =================== STARTING LEVEL LOAD ==================
  348. ANI 2_Loading with size 824x43 (32.8% wasted)
  349. ANI 2_Loading.ani with size 824x43 (32.8% wasted)
  350. Starting model page in...
  351. Beginning level bitmap paging...
  352. BMPMAN: Found EFF (particleexp01.eff) with 10 frames at 8 fps.
  353. BMPMAN: Found EFF (particlesmoke01.eff) with 54 frames at 15 fps.
  354. BMPMAN: Found EFF (particlesmoke02.eff) with 39 frames at 24 fps.
  355. TBM => Starting parse of 'mv_effects-fbl.tbm' ...
  356. BMPMAN: Found EFF (WarpMap01.eff) with 30 frames at 30 fps.
  357. BMPMAN: Found EFF (WarpMap02.eff) with 30 frames at 30 fps.
  358. BMPMAN: Found EFF (Rock_Exp.eff) with 55 frames at 30 fps.
  359. Loading warp model
  360. Loading model 'warp.pof'
  361. IBX: Found a good IBX to read for 'warp.pof'.
  362. IBX-DEBUG => POF checksum: 0xbf802ad0, IBX checksum: 0xe7aa5a55 -- "warp.pof"
  363. 600
  364. BMPMAN: Found EFF (shieldhit01a.eff) with 23 frames at 21 fps.
  365. BMPMAN: Found EFF (shieldhit02a.eff) with 45 frames at 30 fps.
  366. BMPMAN: Found EFF (shieldhit03a.eff) with 22 frames at 30 fps.
  367. SHOCKWAVE => Loading default shockwave model...
  368. Loading model 'shockwave.pof'
  369. BMPMAN: Found EFF (shockwave3d-glow.eff) with 159 frames at 24 fps.
  370. Model shockwave.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
  371. IBX: Found a good IBX to read for 'shockwave.pof'.
  372. IBX-DEBUG => POF checksum: 0xa85bec39, IBX checksum: 0x9af155c2 -- "shockwave.pof"
  373. SHOCKWAVE => Default model load: SUCCEEDED!!
  374. SHOCKWAVE => Loading default shockwave animation...
  375. BMPMAN: Found EFF (shockwave01.eff) with 94 frames at 30 fps.
  376. SHOCKWAVE => Default animation load: SUCCEEDED!!
  377. MISSION LOAD: 'SM1-06.fs2'
  378. Hmmm... Extension passed to mission_load...
  379. Using alternate ship type name: Unknown
  380. Starting mission message count : 205
  381. Ending mission message count : 241
  382. Current soundtrack set to -1 in event_music_reset_choices
  383. Loading model 'fighter2t-02.pof'
  384. IBX: Found a good IBX to read for 'fighter2t-02.pof'.
  385. IBX-DEBUG => POF checksum: 0xb236e2c1, IBX checksum: 0x153c31b5 -- "fighter2t-02.pof"
  386. Loading model 'corvette2t-01.pof'
  387. IBX: Found a good IBX to read for 'corvette2t-01.pof'.
  388. IBX-DEBUG => POF checksum: 0x3aaebe96, IBX checksum: 0xef205014 -- "corvette2t-01.pof"
  389. Allocating space for at least 33 new ship subsystems ... a total of 200 is now available (33 in-use).
  390. Loading model 'cruiser03.pof'
  391. IBX: Found a good IBX to read for 'cruiser03.pof'.
  392. IBX-DEBUG => POF checksum: 0xf9cc8638, IBX checksum: 0x54166f9f -- "cruiser03.pof"
  393. Loading model 'fighter10.pof'
  394. IBX: Found a good IBX to read for 'fighter10.pof'.
  395. IBX-DEBUG => POF checksum: 0x2b38ad95, IBX checksum: 0x6baaf1aa -- "fighter10.pof"
  396. Submodel 'fighter10c-hull' is detail level 2 of 'fighter10a-hull'
  397. Submodel 'fighter10b-hull' is detail level 1 of 'fighter10a-hull'
  398. Submodel 'fighter10d-hull' is detail level 3 of 'fighter10a-hull'
  399. Loading model 'fighter2s-03.pof'
  400. IBX: Found a good IBX to read for 'fighter2s-03.pof'.
  401. IBX-DEBUG => POF checksum: 0x26d0ea87, IBX checksum: 0xec91e864 -- "fighter2s-03.pof"
  402. Submodel 'fighter-b' is detail level 1 of 'fighter-a'
  403. Submodel 'fighter-c' is detail level 2 of 'fighter-a'
  404. Submodel 'fighter-d' is detail level 3 of 'fighter-a'
  405. Loading model 'cruiser2s-01.pof'
  406. Potential problem found: Unrecognized subsystem type 'reactor', believed to be in ship cruiser2s-01.pof
  407. IBX: Found a good IBX to read for 'cruiser2s-01.pof'.
  408. IBX-DEBUG => POF checksum: 0x96a2dce5, IBX checksum: 0xf522fb26 -- "cruiser2s-01.pof"
  409. Submodel 'cruiser2s-01b' is detail level 1 of 'cruiser2s-01a'
  410. Submodel 'cruiser2s-01c' is detail level 2 of 'cruiser2s-01a'
  411. Submodel 'cruiser2s-01d' is detail level 3 of 'cruiser2s-01a'
  412. Loading model 'bomber10.pof'
  413. IBX: Found a good IBX to read for 'bomber10.pof'.
  414. IBX-DEBUG => POF checksum: 0xefe0bf40, IBX checksum: 0x5b74c451 -- "bomber10.pof"
  415. Loading model 'fighter2s-02.pof'
  416. IBX: Found a good IBX to read for 'fighter2s-02.pof'.
  417. IBX-DEBUG => POF checksum: 0xb49c4402, IBX checksum: 0x6578262c -- "fighter2s-02.pof"
  418. Loading model 'capital2s-01.pof'
  419. Potential problem found: Unrecognized subsystem type 'fighterbay01', believed to be in ship capital2s-01.pof
  420. Potential problem found: Unrecognized subsystem type 'fighterbay02', believed to be in ship capital2s-01.pof
  421. IBX: Found a good IBX to read for 'capital2s-01.pof'.
  422. IBX-DEBUG => POF checksum: 0xb93e46fe, IBX checksum: 0xde07f881 -- "capital2s-01.pof"
  423. OpenGL: Created 512x512 FBO!
  424. =================== STARTING LEVEL DATA LOAD ==================
  425. Loading model 'support2t-01.pof'
  426. IBX: Found a good IBX to read for 'support2t-01.pof'.
  427. IBX-DEBUG => POF checksum: 0x6512c7b6, IBX checksum: 0xc0ade8e6 -- "support2t-01.pof"
  428. Submodel 'bodyb' is detail level 1 of 'bodya'
  429. Submodel 'bodyc' is detail level 2 of 'bodya'
  430. Submodel 'bodyd' is detail level 3 of 'bodya'
  431. Loading model 'support2v-01.pof'
  432. IBX: Found a good IBX to read for 'support2v-01.pof'.
  433. IBX-DEBUG => POF checksum: 0xbca18023, IBX checksum: 0x16765db6 -- "support2v-01.pof"
  434. Submodel 'hercb' is detail level 1 of 'herca'
  435. Submodel 'hercc' is detail level 2 of 'herca'
  436. Submodel 'hercd' is detail level 3 of 'herca'
  437. Allocating space for at least 125 new ship subsystems ... a total of 400 is now available (170 in-use).
  438. About to page in ships!
  439. ANI shieldft-02 with size 112x93 (27.3% wasted)
  440. ANI shield-f10 with size 112x93 (27.3% wasted)
  441. ANI shieldfs-02 with size 112x93 (27.3% wasted)
  442. ANI shieldfs-03 with size 112x93 (27.3% wasted)
  443. ANI shield-b10 with size 112x93 (27.3% wasted)
  444. BMPMAN: Found EFF (Subach_AniBitmap.eff) with 6 frames at 5 fps.
  445. BMPMAN: Found EFF (PrometheusR_AniBitmap.eff) with 12 frames at 5 fps.
  446. BMPMAN: Found EFF (Alouqua_AniBitmap.eff) with 6 frames at 20 fps.
  447. BMPMAN: Found EFF (particle_red.eff) with 11 frames at 22 fps.
  448. BMPMAN: Found EFF (SbeamAglow.eff) with 24 frames at 60 fps.
  449. BMPMAN: Found EFF (SbeamAC.eff) with 30 frames at 40 fps.
  450. BMPMAN: Found EFF (particle_blue.eff) with 11 frames at 22 fps.
  451. BMPMAN: Found EFF (AAAbeamAglow.eff) with 35 frames at 30 fps.
  452. BMPMAN: Found EFF (AAAbeamAB.eff) with 15 frames at 15 fps.
  453. BMPMAN: Found EFF (particle_green.eff) with 11 frames at 22 fps.
  454. BMPMAN: Found EFF (GreenBeamGlow.eff) with 30 frames at 60 fps.
  455. Loading model 'Blip.pof'
  456. IBX: Found a good IBX to read for 'Blip.pof'.
  457. IBX-DEBUG => POF checksum: 0x8701ba27, IBX checksum: 0x3ee2fcac -- "Blip.pof"
  458. Submodel 'blipb' is detail level 1 of 'blipa'
  459. Submodel 'blipc' is detail level 2 of 'blipa'
  460. Submodel 'blipd' is detail level 3 of 'blipa'
  461. Loading model 'rockeye.pof'
  462. IBX: Found a good IBX to read for 'rockeye.pof'.
  463. IBX-DEBUG => POF checksum: 0x821bc51b, IBX checksum: 0x5a0fae49 -- "rockeye.pof"
  464. Submodel 'rockeye-b' is detail level 1 of 'rockeye-a'
  465. Submodel 'rockeye-c' is detail level 2 of 'rockeye-a'
  466. Submodel 'thruster01b' is detail level 1 of 'thruster01a'
  467. Submodel 'thruster01c' is detail level 2 of 'thruster01a'
  468. Loading model 'Tempest.pof'
  469. IBX: Found a good IBX to read for 'Tempest.pof'.
  470. IBX-DEBUG => POF checksum: 0x4fcb12af, IBX checksum: 0xef8699b5 -- "Tempest.pof"
  471. Loading model 'NewHornet.pof'
  472. IBX: Found a good IBX to read for 'NewHornet.pof'.
  473. IBX-DEBUG => POF checksum: 0x2c76000e, IBX checksum: 0x19f7f55e -- "NewHornet.pof"
  474. Loading model 'crossbow.pof'
  475. No subsystems found for model "crossbow.pof".
  476. IBX: Found a good IBX to read for 'crossbow.pof'.
  477. IBX-DEBUG => POF checksum: 0x19e682bb, IBX checksum: 0x885d0786 -- "crossbow.pof"
  478. Loading model 'piranha.pof'
  479. IBX: Found a good IBX to read for 'piranha.pof'.
  480. IBX-DEBUG => POF checksum: 0x484195d2, IBX checksum: 0xf272dc8a -- "piranha.pof"
  481. Loading model 'cmeasure01.pof'
  482. IBX: Found a good IBX to read for 'cmeasure01.pof'.
  483. IBX-DEBUG => POF checksum: 0x562739c3, IBX checksum: 0x76256515 -- "cmeasure01.pof"
  484. Loading model 'S_Rockeye.pof'
  485. IBX: Found a good IBX to read for 'S_Rockeye.pof'.
  486. IBX-DEBUG => POF checksum: 0x4a2c27f4, IBX checksum: 0x2098b367 -- "S_Rockeye.pof"
  487. Loading model 'S_Hornet.pof'
  488. IBX: Found a good IBX to read for 'S_Hornet.pof'.
  489. IBX-DEBUG => POF checksum: 0xb2f69e71, IBX checksum: 0x2b3de38f -- "S_Hornet.pof"
  490. Loading model 'S_Harpoon.pof'
  491. IBX: Found a good IBX to read for 'S_Harpoon.pof'.
  492. IBX-DEBUG => POF checksum: 0x76d846b5, IBX checksum: 0xf7e6e8a2 -- "S_Harpoon.pof"
  493. Loading model 'S_Trebuchet.pof'
  494. IBX: Found a good IBX to read for 'S_Trebuchet.pof'.
  495. IBX-DEBUG => POF checksum: 0x9a344f4d, IBX checksum: 0xdfaafcbb -- "S_Trebuchet.pof"
  496. Loading model 'ShivanCluster.pof'
  497. IBX: Found a good IBX to read for 'ShivanCluster.pof'.
  498. IBX-DEBUG => POF checksum: 0x4b5c01e9, IBX checksum: 0x8369b9d8 -- "ShivanCluster.pof"
  499. BMPMAN: Found EFF (missilespew06.eff) with 20 frames at 30 fps.
  500. Loading model 'S_Bomb.pof'
  501. IBX: Found a good IBX to read for 'S_Bomb.pof'.
  502. IBX-DEBUG => POF checksum: 0x17893eb8, IBX checksum: 0x83660ea5 -- "S_Bomb.pof"
  503. Loading model 'hornet.pof'
  504. IBX: Found a good IBX to read for 'hornet.pof'.
  505. IBX-DEBUG => POF checksum: 0x066a989a, IBX checksum: 0x8d7227a4 -- "hornet.pof"
  506. Loading model 'mx-50.pof'
  507. DDS ERROR: Couldn't open 'wep-mx50-shine.dds' -- DDS was in an unsupported/unknown format
  508. IBX: Found a good IBX to read for 'mx-50.pof'.
  509. IBX-DEBUG => POF checksum: 0x25d2520e, IBX checksum: 0xc624dc0f -- "mx-50.pof"
  510. Loading model 'debris01.pof'
  511. IBX: Found a good IBX to read for 'debris01.pof'.
  512. IBX-DEBUG => POF checksum: 0x974f214b, IBX checksum: 0x0cb49c79 -- "debris01.pof"
  513. Loading model 'debris02.pof'
  514. IBX: Found a good IBX to read for 'debris02.pof'.
  515. IBX-DEBUG => POF checksum: 0x8e0eed50, IBX checksum: 0x3e979514 -- "debris02.pof"
  516. BMPMAN: Found EFF (explode1.eff) with 43 frames at 25 fps.
  517. BMPMAN: Found EFF (PWmuzzle.eff) with 4 frames at 30 fps.
  518. BMPMAN: Found EFF (Gmuzzle.eff) with 5 frames at 30 fps.
  519. BMPMAN: Found EFF (Bmuzzle.eff) with 5 frames at 30 fps.
  520. BMPMAN: Found EFF (Rmuzzle.eff) with 4 frames at 30 fps.
  521. BMPMAN: Found EFF (Cmuzzle.eff) with 4 frames at 30 fps.
  522. Paging in mission messages
  523. Stopping model page in...
  524. ANI support1.ani with size 108x24 (25.0% wasted)
  525. ANI damage1.ani with size 148x25 (21.9% wasted)
  526. ANI wingman1.ani with size 71x53 (17.2% wasted)
  527. ANI wingman2.ani with size 35x53 (17.2% wasted)
  528. ANI wingman3.ani with size 14x53 (17.2% wasted)
  529. ANI toggle1.ani with size 57x20 (37.5% wasted)
  530. ANI head1.ani with size 164x132 (48.4% wasted)
  531. ANI weapons1.ani with size 126x20 (37.5% wasted)
  532. ANI weapons1_b.ani with size 150x20 (37.5% wasted)
  533. ANI objective1.ani with size 149x21 (34.4% wasted)
  534. ANI netlag1.ani with size 29x30 (6.3% wasted)
  535. ANI targhit1.ani with size 31x21 (34.4% wasted)
  536. ANI time1.ani with size 47x23 (28.1% wasted)
  537. ANI energy1.ani with size 12x41 (35.9% wasted)
  538. ANI targetview1.ani with size 137x156 (39.1% wasted)
  539. ANI targetview2.ani with size 4x96 (25.0% wasted)
  540. ANI targetview3.ani with size 7x20 (37.5% wasted)
  541. ANI 2_energy2.ani with size 86x96 (25.0% wasted)
  542. ANI 2_reticle1.ani with size 40x24 (25.0% wasted)
  543. ANI 2_leftarc.ani with size 103x252 (1.6% wasted)
  544. ANI 2_rightarc1.ani with size 103x252 (1.6% wasted)
  545. ANI 2_toparc2.ani with size 35x24 (25.0% wasted)
  546. ANI 2_toparc3.ani with size 41x29 (9.4% wasted)
  547. ANI 2_lead1.ani with size 26x26 (18.8% wasted)
  548. ANI 2_lock1.ani with size 56x53 (17.2% wasted)
  549. ANI 2_lockspin.ani with size 100x100 (21.9% wasted)
  550. ANI 2_radar1.ani with size 209x170 (33.6% wasted)
  551. ANI 2_Loading.ani with size 824x43 (32.8% wasted)
  552. ANI shieldft-02.ani with size 112x93 (27.3% wasted)
  553. ANI shield-f10.ani with size 112x93 (27.3% wasted)
  554. ANI shieldfs-02.ani with size 112x93 (27.3% wasted)
  555. ANI shieldfs-03.ani with size 112x93 (27.3% wasted)
  556. ANI shield-b10.ani with size 112x93 (27.3% wasted)
  557. User bitmap 'TMP308x190+16'
  558. User bitmap 'TMP337x206+16'
  559. User bitmap 'TMP69x119+16'
  560. User bitmap 'TMP231x145+16'
  561. User bitmap 'TMP273x158+16'
  562. User bitmap 'TMP319x174+16'
  563. User bitmap 'TMP512x512+8'
  564. User bitmap 'TMP512x512+8'
  565. User bitmap 'TMP256x256+8'
  566. Bmpman: 1928/4750 bitmap slots in use.
  567. Ending level bitmap paging...
  568. =================== ENDING LOAD ================
  569. Real count = 554, Estimated count = 425
  570. ================================================
  571. MediaVPs: Flaming debris script ACTIVE!
  572. SCRIPTING: Starting flashy deaths script loading
  573.  
  574. Class: gtf ulysses
  575. FRM: 1
  576. FE: 1
  577.  
  578. Class: gtf hercules
  579. FRM: 1
  580. FE: 1
  581.  
  582. Class: gtf hercules mark ii
  583. FRM: 1
  584. FE: 1
  585.  
  586. Class: gtf ares
  587. FRM: 1
  588. FE: 1
  589.  
  590. Class: gtf erinyes
  591. FRM: 1
  592. FE: 1
  593.  
  594. Class: gtf loki
  595. FRM: 1
  596. FE: 1
  597.  
  598. Class: gtf pegasus
  599. FRM: 1
  600. FE: 1
  601.  
  602. Class: gtf perseus
  603. FRM: 1
  604. FE: 1
  605.  
  606. Class: gtf myrmidon
  607. FRM: 1
  608. FE: 1
  609.  
  610. Class: sf mara (terrans)
  611. FRM: 1
  612. FE: 1
  613.  
  614. Class: gtb artemis
  615. FRM: 1
  616. FE: 1
  617.  
  618. Class: gtb artemis d.h.
  619. FRM: 1
  620. FE: 1
  621.  
  622. Class: gtb medusa
  623. FRM: 1
  624. FE: 1
  625.  
  626. Class: gtb ursa
  627. FRM: 1
  628. FE: 1
  629.  
  630. Class: gtb zeus
  631. FRM: 1
  632. FE: 1
  633.  
  634. Class: gtb boanerges
  635. FRM: 1
  636. FE: 1
  637.  
  638. Class: gtdr amazon
  639. FRM: 1
  640. FE: 1
  641.  
  642. Class: gtdr amazon advanced
  643. DRM: 0.25
  644. DE: 2
  645. DM: 1
  646. FRM: 1
  647. FE: 6
  648. BE: 0.45
  649. BEDu: 5000
  650. BEDM: 2.5
  651.  
  652. Class: gts hygeia
  653. DRM: 0.25
  654. DE: 2
  655. DM: 1
  656. FRM: 1
  657. FE: 1
  658.  
  659. Class: gtfr triton
  660. DRM: 0.25
  661. DE: 2
  662. DM: 1
  663. FRM: 1
  664. FE: 6
  665. BE: 0.45
  666. BEDu: 5000
  667. BEDM: 2.5
  668.  
  669. Class: tc-tri
  670. DRM: 0.25
  671. DE: 2
  672. DM: 1
  673. FRM: 1
  674. FE: 6
  675. BE: 0.4
  676. BEDu: 4000
  677. BEDM: 2.5
  678.  
  679. Class: gtfr poseidon
  680. DRM: 0.25
  681. DE: 2
  682. DM: 1
  683. FRM: 1
  684. FE: 6
  685.  
  686. Class: tc 2
  687. DRM: 0.25
  688. DE: 2
  689. DM: 1
  690. FRM: 1
  691. FE: 1
  692.  
  693. Class: tsc 2
  694. DRM: 0.25
  695. DE: 2
  696. DM: 1
  697. FRM: 1
  698. FE: 1
  699.  
  700. Class: tac 1
  701. DRM: 0.25
  702. DE: 2
  703. DM: 1
  704. FRM: 1
  705. FE: 1
  706.  
  707. Class: ttc 1
  708. DRM: 0.25
  709. DE: 2
  710. DM: 1
  711. FRM: 1
  712. FE: 1
  713.  
  714. Class: gtc fenris
  715. DRM: 0.25
  716. DE: 2
  717. DM: 1
  718. FRM: 2
  719. FE: 6
  720. BE: 0.6
  721. BEDu: 8000
  722. BEDM: 2.5
  723.  
  724. Class: gtm hippocrates
  725. DRM: 0.25
  726. DE: 2
  727. DM: 1
  728. FRM: 1
  729. FE: 6
  730. BE: 0.6
  731. BEDu: 8000
  732. BEDM: 2.5
  733.  
  734. Class: gtc leviathan
  735. DRM: 0.25
  736. DE: 2
  737. DM: 1
  738. FRM: 2
  739. FE: 6
  740. BE: 0.6
  741. BEDu: 8000
  742. BEDM: 2.5
  743.  
  744. Class: gtsc faustus
  745. DRM: 0.25
  746. DE: 2
  747. DM: 1
  748. FRM: 1
  749. FE: 6
  750. BE: 0.6
  751. BEDu: 8000
  752. BEDM: 2.5
  753.  
  754. Class: gtg zephyrus
  755. DRM: 0.25
  756. DE: 2
  757. DM: 1
  758. FRM: 1
  759. FE: 6
  760. BE: 0.55
  761. BEDu: 7000
  762. BEDM: 2.5
  763.  
  764. Class: gta charybdis
  765. DRM: 0.25
  766. DE: 2
  767. DM: 1
  768. FRM: 1
  769. FE: 6
  770. BE: 0.5
  771. BEDu: 6000
  772. BEDM: 2.5
  773.  
  774. Class: gtd orion
  775. DRM: 0.25
  776. DE: 2
  777. DM: 1
  778. FRM: 2
  779. FE: 6
  780. BE: 0.7
  781. BEDu: 10000
  782. BEDM: 2.5
  783.  
  784. Class: gtd hecate
  785. DRM: 0.25
  786. DE: 2
  787. DM: 1
  788. FRM: 2
  789. FE: 6
  790. BE: 0.7
  791. BEDu: 10000
  792. BEDM: 2.5
  793.  
  794. Class: gtd orion#2 (bastion)
  795. DRM: 0.25
  796. DE: 2
  797. DM: 1
  798. FRM: 2
  799. FE: 6
  800. BE: 0.7
  801. BEDu: 10000
  802. BEDM: 2.5
  803.  
  804. Class: gtd hades
  805. DRM: 0.25
  806. DE: 2
  807. DM: 1
  808. FRM: 2
  809. FE: 6
  810. BE: 0.7
  811. BEDu: 10000
  812. BEDM: 2.5
  813.  
  814. Class: gti arcadia
  815. DRM: 0.25
  816. DE: 2
  817. DM: 1
  818. FRM: 2
  819. FE: 6
  820. BE: 0.7
  821. BEDu: 10000
  822. BEDM: 2.5
  823.  
  824. Class: gtva colossus
  825. DRM: 0.25
  826. DE: 2
  827. DM: 1
  828. FRM: 5
  829. FE: 6
  830. BE: 0.75
  831. BEDu: 11000
  832. BEDM: 2.5
  833.  
  834. Class: gtcv deimos
  835. DRM: 0.25
  836. DE: 2
  837. DM: 1
  838. FRM: 2
  839. FE: 6
  840. BE: 0.65
  841. BEDu: 9000
  842. BEDM: 2.5
  843.  
  844. Class: gtc aeolus
  845. DRM: 0.25
  846. DE: 2
  847. DM: 1
  848. FRM: 2
  849. FE: 6
  850. BE: 0.6
  851. BEDu: 8000
  852. BEDM: 2.5
  853.  
  854. Class: ntf iceni
  855. DRM: 0.25
  856. DE: 2
  857. DM: 1
  858. FRM: 2
  859. FE: 6
  860. BE: 0.65
  861. BEDu: 9000
  862. BEDM: 2.5
  863.  
  864. Class: ntf boadicea
  865. DRM: 0.25
  866. DE: 2
  867. DM: 1
  868. FRM: 2
  869. FE: 6
  870. BE: 0.6
  871. BEDu: 8000
  872. BEDM: 2.5
  873.  
  874. Class: gtt elysium
  875. DRM: 0.25
  876. DE: 2
  877. DM: 1
  878. FRM: 1
  879. FE: 6
  880.  
  881. Class: gtt argo
  882. DRM: 0.25
  883. DE: 2
  884. DM: 1
  885. FRM: 1
  886. FE: 6
  887. BE: 0.4
  888. BEDu: 4000
  889. BEDM: 2.5
  890.  
  891. Class: gti ganymede
  892. DRM: 0.25
  893. DE: 2
  894. DM: 1
  895. FRM: 2
  896. FE: 6
  897. BE: 0.7
  898. BEDu: 10000
  899. BEDM: 2.5
  900.  
  901. Class: knossos
  902. DRM: 0.25
  903. DE: 2
  904. DM: 1
  905. FRM: 5
  906. FE: 6
  907. BE: 0.8
  908. BEDu: 12000
  909. BEDM: 2.5
  910.  
  911. Class: gtsg watchdog
  912. FRM: 1
  913. FE: 1
  914.  
  915. Class: gtsg cerberus
  916. FRM: 1
  917. FE: 1
  918.  
  919. Class: gtsg alastor
  920. FRM: 1
  921. FE: 1
  922.  
  923. Class: gtep hermes
  924. FRM: 1
  925. FE: 1
  926.  
  927. Class: tc-meson bomb
  928. FRM: 4
  929. FE: 6
  930. BE: 0.8
  931. BEDu: 10000
  932. BEDM: 10
  933.  
  934. Class: gtsg mjolnir
  935. DRM: 0.25
  936. DE: 2
  937. DM: 1
  938. FRM: 2
  939. FE: 6
  940. BE: 0.6
  941. BEDu: 8000
  942. BEDM: 2.5
  943.  
  944. Class: gtsg mjolnir#home
  945. DRM: 0.25
  946. DE: 2
  947. DM: 1
  948. FRM: 2
  949. FE: 6
  950. BE: 0.6
  951. BEDu: 8000
  952. BEDM: 2.5
  953.  
  954. Class: gvf seth
  955. FRM: 1
  956. FE: 1
  957.  
  958. Class: gvf horus
  959. FRM: 1
  960. FE: 1
  961.  
  962. Class: gvf thoth
  963. FRM: 1
  964. FE: 1
  965.  
  966. Class: gvf serapis
  967. FRM: 1
  968. FE: 1
  969.  
  970. Class: gvf tauret
  971. FRM: 1
  972. FE: 1
  973.  
  974. Class: gvb sekhmet
  975. FRM: 1
  976. FE: 1
  977.  
  978. Class: gvb osiris
  979. FRM: 1
  980. FE: 1
  981.  
  982. Class: gvb bakha
  983. FRM: 1
  984. FE: 1
  985.  
  986. Class: gvf ptah
  987. FRM: 1
  988. FE: 1
  989.  
  990. Class: gvs nephthys
  991. DRM: 0.25
  992. DE: 2
  993. DM: 1
  994. FRM: 1
  995. FE: 6
  996.  
  997. Class: gvt isis
  998. DRM: 0.25
  999. DE: 2
  1000. DM: 1
  1001. FRM: 1
  1002. FE: 6
  1003.  
  1004. Class: pvfr ma'at
  1005. DRM: 0.25
  1006. DE: 2
  1007. DM: 1
  1008. FRM: 1
  1009. FE: 6
  1010.  
  1011. Class: gvfr bes
  1012. DRM: 0.25
  1013. DE: 2
  1014. DM: 1
  1015. FRM: 1
  1016. FE: 6
  1017.  
  1018. Class: vac 5
  1019. DRM: 0.25
  1020. DE: 2
  1021. DM: 1
  1022. FRM: 1
  1023. FE: 1
  1024.  
  1025. Class: vac 4
  1026. DRM: 0.25
  1027. DE: 2
  1028. DM: 1
  1029. FRM: 1
  1030. FE: 1
  1031.  
  1032. Class: gvfr satis
  1033. DRM: 0.25
  1034. DE: 2
  1035. DM: 1
  1036. FRM: 1
  1037. FE: 6
  1038. BE: 0.45
  1039. BEDu: 5000
  1040. BEDM: 2.5
  1041.  
  1042. Class: gvg anuket
  1043. DRM: 0.25
  1044. DE: 2
  1045. DM: 1
  1046. FRM: 1
  1047. FE: 6
  1048. BE: 0.55
  1049. BEDu: 7000
  1050. BEDM: 2.5
  1051.  
  1052. Class: gvc aten
  1053. DRM: 0.25
  1054. DE: 2
  1055. DM: 1
  1056. FRM: 2
  1057. FE: 6
  1058. BE: 0.6
  1059. BEDu: 8000
  1060. BEDM: 2.5
  1061.  
  1062. Class: gvc mentu
  1063. DRM: 0.25
  1064. DE: 2
  1065. DM: 1
  1066. FRM: 2
  1067. FE: 6
  1068. BE: 0.6
  1069. BEDu: 8000
  1070. BEDM: 2.5
  1071.  
  1072. Class: gvcv sobek
  1073. DRM: 0.25
  1074. DE: 2
  1075. DM: 1
  1076. FRM: 2
  1077. FE: 6
  1078. BE: 0.65
  1079. BEDu: 9000
  1080. BEDM: 2.5
  1081.  
  1082. Class: gvd typhon
  1083. DRM: 0.25
  1084. DE: 2
  1085. DM: 1
  1086. FRM: 2
  1087. FE: 6
  1088. BE: 0.7
  1089. BEDu: 10000
  1090. BEDM: 2.5
  1091.  
  1092. Class: gvsg ankh
  1093. FRM: 1
  1094. FE: 1
  1095.  
  1096. Class: gvsg edjo
  1097. FRM: 1
  1098. FE: 1
  1099.  
  1100. Class: gvep ra
  1101. FRM: 1
  1102. FE: 1
  1103.  
  1104. Class: gva setekh
  1105. DRM: 0.25
  1106. DE: 2
  1107. DM: 1
  1108. FRM: 1
  1109. FE: 6
  1110. BE: 0.5
  1111. BEDu: 6000
  1112. BEDM: 2.5
  1113.  
  1114. Class: gvd hatshepsut
  1115. DRM: 0.25
  1116. DE: 2
  1117. DM: 1
  1118. FRM: 2
  1119. FE: 6
  1120. BE: 0.7
  1121. BEDu: 10000
  1122. BEDM: 2.5
  1123.  
  1124. Class: sf dragon
  1125. FRM: 1
  1126. FE: 1
  1127.  
  1128. Class: sf basilisk
  1129. FRM: 1
  1130. FE: 1
  1131.  
  1132. Class: sf manticore
  1133. FRM: 1
  1134. FE: 1
  1135.  
  1136. Class: sf aeshma
  1137. FRM: 1
  1138. FE: 1
  1139.  
  1140. Class: sf mara
  1141. FRM: 1
  1142. FE: 1
  1143.  
  1144. Class: sf astaroth
  1145. FRM: 1
  1146. FE: 1
  1147.  
  1148. Class: sb nephilim
  1149. FRM: 1
  1150. FE: 1
  1151.  
  1152. Class: sb taurvi
  1153. FRM: 1
  1154. FE: 1
  1155.  
  1156. Class: sb nahema
  1157. FRM: 1
  1158. FE: 1
  1159.  
  1160. Class: sb seraphim
  1161. FRM: 1
  1162. FE: 1
  1163.  
  1164. Class: st azrael
  1165. DRM: 0.25
  1166. DE: 2
  1167. DM: 1
  1168. FRM: 1
  1169. FE: 6
  1170.  
  1171. Class: sfr dis
  1172. DRM: 0.25
  1173. DE: 2
  1174. DM: 1
  1175. FRM: 1
  1176. FE: 6
  1177. BE: 0.45
  1178. BEDu: 5000
  1179. BEDM: 2.5
  1180.  
  1181. Class: sac 3
  1182. DRM: 0.25
  1183. DE: 2
  1184. DM: 1
  1185. FRM: 1
  1186. FE: 6
  1187. BE: 0.4
  1188. BEDu: 4000
  1189. BEDM: 2.5
  1190.  
  1191. Class: sfr mephisto
  1192. DRM: 0.25
  1193. DE: 2
  1194. DM: 1
  1195. FRM: 1
  1196. FE: 6
  1197.  
  1198. Class: sc 5
  1199. DRM: 0.25
  1200. DE: 2
  1201. DM: 1
  1202. FRM: 1
  1203. FE: 1
  1204.  
  1205. Class: sfr asmodeus
  1206. DRM: 0.25
  1207. DE: 2
  1208. DM: 1
  1209. FRM: 1
  1210. FE: 6
  1211. BE: 0.45
  1212. BEDu: 5000
  1213. BEDM: 2.5
  1214.  
  1215. Class: sac 2
  1216. DRM: 0.25
  1217. DE: 2
  1218. DM: 1
  1219. FRM: 1
  1220. FE: 1
  1221.  
  1222. Class: sc lilith
  1223. DRM: 0.25
  1224. DE: 2
  1225. DM: 1
  1226. FRM: 2
  1227. FE: 6
  1228. BE: 0.6
  1229. BEDu: 8000
  1230. BEDM: 2.5
  1231.  
  1232. Class: sc rakshasa
  1233. DRM: 0.25
  1234. DE: 2
  1235. DM: 1
  1236. FRM: 2
  1237. FE: 6
  1238. BE: 0.6
  1239. BEDu: 8000
  1240. BEDM: 2.5
  1241.  
  1242. Class: sd demon
  1243. DRM: 0.25
  1244. DE: 2
  1245. DM: 1
  1246. FRM: 2
  1247. FE: 6
  1248. BE: 0.7
  1249. BEDu: 10000
  1250. BEDM: 2.5
  1251.  
  1252. Class: sd ravana
  1253. DRM: 0.25
  1254. DE: 2
  1255. DM: 1
  1256. FRM: 2
  1257. FE: 6
  1258. BE: 0.7
  1259. BEDu: 10000
  1260. BEDM: 2.5
  1261.  
  1262. Class: sd lucifer
  1263. DRM: 0.25
  1264. DE: 2
  1265. DM: 1
  1266. FRM: 2
  1267. FE: 6
  1268. BE: 0.7
  1269. BEDu: 10000
  1270. BEDM: 2.5
  1271.  
  1272. Class: ssg trident
  1273. FRM: 1
  1274. FE: 1
  1275.  
  1276. Class: ssg belial
  1277. FRM: 1
  1278. FE: 1
  1279.  
  1280. Class: ssg rahu
  1281. DRM: 0.25
  1282. DE: 2
  1283. DM: 1
  1284. FRM: 1
  1285. FE: 6
  1286. BE: 0.55
  1287. BEDu: 7000
  1288. BEDM: 2.5
  1289.  
  1290. Class: scv moloch
  1291. DRM: 0.25
  1292. DE: 2
  1293. DM: 1
  1294. FRM: 2
  1295. FE: 6
  1296. BE: 0.65
  1297. BEDu: 9000
  1298. BEDM: 2.5
  1299.  
  1300. Class: sj sathanas
  1301. DRM: 0.25
  1302. DE: 2
  1303. DM: 1
  1304. FRM: 5
  1305. FE: 6
  1306. BE: 0.75
  1307. BEDu: 11000
  1308. BEDM: 2.5
  1309.  
  1310. Class: shivan comm node
  1311. DRM: 0.25
  1312. DE: 2
  1313. DM: 1
  1314. FRM: 1
  1315. FE: 6
  1316. BE: 0.65
  1317. BEDu: 9000
  1318. BEDM: 2.5
  1319.  
  1320. Class: sred
  1321. BEI: 0.2
  1322. BEDu: 200
  1323. BEDi: 100
  1324.  
  1325. Class: lred
  1326. BEI: 0.2
  1327. BEDu: 600
  1328. BEDi: 300
  1329.  
  1330. Class: bfred
  1331. BEI: 0.2
  1332. BEDu: 2100
  1333. BEDi: 1050
  1334.  
  1335. Class: terslash
  1336. BEI: 0.2
  1337. BEDu: 350
  1338. BEDi: 175
  1339.  
  1340. Class: lterslash
  1341. BEI: 0.2
  1342. BEDu: 150
  1343. BEDi: 75
  1344.  
  1345. Class: bfgreen
  1346. BEI: 0.2
  1347. BEDu: 1900
  1348. BEDi: 950
  1349.  
  1350. Class: lrbgreen
  1351. BEI: 0.2
  1352. BEDu: 1900
  1353. BEDi: 950
  1354.  
  1355. Class: bgreen
  1356. BEI: 0.2
  1357. BEDu: 1200
  1358. BEDi: 650
  1359.  
  1360. Class: sgreen
  1361. BEI: 0.2
  1362. BEDu: 210
  1363. BEDi: 105
  1364.  
  1365. Class: svas
  1366. BEI: 0.2
  1367. BEDu: 350
  1368. BEDi: 175
  1369.  
  1370. Class: bvas
  1371. BEI: 0.2
  1372. BEDu: 1100
  1373. BEDi: 550
  1374.  
  1375. Class: vslash
  1376. BEI: 0.2
  1377. BEDu: 750
  1378. BEDi: 375
  1379.  
  1380. Class: green beam
  1381. BEI: 0.2
  1382. BEDu: 200
  1383. BEDi: 100
  1384.  
  1385. Class: mjolnirbeam
  1386. BEI: 0.2
  1387. BEDu: 750
  1388. BEDi: 375
  1389.  
  1390. Class: mjolnirbeam#home
  1391. BEI: 0.2
  1392. BEDu: 400
  1393. BEDi: 200
  1394.  
  1395. Class: cyclops
  1396. FR: 100
  1397. FE: 6
  1398. BEI: 0.6
  1399. BEDu: 2000
  1400. BEDi: 1000
  1401.  
  1402. Class: cyclops#short
  1403. FR: 100
  1404. FE: 6
  1405. BEI: 0.6
  1406. BEDu: 2000
  1407. BEDi: 1000
  1408.  
  1409. Class: rebel bomb
  1410. FR: 100
  1411. FE: 6
  1412. BEI: 0.6
  1413. BEDu: 400
  1414. BEDi: 200
  1415.  
  1416. Class: helios
  1417. FR: 100
  1418. FE: 6
  1419. BEI: 0.6
  1420. BEDu: 6800
  1421. BEDi: 3400
  1422.  
  1423. Class: unknown bomb
  1424. FR: 100
  1425. FE: 6
  1426. BEI: 0.6
  1427. BEDu: 1500
  1428. BEDi: 750
  1429.  
  1430. Class: unknown megabomb
  1431. FR: 100
  1432. FE: 6
  1433. BEI: 0.6
  1434. BEDu: 3200
  1435. BEDi: 1600
  1436.  
  1437. Class: shivan bomb
  1438. FR: 100
  1439. FE: 6
  1440. BEI: 0.6
  1441. BEDu: 2000
  1442. BEDi: 1000
  1443.  
  1444. Class: shivan bomb#short
  1445. FR: 100
  1446. FE: 6
  1447. BEI: 0.6
  1448. BEDu: 2000
  1449. BEDi: 1000
  1450.  
  1451. Class: shivan weak bomb
  1452. FR: 100
  1453. FE: 6
  1454. BEI: 0.6
  1455. BEDu: 400
  1456. BEDi: 200
  1457.  
  1458. Class: shivan megabomb
  1459. FR: 100
  1460. FE: 6
  1461. BEI: 0.6
  1462. BEDu: 6800
  1463. BEDi: 3400
  1464.  
  1465. Class: fusion mortar
  1466. FR: 20
  1467. FE: 6
  1468. BEI: 0.2
  1469. BEDu: 80
  1470. BEDi: 40
  1471.  
  1472. Class: vasudan flux cannon
  1473. FR: 20
  1474. FE: 6
  1475. BEI: 0.4
  1476. BEDu: 500
  1477. BEDi: 250
  1478. Received post for event GS_EVENT_START_BRIEFING during state transtition. Find Allender if you are unsure if this is bad.
  1479. Got event GS_EVENT_START_BRIEFING (15) in state GS_STATE_START_GAME (52)
  1480. ANI 2_BriefMap with size 918x400 (21.9% wasted)
  1481. ANI iconwing01 with size 32x28 (12.5% wasted)
  1482. Loading model 'fighter2t-05.pof'
  1483. IBX: Found a good IBX to read for 'fighter2t-05.pof'.
  1484. IBX-DEBUG => POF checksum: 0xbfb37609, IBX checksum: 0x207ec69a -- "fighter2t-05.pof"
  1485. ANI iconSD4 with size 56x24 (25.0% wasted)
  1486. ANI iconScalpel with size 56x24 (25.0% wasted)
  1487. ANI iconPromR with size 56x24 (25.0% wasted)
  1488. Loading model 'tempest_tech.pof'
  1489. IBX: Found a good IBX to read for 'tempest_tech.pof'.
  1490. IBX-DEBUG => POF checksum: 0x457ab425, IBX checksum: 0xc444d920 -- "tempest_tech.pof"
  1491. Loading model 'newhornet_tech.pof'
  1492. IBX: Found a good IBX to read for 'newhornet_tech.pof'.
  1493. IBX-DEBUG => POF checksum: 0xe97f1fa7, IBX checksum: 0xb0958a83 -- "newhornet_tech.pof"
  1494. Loading model 'crossbow_tech.pof'
  1495. IBX: Found a good IBX to read for 'crossbow_tech.pof'.
  1496. IBX-DEBUG => POF checksum: 0x3c2d3c20, IBX checksum: 0xe793cd75 -- "crossbow_tech.pof"
  1497. ANI iconT-vette with size 80x31 (3.1% wasted)
  1498. ANI fadeiconT-vette with size 80x31 (3.1% wasted)
  1499. ANI fadeiconT-vette.ani with size 80x31 (3.1% wasted)
  1500. ANI icons-cruiser with size 70x28 (12.5% wasted)
  1501. ANI Fadeicons-cruiser with size 70x28 (12.5% wasted)
  1502. ANI Fadeicons-cruiser.ani with size 70x28 (12.5% wasted)
  1503. ANI icont-fightW with size 51x54 (15.6% wasted)
  1504. ANI FadeiconT-FighterW with size 51x54 (15.6% wasted)
  1505. ANI FadeiconT-FighterW.ani with size 51x54 (15.6% wasted)
  1506. Frame 0 too long!!: frametime = 36.535 (36.535)
  1507. ANI iconT-vette.ani with size 80x31 (3.1% wasted)
  1508. Got event GS_EVENT_WEAPON_SELECTION (21) in state GS_STATE_BRIEFING (10)
  1509. ANI iconSD4.ani with size 56x24 (25.0% wasted)
  1510. ANI iconScalpel.ani with size 56x24 (25.0% wasted)
  1511. ANI iconPromR.ani with size 56x24 (25.0% wasted)
  1512. ANI iconwing01.ani with size 32x28 (12.5% wasted)
  1513. ANI 2_PromR.ani with size 332x304 (40.6% wasted)
  1514. Got event GS_EVENT_SHIP_SELECTION (13) in state GS_STATE_WEAPON_SELECT (16)
  1515. Got event GS_EVENT_WEAPON_SELECTION (21) in state GS_STATE_SHIP_SELECT (11)
  1516. ANI 2_hornet.ani with size 332x304 (40.6% wasted)
  1517. ANI 2_mx64.ani with size 332x304 (40.6% wasted)
  1518. Frame 0 too long!!: frametime = 0.287 (0.287)
  1519. ANI 2_Tempest.ani with size 332x304 (40.6% wasted)
  1520. ANI 2_cross.ani with size 332x304 (40.6% wasted)
  1521. ANI 2_SD4.ani with size 332x304 (40.6% wasted)
  1522. Got event GS_EVENT_ENTER_GAME (2) in state GS_STATE_WEAPON_SELECT (16)
  1523. Entering game at time = 143.436
  1524. Regenerating local nebula!
  1525. Frame 1 too long!!: frametime = 0.368 (0.368)
  1526. ANI Head-CM1b.ani with size 160x120 (6.3% wasted)
  1527. ANI Head-CM5c.ani with size 160x120 (6.3% wasted)
  1528. ANI Head-CM1a.ani with size 160x120 (6.3% wasted)
  1529. ANI Head-CM5a.ani with size 160x120 (6.3% wasted)
  1530. ANI Head-CM1c.ani with size 160x120 (6.3% wasted)
  1531. 1062 frames executed in 30.019 seconds, 35.378 frames per second.
  1532. ANI Head-TP1b.ani with size 160x120 (6.3% wasted)
  1533. ANI Head-CM2a.ani with size 160x120 (6.3% wasted)
  1534. ANI Head-CM5c.ani with size 160x120 (6.3% wasted)
  1535. ANI Head-CM1b.ani with size 160x120 (6.3% wasted)
  1536. ANI Head-TP1a.ani with size 160x120 (6.3% wasted)
  1537. ANI Head-TP1c.ani with size 160x120 (6.3% wasted)
  1538. Killing beam at initial fire because of illegal targeting!!!
  1539. ANI Head-TP1b.ani with size 160x120 (6.3% wasted)
  1540. Killing beam at initial fire because of illegal targeting!!!
  1541. ANI Head-TP5b.ani with size 160x120 (6.3% wasted)
  1542. ANI Head-CM2c.ani with size 160x120 (6.3% wasted)
  1543. Killing beam at initial fire because of illegal targeting!!!
  1544. BEAM : killing beam because turret has been destroyed!
  1545. ANI Head-CM5a.ani with size 160x120 (6.3% wasted)
  1546. ANI Head-CM2b.ani with size 160x120 (6.3% wasted)
  1547. ANI Head-TP3a.ani with size 160x120 (6.3% wasted)
  1548. ANI Head-CM1a.ani with size 160x120 (6.3% wasted)
  1549. ANI Head-CM5c.ani with size 160x120 (6.3% wasted)
  1550. Killing beam at initial fire because of illegal targeting!!!
  1551. ANI Head-TP5a.ani with size 160x120 (6.3% wasted)
  1552. Killing beam at initial fire because of illegal targeting!!!
  1553. Got event GS_EVENT_DEATH_DIED (24) in state GS_STATE_GAME_PLAY (2)
  1554. Regenerating local nebula!
  1555. Killing beam at initial fire because of illegal targeting!!!
  1556. Got event GS_EVENT_DEATH_BLEW_UP (25) in state GS_STATE_DEATH_DIED (18)
  1557. Got event GS_EVENT_ENTER_GAME (2) in state GS_STATE_DEATH_BLEW_UP (19)
  1558. SOUND: c:\code\fs2_open_3_6_14_rc6\code\sound\ds.cpp:1274 - OpenAL error = 'Invalid Operation'
  1559. SOUND: c:\code\fs2_open_3_6_14_rc6\code\sound\ds.cpp:1274 - OpenAL error = 'Invalid Operation'
  1560. SOUND: c:\code\fs2_open_3_6_14_rc6\code\sound\ds.cpp:1274 - OpenAL error = 'Invalid Operation'
  1561. SOUND: c:\code\fs2_open_3_6_14_rc6\code\sound\ds.cpp:1274 - OpenAL error = 'Invalid Operation'
  1562. Unloading in mission messages
  1563. =================== STARTING LEVEL LOAD ==================
  1564. ANI 2_Loading with size 824x43 (32.8% wasted)
  1565. ANI 2_Loading.ani with size 824x43 (32.8% wasted)
  1566. Starting model page in...
  1567. Beginning level bitmap paging...
  1568. Loading warp model
  1569. 600
  1570. MISSION LOAD: 'SM1-06.fs2'
  1571. Hmmm... Extension passed to mission_load...
  1572. Using alternate ship type name: Unknown
  1573. Starting mission message count : 205
  1574. Ending mission message count : 241
  1575. Current soundtrack set to -1 in event_music_reset_choices
  1576. Allocating space for at least 33 new ship subsystems ... a total of 200 is now available (33 in-use).
  1577. OpenGL: Reusing 512x512 FBO!
  1578. =================== STARTING LEVEL DATA LOAD ==================
  1579. Allocating space for at least 125 new ship subsystems ... a total of 400 is now available (170 in-use).
  1580. About to page in ships!
  1581. BMPMAN: Found EFF (shockwave01.eff) with 94 frames at 30 fps.
  1582. BMPMAN: Found EFF (explode1.eff) with 43 frames at 25 fps.
  1583. BMPMAN: Found EFF (PWmuzzle.eff) with 4 frames at 30 fps.
  1584. BMPMAN: Found EFF (Gmuzzle.eff) with 5 frames at 30 fps.
  1585. BMPMAN: Found EFF (Bmuzzle.eff) with 5 frames at 30 fps.
  1586. BMPMAN: Found EFF (Rmuzzle.eff) with 4 frames at 30 fps.
  1587. BMPMAN: Found EFF (Cmuzzle.eff) with 4 frames at 30 fps.
  1588. Paging in mission messages
  1589. Stopping model page in...
  1590. ANI 2_Loading.ani with size 824x43 (32.8% wasted)
  1591. User bitmap 'TMP332x304+16'
  1592. User bitmap 'TMP308x190+16'
  1593. User bitmap 'TMP337x206+16'
  1594. User bitmap 'TMP69x119+16'
  1595. User bitmap 'TMP231x145+16'
  1596. User bitmap 'TMP273x158+16'
  1597. User bitmap 'TMP319x174+16'
  1598. User bitmap 'TMP332x304+16'
  1599. User bitmap 'TMP332x304+16'
  1600. User bitmap 'TMP512x512+8'
  1601. User bitmap 'TMP512x512+8'
  1602. User bitmap 'TMP256x256+8'
  1603. Bmpman: 2020/4750 bitmap slots in use.
  1604. Ending level bitmap paging...
  1605. =================== ENDING LOAD ================
  1606. Real count = 524, Estimated count = 425
  1607. ================================================
  1608. MediaVPs: Flaming debris script ACTIVE!
  1609. SCRIPTING: Starting flashy deaths script loading
  1610.  
  1611. Class: gtf ulysses
  1612. FRM: 1
  1613. FE: 1
  1614.  
  1615. Class: gtf hercules
  1616. FRM: 1
  1617. FE: 1
  1618.  
  1619. Class: gtf hercules mark ii
  1620. FRM: 1
  1621. FE: 1
  1622.  
  1623. Class: gtf ares
  1624. FRM: 1
  1625. FE: 1
  1626.  
  1627. Class: gtf erinyes
  1628. FRM: 1
  1629. FE: 1
  1630.  
  1631. Class: gtf loki
  1632. FRM: 1
  1633. FE: 1
  1634.  
  1635. Class: gtf pegasus
  1636. FRM: 1
  1637. FE: 1
  1638.  
  1639. Class: gtf perseus
  1640. FRM: 1
  1641. FE: 1
  1642.  
  1643. Class: gtf myrmidon
  1644. FRM: 1
  1645. FE: 1
  1646.  
  1647. Class: sf mara (terrans)
  1648. FRM: 1
  1649. FE: 1
  1650.  
  1651. Class: gtb artemis
  1652. FRM: 1
  1653. FE: 1
  1654.  
  1655. Class: gtb artemis d.h.
  1656. FRM: 1
  1657. FE: 1
  1658.  
  1659. Class: gtb medusa
  1660. FRM: 1
  1661. FE: 1
  1662.  
  1663. Class: gtb ursa
  1664. FRM: 1
  1665. FE: 1
  1666.  
  1667. Class: gtb zeus
  1668. FRM: 1
  1669. FE: 1
  1670.  
  1671. Class: gtb boanerges
  1672. FRM: 1
  1673. FE: 1
  1674.  
  1675. Class: gtdr amazon
  1676. FRM: 1
  1677. FE: 1
  1678.  
  1679. Class: gtdr amazon advanced
  1680. DRM: 0.25
  1681. DE: 2
  1682. DM: 1
  1683. FRM: 1
  1684. FE: 6
  1685. BE: 0.45
  1686. BEDu: 5000
  1687. BEDM: 2.5
  1688.  
  1689. Class: gts hygeia
  1690. DRM: 0.25
  1691. DE: 2
  1692. DM: 1
  1693. FRM: 1
  1694. FE: 1
  1695.  
  1696. Class: gtfr triton
  1697. DRM: 0.25
  1698. DE: 2
  1699. DM: 1
  1700. FRM: 1
  1701. FE: 6
  1702. BE: 0.45
  1703. BEDu: 5000
  1704. BEDM: 2.5
  1705.  
  1706. Class: tc-tri
  1707. DRM: 0.25
  1708. DE: 2
  1709. DM: 1
  1710. FRM: 1
  1711. FE: 6
  1712. BE: 0.4
  1713. BEDu: 4000
  1714. BEDM: 2.5
  1715.  
  1716. Class: gtfr poseidon
  1717. DRM: 0.25
  1718. DE: 2
  1719. DM: 1
  1720. FRM: 1
  1721. FE: 6
  1722.  
  1723. Class: tc 2
  1724. DRM: 0.25
  1725. DE: 2
  1726. DM: 1
  1727. FRM: 1
  1728. FE: 1
  1729.  
  1730. Class: tsc 2
  1731. DRM: 0.25
  1732. DE: 2
  1733. DM: 1
  1734. FRM: 1
  1735. FE: 1
  1736.  
  1737. Class: tac 1
  1738. DRM: 0.25
  1739. DE: 2
  1740. DM: 1
  1741. FRM: 1
  1742. FE: 1
  1743.  
  1744. Class: ttc 1
  1745. DRM: 0.25
  1746. DE: 2
  1747. DM: 1
  1748. FRM: 1
  1749. FE: 1
  1750.  
  1751. Class: gtc fenris
  1752. DRM: 0.25
  1753. DE: 2
  1754. DM: 1
  1755. FRM: 2
  1756. FE: 6
  1757. BE: 0.6
  1758. BEDu: 8000
  1759. BEDM: 2.5
  1760.  
  1761. Class: gtm hippocrates
  1762. DRM: 0.25
  1763. DE: 2
  1764. DM: 1
  1765. FRM: 1
  1766. FE: 6
  1767. BE: 0.6
  1768. BEDu: 8000
  1769. BEDM: 2.5
  1770.  
  1771. Class: gtc leviathan
  1772. DRM: 0.25
  1773. DE: 2
  1774. DM: 1
  1775. FRM: 2
  1776. FE: 6
  1777. BE: 0.6
  1778. BEDu: 8000
  1779. BEDM: 2.5
  1780.  
  1781. Class: gtsc faustus
  1782. DRM: 0.25
  1783. DE: 2
  1784. DM: 1
  1785. FRM: 1
  1786. FE: 6
  1787. BE: 0.6
  1788. BEDu: 8000
  1789. BEDM: 2.5
  1790.  
  1791. Class: gtg zephyrus
  1792. DRM: 0.25
  1793. DE: 2
  1794. DM: 1
  1795. FRM: 1
  1796. FE: 6
  1797. BE: 0.55
  1798. BEDu: 7000
  1799. BEDM: 2.5
  1800.  
  1801. Class: gta charybdis
  1802. DRM: 0.25
  1803. DE: 2
  1804. DM: 1
  1805. FRM: 1
  1806. FE: 6
  1807. BE: 0.5
  1808. BEDu: 6000
  1809. BEDM: 2.5
  1810.  
  1811. Class: gtd orion
  1812. DRM: 0.25
  1813. DE: 2
  1814. DM: 1
  1815. FRM: 2
  1816. FE: 6
  1817. BE: 0.7
  1818. BEDu: 10000
  1819. BEDM: 2.5
  1820.  
  1821. Class: gtd hecate
  1822. DRM: 0.25
  1823. DE: 2
  1824. DM: 1
  1825. FRM: 2
  1826. FE: 6
  1827. BE: 0.7
  1828. BEDu: 10000
  1829. BEDM: 2.5
  1830.  
  1831. Class: gtd orion#2 (bastion)
  1832. DRM: 0.25
  1833. DE: 2
  1834. DM: 1
  1835. FRM: 2
  1836. FE: 6
  1837. BE: 0.7
  1838. BEDu: 10000
  1839. BEDM: 2.5
  1840.  
  1841. Class: gtd hades
  1842. DRM: 0.25
  1843. DE: 2
  1844. DM: 1
  1845. FRM: 2
  1846. FE: 6
  1847. BE: 0.7
  1848. BEDu: 10000
  1849. BEDM: 2.5
  1850.  
  1851. Class: gti arcadia
  1852. DRM: 0.25
  1853. DE: 2
  1854. DM: 1
  1855. FRM: 2
  1856. FE: 6
  1857. BE: 0.7
  1858. BEDu: 10000
  1859. BEDM: 2.5
  1860.  
  1861. Class: gtva colossus
  1862. DRM: 0.25
  1863. DE: 2
  1864. DM: 1
  1865. FRM: 5
  1866. FE: 6
  1867. BE: 0.75
  1868. BEDu: 11000
  1869. BEDM: 2.5
  1870.  
  1871. Class: gtcv deimos
  1872. DRM: 0.25
  1873. DE: 2
  1874. DM: 1
  1875. FRM: 2
  1876. FE: 6
  1877. BE: 0.65
  1878. BEDu: 9000
  1879. BEDM: 2.5
  1880.  
  1881. Class: gtc aeolus
  1882. DRM: 0.25
  1883. DE: 2
  1884. DM: 1
  1885. FRM: 2
  1886. FE: 6
  1887. BE: 0.6
  1888. BEDu: 8000
  1889. BEDM: 2.5
  1890.  
  1891. Class: ntf iceni
  1892. DRM: 0.25
  1893. DE: 2
  1894. DM: 1
  1895. FRM: 2
  1896. FE: 6
  1897. BE: 0.65
  1898. BEDu: 9000
  1899. BEDM: 2.5
  1900.  
  1901. Class: ntf boadicea
  1902. DRM: 0.25
  1903. DE: 2
  1904. DM: 1
  1905. FRM: 2
  1906. FE: 6
  1907. BE: 0.6
  1908. BEDu: 8000
  1909. BEDM: 2.5
  1910.  
  1911. Class: gtt elysium
  1912. DRM: 0.25
  1913. DE: 2
  1914. DM: 1
  1915. FRM: 1
  1916. FE: 6
  1917.  
  1918. Class: gtt argo
  1919. DRM: 0.25
  1920. DE: 2
  1921. DM: 1
  1922. FRM: 1
  1923. FE: 6
  1924. BE: 0.4
  1925. BEDu: 4000
  1926. BEDM: 2.5
  1927.  
  1928. Class: gti ganymede
  1929. DRM: 0.25
  1930. DE: 2
  1931. DM: 1
  1932. FRM: 2
  1933. FE: 6
  1934. BE: 0.7
  1935. BEDu: 10000
  1936. BEDM: 2.5
  1937.  
  1938. Class: knossos
  1939. DRM: 0.25
  1940. DE: 2
  1941. DM: 1
  1942. FRM: 5
  1943. FE: 6
  1944. BE: 0.8
  1945. BEDu: 12000
  1946. BEDM: 2.5
  1947.  
  1948. Class: gtsg watchdog
  1949. FRM: 1
  1950. FE: 1
  1951.  
  1952. Class: gtsg cerberus
  1953. FRM: 1
  1954. FE: 1
  1955.  
  1956. Class: gtsg alastor
  1957. FRM: 1
  1958. FE: 1
  1959.  
  1960. Class: gtep hermes
  1961. FRM: 1
  1962. FE: 1
  1963.  
  1964. Class: tc-meson bomb
  1965. FRM: 4
  1966. FE: 6
  1967. BE: 0.8
  1968. BEDu: 10000
  1969. BEDM: 10
  1970.  
  1971. Class: gtsg mjolnir
  1972. DRM: 0.25
  1973. DE: 2
  1974. DM: 1
  1975. FRM: 2
  1976. FE: 6
  1977. BE: 0.6
  1978. BEDu: 8000
  1979. BEDM: 2.5
  1980.  
  1981. Class: gtsg mjolnir#home
  1982. DRM: 0.25
  1983. DE: 2
  1984. DM: 1
  1985. FRM: 2
  1986. FE: 6
  1987. BE: 0.6
  1988. BEDu: 8000
  1989. BEDM: 2.5
  1990.  
  1991. Class: gvf seth
  1992. FRM: 1
  1993. FE: 1
  1994.  
  1995. Class: gvf horus
  1996. FRM: 1
  1997. FE: 1
  1998.  
  1999. Class: gvf thoth
  2000. FRM: 1
  2001. FE: 1
  2002.  
  2003. Class: gvf serapis
  2004. FRM: 1
  2005. FE: 1
  2006.  
  2007. Class: gvf tauret
  2008. FRM: 1
  2009. FE: 1
  2010.  
  2011. Class: gvb sekhmet
  2012. FRM: 1
  2013. FE: 1
  2014.  
  2015. Class: gvb osiris
  2016. FRM: 1
  2017. FE: 1
  2018.  
  2019. Class: gvb bakha
  2020. FRM: 1
  2021. FE: 1
  2022.  
  2023. Class: gvf ptah
  2024. FRM: 1
  2025. FE: 1
  2026.  
  2027. Class: gvs nephthys
  2028. DRM: 0.25
  2029. DE: 2
  2030. DM: 1
  2031. FRM: 1
  2032. FE: 6
  2033.  
  2034. Class: gvt isis
  2035. DRM: 0.25
  2036. DE: 2
  2037. DM: 1
  2038. FRM: 1
  2039. FE: 6
  2040.  
  2041. Class: pvfr ma'at
  2042. DRM: 0.25
  2043. DE: 2
  2044. DM: 1
  2045. FRM: 1
  2046. FE: 6
  2047.  
  2048. Class: gvfr bes
  2049. DRM: 0.25
  2050. DE: 2
  2051. DM: 1
  2052. FRM: 1
  2053. FE: 6
  2054.  
  2055. Class: vac 5
  2056. DRM: 0.25
  2057. DE: 2
  2058. DM: 1
  2059. FRM: 1
  2060. FE: 1
  2061.  
  2062. Class: vac 4
  2063. DRM: 0.25
  2064. DE: 2
  2065. DM: 1
  2066. FRM: 1
  2067. FE: 1
  2068.  
  2069. Class: gvfr satis
  2070. DRM: 0.25
  2071. DE: 2
  2072. DM: 1
  2073. FRM: 1
  2074. FE: 6
  2075. BE: 0.45
  2076. BEDu: 5000
  2077. BEDM: 2.5
  2078.  
  2079. Class: gvg anuket
  2080. DRM: 0.25
  2081. DE: 2
  2082. DM: 1
  2083. FRM: 1
  2084. FE: 6
  2085. BE: 0.55
  2086. BEDu: 7000
  2087. BEDM: 2.5
  2088.  
  2089. Class: gvc aten
  2090. DRM: 0.25
  2091. DE: 2
  2092. DM: 1
  2093. FRM: 2
  2094. FE: 6
  2095. BE: 0.6
  2096. BEDu: 8000
  2097. BEDM: 2.5
  2098.  
  2099. Class: gvc mentu
  2100. DRM: 0.25
  2101. DE: 2
  2102. DM: 1
  2103. FRM: 2
  2104. FE: 6
  2105. BE: 0.6
  2106. BEDu: 8000
  2107. BEDM: 2.5
  2108.  
  2109. Class: gvcv sobek
  2110. DRM: 0.25
  2111. DE: 2
  2112. DM: 1
  2113. FRM: 2
  2114. FE: 6
  2115. BE: 0.65
  2116. BEDu: 9000
  2117. BEDM: 2.5
  2118.  
  2119. Class: gvd typhon
  2120. DRM: 0.25
  2121. DE: 2
  2122. DM: 1
  2123. FRM: 2
  2124. FE: 6
  2125. BE: 0.7
  2126. BEDu: 10000
  2127. BEDM: 2.5
  2128.  
  2129. Class: gvsg ankh
  2130. FRM: 1
  2131. FE: 1
  2132.  
  2133. Class: gvsg edjo
  2134. FRM: 1
  2135. FE: 1
  2136.  
  2137. Class: gvep ra
  2138. FRM: 1
  2139. FE: 1
  2140.  
  2141. Class: gva setekh
  2142. DRM: 0.25
  2143. DE: 2
  2144. DM: 1
  2145. FRM: 1
  2146. FE: 6
  2147. BE: 0.5
  2148. BEDu: 6000
  2149. BEDM: 2.5
  2150.  
  2151. Class: gvd hatshepsut
  2152. DRM: 0.25
  2153. DE: 2
  2154. DM: 1
  2155. FRM: 2
  2156. FE: 6
  2157. BE: 0.7
  2158. BEDu: 10000
  2159. BEDM: 2.5
  2160.  
  2161. Class: sf dragon
  2162. FRM: 1
  2163. FE: 1
  2164.  
  2165. Class: sf basilisk
  2166. FRM: 1
  2167. FE: 1
  2168.  
  2169. Class: sf manticore
  2170. FRM: 1
  2171. FE: 1
  2172.  
  2173. Class: sf aeshma
  2174. FRM: 1
  2175. FE: 1
  2176.  
  2177. Class: sf mara
  2178. FRM: 1
  2179. FE: 1
  2180.  
  2181. Class: sf astaroth
  2182. FRM: 1
  2183. FE: 1
  2184.  
  2185. Class: sb nephilim
  2186. FRM: 1
  2187. FE: 1
  2188.  
  2189. Class: sb taurvi
  2190. FRM: 1
  2191. FE: 1
  2192.  
  2193. Class: sb nahema
  2194. FRM: 1
  2195. FE: 1
  2196.  
  2197. Class: sb seraphim
  2198. FRM: 1
  2199. FE: 1
  2200.  
  2201. Class: st azrael
  2202. DRM: 0.25
  2203. DE: 2
  2204. DM: 1
  2205. FRM: 1
  2206. FE: 6
  2207.  
  2208. Class: sfr dis
  2209. DRM: 0.25
  2210. DE: 2
  2211. DM: 1
  2212. FRM: 1
  2213. FE: 6
  2214. BE: 0.45
  2215. BEDu: 5000
  2216. BEDM: 2.5
  2217.  
  2218. Class: sac 3
  2219. DRM: 0.25
  2220. DE: 2
  2221. DM: 1
  2222. FRM: 1
  2223. FE: 6
  2224. BE: 0.4
  2225. BEDu: 4000
  2226. BEDM: 2.5
  2227.  
  2228. Class: sfr mephisto
  2229. DRM: 0.25
  2230. DE: 2
  2231. DM: 1
  2232. FRM: 1
  2233. FE: 6
  2234.  
  2235. Class: sc 5
  2236. DRM: 0.25
  2237. DE: 2
  2238. DM: 1
  2239. FRM: 1
  2240. FE: 1
  2241.  
  2242. Class: sfr asmodeus
  2243. DRM: 0.25
  2244. DE: 2
  2245. DM: 1
  2246. FRM: 1
  2247. FE: 6
  2248. BE: 0.45
  2249. BEDu: 5000
  2250. BEDM: 2.5
  2251.  
  2252. Class: sac 2
  2253. DRM: 0.25
  2254. DE: 2
  2255. DM: 1
  2256. FRM: 1
  2257. FE: 1
  2258.  
  2259. Class: sc lilith
  2260. DRM: 0.25
  2261. DE: 2
  2262. DM: 1
  2263. FRM: 2
  2264. FE: 6
  2265. BE: 0.6
  2266. BEDu: 8000
  2267. BEDM: 2.5
  2268.  
  2269. Class: sc rakshasa
  2270. DRM: 0.25
  2271. DE: 2
  2272. DM: 1
  2273. FRM: 2
  2274. FE: 6
  2275. BE: 0.6
  2276. BEDu: 8000
  2277. BEDM: 2.5
  2278.  
  2279. Class: sd demon
  2280. DRM: 0.25
  2281. DE: 2
  2282. DM: 1
  2283. FRM: 2
  2284. FE: 6
  2285. BE: 0.7
  2286. BEDu: 10000
  2287. BEDM: 2.5
  2288.  
  2289. Class: sd ravana
  2290. DRM: 0.25
  2291. DE: 2
  2292. DM: 1
  2293. FRM: 2
  2294. FE: 6
  2295. BE: 0.7
  2296. BEDu: 10000
  2297. BEDM: 2.5
  2298.  
  2299. Class: sd lucifer
  2300. DRM: 0.25
  2301. DE: 2
  2302. DM: 1
  2303. FRM: 2
  2304. FE: 6
  2305. BE: 0.7
  2306. BEDu: 10000
  2307. BEDM: 2.5
  2308.  
  2309. Class: ssg trident
  2310. FRM: 1
  2311. FE: 1
  2312.  
  2313. Class: ssg belial
  2314. FRM: 1
  2315. FE: 1
  2316.  
  2317. Class: ssg rahu
  2318. DRM: 0.25
  2319. DE: 2
  2320. DM: 1
  2321. FRM: 1
  2322. FE: 6
  2323. BE: 0.55
  2324. BEDu: 7000
  2325. BEDM: 2.5
  2326.  
  2327. Class: scv moloch
  2328. DRM: 0.25
  2329. DE: 2
  2330. DM: 1
  2331. FRM: 2
  2332. FE: 6
  2333. BE: 0.65
  2334. BEDu: 9000
  2335. BEDM: 2.5
  2336.  
  2337. Class: sj sathanas
  2338. DRM: 0.25
  2339. DE: 2
  2340. DM: 1
  2341. FRM: 5
  2342. FE: 6
  2343. BE: 0.75
  2344. BEDu: 11000
  2345. BEDM: 2.5
  2346.  
  2347. Class: shivan comm node
  2348. DRM: 0.25
  2349. DE: 2
  2350. DM: 1
  2351. FRM: 1
  2352. FE: 6
  2353. BE: 0.65
  2354. BEDu: 9000
  2355. BEDM: 2.5
  2356.  
  2357. Class: sred
  2358. BEI: 0.2
  2359. BEDu: 200
  2360. BEDi: 100
  2361.  
  2362. Class: lred
  2363. BEI: 0.2
  2364. BEDu: 600
  2365. BEDi: 300
  2366.  
  2367. Class: bfred
  2368. BEI: 0.2
  2369. BEDu: 2100
  2370. BEDi: 1050
  2371.  
  2372. Class: terslash
  2373. BEI: 0.2
  2374. BEDu: 350
  2375. BEDi: 175
  2376.  
  2377. Class: lterslash
  2378. BEI: 0.2
  2379. BEDu: 150
  2380. BEDi: 75
  2381.  
  2382. Class: bfgreen
  2383. BEI: 0.2
  2384. BEDu: 1900
  2385. BEDi: 950
  2386.  
  2387. Class: lrbgreen
  2388. BEI: 0.2
  2389. BEDu: 1900
  2390. BEDi: 950
  2391.  
  2392. Class: bgreen
  2393. BEI: 0.2
  2394. BEDu: 1200
  2395. BEDi: 650
  2396.  
  2397. Class: sgreen
  2398. BEI: 0.2
  2399. BEDu: 210
  2400. BEDi: 105
  2401.  
  2402. Class: svas
  2403. BEI: 0.2
  2404. BEDu: 350
  2405. BEDi: 175
  2406.  
  2407. Class: bvas
  2408. BEI: 0.2
  2409. BEDu: 1100
  2410. BEDi: 550
  2411.  
  2412. Class: vslash
  2413. BEI: 0.2
  2414. BEDu: 750
  2415. BEDi: 375
  2416.  
  2417. Class: green beam
  2418. BEI: 0.2
  2419. BEDu: 200
  2420. BEDi: 100
  2421.  
  2422. Class: mjolnirbeam
  2423. BEI: 0.2
  2424. BEDu: 750
  2425. BEDi: 375
  2426.  
  2427. Class: mjolnirbeam#home
  2428. BEI: 0.2
  2429. BEDu: 400
  2430. BEDi: 200
  2431.  
  2432. Class: cyclops
  2433. FR: 100
  2434. FE: 6
  2435. BEI: 0.6
  2436. BEDu: 2000
  2437. BEDi: 1000
  2438.  
  2439. Class: cyclops#short
  2440. FR: 100
  2441. FE: 6
  2442. BEI: 0.6
  2443. BEDu: 2000
  2444. BEDi: 1000
  2445.  
  2446. Class: rebel bomb
  2447. FR: 100
  2448. FE: 6
  2449. BEI: 0.6
  2450. BEDu: 400
  2451. BEDi: 200
  2452.  
  2453. Class: helios
  2454. FR: 100
  2455. FE: 6
  2456. BEI: 0.6
  2457. BEDu: 6800
  2458. BEDi: 3400
  2459.  
  2460. Class: unknown bomb
  2461. FR: 100
  2462. FE: 6
  2463. BEI: 0.6
  2464. BEDu: 1500
  2465. BEDi: 750
  2466.  
  2467. Class: unknown megabomb
  2468. FR: 100
  2469. FE: 6
  2470. BEI: 0.6
  2471. BEDu: 3200
  2472. BEDi: 1600
  2473.  
  2474. Class: shivan bomb
  2475. FR: 100
  2476. FE: 6
  2477. BEI: 0.6
  2478. BEDu: 2000
  2479. BEDi: 1000
  2480.  
  2481. Class: shivan bomb#short
  2482. FR: 100
  2483. FE: 6
  2484. BEI: 0.6
  2485. BEDu: 2000
  2486. BEDi: 1000
  2487.  
  2488. Class: shivan weak bomb
  2489. FR: 100
  2490. FE: 6
  2491. BEI: 0.6
  2492. BEDu: 400
  2493. BEDi: 200
  2494.  
  2495. Class: shivan megabomb
  2496. FR: 100
  2497. FE: 6
  2498. BEI: 0.6
  2499. BEDu: 6800
  2500. BEDi: 3400
  2501.  
  2502. Class: fusion mortar
  2503. FR: 20
  2504. FE: 6
  2505. BEI: 0.2
  2506. BEDu: 80
  2507. BEDi: 40
  2508.  
  2509. Class: vasudan flux cannon
  2510. FR: 20
  2511. FE: 6
  2512. BEI: 0.4
  2513. BEDu: 500
  2514. BEDi: 250
  2515. Entering game at time = 467.127
  2516. Regenerating local nebula!
  2517. ANI Head-CM1b.ani with size 160x120 (6.3% wasted)
  2518. Got event GS_EVENT_OPTIONS_MENU (8) in state GS_STATE_GAME_PLAY (2)
  2519. Frame 174 too long!!: frametime = 1.726 (1.726)
  2520. Got event GS_EVENT_PREVIOUS_STATE (7) in state GS_STATE_OPTIONS_MENU (5)
  2521. ANI Head-CM5b.ani with size 160x120 (6.3% wasted)
  2522. ANI Head-CM1a.ani with size 160x120 (6.3% wasted)
  2523. 721 frames executed in 30.017 seconds, 24.020 frames per second.
  2524. ANI Head-CM1c.ani with size 160x120 (6.3% wasted)
  2525. ANI Head-TP1a.ani with size 160x120 (6.3% wasted)
  2526. ANI Head-CM2b.ani with size 160x120 (6.3% wasted)
  2527. Killing beam at initial fire because of illegal targeting!!!
  2528. ANI Head-CM5a.ani with size 160x120 (6.3% wasted)
  2529. ANI Head-CM1b.ani with size 160x120 (6.3% wasted)
  2530. ANI Head-TP1c.ani with size 160x120 (6.3% wasted)
  2531. ANI Head-TP1b.ani with size 160x120 (6.3% wasted)
  2532. ANI Head-CM2a.ani with size 160x120 (6.3% wasted)
  2533. Killing beam at initial fire because of illegal targeting!!!
  2534. ANI Head-TP5b.ani with size 160x120 (6.3% wasted)
  2535. ANI Head-CM2c.ani with size 160x120 (6.3% wasted)
  2536. ANI Head-CM2b.ani with size 160x120 (6.3% wasted)
  2537. ANI Head-TP5a.ani with size 160x120 (6.3% wasted)
  2538. ANI Head-TP3a.ani with size 160x120 (6.3% wasted)
  2539. ANI Head-TP5b.ani with size 160x120 (6.3% wasted)
  2540. ANI Head-TP5a.ani with size 160x120 (6.3% wasted)
  2541. ANI Head-CM2a.ani with size 160x120 (6.3% wasted)
  2542. Frame 7897: Could not create debris, no more slots left
  2543. Frame 7897: Could not create debris, no more slots left
  2544. Frame 7897: Could not create debris, no more slots left
  2545. Frame 7897: Could not create debris, no more slots left
  2546. Frame 7897: Could not create debris, no more slots left
  2547. Frame 7897: Could not create debris, no more slots left
  2548. Frame 7897: Could not create debris, no more slots left
  2549. Frame 7897: Could not create debris, no more slots left
  2550. Frame 7897: Could not create debris, no more slots left
  2551. Frame 7897: Could not create debris, no more slots left
  2552. Frame 7897: Could not create debris, no more slots left
  2553. Frame 7897: Could not create debris, no more slots left
  2554. Frame 7897: Could not create debris, no more slots left
  2555. Frame 7897: Could not create debris, no more slots left
  2556. Frame 7897: Could not create debris, no more slots left
  2557. Frame 7897: Could not create debris, no more slots left
  2558. Frame 7897: Could not create debris, no more slots left
  2559. ANI Head-TP1b.ani with size 160x120 (6.3% wasted)
  2560. ANI Head-CM2b.ani with size 160x120 (6.3% wasted)
  2561. Killing beam at initial fire because of illegal targeting!!!
  2562. Killing beam at initial fire because of illegal targeting!!!
  2563. Killing beam at initial fire because of illegal targeting!!!
  2564. ANI Head-TP5b.ani with size 160x120 (6.3% wasted)
  2565. Killing beam at initial fire because of illegal targeting!!!
  2566. Killing beam at initial fire because of illegal targeting!!!
  2567. Beam couldn't find a good object model/type!! (0)
  2568. Beam couldn't find a good object model/type!! (0)
  2569. Beam couldn't find a good object model/type!! (0)
  2570. Killing beam at initial fire because of illegal targeting!!!
  2571. Killing beam at initial fire because of illegal targeting!!!
  2572. ANI Head-CM1a.ani with size 160x120 (6.3% wasted)
  2573. Killing beam at initial fire because of illegal targeting!!!
  2574. ANI Head-CM5c.ani with size 160x120 (6.3% wasted)
  2575. ANI Head-CM1c.ani with size 160x120 (6.3% wasted)
  2576. Killing beam at initial fire because of illegal targeting!!!
  2577. ANI Head-TP5a.ani with size 160x120 (6.3% wasted)
  2578. ANI Head-CM5b.ani with size 160x120 (6.3% wasted)
  2579. ANI Head-CM2c.ani with size 160x120 (6.3% wasted)
  2580. Dumping screen to 'screen0014'
  2581. Dumping screen to 'screen0015'
  2582. Killing beam at initial fire because of illegal targeting!!!
  2583. Got event GS_EVENT_PLAYER_WARPOUT_START (41) in state GS_STATE_GAME_PLAY (2)
  2584. Got event GS_EVENT_PLAYER_WARPOUT_DONE_STAGE1 (44) in state GS_STATE_GAME_PLAY (2)
  2585. Hit target speed. Starting warp effect and moving to stage 2!
  2586. Regenerating local nebula!
  2587. Got event GS_EVENT_PLAYER_WARPOUT_DONE_STAGE2 (45) in state GS_STATE_GAME_PLAY (2)
  2588. Hit warp effect. Moving to stage 3!
  2589. Got event GS_EVENT_PLAYER_WARPOUT_DONE (46) in state GS_STATE_GAME_PLAY (2)
  2590. Player warped out. Going to debriefing!
  2591. Got event GS_EVENT_DEBRIEF (33) in state GS_STATE_GAME_PLAY (2)
  2592. SOUND: c:\code\fs2_open_3_6_14_rc6\code\sound\ds.cpp:1274 - OpenAL error = 'Invalid Operation'
  2593. Unloading in mission messages
  2594. Storing stats now
  2595. Frame 13124 too long!!: frametime = 0.670 (0.670)
  2596. Got event GS_EVENT_MAIN_MENU (0) in state GS_STATE_DEBRIEF (27)
  2597. Got event GS_EVENT_QUIT_GAME (5) in state GS_STATE_MAIN_MENU (1)
  2598. Freeing all existing models...
  2599. ... Log closed, Fri Jun 22 22:03:58 2012
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement