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- script.Parent = game.Players.LocalPlayer.Backpack
- function RasenganDamage(Part)
- if x.Transparency ~= 1 and Part.Parent:FindFirstChild('Humanoid') and Part.Parent.Name ~= script.Parent.Parent.Name then
- x.Transparency = 1
- x.Fire.Enabled = false
- x2 = Instance.new('Part')
- x2.Shape = 'Ball'
- x2.Size = Vector3.new(1, 1, 1)
- x2.TopSurface = 'Smooth'
- x2.BottomSurface = 'Smooth'
- x2.BrickColor = BrickColor.new('Pastel light blue')
- x2.Transparency = 0.25
- x2.Parent = Part.Parent
- f2 = Instance.new('Fire', x2)
- f2.Color = Color3.new(0.35, 0.6, 1)
- f2.SecondaryColor = Color3.new(0.35, 0.6, 1)
- f2.Heat = 0
- y2 = Instance.new('SpecialMesh', x2)
- y2.MeshType = 'Sphere'
- y2.Scale = Vector3.new(1.5, 1.5, 1.5)
- w2 = Instance.new('Weld', Part.Parent)
- w2.Part0 = w2.Parent['Torso']
- w2.Part1 = x2
- w2.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0, 0)
- for i = 1, 40 do
- if Part.Parent ~= nil and x2 ~= nil then
- Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health - 1
- y2.Scale = y2.Scale + Vector3.new(0.25, 0.25, 0.25)
- wait(0.05)
- else
- break
- end
- end
- x2:Remove()
- x.Transparency = 0.25
- end
- end
- Player = game.Players.LocalPlayer
- c = Player.Character
- RS = c.Torso['Right Shoulder']
- RS.C0 = RS.C0 * CFrame.Angles(0, 0, 1.6)
- x = Instance.new('Part')
- x.Shape = 'Ball'
- x.Size = Vector3.new(1, 1, 1)
- x.TopSurface = 'Smooth'
- x.BottomSurface = 'Smooth'
- x.BrickColor = BrickColor.new('Pastel light blue')
- x.Transparency = 0.25
- x.Parent = c
- f = Instance.new('Fire', x)
- f.Color = Color3.new(0.35, 0.6, 1)
- f.SecondaryColor = Color3.new(0.35, 0.6, 1)
- f.Heat = 0
- y = Instance.new('SpecialMesh', x)
- y.MeshType = 'Sphere'
- y.Scale = Vector3.new(1.5, 1.5, 1.5)
- w1 = Instance.new('Weld', c)
- w1.Part0 = w1.Parent['Right Arm']
- w1.Part1 = x
- w1.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 1.5, 0)
- x.Touched:connect(RasenganDamage)
- c.Humanoid.WalkSpeed = 90
- wait(5)
- c.Humanoid.WalkSpeed = 16
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