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- /** GLES10JNI V0.04
- * (C) D.M.Scales 2012
- *
- * V0.01 Sep 12 Developed from Android GLES routines
- * V0.02 Oct 12 More routines added
- * V0.03 Oct 12 Changed name
- * V0.04 Oct 12 Documented
- */
- package rp.gles;
- import java.nio.Buffer;
- /**
- * Based on the Android GLES 2.0 routines this modules
- * contains the GLES 2.0 routines supported on the
- * Raspberry PI.
- * <BR>
- * The original code is -
- * <BR>
- * Copyright 2009, The Android Open Source Project.
- * <BR>
- * The original and current code is -
- * <BR>
- * Licensed under the Apache License, Version 2.0.
- * <BR><BR>
- * http://www.khronos.org has detailed documentation
- * of GLES routines.
- */
- /*
- * OpenGL ES 2.0 Raspberry PI
- */
- public class GLES20JNI {
- public static final int GL_ACTIVE_TEXTURE = 0x84E0;
- public static final int GL_DEPTH_BUFFER_BIT = 0x00000100;
- public static final int GL_STENCIL_BUFFER_BIT = 0x00000400;
- public static final int GL_COLOR_BUFFER_BIT = 0x00004000;
- public static final int GL_FALSE = 0;
- public static final int GL_TRUE = 1;
- public static final int GL_POINTS = 0x0000;
- public static final int GL_LINES = 0x0001;
- public static final int GL_LINE_LOOP = 0x0002;
- public static final int GL_LINE_STRIP = 0x0003;
- public static final int GL_TRIANGLES = 0x0004;
- public static final int GL_TRIANGLE_STRIP = 0x0005;
- public static final int GL_TRIANGLE_FAN = 0x0006;
- public static final int GL_ZERO = 0;
- public static final int GL_ONE = 1;
- public static final int GL_SRC_COLOR = 0x0300;
- public static final int GL_ONE_MINUS_SRC_COLOR = 0x0301;
- public static final int GL_SRC_ALPHA = 0x0302;
- public static final int GL_ONE_MINUS_SRC_ALPHA = 0x0303;
- public static final int GL_DST_ALPHA = 0x0304;
- public static final int GL_ONE_MINUS_DST_ALPHA = 0x0305;
- public static final int GL_DST_COLOR = 0x0306;
- public static final int GL_ONE_MINUS_DST_COLOR = 0x0307;
- public static final int GL_SRC_ALPHA_SATURATE = 0x0308;
- public static final int GL_FUNC_ADD = 0x8006;
- public static final int GL_BLEND_EQUATION = 0x8009;
- public static final int GL_BLEND_EQUATION_RGB = 0x8009; /* same as BLEND_EQUATION */
- public static final int GL_BLEND_EQUATION_ALPHA = 0x883D;
- public static final int GL_FUNC_SUBTRACT = 0x800A;
- public static final int GL_FUNC_REVERSE_SUBTRACT = 0x800B;
- public static final int GL_BLEND_DST_RGB = 0x80C8;
- public static final int GL_BLEND_SRC_RGB = 0x80C9;
- public static final int GL_BLEND_DST_ALPHA = 0x80CA;
- public static final int GL_BLEND_SRC_ALPHA = 0x80CB;
- public static final int GL_CONSTANT_COLOR = 0x8001;
- public static final int GL_ONE_MINUS_CONSTANT_COLOR = 0x8002;
- public static final int GL_CONSTANT_ALPHA = 0x8003;
- public static final int GL_ONE_MINUS_CONSTANT_ALPHA = 0x8004;
- public static final int GL_BLEND_COLOR = 0x8005;
- public static final int GL_ARRAY_BUFFER = 0x8892;
- public static final int GL_ELEMENT_ARRAY_BUFFER = 0x8893;
- public static final int GL_ARRAY_BUFFER_BINDING = 0x8894;
- public static final int GL_ELEMENT_ARRAY_BUFFER_BINDING = 0x8895;
- public static final int GL_STREAM_DRAW = 0x88E0;
- public static final int GL_STATIC_DRAW = 0x88E4;
- public static final int GL_DYNAMIC_DRAW = 0x88E8;
- public static final int GL_BUFFER_SIZE = 0x8764;
- public static final int GL_BUFFER_USAGE = 0x8765;
- public static final int GL_CURRENT_VERTEX_ATTRIB = 0x8626;
- public static final int GL_FRONT = 0x0404;
- public static final int GL_BACK = 0x0405;
- public static final int GL_FRONT_AND_BACK = 0x0408;
- public static final int GL_TEXTURE_2D = 0x0DE1;
- public static final int GL_CULL_FACE = 0x0B44;
- public static final int GL_BLEND = 0x0BE2;
- public static final int GL_DITHER = 0x0BD0;
- public static final int GL_STENCIL_TEST = 0x0B90;
- public static final int GL_DEPTH_TEST = 0x0B71;
- public static final int GL_SCISSOR_TEST = 0x0C11;
- public static final int GL_POLYGON_OFFSET_FILL = 0x8037;
- public static final int GL_SAMPLE_ALPHA_TO_COVERAGE = 0x809E;
- public static final int GL_SAMPLE_COVERAGE = 0x80A0;
- public static final int GL_NO_ERROR = 0;
- public static final int GL_INVALID_ENUM = 0x0500;
- public static final int GL_INVALID_VALUE = 0x0501;
- public static final int GL_INVALID_OPERATION = 0x0502;
- public static final int GL_OUT_OF_MEMORY = 0x0505;
- public static final int GL_CW = 0x0900;
- public static final int GL_CCW = 0x0901;
- public static final int GL_LINE_WIDTH = 0x0B21;
- public static final int GL_ALIASED_POINT_SIZE_RANGE = 0x846D;
- public static final int GL_ALIASED_LINE_WIDTH_RANGE = 0x846E;
- public static final int GL_CULL_FACE_MODE = 0x0B45;
- public static final int GL_FRONT_FACE = 0x0B46;
- public static final int GL_DEPTH_RANGE = 0x0B70;
- public static final int GL_DEPTH_WRITEMASK = 0x0B72;
- public static final int GL_DEPTH_CLEAR_VALUE = 0x0B73;
- public static final int GL_DEPTH_FUNC = 0x0B74;
- public static final int GL_STENCIL_CLEAR_VALUE = 0x0B91;
- public static final int GL_STENCIL_FUNC = 0x0B92;
- public static final int GL_STENCIL_FAIL = 0x0B94;
- public static final int GL_STENCIL_PASS_DEPTH_FAIL = 0x0B95;
- public static final int GL_STENCIL_PASS_DEPTH_PASS = 0x0B96;
- public static final int GL_STENCIL_REF = 0x0B97;
- public static final int GL_STENCIL_VALUE_MASK = 0x0B93;
- public static final int GL_STENCIL_WRITEMASK = 0x0B98;
- public static final int GL_STENCIL_BACK_FUNC = 0x8800;
- public static final int GL_STENCIL_BACK_FAIL = 0x8801;
- public static final int GL_STENCIL_BACK_PASS_DEPTH_FAIL = 0x8802;
- public static final int GL_STENCIL_BACK_PASS_DEPTH_PASS = 0x8803;
- public static final int GL_STENCIL_BACK_REF = 0x8CA3;
- public static final int GL_STENCIL_BACK_VALUE_MASK = 0x8CA4;
- public static final int GL_STENCIL_BACK_WRITEMASK = 0x8CA5;
- public static final int GL_VIEWPORT = 0x0BA2;
- public static final int GL_SCISSOR_BOX = 0x0C10;
- public static final int GL_COLOR_CLEAR_VALUE = 0x0C22;
- public static final int GL_COLOR_WRITEMASK = 0x0C23;
- public static final int GL_UNPACK_ALIGNMENT = 0x0CF5;
- public static final int GL_PACK_ALIGNMENT = 0x0D05;
- public static final int GL_MAX_TEXTURE_SIZE = 0x0D33;
- public static final int GL_MAX_VIEWPORT_DIMS = 0x0D3A;
- public static final int GL_SUBPIXEL_BITS = 0x0D50;
- public static final int GL_RED_BITS = 0x0D52;
- public static final int GL_GREEN_BITS = 0x0D53;
- public static final int GL_BLUE_BITS = 0x0D54;
- public static final int GL_ALPHA_BITS = 0x0D55;
- public static final int GL_DEPTH_BITS = 0x0D56;
- public static final int GL_STENCIL_BITS = 0x0D57;
- public static final int GL_POLYGON_OFFSET_UNITS = 0x2A00;
- public static final int GL_POLYGON_OFFSET_FACTOR = 0x8038;
- public static final int GL_TEXTURE_BINDING_2D = 0x8069;
- public static final int GL_SAMPLE_BUFFERS = 0x80A8;
- public static final int GL_SAMPLES = 0x80A9;
- public static final int GL_SAMPLE_COVERAGE_VALUE = 0x80AA;
- public static final int GL_SAMPLE_COVERAGE_INVERT = 0x80AB;
- public static final int GL_NUM_COMPRESSED_TEXTURE_FORMATS = 0x86A2;
- public static final int GL_COMPRESSED_TEXTURE_FORMATS = 0x86A3;
- public static final int GL_DONT_CARE = 0x1100;
- public static final int GL_FASTEST = 0x1101;
- public static final int GL_NICEST = 0x1102;
- public static final int GL_GENERATE_MIPMAP_HINT = 0x8192;
- public static final int GL_BYTE = 0x1400;
- public static final int GL_UNSIGNED_BYTE = 0x1401;
- public static final int GL_SHORT = 0x1402;
- public static final int GL_UNSIGNED_SHORT = 0x1403;
- public static final int GL_INT = 0x1404;
- public static final int GL_UNSIGNED_INT = 0x1405;
- public static final int GL_FLOAT = 0x1406;
- public static final int GL_FIXED = 0x140C;
- public static final int GL_DEPTH_COMPONENT = 0x1902;
- public static final int GL_ALPHA = 0x1906;
- public static final int GL_RGB = 0x1907;
- public static final int GL_RGBA = 0x1908;
- public static final int GL_LUMINANCE = 0x1909;
- public static final int GL_LUMINANCE_ALPHA = 0x190A;
- public static final int GL_UNSIGNED_SHORT_4_4_4_4 = 0x8033;
- public static final int GL_UNSIGNED_SHORT_5_5_51 = 0x8034;
- public static final int GL_UNSIGNED_SHORT_5_6_5 = 0x8363;
- public static final int GL_FRAGMENT_SHADER = 0x8B30;
- public static final int GL_VERTEX_SHADER = 0x8B31;
- public static final int GL_MAX_VERTEX_ATTRIBS = 0x8869;
- public static final int GL_MAX_VERTEX_UNIFORM_VECTORS = 0x8DFB;
- public static final int GL_MAX_VARYING_VECTORS = 0x8DFC;
- public static final int GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS = 0x8B4D;
- public static final int GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS = 0x8B4C;
- public static final int GL_MAX_TEXTURE_IMAGE_UNITS = 0x8872;
- public static final int GL_MAX_FRAGMENT_UNIFORM_VECTORS = 0x8DFD;
- public static final int GL_SHADER_TYPE = 0x8B4F;
- public static final int GL_DELETE_STATUS = 0x8B80;
- public static final int GL_LINK_STATUS = 0x8B82;
- public static final int GL_VALIDATE_STATUS = 0x8B83;
- public static final int GL_ATTACHED_SHADERS = 0x8B85;
- public static final int GL_ACTIVE_UNIFORMS = 0x8B86;
- public static final int GL_ACTIVE_UNIFORM_MAX_LENGTH = 0x8B87;
- public static final int GL_ACTIVE_ATTRIBUTES = 0x8B89;
- public static final int GL_ACTIVE_ATTRIBUTE_MAX_LENGTH = 0x8B8A;
- public static final int GL_SHADING_LANGUAGE_VERSION = 0x8B8C;
- public static final int GL_CURRENT_PROGRAM = 0x8B8D;
- public static final int GL_NEVER = 0x0200;
- public static final int GL_LESS = 0x0201;
- public static final int GL_EQUAL = 0x0202;
- public static final int GL_LEQUAL = 0x0203;
- public static final int GL_GREATER = 0x0204;
- public static final int GL_NOTEQUAL = 0x0205;
- public static final int GL_GEQUAL = 0x0206;
- public static final int GL_ALWAYS = 0x0207;
- public static final int GL_KEEP = 0x1E00;
- public static final int GL_REPLACE = 0x1E01;
- public static final int GL_INCR = 0x1E02;
- public static final int GL_DECR = 0x1E03;
- public static final int GL_INVERT = 0x150A;
- public static final int GL_INCR_WRAP = 0x8507;
- public static final int GL_DECR_WRAP = 0x8508;
- public static final int GL_VENDOR = 0x1F00;
- public static final int GL_RENDERER = 0x1F01;
- public static final int GL_VERSION = 0x1F02;
- public static final int GL_EXTENSIONS = 0x1F03;
- public static final int GL_NEAREST = 0x2600;
- public static final int GL_LINEAR = 0x2601;
- public static final int GL_NEAREST_MIPMAP_NEAREST = 0x2700;
- public static final int GL_LINEAR_MIPMAP_NEAREST = 0x2701;
- public static final int GL_NEAREST_MIPMAP_LINEAR = 0x2702;
- public static final int GL_LINEAR_MIPMAP_LINEAR = 0x2703;
- public static final int GL_TEXTURE_MAG_FILTER = 0x2800;
- public static final int GL_TEXTURE_MIN_FILTER = 0x2801;
- public static final int GL_TEXTURE_WRAP_S = 0x2802;
- public static final int GL_TEXTURE_WRAP_T = 0x2803;
- public static final int GL_TEXTURE = 0x1702;
- public static final int GL_TEXTURE_CUBE_MAP = 0x8513;
- public static final int GL_TEXTURE_BINDING_CUBE_MAP = 0x8514;
- public static final int GL_TEXTURE_CUBE_MAP_POSITIVE_X = 0x8515;
- public static final int GL_TEXTURE_CUBE_MAP_NEGATIVE_X = 0x8516;
- public static final int GL_TEXTURE_CUBE_MAP_POSITIVE_Y = 0x8517;
- public static final int GL_TEXTURE_CUBE_MAP_NEGATIVE_Y = 0x8518;
- public static final int GL_TEXTURE_CUBE_MAP_POSITIVE_Z = 0x8519;
- public static final int GL_TEXTURE_CUBE_MAP_NEGATIVE_Z = 0x851A;
- public static final int GL_MAX_CUBE_MAP_TEXTURE_SIZE = 0x851C;
- public static final int GL_TEXTURE0 = 0x84C0;
- public static final int GL_TEXTURE1 = 0x84C1;
- public static final int GL_TEXTURE2 = 0x84C2;
- public static final int GL_TEXTURE3 = 0x84C3;
- public static final int GL_TEXTURE4 = 0x84C4;
- public static final int GL_TEXTURE5 = 0x84C5;
- public static final int GL_TEXTURE6 = 0x84C6;
- public static final int GL_TEXTURE7 = 0x84C7;
- public static final int GL_TEXTURE8 = 0x84C8;
- public static final int GL_TEXTURE9 = 0x84C9;
- public static final int GL_TEXTURE10 = 0x84CA;
- public static final int GL_TEXTURE11 = 0x84CB;
- public static final int GL_TEXTURE12 = 0x84CC;
- public static final int GL_TEXTURE13 = 0x84CD;
- public static final int GL_TEXTURE14 = 0x84CE;
- public static final int GL_TEXTURE15 = 0x84CF;
- public static final int GL_TEXTURE16 = 0x84D0;
- public static final int GL_TEXTURE17 = 0x84D1;
- public static final int GL_TEXTURE18 = 0x84D2;
- public static final int GL_TEXTURE19 = 0x84D3;
- public static final int GL_TEXTURE20 = 0x84D4;
- public static final int GL_TEXTURE21 = 0x84D5;
- public static final int GL_TEXTURE22 = 0x84D6;
- public static final int GL_TEXTURE23 = 0x84D7;
- public static final int GL_TEXTURE24 = 0x84D8;
- public static final int GL_TEXTURE25 = 0x84D9;
- public static final int GL_TEXTURE26 = 0x84DA;
- public static final int GL_TEXTURE27 = 0x84DB;
- public static final int GL_TEXTURE28 = 0x84DC;
- public static final int GL_TEXTURE29 = 0x84DD;
- public static final int GL_TEXTURE30 = 0x84DE;
- public static final int GL_TEXTURE31 = 0x84DF;
- public static final int GL_REPEAT = 0x2901;
- public static final int GL_CLAMP_TO_EDGE = 0x812F;
- public static final int GL_MIRRORED_REPEAT = 0x8370;
- public static final int GL_FLOAT_VEC2 = 0x8B50;
- public static final int GL_FLOAT_VEC3 = 0x8B51;
- public static final int GL_FLOAT_VEC4 = 0x8B52;
- public static final int GL_INT_VEC2 = 0x8B53;
- public static final int GL_INT_VEC3 = 0x8B54;
- public static final int GL_INT_VEC4 = 0x8B55;
- public static final int GL_BOOL = 0x8B56;
- public static final int GL_BOOL_VEC2 = 0x8B57;
- public static final int GL_BOOL_VEC3 = 0x8B58;
- public static final int GL_BOOL_VEC4 = 0x8B59;
- public static final int GL_FLOAT_MAT2 = 0x8B5A;
- public static final int GL_FLOAT_MAT3 = 0x8B5B;
- public static final int GL_FLOAT_MAT4 = 0x8B5C;
- public static final int GL_SAMPLER_2D = 0x8B5E;
- public static final int GL_SAMPLER_CUBE = 0x8B60;
- public static final int GL_VERTEX_ATTRIB_ARRAY_ENABLED = 0x8622;
- public static final int GL_VERTEX_ATTRIB_ARRAY_SIZE = 0x8623;
- public static final int GL_VERTEX_ATTRIB_ARRAY_STRIDE = 0x8624;
- public static final int GL_VERTEX_ATTRIB_ARRAY_TYPE = 0x8625;
- public static final int GL_VERTEX_ATTRIB_ARRAY_NORMALIZED = 0x886A;
- public static final int GL_VERTEX_ATTRIB_ARRAY_POINTER = 0x8645;
- public static final int GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING = 0x889F;
- public static final int GL_IMPLEMENTATION_COLOR_READ_TYPE = 0x8B9A;
- public static final int GL_IMPLEMENTATION_COLOR_READ_FORMAT = 0x8B9B;
- public static final int GL_COMPILE_STATUS = 0x8B81;
- public static final int GL_INFO_LOG_LENGTH = 0x8B84;
- public static final int GL_SHADER_SOURCE_LENGTH = 0x8B88;
- public static final int GL_SHADER_COMPILER = 0x8DFA;
- public static final int GL_SHADER_BINARY_FORMATS = 0x8DF8;
- public static final int GL_NUM_SHADER_BINARY_FORMATS = 0x8DF9;
- public static final int GL_LOW_FLOAT = 0x8DF0;
- public static final int GL_MEDIUM_FLOAT = 0x8DF1;
- public static final int GL_HIGH_FLOAT = 0x8DF2;
- public static final int GL_LOW_INT = 0x8DF3;
- public static final int GL_MEDIUM_INT = 0x8DF4;
- public static final int GL_HIGH_INT = 0x8DF5;
- public static final int GL_FRAMEBUFFER = 0x8D40;
- public static final int GL_RENDERBUFFER = 0x8D41;
- public static final int GL_RGBA4 = 0x8056;
- public static final int GL_RGB5_A1 = 0x8057;
- public static final int GL_RGB565 = 0x8D62;
- public static final int GL_DEPTH_COMPONENT16 = 0x81A5;
- public static final int GL_STENCIL_INDEX = 0x1901;
- public static final int GL_STENCIL_INDEX8 = 0x8D48;
- public static final int GL_RENDERBUFFER_WIDTH = 0x8D42;
- public static final int GL_RENDERBUFFER_HEIGHT = 0x8D43;
- public static final int GL_RENDERBUFFER_INTERNAL_FORMAT = 0x8D44;
- public static final int GL_RENDERBUFFER_RED_SIZE = 0x8D50;
- public static final int GL_RENDERBUFFER_GREEN_SIZE = 0x8D51;
- public static final int GL_RENDERBUFFER_BLUE_SIZE = 0x8D52;
- public static final int GL_RENDERBUFFER_ALPHA_SIZE = 0x8D53;
- public static final int GL_RENDERBUFFER_DEPTH_SIZE = 0x8D54;
- public static final int GL_RENDERBUFFER_STENCIL_SIZE = 0x8D55;
- public static final int GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE = 0x8CD0;
- public static final int GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME = 0x8CD1;
- public static final int GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL = 0x8CD2;
- public static final int GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE = 0x8CD3;
- public static final int GL_COLOR_ATTACHMENT0 = 0x8CE0;
- public static final int GL_DEPTH_ATTACHMENT = 0x8D00;
- public static final int GL_STENCIL_ATTACHMENT = 0x8D20;
- public static final int GL_NONE = 0;
- public static final int GL_FRAMEBUFFER_COMPLETE = 0x8CD5;
- public static final int GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT = 0x8CD6;
- public static final int GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT = 0x8CD7;
- public static final int GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS = 0x8CD9;
- public static final int GL_FRAMEBUFFER_UNSUPPORTED = 0x8CDD;
- public static final int GL_FRAMEBUFFER_BINDING = 0x8CA6;
- public static final int GL_RENDERBUFFER_BINDING = 0x8CA7;
- public static final int GL_MAX_RENDERBUFFER_SIZE = 0x84E8;
- public static final int GL_INVALID_FRAMEBUFFER_OPERATION = 0x0506;
- private static Buffer _colorPointer;
- private static Buffer _normalPointer;
- private static Buffer _texCoordPointer;
- private static Buffer _vertexPointer;
- private static native void nativeClassInit();
- /**
- * C function void glActiveTexture ( GLenum texture )
- * @param texture
- */
- public static native void glActiveTexture(
- int texture
- );
- /**
- * C function void glAttachShader ( GLuint program, GLuint shader )
- * @param program
- * @param shader
- */
- public static native void glAttachShader(
- int program,
- int shader
- );
- /**
- * C function void glBindAttribLocation ( GLuint program, GLuint index, const char *name )
- * @param program
- * @param index
- * @param name
- */
- public static native void glBindAttribLocation(
- int program,
- int index,
- String name
- );
- /**
- * C function void glBindBuffer ( GLenum target, GLuint buffer )
- * @param target
- * @param buffer
- */
- public static native void glBindBuffer(
- int target,
- int buffer
- );
- /**
- * C function void glBindFramebuffer ( GLenum target, GLuint framebuffer )
- * @param target
- * @param framebuffer
- */
- public static native void glBindFramebuffer(
- int target,
- int framebuffer
- );
- /**
- * C function void glBindRenderbuffer ( GLenum target, GLuint renderbuffer )
- * @param target
- * @param renderbuffer
- */
- public static native void glBindRenderbuffer(
- int target,
- int renderbuffer
- );
- /**
- * C function void glBindTexture ( GLenum target, GLuint texture )
- * @param target
- * @param texture
- */
- public static native void glBindTexture(
- int target,
- int texture
- );
- /**
- * C function void glBlendColor ( GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha )
- * @param red
- * @param green
- * @param blue
- * @param alpha
- */
- public static native void glBlendColor(
- float red,
- float green,
- float blue,
- float alpha
- );
- /**
- * C function void glBlendEquation ( GLenum mode )
- * @param mode
- */
- public static native void glBlendEquation(
- int mode
- );
- /**
- * C function void glBlendEquationSeparate ( GLenum modeRGB, GLenum modeAlpha )
- * @param modeRGB
- * @param modeAlpha
- */
- public static native void glBlendEquationSeparate(
- int modeRGB,
- int modeAlpha
- );
- /**
- * C function void glBlendFunc ( GLenum sfactor, GLenum dfactor )
- * @param sfactor
- * @param dfactor
- */
- public static native void glBlendFunc(
- int sfactor,
- int dfactor
- );
- /**
- * C function void glBlendFuncSeparate ( GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha )
- * @param srcRGB
- * @param dstRGB
- * @param srcAlpha
- * @param dstAlpha
- */
- public static native void glBlendFuncSeparate(
- int srcRGB,
- int dstRGB,
- int srcAlpha,
- int dstAlpha
- );
- /**
- * C function void glBufferData ( GLenum target, GLsizeiptr size, const GLvoid *data, GLenum usage )
- * @param target
- * @param size
- * @param data
- * @param usage
- */
- public static native void glBufferData(
- int target,
- int size,
- java.nio.Buffer data,
- int usage
- );
- /**
- * C function void glBufferSubData ( GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid *data )
- * @param target
- * @param offset
- * @param size
- * @param data
- */
- public static native void glBufferSubData(
- int target,
- int offset,
- int size,
- java.nio.Buffer data
- );
- /**
- * C function GLenum glCheckFramebufferStatus ( GLenum target )
- * @param target
- * @return
- */
- public static native int glCheckFramebufferStatus(
- int target
- );
- /**
- * C function void glClear ( GLbitfield mask )
- * @param mask
- */
- public static native void glClear(
- int mask
- );
- /**
- * C function void glClearColor ( GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha )
- * @param red
- * @param green
- * @param blue
- * @param alpha
- */
- public static native void glClearColor(
- float red,
- float green,
- float blue,
- float alpha
- );
- /**
- * C function void glClearDepthf ( GLclampf depth )
- * @param depth
- */
- public static native void glClearDepthf(
- float depth
- );
- /**
- * C function void glClearStencil ( GLint s )
- * @param s
- */
- public static native void glClearStencil(
- int s
- );
- /**
- * C function void glColorMask ( GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha )
- * @param red
- * @param green
- * @param blue
- * @param alpha
- */
- public static native void glColorMask(
- boolean red,
- boolean green,
- boolean blue,
- boolean alpha
- );
- /**
- * C function void glCompileShader ( GLuint shader )
- * @param shader
- */
- public static native void glCompileShader(
- int shader
- );
- /**
- * C function void glCompressedTexImage2D ( GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data )
- * @param target
- * @param level
- * @param internalformat
- * @param width
- * @param height
- * @param border
- * @param imageSize
- * @param data
- */
- public static native void glCompressedTexImage2D(
- int target,
- int level,
- int internalformat,
- int width,
- int height,
- int border,
- int imageSize,
- java.nio.Buffer data
- );
- /**
- * C function void glCompressedTexSubImage2D ( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data )
- * @param target
- * @param level
- * @param xoffset
- * @param yoffset
- * @param width
- * @param height
- * @param format
- * @param imageSize
- * @param data
- */
- public static native void glCompressedTexSubImage2D(
- int target,
- int level,
- int xoffset,
- int yoffset,
- int width,
- int height,
- int format,
- int imageSize,
- java.nio.Buffer data
- );
- /**
- * C function void glCopyTexImage2D ( GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border )
- * @param target
- * @param level
- * @param internalformat
- * @param x
- * @param y
- * @param width
- * @param height
- * @param border
- */
- public static native void glCopyTexImage2D(
- int target,
- int level,
- int internalformat,
- int x,
- int y,
- int width,
- int height,
- int border
- );
- /**
- * C function void glCopyTexSubImage2D ( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height )
- * @param target
- * @param level
- * @param xoffset
- * @param yoffset
- * @param x
- * @param y
- * @param width
- * @param height
- */
- public static native void glCopyTexSubImage2D(
- int target,
- int level,
- int xoffset,
- int yoffset,
- int x,
- int y,
- int width,
- int height
- );
- /**
- * C function GLuint glCreateProgram ( void )
- * @return
- */
- public static native int glCreateProgram(
- );
- /**
- * C function GLuint glCreateShader ( GLenum type )
- * @param type
- * @return
- */
- public static native int glCreateShader(
- int type
- );
- /**
- * C function void glCullFace ( GLenum mode )
- * @param mode
- */
- public static native void glCullFace(
- int mode
- );
- /**
- * C function void glDeleteBuffers ( GLsizei n, const GLuint *buffers )
- * @param n
- * @param buffers
- * @param offset
- */
- public static void glDeleteBuffers(
- int n,
- int[] buffers,
- int offset
- ) {
- glDeleteBuffers1(
- n,
- buffers,
- offset
- );
- }
- /**
- * C function void glDeleteBuffers ( GLsizei n, const GLuint *buffers )
- * @param n
- * @param buffers
- */
- public static void glDeleteBuffers(
- int n,
- java.nio.IntBuffer buffers
- ) {
- glDeleteBuffers2(
- n,
- buffers
- );
- }
- static native void glDeleteBuffers1(
- int n,
- int[] buffers,
- int offset
- );
- static native void glDeleteBuffers2(
- int n,
- java.nio.IntBuffer buffers
- );
- /**
- * C function void glDeleteFramebuffers ( GLsizei n, const GLuint *framebuffers )
- * @param n
- * @param framebuffers
- * @param offset
- */
- public static void glDeleteFramebuffers(
- int n,
- int[] framebuffers,
- int offset
- ) {
- glDeleteFramebuffers1(
- n,
- framebuffers,
- offset
- );
- }
- /**
- * C function void glDeleteFramebuffers ( GLsizei n, const GLuint *framebuffers )
- * @param n
- * @param framebuffers
- */
- public static void glDeleteFramebuffers(
- int n,
- java.nio.IntBuffer framebuffers
- ) {
- glDeleteFramebuffers2(
- n,
- framebuffers
- );
- }
- static native void glDeleteFramebuffers1(
- int n,
- int[] framebuffers,
- int offset
- );
- static native void glDeleteFramebuffers2(
- int n,
- java.nio.IntBuffer framebuffers
- );
- /**
- * C function void glDeleteProgram ( GLuint program )
- * @param program
- */
- public static native void glDeleteProgram(
- int program
- );
- /**
- * C function void glDeleteRenderbuffers ( GLsizei n, const GLuint *renderbuffers )
- * @param n
- * @param renderbuffers
- * @param offset
- */
- public static void glDeleteRenderbuffers(
- int n,
- int[] renderbuffers,
- int offset
- ) {
- glDeleteRenderbuffers1(
- n,
- renderbuffers,
- offset
- );
- }
- /**
- * C function void glDeleteRenderbuffers ( GLsizei n, const GLuint *renderbuffers )
- * @param n
- * @param renderbuffers
- */
- public static void glDeleteRenderbuffers(
- int n,
- java.nio.IntBuffer renderbuffers
- ) {
- glDeleteRenderbuffers2(
- n,
- renderbuffers
- );
- }
- static native void glDeleteRenderbuffers1(
- int n,
- int[] renderbuffers,
- int offset
- );
- static native void glDeleteRenderbuffers2(
- int n,
- java.nio.IntBuffer renderbuffers
- );
- /**
- * C function void glDeleteShader ( GLuint shader )
- * @param shader
- */
- public static native void glDeleteShader(
- int shader
- );
- /**
- * C function void glDeleteTextures ( GLsizei n, const GLuint *textures )
- * @param n
- * @param textures
- * @param offset
- */
- public static void glDeleteTextures(
- int n,
- int[] textures,
- int offset
- ) {
- glDeleteTextures1(
- n,
- textures,
- offset
- );
- }
- /**
- * C function void glDeleteTextures ( GLsizei n, const GLuint *textures )
- * @param n
- * @param textures
- */
- public static void glDeleteTextures(
- int n,
- java.nio.IntBuffer textures
- ) {
- glDeleteTextures2(
- n,
- textures
- );
- }
- static native void glDeleteTextures1(
- int n,
- int[] textures,
- int offset
- );
- static native void glDeleteTextures2(
- int n,
- java.nio.IntBuffer textures
- );
- /**
- * C function void glDepthFunc ( GLenum func )
- * @param func
- */
- public static native void glDepthFunc(
- int func
- );
- /**
- * C function void glDepthMask ( GLboolean flag )
- * @param flag
- */
- public static native void glDepthMask(
- boolean flag
- );
- /**
- * C function void glDepthRangef ( GLclampf zNear, GLclampf zFar )
- * @param zNear
- * @param zFar
- */
- public static native void glDepthRangef(
- float zNear,
- float zFar
- );
- /**
- * C function void glDetachShader ( GLuint program, GLuint shader )
- * @param program
- * @param shader
- */
- public static native void glDetachShader(
- int program,
- int shader
- );
- /**
- * C function void glDisable ( GLenum cap )
- * @param cap
- */
- public static native void glDisable(
- int cap
- );
- /**
- * C function void glDisableVertexAttribArray ( GLuint index )
- * @param index
- */
- public static native void glDisableVertexAttribArray(
- int index
- );
- /**
- * C function void glDrawArrays ( GLenum mode, GLint first, GLsizei count )
- * @param mode
- * @param first
- * @param count
- */
- public static native void glDrawArrays(
- int mode,
- int first,
- int count
- );
- /**
- * C function void glDrawElements ( GLenum mode, GLsizei count, GLenum type, GLint offset )
- * @param mode
- * @param count
- * @param type
- * @param offset
- */
- public static void glDrawElements(
- int mode,
- int count,
- int type,
- int offset
- ) {
- glDrawElements1(
- mode,
- count,
- type,
- offset
- );
- }
- /**
- * C function void glDrawElements ( GLenum mode, GLsizei count, GLenum type, const GLvoid *indices )
- * @param mode
- * @param count
- * @param type
- * @param indices
- */
- public static void glDrawElements(
- int mode,
- int count,
- int type,
- java.nio.Buffer indices
- ) {
- glDrawElements2(
- mode,
- count,
- type,
- indices
- );
- }
- static native void glDrawElements1(
- int mode,
- int count,
- int type,
- int offset
- );
- static native void glDrawElements2(
- int mode,
- int count,
- int type,
- java.nio.Buffer indices
- );
- /**
- * C function void glEnable ( GLenum cap )
- * @param cap
- */
- public static native void glEnable(
- int cap
- );
- /**
- * C function void glEnableVertexAttribArray ( GLuint index )
- * @param index
- */
- public static native void glEnableVertexAttribArray(
- int index
- );
- /**
- * C function void glFinish ( void )
- */
- public static native void glFinish(
- );
- /**
- * C function void glFlush ( void )
- */
- public static native void glFlush(
- );
- /**
- * C function void glFramebufferRenderbuffer ( GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer )
- * @param target
- * @param attachment
- * @param renderbuffertarget
- * @param renderbuffer
- */
- public static native void glFramebufferRenderbuffer(
- int target,
- int attachment,
- int renderbuffertarget,
- int renderbuffer
- );
- /**
- * C function void glFramebufferTexture2D ( GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level )
- * @param target
- * @param attachment
- * @param textarget
- * @param texture
- * @param level
- */
- public static native void glFramebufferTexture2D(
- int target,
- int attachment,
- int textarget,
- int texture,
- int level
- );
- /**
- * C function void glFrontFace ( GLenum mode )
- * @param mode
- */
- public static native void glFrontFace(
- int mode
- );
- /**
- * C function void glGenBuffers ( GLsizei n, GLuint *buffers )
- * @param n
- * @param buffers
- * @param offset
- */
- public static void glGenBuffers(
- int n,
- int[] buffers,
- int offset
- ) {
- glGenBuffers1(
- n,
- buffers,
- offset
- );
- }
- /**
- * C function void glGenBuffers ( GLsizei n, GLuint *buffers )
- * @param n
- * @param buffers
- */
- public static void glGenBuffers(
- int n,
- java.nio.IntBuffer buffers
- ) {
- glGenBuffers2(
- n,
- buffers
- );
- }
- static native void glGenBuffers1(
- int n,
- int[] buffers,
- int offset
- );
- static native void glGenBuffers2(
- int n,
- java.nio.IntBuffer buffers
- );
- /**
- * C function void glGenerateMipmap ( GLenum target )
- * @param target
- */
- public static native void glGenerateMipmap(
- int target
- );
- /**
- * C function void glGenFramebuffers ( GLsizei n, GLuint *framebuffers )
- * @param n
- * @param framebuffers
- * @param offset
- */
- public static void glGenFramebuffers(
- int n,
- int[] framebuffers,
- int offset
- ) {
- glGenFramebuffers1(
- n,
- framebuffers,
- offset
- );
- }
- /**
- * C function void glGenFramebuffers ( GLsizei n, GLuint *framebuffers )
- * @param n
- * @param framebuffers
- */
- public static void glGenFramebuffers(
- int n,
- java.nio.IntBuffer framebuffers
- ) {
- glGenFramebuffers2(
- n,
- framebuffers
- );
- }
- static native void glGenFramebuffers1(
- int n,
- int[] framebuffers,
- int offset
- );
- static native void glGenFramebuffers2(
- int n,
- java.nio.IntBuffer framebuffers
- );
- /**
- * C function void glGenRenderbuffers ( GLsizei n, GLuint *renderbuffers )
- * @param n
- * @param renderbuffers
- * @param offset
- */
- public static void glGenRenderbuffers(
- int n,
- int[] renderbuffers,
- int offset
- ) {
- glGenRenderbuffers1(
- n,
- renderbuffers,
- offset
- );
- }
- /**
- * C function void glGenRenderbuffers ( GLsizei n, GLuint *renderbuffers )
- * @param n
- * @param renderbuffers
- */
- public static void glGenRenderbuffers(
- int n,
- java.nio.IntBuffer renderbuffers
- ) {
- glGenRenderbuffers2(
- n,
- renderbuffers
- );
- }
- static native void glGenRenderbuffers1(
- int n,
- int[] renderbuffers,
- int offset
- );
- static native void glGenRenderbuffers2(
- int n,
- java.nio.IntBuffer renderbuffers
- );
- /**
- * C function void glGenTextures ( GLsizei n, GLuint *textures )
- * @param n
- * @param textures
- * @param offset
- */
- public static void glGenTextures(int n,int[] textures,int offset) {
- glGenTextures1(n,textures,offset);
- }
- /**
- * C function void glGenTextures ( GLsizei n, GLuint *textures )
- * @param n
- * @param textures
- */
- public static void glGenTextures(int n,java.nio.IntBuffer textures) {
- glGenTextures2(n,textures);
- }
- static native void glGenTextures1(
- int n,
- int[] textures,
- int offset
- );
- static native void glGenTextures2(
- int n,
- java.nio.IntBuffer textures
- );
- /**
- * C function void glGetActiveAttrib ( GLuint program, GLuint index, GLsizei bufsize, GLsizei *length, GLint *size, GLenum *type, char *name )
- * @param program
- * @param index
- * @param bufsize
- * @param length
- * @param lengthOffset
- * @param size
- * @param sizeOffset
- * @param type
- * @param typeOffset
- * @param name
- * @param nameOffset
- */
- public static void glGetActiveAttrib(
- int program,
- int index,
- int bufsize,
- int[] length,
- int lengthOffset,
- int[] size,
- int sizeOffset,
- int[] type,
- int typeOffset,
- byte[] name,
- int nameOffset
- ) {
- glGetActiveAttrib1(
- program,
- index,
- bufsize,
- length,
- lengthOffset,
- size,
- sizeOffset,
- type,
- typeOffset,
- name,
- nameOffset
- );
- }
- /**
- * C function void glGetActiveAttrib ( GLuint program, GLuint index, GLsizei bufsize, GLsizei *length, GLint *size, GLenum *type, char *name )
- * @param program
- * @param index
- * @param bufsize
- * @param length
- * @param size
- * @param type
- * @param name
- */
- public static void glGetActiveAttrib(
- int program,
- int index,
- int bufsize,
- java.nio.IntBuffer length,
- java.nio.IntBuffer size,
- java.nio.IntBuffer type,
- java.nio.ByteBuffer name
- ) {
- glGetActiveAttrib2(
- program,
- index,
- bufsize,
- length,
- size,
- type,
- name
- );
- }
- static native void glGetActiveAttrib1(
- int program,
- int index,
- int bufsize,
- int[] length,
- int lengthOffset,
- int[] size,
- int sizeOffset,
- int[] type,
- int typeOffset,
- byte[] name,
- int nameOffset
- );
- static native void glGetActiveAttrib2(
- int program,
- int index,
- int bufsize,
- java.nio.IntBuffer length,
- java.nio.IntBuffer size,
- java.nio.IntBuffer type,
- java.nio.ByteBuffer name
- );
- /**
- * C function void glGetActiveUniform ( GLuint program, GLuint index, GLsizei bufsize, GLsizei *length, GLint *size, GLenum *type, char *name )
- * @param program
- * @param index
- * @param bufsize
- * @param length
- * @param lengthOffset
- * @param size
- * @param sizeOffset
- * @param type
- * @param typeOffset
- * @param name
- * @param nameOffset
- */
- public static void glGetActiveUniform(
- int program,
- int index,
- int bufsize,
- int[] length,
- int lengthOffset,
- int[] size,
- int sizeOffset,
- int[] type,
- int typeOffset,
- byte[] name,
- int nameOffset
- ) {
- glGetActiveUniform1(
- program,
- index,
- bufsize,
- length,
- lengthOffset,
- size,
- sizeOffset,
- type,
- typeOffset,
- name,
- nameOffset
- );
- }
- /**
- * C function void glGetActiveUniform ( GLuint program, GLuint index, GLsizei bufsize, GLsizei *length, GLint *size, GLenum *type, char *name )
- * @param program
- * @param index
- * @param bufsize
- * @param length
- * @param size
- * @param type
- * @param name
- */
- public static void glGetActiveUniform(
- int program,
- int index,
- int bufsize,
- java.nio.IntBuffer length,
- java.nio.IntBuffer size,
- java.nio.IntBuffer type,
- java.nio.ByteBuffer name
- ) {
- glGetActiveUniform2(
- program,
- index,
- bufsize,
- length,
- size,
- type,
- name
- );
- }
- static native void glGetActiveUniform1(
- int program,
- int index,
- int bufsize,
- int[] length,
- int lengthOffset,
- int[] size,
- int sizeOffset,
- int[] type,
- int typeOffset,
- byte[] name,
- int nameOffset
- );
- static native void glGetActiveUniform2(
- int program,
- int index,
- int bufsize,
- java.nio.IntBuffer length,
- java.nio.IntBuffer size,
- java.nio.IntBuffer type,
- java.nio.ByteBuffer name
- );
- /**
- * C function void glGetAttachedShaders ( GLuint program, GLsizei maxcount, GLsizei *count, GLuint *shaders )
- * @param program
- * @param maxcount
- * @param count
- * @param countOffset
- * @param shaders
- * @param shadersOffset
- */
- public static void glGetAttachedShaders(
- int program,
- int maxcount,
- int[] count,
- int countOffset,
- int[] shaders,
- int shadersOffset
- ) {
- glGetAttachedShaders1(
- program,
- maxcount,
- count,
- countOffset,
- shaders,
- shadersOffset
- );
- }
- /**
- * C function void glGetAttachedShaders ( GLuint program, GLsizei maxcount, GLsizei *count, GLuint *shaders )
- * @param program
- * @param maxcount
- * @param count
- * @param shaders
- */
- public static void glGetAttachedShaders(
- int program,
- int maxcount,
- java.nio.IntBuffer count,
- java.nio.IntBuffer shaders
- ) {
- glGetAttachedShaders2(
- program,
- maxcount,
- count,
- shaders
- );
- }
- static native void glGetAttachedShaders1(
- int program,
- int maxcount,
- int[] count,
- int countOffset,
- int[] shaders,
- int shadersOffset
- );
- static native void glGetAttachedShaders2(
- int program,
- int maxcount,
- java.nio.IntBuffer count,
- java.nio.IntBuffer shaders
- );
- /**
- * C function int glGetAttribLocation ( GLuint program, const char *name )
- * @param program
- * @param name
- * @return
- */
- public static native int glGetAttribLocation(
- int program,
- String name
- );
- /**
- * C function void glGetBooleanv ( GLenum pname, GLboolean *params )
- * @param pname
- * @param params
- * @param offset
- */
- public static void glGetBooleanv(
- int pname,
- boolean[] params,
- int offset
- ) {
- glGetBooleanv1(
- pname,
- params,
- offset
- );
- }
- /**
- * C function void glGetBooleanv ( GLenum pname, GLboolean *params )
- * @param pname
- * @param params
- */
- public static void glGetBooleanv(
- int pname,
- java.nio.IntBuffer params
- ) {
- glGetBooleanv2(
- pname,
- params
- );
- }
- static native void glGetBooleanv1(
- int pname,
- boolean[] params,
- int offset
- );
- static native void glGetBooleanv2(
- int pname,
- java.nio.IntBuffer params
- );
- /**
- * C function void glGetBufferParameteriv ( GLenum target, GLenum pname, GLint *params )
- * @param target
- * @param pname
- * @param params
- * @param offset
- */
- public static void glGetBufferParameteriv(
- int target,
- int pname,
- int[] params,
- int offset
- ) {
- glGetBufferParameteriv1(
- target,
- pname,
- params,
- offset
- );
- }
- /**
- * C function void glGetBufferParameteriv ( GLenum target, GLenum pname, GLint *params )
- * @param target
- * @param pname
- * @param params
- */
- public static void glGetBufferParameteriv(
- int target,
- int pname,
- java.nio.IntBuffer params
- ) {
- glGetBufferParameteriv2(
- target,
- pname,
- params
- );
- }
- static native void glGetBufferParameteriv1(
- int target,
- int pname,
- int[] params,
- int offset
- );
- static native void glGetBufferParameteriv2(
- int target,
- int pname,
- java.nio.IntBuffer params
- );
- /**
- * C function GLenum glGetError ( void )
- * @return
- */
- public static native int glGetError(
- );
- /**
- * C function void glGetFloatv ( GLenum pname, GLfloat *params )
- * @param pname
- * @param params
- * @param offset
- */
- public static void glGetFloatv(
- int pname,
- float[] params,
- int offset
- ) {
- glGetFloatv1(
- pname,
- params,
- offset
- );
- }
- /**
- * C function void glGetFloatv ( GLenum pname, GLfloat *params )
- * @param pname
- * @param params
- */
- public static void glGetFloatv(
- int pname,
- java.nio.FloatBuffer params
- ) {
- glGetFloatv2(
- pname,
- params
- );
- }
- static native void glGetFloatv1(
- int pname,
- float[] params,
- int offset
- );
- static native void glGetFloatv2(
- int pname,
- java.nio.FloatBuffer params
- );
- /**
- * C function void glGetFramebufferAttachmentParameteriv ( GLenum target, GLenum attachment, GLenum pname, GLint *params )
- * @param target
- * @param attachment
- * @param pname
- * @param params
- * @param offset
- */
- public static void glGetFramebufferAttachmentParameteriv(
- int target,
- int attachment,
- int pname,
- int[] params,
- int offset
- ) {
- glGetFramebufferAttachmentParameteriv1(
- target,
- attachment,
- pname,
- params,
- offset
- );
- }
- /**
- * C function void glGetFramebufferAttachmentParameteriv ( GLenum target, GLenum attachment, GLenum pname, GLint *params )
- * @param target
- * @param attachment
- * @param pname
- * @param params
- */
- public static void glGetFramebufferAttachmentParameteriv(
- int target,
- int attachment,
- int pname,
- java.nio.IntBuffer params
- ) {
- glGetFramebufferAttachmentParameteriv2(
- target,
- attachment,
- pname,
- params
- );
- }
- static native void glGetFramebufferAttachmentParameteriv1(
- int target,
- int attachment,
- int pname,
- int[] params,
- int offset
- );
- static native void glGetFramebufferAttachmentParameteriv2(
- int target,
- int attachment,
- int pname,
- java.nio.IntBuffer params
- );
- /**
- * C function void glGetIntegerv ( GLenum pname, GLint *params )
- * @param pname
- * @param params
- * @param offset
- */
- public static void glGetIntegerv(
- int pname,
- int[] params,
- int offset
- ) {
- glGetIntegerv1(
- pname,
- params,
- offset
- );
- }
- /**
- * C function void glGetIntegerv ( GLenum pname, GLint *params )
- * @param pname
- * @param params
- */
- public static void glGetIntegerv(
- int pname,
- java.nio.IntBuffer params
- ) {
- glGetIntegerv2(
- pname,
- params
- );
- }
- static native void glGetIntegerv1(
- int pname,
- int[] params,
- int offset
- );
- static native void glGetIntegerv2(
- int pname,
- java.nio.IntBuffer params
- );
- /**
- * C function void glGetProgramiv ( GLuint program, GLenum pname, GLint *params )
- * @param program
- * @param pname
- * @param params
- * @param offset
- */
- public static void glGetProgramiv(
- int program,
- int pname,
- int[] params,
- int offset
- ) {
- glGetProgramiv1(
- program,
- pname,
- params,
- offset
- );
- }
- /**
- * C function void glGetProgramiv ( GLuint program, GLenum pname, GLint *params )
- * @param program
- * @param pname
- * @param params
- */
- public static void glGetProgramiv(
- int program,
- int pname,
- java.nio.IntBuffer params
- ) {
- glGetProgramiv2(
- program,
- pname,
- params
- );
- }
- static native void glGetProgramiv1(
- int program,
- int pname,
- int[] params,
- int offset
- );
- static native void glGetProgramiv2(
- int program,
- int pname,
- java.nio.IntBuffer params
- );
- /**
- * C function void glGetProgramInfoLog( GLuint program, GLsizei maxLength, GLsizei * length,GLchar * infoLog);
- * @param program
- * @return
- */
- public static native String glGetProgramInfoLog(
- int program
- );
- /**
- * C function void glGetRenderbufferParameteriv ( GLenum target, GLenum pname, GLint *params )
- * @param target
- * @param pname
- * @param params
- * @param offset
- */
- public static void glGetRenderbufferParameteriv(
- int target,
- int pname,
- int[] params,
- int offset
- ) {
- glGetRenderbufferParameteriv1(
- target,
- pname,
- params,
- offset
- );
- }
- /**
- * C function void glGetRenderbufferParameteriv ( GLenum target, GLenum pname, GLint *params )
- * @param target
- * @param pname
- * @param params
- */
- public static void glGetRenderbufferParameteriv(
- int target,
- int pname,
- java.nio.IntBuffer params
- ) {
- glGetRenderbufferParameteriv2(
- target,
- pname,
- params
- );
- }
- static native void glGetRenderbufferParameteriv1(
- int target,
- int pname,
- int[] params,
- int offset
- );
- static native void glGetRenderbufferParameteriv2(
- int target,
- int pname,
- java.nio.IntBuffer params
- );
- /**
- * C function void glGetShaderiv ( GLuint shader, GLenum pname, GLint *params )
- * @param shader
- * @param pname
- * @param params
- * @param offset
- */
- public static void glGetShaderiv(
- int shader,
- int pname,
- int[] params,
- int offset
- ) {
- glGetShaderiv1(
- shader,
- pname,
- params,
- offset
- );
- }
- /**
- * C function void glGetShaderiv ( GLuint shader, GLenum pname, GLint *params )
- * @param shader
- * @param pname
- * @param params
- */
- public static void glGetShaderiv(
- int shader,
- int pname,
- java.nio.IntBuffer params
- ) {
- glGetShaderiv2(
- shader,
- pname,
- params
- );
- }
- static native void glGetShaderiv1(
- int shader,
- int pname,
- int[] params,
- int offset
- );
- static native void glGetShaderiv2(
- int shader,
- int pname,
- java.nio.IntBuffer params
- );
- /**
- * C function void glGetShaderInfoLog( GLuint shader, GLsizei maxLength, GLsizei * length,GLchar * infoLog);
- * @param shader
- * @return
- */
- public static native String glGetShaderInfoLog(
- int shader
- );
- /**
- * C function void glGetShaderPrecisionFormat ( GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision )
- * @param shadertype
- * @param precisiontype
- * @param range
- * @param rangeOffset
- * @param precision
- * @param precisionOffset
- */
- public static void glGetShaderPrecisionFormat(
- int shadertype,
- int precisiontype,
- int[] range,
- int rangeOffset,
- int[] precision,
- int precisionOffset
- ) {
- glGetShaderPrecisionFormat1(
- shadertype,
- precisiontype,
- range,
- rangeOffset,
- precision,
- precisionOffset
- );
- }
- /**
- * C function void glGetShaderPrecisionFormat ( GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision )
- * @param shadertype
- * @param precisiontype
- * @param range
- * @param precision
- */
- public static void glGetShaderPrecisionFormat(
- int shadertype,
- int precisiontype,
- java.nio.IntBuffer range,
- java.nio.IntBuffer precision
- ) {
- glGetShaderPrecisionFormat2(
- shadertype,
- precisiontype,
- range,
- precision
- );
- }
- static native void glGetShaderPrecisionFormat1(
- int shadertype,
- int precisiontype,
- int[] range,
- int rangeOffset,
- int[] precision,
- int precisionOffset
- );
- static native void glGetShaderPrecisionFormat2(
- int shadertype,
- int precisiontype,
- java.nio.IntBuffer range,
- java.nio.IntBuffer precision
- );
- /**
- * C function void glGetShaderSource ( GLuint shader, GLsizei bufsize, GLsizei *length, char *source )
- * @param shader
- * @param bufsize
- * @param length
- * @param lengthOffset
- * @param source
- * @param sourceOffset
- */
- public static void glGetShaderSource(
- int shader,
- int bufsize,
- int[] length,
- int lengthOffset,
- byte[] source,
- int sourceOffset
- ) {
- glGetShaderSource1(
- shader,
- bufsize,
- length,
- lengthOffset,
- source,
- sourceOffset
- );
- }
- /**
- * C function void glGetShaderSource ( GLuint shader, GLsizei bufsize, GLsizei *length, char *source )
- * @param shader
- * @param bufsize
- * @param length
- * @param source
- */
- public static void glGetShaderSource(
- int shader,
- int bufsize,
- java.nio.IntBuffer length,
- java.nio.ByteBuffer source
- ) {
- glGetShaderSource2(
- shader,
- bufsize,
- length,
- source
- );
- }
- static native void glGetShaderSource1(
- int shader,
- int bufsize,
- int[] length,
- int lengthOffset,
- byte[] source,
- int sourceOffset
- );
- static native void glGetShaderSource2(
- int shader,
- int bufsize,
- java.nio.IntBuffer length,
- java.nio.ByteBuffer source
- );
- /**
- * C function const GLubyte * glGetString ( GLenum name )
- * @param name
- * @return
- */
- public static native String glGetString(
- int name
- );
- /**
- * C function void glGetTexParameterfv ( GLenum target, GLenum pname, GLfloat *params )
- * @param target
- * @param pname
- * @param params
- * @param offset
- */
- public static void glGetTexParameterfv(
- int target,
- int pname,
- float[] params,
- int offset
- ) {
- glGetTexParameterfv1(
- target,
- pname,
- params,
- offset
- );
- }
- /**
- * C function void glGetTexParameterfv ( GLenum target, GLenum pname, GLfloat *params )
- * @param target
- * @param pname
- * @param params
- */
- public static void glGetTexParameterfv(
- int target,
- int pname,
- java.nio.FloatBuffer params
- ) {
- glGetTexParameterfv2(
- target,
- pname,
- params
- );
- }
- static native void glGetTexParameterfv1(
- int target,
- int pname,
- float[] params,
- int offset
- );
- static native void glGetTexParameterfv2(
- int target,
- int pname,
- java.nio.FloatBuffer params
- );
- /**
- * C function void glGetTexParameteriv ( GLenum target, GLenum pname, GLint *params )
- * @param target
- * @param pname
- * @param params
- * @param offset
- */
- public static void glGetTexParameteriv(
- int target,
- int pname,
- int[] params,
- int offset
- ) {
- glGetTexParameteriv1(
- target,
- pname,
- params,
- offset
- );
- }
- /**
- * C function void glGetTexParameteriv ( GLenum target, GLenum pname, GLint *params )
- * @param target
- * @param pname
- * @param params
- */
- public static void glGetTexParameteriv(
- int target,
- int pname,
- java.nio.IntBuffer params
- ) {
- glGetTexParameteriv2(
- target,
- pname,
- params
- );
- }
- static native void glGetTexParameteriv1(
- int target,
- int pname,
- int[] params,
- int offset
- );
- static native void glGetTexParameteriv2(
- int target,
- int pname,
- java.nio.IntBuffer params
- );
- /**
- * C function void glGetUniformfv ( GLuint program, GLint location, GLfloat *params )
- * @param program
- * @param location
- * @param params
- * @param offset
- */
- public static void glGetUniformfv(
- int program,
- int location,
- float[] params,
- int offset
- ) {
- glGetUniformfv1(
- program,
- location,
- params,
- offset
- );
- }
- /**
- * C function void glGetUniformfv ( GLuint program, GLint location, GLfloat *params )
- * @param program
- * @param location
- * @param params
- */
- public static void glGetUniformfv(
- int program,
- int location,
- java.nio.FloatBuffer params
- ) {
- glGetUniformfv2(
- program,
- location,
- params
- );
- }
- static native void glGetUniformfv1(
- int program,
- int location,
- float[] params,
- int offset
- );
- static native void glGetUniformfv2(
- int program,
- int location,
- java.nio.FloatBuffer params
- );
- /**
- * C function void glGetUniformiv ( GLuint program, GLint location, GLint *params )
- * @param program
- * @param location
- * @param params
- * @param offset
- */
- public static void glGetUniformiv(
- int program,
- int location,
- int[] params,
- int offset
- ) {
- glGetUniformiv1(
- program,
- location,
- params,
- offset
- );
- }
- /**
- * C function void glGetUniformiv ( GLuint program, GLint location, GLint *params )
- * @param program
- * @param location
- * @param params
- */
- public static void glGetUniformiv(
- int program,
- int location,
- java.nio.IntBuffer params
- ) {
- glGetUniformiv2(
- program,
- location,
- params
- );
- }
- static native void glGetUniformiv1(
- int program,
- int location,
- int[] params,
- int offset
- );
- static native void glGetUniformiv2(
- int program,
- int location,
- java.nio.IntBuffer params
- );
- /**
- * C function int glGetUniformLocation ( GLuint program, const char *name )
- * @param program
- * @param name
- * @return
- */
- public static native int glGetUniformLocation(
- int program,
- String name
- );
- /**
- * C function void glGetVertexAttribfv ( GLuint index, GLenum pname, GLfloat *params )
- * @param index
- * @param pname
- * @param params
- * @param offset
- */
- public static void glGetVertexAttribfv(
- int index,
- int pname,
- float[] params,
- int offset
- ) {
- glGetVertexAttribfv1(
- index,
- pname,
- params,
- offset
- );
- }
- /**
- * C function void glGetVertexAttribfv ( GLuint index, GLenum pname, GLfloat *params )
- * @param index
- * @param pname
- * @param params
- */
- public static void glGetVertexAttribfv(
- int index,
- int pname,
- java.nio.FloatBuffer params
- ) {
- glGetVertexAttribfv2(
- index,
- pname,
- params
- );
- }
- static native void glGetVertexAttribfv1(
- int index,
- int pname,
- float[] params,
- int offset
- );
- static native void glGetVertexAttribfv2(
- int index,
- int pname,
- java.nio.FloatBuffer params
- );
- /**
- * C function void glGetVertexAttribiv ( GLuint index, GLenum pname, GLint *params )
- * @param index
- * @param pname
- * @param params
- * @param offset
- */
- public static void glGetVertexAttribiv(
- int index,
- int pname,
- int[] params,
- int offset
- ) {
- glGetVertexAttribiv1(
- index,
- pname,
- params,
- offset
- );
- }
- /**
- * C function void glGetVertexAttribiv ( GLuint index, GLenum pname, GLint *params )
- * @param index
- * @param pname
- * @param params
- */
- public static void glGetVertexAttribiv(
- int index,
- int pname,
- java.nio.IntBuffer params
- ) {
- glGetVertexAttribiv2(
- index,
- pname,
- params
- );
- }
- static native void glGetVertexAttribiv1(
- int index,
- int pname,
- int[] params,
- int offset
- );
- static native void glGetVertexAttribiv2(
- int index,
- int pname,
- java.nio.IntBuffer params
- );
- /**
- * C function void glHint ( GLenum target, GLenum mode )
- * @param target
- * @param mode
- */
- public static native void glHint(
- int target,
- int mode
- );
- /**
- * C function GLboolean glIsBuffer ( GLuint buffer )
- * @param buffer
- * @return
- */
- public static native boolean glIsBuffer(
- int buffer
- );
- /**
- * C function GLboolean glIsEnabled ( GLenum cap )
- * @param cap
- * @return
- */
- public static native boolean glIsEnabled(
- int cap
- );
- /**
- * C function GLboolean glIsFramebuffer ( GLuint framebuffer )
- * @param framebuffer
- * @return
- */
- public static native boolean glIsFramebuffer(
- int framebuffer
- );
- /**
- * C function GLboolean glIsProgram ( GLuint program )
- * @param program
- * @return
- */
- public static native boolean glIsProgram(
- int program
- );
- /**
- * C function GLboolean glIsRenderbuffer ( GLuint renderbuffer )
- * @param renderbuffer
- * @return
- */
- public static native boolean glIsRenderbuffer(
- int renderbuffer
- );
- /**
- * C function GLboolean glIsShader ( GLuint shader )
- * @param shader
- * @return
- */
- public static native boolean glIsShader(
- int shader
- );
- /**
- * C function GLboolean glIsTexture ( GLuint texture )
- * @param texture
- * @return
- */
- public static native boolean glIsTexture(
- int texture
- );
- /**
- * C function void glLineWidth ( GLfloat width )
- * @param width
- */
- public static native void glLineWidth(
- float width
- );
- /**
- * C function void glLinkProgram ( GLuint program )
- * @param program
- */
- public static native void glLinkProgram(
- int program
- );
- /**
- * C function void glPixelStorei ( GLenum pname, GLint param )
- * @param pname
- * @param param
- */
- public static native void glPixelStorei(
- int pname,
- int param
- );
- /**
- * C function void glPolygonOffset ( GLfloat factor, GLfloat units )
- * @param factor
- * @param units
- */
- public static native void glPolygonOffset(
- float factor,
- float units
- );
- /**
- * C function void glReadPixels ( GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels )
- * @param x
- * @param y
- * @param width
- * @param height
- * @param format
- * @param type
- * @param pixels
- */
- public static native void glReadPixels(
- int x,
- int y,
- int width,
- int height,
- int format,
- int type,
- java.nio.Buffer pixels
- );
- /**
- * C function void glReleaseShaderCompiler ( void )
- */
- public static native void glReleaseShaderCompiler(
- );
- /**
- * C function void glRenderbufferStorage ( GLenum target, GLenum internalformat, GLsizei width, GLsizei height )
- * @param target
- * @param internalformat
- * @param width
- * @param height
- */
- public static native void glRenderbufferStorage(
- int target,
- int internalformat,
- int width,
- int height
- );
- /**
- * C function void glSampleCoverage ( GLclampf value, GLboolean invert )
- * @param value
- * @param invert
- */
- public static native void glSampleCoverage(
- float value,
- boolean invert
- );
- /**
- * C function void glScissor ( GLint x, GLint y, GLsizei width, GLsizei height )
- * @param x
- * @param y
- * @param width
- * @param height
- */
- public static native void glScissor(
- int x,
- int y,
- int width,
- int height
- );
- /**
- * C function void glShaderBinary ( GLsizei n, const GLuint *shaders, GLenum binaryformat, const GLvoid *binary, GLsizei length )
- * @param n
- * @param shaders
- * @param offset
- * @param binaryformat
- * @param binary
- * @param length
- */
- public static void glShaderBinary(
- int n,
- int[] shaders,
- int offset,
- int binaryformat,
- java.nio.Buffer binary,
- int length
- ) {
- glShaderBinary1(
- n,
- shaders,
- offset,
- binaryformat,
- binary,
- length
- );
- }
- /**
- * C function void glShaderBinary ( GLsizei n, const GLuint *shaders, GLenum binaryformat, const GLvoid *binary, GLsizei length )
- * @param n
- * @param shaders
- * @param binaryformat
- * @param binary
- * @param length
- */
- public static void glShaderBinary(
- int n,
- java.nio.IntBuffer shaders,
- int binaryformat,
- java.nio.Buffer binary,
- int length
- ) {
- glShaderBinary2(
- n,
- shaders,
- binaryformat,
- binary,
- length
- );
- }
- static native void glShaderBinary1(
- int n,
- int[] shaders,
- int offset,
- int binaryformat,
- java.nio.Buffer binary,
- int length
- );
- static native void glShaderBinary2(
- int n,
- java.nio.IntBuffer shaders,
- int binaryformat,
- java.nio.Buffer binary,
- int length
- );
- /**
- * C function void glShaderSource ( GLuint shader, GLsizei count, const GLchar ** string, const GLint* length )
- * @param shader
- * @param string
- */
- public static native void glShaderSource(
- int shader,
- String string
- );
- /**
- * C function void glStencilFunc ( GLenum func, GLint ref, GLuint mask )
- * @param func
- * @param ref
- * @param mask
- */
- public static native void glStencilFunc(
- int func,
- int ref,
- int mask
- );
- /**
- * C function void glStencilFuncSeparate ( GLenum face, GLenum func, GLint ref, GLuint mask )
- * @param face
- * @param func
- * @param ref
- * @param mask
- */
- public static native void glStencilFuncSeparate(
- int face,
- int func,
- int ref,
- int mask
- );
- /**
- * C function void glStencilMask ( GLuint mask )
- * @param mask
- */
- public static native void glStencilMask(
- int mask
- );
- /**
- * C function void glStencilMaskSeparate ( GLenum face, GLuint mask )
- * @param face
- * @param mask
- */
- public static native void glStencilMaskSeparate(
- int face,
- int mask
- );
- /**
- * C function void glStencilOp ( GLenum fail, GLenum zfail, GLenum zpass )
- * @param fail
- * @param zfail
- * @param zpass
- */
- public static native void glStencilOp(
- int fail,
- int zfail,
- int zpass
- );
- /**
- * C function void glStencilOpSeparate ( GLenum face, GLenum fail, GLenum zfail, GLenum zpass )
- * @param face
- * @param fail
- * @param zfail
- * @param zpass
- */
- public static native void glStencilOpSeparate(
- int face,
- int fail,
- int zfail,
- int zpass
- );
- /**
- * C function void glTexImage2D ( GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels )
- * @param target
- * @param level
- * @param internalformat
- * @param width
- * @param height
- * @param border
- * @param format
- * @param type
- * @param pixels
- */
- public static native void glTexImage2D(
- int target,
- int level,
- int internalformat,
- int width,
- int height,
- int border,
- int format,
- int type,
- java.nio.Buffer pixels
- );
- /**
- * C function void glTexParameterf ( GLenum target, GLenum pname, GLfloat param )
- * @param target
- * @param pname
- * @param param
- */
- public static native void glTexParameterf(
- int target,
- int pname,
- float param
- );
- /**
- * C function void glTexParameterfv ( GLenum target, GLenum pname, const GLfloat *params )
- * @param target
- * @param pname
- * @param params
- * @param offset
- */
- public static void glTexParameterfv(
- int target,
- int pname,
- float[] params,
- int offset
- ) {
- glTexParameterfv1(
- target,
- pname,
- params,
- offset
- );
- }
- /**
- * C function void glTexParameterfv ( GLenum target, GLenum pname, const GLfloat *params )
- * @param target
- * @param pname
- * @param params
- */
- public static void glTexParameterfv(
- int target,
- int pname,
- java.nio.FloatBuffer params
- ) {
- glTexParameterfv2(
- target,
- pname,
- params
- );
- }
- static native void glTexParameterfv1(
- int target,
- int pname,
- float[] params,
- int offset
- );
- static native void glTexParameterfv2(
- int target,
- int pname,
- java.nio.FloatBuffer params
- );
- /**
- * C function void glTexParameteri ( GLenum target, GLenum pname, GLint param )
- * @param target
- * @param pname
- * @param param
- */
- public static native void glTexParameteri(
- int target,
- int pname,
- int param
- );
- /**
- * C function void glTexParameteriv ( GLenum target, GLenum pname, const GLint *params )
- * @param target
- * @param pname
- * @param params
- * @param offset
- */
- public static void glTexParameteriv(
- int target,
- int pname,
- int[] params,
- int offset
- ) {
- glTexParameteriv1(
- target,
- pname,
- params,
- offset
- );
- }
- /**
- * C function void glTexParameteriv ( GLenum target, GLenum pname, const GLint *params )
- * @param target
- * @param pname
- * @param params
- */
- public static void glTexParameteriv(
- int target,
- int pname,
- java.nio.IntBuffer params
- ) {
- glTexParameteriv2(
- target,
- pname,
- params
- );
- }
- static native void glTexParameteriv1(
- int target,
- int pname,
- int[] params,
- int offset
- );
- static native void glTexParameteriv2(
- int target,
- int pname,
- java.nio.IntBuffer params
- );
- /**
- * C function void glTexSubImage2D ( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels )
- * @param target
- * @param level
- * @param xoffset
- * @param yoffset
- * @param width
- * @param height
- * @param format
- * @param type
- * @param pixels
- */
- public static native void glTexSubImage2D(
- int target,
- int level,
- int xoffset,
- int yoffset,
- int width,
- int height,
- int format,
- int type,
- java.nio.Buffer pixels
- );
- /**
- * C function void glUniform1f ( GLint location, GLfloat x )
- * @param location
- * @param x
- */
- public static native void glUniform1f(
- int location,
- float x
- );
- /**
- * C function void glUniform1fv ( GLint location, GLsizei count, const GLfloat *v )
- * @param location
- * @param count
- * @param v
- * @param offset
- */
- public static void glUniform1fv(
- int location,
- int count,
- float[] v,
- int offset
- ) {
- glUniform1fv1(
- location,
- count,
- v,
- offset
- );
- }
- /**
- * C function void glUniform1fv ( GLint location, GLsizei count, const GLfloat *v )
- * @param location
- * @param count
- * @param v
- */
- public static void glUniform1fv(
- int location,
- int count,
- java.nio.FloatBuffer v
- ) {
- glUniform1fv2(
- location,
- count,
- v
- );
- }
- static native void glUniform1fv1(
- int location,
- int count,
- float[] v,
- int offset
- );
- static native void glUniform1fv2(
- int location,
- int count,
- java.nio.FloatBuffer v
- );
- /**
- * C function void glUniform1i ( GLint location, GLint x )
- * @param location
- * @param x
- */
- public static native void glUniform1i(
- int location,
- int x
- );
- /**
- * C function void glUniform1iv ( GLint location, GLsizei count, const GLint *v )
- * @param location
- * @param count
- * @param v
- * @param offset
- */
- public static void glUniform1iv(
- int location,
- int count,
- int[] v,
- int offset
- ) {
- glUniform1iv1(
- location,
- count,
- v,
- offset
- );
- }
- /**
- * C function void glUniform1iv ( GLint location, GLsizei count, const GLint *v )
- * @param location
- * @param count
- * @param v
- */
- public static void glUniform1iv(
- int location,
- int count,
- java.nio.IntBuffer v
- ) {
- glUniform1iv2(
- location,
- count,
- v
- );
- }
- static native void glUniform1iv1(
- int location,
- int count,
- int[] v,
- int offset
- );
- static native void glUniform1iv2(
- int location,
- int count,
- java.nio.IntBuffer v
- );
- /**
- * C function void glUniform2f ( GLint location, GLfloat x, GLfloat y )
- * @param location
- * @param x
- * @param y
- */
- public static native void glUniform2f(
- int location,
- float x,
- float y
- );
- /**
- * C function void glUniform2fv ( GLint location, GLsizei count, const GLfloat *v )
- * @param location
- * @param count
- * @param v
- * @param offset
- */
- public static void glUniform2fv(
- int location,
- int count,
- float[] v,
- int offset
- ) {
- glUniform2fv1(
- location,
- count,
- v,
- offset
- );
- }
- /**
- * C function void glUniform2fv ( GLint location, GLsizei count, const GLfloat *v )
- * @param location
- * @param count
- * @param v
- */
- public static void glUniform2fv(
- int location,
- int count,
- java.nio.FloatBuffer v
- ) {
- glUniform2fv2(
- location,
- count,
- v
- );
- }
- static native void glUniform2fv1(
- int location,
- int count,
- float[] v,
- int offset
- );
- static native void glUniform2fv2(
- int location,
- int count,
- java.nio.FloatBuffer v
- );
- /**
- * C function void glUniform2i ( GLint location, GLint x, GLint y )
- * @param location
- * @param x
- * @param y
- */
- public static native void glUniform2i(
- int location,
- int x,
- int y
- );
- /**
- * C function void glUniform2iv ( GLint location, GLsizei count, const GLint *v )
- * @param location
- * @param count
- * @param v
- * @param offset
- */
- public static void glUniform2iv(
- int location,
- int count,
- int[] v,
- int offset
- ) {
- glUniform2iv1(
- location,
- count,
- v,
- offset
- );
- }
- /**
- * C function void glUniform2iv ( GLint location, GLsizei count, const GLint *v )
- * @param location
- * @param count
- * @param v
- */
- public static void glUniform2iv(
- int location,
- int count,
- java.nio.IntBuffer v
- ) {
- glUniform2iv2(
- location,
- count,
- v
- );
- }
- static native void glUniform2iv1(
- int location,
- int count,
- int[] v,
- int offset
- );
- static native void glUniform2iv2(
- int location,
- int count,
- java.nio.IntBuffer v
- );
- /**
- * C function void glUniform3f ( GLint location, GLfloat x, GLfloat y, GLfloat z )
- * @param location
- * @param x
- * @param y
- * @param z
- */
- public static native void glUniform3f(
- int location,
- float x,
- float y,
- float z
- );
- /**
- * C function void glUniform3fv ( GLint location, GLsizei count, const GLfloat *v )
- * @param location
- * @param count
- * @param v
- * @param offset
- */
- public static void glUniform3fv(
- int location,
- int count,
- float[] v,
- int offset
- ) {
- glUniform3fv1(
- location,
- count,
- v,
- offset
- );
- }
- /**
- * C function void glUniform3fv ( GLint location, GLsizei count, const GLfloat *v )
- * @param location
- * @param count
- * @param v
- */
- public static void glUniform3fv(
- int location,
- int count,
- java.nio.FloatBuffer v
- ) {
- glUniform3fv2(
- location,
- count,
- v
- );
- }
- static native void glUniform3fv1(
- int location,
- int count,
- float[] v,
- int offset
- );
- static native void glUniform3fv2(
- int location,
- int count,
- java.nio.FloatBuffer v
- );
- /**
- * C function void glUniform3i ( GLint location, GLint x, GLint y, GLint z )
- * @param location
- * @param x
- * @param y
- * @param z
- */
- public static native void glUniform3i(
- int location,
- int x,
- int y,
- int z
- );
- /**
- * C function void glUniform3iv ( GLint location, GLsizei count, const GLint *v )
- * @param location
- * @param count
- * @param v
- * @param offset
- */
- public static void glUniform3iv(
- int location,
- int count,
- int[] v,
- int offset
- ) {
- glUniform3iv1(
- location,
- count,
- v,
- offset
- );
- }
- /**
- * C function void glUniform3iv ( GLint location, GLsizei count, const GLint *v )
- * @param location
- * @param count
- * @param v
- */
- public static void glUniform3iv(
- int location,
- int count,
- java.nio.IntBuffer v
- ) {
- glUniform3iv2(
- location,
- count,
- v
- );
- }
- static native void glUniform3iv1(
- int location,
- int count,
- int[] v,
- int offset
- );
- static native void glUniform3iv2(
- int location,
- int count,
- java.nio.IntBuffer v
- );
- /**
- * C function void glUniform4f ( GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w )
- * @param location
- * @param x
- * @param y
- * @param z
- * @param w
- */
- public static native void glUniform4f(
- int location,
- float x,
- float y,
- float z,
- float w
- );
- /**
- * C function void glUniform4fv ( GLint location, GLsizei count, const GLfloat *v )
- * @param location
- * @param count
- * @param v
- * @param offset
- */
- public static void glUniform4fv(
- int location,
- int count,
- float[] v,
- int offset
- ) {
- glUniform4fv1(
- location,
- count,
- v,
- offset
- );
- }
- /**
- * C function void glUniform4fv ( GLint location, GLsizei count, const GLfloat *v )
- * @param location
- * @param count
- * @param v
- */
- public static void glUniform4fv(
- int location,
- int count,
- java.nio.FloatBuffer v
- ) {
- glUniform4fv2(
- location,
- count,
- v
- );
- }
- static native void glUniform4fv1(
- int location,
- int count,
- float[] v,
- int offset
- );
- static native void glUniform4fv2(
- int location,
- int count,
- java.nio.FloatBuffer v
- );
- /**
- * C function void glUniform4i ( GLint location, GLint x, GLint y, GLint z, GLint w )
- * @param location
- * @param x
- * @param y
- * @param z
- * @param w
- */
- public static native void glUniform4i(
- int location,
- int x,
- int y,
- int z,
- int w
- );
- /**
- * C function void glUniform4iv ( GLint location, GLsizei count, const GLint *v )
- * @param location
- * @param count
- * @param v
- * @param offset
- */
- public static void glUniform4iv(
- int location,
- int count,
- int[] v,
- int offset
- ) {
- glUniform4iv1(
- location,
- count,
- v,
- offset
- );
- }
- /**
- * C function void glUniform4iv ( GLint location, GLsizei count, const GLint *v )
- * @param location
- * @param count
- * @param v
- */
- public static void glUniform4iv(
- int location,
- int count,
- java.nio.IntBuffer v
- ) {
- glUniform4iv2(
- location,
- count,
- v
- );
- }
- static native void glUniform4iv1(
- int location,
- int count,
- int[] v,
- int offset
- );
- static native void glUniform4iv2(
- int location,
- int count,
- java.nio.IntBuffer v
- );
- /**
- * C function void glUniformMatrix2fv ( GLint location, GLsizei count, GLboolean transpose, const GLfloat *value )
- * @param location
- * @param count
- * @param transpose
- * @param value
- * @param offset
- */
- public static void glUniformMatrix2fv(
- int location,
- int count,
- boolean transpose,
- float[] value,
- int offset
- ) {
- glUniformMatrix2fv1(
- location,
- count,
- transpose,
- value,
- offset
- );
- }
- /**
- * C function void glUniformMatrix2fv ( GLint location, GLsizei count, GLboolean transpose, const GLfloat *value )
- * @param location
- * @param count
- * @param transpose
- * @param value
- */
- public static void glUniformMatrix2fv(
- int location,
- int count,
- boolean transpose,
- java.nio.FloatBuffer value
- ) {
- glUniformMatrix2fv2(
- location,
- count,
- transpose,
- value
- );
- }
- static native void glUniformMatrix2fv1(
- int location,
- int count,
- boolean transpose,
- float[] value,
- int offset
- );
- static native void glUniformMatrix2fv2(
- int location,
- int count,
- boolean transpose,
- java.nio.FloatBuffer value
- );
- /**
- * C function void glUniformMatrix3fv ( GLint location, GLsizei count, GLboolean transpose, const GLfloat *value )
- * @param location
- * @param count
- * @param transpose
- * @param value
- * @param offset
- */
- public static void glUniformMatrix3fv(
- int location,
- int count,
- boolean transpose,
- float[] value,
- int offset
- ) {
- glUniformMatrix3fv1(
- location,
- count,
- transpose,
- value,
- offset
- );
- }
- /**
- * C function void glUniformMatrix3fv ( GLint location, GLsizei count, GLboolean transpose, const GLfloat *value )
- * @param location
- * @param count
- * @param transpose
- * @param value
- */
- public static void glUniformMatrix3fv(
- int location,
- int count,
- boolean transpose,
- java.nio.FloatBuffer value
- ) {
- glUniformMatrix3fv2(
- location,
- count,
- transpose,
- value
- );
- }
- static native void glUniformMatrix3fv1(
- int location,
- int count,
- boolean transpose,
- float[] value,
- int offset
- );
- static native void glUniformMatrix3fv2(
- int location,
- int count,
- boolean transpose,
- java.nio.FloatBuffer value
- );
- /**
- * C function void glUniformMatrix4fv ( GLint location, GLsizei count, GLboolean transpose, const GLfloat *value )
- * @param location
- * @param count
- * @param transpose
- * @param value
- * @param offset
- */
- public static void glUniformMatrix4fv(
- int location,
- int count,
- boolean transpose,
- float[] value,
- int offset
- ) {
- glUniformMatrix4fv1(
- location,
- count,
- transpose,
- value,
- offset
- );
- }
- /**
- * C function void glUniformMatrix4fv ( GLint location, GLsizei count, GLboolean transpose, const GLfloat *value )
- * @param location
- * @param count
- * @param transpose
- * @param value
- */
- public static void glUniformMatrix4fv(
- int location,
- int count,
- boolean transpose,
- java.nio.FloatBuffer value
- ) {
- glUniformMatrix4fv2(
- location,
- count,
- transpose,
- value
- );
- }
- static native void glUniformMatrix4fv1(
- int location,
- int count,
- boolean transpose,
- float[] value,
- int offset
- );
- static native void glUniformMatrix4fv2(
- int location,
- int count,
- boolean transpose,
- java.nio.FloatBuffer value
- );
- /**
- * C function void glUseProgram ( GLuint program )
- * @param program
- */
- public static native void glUseProgram(
- int program
- );
- /**
- * C function void glValidateProgram ( GLuint program )
- * @param program
- */
- public static native void glValidateProgram(
- int program
- );
- /**
- * C function void glVertexAttrib1f ( GLuint indx, GLfloat x )
- * @param indx
- * @param x
- */
- public static native void glVertexAttrib1f(
- int indx,
- float x
- );
- /**
- * C function void glVertexAttrib1fv ( GLuint indx, const GLfloat *values )
- * @param indx
- * @param values
- * @param offset
- */
- public static void glVertexAttrib1fv(
- int indx,
- float[] values,
- int offset
- ) {
- glVertexAttrib1fv1(
- indx,
- values,
- offset
- );
- }
- /**
- * C function void glVertexAttrib1fv ( GLuint indx, const GLfloat *values )
- * @param indx
- * @param values
- */
- public static void glVertexAttrib1fv(
- int indx,
- java.nio.FloatBuffer values
- ) {
- glVertexAttrib1fv2(
- indx,
- values
- );
- }
- static native void glVertexAttrib1fv1(
- int indx,
- float[] values,
- int offset
- );
- static native void glVertexAttrib1fv2(
- int indx,
- java.nio.FloatBuffer values
- );
- /**
- * C function void glVertexAttrib2f ( GLuint indx, GLfloat x, GLfloat y )
- * @param indx
- * @param x
- * @param y
- */
- public static native void glVertexAttrib2f(
- int indx,
- float x,
- float y
- );
- /**
- * C function void glVertexAttrib2fv ( GLuint indx, const GLfloat *values )
- * @param indx
- * @param values
- * @param offset
- */
- public static void glVertexAttrib2fv(
- int indx,
- float[] values,
- int offset
- ) {
- glVertexAttrib2fv1(
- indx,
- values,
- offset
- );
- }
- /**
- * C function void glVertexAttrib2fv ( GLuint indx, const GLfloat *values )
- * @param indx
- * @param values
- */
- public static void glVertexAttrib2fv(
- int indx,
- java.nio.FloatBuffer values
- ) {
- glVertexAttrib2fv2(
- indx,
- values
- );
- }
- static native void glVertexAttrib2fv1(
- int indx,
- float[] values,
- int offset
- );
- static native void glVertexAttrib2fv2(
- int indx,
- java.nio.FloatBuffer values
- );
- /**
- * C function void glVertexAttrib3f ( GLuint indx, GLfloat x, GLfloat y, GLfloat z )
- * @param indx
- * @param x
- * @param y
- * @param z
- */
- public static native void glVertexAttrib3f(
- int indx,
- float x,
- float y,
- float z
- );
- /**
- * C function void glVertexAttrib3fv ( GLuint indx, const GLfloat *values )
- * @param indx
- * @param values
- * @param offset
- */
- public static void glVertexAttrib3fv(
- int indx,
- float[] values,
- int offset
- ) {
- glVertexAttrib3fv1(
- indx,
- values,
- offset
- );
- }
- /**
- * C function void glVertexAttrib3fv ( GLuint indx, const GLfloat *values )
- * @param indx
- * @param values
- */
- public static void glVertexAttrib3fv(
- int indx,
- java.nio.FloatBuffer values
- ) {
- glVertexAttrib3fv2(
- indx,
- values
- );
- }
- static native void glVertexAttrib3fv1(
- int indx,
- float[] values,
- int offset
- );
- static native void glVertexAttrib3fv2(
- int indx,
- java.nio.FloatBuffer values
- );
- /**
- * C function void glVertexAttrib4f ( GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w )
- * @param indx
- * @param x
- * @param y
- * @param z
- * @param w
- */
- public static native void glVertexAttrib4f(
- int indx,
- float x,
- float y,
- float z,
- float w
- );
- /**
- * C function void glVertexAttrib4fv ( GLuint indx, const GLfloat *values )
- * @param indx
- * @param values
- * @param offset
- */
- public static void glVertexAttrib4fv(
- int indx,
- float[] values,
- int offset
- ) {
- glVertexAttrib4fv1(
- indx,
- values,
- offset
- );
- }
- /**
- * C function void glVertexAttrib4fv ( GLuint indx, const GLfloat *values )
- * @param indx
- * @param values
- */
- public static void glVertexAttrib4fv(
- int indx,
- java.nio.FloatBuffer values
- ) {
- glVertexAttrib4fv2(
- indx,
- values
- );
- }
- static native void glVertexAttrib4fv1(
- int indx,
- float[] values,
- int offset
- );
- static native void glVertexAttrib4fv2(
- int indx,
- java.nio.FloatBuffer values
- );
- /**
- * C function void glVertexAttribPointer ( GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, GLint offset )
- * @param indx
- * @param size
- * @param type
- * @param normalized
- * @param stride
- * @param ptr
- * @param offset
- */
- public static void glVertexAttribPointer(
- int indx,
- int size,
- int type,
- boolean normalized,
- int stride,
- int[] ptr,
- int offset
- ) {
- glVertexAttribPointer1(
- indx,
- size,
- type,
- normalized,
- stride,
- ptr,
- offset
- );
- }
- static native void glVertexAttribPointer1(
- int indx,
- int size,
- int type,
- boolean normalized,
- int stride,
- int[] ptr,
- int offset
- );
- /**
- * C function void glVertexAttribPointer ( GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *ptr )
- * @param indx
- * @param size
- * @param type
- * @param normalized
- * @param stride
- * @param ptr
- */
- public static void glVertexAttribPointer(
- int indx,
- int size,
- int type,
- boolean normalized,
- int stride,
- java.nio.Buffer ptr
- ) {
- glVertexAttribPointer2(
- indx,
- size,
- type,
- normalized,
- stride,
- ptr
- );
- }
- static native void glVertexAttribPointer2(
- int indx,
- int size,
- int type,
- boolean normalized,
- int stride,
- java.nio.Buffer ptr
- );
- /**
- * C function void glViewport ( GLint x, GLint y, GLsizei width, GLsizei height )
- * @param x
- * @param y
- * @param width
- * @param height
- */
- public static native void glViewport(
- int x,
- int y,
- int width,
- int height
- );
- /**
- * load jni library interface
- */
- static {
- System.loadLibrary("gles20jni");
- }
- }
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