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  1. set isMessageQueueRunning to True
  2. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  3. UnityEngine.Debug:Log(Object)
  4. HutongGames.PlayMaker.Actions.PhotonNetworkSetIsMessageQueueRunning:OnEnter() (at Assets\Photon Unity Networking\PlayMaker\Actions\PhotonNetworkSetIsMessageQueueRunning.cs:22)
  5. HutongGames.PlayMaker.FsmState:ActivateActions(Int32)
  6. HutongGames.PlayMaker.FsmState:OnEnter()
  7. HutongGames.PlayMaker.Fsm:EnterState(FsmState)
  8. HutongGames.PlayMaker.Fsm:SwitchState(FsmState)
  9. HutongGames.PlayMaker.Fsm:UpdateStateChanges()
  10. HutongGames.PlayMaker.Fsm:Start()
  11. PlayMakerFSM:Start()
  12.  
  13. (Filename: Assets/Photon Unity Networking/PlayMaker/Actions/PhotonNetworkSetIsMessageQueueRunning.cs Line: 22)
  14.  
  15. PhotonNetwork.connectionState changed from 'Disconnected' to 'Connecting'
  16. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  17. UnityEngine.Debug:Log(Object)
  18. PlayMakerPhotonProxy:Update_connectionStateWatcher() (at Assets\Photon Unity Networking\PlayMaker\Scripts\PlayMakerPhotonProxy.cs:535)
  19. PlayMakerPhotonProxy:Update() (at Assets\Photon Unity Networking\PlayMaker\Scripts\PlayMakerPhotonProxy.cs:522)
  20.  
  21. (Filename: Assets/Photon Unity Networking/PlayMaker/Scripts/PlayMakerPhotonProxy.cs Line: 535)
  22.  
  23. PhotonNetwork.connectionState changed from 'Connecting' to 'InitializingApplication'
  24. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  25. UnityEngine.Debug:Log(Object)
  26. PlayMakerPhotonProxy:Update_connectionStateWatcher() (at Assets\Photon Unity Networking\PlayMaker\Scripts\PlayMakerPhotonProxy.cs:535)
  27. PlayMakerPhotonProxy:Update() (at Assets\Photon Unity Networking\PlayMaker\Scripts\PlayMakerPhotonProxy.cs:522)
  28.  
  29. (Filename: Assets/Photon Unity Networking/PlayMaker/Scripts/PlayMakerPhotonProxy.cs Line: 535)
  30.  
  31. PLayMaker Photon proxy:OnConnectedToPhoton
  32. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  33. UnityEngine.Debug:Log(Object)
  34. PlayMakerPhotonProxy:OnConnectedToPhoton() (at Assets\Photon Unity Networking\PlayMaker\Scripts\PlayMakerPhotonProxy.cs:773)
  35. UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
  36. NetworkingPeer:SendMonoMessage(PhotonNetworkingMessage, Object[]) (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\NetworkingPeer.cs:1630)
  37. NetworkingPeer:OnStatusChanged(StatusCode) (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\NetworkingPeer.cs:1199)
  38. ExitGames.Client.Photon.PeerBase:InitCallback()
  39. ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(Byte[])
  40. ExitGames.Client.Photon.EnetPeer:DispatchIncomingCommands()
  41. ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands()
  42. PhotonHandler:Update() (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\PhotonHandler.cs:76)
  43.  
  44. (Filename: Assets/Photon Unity Networking/PlayMaker/Scripts/PlayMakerPhotonProxy.cs Line: 773)
  45.  
  46. PLayMaker Photon proxy:OnDisconnectedFromPhoton
  47. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  48. UnityEngine.Debug:Log(Object)
  49. PlayMakerPhotonProxy:OnDisconnectedFromPhoton() (at Assets\Photon Unity Networking\PlayMaker\Scripts\PlayMakerPhotonProxy.cs:797)
  50. UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
  51. NetworkingPeer:SendMonoMessage(PhotonNetworkingMessage, Object[]) (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\NetworkingPeer.cs:1630)
  52. NetworkingPeer:OnStatusChanged(StatusCode) (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\NetworkingPeer.cs:1240)
  53. ExitGames.Client.Photon.EnetPeer:StopConnection()
  54. ExitGames.Client.Photon.PhotonPeer:StopThread()
  55. HutongGames.PlayMaker.Actions.PhotonNetworkStopThread:OnEnter() (at Assets\Photon Unity Networking\PlayMaker\Actions\PhotonNetworkStopThread.cs:15)
  56. HutongGames.PlayMaker.FsmState:ActivateActions(Int32)
  57. HutongGames.PlayMaker.FsmState:OnEnter()
  58. HutongGames.PlayMaker.Fsm:EnterState(FsmState)
  59. HutongGames.PlayMaker.Fsm:SwitchState(FsmState)
  60. HutongGames.PlayMaker.Fsm:UpdateStateChanges()
  61. HutongGames.PlayMaker.Fsm:UpdateState(FsmState)
  62. HutongGames.PlayMaker.Fsm:Update()
  63. PlayMakerFSM:Update()
  64.  
  65. (Filename: Assets/Photon Unity Networking/PlayMaker/Scripts/PlayMakerPhotonProxy.cs Line: 797)
  66.  
  67. PhotonNetwork.connectionState changed from 'InitializingApplication' to 'Disconnected'
  68. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  69. UnityEngine.Debug:Log(Object)
  70. PlayMakerPhotonProxy:Update_connectionStateWatcher() (at Assets\Photon Unity Networking\PlayMaker\Scripts\PlayMakerPhotonProxy.cs:535)
  71. PlayMakerPhotonProxy:Update() (at Assets\Photon Unity Networking\PlayMaker\Scripts\PlayMakerPhotonProxy.cs:522)
  72.  
  73. (Filename: Assets/Photon Unity Networking/PlayMaker/Scripts/PlayMakerPhotonProxy.cs Line: 535)
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