Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- set isMessageQueueRunning to True
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- HutongGames.PlayMaker.Actions.PhotonNetworkSetIsMessageQueueRunning:OnEnter() (at Assets\Photon Unity Networking\PlayMaker\Actions\PhotonNetworkSetIsMessageQueueRunning.cs:22)
- HutongGames.PlayMaker.FsmState:ActivateActions(Int32)
- HutongGames.PlayMaker.FsmState:OnEnter()
- HutongGames.PlayMaker.Fsm:EnterState(FsmState)
- HutongGames.PlayMaker.Fsm:SwitchState(FsmState)
- HutongGames.PlayMaker.Fsm:UpdateStateChanges()
- HutongGames.PlayMaker.Fsm:Start()
- PlayMakerFSM:Start()
- (Filename: Assets/Photon Unity Networking/PlayMaker/Actions/PhotonNetworkSetIsMessageQueueRunning.cs Line: 22)
- PhotonNetwork.connectionState changed from 'Disconnected' to 'Connecting'
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- PlayMakerPhotonProxy:Update_connectionStateWatcher() (at Assets\Photon Unity Networking\PlayMaker\Scripts\PlayMakerPhotonProxy.cs:535)
- PlayMakerPhotonProxy:Update() (at Assets\Photon Unity Networking\PlayMaker\Scripts\PlayMakerPhotonProxy.cs:522)
- (Filename: Assets/Photon Unity Networking/PlayMaker/Scripts/PlayMakerPhotonProxy.cs Line: 535)
- PhotonNetwork.connectionState changed from 'Connecting' to 'InitializingApplication'
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- PlayMakerPhotonProxy:Update_connectionStateWatcher() (at Assets\Photon Unity Networking\PlayMaker\Scripts\PlayMakerPhotonProxy.cs:535)
- PlayMakerPhotonProxy:Update() (at Assets\Photon Unity Networking\PlayMaker\Scripts\PlayMakerPhotonProxy.cs:522)
- (Filename: Assets/Photon Unity Networking/PlayMaker/Scripts/PlayMakerPhotonProxy.cs Line: 535)
- PLayMaker Photon proxy:OnConnectedToPhoton
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- PlayMakerPhotonProxy:OnConnectedToPhoton() (at Assets\Photon Unity Networking\PlayMaker\Scripts\PlayMakerPhotonProxy.cs:773)
- UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
- NetworkingPeer:SendMonoMessage(PhotonNetworkingMessage, Object[]) (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\NetworkingPeer.cs:1630)
- NetworkingPeer:OnStatusChanged(StatusCode) (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\NetworkingPeer.cs:1199)
- ExitGames.Client.Photon.PeerBase:InitCallback()
- ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(Byte[])
- ExitGames.Client.Photon.EnetPeer:DispatchIncomingCommands()
- ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands()
- PhotonHandler:Update() (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\PhotonHandler.cs:76)
- (Filename: Assets/Photon Unity Networking/PlayMaker/Scripts/PlayMakerPhotonProxy.cs Line: 773)
- PLayMaker Photon proxy:OnDisconnectedFromPhoton
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- PlayMakerPhotonProxy:OnDisconnectedFromPhoton() (at Assets\Photon Unity Networking\PlayMaker\Scripts\PlayMakerPhotonProxy.cs:797)
- UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
- NetworkingPeer:SendMonoMessage(PhotonNetworkingMessage, Object[]) (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\NetworkingPeer.cs:1630)
- NetworkingPeer:OnStatusChanged(StatusCode) (at Assets\Photon Unity Networking\Plugins\PhotonNetwork\NetworkingPeer.cs:1240)
- ExitGames.Client.Photon.EnetPeer:StopConnection()
- ExitGames.Client.Photon.PhotonPeer:StopThread()
- HutongGames.PlayMaker.Actions.PhotonNetworkStopThread:OnEnter() (at Assets\Photon Unity Networking\PlayMaker\Actions\PhotonNetworkStopThread.cs:15)
- HutongGames.PlayMaker.FsmState:ActivateActions(Int32)
- HutongGames.PlayMaker.FsmState:OnEnter()
- HutongGames.PlayMaker.Fsm:EnterState(FsmState)
- HutongGames.PlayMaker.Fsm:SwitchState(FsmState)
- HutongGames.PlayMaker.Fsm:UpdateStateChanges()
- HutongGames.PlayMaker.Fsm:UpdateState(FsmState)
- HutongGames.PlayMaker.Fsm:Update()
- PlayMakerFSM:Update()
- (Filename: Assets/Photon Unity Networking/PlayMaker/Scripts/PlayMakerPhotonProxy.cs Line: 797)
- PhotonNetwork.connectionState changed from 'InitializingApplication' to 'Disconnected'
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- PlayMakerPhotonProxy:Update_connectionStateWatcher() (at Assets\Photon Unity Networking\PlayMaker\Scripts\PlayMakerPhotonProxy.cs:535)
- PlayMakerPhotonProxy:Update() (at Assets\Photon Unity Networking\PlayMaker\Scripts\PlayMakerPhotonProxy.cs:522)
- (Filename: Assets/Photon Unity Networking/PlayMaker/Scripts/PlayMakerPhotonProxy.cs Line: 535)
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement