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- // Sniper Privilegis 0.1b by Psycho aka Faus Ver
- #include <a_samp>
- new tima[MAX_PLAYERS];
- new Text: ____[MAX_PLAYERS];
- //------------------------------------------------------------------------------------------------------
- public OnFilterScriptInit() {
- print("Sniper Privilegies by Faus aka Psycho loaded.");
- for(new i = 0; i < GetMaxPlayers(); i++) {
- if(IsPlayerConnected(i)) {
- tima[i] = SetTimerEx("Faus",750,1,"d",i);
- ____[i] = TextDrawCreate(300,300,"-");
- TextDrawAlignment(____[i],0);
- TextDrawBackgroundColor(____[i],0x000000ff);
- TextDrawFont(____[i],2);
- TextDrawLetterSize(____[i],0.3,1.100000);
- TextDrawColor(____[i],0xffffffff);
- TextDrawSetOutline(____[i],1);
- TextDrawSetProportional(____[i],1);
- TextDrawSetShadow(____[i],1);
- }
- }
- return 1;
- }
- //------------------------------------------------------------------------------------------------------
- public OnFilterScriptExit() {
- print("Sniper Privilegies by Faus aka Psycho loaded.");
- for(new i = 0; i < GetMaxPlayers(); i++) {
- if(IsPlayerConnected(i)) {
- KillTimer(tima[i]);
- TextDrawHideForPlayer(i,____[i]);
- TextDrawDestroy(____[i]);
- }
- }
- return 1;
- }
- //------------------------------------------------------------------------------------------------------
- public OnPlayerConnect(playerid){
- ____[playerid] = TextDrawCreate(406,307,"PREVED");
- TextDrawAlignment(____[playerid],0);
- TextDrawBackgroundColor(____[playerid],0x000000ff);
- TextDrawFont(____[playerid],2);
- TextDrawLetterSize(____[playerid],0.3,1.100000);
- TextDrawColor(____[playerid],0xffffffff);
- TextDrawSetOutline(____[playerid],1);
- TextDrawSetProportional(____[playerid],1);
- TextDrawSetShadow(____[playerid],1);
- tima[playerid] = SetTimerEx("Faus",750,1,"d",playerid);
- return 1;
- }
- //------------------------------------------------------------------------------------------------------
- public OnPlayerDisconnect(playerid,reason){
- TextDrawHideForPlayer(playerid,____[playerid]);
- TextDrawDestroy(____[playerid]);
- KillTimer(tima[playerid]);
- return 1;
- }
- //------------------------------------------------------------------------------------------------------
- stock IsPlayerAiming(playerid, aimid){
- new Float:X1, Float:Y1, Float:Z1, Float:X2, Float:Y2, Float:Z2;
- GetPlayerPos(playerid, X1, Y1, Z1);
- GetPlayerPos(aimid, X2, Y2, Z2);
- new Float:Distance = floatsqroot(floatpower(floatabs(X1-X2), 2) + floatpower(floatabs(Y1-Y2), 2));
- if(Distance < 100){
- new Float:A;
- GetPlayerFacingAngle(playerid, A);
- X1 += (Distance * floatsin(-A, degrees));
- Y1 += (Distance * floatcos(-A, degrees));
- Distance = floatsqroot(floatpower(floatabs(X1-X2), 2) + floatpower(floatabs(Y1-Y2), 2));
- if(Distance < 1.3){
- return true;
- }
- }
- return false;
- }
- //------------------------------------------------------------------------------------------------------
- forward Float:GetDistanceBetweenPlayers(p1,p2);
- stock Float:GetDistanceBetweenPlayers(p1,p2) {
- new Float:x11,Float:y11,Float:z11,Float:x3,Float:y3,Float:z3;
- if (!IsPlayerConnected(p1) || !IsPlayerConnected(p2)) {
- return -1.00;
- }
- GetPlayerPos(p1,x11,y11,z11);
- GetPlayerPos(p2,x3,y3,z3);
- return floatsqroot(floatpower(floatabs(floatsub(x3,x11)),2)+floatpower(floatabs(floatsub(y3,y11)),2)+floatpower(floatabs(floatsub(z3,z11)),2));
- }
- stock GetName(playerid){
- new Name[256];
- GetPlayerName(playerid,Name,MAX_PLAYER_NAME);
- return Name;
- }
- //------------------------------------------------------------------------------------------------------
- forward Faus(playerid);
- public Faus(playerid) {
- new string[128];
- new Float:x,Float:y,Float:z;
- for(new i = 0; i < GetMaxPlayers(); i++) {
- if(IsPlayerAiming(playerid,i) && GetPlayerWeapon(playerid) == 34 && i != playerid) {
- GetPlayerPos(i,x,y,z);
- format(string,128,"~g~%s dist: ~r~%d m.~n~~b~Ping: ~r~%dms~n~~g~AMSL: ~r~%d m.~n~~b~Weapon: ~r~%s~p~(%d)",LOL(GetName(i)),floatround(GetDistanceBetweenPlayers(i,playerid)),GetPlayerPing(i),floatround(z),ReturnWeaponName(GetPlayerWeapon(i)),GetPlayerAmmo(i));
- TextDrawSetString(____[playerid],string);
- TextDrawShowForPlayer(playerid,____[playerid]);
- }
- }
- return 1;
- }
- //------------------------------------------------------------------------------------------------------
- LOL(string[]) {
- new result[256];
- for (new i; i < 256; i++) {
- switch(string[i]) {
- case '[':result[i] = '(';
- case ']':result[i] = ')';
- default:result[i]=string[i];
- }
- }
- return result;
- }
- //------------------------------------------------------------------------------------------------------
- public OnPlayerKeyStateChange(playerid, newkeys, oldkeys) {
- if(oldkeys == 128) {
- TextDrawHideForPlayer(playerid,____[playerid]);
- }
- return 1;
- }
- //------------------------------------------------------------------------------------------------------
- ReturnWeaponName(weaponid){
- new weaponname[256];
- GetWeaponName(weaponid,weaponname,sizeof(weaponname));
- return weaponname;
- }
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