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Oct 20th, 2010
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  1. #include <a_samp>
  2. #include <dini>
  3.  
  4.  
  5. #define BLAU 0xFFFF00FF
  6.  
  7. #define DIALOG_REGISTER 1
  8. #define DIALOG_LOGIN 2
  9.  
  10. enum SInfo
  11. {
  12. Adminlevel,
  13. Fraktion
  14. }
  15. new SpielerInfo[MAX_PLAYERS][SInfo];
  16.  
  17. main()
  18. {
  19. print("\n----------------------------------");
  20. print("Selfmade Register-/login System by Kawu");
  21. print("----------------------------------\n");
  22. }
  23.  
  24. public OnGameModeInit()
  25. {
  26. return 1;
  27. }
  28.  
  29. public OnGameModeExit()
  30. {
  31. return 1;
  32. }
  33.  
  34. public OnPlayerRequestClass(playerid, classid)
  35. {
  36. SetPlayerPos(playerid, 1958.3783, 1343.1572, 15.3746);
  37. SetPlayerCameraPos(playerid, 1958.3783, 1343.1572, 15.3746);
  38. SetPlayerCameraLookAt(playerid, 1958.3783, 1343.1572, 15.3746);
  39. return 1;
  40. }
  41.  
  42. public OnPlayerConnect(playerid)
  43. {
  44. new Spielerdatei[64];
  45. new name[MAX_PLAYER_NAME];
  46. GetPlayerName(playerid,name,sizeof(name));
  47. format(Spielerdatei,sizeof(Spielerdatei),"/Accounts/%s.txt",name);
  48. if(dini_Exists(Spielerdatei))
  49. {
  50. ShowPlayerDialog(playerid,DIALOG_LOGIN,DIALOG_STYLE_INPUT,"Login","Deine Account Daten wurde gefunden. Bitte Log dich ein:","Login","Abbrechen");
  51. }
  52. else
  53. {
  54. ShowPlayerDialog(playerid,DIALOG_REGISTER,DIALOG_STYLE_INPUT,"Registrierung","Bitte gib dein ein Gewünschtes Passwort ein","Register","Abbrechen");
  55. }
  56. return 1;
  57. }
  58.  
  59. public OnPlayerDisconnect(playerid, reason)
  60. {
  61. SpielerSpeichern(playerid);
  62. ResetVariablen(playerid);
  63. return 1;
  64. }
  65.  
  66. public OnPlayerSpawn(playerid)
  67. {
  68. return 1;
  69. }
  70.  
  71. public OnPlayerDeath(playerid, killerid, reason)
  72. {
  73. return 1;
  74. }
  75.  
  76. public OnVehicleSpawn(vehicleid)
  77. {
  78. return 1;
  79. }
  80.  
  81. public OnVehicleDeath(vehicleid, killerid)
  82. {
  83. return 1;
  84. }
  85.  
  86. public OnPlayerText(playerid, text[])
  87. {
  88. return 1;
  89. }
  90.  
  91. public OnPlayerCommandText(playerid, cmdtext[])
  92. {
  93. return 1;
  94. }
  95.  
  96. public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
  97. {
  98. return 1;
  99. }
  100.  
  101. public OnPlayerExitVehicle(playerid, vehicleid)
  102. {
  103. return 1;
  104. }
  105.  
  106. public OnPlayerStateChange(playerid, newstate, oldstate)
  107. {
  108. return 1;
  109. }
  110.  
  111. public OnPlayerEnterCheckpoint(playerid)
  112. {
  113. return 1;
  114. }
  115.  
  116. public OnPlayerLeaveCheckpoint(playerid)
  117. {
  118. return 1;
  119. }
  120.  
  121. public OnPlayerEnterRaceCheckpoint(playerid)
  122. {
  123. return 1;
  124. }
  125.  
  126. public OnPlayerLeaveRaceCheckpoint(playerid)
  127. {
  128. return 1;
  129. }
  130.  
  131. public OnRconCommand(cmd[])
  132. {
  133. return 1;
  134. }
  135.  
  136. public OnPlayerRequestSpawn(playerid)
  137. {
  138. return 1;
  139. }
  140.  
  141. public OnObjectMoved(objectid)
  142. {
  143. return 1;
  144. }
  145.  
  146. public OnPlayerObjectMoved(playerid, objectid)
  147. {
  148. return 1;
  149. }
  150.  
  151. public OnPlayerPickUpPickup(playerid, pickupid)
  152. {
  153. return 1;
  154. }
  155.  
  156. public OnVehicleMod(playerid, vehicleid, componentid)
  157. {
  158. return 1;
  159. }
  160.  
  161. public OnVehiclePaintjob(playerid, vehicleid, paintjobid)
  162. {
  163. return 1;
  164. }
  165.  
  166. public OnVehicleRespray(playerid, vehicleid, color1, color2)
  167. {
  168. return 1;
  169. }
  170.  
  171. public OnPlayerSelectedMenuRow(playerid, row)
  172. {
  173. return 1;
  174. }
  175.  
  176. public OnPlayerExitedMenu(playerid)
  177. {
  178. return 1;
  179. }
  180.  
  181. public OnPlayerInteriorChange(playerid, newinteriorid, oldinteriorid)
  182. {
  183. return 1;
  184. }
  185.  
  186. public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
  187. {
  188. return 1;
  189. }
  190.  
  191. public OnRconLoginAttempt(ip[], password[], success)
  192. {
  193. return 1;
  194. }
  195.  
  196. public OnPlayerUpdate(playerid)
  197. {
  198. return 1;
  199. }
  200.  
  201. public OnPlayerStreamIn(playerid, forplayerid)
  202. {
  203. return 1;
  204. }
  205.  
  206. public OnPlayerStreamOut(playerid, forplayerid)
  207. {
  208. return 1;
  209. }
  210.  
  211. public OnVehicleStreamIn(vehicleid, forplayerid)
  212. {
  213. return 1;
  214. }
  215.  
  216. public OnVehicleStreamOut(vehicleid, forplayerid)
  217. {
  218. return 1;
  219. }
  220.  
  221. public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
  222. {
  223. if(dialogid==DIALOG_LOGIN)
  224. {
  225. if(response==0)
  226. {
  227. SendClientMessage(playerid,0xFFFF00FF,"Log-In Abgebrochen! Du wirst gekickt!");
  228. Kick(playerid);
  229. return 1;
  230. }
  231. if(response==1)
  232. {
  233. if(!strlen(inputtext))
  234. {
  235. SendClientMessage(playerid,0xFFFF00FF,"Das Passwort ist zu kurz!Bitte versuch es erneut!");
  236. ShowPlayerDialog(playerid,DIALOG_LOGIN,DIALOG_STYLE_INPUT,"Login","Deine Account Daten wurde gefunden. Bitte Log dich ein:","Login","Abbrechen");
  237. return 1;
  238. }
  239. else
  240. {
  241. Login(playerid,inputtext);
  242. return 1;
  243. }
  244. }
  245. }
  246. if(dialogid==DIALOG_REGISTER)
  247. {
  248. if(response==0)
  249. {
  250. SendClientMessage(playerid,0xFFFF00FF,"Registrierung Abgebrochen! Du wirst gekickt!");
  251. Kick(playerid);
  252. return 1;
  253. }
  254. if(response==1)
  255. {
  256. if(!strlen(inputtext))
  257. {
  258. SendClientMessage(playerid,0xFFFF00FF,"Das Passwort ist zu kurz!");
  259. ShowPlayerDialog(playerid,DIALOG_REGISTER,DIALOG_STYLE_INPUT,"Registrierung","Bitte gib dein ein Gewünschtes Passwort ein","Register","Abbrechen");
  260. return 1;
  261. }
  262. else
  263. {
  264. Register(playerid,inputtext);
  265. return 1;
  266. }
  267. }
  268. }
  269. return 1;
  270. }
  271.  
  272. public OnPlayerClickPlayer(playerid, clickedplayerid, source)
  273. {
  274. return 1;
  275. }
  276.  
  277. stock Register(playerid,key[])
  278. {
  279. new Spielerdatei[64];
  280. new name[MAX_PLAYER_NAME];
  281. GetPlayerName(playerid,name,sizeof(name));
  282. format(Spielerdatei,sizeof(Spielerdatei),"/Accounts/%s.txt",name);
  283. dini_Create(Spielerdatei);
  284. dini_Set(Spielerdatei,"Passwort",key);
  285. SendClientMessage(playerid,BLAU," Erfolgreich Registriert.");
  286. SetPlayerScore(playerid,0);
  287. return 1;
  288. }
  289.  
  290. stock Login(playerid,key[])
  291. {
  292. new Spielerdatei[64];
  293. new name[MAX_PLAYER_NAME];
  294. GetPlayerName(playerid,name,sizeof(name));
  295. format(Spielerdatei,sizeof(Spielerdatei),"/Accounts/%s.txt",name);
  296. if(!strcmp(key,dini_Get(Spielerdatei,"Passwort"),false))
  297. {
  298. LoadAccount(playerid);
  299. SendClientMessage(playerid,BLAU," Erfolgreich Eingeloggt.");
  300. return 1;
  301. }
  302. else
  303. {
  304. SendClientMessage(playerid,BLAU,"Falsches Passwort");
  305. ShowPlayerDialog(playerid,DIALOG_LOGIN,DIALOG_STYLE_INPUT,"Login","Deine Account Daten wurde gefunden. Bitte Log dich ein:","Login","Abbrechen");
  306. return 1;
  307. }
  308. }
  309.  
  310.  
  311. stock LoadAccount(playerid)
  312. {
  313. new Spielerdatei[64];
  314. new name[MAX_PLAYER_NAME];
  315. GetPlayerName(playerid,name,sizeof(name));
  316. format(Spielerdatei,sizeof(Spielerdatei),"/Accounts/%s.txt",name);
  317. SetPlayerScore(playerid,dini_Int(Spielerdatei,"Level"));
  318. GivePlayerMoney(playerid,dini_Int(Spielerdatei,"Geld"));
  319. SpielerInfo[playerid][Adminlevel]=dini_Int(Spielerdatei,"Adminlevel");
  320. SpielerInfo[playerid][Fraktion]=dini_Int(Spielerdatei,"Fraktion");
  321. return 1;
  322. }
  323.  
  324. stock SpielerSpeichern(playerid)
  325. {
  326. new Spielerdatei[64];
  327. new name[MAX_PLAYER_NAME];
  328. GetPlayerName(playerid,name,sizeof(name));
  329. format(Spielerdatei,sizeof(Spielerdatei),"/Accounts/%s.txt",name);
  330. dini_IntSet(Spielerdatei,"Level",GetPlayerScore(playerid));
  331. dini_IntSet(Spielerdatei,"Geld",GetPlayerMoney(playerid));
  332. dini_IntSet(Spielerdatei,"Adminlevel",SpielerInfo[playerid][Adminlevel]);
  333. dini_IntSet(Spielerdatei,"Fraktion",SpielerInfo[playerid][Fraktion]);
  334. return 1;
  335. }
  336.  
  337. stock ResetVariablen(playerid)
  338. {
  339. SpielerInfo[playerid][Adminlevel]=0;
  340. SpielerInfo[playerid][Fraktion]=0;
  341. return 1;
  342. }
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