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- An Escalating Problem: You can take objects from a higher ground.
- Two Way Street: Push both jammers forward to get the key.
- Egyptian Arcade: Wits, patience and timing are worth more than plain hastiness.
- Labyrinth: The third jammer is on the right side.
- Whole Lotta Jamming: Don't forget the first jammer.
- Higher Ground: The central jammer can go with you.
- Two Pesky Little Buzzers: Connect from the left first to get more resources.
- Deception: The blue shortcut is a lie.
- Pinhole Windows: There's only one way to connect the blue. Work the red around it.
- The Right Angle: Synchronize the mines.
- Stables: For the last door, use the shortcut.
- Cemetery: You only need to block one mine at a time, until you get two boxes.
- A Door Too Far: Jam the last door.
- The Conservatory: Don't keep the door open, if you don't need it anymore.
- Windows into a Labyrinth: Red backwards through the window to get the jammer to the end.
- A Fan across Forever: When in doubt – jam it.
- Three Little Connectors... and a Fan: Get the jammer before the connector flies.
- Circumlocution: Isn't it obvious that in the final position, two connectors and a jammer are at the end?
- Prison Break: Sometimes you must temporarily sacrifice the only thing you have left – to regain everything.
- Big Stairs, Little Stairs: To get four boxes under the connector, you have to stack them from underneath.
- Carrier Pigeons: Stack it as high as you can.
- Time Crawls: Put each thing at its place. In the future, as well as in the past.
- Crisscross Conundrum Advanced: Red in the past, blue now.
- The Seven Doors of Recording: The blue power is a lie.
- Alley of the Pressure Plates: Is the fan holding a plate?
- Me, Myself and Our Two Jammers: Jam the first turret from the second plate.
- Friendly Crossfire: Do you see the second mine?
- Bichromatic Entanglement: Blue must go through the shortcut.
- Dead Man's Switch: Once the box takes your place on the plate, you can get into that room.
- Dumbwaiter: Blow it up, then blow it over.
- A Box Up High: The red can pull itself up.
- Behind the Iron Curtain: The plate by the red source is a bit higher.
- Blowback: Jam the fan.
- Armory: Blue ray's fortune is red ray's misfortune.
- The Four Chambers Of Flying: Forget the connector.
- Jammer Quarantine: All doors but the very last can be reached with the jammer.
- Weathertop: Blow the box in, to get the jammer out. The rest is easy.
- Time Flies: What's recorded as flying, plays as flying.
- Eagle's Nest: Drop them from above.
- A Ditch and a Fence: One box under, one box on top. By the fence.
- Up Close and Jammed: The mine doesn't see you when you are above it.
- Oubliette: Put the connector inside.
- Redundant Power Supply: Two guys can block two rays.
- Throne Room: Red from outside, blue through above.
- Whoosh!: Use the fan to jump on two boxes to block blue ray.
- Wrap Around the Corner: You can connect to the recorded one.
- Multiply Impossible Ascension: Put all three boxes underneath one another.
- Rapunzel: Bring yourself a box, by standing on a box.
- The Short Wall: One goes under, the other one over.
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