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Talos Principle Hints

Mar 1st, 2015
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  1. An Escalating Problem: You can take objects from a higher ground.
  2. Two Way Street: Push both jammers forward to get the key.
  3. Egyptian Arcade: Wits, patience and timing are worth more than plain hastiness.
  4. Labyrinth: The third jammer is on the right side.
  5. Whole Lotta Jamming: Don't forget the first jammer.
  6. Higher Ground: The central jammer can go with you.
  7. Two Pesky Little Buzzers: Connect from the left first to get more resources.
  8. Deception: The blue shortcut is a lie.
  9. Pinhole Windows: There's only one way to connect the blue. Work the red around it.
  10. The Right Angle: Synchronize the mines.
  11. Stables: For the last door, use the shortcut.
  12. Cemetery: You only need to block one mine at a time, until you get two boxes.
  13. A Door Too Far: Jam the last door.
  14. The Conservatory: Don't keep the door open, if you don't need it anymore.
  15. Windows into a Labyrinth: Red backwards through the window to get the jammer to the end.
  16. A Fan across Forever: When in doubt – jam it.
  17. Three Little Connectors... and a Fan: Get the jammer before the connector flies.
  18. Circumlocution: Isn't it obvious that in the final position, two connectors and a jammer are at the end?
  19. Prison Break: Sometimes you must temporarily sacrifice the only thing you have left – to regain everything.
  20. Big Stairs, Little Stairs: To get four boxes under the connector, you have to stack them from underneath.
  21. Carrier Pigeons: Stack it as high as you can.
  22. Time Crawls: Put each thing at its place. In the future, as well as in the past.
  23. Crisscross Conundrum Advanced: Red in the past, blue now.
  24. The Seven Doors of Recording: The blue power is a lie.
  25. Alley of the Pressure Plates: Is the fan holding a plate?
  26. Me, Myself and Our Two Jammers: Jam the first turret from the second plate.
  27. Friendly Crossfire: Do you see the second mine?
  28. Bichromatic Entanglement: Blue must go through the shortcut.
  29. Dead Man's Switch: Once the box takes your place on the plate, you can get into that room.
  30. Dumbwaiter: Blow it up, then blow it over.
  31. A Box Up High: The red can pull itself up.
  32. Behind the Iron Curtain: The plate by the red source is a bit higher.
  33. Blowback: Jam the fan.
  34. Armory: Blue ray's fortune is red ray's misfortune.
  35. The Four Chambers Of Flying: Forget the connector.
  36. Jammer Quarantine: All doors but the very last can be reached with the jammer.
  37. Weathertop: Blow the box in, to get the jammer out. The rest is easy.
  38. Time Flies: What's recorded as flying, plays as flying.
  39. Eagle's Nest: Drop them from above.
  40. A Ditch and a Fence: One box under, one box on top. By the fence.
  41. Up Close and Jammed: The mine doesn't see you when you are above it.
  42. Oubliette: Put the connector inside.
  43. Redundant Power Supply: Two guys can block two rays.
  44. Throne Room: Red from outside, blue through above.
  45. Whoosh!: Use the fan to jump on two boxes to block blue ray.
  46. Wrap Around the Corner: You can connect to the recorded one.
  47. Multiply Impossible Ascension: Put all three boxes underneath one another.
  48. Rapunzel: Bring yourself a box, by standing on a box.
  49. The Short Wall: One goes under, the other one over.
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