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CfgBuildingLootNamalsk.hpp

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  1. #include "CfgLoot.hpp"
  2. #include "CfgBuildingLoot.hpp"
  3.  
  4. class CfgBuildingLootNamalsk : CfgBuildingLoot {
  5. class ResidentialNamalsk : Residential {
  6. zombieChance = 1;
  7. maxRoaming = 8;
  8. zombieClass[] = {"ns_zombie1", "ns_zombie2", "ns_zombie3", "ns_zombie1", "ns_zombie2", "ns_zombie3"};
  9. lootChance = 0.9;
  10. lootPos[] = {};
  11. lootType[] = {{"ItemSodaMdew", "magazine", 0.01},
  12. {"ItemWatch", "generic", 0.05},
  13. {"ItemCompass", "generic", 0.05},
  14. {"ItemMap", "weapon", 0.03},
  15. {"Makarov", "weapon", 0.04},
  16. {"MakarovSD_DZN", "weapon", 0.01},
  17. {"Colt1911", "weapon", 0.05},
  18. {"ItemFlashlight", "generic", 0.03},
  19. {"ItemKnife", "generic", 0.08},
  20. {"ItemMatchbox", "generic", 0.06},
  21. {"LeeEnfield", "weapon", 0.03},
  22. {"revolver_EP1", "weapon", 0.04},
  23. {"CZ_VestPouch_EP1", "object", 0.01},
  24. {"DZ_CivilBackpack_EP1", "object", 0.03},
  25. {"DZ_ALICE_Pack_EP1", "object", 0.03},
  26. {"Winchester1866", "weapon", 0.01},
  27. {"WeaponHolder_ItemTent", "object", 0.01},
  28. {"Crossbow_DZ", "weapon", 0.01},
  29. {"Binocular", "weapon", 0.02},
  30. {"PartWoodPile", "magazine", 0.06},
  31. {"Skin_Camo1_DZ", "magazine", 0.01},
  32. {"Skin_Sniper1_DZ", "magazine", 0.01},
  33. {"Skin_Sniper1W_DZN", "magazine", 0.01},
  34. {"WeaponHolder_ItemHatchet", "object", 0.05},
  35. {"WeaponHolder_ItemCrowbar", "object", 0.05},
  36. {"MeleeBaseBallBat", "weapon", 0.02},
  37. {"MR43", "weapon", 0.03},
  38. {"", "militaryNamalsk", 0.03},
  39. {"", "trash", 0.04},
  40. {"", "genericNamalsk", 0.08}};
  41. };
  42.  
  43. class OfficeNamalsk : ResidentialNamalsk {
  44. maxRoaming = 6;
  45. };
  46.  
  47. class IndustrialNamalsk : Industrial {
  48. zombieChance = 1;
  49. zombieClass[] = {"ns_zombie1", "ns_zombie2", "ns_zombie3", "ns_zombie1", "ns_zombie2", "ns_zombie3"};
  50. maxRoaming = 5;
  51. lootChance = 0.9;
  52. lootPos[] = {};
  53. lootType[] = {{"WeaponHolder_PartGeneric", "object", 0.04},
  54. {"WeaponHolder_PartWheel", "object", 0.05},
  55. {"WeaponHolder_PartFueltank", "object", 0.02},
  56. {"WeaponHolder_PartEngine", "object", 0.02},
  57. {"WeaponHolder_PartGlass", "object", 0.04},
  58. {"WeaponHolder_PartVRotor", "object", 0.01},
  59. {"WeaponHolder_ItemJerrycan", "object", 0.04},
  60. {"WeaponHolder_ItemHatchet", "object", 0.05},
  61. {"WeaponHolder_ItemCrowbar", "object", 0.05},
  62. {"ItemKnife", "military", 0.03},
  63. {"ItemToolbox", "weapon", 0.02},
  64. {"ItemSolder", "weapon", 0.01},
  65. {"ItemTankTrap", "magazine", 0.04},
  66. {"", "genericNamalskNoFood", 0.15},
  67. {"", "trash", 0.1},
  68. {"", "foodNamalsk", 0.02},
  69. {"", "militaryNamalsk", 0.04}};
  70. };
  71.  
  72. class FarmNamalsk : Farm {
  73. zombieChance = 1;
  74. maxRoaming = 6;
  75. zombieClass[] = {"ns_zombie1", "ns_zombie2", "ns_zombie2", "ns_zombie2", "ns_zombie1", "ns_zombie2", "ns_zombie3"};
  76. lootChance = 0.9;
  77. lootPos[] = {};
  78. lootType[] = {{"WeaponHolder_ItemJerrycan", "object", 0.02},
  79. {"huntingrifle", "weapon", 0.01},
  80. {"LeeEnfield", "weapon", 0.04},
  81. {"Winchester1866", "weapon", 0.03},
  82. {"Crossbow_DZ", "weapon", 0.03},
  83. {"PartWoodPile", "magazine", 0.08},
  84. {"WeaponHolder_ItemHatchet", "object", 0.05},
  85. {"MeleeMachete", "object", 0.03},
  86. {"MR43", "weapon", 0.06},
  87. {"TrapBear", "magazine", 0.01},
  88. {"ItemMatchbox", "generic", 0.06},
  89. {"", "genericNamalsk", 0.02},
  90. {"", "trash", 0.07},
  91. {"", "foodNamalsk", 0.2}};
  92. };
  93. class SuperMarketNamalsk : SuperMarket {
  94. lootChance = 1;
  95. minRoaming = 2;
  96. maxRoaming = 8;
  97. zombieChance = 0.9;
  98. zombieClass[] = {"ns_zombie1", "ns_zombie2", "ns_zombie3", "ns_zombie1", "ns_zombie2", "ns_zombie3"};
  99. lootPos[] = {};
  100. lootType[] = {{"ItemWatch", "generic", 0.05},
  101. {"ItemCompass", "generic", 0.01},
  102. {"ItemMap", "weapon", 0.05},
  103. {"Makarov", "weapon", 0.02},
  104. {"MakarovSD_DZN", "weapon", 0.02},
  105. {"Colt1911", "weapon", 0.02},
  106. {"ItemFlashlight", "generic", 0.05},
  107. {"ItemKnife", "generic", 0.02},
  108. {"ItemMatchbox", "generic", 0.05},
  109. {"LeeEnfield", "weapon", 0.01},
  110. {"revolver_EP1", "weapon", 0.01},
  111. {"CZ_VestPouch_EP1", "object", 0.01},
  112. {"DZ_CivilBackpack_EP1", "object", 0.02},
  113. {"DZ_ALICE_Pack_EP1", "object", 0.02},
  114. {"Winchester1866", "weapon", 0.03},
  115. {"WeaponHolder_ItemTent", "object", 0.01},
  116. {"Crossbow_DZ", "weapon", 0.02},
  117. {"Binocular", "weapon", 0.03},
  118. {"PartWoodPile", "magazine", 0.05},
  119. {"MR43", "weapon", 0.01},
  120. {"", "genericNamalsk", 0.05},
  121. {"", "foodNamalsk", 0.5},
  122. {"", "trash", 0.4}};
  123. };
  124.  
  125. class HospitalNamalsk : Hospital {
  126. zombieChance = 1;
  127. minRoaming = 2;
  128. maxRoaming = 8;
  129. zombieClass[] = {"ns_zombie1", "ns_zombie2", "ns_zombie3", "ns_zombie1", "ns_zombie2", "ns_zombie3"};
  130. lootChance = 1;
  131. lootPos[] = {};
  132. lootType[] = {{"", "trash", 0.04},
  133. {"", "hospitalNamalsk", 0.5},
  134. {"MedBox0_DZN", "object", 0.02}};
  135. };
  136.  
  137. class HeliCrash {
  138. zombieChance = 1;
  139. maxRoaming = 5;
  140. zombieClass[] = {"z_soldier_pilot"};
  141. lootChance = 0.5;
  142. lootPos[] = {};
  143. lootType[] = {{"", "trash", 1}};
  144. };
  145.  
  146. class HeliCrashNamalsk : HeliCrash {
  147. zombieChance = 1;
  148. maxRoaming = 8;
  149. zombieClass[] = {"z_ru_soldier_pilot", "z_ru_soldier_light"};
  150. lootChance = 0.9;
  151. lootPos[] = {};
  152. lootType[] = {{"nsw_er7a", "weapon", 0.001},
  153. {"nsw_er7mm","magazine", 0.001},
  154. {"5Rnd_127x99_as50","magazine", 0.01},
  155. {"PK_DZN", "weapon", 0.03},
  156. {"Pecheneg_DZN", "weapon", 0.01},
  157. {"FN_FAL", "weapon", 0.05},
  158. {"M4SPR", "weapon", 0.04},
  159. {"Bizon", "weapon", 0.05},
  160. {"bizon_silenced", "weapon", 0.05},
  161. {"M14_EP1", "weapon", 0.05},
  162. {"FN_FAL_ANPVS4", "weapon", 0.04},
  163. {"Mk_48_DZ", "weapon", 0.03},
  164. {"M60A4_EP1", "weapon", 0.03},
  165. {"M249_DZ", "weapon", 0.05},
  166. {"BAF_L85A2_UGL_ACOG_DZN", "weapon", 0.05},
  167. {"BAF_L85A2_UGL_Holo_DZN", "weapon", 0.05},
  168. {"BAF_AS50_scoped_Large", "weapon", 0.01},
  169. {"DMR", "weapon", 0.01},
  170. {"KSVK_DZN", "weapon", 0.01},
  171. {"", "militaryNamalsk", 0.5},
  172. {"", "medicalNamalsk", 0.2},
  173. {"MedBox0_DZN", "object", 0.01},
  174. {"AmmoBoxSmall_556", "object", 0.01},
  175. {"AmmoBoxSmall_762", "object", 0.01},
  176. {"Skin_Camo1_DZ", "magazine", 0.08},
  177. {"Skin_Sniper1_DZ", "magazine", 0.08},
  178. {"Skin_Sniper1W_DZN", "magazine", 0.08},
  179. {"Skin_CamoWinter_DZN", "magazine", 0.04},
  180. {"Skin_CamoWinterW_DZN", "magazine", 0.04},
  181. {"BrokenItemGPS", "weapon", 0.04},
  182. {"BrokenNVGoggles", "weapon", 0.04},
  183. {"BrokenItemRadio", "generic", 0.02},
  184. {"APSI", "generic", 0.01}};
  185. };
  186. class HeliCrashMi8 : HeliCrash {
  187. zombieChance = 1;
  188. maxRoaming = 12;
  189. zombieClass[] = {"ns_zombie1", "ns_zombie2", "ns_zombie3", "ns_zombie1", "ns_zombie2", "ns_zombie3"};
  190. lootChance = 0.9;
  191. lootPos[] = {};
  192. lootType[] = {{"nsw_er7a", "weapon", 0.001},
  193. {"nsw_er7mm","magazine", 0.001},
  194. {"Skin_CamoWinter_DZN", "magazine", 0.04},
  195. {"Skin_CamoWinterW_DZN", "magazine", 0.04},
  196. {"BrokenItemGPS", "weapon", 0.04},
  197. {"BrokenNVGoggles", "weapon", 0.04},
  198. {"BrokenItemRadio", "generic", 0.04},
  199. {"APSI", "generic", 0.02}};
  200. };
  201. class MilitaryNamalsk : Military {
  202. zombieChance = 1;
  203. maxRoaming = 10;
  204. zombieClass[] = {"ns_zombie1", "ns_zombie2", "ns_zombie3", "ns_zombie1", "ns_zombie2", "ns_zombie3"};
  205. lootChance = 0.9;
  206. lootPos[] = {};
  207. lootType[] = {{"Saiga12K_DZN", "weapon", 0.1},
  208. {"nsw_er7a", "weapon", 0.001},
  209. {"nsw_er7mm","magazine", 0.001},
  210. {"G36C", "weapon", 0.08},
  211. {"G36K_camo", "weapon", 0.05},
  212. {"RPK_74_DZN", "weapon", 0.04},
  213. {"AK_47_S", "weapon", 0.18},
  214. {"AKS_74_UN_kobra_DZN", "weapon", 0.03},
  215. {"AK_74_GL", "weapon", 0.07},
  216. {"AK_107_kobra", "weapon", 0.06},
  217. {"AK_107_GL_kobra", "weapon", 0.05},
  218. {"BAF_L85A2_UGL_ACOG_DZN", "weapon", 0.05},
  219. {"BAF_L85A2_UGL_Holo_DZN", "weapon", 0.05},
  220. {"M9", "weapon", 0.05},
  221. {"M16A2", "weapon", 0.05},
  222. {"M16A2GL", "weapon", 0.01},
  223. {"M4SPR", "weapon", 0.04},
  224. {"M60A4_EP1", "weapon", 0.03},
  225. {"M9SD", "weapon", 0.02},
  226. {"AK_47_M", "weapon", 0.15},
  227. {"AK_74", "weapon", 0.08},
  228. {"M4A1_Aim", "weapon", 0.01},
  229. {"AKS_74_kobra", "weapon", 0.08},
  230. {"AKS_74_U", "weapon", 0.05},
  231. {"AK_47_M", "weapon", 0.05},
  232. {"M1014", "weapon", 0.1},
  233. {"M4A1", "weapon", 0.02},
  234. {"M14_EP1", "weapon", 0.01},
  235. {"UZI_EP1", "weapon", 0.05},
  236. {"Remington870_lamp", "weapon", 0.08},
  237. {"glock17_EP1", "weapon", 0.1},
  238. {"MP5A5", "weapon", 0.04},
  239. {"MP5SD", "weapon", 0.02},
  240. {"M4A3_CCO_EP1", "weapon", 0.01},
  241. {"Binocular", "weapon", 0.06},
  242. {"ItemFlashlightRed", "military", 0.1},
  243. {"ItemKnife", "military", 0.1},
  244. {"ItemMap", "military", 0.05},
  245. {"DZ_Assault_Pack_EP1", "object", 0.06},
  246. {"DZ_Patrol_Pack_EP1", "object", 0.04},
  247. {"DZ_British_ACU", "object", 0.03},
  248. {"ItemEtool", "weapon", 0.05},
  249. {"ItemSandbag", "magazine", 0.08},
  250. {"BrokenItemGPS", "weapon", 0.03},
  251. {"BrokenNVGoggles", "weapon", 0.03},
  252. {"APSI", "generic", 0.01},
  253. {"FoodNutmix", "magazine", 0.04},
  254. {"", "medical", 0.1},
  255. {"", "genericNamalskNoFood", 0.15},
  256. {"", "militaryNamalsk", 3.5},
  257. {"", "trash", 0.1}};
  258. };
  259.  
  260. class MilitaryNamalskWinter : Military {
  261. zombieChance = 1;
  262. maxRoaming = 10;
  263. zombieClass[] = {"ns_zombie1", "ns_zombie2", "ns_zombie3", "ns_zombie1", "ns_zombie2", "ns_zombie3"};
  264. lootChance = 0.9;
  265. lootPos[] = {};
  266. lootType[] = {{"Saiga12K_DZN", "weapon", 0.1},
  267. {"G36C", "weapon", 0.08},
  268. {"nsw_er7a", "weapon", 0.001},
  269. {"nsw_er7mm","magazine", 0.001},
  270. {"G36K_camo", "weapon", 0.05},
  271. {"RPK_74_DZN", "weapon", 0.04},
  272. {"AK_47_S", "weapon", 0.18},
  273. {"AKS_74_UN_kobra_DZN", "weapon", 0.03},
  274. {"AK_74_GL", "weapon", 0.07},
  275. {"AK_107_kobra", "weapon", 0.06},
  276. {"AK_107_GL_kobra", "weapon", 0.05},
  277. {"BAF_L85A2_UGL_ACOG_DZN", "weapon", 0.05},
  278. {"BAF_L85A2_UGL_Holo_DZN", "weapon", 0.05},
  279. {"M9", "weapon", 0.05},
  280. {"M16A2", "weapon", 0.05},
  281. {"M16A2GL", "weapon", 0.01},
  282. {"M9SD", "weapon", 0.02},
  283. {"M60A4_EP1", "weapon", 0.03},
  284. {"AK_47_M", "weapon", 0.15},
  285. {"AK_74", "weapon", 0.08},
  286. {"M4A1_Aim", "weapon", 0.01},
  287. {"AKS_74_kobra", "weapon", 0.08},
  288. {"AKS_74_U", "weapon", 0.05},
  289. {"AK_47_M", "weapon", 0.05},
  290. {"M1014", "weapon", 0.1},
  291. {"M4A1", "weapon", 0.02},
  292. {"M14_EP1", "weapon", 0.01},
  293. {"UZI_EP1", "weapon", 0.05},
  294. {"M4SPR", "weapon", 0.04},
  295. {"Remington870_lamp", "weapon", 0.08},
  296. {"glock17_EP1", "weapon", 0.1},
  297. {"MP5A5", "weapon", 0.04},
  298. {"MP5SD", "weapon", 0.02},
  299. {"M4A3_CCO_EP1", "weapon", 0.01},
  300. {"Binocular", "weapon", 0.06},
  301. {"ItemFlashlightRed", "military", 0.1},
  302. {"ItemKnife", "military", 0.1},
  303. {"ItemMap", "military", 0.05},
  304. {"DZ_Assault_Pack_EP1", "object", 0.06},
  305. {"DZ_Patrol_Pack_EP1", "object", 0.04},
  306. {"DZ_British_ACU", "object", 0.03},
  307. {"ItemEtool", "weapon", 0.05},
  308. {"ItemSandbag", "magazine", 0.06},
  309. {"BrokenItemGPS", "weapon", 0.03},
  310. {"BrokenNVGoggles", "weapon", 0.03},
  311. {"Skin_CamoWinter_DZN", "magazine", 0.02},
  312. {"Skin_CamoWinterW_DZN", "magazine", 0.02},
  313. {"APSI", "generic", 0.01},
  314. {"FoodMRE", "magazine", 0.03}, {"FoodNutmix", "magazine", 0.05},
  315. {"", "medical", 0.1},
  316. {"", "genericNamalskNoFood", 0.15},
  317. {"", "militaryNamalsk", 3.5},
  318. {"", "trash", 0.15}};
  319. };
  320.  
  321. class MilitarySpecialNamalsk : MilitarySpecial {
  322. zombieChance = 1;
  323. minRoaming = 2;
  324. maxRoaming = 10;
  325. lootChance = 0.9;
  326. lootPos[] = {};
  327. zombieClass[] = {"ns_zombie1", "ns_zombie2", "ns_zombie3", "ns_zombie1", "ns_zombie2", "ns_zombie3"};
  328. lootType[] = {{"VSS_vintorez_DZN", "weapon", 0.02},
  329. {"nsw_er7a", "weapon", 0.001},
  330. {"nsw_er7mm","magazine", 0.001},
  331. {"M4A1_RCO_GL", "weapon", 0.04},
  332. {"Saiga12K_DZN", "weapon", 0.12},
  333. {"G36C", "weapon", 0.17},
  334. {"G36K_camo", "weapon", 0.06},
  335. {"G36_C_SD_eotech_DZN", "weapon", 0.14},
  336. {"G36A_camo", "weapon", 0.05},
  337. {"MG36_DZN", "weapon", 0.01},
  338. {"RPK_74_DZN", "weapon", 0.06},
  339. {"PK_DZN", "weapon", 0.03},
  340. {"AK_47_S", "weapon", 0.22},
  341. {"AKS_74_UN_kobra_DZN", "weapon", 0.14},
  342. {"AKS_74_pso", "weapon", 0.04},
  343. {"AK_74_GL", "weapon", 0.12},
  344. {"AK_107_kobra", "weapon", 0.1},
  345. {"AK_107_pso", "weapon", 0.04},
  346. {"AK_107_GL_kobra", "weapon", 0.08},
  347. {"AK_107_GL_pso_DZN", "weapon", 0.02},
  348. {"BAF_L85A2_UGL_ACOG_DZN", "weapon", 0.05},
  349. {"BAF_L85A2_UGL_Holo_DZN", "weapon", 0.05},
  350. {"M16A2", "weapon", 0.1},
  351. {"M16A2GL", "weapon", 0.05},
  352. {"M249_DZ", "weapon", 0.01},
  353. {"M9SD", "weapon", 0.02},
  354. {"M60A4_EP1", "weapon", 0.03},
  355. {"AK_47_M", "weapon", 0.2},
  356. {"AK_74", "weapon", 0.1},
  357. {"M4A1_Aim", "weapon", 0.02},
  358. {"AKS_74_kobra", "weapon", 0.1},
  359. {"AKS_74_U", "weapon", 0.1},
  360. {"AK_47_M", "weapon", 0.1},
  361. {"M1014", "weapon", 0.15},
  362. {"M4A1", "weapon", 0.1},
  363. {"M14_EP1", "weapon", 0.03},
  364. {"UZI_EP1", "weapon", 0.2},
  365. {"Remington870_lamp", "weapon", 0.1},
  366. {"glock17_EP1", "weapon", 0.2},
  367. {"M240_DZ", "weapon", 0.01},
  368. {"M4A1_AIM_SD_camo", "weapon", 0.04},
  369. {"M4SPR", "weapon", 0.04},
  370. {"M16A4_ACG", "weapon", 0.05},
  371. {"M4A1_HWS_GL_camo", "weapon", 0.02},
  372. {"Mk_48_DZ", "weapon", 0.01},
  373. {"M4A3_CCO_EP1", "weapon", 0.08},
  374. {"Sa58P_EP1", "weapon", 0.02},
  375. {"Sa58V_EP1", "weapon", 0.02},
  376. {"AmmoBoxSmall_556", "object", 0.01},
  377. {"AmmoBoxSmall_762", "object", 0.01},
  378. {"Binocular", "weapon", 0.1},
  379. {"ItemFlashlightRed", "military", 0.05},
  380. {"ItemKnife", "military", 0.15},
  381. {"ItemMap", "military", 0.03},
  382. {"Binocular_Vector", "military", 0.01},
  383. {"DZ_Assault_Pack_EP1", "object", 0.02},
  384. {"DZ_Patrol_Pack_EP1", "object", 0.05},
  385. {"DZ_British_ACU", "object", 0.03},
  386. {"DZ_Backpack_EP1", "object", 0.01},
  387. {"PipeBomb", "magazine", 0.07},
  388. {"BrokenItemGPS", "weapon", 0.03},
  389. {"BrokenNVGoggles", "weapon", 0.03},
  390. {"FoodMRE", "magazine", 0.03}, {"FoodNutmix", "magazine", 0.06},
  391. {"", "medicalNamalsk", 0.3},
  392. {"", "genericNamalskNoFood", 0.28},
  393. {"", "militaryNamalsk", 7.0},
  394. {"", "trash", 0.15}};
  395. };
  396.  
  397. class MilitarySpecialNamalskWinter : MilitarySpecialNamalsk {
  398. zombieChance = 1;
  399. minRoaming = 2;
  400. maxRoaming = 10;
  401. lootChance = 0.9;
  402. lootPos[] = {};
  403. lootType[] = {{"VSS_vintorez_DZN", "weapon", 0.02}, {"M24", "weapon", 0.01}, {"SVD_CAMO", "weapon", 0.01}, {"DMR", "weapon", 0.01}, {"M4A1_RCO_GL", "weapon", 0.04}, {"Saiga12K_DZN", "weapon", 0.12}, {G36C, "weapon", 0.17}, {"G36K_camo", "weapon", 0.06}, {"G36_C_SD_eotech_DZN", "weapon", 0.14}, {"G36A_camo", "weapon", 0.05}, {"MG36_DZN", "weapon", 0.01}, {"RPK_74_DZN", "weapon", 0.06}, {"PK_DZN", "weapon", 0.03}, {"AK_47_S", "weapon", 0.22}, {"AKS_74_UN_kobra_DZN", "weapon", 0.14}, {"AKS_74_pso", "weapon", 0.04}, {"AK_74_GL", "weapon", 0.12}, {"AK_107_kobra", "weapon", 0.1}, {"AK_107_pso", "weapon", 0.04}, {"AK_107_GL_kobra", "weapon", 0.08}, {"AK_107_GL_pso_DZN", "weapon", 0.02}, {"M16A2", "weapon", 0.1}, {"M16A2GL", "weapon", 0.05}, {"M249_DZ", "weapon", 0.01}, {"M9SD", "weapon", 0.02}, {"AK_47_M", "weapon", 0.2}, {"AK_74", "weapon", 0.1}, {"M4A1_Aim", "weapon", 0.02}, {"AKS_74_kobra", "weapon", 0.1}, {"AKS_74_U", "weapon", 0.1}, {"AK_47_M", "weapon", 0.1}, {"M1014", "weapon", 0.15}, {"M4A1", "weapon", 0.1}, {"M14_EP1", "weapon", 0.03}, {"UZI_EP1", "weapon", 0.2}, {"Remington870_lamp", "weapon", 0.1}, {"glock17_EP1", "weapon", 0.2}, {"M240_DZ", "weapon", 0.01}, {"M4A1_AIM_SD_camo", "weapon", 0.04}, {"M16A4_ACG", "weapon", 0.05}, {"M4A1_HWS_GL_camo", "weapon", 0.02}, {"Mk_48_DZ", "weapon", 0.01}, {"M4A3_CCO_EP1", "weapon", 0.08}, {"Sa58P_EP1", "weapon", 0.02}, {"Sa58V_EP1", "weapon", 0.02}, {"AmmoBoxSmall_556", "object", 0.01}, {"AmmoBoxSmall_762", "object", 0.01}, {"Binocular", "weapon", 0.1}, {"ItemFlashlightRed", "military", 0.05}, {"ItemKnife", "military", 0.15}, {"ItemMap", "military", 0.03}, {"Binocular_Vector", "military", 0.01}, {"DZ_Assault_Pack_EP1", "object", 0.02}, {"DZ_Patrol_Pack_EP1", "object", 0.05}, {"DZ_British_ACU", "object", 0.03}, {"DZ_Backpack_EP1", "object", 0.01}, {"PipeBomb", "magazine", 0.05}, {"Skin_CamoWinter_DZN", "magazine", 0.08}, {"Skin_CamoWinterW_DZN", "magazine", 0.04}, {"Skin_Sniper1W_DZN", "magazine", 0.04}, {"BrokenItemGPS", "weapon", 0.03}, {"BrokenNVGoggles", "weapon", 0.03}, {"BrokenItemRadio", "generic", 0.01}, {APSI, "generic", 0.01}, {"FoodMRE", "magazine", 0.02}, {"FoodNutmix", "magazine", 0.04}, {"", "medicalNamalsk", 0.3}, {"", "genericNamalskNoFood", 0.28}, {"", "militaryNamalsk", 7.0}, {"", "trash", 0.15}};
  404. };
  405.  
  406. class MilitarySpecialNAC : MilitarySpecialNamalsk {
  407. zombieChance = 1;
  408. minRoaming = 8;
  409. maxRoaming = 9;
  410. zombieClass[] = {"z_nac_soldier", "z_nac_soldier_heavy"};
  411. lootChance = 0.9;
  412. lootPos[] = {};
  413. lootType[] = {{"VSS_vintorez_DZN", "weapon", 0.02}, {"M60A4_EP1", "weapon", 0.02}, {"M24", "weapon", 0.01}, {"SVD_CAMO", "weapon", 0.01}, {"DMR", "weapon", 0.01}, {"M4SPR", "weapon", 0.04}, {"M4A1_RCO_GL", "weapon", 0.04}, {"Saiga12K_DZN", "weapon", 0.12}, {G36C, "weapon", 0.17}, {"G36K_camo", "weapon", 0.06}, {"G36_C_SD_eotech_DZN", "weapon", 0.14}, {"G36A_camo", "weapon", 0.05}, {"MG36_DZN", "weapon", 0.01}, {"RPK_74_DZN", "weapon", 0.06}, {"PK_DZN", "weapon", 0.03}, {"AK_47_S", "weapon", 0.22}, {"AKS_74_UN_kobra_DZN", "weapon", 0.14}, {"AKS_74_pso", "weapon", 0.04}, {"AK_74_GL", "weapon", 0.12}, {"AK_107_kobra", "weapon", 0.1}, {"AK_107_pso", "weapon", 0.04}, {"AK_107_GL_kobra", "weapon", 0.08}, {"AK_107_GL_pso_DZN", "weapon", 0.02}, {"M16A2", "weapon", 0.1}, {"M16A2GL", "weapon", 0.05}, {"M249_DZ", "weapon", 0.01}, {"M9SD", "weapon", 0.02}, {"AK_47_M", "weapon", 0.2}, {"AK_74", "weapon", 0.1}, {"M4A1_Aim", "weapon", 0.02}, {"AKS_74_kobra", "weapon", 0.1}, {"AKS_74_U", "weapon", 0.1}, {"AK_47_M", "weapon", 0.1}, {"M1014", "weapon", 0.15}, {"M4A1", "weapon", 0.1}, {"M14_EP1", "weapon", 0.03}, {"UZI_EP1", "weapon", 0.2}, {"Remington870_lamp", "weapon", 0.1}, {"glock17_EP1", "weapon", 0.2}, {"M240_DZ", "weapon", 0.01}, {"M4A1_AIM_SD_camo", "weapon", 0.04}, {"M16A4_ACG", "weapon", 0.05}, {"M4A1_HWS_GL_camo", "weapon", 0.02}, {"Mk_48_DZ", "weapon", 0.01}, {"M4A3_CCO_EP1", "weapon", 0.08}, {"Sa58P_EP1", "weapon", 0.02}, {"Sa58V_EP1", "weapon", 0.02}, {"AmmoBoxSmall_556", "object", 0.01}, {"AmmoBoxSmall_762", "object", 0.01}, {"Binocular", "weapon", 0.1}, {"ItemFlashlightRed", "military", 0.05}, {"ItemKnife", "military", 0.15}, {"ItemMap", "military", 0.03}, {"Binocular_Vector", "military", 0.01}, {"DZ_Assault_Pack_EP1", "object", 0.02}, {"DZ_Patrol_Pack_EP1", "object", 0.05}, {"DZ_British_ACU", "object", 0.03}, {"DZ_Backpack_EP1", "object", 0.01}, {"PipeBomb", "magazine", 0.07}, {"Skin_CamoWinter_DZN", "magazine", 0.08}, {"Skin_CamoWinterW_DZN", "magazine", 0.04}, {"Skin_Sniper1W_DZN", "magazine", 0.04}, {"BrokenItemGPS", "weapon", 0.03}, {"BrokenNVGoggles", "weapon", 0.03}, {"BrokenItemRadio", "generic", 0.01}, {APSI, "generic", 0.01}, {"FoodMRE", "magazine", 0.02}, {"FoodNutmix", "magazine", 0.04}, {"", "medicalNamalsk", 0.3}, {"", "genericNamalskNoFood", 0.28}, {"", "militaryNAC", 7.0}, {"", "trash", 0.3}};
  414. };
  415.  
  416. class MilitarySpecialNACER7 : MilitarySpecialNAC {
  417. lootType[] = {{"VSS_vintorez_DZN", "weapon", 0.02}, {"M60A4_EP1", "weapon", 0.02}, {"M24", "weapon", 0.01}, {"M4SPR", "weapon", 0.04}, {"SVD_CAMO", "weapon", 0.01}, {"DMR", "weapon", 0.01}, {"nsw_er7s", "weapon", 0.001}, {"nsw_er7a", "weapon", 0.001}, {"M4A1_RCO_GL", "weapon", 0.04}, {"Saiga12K_DZN", "weapon", 0.12}, {"G36C", "weapon", 0.17}, {"G36K_camo", "weapon", 0.06}, {"G36_C_SD_eotech_DZN", "weapon", 0.14}, {"G36A_camo", "weapon", 0.05}, {"MG36_DZN", "weapon", 0.01}, {"RPK_74_DZN", "weapon", 0.06}, {"PK_DZN", "weapon", 0.03}, {"AK_47_S", "weapon", 0.22}, {"AKS_74_UN_kobra_DZN", "weapon", 0.14}, {"AKS_74_pso", "weapon", 0.04}, {"AK_74_GL", "weapon", 0.12}, {"AK_107_kobra", "weapon", 0.1}, {"AK_107_pso", "weapon", 0.04}, {"AK_107_GL_kobra", "weapon", 0.08}, {"AK_107_GL_pso_DZN", "weapon", 0.02}, {"M16A2", "weapon", 0.1}, {"M16A2GL", "weapon", 0.05}, {"M249_DZ", "weapon", 0.01}, {"M9SD", "weapon", 0.02}, {"AK_47_M", "weapon", 0.2}, {"AK_74", "weapon", 0.1}, {"M4A1_Aim", "weapon", 0.02}, {"AKS_74_kobra", "weapon", 0.1}, {"AKS_74_U", "weapon", 0.1}, {"AK_47_M", "weapon", 0.1}, {"M1014", "weapon", 0.15}, {"M4A1", "weapon", 0.1}, {"M14_EP1", "weapon", 0.03}, {"UZI_EP1", "weapon", 0.2}, {"Remington870_lamp", "weapon", 0.1}, {"glock17_EP1", "weapon", 0.2}, {"M240_DZ", "weapon", 0.01}, {"M4A1_AIM_SD_camo", "weapon", 0.04}, {"M16A4_ACG", "weapon", 0.05}, {"M4A1_HWS_GL_camo", "weapon", 0.02}, {"Mk_48_DZ", "weapon", 0.01}, {"M4A3_CCO_EP1", "weapon", 0.08}, {"Sa58P_EP1", "weapon", 0.02}, {"Sa58V_EP1", "weapon", 0.02}, {"AmmoBoxSmall_556", "object", 0.01}, {"AmmoBoxSmall_762", "object", 0.01}, {"Binocular", "weapon", 0.1}, {"ItemFlashlightRed", "military", 0.05}, {"ItemKnife", "military", 0.15}, {"ItemMap", "military", 0.03}, {"Binocular_Vector", "military", 0.01}, {"DZ_Assault_Pack_EP1", "object", 0.02}, {"DZ_Patrol_Pack_EP1", "object", 0.05}, {"DZ_British_ACU", "object", 0.03}, {"DZ_Backpack_EP1", "object", 0.01}, {"PipeBomb", "magazine", 0.07}, {"Skin_CamoWinter_DZN", "magazine", 0.08}, {"Skin_CamoWinterW_DZN", "magazine", 0.04}, {"Skin_Sniper1W_DZN", "magazine", 0.04}, {"BrokenItemGPS", "weapon", 0.03}, {"BrokenNVGoggles", "weapon", 0.03}, {"BrokenItemRadio", "generic", 0.01}, {"APSI", "generic", 0.01}, {"FoodMRE", "magazine", 0.02}, {"FoodNutmix", "magazine", 0.04}, {"", "medicalNamalsk", 0.3}, {"", "genericNamalskNoFood", 0.28}, {"", "militaryNAC", 7.0}, {"", "trash", 0.15}};
  418. };
  419.  
  420. class Land_Tovarna2 : IndustrialNamalsk {
  421. lootPos[] = {{-11.627,7.19629,-5.5592},{-12.0674,2.57031,-5.62714},{-4.89844,6.62988,-5.55927},{-3.74561,2.9043,-3.9967},{-12.8682,1.44434,-2.31134},{-12.4126,8.12402,-2.27142},{-12.7241,4.10254,-2.3114},{-4.00293,8.9707,-2.30151},{-7.14746,8.45313,-2.31165},{-4.55859,5.21777,-2.30164},{-11.4702,2.91211,1.59656},{-11.0664,8.12988,1.60657},{-4.67676,7.32715,1.57178},{-2.68555,3.43945,3.37433},{-13.1958,-8.95898,3.38428},{-8.81348,-0.453125,0.381226},{-12.1294,-0.157227,0.354309},{-2.03516,6.61426,-5.55927},{0.234375,1.72266,-5.59778},{6.22021,-3.94824,-4.61829},{-6.39404,-8.25293,-5.62549},{-10.854,-6.9209,-5.56561},{-6.77686,-1.73828,-5.56012}};
  422. };
  423.  
  424. class Land_Misc_Cargo1Ao : IndustrialNamalsk {
  425. lootPos[] = {{0.48877, -1.61377, -1.09224}, {0.012207, 2.19263, -1.09224}, {0.00976563, 0.19043, -1.09224}};
  426. };
  427.  
  428. class Land_Misc_Cargo1Bo : IndustrialNamalsk {
  429. lootPos[] = {{-0.322021, 1.68555, -1.09222}, {0.548584, -1.96289, -1.09222}, {0.223389, -0.580078, -1.09222}};
  430. };
  431.  
  432. class Land_A_Crane_02b : IndustrialNamalsk {
  433. lootPos[] = {{-3.4707, -0.149414, -6.06299}, {-10.9609, -0.0419922, -5.6626}, {-9.85547, -0.046875, 0.922455}};
  434. maxRoaming = 2;
  435. lootChance = 0.4;
  436. };
  437.  
  438. class Land_A_BuildingWIP : IndustrialNamalsk {
  439. lootChance = 0.5;
  440. lootPos[] = {{-4.62573, 4.52344, -6.45268}, {-12.6377, 0.494141, -6.49242}, {-14.6023, -8.62842, -6.49961}, {-16.0005, -9.80957, -6.50423}, {-15.5627, -5.17725, -6.50523}, {0.94458, -2.30371, -6.43043}, {7.28125, 3.20898, -6.44042}, {9.75708, 10.1138, -6.40827}, {14.771, 7.29688, -6.47756}, {15.4504, -0.314941, -6.52979}, {20.4895, 2.31836, -4.52571}, {17.3123, -3.1001, -2.53291}, {10.707, -6.51611, -2.53255}, {2.22534, -9.21582, -2.534}, {-8.91943, -7.18896, -2.53313}, {-16.3179, -8.35645, -2.53357}, {-21.3064, -6.7915, -2.53182}, {-21.6018, -1.79541, -2.53182}, {-17.5808, 6.14746, -2.53182}, {-23.198, 8.44727, -2.53182}, {-17.1973, 9.58594, -2.53182}, {-4.99023, 9.80957, -2.53182}, {14.0872, 7.44092, -2.52676}, {10.5796, -6.84912, 1.48116}, {-3.19116, -2.49463, 1.49403}, {-13.8186, 3.98975, 1.49829}, {-15.9502, -6.17383, 1.48802}, {-20.6997, -16.9761, 1.50282}, {-15.415, -13.3901, 5.46683}};
  441. };
  442.  
  443. class Land_Misc_PowerStation : IndustrialNamalsk {
  444. lootPos[] = {{4.09888, 4.89746, -1.26743}, {4.22827, -1.19873, -1.2681}};
  445. };
  446.  
  447. class Land_Ind_Workshop01_01 : IndustrialNamalsk {
  448. lootPos[] = {{0.595215, -2.43115, -1.29412}, {1.24365, 0.463867, -1.295}, {-0.663574, -0.50293, -1.29837}};
  449. };
  450.  
  451. class Land_Ind_Workshop01_02 : IndustrialNamalsk {
  452. lootPos[] = {{1.1543, -0.552246, -1.42943}, {-1.18665, -0.178223, -1.42868}, {-0.661621, 1.104, -1.42682}};
  453. };
  454.  
  455. class Land_Ind_Workshop01_04 : IndustrialNamalsk {
  456. lootPos[] = {{-1.37415, 4.18896, -1.53123}, {0.695435, 4.24561, -1.52934}, {-1.06677, 2.69531, -1.53062}, {0.79248, -4.60742, -1.49341}, {-1.84424, -6.1709, -1.44427}, {-1.05566, -4.08398, -1.51927}, {1.43774, -6.59424, -1.41742}};
  457. hangPos[] = {{-0.541748, 4.01221, -2.03068}};
  458. };
  459.  
  460. class Land_Shed_Ind02 : IndustrialNamalsk {
  461. lootPos[] = {{-2.28174, -5.67236, -4.62599}, {4.54529, 9.6665, -4.62599}, {4.41223, 2.64941, -1.27954}, {-0.437866, 11.6943, -1.27641}, {-3.44482, 12.2119, -1.27704}};
  462. };
  463.  
  464. class Land_Shed_W01 : IndustrialNamalsk {
  465. lootPos[] = {{-1.52637, -0.246094, -1.41129}};
  466. };
  467.  
  468. class Land_Nav_Boathouse : IndustrialNamalsk {
  469. lootPos[] = {{5.27588, 5.51953, 3.9203}, {5.49609, 0.106445, 4.19408}, {1.68945, 7.5166, 3.80288}, {-5.03613, 6.19141, 3.91093}, {-5.63037, -1.27246, 4.41481}, {-6.98779, 5.52441, 3.9814}, {-2.92236, 9.2002, 3.73014}, {6.99463, 7.80859, 3.80663}, {7.00342, -2.07422, 4.31929}};
  470. };
  471.  
  472. class Land_A_Hospital : HospitalNamalsk {
  473. lootChance = 0.9;
  474. lootPos[] = {{0.79834,-1.16895,-7.33966},{-7.2334,-2.63574,-7.33966},{-16.3687,-2.4043,-7.33966},{-12.2847,-3.19434,-7.33966},{4.24268,-3.59375,-7.33966},{-3.2666,-0.925781,-7.33966},{6.85693,-2.75098,-7.33966},{11.0151,-3.9541,-7.33966},{16.8198,-4.71094,-7.33966},{-1.6875,5.47168,-7.4494},{12.7476,0.144531,3.29184},{10.2661,-1.21582,3.29184}};
  475. hangPos[] = {{0.386719, -12.3335, -7.61242}};
  476. };
  477.  
  478. class Land_A_Office01 : OfficeNamalsk {
  479. lootPos[] = {{-2.50391,-2.46875,-4.52798},{4.11279,-0.686523,-4.52798},{4.11133,6.11328,-4.52798},{0.242188,6.06348,-4.52798},{4.31641,3.74121,-4.52798},{5.08887,0.219727,-4.52798},{11.8037,-1.77832,-4.52798},{14.5811,-4.1123,-4.52798},{13.8174,-0.731445,-4.52798},{-7.76221,5.59082,-4.52798},{1.81152,0.994141,-2.02802},{4.93164,4.32031,-2.02802},{1.18945,6.07129,-2.02802},{2.23145,3.76563,-2.02802},{-4.89111,-2.54785,-1.99799},{-14.5596,-3.40625,-1.98798},{-15.2705,5.92871,-1.94794},{-10.9063,6.04199,0.451996},{-6.30762,3.30078,0.482025},{7.6416,6.3877,0.472015},{13.6729,6.59668,0.451965},{13.1924,-2.58594,0.492004},{3.09229,2.4375,6.2049},{-1.45654,-2.2832,6.19489},{-2.12988,4.5166,0.472015},{4.7666,-4.55859,-2.02487},{8.3457,-1.10645,-2.02802},{9.94727,-3.74023,-2.008},{7.13867,-2.50684,-2.02802},{12.8701,4.70996,-2.02802},{15.3721,3.42383,-2.02802}};
  480. };
  481.  
  482. class Land_A_Office02 : OfficeNamalsk {
  483. lootPos[] = {{4.72266, -5.74121, -8.15108}, {0.961426, -5.16943, -8.15076}};
  484. hangPos[] = {{2.4082, -11.2339, -8.59781}};
  485. };
  486.  
  487. class Land_A_GeneralStore_01 : SuperMarketNamalsk {
  488. lootPos[] = {{-9.38843,-3.30176,-1.20142},{-3.77539,-3.86621,-1.20135},{1.31885,1.4668,-1.20142},{9.01367,3.84961,-1.20129},{13.3013,-1.77441,-1.20154},{9.81201,1.43066,-1.20142},{1.6499,5.14746,-1.20142},{0.753906,-3.69336,-1.20129},{13.3127,-7.64941,-1.2016},{11.1685,-3.7334,-1.20154},{8.89404,-8.37207,-1.20142},{-2.02612,-7.64844,-1.20142},{-7.97754,-5.78418,-1.20154},{-8.2251,-7.32227,-1.20148},{3.78979,-5.69238,-1.20142},{-9.38428,4.46094,-1.20142},{-3.57446,4.46777,-1.2016},{-3.33813,0.615234,-1.20154},{10.5925,-9.94238,-1.21088},{0.105713,-9.60449,-1.21088},{-4.85986,-10.4199,-1.21082},{-6.80884,-1.23926,-1.20148},{1.12256,-1.58691,-1.20148}};
  489. hangPos[] = {{-15.9336, 9.37012, -1.78298}};
  490. };
  491.  
  492. class Land_hut06 : ResidentialNamalsk {
  493. lootPos[] = {{0.328125, 2.26953, -1.57786}, {-0.552368, -0.0620117, -1.53837}};
  494. };
  495.  
  496. class Land_psi_bouda : ResidentialNamalsk {
  497. maxRoaming = 4;
  498. lootPos[] = {{1.02197,0.0185547,-0.519989}};
  499. hangPos[] = {{2.07324, -1.06348, -0.526295}};
  500. };
  501.  
  502. class Land_KBud : ResidentialNamalsk {
  503. zombieChance = 0;
  504. maxRoaming = 0;
  505. lootPos[] = {{-0.0170898, 0.0114746, -0.66367}};
  506. };
  507.  
  508. class Land_kulna : ResidentialNamalsk {
  509. lootPos[] = {{0.504395, 0.218262, -1.11643}, {-0.496582, 1.93262, -1.12826}};
  510. };
  511.  
  512. class Land_Hlidac_budka : ResidentialNamalsk {
  513. lootPos[] = {{-2.3186, 1.5127, -0.78363}, {2.02075, 0.444336, -0.78363}, {-0.460938, 1.75879, -0.78363}};
  514. };
  515.  
  516. class Land_HouseV_1I1 : ResidentialNamalsk {
  517. lootPos[] = {{0.181641, -1.97314, -2.82275}};
  518. };
  519.  
  520. class Land_HouseV_1I4 : ResidentialNamalsk {
  521. lootPos[] = {{-0.400146, -3.87695, -2.76879}, {-3.67749, -2.52002, -2.76551}, {-0.472168, 3.19702, -2.72021}};
  522. };
  523.  
  524. class Land_HouseV2_04_interier : ResidentialNamalsk {
  525. lootPos[] = {{7.5,6.93,-5.74},{7.58,-1.89,-5.74},{1.85,2.66,-5.06},{3.38,6.4,-5.77},{-1.44,3.1,-5.76},{-3.63,6.88,-4.99},{-4.96,2.91,-5.75},{0.29,1.26,-2.93},{-1.44,6.44,-5.74},{4.82,2.63,-5.74}};
  526. };
  527.  
  528. class Land_Barn_W_01 : FarmNamalsk {
  529. lootPos[] = {{4.93188, -17.0444, -2.63063}, {-3.82813, -18.6699, -2.63036}, {-4.46387, 16.6665, -2.63651}, {5.78711, 18.9473, -2.6369}, {3.9541, 4.88428, -2.63446}, {-2.99072, -4.16748, -2.63287}};
  530. };
  531.  
  532. class Land_stodola_old_open : FarmNamalsk {
  533. lootPos[] = {{-3.06787,8.63086,-5.08057},{2.52539,10.5234,-5.08044},{4.76807,5.00781,-0.993408},{-2.79443,10.2344,-0.993469},{4.62646,10.498,-0.993408},{1.09131,10.6787,2.96448},{-2.58887,-5.9209,-5.08057},{4.11035,-10.9307,-5.07043},{-2.62793,-6.55762,-0.99585},{0.749023,-10.5703,2.96448}};
  534. hangPos[] = {{-1.50537,5.34473,-5.08813},{0.494141,9.42725,-5.09016},{2.59473,-6.21191,-5.08055},{-1.74854,-2.39844,-1.14301}};
  535. };
  536.  
  537. class Land_stodola_open : FarmNamalsk {
  538. lootPos[] = {{-2.60303, 5.31665, -4.12804}, {-2.58154, -0.530029, -4.17349}, {-0.0478516, -4.88989, -4.136}, {0.983398, 6.20483, -4.11143}};
  539. hangPos[] = {{-0.932617, -3.35962, -4.16446}, {-2.01563, -0.115112, -4.19492}};
  540. };
  541.  
  542. class Land_Mil_Barracks_i : MilitarySpecialNamalsk {
  543. lootPos[] = {{4.56494, -2.67383, -1.14822}, {0.312988, 1.54492, -1.09824}, {-2.95361, 1.49414, -1.11823}, {-3.39111, -1.99023, -0.708221}, {-6.68604, -1, 0.0917664}, {-8.94238, -2.52441, -1.09824}, {-0.59668, -1.49609, -1.10825}, {3.03467, -1.00586, 0.0917664}, {-0.214355, -2.19531, 0.0917664}, {-8.93018, 1.53906, -1.09824},{3.88037, -0.905273, -0.358246}, {6.48242, -2.51367, -0.978241}, {3.03662, -1.78418, -0.698242}, {-0.179199, 0.488281, -1.10825}, {-3.20703, -0.101563, -1.11823}, {-3.37061, -1.08887, 0.0917664}, {-6.79297, -2.63086, -1.09824}, {-9.29541, -0.212891, -1.09824}};
  544. };
  545.  
  546. class Land_Mil_House : MilitaryNamalsk {
  547. vehPos[] = {{13.439, 3.25244, -5.71244, 84}};
  548. lootPos[] = {{12.457, 1.4248, -5.81439}, {11.0391, 4.85278, -5.81439}, {13.667, 4.42139, -5.81439}};
  549. };
  550.  
  551. class Land_Misc_deerstand : MilitaryNamalsk {
  552. zombieChance = 0;
  553. lootChance = 0.5;
  554. maxRoaming = 3;
  555. lootPos[] = {{-0.923828, -0.808594, 1.08539}, {0.419922, -0.237305, 1.08539}};
  556. };
  557.  
  558. class Land_a_stationhouse : MilitaryNamalsk {
  559. lootChance = 0.5;
  560. lootPos[] = {{15.436, 2.85498, -9.47058}, {17.9861, -6.52832, -9.47058}, {1.22583, 2.24463, -9.47058}, {-3.9126, -7.29834, -9.47058}, {-2.28271, -6.21094, -4.6489}, {-1.604, -8.68018, -0.043786}, {-1.104, -5.60938, 4.41139}, {-3.55811, -8.56787, 4.41139}, {-2.99219, -8.27148, 8.49209}, {14.6826, 3.55029, -8.25058}, {9.97266, 3.48584, -9.40058}, {19.1477, -6.69629, -9.36058}, {19.1719, -7.47998, -9.36058}, {0.513672, 1.19336, -9.39058}, {0.51416, 3.3418, -8.63058}, {0.52124, 1.92334, -7.87058}, {-1.63623, -8.99756, -9.39058}, {-3.5647, -9.01855, -8.63058}, {-0.76709, -8.99072, -7.87058}, {-2.40137, -9.03027, -8.25058}, {-4.50391, -5.27588, -4.6489}, {-1.02393, -9.02051, 0.0562134}, {-0.771484, -8.3335, 0.0762138}, {-0.7229, -9.03076, 1.19621}, {-4.40308, -8.7666, 4.41139}, {-2.27783, -5.35303, 4.41139}, {-4.4541, -8.81055, 8.49209}, {9.12549, 3.64697, -8.25058}};
  561. };
  562.  
  563. class Land_budova4_winter : MilitarySpecialNamalskWinter {
  564. minRoaming = 5;
  565. maxRoaming = 7;
  566. lootPos[] = {{5.39038, -1.75684, -1.09824}, {1.46753, -0.131836, -1.09824}, {1.29395, -2.16211, -1.09824}, {-1.78394, -0.168945, -1.09824}, {-1.80615, -1.97656, -1.09824}, {-4.77881, 0.0488281, -1.09824}, {-5.39258, -2.11816, -1.09824}, {-5.47046, 2.58105, -1.09824}, {-8.32593, -0.144531, -1.09824}, {-9.14966, -2.55859, -1.09824}, {-1.95288, 2.57715, -1.09824}, {5.46362, 2.57813, -1.09824}};
  567. };
  568.  
  569. class Land_f_b1 : IndustrialNamalsk {
  570. zombieChance = 1;
  571. maxRoaming = 8;
  572. minRoaming = 4;
  573. lootPos[] = {{-3.6084, 3.56201, -3.11393}, {2.83594, 3.97314, -3.11407}, {3.17285, -0.852051, -3.1124}, {-3.72266, -1.16895, -2.25318}, {-2.46777, -4.1709, -2.25317}};
  574. };
  575.  
  576. class Land_f_b2 : IndustrialNamalsk {
  577. zombieChance = 0;
  578. maxRoaming = 8;
  579. minRoaming = 4;
  580. lootPos[] = {{-7.11816, 2.13281, -4.99346}, {-2.95898, 2.8457, -5.00836}, {0.927246, -1.60645, -4.24147}, {6.79736, -2.41211, -5.00836}, {4.63672, 3.35547, -5.00836}};
  581. };
  582.  
  583. class Land_seb_bouda_plech : FarmNamalsk {
  584. zombieChance = 0;
  585. maxRoaming = 4;
  586. minRoaming = 2;
  587. lootChance = 0.2;
  588. lootPos[] = {{0.593018, -1.45215, -1.34512}, {0.39209, 0.981445, -1.33693}};
  589. hangPos[] = {{-4.87939, 0.0661621, -1.11251}};
  590. };
  591.  
  592. class land_domek_podhradi_1 : FarmNamalsk {
  593. zombieChance = 1;
  594. maxRoaming = 7;
  595. minRoaming = 3;
  596. lootPos[] = {{-5.55652, 3.28564, -2.75047}, {-5.55786, 0.138184, -2.75047}, {-5.28076, -3.31104, -2.75047}, {-0.597046, -2.96484, -2.75047}, {5.40051, -3.25635, -2.75047}, {-3.15308, 4.0083, -2.73909}, {-2.41602, 2.35059, -2.73911}, {0.406128, 2.63428, -2.73911}, {5.44421, 2.96973, -2.73911}, {4.48438, -1.0918, -2.73915}, {-0.842651, -1.51709, -2.73916}};
  597. };
  598.  
  599. class Land_cast2 : IndustrialNamalsk {
  600. zombieChance = 0.25;
  601. maxRoaming = 6;
  602. minRoaming = 4;
  603. lootPos[] = {{1.18555, 14.562, -4.38393}, {1.37891, 10.698, -4.38393}, {-2.14453, 10.2327, -4.38393}, {-1.46484, 2.30029, -4.38393}, {-1.29297, -6.37109, -4.38393}, {-3.73047, -7.50098, -4.38393}, {1.15723, 0.933105, -1.07131}};
  604. };
  605.  
  606. class Land_cast1 : IndustrialNamalsk {
  607. zombieChance = 0.25;
  608. maxRoaming = 6;
  609. minRoaming = 4;
  610. lootPos[] = {{1.50049, 16.666, -4.38393}, {-4.19385, 15.9736, -4.38392}, {-3.89575, 10.541, -4.38392}, {1.77856, 10.5762, -4.38393}, {-1.77515, 5.05273, -4.38392}, {-1.39502, -3.03027, -4.38393}, {-1.69482, -10.4023, -4.38393}, {1.13867, -4.04297, -1.06585}, {1.052, 0.420898, -1.06585}};
  611. };
  612.  
  613. class Land_vstup : IndustrialNamalsk {
  614. zombieChance = 0.95;
  615. maxRoaming = 6;
  616. minRoaming = 2;
  617. lootPos[] = {{7.12549, -1.33887, -4.59699}, {1.17773, -1.4834, -4.59699}, {1.17773, -1.4834, -4.59699}, {-17.2502, -1.67188, -4.59699}, {1.48389, -1.48828, -1.53312}, {-6.04932, -1.21875, -1.53312}, {-12.7603, -1.41406, -1.53312}};
  618. };
  619.  
  620. class Land_trubice : IndustrialNamalsk {
  621. lootChance = 0.1;
  622. lootPos[] = {{-2.80566, -2.47656, -2.47066}, {-2.25024, 1.49512, 2.59438}, {3.47534, 1.54102, 2.59438}};
  623. };
  624.  
  625. class Land_tovarna1 : IndustrialNamalsk {
  626. zombieChance = 0.95;
  627. maxRoaming = 10;
  628. minRoaming = 6;
  629. lootPos[] = {{-3.1543, 7.20459, -5.75442}, {2.99902, 5.49048, -5.75442}, {-10.0596, 5.69507, -5.75442}, {-1.34863, 0.932617, -5.75442}, {2.09961, -7.2124, -5.75442}, {-11.1094, -3.37085, -5.75442}, {-9.91406, -3.76904, -2.8108}, {3.13379, -7.10693, -0.320107}, {-11.5898, 3.40259, -0.320107}, {3.19922, -0.252197, -0.320107}, {-10.5732, -6.38599, 2.17996}, {-4.04883, 2.7605, 2.17997}, {1.83301, 0.210449, 2.17997}, {-0.316406, -6.80176, 2.17997}, {3.20605, -7.06055, 2.17997}, {-0.736328, -3.0481, 4.82993}, {-2.03223, -5.41699, 4.82978}, {-9.33398, 0.962891, 4.82972}, {-2.02734, 0.649414, 4.82983}, {5.33301, 4.79395, -0.320107}, {-2.53125, 6.92676, -3.07503}};
  630. };
  631.  
  632. class Land_velkyjerab : IndustrialNamalsk {
  633. lootPos[] = {{-15.6653, 1.33887, 23.8359}, {-15.4216, 0.144531, -30.6613}, {-15.6289, 6.5752, -31.0776}, {-12.8218, -5.68262, -31.0777}};
  634. };
  635.  
  636. class Land_panelova : IndustrialNamalsk {
  637. zombieChance = 0.55;
  638. maxRoaming = 10;
  639. minRoaming = 6;
  640. lootPos[] = {{7.83398, 12.6333, 3.37141}, {0.921875, 11.8069, 3.37141}, {-0.09375, 1.87793, 3.37141}, {-11.5742, -0.410645, 3.34401}, {-7.13672, -6.875, 3.34401}, {0.817383, -13.8308, 3.37141}, {13.5068, -3.95898, 3.37274}, {13.2266, -14.0635, -4.04666}, {8.61719, -5.5498, -4.08966}, {3.70313, 2.89233, -4.08966}, {-0.500977, 13.8748, -4.08966}, {-14.3691, 0.321533, -4.08966}, {-11.9482, -6.87549, -4.08966}, {2.41797, -3.73071, -4.08966}, {-1.01074, -13.5671, -4.08966}, {15.9746, -11.2158, -11.097}, {13.4814, -15.0759, -11.0971}, {-1.39844, -11.2151, -11.097}, {-5.16992, -0.561523, -11.097}, {-15.2637, -2.92065, -11.097}, {-4.2666, 5.12207, -11.097}, {5.87695, 9.61719, -11.0965}};
  641. };
  642.  
  643. class Land_garaze : IndustrialNamalsk {
  644. zombieChance = 0;
  645. maxRoaming = 5;
  646. minRoaming = 2;
  647. lootPos[] = {{-5.49023, -5.04785, -2.18587}, {5.47363, -4.67139, -2.12658}, {4.56348, 0.874268, -2.12658}, {4.89746, 4.26172, -2.12658}, {-0.548828, 5.15161, -2.12658}};
  648. };
  649.  
  650. class Land_part1 : IndustrialNamalsk {
  651. lootPos[] = {{-0.632324, -6.71582, -9.17198}, {-1.96997, -2.79883, -9.1134}, {-1.52979, -0.792969, -8.23541}, {0.67627, 1.7959, -8.23541}, {4.4165, 4.71289, -9.1134}, {4.70776, 0.514648, -9.1134}, {2.0061, 4.71973, -4.402}, {0.401367, 3.15527, -4.402}, {-3.59668, 4.22949, -4.402}};
  652. };
  653.  
  654. class Land_vez : MilitaryNamalsk {
  655. lootChance = 0.1;
  656. zombieChance = 0;
  657. maxRoaming = 3;
  658. minRoaming = 1;
  659. lootPos[] = {{-0.214844, 1.2146, 1.36331}};
  660. hangPos[] = {{-0.188965, -3.07129, -4.75002}};
  661. };
  662.  
  663. class Land_mil_barracks_l : MilitaryNamalsk {
  664. lootChance = 0.1;
  665. maxRoaming = 12;
  666. minRoaming = 6;
  667. lootPos[] = {{-0.249023, -5.15039, -2.1998}, {-6.55469, -8.65381, -2.19978}};
  668. };
  669.  
  670. class Land_mol_cr : FarmNamalsk {
  671. lootPos[] = {{7.45459, 4.25195, -3.66339}};
  672. };
  673.  
  674. class Land_marsh1 : FarmNamalsk {
  675. zombieChance = 0;
  676. maxRoaming = 6;
  677. minRoaming = 4;
  678. lootPos[] = {{-3.854, 4.59521, -4.0567}, {1.81787, 4.74561, -3.95897}, {4.85156, 3.41211, -3.95897}, {3.84375, 6.85791, -3.95897}, {4.11572, 0.111816, -3.95897}, {1.5293, -3.46436, -3.95897}, {4.2749, -5.03223, -3.95897}, {-0.933594, -5.70654, -3.95897}};
  679. hangPos[] = {{-5.04639, -1.68945, -4.14698}};
  680. };
  681.  
  682. class Land_marsh2 : FarmNamalsk {
  683. zombieChance = 0;
  684. maxRoaming = 6;
  685. minRoaming = 4;
  686. lootPos[] = {{5.96582, 10.5786, -4.28434}, {1.90234, 10.1504, -4.28771}, {-2.39111, 10.4971, -4.29358}, {-7.30078, 8.58057, -4.3015}, {-6.87842, 1.24951, -4.30205}, {-7.43652, -2.28467, -4.30262}, {-7.4292, -6.58594, -4.30256}, {-3.02051, -11.0151, -4.29419}, {-6.02832, 1.48242, -0.271424}, {0.791016, 10.0015, -0.573923}, {4.71875, 9.60059, -0.873729}};
  687. hangPos[] = {{-3.77588, -8.55469, -4.2973}};
  688. };
  689.  
  690. class Land_fuelstation_w : IndustrialNamalsk {
  691. maxRoaming = 6;
  692. minRoaming = 4;
  693. lootPos[] = {{1.9585, 1.40186, -2.28091}, {1.27686, 6.30518, -2.28091}, {-6.00586, 2.67871, -2.28091}};
  694. };
  695.  
  696. class Land_nadrazi_nastupiste : IndustrialNamalsk {
  697. zombieChance = 0;
  698. maxRoaming = 0;
  699. lootPos[] = {{-22.5752, 0.11377, 1.04783}, {-7.74854, 0.75293, 1.04783}, {17.5366, -0.0385742, 1.04783}};
  700. };
  701.  
  702. class Land_leseni2x : IndustrialNamalsk {
  703. zombieChance = 0;
  704. maxRoaming = 0;
  705. lootChance = 0.35;
  706. lootPos[] = {{-2.37988, 0.24707, 0.548668}, {0.181641, -0.271484, 2.55466}};
  707. hangPos[] = {{0.705566, -2.94971, -1.50913}};
  708. };
  709.  
  710. class Land_nasypka : IndustrialNamalsk {
  711. zombieChance = 0;
  712. maxRoaming = 0;
  713. lootPos[] = {{-1.25977, -0.0585938, 6.56824}};
  714. };
  715.  
  716. class Land_aii_upper_part : IndustrialNamalsk {
  717. zombieChance = 0;
  718. maxRoaming = 0;
  719. lootPos[] = {{-0.616211, -3.80762, -2.31434}, {-2.62158, -1.05127, -2.32196}, {-2.30322, 2.0415, -2.32196}};
  720. };
  721.  
  722. class Land_AII_middle_floor : MilitarySpecialNAC {
  723. zombieChance = 1;
  724. maxRoaming = 0;
  725. lootPos[] = {{-8.04248, 2.97803, 0.513313}, {-7.43799, 5.32813, 0.509796}, {-6.04932, 7.77393, 0.514614}, {-8.36328, 0.00341797, 0.517597}, {-14.0049, -0.404297, 0.520267}, {-13.9697, 8.60498, 0.513088}, {-10.5947, 5.01855, 0.511402}, {-12.9834, 3.98926, -4.63377}, {-14.6133, -1.96094, -4.63377}, {-7.92627, 0.418945, -4.63377}, {-6.30078, 7.73779, -4.63377}, {-6.61279, 16.6152, -4.63377}, {-3.1626, 10.4932, -4.63377}, {-3.50928, 16.2002, -4.63377}, {0.759277, 10.9985, -4.63377}, {6.85645, 16.7383, -4.63377}, {5.38086, 12.8862, -4.63377}, {0.82959, 0.162598, -4.63377}, {-3.99414, -8.67432, -4.63377}, {-2.20215, -12.4722, -4.63377}, {-0.178711, -17.5605, -4.63377}, {5.88232, -17.9092, -4.63377}, {5.50195, -3.75342, -4.63377}, {2.66748, 7.82227, -4.63377}, {6.9707, 0.976563, -4.63377}, {8.64844, -4.30127, -4.52865}, {11.7134, 3.9375, -4.63377}, {9.25049, 7.09912, -4.63377}};
  726. hangPos[] = {{-4.37793, 0.299316, -4.63377}};
  727. };
  728.  
  729. class Land_aii_last_floor : MilitarySpecialNAC {
  730. zombieChance = 1;
  731. maxRoaming = 0;
  732. lootPos[] = {{7.45215, 18.2671, 3.26546}, {-3.09863, 10.6309, 4.62436}, {-0.255859, 6.55225, 4.61291}, {-3.78564, 3.06689, 5.46183}, {-10.5859, 10.2637, 5.43586}, {-12.3218, 17.8242, 4.61173}, {-13.3569, 21.8667, 4.61024}, {-11.9854, 5.8252, 5.44754}, {-21.3906, -2.71094, 5.45112}, {-20.6099, -10.4277, 5.44901}, {-5.8208, -17.4199, 5.44978}, {-9.85449, -18.7148, 3.43609}, {5.52246, -19.4976, 5.50764}, {5.47461, -8.59082, 6.4439}};
  733. hangPos[] = {{-6.53662, 11.2119, 4.60709}};
  734. };
  735.  
  736. class Land_misc_waterstation : IndustrialNamalsk {
  737. lootPos[] = {{-0.213623, 3.01855, -1.59381}};
  738. };
  739.  
  740. class Land_vys_antena : MilitaryNamalskWinter {
  741. maxRoaming = 10;
  742. minRoaming = 7;
  743. lootPos[] = {{-2.58887, 0.30957, -29.5905}, {-0.194336, -2.19678, -29.5899}, {2.23975, -0.194336, -29.5867}, {-0.0415039, 2.13037, -29.5873}, {-2.14746, 0.0600586, -22.9109}, {0.108887, -2.2876, -22.9104}, {1.88086, -0.145996, -22.9076}, {0.112305, 2.14648, -22.9078}, {-2.52734, -0.115234, -16.8096}, {-0.291504, -1.83594, -16.8087}, {2.06494, -0.148926, -16.8057}, {-0.241699, 2.14697, -16.8063}, {-0.679199, 0.0893555, -11.3209}, {-0.741211, 0.0454102, -5.58041}, {-0.741211, 0.0454102, -5.58041}};
  744. };
  745.  
  746. class Land_vys_budova_p1 : MilitarySpecialNamalskWinter {
  747. maxRoaming = 10;
  748. minRoaming = 7;
  749. lootPos[] = {{0.661621, 8.63379, -3.86072}, {-1.24121, 6.55811, -3.86069}, {-6.1748, 9.22754, -3.86072}, {-5.38184, 2.78174, -3.86072}, {-5.40479, -1.49365, -3.87015}, {-5.56494, -9.17041, -3.86069}, {-4.08496, -10.9141, -3.86069}, {-4.02686, -3.23291, -3.86871}, {0.0966797, 3.51123, -3.86072}, {3.85352, 3.39404, -3.86072}, {-1.09521, -11.1416, -3.86069}, {2.70947, -3.93896, -3.8566}, {3.13135, -7.99756, -3.85718}, {3.98193, -11.6318, -3.85632}, {-1.23486, 3.77734, -1.30765}, {1.01709, -1.43164, -1.30765}, {-0.540527, 3.59424, 1.22354}, {1.6333, -1.36572, 1.22354}, {-1.91992, -1.67725, 1.22354}, {1.48438, -1.8252, 4.64752}, {-3.00195, 3.05811, 4.69885}, {-1.81348, -6.23584, 4.70062}};
  750. };
  751.  
  752. class Land_vys_budova_p2 : IndustrialNamalsk {
  753. lootPos[] = {{-0.838379, 3.53467, -0.755798}, {-0.500977, -0.849609, -0.720856}, {-0.730957, -3.11719, 0.742432}, {-5.80322, 0.575195, -0.755829}, {-3.38232, -3.52539, -0.755829}, {-5.02344, 2.15869, -0.755829}};
  754. };
  755.  
  756. class Land_seb_mine_near : IndustrialNamalsk {
  757. zombieChance = 0;
  758. maxRoaming = 8;
  759. minRoaming = 4;
  760. lootPos[] = {{8.26221, -6.49414, -8.8979}, {4.95752, -5.74219, -8.8979}, {6.75049, 9.6665, -11.9873}};
  761. hangPos[] = {{1.85156, 3.29785, -1.60105}};
  762. };
  763.  
  764. class Land_seb_mine_main_opt : IndustrialNamalsk {
  765. maxRoaming = 8;
  766. minRoaming = 4;
  767. lootPos[] = {{6.5918, -0.612793, -4.79192}, {-5.88281, 4.51221, -4.71998}, {0.225098, 4.50293, -4.72003}, {-5.97461, -0.39502, -4.747}, {0.21875, 1.4585, -0.995667}, {0.443359, 3.97266, -0.990997}, {-3.64307, 4.96094, -0.989159}, {4.25928, 2.02979, 5.09215}, {0.400879, -0.485352, 7.8684}, {-0.702148, -4.14941, 7.8684}, {-5.52832, -2.8252, 7.8684}, {-4.75391, 1.5752, 7.8684}, {-2.1416, 1.20703, 11.2794}, {1.23779, 1.45752, 14.6913}, {-5.53662, -2.33301, 14.6913}, {0.824219, -3.91943, 14.6913}, {2.94971, -0.760254, 14.6913}};
  768. };
  769.  
  770. class Land_seb_near_fac : IndustrialNamalsk {
  771. maxRoaming = 10;
  772. minRoaming = 7;
  773. lootPos[] = {{-3.58838, -21.2261, -8.50699}, {1.86035, -21.6973, -8.507}, {8.77832, -21.5713, -8.50808}, {15.7319, -21.4087, -8.55051}, {21.6479, -22.1338, -8.61447}, {-17.9043, -27.3433, -8.5103}, {-23.2739, -12.668, -8.50322}, {-5.33691, -14.9141, -8.50397}, {-3.97021, -18.1221, -8.50549}, {-24.0117, -23.2705, -5.29639}, {-23.9683, -19.3896, -2.8065}, {-19.7183, -23.144, 1.75552}, {-18.5166, -16.1753, 4.11495}, {-15.4204, -23.4824, 1.75552}, {-7.76172, -19.2803, 1.75552}, {-8.28271, -23.8257, 1.75552}};
  774. };
  775.  
  776. class Land_bouda2_vnitrek : IndustrialNamalsk {
  777. lootPos[] = {{-1.78613, 0.463867, -0.610508}, {0.900391, -0.374023, -0.610508}};
  778. };
  779.  
  780. class Land_seb_main_fac : IndustrialNamalsk {
  781. maxRoaming = 10;
  782. minRoaming = 7;
  783. lootPos[] = {{3.51758, -4.93701, -5.83689}, {4.66016, -0.00537109, -5.83805}, {21.6211, 0.172852, -5.84076}, {17.8408, -1.49512, -5.79222}, {21.1563, -5.41699, -5.77856}, {-6.87988, -0.224609, -6.03392}, {-1.45117, -0.0161133, -5.94843}, {26.4512, 13.3154, -2.60049}, {5.15918, 16.2822, 8.63872}, {-0.5, 4.12012, 4.16873}, {-7.09375, 3.97266, 4.16873}, {-5.49707, 11.7754, 4.16873}, {-10.1738, -24.9785, 5.61401}, {-26.1484, -14.4658, 5.5868}, {2.59277, 9.88086, 8.63872}, {22.4229, 4.43213, 8.63872}, {21.9668, 15.8062, 8.63872}, {16.7783, 17.397, 4.16873}, {9.14063, 16.4912, 4.16873}, {3.62695, 23.0591, 4.16873}};
  784. };
  785.  
  786. class Land_dulni_bs : IndustrialNamalsk {
  787. lootPos[] = {{0.535156, 1.83887, -1.75205}, {0.625, -1.51367, -1.75205}};
  788. };
  789.  
  790. class Land_mil_guardhouse : MilitaryNamalsk {
  791. lootChance = 0.4;
  792. lootPos[] = {{-2.79834, 1.54688, -1.66939}};
  793. hangPos[] = {{-6.59766, 0.202148, -1.99591}};
  794. };
  795.  
  796. class Land_hut_old01 : IndustrialNamalsk {
  797. zombieChance = 0.85;
  798. maxRoaming = 10;
  799. minRoaming = 4;
  800. lootPos[] = {{-2.46387, 0.987305, -3.03214}, {-2.73828, -4.95654, -3.03474}, {1.6582, -6.41797, -3.03599}, {-6.34766, -1.63721, -3.03192}, {-6.63477, 6.00146, -3.02272}};
  801. };
  802.  
  803. class Land_dum_ras : FarmNamalsk {
  804. lootPos[] = {{-0.838867, -2.70898, -2.66958}, {2.94727, -4.02734, -2.66958}, {0.293945, -3.57324, 0.272606}, {2.17871, 0.493164, 0.272606}, {-0.154297, 2.90527, 0.272608}, {2.56934, 2.97656, -2.66958}, {-1.09961, 2.43066, -2.66958}, {1.21094, -0.209961, -2.66958}};
  805. hangPos[] = {{-5.0791, -1.52637, -2.86098}};
  806. };
  807.  
  808. class Land_vysoky2 : ResidentialNamalsk {
  809. zombieChance = 0;
  810. maxRoaming = 8;
  811. minRoaming = 4;
  812. lootChance = 0.3;
  813. lootPos[] = {{3.875, -13.0879, -15.7645}, {8.59961, -10.8486, -15.8005}, {6.47217, 4.13672, -15.8005}, {1.20557, 0.421875, -15.6845}, {2.49609, 0.738281, 7.515}, {0.241699, 2.14941, 13.0916}, {-6.61914, -11.1514, 13.0916}, {-3.81934, 4.72852, 13.0916}, {-9.81641, 10.0391, 13.0916}, {10.3818, 11.2988, 13.0916}};
  814. };
  815.  
  816. class Land_dlouhy2 : ResidentialNamalsk {
  817. zombieChance = 0;
  818. maxRoaming = 8;
  819. minRoaming = 6;
  820. lootChance = 0.25;
  821. lootPos[] = {{-0.75293, -5.73242, -9.31644}, {0.761719, 3.16992, -9.32053}};
  822. };
  823.  
  824. class Land_kolotoc : ResidentialNamalsk {
  825. zombieChance = 0;
  826. maxRoaming = 2;
  827. lootChance = 0.1;
  828. lootPos[] = {{-0.0869141, 0.144531, -0.66162}};
  829. };
  830.  
  831. class Land_panelova3 : ResidentialNamalsk {
  832. zombieChance = 0;
  833. maxRoaming = 6;
  834. minRoaming = 4;
  835. lootChance = 0.5;
  836. lootPos[] = {{-13.519, 1.92578, -2.88658}, {-1.93701, 1.94629, -3.0257}, {5.22217, 1.4541, -3.0257}, {5.62988, 1.99023, 0.0510063}, {5.86035, -3.68262, 0.0510063}, {1.54248, -3.46875, 0.0510063}, {3.4834, -6.48828, 0.00221825}};
  837. };
  838.  
  839. class Land_panelova2 : ResidentialNamalsk {
  840. zombieChance = 0;
  841. maxRoaming = 6;
  842. minRoaming = 4;
  843. lootPos[] = {{12.1597, -0.786133, -6.43709}, {-4.97803, 4.03223, 0.573706}, {6.26465, 2.83789, 5.67994}, {2.29395, -6.01855, 5.67995}, {-2.61084, -2.92578, -6.53967}};
  844. };
  845.  
  846. class Land_misc_gcontainer_big : IndustrialNamalsk {
  847. lootPos[] = {{-3.91504, 0.296875, -0.68811}};
  848. };
  849.  
  850. class Land_hotel_p1 : ResidentialNamalsk {
  851. zombieChance = 0.75;
  852. maxRoaming = 12;
  853. minRoaming = 6;
  854. lootPos[] = {{11.1982, -9.37549, -4.93991}, {12.4316, -3.05078, -4.93373}, {11.6904, 3.1167, -4.92771}, {11.1943, 10.3149, -4.92068}, {12.0996, -0.190918, -3.22923}, {12.876, -5.11084, -1.40247}, {13.4766, 4.81396, -1.39091}, {-2.47949, 3.646, -4.92429}, {-3.5957, -0.545898, -4.92429}, {-7.79395, 3.78857, -4.92428}, {-10.4756, -1.93018, -4.92428}, {-14.8115, -0.187012, -4.89486}};
  855. };
  856.  
  857. class Land_hotel_p2 : ResidentialNamalsk {
  858. zombieChance = 0.75;
  859. maxRoaming = 12;
  860. minRoaming = 6;
  861. lootPos[] = {{1.7373, -1.21582, -7.29951}, {3.5498, 2.6499, -7.29951}, {-2.84766, 1.29834, -7.29951}, {-2.84766, 1.29834, -7.29951}, {-3.00488, 21.2642, 0.684233}, {-3.27148, -21.9717, 0.777111}, {2.49902, -12.6963, 6.06893}, {3.89648, -3.06299, 6.06893}, {4.45898, 7.17822, 6.06893}};
  862. };
  863.  
  864. class Land_kostelik_final_2122 : Church {
  865. zombieChance = 0.75;
  866. maxRoaming = 4;
  867. minRoaming = 2;
  868. lootPos[] = {{-2.57373, -0.982422, -5.57918}, {2.58398, -1.81641, -5.57918}, {4.28906, -0.308594, -5.57918}, {0.134277, -7.25488, -5.57918}, {0.643555, 3.81348, -5.57918}, {2.30859, 8.36914, -5.55281}, {-1.29248, 8.80762, -5.2312}, {-0.166016, 7.44531, 1.55548}};
  869. };
  870.  
  871. class Land_dum_zboreny_total : FarmNamalsk {
  872. lootPos[] = {{-3.94531, 2.23975, -2.41236}, {-4.29688, -2.37012, -2.25509}, {4.71484, -1.97314, -2.31708}};
  873. };
  874.  
  875. class Land_jzd_stodola2 : FarmNamalsk {
  876. zombieChance = 0.25;
  877. maxRoaming = 10;
  878. minRoaming = 6;
  879. lootPos[] = {{-6.25391, 3.50586, -2.0262}, {-2.98242, -2.08789, -2.0262}, {4.01953, 3.93652, -2.0262}, {6.02832, 9.0166, -2.0262}, {6.71191, 14.1958, -2.0262}, {3.11426, -6.2749, -2.0262}, {7.2002, -13.9512, -2.0262}, {3.31934, -13.8149, -2.0262}, {3.90332, 1.81006, 1.31123}};
  880. };
  881.  
  882. class Land_jzd_vodojem : IndustrialNamalsk {
  883. lootPos[] = {{-1.08301, 1.00488, -6.87932}};
  884. };
  885.  
  886. class Land_jzd_bezstrechy : IndustrialNamalsk {
  887. zombieChance = 0.25;
  888. maxRoaming = 10;
  889. minRoaming = 6;
  890. lootPos[] = {{-10.1636, -2.58008, -5.22504}, {-2.09375, 2.94141, -4.78171}, {-1.70752, 0.267578, -5.22504}, {4.99951, 2.21875, -5.1327}, {6.8125, -2.10352, -4.95347}, {0.582031, 2.18359, -5.22504}, {0.856445, 2.25195, -3.02945}};
  891. };
  892.  
  893. class Land_jzd_silo_tes : IndustrialNamalsk {
  894. zombieChance = 0.25;
  895. maxRoaming = 10;
  896. minRoaming = 6;
  897. lootPos[] = {{0.166992, -6.67676, -15.7963}, {-0.612793, -1.22559, -15.7036}, {-1.05957, 4.87305, -15.654}, {15.2085, 10.2686, -16.2869}, {19.249, 5.63281, -16.3059}, {19.1909, -6.78223, -16.2743}, {-1.78271, -0.290039, -15.6432}, {0.611816, 0.533203, 0.214373}, {4.84082, 5.47363, 0.214748}, {10.4961, 2.08301, 0.214748}, {10.3584, -5.89258, 0.214748}, {4.12842, -3.96387, 0.214748}, {-2.42676, -0.211914, 3.66999}, {-2.48975, -1.20898, 6.89711}, {-2.31738, -0.688477, 10.224}};
  898. };
  899.  
  900. class Land_jzd_kr2 : FarmNamalsk {
  901. zombieChance = 0.75;
  902. maxRoaming = 10;
  903. minRoaming = 6;
  904. lootPos[] = {{2.05469, -22.6787, -6.30976}, {4.6167, -14.7969, -6.2563}, {4.57813, -7.0498, -6.2563}, {4.81689, 1.52637, -6.2563}, {4.82764, 9.57129, -6.2563}, {-0.981445, 9.54004, -6.2563}, {-0.960938, 3.1582, -6.2563}, {-0.893066, -1.23926, -6.2563}, {-1.11768, -5.60547, -6.2563}, {-0.829102, -10.8086, -6.2563}, {-0.936523, -15.4551, -6.2563}, {6.52002, -18.2988, -6.2829}, {-2.69775, -18.7676, -6.30976}, {6.20459, 18.043, -6.30976}, {-2.07275, 17.1738, -6.30976}, {-2.41895, 20.5078, -6.30976}, {3.49268, 22.2773, -6.30976}, {-8.9751, 23.5059, -6.30976}, {6.12158, 22.8994, -2.3676}, {2.15723, 18.5342, -2.36761}, {5.31738, 17.9688, -2.3676}, {-2.29492, 13.8438, -2.05339}, {0, 9.20313, -2.05339}, {4.50684, 9.62305, -2.05339}, {7.01221, 13.0479, -2.05339}, {-3.2915, 6.43555, -2.05339}, {-1.45068, -0.238281, -2.05339}, {-2.10156, -10.334, -2.0534}, {5.11523, -8.0332, -2.05339}, {6.37061, -16.7949, -2.0534}, {-1.29053, -17.5859, -2.0534}, {1.07568, -23.4375, -2.07886}, {2.14063, -23.1641, -0.364729}, {2.43994, -4.01953, 1.44413}, {3.00098, 5.36719, 1.44413}, {-7.13525, 17.793, 1.47602}, {-6.3667, 22.3008, 1.47603}, {0.934082, 21.8857, 1.47603}, {5.146, 23.9922, 1.47602}};
  905. };
  906.  
  907. class Land_rozvodna : IndustrialNamalsk {
  908. lootPos[] = {{-6.86133, -1.61133, -0.369419}, {-1.271, 7.63672, -4.72946}, {4.41211, 7.4043, -4.72946}, {5.80322, -7.35938, -4.72946}};
  909. };
  910.  
  911. class Land_b_small1 : IndustrialNamalsk {
  912. lootPos[] = {{-2.60498, 0.757813, -1.51656}, {-2.47778, -4.64063, -1.51656}, {0.00610352, -3.22168, -1.51656}, {0.382324, -4.0332, 2.71902}, {-2.32227, -1.91699, 2.71902}, {0.0273438, 1.84277, 2.71902}};
  913. };
  914.  
  915. class Land_kominaa : MilitaryNamalsk {
  916. lootChance = 0.55;
  917. maxRoaming = 5;
  918. lootPos[] = {{1.59644, 2.83008, -24.3887}, {-1.60107, 0.953125, 26.9504}, {-0.945801, -2.69727, -31.5389}};
  919. hangPos[] = {{-1.81372, -5.51758, -31.496}};
  920. };
  921.  
  922. class Land_2 : IndustrialNamalsk {
  923. lootPos[] = {{-2.60815, 3.11035, -4.94934}, {-3.99536, -2.29199, 3.62535}, {-16.7122, -9.35059, -4.94287}};
  924. };
  925.  
  926. class Land_1 : IndustrialNamalsk {
  927. lootPos[] = {{13.2627, 9.18042, -5.30632}, {-3.55078, 8.26465, -5.30632}, {1.46094, 11.1074, -5.30632}, {-11.9551, 8.21118, -5.30632}, {-17.748, 3.8877, -6.66462}, {18.4111, 6.27734, -6.66632}, {19.7266, 12.8542, -6.52198}, {1.84082, 13.1543, -6.53632}, {-30.6426, 10.4514, -6.46947}, {3.28906, 8.27783, -5.30632}, {18.4668, -3.76123, -6.66378}};
  928. };
  929.  
  930. class Land_pozorovatelna : MilitaryNamalsk {
  931. zombieChance = 0;
  932. maxRoaming = 10;
  933. minRoaming = 6;
  934. lootChance = 0.42;
  935. lootPos[] = {{-2.66626, -0.748047, -12.4575}, {-0.736328, 2.47852, -2.49767}, {-2.04199, -3.02148, -2.49767}, {2.53052, -2.48242, 7.54509}, {-0.887695, 1.46973, 7.54509}, {-1.78467, -3.13867, -12.4624}, {-2.39526, -2.1543, -2.49767}, {0.973145, -2.98047, -2.49767}, {0.946289, 2.81738, -2.49767}, {-2.11914, 2.41797, 7.54509}, {-0.0822754, -2.45215, 7.54509}};
  936. hangPos[] = {{-5.97559, 0.0922852, -12.6317}};
  937. };
  938.  
  939. class Land_x_vez_tex : MilitaryNamalsk {
  940. zombieChance = 0.75;
  941. maxRoaming = 10;
  942. minRoaming = 6;
  943. lootPos[] = {{-1.56934, 0.317871, -4.6044}, {1.10449, 3.09595, -4.58655}, {1.63379, 0.377441, -4.6045}, {3.68164, -3.55127, -0.270306}, {-0.0449219, 2.55957, -0.272751}, {2.30566, 5.50293, -0.272091}, {1.34375, -0.89624, -0.274002}, {-4.11328, -1.73633, -0.27364}, {0.947266, 6.20459, -5.0261}};
  944. };
  945.  
  946. class Land_par1 : IndustrialNamalsk {
  947. lootPos[] = {{4.8374, -5.70117, -9.87618}, {-1.07642, -1.0127, -9.87618}, {1.60059, 11.6045, -9.1134}, {-2.21655, -0.130859, 1.17582}, {4.49756, -0.265625, 1.17588}};
  948. };
  949.  
  950. class Land_hlaska : MilitaryNamalsk {
  951. zombieChance = 0;
  952. maxRoaming = 4;
  953. minRoaming = 2;
  954. lootChance = 0.1;
  955. lootPos[] = {{-1.0918, 1.27783, 3.77092}, {1.06152, 0.755371, 3.77092}};
  956. hangPos[] = {{-0.046875, -4.02637, -3.14249}};
  957. };
  958.  
  959. class Land_syp_r : FarmNamalsk {
  960. lootPos[] = {{3.99951, 3.47363, -6.60277}, {-1.4917, -2.16846, -6.59029}, {-4.29053, 3.41699, -6.59774}, {-1.13037, 0.408203, -6.59616}};
  961. };
  962.  
  963. class Land_seb_bouda3 : IndustrialNamalsk {
  964. lootPos[] = {{-2.58301, 4.31689, -1.72871}, {2.05566, 3.63965, -1.72863}, {-0.115723, 1.41992, -1.72852}, {-1.86914, -0.695801, -1.72861}, {1.56445, -2.13721, -1.72857}, {-2.09131, -3.86621, -1.72864}, {-0.354004, -3.11377, -1.72852}};
  965. };
  966.  
  967. class Land_rail_semafor : IndustrialNamalsk {
  968. lootChance = 0.1;
  969. lootPos[] = {{-0.234619, 1.66406, -3.32906}};
  970. };
  971.  
  972. class Land_most_blok : IndustrialNamalsk {
  973. lootChance = 0.1;
  974. zombieChance = 0;
  975. lootPos[] = {{-19.3564, 3.39258, 15.7188}, {-26.459, -3.23242, 15.6942}, {-1.98145, -3.05176, 15.6783}, {5.47461, 3.15381, 15.7188}};
  976. };
  977.  
  978. class Land_leseni4x : IndustrialNamalsk {
  979. zombiechance = 0;
  980. maxRoaming = 0;
  981. lootChance = 0.35;
  982. lootPos[] = {{-1.19531, -0.0805664, -3.85519}, {-2.00488, 0.467285, -1.57877}, {-0.337891, 0.100098, 0.612961}, {0.14209, 0.0932617, 5.04139}, {-3.16016, 0.240723, -3.85651}, {1.55371, -0.192871, -1.57876}, {-3.07031, 0.203613, 2.81885}, {-0.261719, -0.0917969, 2.81885}, {-3.22852, 0.12207, 5.04139}};
  983. hangPos[] = {{-1.42285, -2.8457, -3.8553}};
  984. };
  985.  
  986. class Land_x_skladiste_low_tex : IndustrialNamalsk {
  987. lootPos[] = {{15.7334, -9.3374, -2.68663}, {5.61377, 0.204102, -2.804}, {1.79834, 9.87256, -2.84953}, {-1.62646, 9.15967, -1.62391}, {-8.78174, 10.124, -6.29279}, {-7.67725, -9.79248, -2.85112}, {-10.8838, -2.07861, -2.88977}, {-16.3638, 5.5166, 0.24292}, {-15.0391, -0.641602, 4.04017}, {-13.2251, -10.8081, 4.67189}, {17.3628, -9.65674, 4.03506}, {17.4922, 10.8369, 4.03583}, {2.54541, 0.719727, -2.81997}, {18.3887, 1.21289, -2.7095}, {8.98047, -6.62793, -2.5975}, {-2.59375, -5.56592, -2.5975}, {-2.98193, 9.05566, -2.8505}, {-1.48926, 0.302734, -2.84092}, {-16.2119, -6.83057, -2.82303}, {-7.92041, -13.2988, -2.86635}, {-16.0503, 2.6626, -3.64257}, {-15.915, -4.55957, 4.03981}, {1.92676, -11.8584, 4.03753}, {-0.0078125, 13.5493, -0.427788}, {-17.5679, -0.393555, 4.03772}, {0.574707, 10.5, 3.6865}};
  988. };
  989.  
  990. class Land_x_vetraci_komin : IndustrialNamalsk {
  991. minRoaming = 5;
  992. maxRoaming = 7;
  993. lootPos[] = {{-2.93799, 0.154297, -8.64914}, {0.773438, 0.284668, 15.1518}, {-3.20166, 0.662109, -8.64914}, {0.00683594, -2.87744, -8.64914}, {2.82617, 1.55127, -8.64914}};
  994. };
  995.  
  996. class Land_heliport : MilitaryNamalsk {
  997. minRoaming = 5;
  998. maxRoaming = 7;
  999. lootPos[] = {{-2.93091, 11.3804, 8.95621}};
  1000. hangPos[] = {{0.0556641, 7.90039, 9.04958}};
  1001. };
  1002.  
  1003. class Land_st_vez : MilitaryNamalsk {
  1004. lootChance = 0.42;
  1005. minRoaming = 5;
  1006. maxRoaming = 7;
  1007. lootPos[] = {{4.17334, 2.979, -8.50825}, {3.9751, -4.24121, -3.45279}, {0.560059, -3.90039, -3.31476}, {-4.57178, -2.85742, -3.31476}, {-4.95117, 2.4668, -3.31476}, {-3.31104, 3.60254, -3.31476}, {-0.0102539, 3.81152, -3.31476}, {-1.54639, 0.0947266, -11.0705}, {3.91357, 3.83203, 2.42772}, {4.68604, -1.78711, 5.54123}, {-2.75635, -0.899902, 6.40834}, {-3.45557, 0.88623, 6.40834}, {-1.84229, 2.28027, 6.40834}, {-0.00341797, 1.51172, 6.40834}};
  1008. hangPos[] = {{-1.76074, 12.0757, -12.1809}};
  1009. };
  1010.  
  1011. class Land_seb_vod_vez : IndustrialNamalsk {
  1012. minRoaming = 5;
  1013. maxRoaming = 7;
  1014. lootPos[] = {{-2.93799, 0.154297, -8.64914}, {0.773438, 0.284668, 15.1518}, {-3.20166, 0.662109, -8.64914}, {0.00683594, -2.87744, -8.64914}, {2.82617, 1.55127, -8.64914}};
  1015. };
  1016.  
  1017. class Land_seb_residental : ResidentialNamalsk {
  1018. minRoaming = 5;
  1019. maxRoaming = 12;
  1020. lootPos[] = {{0.669922, -11.666, -3.99231}, {-5.16357, 5.55957, -3.70433}, {-0.185547, 0.272461, -3.68759}, {-4.46777, 9.34277, -3.71631}, {-5.95508, 5.86914, 0.530693}, {-1.67285, 4.03809, 0.539707}, {-4.5918, -3.29883, 0.575962}, {0.692871, -0.916016, 0.564178}, {-4.26611, -6.93652, 0.503304}, {-3.01221, -4.44434, 3.92254}, {-3.771, 6.74219, 3.87591}, {-4.13623, 3.08105, 3.89119}, {-5.31934, -9.13281, -3.6578}, {-4.17773, -5.625, -3.66891}, {5.81152, 6.41895, -4.00906}, {6.47852, 11.9746, -4.32829}, {-8.30078, 10.0146, -3.99837}, {-8.37988, 3.38574, -4.08735}, {-3.1377, 6.41992, 0.527946}, {-5.3623, -3.59668, 0.577412}, {-5.52002, -1.35938, 0.566383}, {-5.79883, -8.70703, 0.390427}, {1.04053, 3.57227, 0.542007}, {-5.97314, 9.75293, 3.86338}, {-4.54395, -11.5918, -4.32829}, {-4.625, -5.09473, 5.55345}, {-6.74561, -6.10547, -3.66533}};
  1021. };
  1022.  
  1023. class Land_seb_bouda1 : FarmNamalsk {
  1024. lootPos[] = {{2.69678, 1.41602, -3.28989}, {-2.11133, 1.73926, -3.28989}, {-2.55762, 1.0791, 0.572044}, {2.61377, -2.34668, 1.13067}, {-5.38037, -2.4707, -3.28587}, {-2.99023, 4.60742, -3.28926}, {2.91211, 2.10449, -1.23185}};
  1025. };
  1026.  
  1027. class Land_lodenice : FarmNamalsk {
  1028. zombieChance = 0;
  1029. lootPos[] = {{-1.57422, -12.4058, -1.12817}, {-4.30664, 5.30615, -4.1706}, {-0.453125, -2.80322, -2.46568}, {5.19141, 18.8901, -2.43314}, {2.20508, -12.2168, -1.80866}, {-6.54688, -16.4331, -0.864244}, {-6.25977, -2.62402, -2.49717}, {-1.80273, 1.86865, -2.86232}, {4.48926, 5.44824, -4.80951}, {2.07031, -2.79541, -2.7193}, {4.58203, 10.9131, -2.17065}};
  1030. hangPos[] = {{-2.0332, -5.49414, -2.0021}};
  1031. };
  1032.  
  1033. class Land_repair_center : IndustrialNamalsk {
  1034. lootPos[] = {{-2.4209, 2.52197, -1.52847}, {0.743164, -3.74268, -2.5266}, {-0.681641, 6.12891, -2.49475}, {4.12402, -2.20605, -2.51056}, {-2.52832, -1.88574, -1.52847}};
  1035. };
  1036.  
  1037. class Land_plynom : IndustrialNamalsk {
  1038. lootPos[] = {{-0.102539, -0.294922, -12.5784}, {0.0966797, 0.100586, -2.60304}, {-1.3042, -0.489258, 2.21929}, {1.7998, 0.0449219, 2.21929}, {-2.8335, 1.69434, -12.7057}};
  1039. };
  1040.  
  1041. class Land_vysoky1 : ResidentialNamalsk {
  1042. zombieChance = 0;
  1043. maxRoaming = 10;
  1044. minRoaming = 8;
  1045. lootPos[] = {{8.81641, -17.2803, -15.5254}, {-0.660156, -2.63379, 13.25}, {-7.39355, -13.4785, 13.25}, {11.2715, -0.967773, 13.25}, {6.90039, 6.90723, 13.25}, {-9.56348, 6.26123, 13.25}, {-9.90576, 11.7939, -15.5769}, {3.35693, 13.1055, -15.4161}, {14.9209, 8.21875, -15.3368}, {11.5151, -4.53906, -15.387}, {-2.26367, 2.88477, 13.25}, {0.880127, 8.7168, 13.25}, {-6.36328, -7.15039, 13.25}};
  1046. };
  1047.  
  1048. class Land_dlouhy1 : ResidentialNamalsk {
  1049. zombieChance = 0.55;
  1050. maxRoaming = 10;
  1051. minRoaming = 8;
  1052. lootPos[] = {{3.85156, -2.64697, -9.4838}, {6.8125, 4.68555, -9.4858}, {5.10742, 7.09424, -9.48464}, {-4.77148, -1.25928, -9.47798}, {-7.13281, -2.79395, -9.47638}, {-10.8477, -4.98438, -9.60992}, {-16.8252, -5.05957, -9.62554}, {-17.3955, 2.45361, -9.46946}, {-12.625, 6.45557, -9.47267}, {-17.0859, 11.292, -9.62354}, {-7.16211, 7.65039, -9.47636}, {1.88477, 8.4873, -9.48247}, {0.552734, 2.51514, -9.48157}, {8.02344, -1.51172, -4.96349}, {16.0537, -3.91602, -4.96394}, {10.4121, 6.50781, -4.95875}, {18.4375, 11.4541, -4.95628}, {12.2188, 11.4043, -4.95631}, {18.7754, 3.56348, -4.96021}, {22.1299, -2.15674, -4.96306}, {28.8018, -4.98291, -4.96447}, {21.7959, -5.15088, -4.96456}, {27.5557, 7.87793, -4.95806}, {29.0391, 11.6372, -4.95619}, {22.6855, 11.3364, -4.95634}, {22.7773, 3.12012, -4.96043}};
  1053. };
  1054.  
  1055. class Land_dr_2 : FarmNamalsk {
  1056. lootPos[] = {{3.84473, -1.55664, -1.57052}, {-1.44531, -3.70703, -1.54819}, {-0.0913086, -0.916992, -1.57358}, {3.14941, -3.70313, -1.51609}};
  1057. hangPos[] = {{-3.23047, 5.12402, -1.00457}};
  1058. };
  1059.  
  1060. class Land_dr_1 : IndustrialNamalsk {
  1061. lootPos[] = {{-1.80225, 0.794922, -1.43609}, {0.362793, -2.5, -1.32233}};
  1062. hangPos[] = {{3.62207, -0.105469, -1.10151}};
  1063. };
  1064.  
  1065. class Land_zd_1 : FarmNamalsk {
  1066. lootPos[] = {{2.8623, -1.95117, -3.67255}, {-0.777832, 2.30664, -3.67255}, {-3.94629, -2.54395, -4.04225}, {-4.33154, 3.67871, -4.04225}, {-7.88916, -4.12891, -4.32732}, {0.486328, -2.38867, -3.67255}, {-1.60742, -3.43066, -3.67255}};
  1067. };
  1068.  
  1069. class Land_zd_2 : FarmNamalsk {
  1070. lootPos[] = {{-1.51172, 1.96484, -1.86447}, {1.20703, 1.57959, -1.86447}, {-2.44922, -2.19336, -2.19731}, {3.30859, 1.84961, -2.09365}, {-2.00293, 2.63281, -1.86447}};
  1071. };
  1072.  
  1073. class Land_senik : FarmNamalsk {
  1074. lootPos[] = {{13.2969, -6.50684, -4.28282}, {9.70801, 3.75293, -4.17685}, {-1.22168, -0.25, -4.13157}, {-0.162109, -7.76465, -4.14709}, {-5.07813, 0.874512, -4.12925}, {-8.55469, 3.72852, -4.12336}, {-17.7842, -0.162598, -3.42879}, {13.9297, -0.743164, -4.28553}, {5.57422, -0.395508, -4.13188}, {4.08203, -7.15479, -4.14584}, {-9.41016, -7.8584, -4.1473}, {-4.47461, -3.33008, -4.13795}, {-17.7725, -6.17676, -3.71188}, {-9.18555, -0.203613, -4.13148}, {-20.2949, -0.304199, -3.26254}, {0.539063, -10.7695, -4.44321}, {14.2373, -10.3706, -4.44321}};
  1075. };
  1076.  
  1077. class Land_jzd_stodola1 : FarmNamalsk {
  1078. zombieChance = 0;
  1079. maxRoaming = 8;
  1080. minRoaming = 4;
  1081. lootPos[] = {{-3.70947, -14.4727, -2.0262}, {0.915527, -5.84473, -2.0262}, {-1.78857, 4.88379, -2.0262}, {0.88916, 12.8643, -2.0262}, {-3.30518, -8.11523, -2.0262}, {-3.80664, 10.9365, -2.0262}, {-3.31738, -0.101563, -2.0262}, {3.67676, 13.4238, -2.20501}, {-5.84619, -2.69043, -2.20501}, {3.32324, -15.874, -2.20501}};
  1082. };
  1083.  
  1084. class Land_najezd : IndustrialNamalsk {
  1085. zombieChance = 0;
  1086. maxRoaming = 8;
  1087. minRoaming = 4;
  1088. lootPos[] = {{-3.54395, -4.09766, -0.321308}, {6.87891, 0.510742, 0.214717}, {3.44092, -2.0332, 0.212883}, {3.21582, -0.881836, -0.755862}};
  1089. };
  1090.  
  1091. class Land_jzd_4silka : FarmNamalsk {
  1092. zombieChance = 0;
  1093. maxRoaming = 10;
  1094. minRoaming = 4;
  1095. lootPos[] = {{0.436523, 7.02881, 1.64133}, {2.19238, -0.454102, 1.64133}, {3.6582, -0.00195313, -1.18437}, {5.8418, -3.90674, 5.51407}, {5.74609, 8.50098, 5.66072}, {-5.92871, -3.08496, 5.51407}, {-7.20703, 6.82129, 5.61013}, {7.47754, 0.577637, -5.73756}, {-0.761719, -2.31104, -5.73756}, {-8.66992, 1.01807, -5.73756}, {-3.57715, 0.600098, -1.18449}, {-0.119141, 1.40674, 1.64133}, {0.0449219, -5.26758, 1.64133}, {3.39648, 0.368652, 1.64133}, {-2.9668, -0.400391, 1.64133}, {-3.83984, -7.38281, 5.51407}, {-3, 5.68506, 5.51407}, {4.88086, -5.61865, 5.51407}, {6.48926, 4.58105, 5.51407}};
  1096. };
  1097.  
  1098. class Land_jzd_kr1 : IndustrialNamalsk {
  1099. zombieChance = 0.75;
  1100. maxRoaming = 8;
  1101. minRoaming = 4;
  1102. lootPos[] = {{3.68066, -14.3789, -2.15298}, {-3.69043, -8.89648, -2.15298}, {-3.29248, -3.38184, -2.15298}, {3.92139, -1.38086, -2.15298}, {-1.47656, 6.12891, -2.15298}, {-0.408691, 18.8975, -2.17845}, {-4.36133, 13.8408, -2.15298}, {0.266602, 19.0723, -0.214865}, {0.991699, -8.06055, 1.34455}, {-0.280762, 16.752, -6.40935}, {-2.90771, 11.5244, -6.35588}, {1.45459, 1.76074, -6.27279}, {3.70752, -10.7207, -6.35588}, {0.917969, -18.1875, -6.33955}, {-2.9541, -15.7461, -6.35588}, {-2.95703, -5.04688, -6.35588}, {-4.36377, 13.6768, -6.40935}, {4.55615, 13.6719, -6.40935}, {1.13379, 18.6133, -6.40935}, {4.4209, 13.7324, -2.15298}, {0.403809, -15.6182, 1.34455}, {-3.9043, -6.2998, -2.15298}, {-5.29492, 3.19238, -2.15298}, {1.53955, 5.05469, -2.15298}, {-0.983887, 16.3301, -2.16645}, {-1.21729, 16.9063, -0.214865}, {2.48047, 21.5938, -6.47893}, {3.76807, 17.0225, -6.47893}, {7.30029, -15.0381, -6.47893}, {-7.23047, -17.248, -6.47893}};
  1103. };
  1104.  
  1105. class Land_molovabud1 : IndustrialNamalsk {
  1106. zombieChance = 0;
  1107. maxRoaming = 6;
  1108. minRoaming = 4;
  1109. lootPos[] = {{-8.49707, 9.40723, 1.27995}, {-2.7002, 8.64551, 1.27995}, {0.853027, 2.78809, 3.25248}, {-0.00537109, -4.53223, 3.08974}, {-7.68945, -5.30371, 1.27995}, {-7.90088, -0.360352, 1.27995}, {-7.19189, 4.38379, 1.27995}, {-1.15234, 1.52734, 5.24138}, {-2.59229, 1.21387, 1.27995}};
  1110. };
  1111.  
  1112. class Land_molovabud2 : IndustrialNamalsk {
  1113. maxRoaming = 6;
  1114. minRoaming = 4;
  1115. lootPos[] = {{-2.61523, -7.39648, -2.4629}, {1.67773, -1.97949, -2.46295}, {-1.23242, 1.80859, -2.46292}, {2.29443, 5.56055, -2.46296}, {1.11816, 0.105469, -2.46295}, {3.05908, -6.85645, -2.46297}};
  1116. hangPos[] = {{-4.29248, 7.1123, -1.79699}};
  1117. };
  1118.  
  1119. class Land_kontejner_des : IndustrialNamalsk {
  1120. lootPos[] = {{-0.518555, -0.0117188, -0.625989}};
  1121. };
  1122.  
  1123. class Land_bunka : ResidentialNamalsk {
  1124. zombieChance = 0;
  1125. maxRoaming = 6;
  1126. minRoaming = 2;
  1127. lootPos[] = {{1.92871, 0.451172, -1.51244}, {2.14453, 2.10742, -1.51244}, {-0.941406, 1.75195, -1.51244}, {-4.58496, 3.20703, -1.73301}, {-1.94531, 6.04883, -1.73301}};
  1128. };
  1129.  
  1130. class Land_dum_zboreny : FarmNamalsk {
  1131. lootPos[] = {{-4.8252, -1.85547, -2.37674}, {-5.12451, -4.35645, -2.37675}, {-5.12451, -4.35645, -2.37675}, {0.125977, 3.12793, -2.37675}, {-2.18066, -2.69238, -2.37674}, {2.45752, -4.27051, -2.37675}, {4.77246, -0.46582, -2.37675}, {3.08936, 4.06836, -2.37675}, {6.08545, 4.64746, -0.373516}, {2.35986, 1.83105, 1.39426}, {-2.88037, 1.77734, 1.40392}, {-6.18506, 3.86621, 1.4098}, {-5.00781, -1.73828, 1.41304}, {-5.28418, -4.37598, 1.41661}, {-2.32861, -2.21875, 1.40696}, {0.265625, -4.5293, 1.42328}, {2.02393, -0.520508, 1.39534}};
  1132. };
  1133.  
  1134. class Land_bud2 : FarmNamalsk {
  1135. lootPos[] = {{-1.46094, 1.78418, -1.79692}, {2.05908, 0.480469, -1.79291}, {-0.447266, -2.32617, -1.78519}, {-3.6936, -1.18359, -1.79216}};
  1136. };
  1137.  
  1138. class Land_mi8_crashed : HeliCrashNamalsk {
  1139. lootChance = 0.8;
  1140. maxRoaming = 12;
  1141. minRoaming = 6;
  1142. lootPos[] = {{0.238281, -2.89746, -1.65002}, {0.0, -4.06982, -1.7}, {-0.245117, -6.06982, -1.74091}};
  1143. };
  1144.  
  1145. class Mi8Wreck : HeliCrashMi8 {
  1146. lootChance = 0.8;
  1147. maxRoaming = 12;
  1148. minRoaming = 6;
  1149. lootPos[] = {{0.238281, -2.89746, -1.65002}, {0.0, -4.06982, -1.7}, {-0.245117, -6.06982, -1.74091}};
  1150. };
  1151. class Land_wreck_c130j_ep1 : HeliCrashNamalsk {
  1152. lootChance = 0.8;
  1153. maxRoaming = 20;
  1154. minRoaming = 10;
  1155. lootPos[] = {{-0.364258, -5.52539, -4.73639}, {-0.364258, -9.6123, -4.65302}, {-0.199219, -12.8838, -4.79346}, {-0.217285, -14.1816, -4.8399}, {0.369629, -17.7705, -5.03864}, {-1.04736, -16.7305, -4.84344}};
  1156. hangPos[] = {{-0.520508, 3.19873, -6.151}};
  1157. };
  1158.  
  1159. class Land_provoz2 : IndustrialNamalsk {
  1160. lootPos[] = {{-5.49414, -0.737305, -2.51849}, {-5.53809, 2.23926, -2.51849}, {-2.85742, 1.41846, -2.51849}, {1.0459, 1.97266, -2.51849}, {4.73145, -1.0166, -2.51849}, {5.30078, 1.33984, -2.51849}};
  1161. };
  1162.  
  1163. class Land_provoz1 : IndustrialNamalsk {
  1164. lootPos[] = {{-2.69238, 2.81836, -2.31387}, {-0.743164, 1.47266, -2.31387}, {3.49219, 2.2832, -2.31387}, {4.45898, -1.95801, -2.31387}, {0.693848, -2.4834, -2.31387}, {-4.25, -1.30371, -2.31387}};
  1165. };
  1166.  
  1167. class Land_sklad2 : IndustrialNamalsk {
  1168. lootPos[] = {{-3.52637, -3.24463, -2.42452}, {0.222656, -2.30371, -2.42414}, {-0.21582, 2.78711, -2.41983}, {3.53711, 2.09766, -2.42081}, {5.03613, -2.56299, -2.42489}, {3.06445, 0.760254, -2.42189}};
  1169. };
  1170.  
  1171. class Land_hala1 : IndustrialNamalsk {
  1172. lootPos[] = {{-0.0751953, -7.0127, -4.02072}, {-0.223633, -2.86621, -4.02072}, {-4.64063, 0.868164, -4.02072}, {4.60986, -2.17969, -4.02072}, {5.71338, 1.13086, -4.02072}, {-4.49609, 4.7998, -4.02072}, {4.55566, 4.79199, -4.02072}};
  1173. };
  1174.  
  1175. class Land_naklad : IndustrialNamalsk {
  1176. lootPos[] = {{4.53955, -5.32129, -1.51689}, {4.15381, -2.51367, -1.51689}, {5.39844, 2.93457, -1.51689}, {1.85547, 4.12402, -1.51689}, {-1.94238, 4.11328, -1.51689}, {-4.60693, 2.38086, -1.51689}, {-4.88867, -1.75391, -1.51689}, {-4.93213, -6.0166, -1.51689}, {-2.21094, -6.01367, -2.50666}, {-1.45313, -1.50977, -2.50666}, {-0.733887, 0.65625, -2.50666}};
  1177. };
  1178.  
  1179. class Land_hlidac : ResidentialNamalsk {
  1180. lootPos[] = {{0.519531, -0.0332031, -1.37757}};
  1181. };
  1182.  
  1183. class Land_bmp2_wrecked : MilitarySpecialNamalsk {
  1184. lootPos[] = {{0.708984, 3.3667, -0.584229}};
  1185. };
  1186.  
  1187. class Land_seb_mine_maringotka : ResidentialNamalsk {
  1188. lootPos[] = {{0.291992, 0.46582, -0.644005}, {-0.0292969, -1.37817, -0.644009}};
  1189. hangPos[] = {{-1.28223, -5.20288, -1.55187}};
  1190. };
  1191.  
  1192. class Land_ural_wrecked : MilitaryNamalsk {
  1193. maxRoaming = 8;
  1194. minRoaming = 4;
  1195. lootPos[] = {{1.84521, -0.853027, -1.20325}};
  1196. };
  1197.  
  1198. class Land_uralt_prevraceny : IndustrialNamalsk {
  1199. maxRoaming = 6;
  1200. minRoaming = 2;
  1201. lootPos[] = {{-1.82227, 2.77295, -1.34504}, {-2.12012, 1.51563, -1.34504}, {-2.16016, 0.135742, -1.34504}, {-1.80664, -2.17822, -1.34504}};
  1202. };
  1203.  
  1204. class Land_seb_nasypka : IndustrialNamalsk {
  1205. minRoaming = 5;
  1206. maxRoaming = 8;
  1207. lootPos[] = {{-10.7129, -3.50684, -6.21072}, {-6.35498, -3.34082, -5.58379}, {2.63965, -3.43848, -4.24003}, {3.51807, -4.03809, -6.66288}, {10.7227, 0.880859, -6.52378}, {0.810547, 0.793945, -6.59387}, {3.58057, 0.791016, -6.46273}, {0.589355, 4.42676, -6.59387}, {0.221191, 8.44336, -6.59387}, {6.27295, 8.85938, -6.48577}, {10.4683, 8.11816, -6.52163}, {10.564, 5.39551, -6.52245}, {2.76221, -10.583, -0.134289}, {2.77832, -4.2002, -0.134289}, {2.55518, -2.23242, -0.134289}, {5.60693, -2.36621, 1.30363}, {8.78809, -2.25195, -0.134289}, {9.08643, -6.68262, -0.134289}, {6.56641, 0.311523, 1.30363}, {6.14795, 5.20996, 1.30363}, {4.19971, 8.96875, 1.30363}, {7.37891, 9.10156, 1.30363}, {5.5791, 9.14551, 3.27461}};
  1208. };
  1209.  
  1210. class Land_seb_mine_near_bordel : IndustrialNamalsk {
  1211. zombieChance = 0;
  1212. lootPos[] = {{2.39819, 0.980469, -1.59698}};
  1213. };
  1214.  
  1215. class Land_part3 : IndustrialNamalsk {
  1216. lootPos[] = {{4.75635, 4.22852, -9.7823}, {3.47852, 1.49902, -9.7823}, {-0.621826, -4.76563, -9.7823}, {-2.77124, -4.96875, -9.7823}};
  1217. };
  1218.  
  1219. class Land_chat_tr : FarmNamalsk {
  1220. lootPos[] = {{-4.92725, 2.23877, -2.32338}, {-1.75439, -2.23438, -2.47102}, {-1.05566, 2.29297, -2.40262}, {1.4248, -1.81201, -2.57769}, {1.4248, -1.81201, -2.57769}, {3.58594, -2.01172, -2.35669}};
  1221. };
  1222.  
  1223. class Land_seb_rozvodna : IndustrialNamalsk {
  1224. lootPos[] = {{-5.91113, 0.829102, -3.83514}, {0.397461, 3.4751, -3.83169}, {-1.27832, 3.28809, 0.584061}};
  1225. };
  1226.  
  1227. class Land_vor_piskoviste : ResidentialNamalsk {
  1228. lootChance = 0.1;
  1229. lootPos[] = {{0.0361328, 0.0136719, 0.447613}};
  1230. };
  1231.  
  1232. class Land_vysilac_fm : MilitaryNamalsk {
  1233. lootChance = 0.25;
  1234. maxRoaming = 8;
  1235. minRoaming = 4;
  1236. lootPos[] = {{0.195313, -0.713379, -6.11732}};
  1237. };
  1238.  
  1239. class Land_budova5_winter : MilitaryNamalskWinter {
  1240. lootChance = 0.25;
  1241. maxRoaming = 10;
  1242. minRoaming = 4;
  1243. lootPos[] = {{-3.81934, 3.2207, -2.00615}, {-3.89673, 1.61426, -2.05548}, {-3.98462, 0.065918, -2.11169}};
  1244. hangPos[] = {{-7.01465, 1.44971, -2.40863}};
  1245. };
  1246.  
  1247. class Land_budova2_winter : MilitaryNamalskWinter {
  1248. lootChance = 0.1;
  1249. maxRoaming = 10;
  1250. minRoaming = 6;
  1251. lootPos[] = {{-3.34717, -5.42505, -1.73134}, {-6.07715, -7.85254, -1.73218}};
  1252. };
  1253.  
  1254. class Land_budova1_winter : MilitaryNamalskWinter {
  1255. lootChance = 0.1;
  1256. maxRoaming = 10;
  1257. minRoaming = 6;
  1258. lootPos[] = {{8.84448, -0.234863, -2.01427}};
  1259. };
  1260.  
  1261. class Land_budova3_winter : MilitaryNamalskWinter {
  1262. lootChance = 0.1;
  1263. maxRoaming = 10;
  1264. minRoaming = 6;
  1265. lootPos[] = {{5.39673, -0.0297852, -2.01859}};
  1266. };
  1267.  
  1268. class Land_ind_quarry : IndustrialNamalsk {
  1269. lootPos[] = {{-3.25928, -15.5356, -7.47989}, {0.864258, -11.0698, -7.47989}, {6.83203, 6.62793, -7.47989}, {-6.95117, 14.5869, -7.47989}, {-6.92334, -2.28516, -7.47989}, {0.249023, 16.9741, 5.29451}, {-4.43262, 15.6445, 5.29451}, {-4.39697, -7.04395, 5.29451}};
  1270. };
  1271.  
  1272. class Land_ind_sawmill : IndustrialNamalsk {
  1273. lootPos[] = {{10.4482, 5.27588, -5.82991}, {2.81299, 17.3979, -5.83502}, {-10.7178, -5.41943, -5.83678}, {3.16064, -13.0542, -5.78954}};
  1274. };
  1275.  
  1276. class Land_ind_expedice_1 : IndustrialNamalsk {
  1277. lootPos[] = {{-0.182129, -1.09033, -3.48673}, {-5.5293, -7.13086, -3.48673}, {-11.7637, -17.2148, -3.48673}, {0.98877, -17.0166, -3.48673}, {5.57813, -18.5664, -5.75725}, {13.2651, -18.1152, -5.75725}, {13.5864, -12.4766, -5.75725}, {1.86768, 7.33691, -3.48673}, {-1.17822, 13.3442, -3.48673}, {-2.65869, 19.0415, -3.48673}, {-0.290527, 16.1636, 9.71016}, {-0.687988, 10.5894, 9.71017}, {-0.147949, 4.69434, 9.71017}};
  1278. };
  1279.  
  1280. class Land_zspawn : MilitaryNamalsk {
  1281. maxRoaming = 5;
  1282. minRoaming = 2;
  1283. lootPos[] = {};
  1284. };
  1285.  
  1286. class Land_bspawn : MilitaryNamalsk {
  1287. maxRoaming = 1;
  1288. minRoaming = 0;
  1289. lootPos[] = {};
  1290. };
  1291.  
  1292. class Land_espawn : MilitarySpecialNACER7 {
  1293. zombieChance = 0;
  1294. maxRoaming = 0;
  1295. lootChance = 0.25;
  1296. lootPos[] = {{0, 0, 0}};
  1297. };
  1298. };
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