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- 01[03:26] <~AbrahamLincoln> venja
- 01[03:27] <~AbrahamLincoln> i don't know if i'd be asking too much but look.. we either raise the wages for newer players so they can afford food, or we lower the price of q1 food
- 01[03:28] <~AbrahamLincoln> because honestly I find it rather pathetic a new player can't afford his own q1 food :x
- [03:29] <%venja> well he can when het gets to about skill 2
- 01[03:29] <~AbrahamLincoln> true, but some people don't stay that much precisely because they can't buy their own food
- 01[03:30] <~AbrahamLincoln> not to mention that each new player gets 10 dollars from the treasury. cash that get burnt if that new player dies to never return again
- [03:30] <%venja> do new players still get 5Q1 when they start ?
- 01[03:31] <~AbrahamLincoln> klavh told me some days ago they did, but when I confronted a new player about it he said he didn't receive anything.
- 01[03:34] <~AbrahamLincoln> so, what do you think?
- [03:35] <%venja> well they should get 5 when they start
- 01[03:36] <~AbrahamLincoln> they should, but well..
- [03:36] <%venja> they dont make enough production to earn one food until about day 4-5
- 01[03:36] <~AbrahamLincoln> the other day I placed the last 40 q1 food there were on BT's company at 2.9
- [03:36] <%venja> the economic system doesnt allow then to get cheaper food un less it is subsidised
- 01[03:37] <~AbrahamLincoln> the food disappeared in less than 2 hours
- 01[03:38] <~AbrahamLincoln> venja, if you have like a bunch of high skilled workers producing that type of food, it will give profit to compensate what you lose on the other workers who don't produce enough yet
- [03:38] <%venja> of course
- 01[03:39] <~AbrahamLincoln> you have more of that type of workers than i do
- [03:39] <%venja> but cross subsidisation is not a great strat
- 01[03:39] <~AbrahamLincoln> it's not, but it's better than allowing newer players to not have enough for what they need.
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