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public logs venja1

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Dec 27th, 2014
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  1. 01[03:26] <~AbrahamLincoln> venja
  2. 01[03:27] <~AbrahamLincoln> i don't know if i'd be asking too much but look.. we either raise the wages for newer players so they can afford food, or we lower the price of q1 food
  3. 01[03:28] <~AbrahamLincoln> because honestly I find it rather pathetic a new player can't afford his own q1 food :x
  4. [03:29] <%venja> well he can when het gets to about skill 2
  5. 01[03:29] <~AbrahamLincoln> true, but some people don't stay that much precisely because they can't buy their own food
  6. 01[03:30] <~AbrahamLincoln> not to mention that each new player gets 10 dollars from the treasury. cash that get burnt if that new player dies to never return again
  7. [03:30] <%venja> do new players still get 5Q1 when they start ?
  8. 01[03:31] <~AbrahamLincoln> klavh told me some days ago they did, but when I confronted a new player about it he said he didn't receive anything.
  9. 01[03:34] <~AbrahamLincoln> so, what do you think?
  10. [03:35] <%venja> well they should get 5 when they start
  11. 01[03:36] <~AbrahamLincoln> they should, but well..
  12. [03:36] <%venja> they dont make enough production to earn one food until about day 4-5
  13. 01[03:36] <~AbrahamLincoln> the other day I placed the last 40 q1 food there were on BT's company at 2.9
  14. [03:36] <%venja> the economic system doesnt allow then to get cheaper food un less it is subsidised
  15. 01[03:37] <~AbrahamLincoln> the food disappeared in less than 2 hours
  16. 01[03:38] <~AbrahamLincoln> venja, if you have like a bunch of high skilled workers producing that type of food, it will give profit to compensate what you lose on the other workers who don't produce enough yet
  17. [03:38] <%venja> of course
  18. 01[03:39] <~AbrahamLincoln> you have more of that type of workers than i do
  19. [03:39] <%venja> but cross subsidisation is not a great strat
  20. 01[03:39] <~AbrahamLincoln> it's not, but it's better than allowing newer players to not have enough for what they need.
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