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  1. //copy and save as cityn.sqf
  2. //make a folder called owbuildings put this in your dayz_server
  3. //then add this line to your server-funtions in your init folder
  4. //call compile preProcessFileLineNumbers "z\addons\dayz_server\owbuildings\cityn.sqf";
  5. //city will be at 010-064 cords
  6. // Made by Lordjinkz
  7. //copy here down to //stop
  8. if (isServer) then {
  9. _vehicle_1 = objNull;
  10. if (true) then
  11. {
  12. _this = createVehicle ["land_A_Castle_Bastion", [6491.5107, 14268.105], [], 0, "CAN_COLLIDE"];
  13. _vehicle_1 = _this;
  14. _this setPos [6491.5107, 14268.105];
  15. };
  16. _vehicle_2 = objNull;
  17. if (true) then
  18. {
  19. _this = createVehicle ["land_A_Castle_Bastion", [6472.2041, 14267.603, 3.0517578e-005], [], 0, "CAN_COLLIDE"];
  20. _vehicle_2 = _this;
  21. _this setDir 0.34136227;
  22. _this setPos [6472.2041, 14267.603, 3.0517578e-005];
  23. };
  24. _vehicle_3 = objNull;
  25. if (true) then
  26. {
  27. _this = createVehicle ["land_A_Castle_Bastion", [6452.541, 14268.646, 3.0517578e-005], [], 0, "CAN_COLLIDE"];
  28. _vehicle_3 = _this;
  29. _this setDir 0.38293734;
  30. _this setPos [6452.541, 14268.646, 3.0517578e-005];
  31. };
  32. _vehicle_5 = objNull;
  33. if (true) then
  34. {
  35. _this = createVehicle ["land_A_Castle_Bergfrit", [6496.0669, 14197.561, 3.0517578e-005], [], 0, "CAN_COLLIDE"];
  36. _vehicle_5 = _this;
  37. _this setDir 448.362;
  38. _this setPos [6496.0669, 14197.561, 3.0517578e-005];
  39. };
  40. _vehicle_6 = objNull;
  41. if (true) then
  42. {
  43. _this = createVehicle ["land_A_Castle_Bergfrit", [6482.2124, 14197.353, -6.1035156e-005], [], 0, "CAN_COLLIDE"];
  44. _vehicle_6 = _this;
  45. _this setDir 269.70377;
  46. _this setPos [6482.2124, 14197.353, -6.1035156e-005];
  47. };
  48. _vehicle_12 = objNull;
  49. if (true) then
  50. {
  51. _this = createVehicle ["land_A_Castle_Wall1_20_Turn", [6431.5361, 14259.146, -0.00030517578], [], 0, "CAN_COLLIDE"];
  52. _vehicle_12 = _this;
  53. _this setDir -5.6222906;
  54. _this setPos [6431.5361, 14259.146, -0.00030517578];
  55. };
  56. _vehicle_13 = objNull;
  57. if (true) then
  58. {
  59. _this = createVehicle ["land_A_Castle_Wall1_20_Turn", [6413.8164, 14250.592, 0.00021362305], [], 0, "CAN_COLLIDE"];
  60. _vehicle_13 = _this;
  61. _this setDir -33.170528;
  62. _this setPos [6413.8164, 14250.592, 0.00021362305];
  63. };
  64. _vehicle_14 = objNull;
  65. if (true) then
  66. {
  67. _this = createVehicle ["land_A_Castle_Wall1_20_Turn", [6530.9185, 14261.759, 6.1035156e-005], [], 0, "CAN_COLLIDE"];
  68. _vehicle_14 = _this;
  69. _this setDir 16.832096;
  70. _this setPos [6530.9185, 14261.759, 6.1035156e-005];
  71. };
  72. _vehicle_15 = objNull;
  73. if (true) then
  74. {
  75. _this = createVehicle ["land_A_Castle_Wall1_20_Turn", [6574.645, 14224.873, 0.00012207031], [], 0, "CAN_COLLIDE"];
  76. _vehicle_15 = _this;
  77. _this setDir 71.412048;
  78. _this setPos [6574.645, 14224.873, 0.00012207031];
  79. };
  80. _vehicle_16 = objNull;
  81. if (true) then
  82. {
  83. _this = createVehicle ["land_A_Castle_Wall1_20_Turn", [6564.1655, 14241.77, 0.00024414063], [], 0, "CAN_COLLIDE"];
  84. _vehicle_16 = _this;
  85. _this setDir 54.06739;
  86. _this setPos [6564.1655, 14241.77, 0.00024414063];
  87. };
  88. _vehicle_17 = objNull;
  89. if (true) then
  90. {
  91. _this = createVehicle ["land_A_Castle_Wall1_20_Turn", [6549.0298, 14254.631, 0.00015258789], [], 0, "CAN_COLLIDE"];
  92. _vehicle_17 = _this;
  93. _this setDir 40.876518;
  94. _this setPos [6549.0298, 14254.631, 0.00015258789];
  95. };
  96. _vehicle_18 = objNull;
  97. if (true) then
  98. {
  99. _this = createVehicle ["land_A_Castle_Wall1_20_Turn", [6582.3247, 14204.148, 6.1035156e-005], [], 0, "CAN_COLLIDE"];
  100. _vehicle_18 = _this;
  101. _this setDir 83.252556;
  102. _this setPos [6582.3247, 14204.148, 6.1035156e-005];
  103. };
  104. _vehicle_20 = objNull;
  105. if (true) then
  106. {
  107. _this = createVehicle ["land_A_Castle_Wall1_20_Turn", [6578.9307, 14168.545, 6.1035156e-005], [], 0, "CAN_COLLIDE"];
  108. _vehicle_20 = _this;
  109. _this setDir 122.10965;
  110. _this setPos [6578.9307, 14168.545, 6.1035156e-005];
  111. };
  112. _vehicle_21 = objNull;
  113. if (true) then
  114. {
  115. _this = createVehicle ["land_A_Castle_Wall1_20_Turn", [6567.1304, 14153.561, -0.00033569336], [], 0, "CAN_COLLIDE"];
  116. _vehicle_21 = _this;
  117. _this setDir 148.73436;
  118. _this setPos [6567.1304, 14153.561, -0.00033569336];
  119. };
  120. _vehicle_22 = objNull;
  121. if (true) then
  122. {
  123. _this = createVehicle ["land_A_Castle_Wall1_20_Turn", [6550.4014, 14143.354, -0.00033569336], [], 0, "CAN_COLLIDE"];
  124. _vehicle_22 = _this;
  125. _this setDir 162.17577;
  126. _this setPos [6550.4014, 14143.354, -0.00033569336];
  127. };
  128. _vehicle_23 = objNull;
  129. if (true) then
  130. {
  131. _this = createVehicle ["land_A_Castle_Wall1_20_Turn", [6533.623, 14138.247, -3.0517578e-005], [], 0, "CAN_COLLIDE"];
  132. _vehicle_23 = _this;
  133. _this setDir 178.49393;
  134. _this setPos [6533.623, 14138.247, -3.0517578e-005];
  135. };
  136. _vehicle_24 = objNull;
  137. if (true) then
  138. {
  139. _this = createVehicle ["land_A_Castle_Wall1_20_Turn", [6514.9102, 14136.992, -6.1035156e-005], [], 0, "CAN_COLLIDE"];
  140. _vehicle_24 = _this;
  141. _this setDir 188.76228;
  142. _this setPos [6514.9102, 14136.992, -6.1035156e-005];
  143. };
  144. _vehicle_25 = objNull;
  145. if (true) then
  146. {
  147. _this = createVehicle ["land_A_Castle_Bastion", [6493.5278, 14129.855, 0.00015258789], [], 0, "CAN_COLLIDE"];
  148. _vehicle_25 = _this;
  149. _this setDir 186.25626;
  150. _this setPos [6493.5278, 14129.855, 0.00015258789];
  151. };
  152. _vehicle_26 = objNull;
  153. if (true) then
  154. {
  155. _this = createVehicle ["land_A_Castle_Bastion", [6473.2173, 14131.838, 6.1035156e-005], [], 0, "CAN_COLLIDE"];
  156. _vehicle_26 = _this;
  157. _this setDir -175.36569;
  158. _this setPos [6473.2173, 14131.838, 6.1035156e-005];
  159. };
  160. _vehicle_27 = objNull;
  161. if (true) then
  162. {
  163. _this = createVehicle ["land_A_Castle_Bastion", [6452.3472, 14134.087, -3.0517578e-005], [], 0, "CAN_COLLIDE"];
  164. _vehicle_27 = _this;
  165. _this setDir 187.62242;
  166. _this setPos [6452.3472, 14134.087, -3.0517578e-005];
  167. };
  168. _vehicle_29 = objNull;
  169. if (true) then
  170. {
  171. _this = createVehicle ["land_A_Castle_Wall1_20_Turn", [6433.6006, 14147.719, 9.1552734e-005], [], 0, "CAN_COLLIDE"];
  172. _vehicle_29 = _this;
  173. _this setDir 210.77344;
  174. _this setPos [6433.6006, 14147.719, 9.1552734e-005];
  175. };
  176. _vehicle_30 = objNull;
  177. if (true) then
  178. {
  179. _this = createVehicle ["land_A_Castle_Wall1_20_Turn", [6418.6396, 14159.132, 6.1035156e-005], [], 0, "CAN_COLLIDE"];
  180. _vehicle_30 = _this;
  181. _this setDir 239.71925;
  182. _this setPos [6418.6396, 14159.132, 6.1035156e-005];
  183. };
  184. _vehicle_31 = objNull;
  185. if (true) then
  186. {
  187. _this = createVehicle ["land_A_Castle_Wall1_20_Turn", [6408.7808, 14176.704, 0.00012207031], [], 0, "CAN_COLLIDE"];
  188. _vehicle_31 = _this;
  189. _this setDir 252.79723;
  190. _this setPos [6408.7808, 14176.704, 0.00012207031];
  191. };
  192. _vehicle_32 = objNull;
  193. if (true) then
  194. {
  195. _this = createVehicle ["land_A_Castle_Wall1_20_Turn", [6402.9731, 14196.22, 0.00015258789], [], 0, "CAN_COLLIDE"];
  196. _vehicle_32 = _this;
  197. _this setDir 264.25836;
  198. _this setPos [6402.9731, 14196.22, 0.00015258789];
  199. };
  200. _vehicle_33 = objNull;
  201. if (true) then
  202. {
  203. _this = createVehicle ["land_A_Castle_Wall1_20_Turn", [6401.1694, 14216.01, 0.00012207031], [], 0, "CAN_COLLIDE"];
  204. _vehicle_33 = _this;
  205. _this setDir 278.69852;
  206. _this setPos [6401.1694, 14216.01, 0.00012207031];
  207. };
  208. _vehicle_34 = objNull;
  209. if (true) then
  210. {
  211. _this = createVehicle ["land_A_Castle_Wall1_20_Turn", [6403.8921, 14235.198, -6.1035156e-005], [], 0, "CAN_COLLIDE"];
  212. _vehicle_34 = _this;
  213. _this setDir 290.11621;
  214. _this setPos [6403.8921, 14235.198, -6.1035156e-005];
  215. };
  216. _vehicle_35 = objNull;
  217. if (true) then
  218. {
  219. _this = createVehicle ["land_A_Castle_Stairs_A", [6503.2202, 14205.431, -0.19288556], [], 0, "CAN_COLLIDE"];
  220. _vehicle_35 = _this;
  221. _this setDir 178.39467;
  222. _this setPos [6503.2202, 14205.431, -0.19288556];
  223. };
  224. _vehicle_36 = objNull;
  225. if (true) then
  226. {
  227. _this = createVehicle ["land_A_Castle_Stairs_A", [6474.7886, 14190.529, 0.027318234], [], 0, "CAN_COLLIDE"];
  228. _vehicle_36 = _this;
  229. _this setPos [6474.7886, 14190.529, 0.027318234];
  230. };
  231. _vehicle_37 = objNull;
  232. if (true) then
  233. {
  234. _this = createVehicle ["land_A_Castle_Gate", [6580.5425, 14187.384, 6.1035156e-005], [], 0, "CAN_COLLIDE"];
  235. _vehicle_37 = _this;
  236. _this setDir 91.765312;
  237. _this setPos [6580.5425, 14187.384, 6.1035156e-005];
  238. };
  239. _vehicle_39 = objNull;
  240. if (true) then
  241. {
  242. _this = createVehicle ["land_A_Castle_Wall1_20_Turn", [6596.7671, 14197.158, 9.1552734e-005], [], 0, "CAN_COLLIDE"];
  243. _vehicle_39 = _this;
  244. _this setDir 3.246423;
  245. _this setPos [6596.7671, 14197.158, 9.1552734e-005];
  246. };
  247. _vehicle_40 = objNull;
  248. if (true) then
  249. {
  250. _this = createVehicle ["land_A_Castle_Wall1_20_Turn", [6595.2466, 14175.25, 3.0517578e-005], [], 0, "CAN_COLLIDE"];
  251. _vehicle_40 = _this;
  252. _this setDir 185.20352;
  253. _this setPos [6595.2466, 14175.25, 3.0517578e-005];
  254. };
  255. _vehicle_41 = objNull;
  256. if (true) then
  257. {
  258. _this = createVehicle ["land_A_Castle_Gate", [6611.4087, 14184.69, 0.00015258789], [], 0, "CAN_COLLIDE"];
  259. _vehicle_41 = _this;
  260. _this setDir -90.837708;
  261. _this setPos [6611.4087, 14184.69, 0.00015258789];
  262. };
  263. _vehicle_46 = objNull;
  264. if (true) then
  265. {
  266. _this = createVehicle ["land_A_GeneralStore_01", [6517.666, 14195.562, -0.60754359], [], 0, "CAN_COLLIDE"];
  267. _vehicle_46 = _this;
  268. _this setDir 89.700089;
  269. _this setPos [6517.666, 14195.562, -0.60754359];
  270. };
  271. _vehicle_47 = objNull;
  272. if (true) then
  273. {
  274. _this = createVehicle ["land_A_Office01", [6463.498, 14198.157, 0.20701839], [], 0, "CAN_COLLIDE"];
  275. _vehicle_47 = _this;
  276. _this setDir 90.422729;
  277. _this setPos [6463.498, 14198.157, 0.20701839];
  278. };
  279. _vehicle_49 = objNull;
  280. if (true) then
  281. {
  282. _this = createVehicle ["land_A_BuildingWIP", [6295.6128, 14128.868, 0.72057295], [], 0, "CAN_COLLIDE"];
  283. _vehicle_49 = _this;
  284. _this setDir -467.37256;
  285. _this setPos [6295.6128, 14128.868, 0.72057295];
  286. };
  287. _vehicle_51 = objNull;
  288. if (true) then
  289. {
  290. _this = createVehicle ["land_A_Hospital", [6422.9375, 14223.472, 0.00012207031], [], 0, "CAN_COLLIDE"];
  291. _vehicle_51 = _this;
  292. _this setDir 271.36209;
  293. _this setPos [6422.9375, 14223.472, 0.00012207031];
  294. };
  295. _vehicle_52 = objNull;
  296. if (true) then
  297. {
  298. _this = createVehicle ["land_Mil_House", [6588.6499, 14039.279, -3.0517578e-005], [], 0, "CAN_COLLIDE"];
  299. _vehicle_52 = _this;
  300. _this setDir 278.44699;
  301. _this setPos [6588.6499, 14039.279, -3.0517578e-005];
  302. };
  303. _vehicle_55 = objNull;
  304. if (true) then
  305. {
  306. _this = createVehicle ["land_SS_hangar", [6597.9868, 14002.666, 0.88163841], [], 0, "CAN_COLLIDE"];
  307. _vehicle_55 = _this;
  308. _this setDir 99.861504;
  309. _this setPos [6597.9868, 14002.666, 0.88163841];
  310. };
  311. _vehicle_56 = objNull;
  312. if (true) then
  313. {
  314. _this = createVehicle ["land_SS_hangar", [6589.0747, 13962.3, 0.61326182], [], 0, "CAN_COLLIDE"];
  315. _vehicle_56 = _this;
  316. _this setDir 102.87761;
  317. _this setPos [6589.0747, 13962.3, 0.61326182];
  318. };
  319. _vehicle_57 = objNull;
  320. if (true) then
  321. {
  322. _this = createVehicle ["land_SS_hangar", [6580.8955, 13920.856, 0.099117607], [], 0, "CAN_COLLIDE"];
  323. _vehicle_57 = _this;
  324. _this setDir 102.92495;
  325. _this setPos [6580.8955, 13920.856, 0.099117607];
  326. };
  327. _vehicle_59 = objNull;
  328. if (true) then
  329. {
  330. _this = createVehicle ["land_Mil_House", [6558.0928, 13888.332, 0.00024414063], [], 0, "CAN_COLLIDE"];
  331. _vehicle_59 = _this;
  332. _this setDir 281.38168;
  333. _this setPos [6558.0928, 13888.332, 0.00024414063];
  334. };
  335. _vehicle_64 = objNull;
  336. if (true) then
  337. {
  338. _this = createVehicle ["land_A_Castle_Wall1_20_Turn", [6511.9209, 14263.419, 6.1035156e-005], [], 0, "CAN_COLLIDE"];
  339. _vehicle_64 = _this;
  340. _this setDir 7.7855759;
  341. _this setPos [6511.9209, 14263.419, 6.1035156e-005];
  342. };
  343. _vehicle_67 = objNull;
  344. if (true) then
  345. {
  346. _this = createVehicle ["land_Ind_Mlyn_01", [6249.5625, 14200.034, 0.00015258789], [], 0, "CAN_COLLIDE"];
  347. _vehicle_67 = _this;
  348. _this setDir 80.102448;
  349. _this setPos [6249.5625, 14200.034, 0.00015258789];
  350. };
  351. _vehicle_68 = objNull;
  352. if (true) then
  353. {
  354. _this = createVehicle ["land_Ind_Mlyn_02", [6284.5044, 14196.544, 0.00045776367], [], 0, "CAN_COLLIDE"];
  355. _vehicle_68 = _this;
  356. _this setDir 80.005508;
  357. _this setPos [6284.5044, 14196.544, 0.00045776367];
  358. };
  359. _vehicle_69 = objNull;
  360. if (true) then
  361. {
  362. _this = createVehicle ["land_Ind_Mlyn_03", [6293.2612, 14212.007, 1.5821773], [], 0, "CAN_COLLIDE"];
  363. _vehicle_69 = _this;
  364. _this setDir 81.221962;
  365. _this setPos [6293.2612, 14212.007, 1.5821773];
  366. };
  367. _vehicle_72 = objNull;
  368. if (true) then
  369. {
  370. _this = createVehicle ["land_Ind_Pec_01", [6265.1079, 14164.312], [], 0, "CAN_COLLIDE"];
  371. _vehicle_72 = _this;
  372. _this setDir -12.523821;
  373. _this setPos [6265.1079, 14164.312];
  374. };
  375. _vehicle_74 = objNull;
  376. if (true) then
  377. {
  378. _this = createVehicle ["land_Ind_Pec_03a", [6350.1802, 14063.074, 0.00012207031], [], 0, "CAN_COLLIDE"];
  379. _vehicle_74 = _this;
  380. _this setDir -222.9064;
  381. _this setPos [6350.1802, 14063.074, 0.00012207031];
  382. };
  383. _vehicle_75 = objNull;
  384. if (true) then
  385. {
  386. _this = createVehicle ["land_Ind_Pec_03b", [6697.2593, 14288.545, -6.1035156e-005], [], 0, "CAN_COLLIDE"];
  387. _vehicle_75 = _this;
  388. _this setDir -33.973915;
  389. _this setPos [6697.2593, 14288.545, -6.1035156e-005];
  390. };
  391. _vehicle_80 = objNull;
  392. if (true) then
  393. {
  394. _this = createVehicle ["land_Ind_SiloVelke_01", [6714.8154, 14231.45], [], 0, "CAN_COLLIDE"];
  395. _vehicle_80 = _this;
  396. _this setDir 446.0415;
  397. _this setPos [6714.8154, 14231.45];
  398. };
  399. _vehicle_81 = objNull;
  400. if (true) then
  401. {
  402. _this = createVehicle ["land_Ind_SiloVelke_02", [6717.502, 14194.807, 0.00024414063], [], 0, "CAN_COLLIDE"];
  403. _vehicle_81 = _this;
  404. _this setDir 86.165649;
  405. _this setPos [6717.502, 14194.807, 0.00024414063];
  406. };
  407. _vehicle_82 = objNull;
  408. if (true) then
  409. {
  410. _this = createVehicle ["land_Ind_SiloVelke_most", [6715.832, 14219.424, -0.055622526], [], 0, "CAN_COLLIDE"];
  411. _vehicle_82 = _this;
  412. _this setDir 86.036301;
  413. _this setPos [6715.832, 14219.424, -0.055622526];
  414. };
  415. _vehicle_84 = objNull;
  416. if (true) then
  417. {
  418. _this = createVehicle ["land_Ind_Vysypka", [6722.3779, 14125.6, -0.07659176], [], 0, "CAN_COLLIDE"];
  419. _vehicle_84 = _this;
  420. _this setDir 173.81789;
  421. _this setPos [6722.3779, 14125.6, -0.07659176];
  422. };
  423. _vehicle_87 = objNull;
  424. if (true) then
  425. {
  426. _this = createVehicle ["land_Ind_Workshop01_03", [6763.9077, 14062.577, -3.0517578e-005], [], 0, "CAN_COLLIDE"];
  427. _vehicle_87 = _this;
  428. _this setDir 221.25165;
  429. _this setPos [6763.9077, 14062.577, -3.0517578e-005];
  430. };
  431. _vehicle_88 = objNull;
  432. if (true) then
  433. {
  434. _this = createVehicle ["land_Ind_Workshop01_04", [6751.2417, 14048.56, -0.00015258789], [], 0, "CAN_COLLIDE"];
  435. _vehicle_88 = _this;
  436. _this setDir 41.322609;
  437. _this setPos [6751.2417, 14048.56, -0.00015258789];
  438. };
  439. _vehicle_90 = objNull;
  440. if (true) then
  441. {
  442. _this = createVehicle ["land_Ind_Workshop01_L", [6732.46, 14040, 6.1035156e-005], [], 0, "CAN_COLLIDE"];
  443. _vehicle_90 = _this;
  444. _this setDir 91.578621;
  445. _this setPos [6732.46, 14040, 6.1035156e-005];
  446. };
  447. _vehicle_92 = objNull;
  448. if (true) then
  449. {
  450. _this = createVehicle ["land_Misc_Cargo1A", [6717.5869, 14038.739, 0.00030517578], [], 0, "CAN_COLLIDE"];
  451. _vehicle_92 = _this;
  452. _this setDir 91.206398;
  453. _this setPos [6717.5869, 14038.739, 0.00030517578];
  454. };
  455. _vehicle_93 = objNull;
  456. if (true) then
  457. {
  458. _this = createVehicle ["land_Misc_Cargo1Ao", [6719.4731, 14043.155], [], 0, "CAN_COLLIDE"];
  459. _vehicle_93 = _this;
  460. _this setPos [6719.4731, 14043.155];
  461. };
  462. _vehicle_94 = objNull;
  463. if (true) then
  464. {
  465. _this = createVehicle ["land_Misc_Cargo1B", [6715.5781, 14043.308, -0.00015258789], [], 0, "CAN_COLLIDE"];
  466. _vehicle_94 = _this;
  467. _this setPos [6715.5781, 14043.308, -0.00015258789];
  468. };
  469. _vehicle_95 = objNull;
  470. if (true) then
  471. {
  472. _this = createVehicle ["land_repair_center", [6704.8179, 14036.181, -3.0517578e-005], [], 0, "CAN_COLLIDE"];
  473. _vehicle_95 = _this;
  474. _this setDir 74.225403;
  475. _this setPos [6704.8179, 14036.181, -3.0517578e-005];
  476. };
  477. _vehicle_97 = objNull;
  478. if (true) then
  479. {
  480. _this = createVehicle ["land_A_TVTower_Base", [6440.0361, 14004.771], [], 0, "CAN_COLLIDE"];
  481. _vehicle_97 = _this;
  482. _this setDir 8.1636038;
  483. _this setPos [6440.0361, 14004.771];
  484. };
  485. _vehicle_98 = objNull;
  486. if (true) then
  487. {
  488. _this = createVehicle ["land_A_TVTower_Mid", [6439.3335, 14004.736, -14.309844], [], 0, "CAN_COLLIDE"];
  489. _vehicle_98 = _this;
  490. _this setPos [6439.3335, 14004.736, -14.309844];
  491. };
  492. _vehicle_99 = objNull;
  493. if (true) then
  494. {
  495. _this = createVehicle ["land_A_TVTower_Top", [6439.7607, 14004.708, -16.398518], [], 0, "CAN_COLLIDE"];
  496. _vehicle_99 = _this;
  497. _this setDir 124.36347;
  498. _this setPos [6439.7607, 14004.708, -16.398518];
  499. };
  500. _vehicle_100 = objNull;
  501. if (true) then
  502. {
  503. _this = createVehicle ["land_Mil_Barracks_i", [6570.917, 13944.309, -0.48157924], [], 0, "CAN_COLLIDE"];
  504. _vehicle_100 = _this;
  505. _this setDir 192.53903;
  506. _this setPos [6570.917, 13944.309, -0.48157924];
  507. };
  508. _vehicle_101 = objNull;
  509. if (true) then
  510. {
  511. _this = createVehicle ["land_Mil_Barracks_i", [6578.687, 13985.508, 0.34906358], [], 0, "CAN_COLLIDE"];
  512. _vehicle_101 = _this;
  513. _this setDir -168.41818;
  514. _this setPos [6578.687, 13985.508, 0.34906358];
  515. };
  516. _vehicle_114 = objNull;
  517. if (true) then
  518. {
  519. _this = createVehicle ["Camel_DZ", [6582.9761, 13920.894, -0.23787571], [], 0, "CAN_COLLIDE"];
  520. _vehicle_114 = _this;
  521. _this setDir 281.90845;
  522. _this setPos [6582.9761, 13920.894, -0.23787571];
  523. };
  524. _vehicle_115 = objNull;
  525. if (true) then
  526. {
  527. _this = createVehicle ["MH6J_DZ", [6598.7886, 14008.939, -3.0517578e-005], [], 0, "CAN_COLLIDE"];
  528. _vehicle_115 = _this;
  529. _this setDir 282.14545;
  530. _this setPos [6598.7886, 14008.939, -3.0517578e-005];
  531. };
  532. _vehicle_116 = objNull;
  533. if (true) then
  534. {
  535. _this = createVehicle ["MH6J2_DZ", [6594.5049, 13995.235, 0.46341294], [], 0, "CAN_COLLIDE"];
  536. _vehicle_116 = _this;
  537. _this setDir -75.587349;
  538. _this setPos [6594.5049, 13995.235, 0.46341294];
  539. };
  540. _vehicle_117 = objNull;
  541. if (true) then
  542. {
  543. _this = createVehicle ["MH6J_EP1", [6586.7539, 14004.772, -6.1035156e-005], [], 0, "CAN_COLLIDE"];
  544. _vehicle_117 = _this;
  545. _this setDir -78.482262;
  546. _this setPos [6586.7539, 14004.772, -6.1035156e-005];
  547. };
  548. _vehicle_119 = objNull;
  549. if (true) then
  550. {
  551. _this = createVehicle ["AN2_DZ", [6588.4277, 13963.26, -0.67724645], [], 0, "CAN_COLLIDE"];
  552. _vehicle_119 = _this;
  553. _this setDir -79.489403;
  554. _this setPos [6588.4277, 13963.26, -0.67724645];
  555. };
  556. _vehicle_130 = objNull;
  557. if (true) then
  558. {
  559. _this = createVehicle ["land_A_FuelStation_Build", [6679.374, 14042.985, 0.00039672852], [], 0, "CAN_COLLIDE"];
  560. _vehicle_130 = _this;
  561. _this setDir 787.32678;
  562. _this setPos [6679.374, 14042.985, 0.00039672852];
  563. };
  564. _vehicle_131 = objNull;
  565. if (true) then
  566. {
  567. _this = createVehicle ["land_A_FuelStation_Feed", [6659.2793, 14035.694, 0.28440017], [], 0, "CAN_COLLIDE"];
  568. _vehicle_131 = _this;
  569. _this setDir 69.84034;
  570. _this setPos [6659.2793, 14035.694, 0.28440017];
  571. };
  572. _vehicle_132 = objNull;
  573. if (true) then
  574. {
  575. _this = createVehicle ["land_A_FuelStation_Shed", [6665.7886, 14038.041], [], 0, "CAN_COLLIDE"];
  576. _vehicle_132 = _this;
  577. _this setDir -22.336639;
  578. _this setPos [6665.7886, 14038.041];
  579. };
  580. _vehicle_134 = objNull;
  581. if (true) then
  582. {
  583. _this = createVehicle ["land_A_FuelStation_Feed", [6665.6846, 14038.51, 0.16749844], [], 0, "CAN_COLLIDE"];
  584. _vehicle_134 = _this;
  585. _this setDir 65.109116;
  586. _this setPos [6665.6846, 14038.51, 0.16749844];
  587. };
  588. _vehicle_135 = objNull;
  589. if (true) then
  590. {
  591. _this = createVehicle ["land_A_FuelStation_Feed", [6671.9355, 14040.412, 0.02243311], [], 0, "CAN_COLLIDE"];
  592. _vehicle_135 = _this;
  593. _this setDir 64.031036;
  594. _this setPos [6671.9355, 14040.412, 0.02243311];
  595. };
  596. _vehicle_139 = objNull;
  597. if (true) then
  598. {
  599. _this = createVehicle ["land_Ind_TankSmall2", [6445.2876, 13863.393, 0.00012207031], [], 0, "CAN_COLLIDE"];
  600. _vehicle_139 = _this;
  601. _this setDir 18.053661;
  602. _this setPos [6445.2876, 13863.393, 0.00012207031];
  603. };
  604. _vehicle_140 = objNull;
  605. if (true) then
  606. {
  607. _this = createVehicle ["land_Ind_TankSmall2", [6446.9639, 13867.979, 0.00012207031], [], 0, "CAN_COLLIDE"];
  608. _vehicle_140 = _this;
  609. _this setDir 21.572735;
  610. _this setPos [6446.9639, 13867.979, 0.00012207031];
  611. };
  612. _vehicle_141 = objNull;
  613. if (true) then
  614. {
  615. _this = createVehicle ["land_Ind_TankSmall2", [6443.5815, 13858.763, 9.1552734e-005], [], 0, "CAN_COLLIDE"];
  616. _vehicle_141 = _this;
  617. _this setDir 16.22683;
  618. _this setPos [6443.5815, 13858.763, 9.1552734e-005];
  619. };
  620. _vehicle_142 = objNull;
  621. if (true) then
  622. {
  623. _this = createVehicle ["land_Ind_TankSmall2", [6683.3799, 14046.418, 0.0083641745], [], 0, "CAN_COLLIDE"];
  624. _vehicle_142 = _this;
  625. _this setDir 66.60791;
  626. _this setPos [6683.3799, 14046.418, 0.0083641745];
  627. };
  628. _vehicle_144 = objNull;
  629. if (true) then
  630. {
  631. _this = createVehicle ["land_Hangar_2", [6485.9224, 13921.136, 0.0078553613], [], 0, "CAN_COLLIDE"];
  632. _vehicle_144 = _this;
  633. _this setDir -80.374725;
  634. _this setPos [6485.9224, 13921.136, 0.0078553613];
  635. };
  636. _vehicle_145 = objNull;
  637. if (true) then
  638. {
  639. _this = createVehicle ["land_Hangar_2", [6494.0967, 13964.773, 0.077231199], [], 0, "CAN_COLLIDE"];
  640. _vehicle_145 = _this;
  641. _this setDir 281.64548;
  642. _this setPos [6494.0967, 13964.773, 0.077231199];
  643. };
  644. _vehicle_146 = objNull;
  645. if (true) then
  646. {
  647. _this = createVehicle ["land_Hangar_2", [6503.0083, 14009.198, 0.034841895], [], 0, "CAN_COLLIDE"];
  648. _vehicle_146 = _this;
  649. _this setDir 282.75015;
  650. _this setPos [6503.0083, 14009.198, 0.034841895];
  651. };
  652. _vehicle_150 = objNull;
  653. if (true) then
  654. {
  655. _this = createVehicle ["land_a_stationhouse", [6597.9063, 14308.749, 0.1100871], [], 0, "CAN_COLLIDE"];
  656. _vehicle_150 = _this;
  657. _this setDir -1.3413482;
  658. _this setPos [6597.9063, 14308.749, 0.1100871];
  659. };
  660. _vehicle_151 = objNull;
  661. if (true) then
  662. {
  663. _this = createVehicle ["BAF_Offroad_W", [6452.9165, 14264.264, 0.00033569336], [], 0, "CAN_COLLIDE"];
  664. _vehicle_151 = _this;
  665. _this setPos [6452.9165, 14264.264, 0.00033569336];
  666. };
  667. _vehicle_152 = objNull;
  668. if (true) then
  669. {
  670. _this = createVehicle ["BAF_Offroad_W", [6473.0322, 14263.233, -0.00033569336], [], 0, "CAN_COLLIDE"];
  671. _vehicle_152 = _this;
  672. _this setPos [6473.0322, 14263.233, -0.00033569336];
  673. };
  674. _vehicle_153 = objNull;
  675. if (true) then
  676. {
  677. _this = createVehicle ["BAF_Offroad_W", [6492.3613, 14263.267, 0.0012817383], [], 0, "CAN_COLLIDE"];
  678. _vehicle_153 = _this;
  679. _this setPos [6492.3613, 14263.267, 0.0012817383];
  680. };
  681. _vehicle_155 = objNull;
  682. if (true) then
  683. {
  684. _this = createVehicle ["BAF_Offroad_D", [6492.9399, 14131.545, 0.00015258789], [], 0, "CAN_COLLIDE"];
  685. _vehicle_155 = _this;
  686. _this setPos [6492.9399, 14131.545, 0.00015258789];
  687. };
  688. _vehicle_156 = objNull;
  689. if (true) then
  690. {
  691. _this = createVehicle ["BAF_Offroad_D", [6473.8789, 14133.196, 0], [], 0, "CAN_COLLIDE"];
  692. _vehicle_156 = _this;
  693. _this setPos [6473.8789, 14133.196, 0];
  694. };
  695. _vehicle_157 = objNull;
  696. if (true) then
  697. {
  698. _this = createVehicle ["BAF_Offroad_D", [6451.1714, 14135.129, 0], [], 0, "CAN_COLLIDE"];
  699. _vehicle_157 = _this;
  700. _this setPos [6451.1714, 14135.129, 0];
  701. };
  702. };
  703. //stop
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