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- ########### From EventTriggers.yml ##########
- PlayerDeath:
- CoolDown: 0
- Script:
- - '@IF b <killedbyplayer> = true'
- - '@CMDOP vt run general:bowKill <killername>'
- - '@PAUSE 0.2'
- - '@IF b $bowKill.<killername> = true'
- - '@PLAYER &7Te ha pegado un tiro &8<killername> &7a&e <distance:<triggerloc>:$bowKillLoc.<killername>>
- &7bloques de distancia!'
- - '@TELL <killername> &7Le has pegado un tiro a &8<playername> &7a&e <distance:<triggerloc>:$bowKillLoc.<killername>>
- &7bloques de distancia!'
- - '@DELVAR s $bowKillLoc.<killername>'
- - '@DELVAR b $bowKill.<killername>'
- - '@ELSE'
- - '@DELVAR b $bowKill.<killername>'
- ########### general.script.yml ##############
- bowKill:
- Script:
- - '@IF i <itemid> = 261'
- - '@SETSTR $bowKillLoc.<playername> <playerloc>'
- - '@SETBOOL $bowKill.<playername> true'
- - '@ELSE'
- - '@SETBOOL $bowKill.<playername> false'
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