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- Name Changer And Status:
- Code:
- Name: 0x0176A038
- Clan Tag: 0x0CBF7EA
- Elite Clan Tag Color - 0x0CBF7EF
- Elite Clan Tag - 0x0CBF7E0
- ------------------------------
- Prestige - 0x1792B1C
- Preferred Weapon - 0x178DC3D
- Squad Points - 0x1792824
- Time Played - 0x178DCBE
- Games Played - 0x178DC69
- Winstreak - 0x178DC4D
- Losses - 0x178DC81
- Misses - 0x178DC86
- Hits - 0x178DC71
- Killstreak - 0x178DC7D
- Deaths - 0x178DC51
- Kills - 0x178DC79
- Current Streak - 0x178E54D
- Wins - 0x178DCCA
- Score - 0x178DCA2
- Unlock All - 0x1791EB0
- Unlock All Bytes: Here
- Level 60 (XP):
- Soldier 1 - 0x178EBDA
- Soldier 2 - 0x178F13E
- Soldier 3 - 0x178F6A2
- Soldier 4 - 0x178FC06
- Soldier 5 - 0x179016A
- Soldier 6 - 0x17906CE
- Soldier 7 - 0x1790C32
- Soldier 8 - 0x1791196
- Soldier 9 - 0x17916FA
- Soldier 10 - 0x1791C5E
- Party Name Changer:
- Code:
- Party Name Changer 0x00CCF5B4 (Client Intervnal/Index: 0x3700)
- Party Clan Tag 0x00CCF5D4 (Client Intervnal/Index: 0x3700)
- Clients Offsets:
- Name:
- Code:
- Name in Game: 0xF46B9C (+0x3700 Client Intervnal)
- Clan Tag in Game: 0xF46C0E (+0x3700 Client Intervnal)
- God Mod:
- Code:
- Offset: 0xE03CAA (+0x280 Client Intervnal)
- 0xFF , 0xFF - On
- 0x00 , 0x64 - Off
- Spectator God Mod:
- Code:
- Offset: 0x00f43b12 0xFF - On , 0x40 - Off (+0x3700 Client Intervnal)
- Ultimate Ammo:
- Code:
- Use 0x0F, 0xFF, 0xFF, 0xFF for unlimted ammo or replace with 0x00, 0x00, 0x00, 0x64 for 100 bullets
- Primary Ammo: 0x00f44058 (+0x3700 Client Intervnal)
- Primary Clip Ammo: 0x00f43f68 (+0x3700 Client Intervnal)
- Secondary Ammo: 0x00f44068 (+0x3700 Client Intervnal)
- Secondary Clip Ammo: 0x00f43f78 (+0x3700 Client Intervnal)
- Lethal Ammo: 0x00f44038 (+0x3700 Client Intervnal)
- Tactical Ammo: 0x00f44048 (+0x3700 Client Intervnal)
- Give Akimbo:
- Code:
- Primary Weapon: 0xF43E41 (+0x3700 Client Intervnal)
- Secondary Weapon: 0xF43E51 (+0x3700 Client Intervnal)
- 0x01 - On
- 0x00 - To take it off
- Orange Boxes & 3rd Person:
- Code:
- Offset: 0x00f43b13 (+0x3700 Client Intervnal)
- 0x50 - Red Boxes
- 0x07 - 3rd Person
- 0x57 - 3rd Person & Red Boxes
- 0x00 - To take it off
- UAV:
- Code:
- 0xF46C65 (+0x3700 Client Intervnal)
- 0x01 - UAV
- 0x00 - To take it off
- Super Bullets (IMPACT):
- Code:
- Offset: 0x00f46bd3
- 0xFF - On 0x00 - Off
- mFlag:
- Code:
- Offset: 0xF46E1F (+0x3700 Client Intervnal)
- 0x00 - Normal
- 0x01 - No Clip
- 0x02 - UFO MOD
- 0x04 - Freeze
- Location Offset (Teleport):
- Code:
- 0x00f43b1b (x, y, z) (+0x3700 Client Intervnal)
- Replace with those bytes for "Screamer":
- 0x00 0x7F 0xC0 0x00 0x00 0x7F 0xC0 0x00 0x00 0x7F 0xC0 0x00 0x00 0xDF 0x00 0x00 0x00 0xDF 0x00 0x00 0x00 0xDF 0x00
- To turn off the screamer you must to suicide.
- Kill Client:
- Code:
- Offset: 0xF43B0F (+0x3700 Client Intervnal)
- (0xFF - Kill)
- Skate Mod (No Friction):
- Code:
- Offset: 0xF43B0E (+0x3700 Client Intervnal)
- (0x01 - On 0x08 - Off)
- Change Team:
- Code:
- Offset: 0x00f46b63 (+0x3700 Client Intervnal)
- Spectator Team - 0x03
- Ghosts Team - 0x02
- Federation Team - 0x01
- Status In Game:
- Code:
- Kills - 0xF46C53 (+0x3700 Client Intervnal)
- Deaths - 0x00F46C55 (+0x3700 Client Intervnal)
- Assists - 0x00F46C57 (+0x3700 Client Intervnal)
- Captures - 0x00F46C59 (+0x3700 Client Intervnal)
- Score - 0xF46C50 (+0x3700 Client Intervnal)
- Give Laser And Jammer:
- Code:
- Offset: 0x00f43c25
- 0x03 - Give Laser
- 0x20 - Take Weapons
- 0x48 - Give Jammer
- Speed x2:
- Code:
- Offset: 0xF46B50
- On - 0x40
- Off - 0x3F
- Rabbit Mod:
- Code:
- Offset: 0x00f46b50
- Bytes:
- 0xFF - On
- 0x3F - Off
- Give Lag:
- Code:
- Offset: 0x00f46a9f (+0x3700 Client Intervnal)
- 0x0F - On
- 0x02 - Off
- SV_GameSendServerCommand Commands:
- Code:
- Offset: 0x53D984
- a - No Gun
- l - Game Volume (1- Normal 2 - High 3 - Loud 0 - Mute)
- e "Print Killfeed"
- c "Print Center"
- n 10109 = beginnging sound on game
- n 5161 = guy saying "free for all"
- d 958 "mpintro" 0
- r = Kick with error (Exmple: ^1GTFO My Lobby)
- n 10299 = guy says "time to work ghost squad"
- i - blury (Set i cg_fov 90 for blury, i 0 Turn off)
- g "MP_CHANGE_CLASS_NEXT_SPAWN"
- q Dvar - But the dvars are numbers now.
- J Set Vision:
- Some Visions For Exmple:
- ac130
- ac130_enhanced
- ac130_enhanced_mp
- ac130_inverted
- ac130_thermal
- aftermath
- black_bw
- cheat_bw
- coup_sunblind
- default_night
- default_night_mp
- end_game
- mpnuke
- mpnuke_aftermath
- mpoutro
- near_death
- near_death_mp
- Some Dvars:
- q 23 3500 - Compass Size 3500
- q 13 90 = q cg_fov 90
- q 132 10 = "ICE Screen"
- Anti Ban:
- Code:
- Demonware:
- Offset: 0x569764
- On: 0x60, 0x00, 0x00, 0x00
- Lobby Offsets:
- Code:
- Super Jump: 0xE9B0C (0x45, 0x00 - On) (0x42 0x00 - Off)
- Super Speed: 0x22A7BC (0x05, 0x00)
- bg_fallDamageMinHeight: 0x000f63c4 (Can be used with numericUpDown) (FF - No Fall Damage , 00 - Fall And Die, 40 - Default)
- g_gravity: 0x0022C610
- Extinction Prestige And Level:
- Code:
- Level Offset: 0x1795313 (0xFF 0x10 0x02 - Level 31)
- Prestige Offset: 0x179531A (0A - Prestige 10 , 0B - Prestige 11)
- Addresses:
- Code:
- add_ammo - 0x00244E84
- AngleNormalize180 (const float angle) = 0x0077D914,
- AngleNormalize360 (const float angle) = 0x00379E50,
- BG_FindWeaponIndexForName(const char *name) = 0x001195D4,
- BG_GetPerkIndexForName(const char *name) = 0x000F3CB0,
- BG_GetEntityTypeName (const int eType) = 0x000EF2D8,
- BG_GetNumWeapons(void) = 0x001195C0,
- BG_GetWeaponIndexForName(const char *name, void (__cdecl *regWeap)(unsigned int)) = 0x00119A34,
- BG_GetViewModelWeaponIndex(playerState_s *ps) = 0x00119E20,
- BG_RunLerpFrameRate (int localClientNum, clientInfo_t * it, lerpFrame_t * lf, int newAnimation, entityState_s * n) = 0x000E3918,
- BG_SetNewAnimation (int localClientNum, clientInfo_t * it, lerpFrame_t * lf, int newAnimation, entityState_s * n) = 0x000E5F50,
- BG_WeaponFireRecoil (playerState_s const * const float *, float const *) = 0x0011DB58,
- Cbuf_AddText (localClientNum int, char * text) = 0x002AD964,
- CG_Draw2D(int localClientNum) = 0x00145FF8,
- CG_FireWeapon (int, centity_s *, int, ushort, uint playerState_s const *) = 0x00608600,
- CL_DrawStretchPicPhysical (float x, float y, float w, float h, float s1, t1 float, float s2, t2 float, const float * color, Material * Material) = 0x0037DDF8,
- CL_GamepadButtonEvent (localClientNum int, int key, int unten, unsigned int time) = 0x0018A8E4,
- CL_GamepadRepeatScrollingButtons (int localClientNum) = 0x0018B410,
- CalculateRanks (void) = 0x0024B3B4,
- ClientEndFrame (gentity_s * ent) = 0x0022C5F0,
- client_s pionter = 0x0023D4D8,
- ClientSpawn (gentity_s * ent, const float * spawn_origin, const float * spawn_angles) = 0x0022E998,
- ClientThink_real (gentity_s * ent * usercmd_s ucmd) = 0x0022A348,
- COM_ERROR (errorParm_t code, const char * fmt) = 0x005D548C,
- Dvar_GetBool(const char *dvarName) = 0x00632960,
- Dvar_GetString(const char *dvarName) = 0x005B05A4,
- FIX_ELEM = 0x00033227,
- fog Address(Enable_RPC) = 0x0049C140,
- FPS = 0x00369070,
- Key_IsDown(int localClientNum, int keynum) = 0x0018BD58,
- Key_StringToKeynum(const char *str) = 0x0018BD98,
- Key_IsValidGamePadChar(const char key) = 0x0018BEE4,
- Key_KeynumToString(int keynum, int translate) = 0x0018BF24,
- Key_Unbind_f(void) = 0x0018C3F8,
- Key_Bind_f(void) = 0x0018C50C,
- G_EntUnlink (gentity_s * ent) = 0x002920CC,
- G_Entity = 0x00E03B00,
- G_FindConfigstringIndex(const char *name, int start, int max, int create, const char *errormsg) = 0x00031068,
- G_GivePlayerWeapon(playerState_s *pPS, int iWeaponIndex, char altModelIndex) = 0x00290504,
- G_GetWeaponIndexForName (const char *name) = 0x00290A3C,
- G_HudElem(XREF) = 0x00241EA4,
- G_InitGentity (gentity_s * e) = 0x0028CB10,
- G_LocalizedStringIndex (const char * string) = 0x000331E0,
- G_MaterialIndex (const char * name) = 0x000311CC,
- G_RadiusDamage (float const * const * gentity_s, gentity_s *, float, float, float, float, float * const, gentity_s *, int, int) = 0x0023FD70,
- G_SetClientContents (gentity_s *) = 0x0022995C,
- G_SetModel( int client, string model ) = 0x0028B764,
- G_SpawnPlayerClone(void) = 0x0028D22C,
- G_SetOrigin(gentity_s *ent, const float *origin) = 0x0028D34C,
- G_SetAngle(gentity_s *ent, const float *angle) = 0x0028D588,
- G_SoundAliasIndex (const char * name) = 0x000334D0,
- G_Spawn = 0x0028CB70,
- level_locals_t = 0x00DB4E84,
- LevelTime = level_locals_t + 0x540,
- Menu_PaintAll_DrawVisibleList(char *stringBegin, UiContext *dc) = 0x00368FE0,
- PlayerCmd_ClonePlayer(scr_entref_t entref) = 0x00239F58,
- player_die = 0x0023DBC0,
- g_client = 0x00F43B00,
- Scr_ConstructMessageString (firstParmIndex int, int lastParmIndex, errorContext const char *, char * string, unsigned int stringLimit) = 0x00277F94,
- Scr_ObjectError (const char * error) = 0x002DD190,
- SetClientViewAngle = 0x0022DBF0,
- SP_script_model = 0x00282428,
- SpawnModelName = 0x0028B754,
- SV_AddTestClient(void) = 0x00582A70,
- SV_Cmd_TokenizeString(const char *text_in) = 0x002AE14C,
- SV_GetUserinfo (int index, char * buffer, int bufferSize) = 0x005251AC,
- SV_GameSendServerCommand (int clientNum, svscmd_type Typ const char * text) = 0x53D984,
- SV_LocateGameData (gentity_s * Gents numGEntities int, int sizeofGEntity_t, playerState_s *, int sizeofGameClient) = 0x00581550,
- UI_DrawText(ScreenPlacement *scrPlace, const char *text, int maxChars, Font_s *font, float x, float y, int horzAlign, int vertAlign, float scale, const float *color, int style) = 0x00343EA8,
- va(const char *format) = 0x00388410,
- No Host Offsets:
- Code:
- UAV: 0x0013dc7f (0x01 - On | 0x00 - Off)
- Laser: 0x0059A330 (0x28, 0x04, 0x00, 0x01 - On | 0x28, 0x04, 0x00, 0x00 - Off)
- Orange Boxes: 0x00146364 (0x60, 0x00, 0x00, 0x00 - On | 0x41, 0x82, 0x00, 0x0c - Off)
- No Recoil: 0x00608950 (0x60, 0x00, 0x00, 0x00 - On | 0x4b, 0xb5, 0x0a, 0x55 - Off)
- Advanced UAV: 0x013DC68 (0x6B, 0x18, 0x00, 0x00 - On | 0x6B, 0x18, 0x00, 0x01 - Off)
- Keyboard in Game:
- Code:
- public string RunKeyBoard(int clientIndex, string Title, string PresetText = "", int MaxLength = 20)
- {
- RPC.Call(0x360F08, new object[] { clientIndex, Title, PresetText, MaxLength, 0, 0xA69320, 0xA6B0F8 });
- while (PS3.Extension.ReadInt32(0xA8CCE4) != 0)
- {
- }
- return PS3.Extension.ReadString(0x2990E22);
- }
- RPC Cex And Dex:
- //CoD Ghosts RPC CEX/DEX - 1.09
- #region RPC
- private uint function_address = 0x0049C140;
- public int CallFunction(uint func_address, params object[] parameters)
- {
- int length = parameters.Length;
- uint num2 = 0;
- for (uint i = 0; i < length; i++)
- {
- byte[] buffer;
- if (parameters[i] is int)
- {
- buffer = BitConverter.GetBytes((int)parameters[i]);
- Array.Reverse(buffer);
- PS3.SetMemory(0x10050000 + ((i + num2) * 4), buffer);
- }
- else if (parameters[i] is uint)
- {
- buffer = BitConverter.GetBytes((uint)parameters[i]);
- Array.Reverse(buffer);
- PS3.SetMemory(0x10050000 + ((i + num2) * 4), buffer);
- }
- else if (parameters[i] is string)
- {
- byte[] buffer2 = Encoding.UTF8.GetBytes(Convert.ToString(parameters[i]) + "\0");
- PS3.SetMemory(0x10050054 + (i * 0x400), buffer2);
- uint num4 = 0x10050054 + (i * 0x400);
- byte[] array = BitConverter.GetBytes(num4);
- Array.Reverse(array);
- PS3.SetMemory(0x10050000 + ((i + num2) * 4), array);
- }
- else if (parameters[i] is float)
- {
- num2++;
- buffer = BitConverter.GetBytes((float)parameters[i]);
- Array.Reverse(buffer);
- PS3.SetMemory(0x10050024 + ((num2 - 1) * 4), buffer);
- }
- }
- byte[] bytes = BitConverter.GetBytes(func_address);
- Array.Reverse(bytes);
- PS3.SetMemory(0x1005004c, bytes);
- System.Threading.Thread.Sleep(20);
- byte[] buffer5 = new byte[4];
- PS3.GetMemory(0x10050050, buffer5);
- Array.Reverse(buffer5);
- return BitConverter.ToInt32(buffer5, 0);
- }
- private void WritePPC()
- {
- PS3.SetMemory(function_address, new byte[] { 0x4e, 0x80, 0, 0x20 });
- System.Threading.Thread.Sleep(20);
- byte[] buffer = new byte[] {
- 0x7c, 8, 2, 0xa6, 0xf8, 1, 0, 0x80, 60, 0x60, 0x10, 5, 0x81, 0x83, 0, 0x4c,
- 0x2c, 12, 0, 0, 0x41, 130, 0, 100, 0x80, 0x83, 0, 4, 0x80, 0xa3, 0, 8,
- 0x80, 0xc3, 0, 12, 0x80, 0xe3, 0, 0x10, 0x81, 3, 0, 20, 0x81, 0x23, 0, 0x18,
- 0x81, 0x43, 0, 0x1c, 0x81, 0x63, 0, 0x20, 0xc0, 0x23, 0, 0x24, 0xc0, 0x43, 0, 40,
- 0xc0, 0x63, 0, 0x2c, 0xc0, 0x83, 0, 0x30, 0xc0, 0xa3, 0, 0x34, 0xc0, 0xc3, 0, 0x38,
- 0xc0, 0xe3, 0, 60, 0xc1, 3, 0, 0x40, 0xc1, 0x23, 0, 0x48, 0x80, 0x63, 0, 0,
- 0x7d, 0x89, 3, 0xa6, 0x4e, 0x80, 4, 0x21, 60, 0x80, 0x10, 5, 0x38, 160, 0, 0,
- 0x90, 0xa4, 0, 0x4c, 0x80, 100, 0, 80, 0xe8, 1, 0, 0x80, 0x7c, 8, 3, 0xa6,
- 0x38, 0x21, 0, 0x70, 0x4e, 0x80, 0, 0x20
- };
- PS3.SetMemory(function_address + 4, buffer);
- PS3.SetMemory(0x10050000, new byte[0x2854]);
- PS3.SetMemory(function_address, new byte[] { 0xf8, 0x21, 0xff, 0x91 });
- }//Credits: Choco - For Original RPC, Unknuawn - For Fix the RPC.
- #endregion
- Credits:
- Unknuawn - Fixing Choco's RPC
- Choco - For the original RPC
- RatchetBooty - Status Offsets
- brOwniiez - Some Clients Offsets
- SC58 - Old Anti Ban Offset
- Raz0rMind - Addresses
- ItsLollo1000 - Addresses
- eddie mac - No Host Offsets
- M-alShammy - Unlock All
- Sharks - Keyboard
- ErasedDev - Advanced UAV.
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