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worrorfight

CoD Ghost 1.09 Offsets - PS3

Mar 10th, 2014
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  1. Name Changer And Status:
  2. Code:
  3. Name: 0x0176A038
  4. Clan Tag: 0x0CBF7EA
  5. Elite Clan Tag Color - 0x0CBF7EF
  6. Elite Clan Tag - 0x0CBF7E0
  7. ------------------------------
  8. Prestige - 0x1792B1C
  9. Preferred Weapon - 0x178DC3D
  10. Squad Points - 0x1792824
  11. Time Played - 0x178DCBE
  12. Games Played - 0x178DC69
  13. Winstreak - 0x178DC4D
  14. Losses - 0x178DC81
  15. Misses - 0x178DC86
  16. Hits - 0x178DC71
  17. Killstreak - 0x178DC7D
  18. Deaths - 0x178DC51
  19. Kills - 0x178DC79
  20. Current Streak - 0x178E54D
  21. Wins - 0x178DCCA
  22. Score - 0x178DCA2
  23. Unlock All - 0x1791EB0
  24. Unlock All Bytes: Here
  25.  
  26. Level 60 (XP):
  27. Soldier 1 - 0x178EBDA
  28. Soldier 2 - 0x178F13E
  29. Soldier 3 - 0x178F6A2
  30. Soldier 4 - 0x178FC06
  31. Soldier 5 - 0x179016A
  32. Soldier 6 - 0x17906CE
  33. Soldier 7 - 0x1790C32
  34. Soldier 8 - 0x1791196
  35. Soldier 9 - 0x17916FA
  36. Soldier 10 - 0x1791C5E
  37.  
  38. Party Name Changer:
  39. Code:
  40. Party Name Changer 0x00CCF5B4 (Client Intervnal/Index: 0x3700)
  41. Party Clan Tag 0x00CCF5D4 (Client Intervnal/Index: 0x3700)
  42. Clients Offsets:
  43. Name:
  44. Code:
  45. Name in Game: 0xF46B9C (+0x3700 Client Intervnal)
  46. Clan Tag in Game: 0xF46C0E (+0x3700 Client Intervnal)
  47. God Mod:
  48. Code:
  49. Offset: 0xE03CAA (+0x280 Client Intervnal)
  50. 0xFF , 0xFF - On
  51. 0x00 , 0x64 - Off
  52. Spectator God Mod:
  53. Code:
  54. Offset: 0x00f43b12 0xFF - On , 0x40 - Off (+0x3700 Client Intervnal)
  55. Ultimate Ammo:
  56. Code:
  57. Use 0x0F, 0xFF, 0xFF, 0xFF for unlimted ammo or replace with 0x00, 0x00, 0x00, 0x64 for 100 bullets
  58. Primary Ammo: 0x00f44058 (+0x3700 Client Intervnal)
  59. Primary Clip Ammo: 0x00f43f68 (+0x3700 Client Intervnal)
  60. Secondary Ammo: 0x00f44068 (+0x3700 Client Intervnal)
  61. Secondary Clip Ammo: 0x00f43f78 (+0x3700 Client Intervnal)
  62. Lethal Ammo: 0x00f44038 (+0x3700 Client Intervnal)
  63. Tactical Ammo: 0x00f44048 (+0x3700 Client Intervnal)
  64.  
  65. Give Akimbo:
  66. Code:
  67. Primary Weapon: 0xF43E41 (+0x3700 Client Intervnal)
  68. Secondary Weapon: 0xF43E51 (+0x3700 Client Intervnal)
  69. 0x01 - On
  70. 0x00 - To take it off
  71.  
  72. Orange Boxes & 3rd Person:
  73. Code:
  74. Offset: 0x00f43b13 (+0x3700 Client Intervnal)
  75. 0x50 - Red Boxes
  76. 0x07 - 3rd Person
  77. 0x57 - 3rd Person & Red Boxes
  78. 0x00 - To take it off
  79. UAV:
  80. Code:
  81. 0xF46C65 (+0x3700 Client Intervnal)
  82. 0x01 - UAV
  83. 0x00 - To take it off
  84. Super Bullets (IMPACT):
  85. Code:
  86. Offset: 0x00f46bd3
  87. 0xFF - On 0x00 - Off
  88. mFlag:
  89. Code:
  90. Offset: 0xF46E1F (+0x3700 Client Intervnal)
  91. 0x00 - Normal
  92. 0x01 - No Clip
  93. 0x02 - UFO MOD
  94. 0x04 - Freeze
  95.  
  96. Location Offset (Teleport):
  97. Code:
  98. 0x00f43b1b (x, y, z) (+0x3700 Client Intervnal)
  99. Replace with those bytes for "Screamer":
  100. 0x00 0x7F 0xC0 0x00 0x00 0x7F 0xC0 0x00 0x00 0x7F 0xC0 0x00 0x00 0xDF 0x00 0x00 0x00 0xDF 0x00 0x00 0x00 0xDF 0x00
  101. To turn off the screamer you must to suicide.
  102. Kill Client:
  103. Code:
  104. Offset: 0xF43B0F (+0x3700 Client Intervnal)
  105. (0xFF - Kill)
  106.  
  107. Skate Mod (No Friction):
  108. Code:
  109. Offset: 0xF43B0E (+0x3700 Client Intervnal)
  110. (0x01 - On 0x08 - Off)
  111. Change Team:
  112. Code:
  113. Offset: 0x00f46b63 (+0x3700 Client Intervnal)
  114. Spectator Team - 0x03
  115. Ghosts Team - 0x02
  116. Federation Team - 0x01
  117. Status In Game:
  118. Code:
  119. Kills - 0xF46C53 (+0x3700 Client Intervnal)
  120. Deaths - 0x00F46C55 (+0x3700 Client Intervnal)
  121. Assists - 0x00F46C57 (+0x3700 Client Intervnal)
  122. Captures - 0x00F46C59 (+0x3700 Client Intervnal)
  123. Score - 0xF46C50 (+0x3700 Client Intervnal)
  124. Give Laser And Jammer:
  125. Code:
  126. Offset: 0x00f43c25
  127. 0x03 - Give Laser
  128. 0x20 - Take Weapons
  129. 0x48 - Give Jammer
  130. Speed x2:
  131. Code:
  132. Offset: 0xF46B50
  133. On - 0x40
  134. Off - 0x3F
  135. Rabbit Mod:
  136. Code:
  137. Offset: 0x00f46b50
  138. Bytes:
  139. 0xFF - On
  140. 0x3F - Off
  141. Give Lag:
  142. Code:
  143. Offset: 0x00f46a9f (+0x3700 Client Intervnal)
  144. 0x0F - On
  145. 0x02 - Off
  146. SV_GameSendServerCommand Commands:
  147. Code:
  148. Offset: 0x53D984
  149. a - No Gun
  150. l - Game Volume (1- Normal 2 - High 3 - Loud 0 - Mute)
  151. e "Print Killfeed"
  152. c "Print Center"
  153. n 10109 = beginnging sound on game
  154. n 5161 = guy saying "free for all"
  155. d 958 "mpintro" 0
  156. r = Kick with error (Exmple: ^1GTFO My Lobby)
  157. n 10299 = guy says "time to work ghost squad"
  158. i - blury (Set i cg_fov 90 for blury, i 0 Turn off)
  159. g "MP_CHANGE_CLASS_NEXT_SPAWN"
  160. q Dvar - But the dvars are numbers now.
  161. J Set Vision:
  162. Some Visions For Exmple:
  163. ac130
  164. ac130_enhanced
  165. ac130_enhanced_mp
  166. ac130_inverted
  167. ac130_thermal
  168. aftermath
  169. black_bw
  170. cheat_bw
  171. coup_sunblind
  172. default_night
  173. default_night_mp
  174. end_game
  175. mpnuke
  176. mpnuke_aftermath
  177. mpoutro
  178. near_death
  179. near_death_mp
  180. Some Dvars:
  181. q 23 3500 - Compass Size 3500
  182. q 13 90 = q cg_fov 90
  183. q 132 10 = "ICE Screen"
  184.  
  185. Anti Ban:
  186. Code:
  187. Demonware:
  188. Offset: 0x569764
  189. On: 0x60, 0x00, 0x00, 0x00
  190. Lobby Offsets:
  191. Code:
  192. Super Jump: 0xE9B0C (0x45, 0x00 - On) (0x42 0x00 - Off)
  193. Super Speed: 0x22A7BC (0x05, 0x00)
  194. bg_fallDamageMinHeight: 0x000f63c4 (Can be used with numericUpDown) (FF - No Fall Damage , 00 - Fall And Die, 40 - Default)
  195. g_gravity: 0x0022C610
  196. Extinction Prestige And Level:
  197. Code:
  198. Level Offset: 0x1795313 (0xFF 0x10 0x02 - Level 31)
  199. Prestige Offset: 0x179531A (0A - Prestige 10 , 0B - Prestige 11)
  200. Addresses:
  201. Code:
  202. add_ammo - 0x00244E84
  203. AngleNormalize180 (const float angle) = 0x0077D914,
  204. AngleNormalize360 (const float angle) = 0x00379E50,
  205. BG_FindWeaponIndexForName(const char *name) = 0x001195D4,
  206. BG_GetPerkIndexForName(const char *name) = 0x000F3CB0,
  207. BG_GetEntityTypeName (const int eType) = 0x000EF2D8,
  208. BG_GetNumWeapons(void) = 0x001195C0,
  209. BG_GetWeaponIndexForName(const char *name, void (__cdecl *regWeap)(unsigned int)) = 0x00119A34,
  210. BG_GetViewModelWeaponIndex(playerState_s *ps) = 0x00119E20,
  211. BG_RunLerpFrameRate (int localClientNum, clientInfo_t * it, lerpFrame_t * lf, int newAnimation, entityState_s * n) = 0x000E3918,
  212. BG_SetNewAnimation (int localClientNum, clientInfo_t * it, lerpFrame_t * lf, int newAnimation, entityState_s * n) = 0x000E5F50,
  213. BG_WeaponFireRecoil (playerState_s const * const float *, float const *) = 0x0011DB58,
  214. Cbuf_AddText (localClientNum int, char * text) = 0x002AD964,
  215. CG_Draw2D(int localClientNum) = 0x00145FF8,
  216. CG_FireWeapon (int, centity_s *, int, ushort, uint playerState_s const *) = 0x00608600,
  217. CL_DrawStretchPicPhysical (float x, float y, float w, float h, float s1, t1 float, float s2, t2 float, const float * color, Material * Material) = 0x0037DDF8,
  218. CL_GamepadButtonEvent (localClientNum int, int key, int unten, unsigned int time) = 0x0018A8E4,
  219. CL_GamepadRepeatScrollingButtons (int localClientNum) = 0x0018B410,
  220. CalculateRanks (void) = 0x0024B3B4,
  221. ClientEndFrame (gentity_s * ent) = 0x0022C5F0,
  222. client_s pionter = 0x0023D4D8,
  223. ClientSpawn (gentity_s * ent, const float * spawn_origin, const float * spawn_angles) = 0x0022E998,
  224. ClientThink_real (gentity_s * ent * usercmd_s ucmd) = 0x0022A348,
  225. COM_ERROR (errorParm_t code, const char * fmt) = 0x005D548C,
  226. Dvar_GetBool(const char *dvarName) = 0x00632960,
  227. Dvar_GetString(const char *dvarName) = 0x005B05A4,
  228. FIX_ELEM = 0x00033227,
  229. fog Address(Enable_RPC) = 0x0049C140,
  230. FPS = 0x00369070,
  231. Key_IsDown(int localClientNum, int keynum) = 0x0018BD58,
  232. Key_StringToKeynum(const char *str) = 0x0018BD98,
  233. Key_IsValidGamePadChar(const char key) = 0x0018BEE4,
  234. Key_KeynumToString(int keynum, int translate) = 0x0018BF24,
  235. Key_Unbind_f(void) = 0x0018C3F8,
  236. Key_Bind_f(void) = 0x0018C50C,
  237. G_EntUnlink (gentity_s * ent) = 0x002920CC,
  238. G_Entity = 0x00E03B00,
  239. G_FindConfigstringIndex(const char *name, int start, int max, int create, const char *errormsg) = 0x00031068,
  240. G_GivePlayerWeapon(playerState_s *pPS, int iWeaponIndex, char altModelIndex) = 0x00290504,
  241. G_GetWeaponIndexForName (const char *name) = 0x00290A3C,
  242. G_HudElem(XREF) = 0x00241EA4,
  243. G_InitGentity (gentity_s * e) = 0x0028CB10,
  244. G_LocalizedStringIndex (const char * string) = 0x000331E0,
  245. G_MaterialIndex (const char * name) = 0x000311CC,
  246. G_RadiusDamage (float const * const * gentity_s, gentity_s *, float, float, float, float, float * const, gentity_s *, int, int) = 0x0023FD70,
  247. G_SetClientContents (gentity_s *) = 0x0022995C,
  248. G_SetModel( int client, string model ) = 0x0028B764,
  249. G_SpawnPlayerClone(void) = 0x0028D22C,
  250. G_SetOrigin(gentity_s *ent, const float *origin) = 0x0028D34C,
  251. G_SetAngle(gentity_s *ent, const float *angle) = 0x0028D588,
  252. G_SoundAliasIndex (const char * name) = 0x000334D0,
  253. G_Spawn = 0x0028CB70,
  254. level_locals_t = 0x00DB4E84,
  255. LevelTime = level_locals_t + 0x540,
  256. Menu_PaintAll_DrawVisibleList(char *stringBegin, UiContext *dc) = 0x00368FE0,
  257. PlayerCmd_ClonePlayer(scr_entref_t entref) = 0x00239F58,
  258. player_die = 0x0023DBC0,
  259. g_client = 0x00F43B00,
  260. Scr_ConstructMessageString (firstParmIndex int, int lastParmIndex, errorContext const char *, char * string, unsigned int stringLimit) = 0x00277F94,
  261. Scr_ObjectError (const char * error) = 0x002DD190,
  262. SetClientViewAngle = 0x0022DBF0,
  263. SP_script_model = 0x00282428,
  264. SpawnModelName = 0x0028B754,
  265. SV_AddTestClient(void) = 0x00582A70,
  266. SV_Cmd_TokenizeString(const char *text_in) = 0x002AE14C,
  267. SV_GetUserinfo (int index, char * buffer, int bufferSize) = 0x005251AC,
  268. SV_GameSendServerCommand (int clientNum, svscmd_type Typ const char * text) = 0x53D984,
  269. SV_LocateGameData (gentity_s * Gents numGEntities int, int sizeofGEntity_t, playerState_s *, int sizeofGameClient) = 0x00581550,
  270. UI_DrawText(ScreenPlacement *scrPlace, const char *text, int maxChars, Font_s *font, float x, float y, int horzAlign, int vertAlign, float scale, const float *color, int style) = 0x00343EA8,
  271. va(const char *format) = 0x00388410,
  272. No Host Offsets:
  273. Code:
  274. UAV: 0x0013dc7f (0x01 - On | 0x00 - Off)
  275. Laser: 0x0059A330 (0x28, 0x04, 0x00, 0x01 - On | 0x28, 0x04, 0x00, 0x00 - Off)
  276. Orange Boxes: 0x00146364 (0x60, 0x00, 0x00, 0x00 - On | 0x41, 0x82, 0x00, 0x0c - Off)
  277. No Recoil: 0x00608950 (0x60, 0x00, 0x00, 0x00 - On | 0x4b, 0xb5, 0x0a, 0x55 - Off)
  278. Advanced UAV: 0x013DC68 (0x6B, 0x18, 0x00, 0x00 - On | 0x6B, 0x18, 0x00, 0x01 - Off)
  279. Keyboard in Game:
  280. Code:
  281. public string RunKeyBoard(int clientIndex, string Title, string PresetText = "", int MaxLength = 20)
  282. {
  283. RPC.Call(0x360F08, new object[] { clientIndex, Title, PresetText, MaxLength, 0, 0xA69320, 0xA6B0F8 });
  284. while (PS3.Extension.ReadInt32(0xA8CCE4) != 0)
  285. {
  286. }
  287. return PS3.Extension.ReadString(0x2990E22);
  288. }
  289.  
  290. RPC Cex And Dex:
  291. //CoD Ghosts RPC CEX/DEX - 1.09
  292. #region RPC
  293. private uint function_address = 0x0049C140;
  294.  
  295. public int CallFunction(uint func_address, params object[] parameters)
  296. {
  297. int length = parameters.Length;
  298. uint num2 = 0;
  299. for (uint i = 0; i < length; i++)
  300. {
  301. byte[] buffer;
  302. if (parameters[i] is int)
  303. {
  304. buffer = BitConverter.GetBytes((int)parameters[i]);
  305. Array.Reverse(buffer);
  306. PS3.SetMemory(0x10050000 + ((i + num2) * 4), buffer);
  307. }
  308. else if (parameters[i] is uint)
  309. {
  310. buffer = BitConverter.GetBytes((uint)parameters[i]);
  311. Array.Reverse(buffer);
  312. PS3.SetMemory(0x10050000 + ((i + num2) * 4), buffer);
  313. }
  314. else if (parameters[i] is string)
  315. {
  316. byte[] buffer2 = Encoding.UTF8.GetBytes(Convert.ToString(parameters[i]) + "\0");
  317. PS3.SetMemory(0x10050054 + (i * 0x400), buffer2);
  318. uint num4 = 0x10050054 + (i * 0x400);
  319. byte[] array = BitConverter.GetBytes(num4);
  320. Array.Reverse(array);
  321. PS3.SetMemory(0x10050000 + ((i + num2) * 4), array);
  322. }
  323. else if (parameters[i] is float)
  324. {
  325. num2++;
  326. buffer = BitConverter.GetBytes((float)parameters[i]);
  327. Array.Reverse(buffer);
  328. PS3.SetMemory(0x10050024 + ((num2 - 1) * 4), buffer);
  329. }
  330. }
  331. byte[] bytes = BitConverter.GetBytes(func_address);
  332. Array.Reverse(bytes);
  333. PS3.SetMemory(0x1005004c, bytes);
  334. System.Threading.Thread.Sleep(20);
  335. byte[] buffer5 = new byte[4];
  336. PS3.GetMemory(0x10050050, buffer5);
  337. Array.Reverse(buffer5);
  338. return BitConverter.ToInt32(buffer5, 0);
  339. }
  340. private void WritePPC()
  341. {
  342. PS3.SetMemory(function_address, new byte[] { 0x4e, 0x80, 0, 0x20 });
  343. System.Threading.Thread.Sleep(20);
  344. byte[] buffer = new byte[] {
  345. 0x7c, 8, 2, 0xa6, 0xf8, 1, 0, 0x80, 60, 0x60, 0x10, 5, 0x81, 0x83, 0, 0x4c,
  346. 0x2c, 12, 0, 0, 0x41, 130, 0, 100, 0x80, 0x83, 0, 4, 0x80, 0xa3, 0, 8,
  347. 0x80, 0xc3, 0, 12, 0x80, 0xe3, 0, 0x10, 0x81, 3, 0, 20, 0x81, 0x23, 0, 0x18,
  348. 0x81, 0x43, 0, 0x1c, 0x81, 0x63, 0, 0x20, 0xc0, 0x23, 0, 0x24, 0xc0, 0x43, 0, 40,
  349. 0xc0, 0x63, 0, 0x2c, 0xc0, 0x83, 0, 0x30, 0xc0, 0xa3, 0, 0x34, 0xc0, 0xc3, 0, 0x38,
  350. 0xc0, 0xe3, 0, 60, 0xc1, 3, 0, 0x40, 0xc1, 0x23, 0, 0x48, 0x80, 0x63, 0, 0,
  351. 0x7d, 0x89, 3, 0xa6, 0x4e, 0x80, 4, 0x21, 60, 0x80, 0x10, 5, 0x38, 160, 0, 0,
  352. 0x90, 0xa4, 0, 0x4c, 0x80, 100, 0, 80, 0xe8, 1, 0, 0x80, 0x7c, 8, 3, 0xa6,
  353. 0x38, 0x21, 0, 0x70, 0x4e, 0x80, 0, 0x20
  354. };
  355. PS3.SetMemory(function_address + 4, buffer);
  356. PS3.SetMemory(0x10050000, new byte[0x2854]);
  357. PS3.SetMemory(function_address, new byte[] { 0xf8, 0x21, 0xff, 0x91 });
  358. }//Credits: Choco - For Original RPC, Unknuawn - For Fix the RPC.
  359. #endregion
  360.  
  361.  
  362. Credits:
  363. Unknuawn - Fixing Choco's RPC
  364. Choco - For the original RPC
  365. RatchetBooty - Status Offsets
  366. brOwniiez - Some Clients Offsets
  367. SC58 - Old Anti Ban Offset
  368. Raz0rMind - Addresses
  369. ItsLollo1000 - Addresses
  370. eddie mac - No Host Offsets
  371. M-alShammy - Unlock All
  372. Sharks - Keyboard
  373. ErasedDev - Advanced UAV.
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