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- /***********************************************************************
- monster_demon_imp.def
- ***********************************************************************/
- export fred {
- options -prefix IMP1_ -keep Lknee Rknee Lelbow Relbow camera Body -keep Rmissile Lmissile -parent Rmissile Rhand -parent Lmissile Lhand -parent Rwing Chest -parent Lwing Chest -parent Hips Body -parent Waist Body -parent camera Head
- anim maps/fred/impdoorbreak/impdoorbreak.mb -range 34 100 -dest models/md5/monsters/imp/imp1doorbreak -rotate 180
- anim maps/fred/admin/impcrawl.mb -range 1 52 -rotate -180 -dest models/md5/monsters/imp/imp1wallcrawl
- anim maps/fred/underground/impscurry.mb -rotate 90 -dest models/md5/cinematics/underground/tunnelscurry -prefix IMP_
- anim maps/fred/underground/impstairs.mb -rotate 180 -dest models/md5/cinematics/underground/stairsimpcrawl -prefix IMP_
- addoptions -prefix IMP2_
- anim maps/fred/impdoorbreak/impdoorbreak.mb -range 34 125 -dest models/md5/monsters/imp/imp2doorbreak -rotate 180
- anim maps/fred/admin/impcrawl.mb -range 1 40 -dest models/md5/monsters/imp/imp2wallcrawl
- //anim maps/fred/enpro/enpro_exit2.mb -range 1 510 -dest models/md5/cinematics/enpro/exitimp2a
- //anim maps/fred/enpro/enpro_exit2.mb -range 1 321 -dest models/md5/cinematics/enpro/exitimp2a
- anim maps/fred/enpro/enpro_exit2.mb -range 171 259 -dest models/md5/cinematics/enpro/exitimp2a
- anim maps/fred/enpro/marine_battle_shot4.mb -range 350 420 -dest models/md5/cinematics/enpro/exitimp2b
- anim maps/fred/enpro/enpro_exit2.mb -range 452 510 -dest models/md5/cinematics/enpro/exitimp2c
- anim maps/fred/enpro/enpro_exit2.mb -range 741 979 -dest models/md5/cinematics/enpro/exitimp2
- anim maps/fred/ceiling/ceiling2.mb -range 1 1 -dest models/md5/monsters/imp/ceilingimpidle -align ALL
- anim maps/fred/ceiling/ceiling2.mb -dest models/md5/monsters/imp/ceilingimp -align ALL
- addoptions -prefix IMP_
- anim maps/fred/alphalabs2/ed_death.mb -dest models/md5/cinematics/alphalabs2/edkiller
- anim maps/fred/marscity_2/imp_throws_marine_idle.mb -range 1 40 -rotate 90 -dest models/md5/cinematics/marscity_2/marinethrow_imp_idle
- anim maps/fred/marscity_2/imp_throws_marine.mb -range 1 63 -rotate 90 -dest models/md5/cinematics/marscity_2/marinethrow_imp
- anim maps/fred/marscity_2/mars_city2.mb -range 1 90 -dest models/md5/cinematics/marscity_2/impfeast_imp_loop
- anim maps/fred/marscity_2/mars_city2.mb -range 91 170 -dest models/md5/cinematics/marscity_2/impfeast_imp
- anim maps/fred/alphalabs1/impscare.mb -dest models/md5/cinematics/alphalabs1/impscare
- anim maps/fred/underground/ending.mb -range 1 1 -dest models/md5/cinematics/underground/ending_impstart
- anim maps/fred/underground/ending.mb -range 1 48 -dest models/md5/cinematics/underground/ending_imp
- //anim maps/fred/enpro/enpro_exit2.mb -range 741 979 -dest models/md5/cinematics/enpro/exitimp1
- anim maps/fred/underground/impintro.mb -dest models/md5/cinematics/underground/impintro_imp
- anim maps/fred/delta2a/malimpcolumns.mb -range 1 1 -dest models/md5/monsters/imp/idlecolumn
- anim maps/fred/delta2a/malimpcolumns.mb -dest models/md5/monsters/imp/leapdowncolumn
- anim maps/fred/delta2a/malcageroom.mb -range 17 17 -dest models/md5/monsters/imp/idlecages
- anim maps/fred/delta2a/malcageroom.mb -dest models/md5/monsters/imp/leapdowncages
- anim maps/fred/delta2b/monster_tanks.mb -dest models/md5/monsters/imp/imptankidle
- anim maps/fred/delta2b/monster_tanks_twitch.mb -range 23 97 -dest models/md5/monsters/imp/imptanktwitch
- anim maps/fred/delta1/impdowncorner.mb -range 1 1 -dest models/md5/monsters/imp/d1corneridle
- anim maps/fred/delta1/impdowncorner.mb -dest models/md5/monsters/imp/d1corner
- anim maps/fred/alphalabs2/elevator_attack.mb -range 1 195 -dest models/md5/monsters/imp/a2_elevator
- anim maps/fred/caverns2/imprailing.mb -range 1 60 -dest models/md5/cinematics/caverns2/imp1railing
- anim maps/fred/caverns2/imprailing2.mb -rotate -90 -range 1 90 -dest models/md5/cinematics/caverns2/imp2railing
- anim maps/james/mc_underground/impcrawl_armdoor.mb -dest models/md5/cinematics/underground/underground_impcrawl_arm
- anim maps/james/alphalabs2/alphalabs2_impcrawl_armdoor.mb -dest models/md5/cinematics/alphalabs2/alphalabs2_impcrawl_arm
- addoptions -sourcedir models/monsters/imp/animation/cycles
- addoptions -destdir models/md5/monsters/imp
- anim offwall.ma -range 275 275 -dest offwallidle
- anim offwall.ma
- addoptions -align ALL
- mesh imp.mb
- anim initial.ma
- anim idle1.ma
- anim mocapalert_idle.ma -rotate 90
- anim alert_walk.ma
- anim sight.ma
- anim sight2.ma
- anim walk1.ma -dest walk1
- anim faster_walk.ma
- anim run.ma
- anim on4_sight.ma
- anim on4_idle.ma
- anim on4_melee1.ma -xyzprecision 0.01 -quatprecision 0.00006
- anim on4_melee2.ma -xyzprecision 0.01 -quatprecision 0.00006
- anim evade_right.ma
- anim evade_right_on4.ma
- anim evade_left.ma
- anim evade_left_on4.ma
- anim scurry2.ma
- anim scurry_leap2.ma -dest scurry_leap.md5anim
- anim cabinet_leap.mb
- anim scurry_leap2.ma -range 1 19 -dest jump_start
- anim jump_loop.ma
- anim jump_loop2.ma
- anim jump_loop3.ma
- anim scurry_leap2.ma -range 30 48 -dest jump_end
- anim scurry_stop.ma
- anim pain3.ma
- anim pain_head.ma
- anim pain_head_on4.ma
- anim pain_chest.ma
- anim pain_chest_on4.ma
- anim pain_luparm.ma
- anim pain_luparm_on4.ma
- anim pain_ruparm.ma
- anim pain_ruparm_on4.ma
- anim pain_legs.ma
- anim turret_attack1.ma
- anim turret_idle.ma
- anim range1.ma
- anim range2.ma
- anim range3.ma
- anim fireball_sight.ma -dest range4
- anim crouched_range1.ma
- anim slash1.ma
- anim slash2.ma
- anim slash3.ma
- anim teleportin.ma
- anim hangonceiling.ma
- anim outofhole.ma -range 1 1 -dest outofholeidle
- anim outofhole.ma
- anim kitchen.mb -range 1 1 -dest kitchenimpidle -sourcedir maps/fred/kitchen/ -destdir models/md5/monsters/imp/
- anim kitchen.mb -dest kitchenimp -sourcedir maps/fred/kitchen/ -destdir models/md5/monsters/imp/
- anim idle.mb -dest severedidle -rotate 180 -sourcedir models/monsters/zombie/zombie01/severed/ -destdir models/md5/monsters/imp/
- anim wake.mb -dest severedwake -rotate 180 -sourcedir models/monsters/zombie/zombie01/severed/ -destdir models/md5/monsters/imp/
- anim monster_wakeups.mb -sourcedir maps/fred/cyberdemon -dest impcyberwakeup -prefix IMP1_
- }
- model monster_demon_imp {
- mesh models/md5/monsters/imp/imp.md5mesh
- channel torso ( *chest )
- channel legs ( waist *Hips Body origin )
- anim af_pose models/md5/monsters/imp/initial.md5anim
- anim ik_pose models/md5/monsters/imp/initial.md5anim
- anim teleport models/md5/monsters/imp/teleportin.md5anim {
- frame 4 sound_body snd_footstep
- frame 21 sound_body snd_sight
- }
- anim initial models/md5/monsters/imp/initial.md5anim
- anim crawl models/md5/monsters/imp/scurry2.md5anim {
- frame 6 sound_body snd_footstep
- frame 10 sound_body snd_footstep
- frame 14 sound_body snd_footstep
- frame 18 sound_body snd_footstep
- }
- anim crawl_idle models/md5/monsters/imp/on4_idle.md5anim {
- frame 57 sound_chatter snd_alert_idle
- frame 140 sound_chatter snd_alert_idle
- }
- anim stand models/md5/monsters/imp/idle1.md5anim
- anim idle models/md5/monsters/imp/idle1.md5anim {
- random_cycle_start
- }
- anim idle1 models/md5/monsters/imp/idle1.md5anim {
- random_cycle_start
- }
- anim sight1 models/md5/monsters/imp/sight.md5anim {
- frame 15 sound_body snd_sight
- }
- anim sight2 models/md5/monsters/imp/sight2.md5anim {
- frame 13 sound_body snd_sight2
- }
- anim walk models/md5/monsters/imp/walk1.md5anim {
- random_cycle_start
- frame 2 leftfoot
- frame 19 rightfoot
- }
- anim run models/md5/monsters/imp/faster_walk.md5anim {
- random_cycle_start
- frame 13 leftfoot
- frame 26 rightfoot
- }
- anim crawl_evade_left models/md5/monsters/imp/evade_left_on4.md5anim {
- frame 1 sound_voice snd_pain
- frame 14 sound_body snd_footstep
- frame 15 sound_body snd_footstep
- frame 16 sound_body snd_footstep
- }
- anim crawl_evade_right models/md5/monsters/imp/evade_right_on4.md5anim {
- frame 1 sound_voice snd_pain
- frame 13 sound_body snd_footstep
- frame 14 sound_body snd_footstep
- frame 15 sound_body snd_footstep
- frame 16 sound_body snd_footstep
- }
- anim crawl_evade_left_noturn models/md5/monsters/imp/evade_left_on4.md5anim {
- ai_no_turn
- frame 1 sound_voice snd_pain
- frame 14 sound_body snd_footstep
- frame 15 sound_body snd_footstep
- frame 16 sound_body snd_footstep
- }
- anim crawl_evade_right_noturn models/md5/monsters/imp/evade_right_on4.md5anim {
- ai_no_turn
- frame 1 sound_voice snd_pain
- frame 13 sound_body snd_footstep
- frame 14 sound_body snd_footstep
- frame 15 sound_body snd_footstep
- frame 16 sound_body snd_footstep
- }
- anim evade_left models/md5/monsters/imp/evade_left.md5anim {
- frame 1 sound_voice snd_pain
- frame 14 sound_body snd_footstep
- frame 15 sound_body snd_footstep
- }
- anim evade_right models/md5/monsters/imp/evade_right.md5anim {
- frame 1 sound_voice snd_pain
- frame 13 sound_body snd_footstep
- frame 14 sound_body snd_footstep
- }
- anim range_attack1 models/md5/monsters/imp/range1.md5anim {
- frame 2 sound_weapon snd_createmissile
- frame 2 create_missile RMissile
- frame 22 sound_weapon snd_attackmissile
- frame 22 launch_missile RMissile
- }
- anim range_attack2 models/md5/monsters/imp/range3.md5anim {
- frame 11 sound_weapon snd_createmissile
- frame 11 create_missile RMissile
- frame 45 sound_weapon snd_attackmissile
- frame 45 launch_missile RMissile
- }
- anim range_attack3 models/md5/monsters/imp/range4.md5anim {
- frame 1 sound_body snd_sight
- frame 2 sound_weapon snd_createmissile
- frame 2 create_missile RMissile
- frame 37 sound_weapon snd_attackmissile
- frame 37 launch_missile RMissile
- }
- anim turret_attack1 models/md5/monsters/imp/turret_attack1.md5anim {
- frame 1 sound_body snd_sight
- frame 2 sound_weapon snd_createmissile
- frame 2 create_missile RMissile
- frame 22 sound_weapon snd_attackmissile
- frame 22 launch_missile RMissile
- }
- anim turret_idle models/md5/monsters/imp/turret_idle.md5anim
- anim jump_start models/md5/monsters/imp/jump_start.md5anim {
- frame 1 sound_voice snd_attackmelee_1
- }
- anim jump_loop1 models/md5/monsters/imp/jump_loop.md5anim
- anim jump_end models/md5/monsters/imp/jump_end.md5anim {
- frame 1 sound_body snd_footstep
- frame 3 sound_body snd_footstep
- }
- anim melee_attack1 models/md5/monsters/imp/slash1.md5anim {
- frame 1 sound_weapon snd_attackmelee_1
- frame 8 melee melee_impLeftClaw
- frame 10 sound_body snd_footstep
- frame 17 melee melee_impRightClaw
- frame 19 sound_body snd_footstep
- }
- anim melee_attack2 models/md5/monsters/imp/slash2.md5anim {
- frame 1 sound_weapon snd_attackmelee_2
- frame 4 sound_body snd_footstep
- frame 9 melee melee_impLeftClaw
- frame 11 sound_body snd_footstep
- frame 21 sound_body snd_footstep
- }
- anim melee_attack3 models/md5/monsters/imp/slash3.md5anim {
- frame 1 sound_weapon snd_attackmelee_2
- frame 6 melee melee_impRightClaw
- frame 10 sound_body snd_footstep
- }
- anim pain_head models/md5/monsters/imp/pain_head.md5anim {
- frame 1 sound_voice snd_pain
- }
- anim pain_left_arm models/md5/monsters/imp/pain_luparm.md5anim {
- frame 1 sound_voice snd_pain
- }
- anim pain_right_arm models/md5/monsters/imp/pain_ruparm.md5anim {
- frame 1 sound_voice snd_pain
- }
- anim pain_chest models/md5/monsters/imp/pain_chest.md5anim {
- frame 1 sound_voice snd_pain
- }
- anim pain models/md5/monsters/imp/pain3.md5anim {
- frame 1 sound_voice snd_pain
- }
- anim leap_attack models/md5/monsters/imp/scurry_leap.md5anim {
- frame 1 sound_voice snd_sight8
- frame 4 sound_body snd_footstep
- frame 15 sound_body snd_footstep
- frame 16 attack_begin melee_impLeapAttack
- frame 28 attack_end
- frame 30 sound_body snd_footstep
- frame 32 sound_body snd_footstep
- frame 38 sound_body snd_footstep
- }
- anim roofcrawlidle models/md5/monsters/imp/ceilingimpidle.md5anim {
- ai_no_turn
- frame 1 disableGravity
- frame 1 disableWalkIK
- }
- anim roofcrawl models/md5/monsters/imp/ceilingimp.md5anim {
- ai_no_turn
- frame 1 disableGravity
- frame 1 disableWalkIK
- frame 117 enableGravity
- frame 117 enableWalkIK
- }
- anim ceilinghang models/md5/monsters/imp/hangonceiling.md5anim {
- ai_no_turn
- frame 1 disableGravity
- frame 1 disableWalkIK
- }
- anim zombie_feast models/md5/monsters/imp/severedidle.md5anim {
- ai_no_turn
- }
- anim zombie_feast_wake models/md5/monsters/imp/severedwake.md5anim {
- ai_no_turn
- frame 6 sound_voice snd_chatter
- }
- anim outofholeidle models/md5/monsters/imp/outofholeidle.md5anim {
- frame 1 disableWalkIK
- ai_no_turn
- }
- anim outofhole models/md5/monsters/imp/outofhole.md5anim {
- ai_no_turn
- frame 1 disableWalkIK
- frame 12 sound_voice snd_chatter
- frame 65 enableWalkIK
- }
- anim offwallidle models/md5/monsters/imp/offwallidle.md5anim {
- ai_no_turn
- frame 1 disableWalkIK
- frame 1 disableGravity
- }
- anim offwall models/md5/monsters/imp/offwall.md5anim {
- ai_no_turn
- frame 1 disableWalkIK
- frame 1 disableGravity
- frame 73 enableGravity
- frame 73 enableWalkIK
- }
- }
- entityDef monster_demon_imp {
- "inherit" "monster_default"
- "scriptobject" "monster_demon_imp"
- "model" "monster_demon_imp"
- "ragdoll" "monster_demon_imp"
- "size" "48 48 72"
- "use_aas" "aas48"
- "team" "1"
- "rank" "1"
- "health" "1"
- "melee_damage" "35"
- "melee_range" "40"
- "def_projectile" "projectile_impfireball"
- "attack_cone" "70"
- "attack_accuracy" "0"
- "offsetModel" "-8 0 0"
- "anim" "idle1"
- "mass" "200"
- "burnaway" ".5"
- "smoke_burnParticleSystem" "burn_imp.prt-chest"
- "ik_numLegs" "2"
- "ik_footSize" "4"
- "ik_waist" "Body"
- "ik_hip1" "Lupleg"
- "ik_hip2" "Rupleg"
- "ik_knee1" "Lloleg"
- "ik_knee2" "Rloleg"
- "ik_ankle1" "Lankle_r"
- "ik_ankle2" "Rankle_r"
- "ik_dir1" "Lknee"
- "ik_dir2" "Rknee"
- "ik_foot1" "Lball_r"
- "ik_foot2" "Rball_r"
- "ragdoll_slomoStart" "0"
- "ragdoll_slomoEnd" "0"
- "damage_zone head" "*Neck"
- "damage_zone chest" "*waist -*Rshldr -*Lshldr -*Neck"
- "damage_zone left_arm" "*Lshldr"
- "damage_zone right_arm" "*Rshldr"
- "damage_zone legs" "*Hips"
- "damage_scale head" "2"
- "snd_footstep" "monster_demon_imp_footstep"
- "snd_sight" "monster_demon_imp_sight"
- "snd_sight2" "monster_demon_imp_sight2"
- "snd_sight8" "monster_demon_imp_sight8"
- "snd_chatter" "monster_demon_imp_chatter"
- "snd_chatter_combat" "monster_demon_imp_chatter_combat"
- "snd_pain" "monster_demon_imp_pain"
- "snd_attackmelee_1" "monster_demon_imp_attackmelee_1"
- "snd_attackmelee_2" "monster_demon_imp_attackmelee_2"
- "snd_death" "monster_demon_imp_die"
- "snd_thud" "monster_demon_imp_thud"
- "snd_createmissile" "monster_demon_imp_fireball_create"
- "snd_attackmissile" "monster_demon_imp_fireball_throw"
- "snd_alert_idle" "monster_demon_imp_alert_idle"
- "snd_burn" "monster_demon_archvile_burn"
- }
- model monster_demon_imp_crawler {
- mesh models/md5/monsters/imp/imp.md5mesh
- channel torso ( *chest )
- channel legs ( waist *Hips Body origin )
- anim af_pose models/md5/monsters/imp/initial.md5anim
- anim ik_pose models/md5/monsters/imp/on4_idle.md5anim
- anim stand models/md5/monsters/imp/on4_idle.md5anim {
- frame 57 sound_chatter snd_alert_idle
- frame 140 sound_chatter snd_alert_idle
- }
- anim teleport models/md5/monsters/imp/teleportin.md5anim {
- frame 28 sound_body snd_sight
- }
- anim sight models/md5/monsters/imp/on4_sight.md5anim {
- frame 5 sound_body snd_sight
- }
- anim idle models/md5/monsters/imp/on4_idle.md5anim {
- frame 57 sound_chatter snd_alert_idle
- frame 140 sound_chatter snd_alert_idle
- }
- anim run models/md5/monsters/imp/scurry2.md5anim {
- frame 6 sound_body snd_footstep
- frame 10 sound_body snd_footstep
- frame 14 sound_body snd_footstep
- frame 18 sound_body snd_footstep
- }
- anim walk models/md5/monsters/imp/scurry2.md5anim {
- frame 6 sound_body snd_footstep
- frame 10 sound_body snd_footstep
- frame 14 sound_body snd_footstep
- frame 18 sound_body snd_footstep
- }
- anim evade_left models/md5/monsters/imp/evade_left_on4.md5anim {
- frame 14 sound_body snd_footstep
- frame 15 sound_body snd_footstep
- frame 16 sound_body snd_footstep
- }
- anim evade_right models/md5/monsters/imp/evade_right_on4.md5anim {
- frame 13 sound_body snd_footstep
- frame 14 sound_body snd_footstep
- frame 15 sound_body snd_footstep
- frame 16 sound_body snd_footstep
- }
- anim pain_head models/md5/monsters/imp/pain_head_on4.md5anim {
- frame 1 call overrideLegs
- frame 1 sound_voice snd_pain
- }
- anim pain_left_arm models/md5/monsters/imp/pain_luparm_on4.md5anim {
- frame 1 call overrideLegs
- frame 1 sound_voice snd_pain
- }
- anim pain_right_arm models/md5/monsters/imp/pain_ruparm_on4.md5anim {
- frame 1 call overrideLegs
- frame 1 sound_voice snd_pain
- }
- anim pain_legs models/md5/monsters/imp/pain_chest_on4.md5anim {
- frame 1 call overrideLegs
- frame 1 sound_voice snd_pain
- }
- anim pain_chest models/md5/monsters/imp/pain_chest_on4.md5anim {
- frame 1 call overrideLegs
- frame 1 sound_voice snd_pain
- }
- anim pain models/md5/monsters/imp/pain_chest_on4.md5anim {
- frame 1 call overrideLegs
- frame 1 sound_voice snd_pain
- }
- anim range_attack models/md5/monsters/imp/crouched_range1.md5anim {
- frame 1 call overrideLegs
- frame 2 sound_weapon snd_createmissile
- frame 2 create_missile RMissile
- frame 12 sound_weapon snd_attackmissile
- frame 12 launch_missile RMissile
- }
- anim jump_start models/md5/monsters/imp/jump_start.md5anim
- anim jump_loop1 models/md5/monsters/imp/jump_loop.md5anim
- anim jump_loop2 models/md5/monsters/imp/jump_loop2.md5anim
- anim jump_loop3 models/md5/monsters/imp/jump_loop3.md5anim
- anim jump_end models/md5/monsters/imp/jump_end.md5anim
- anim melee_attack1 models/md5/monsters/imp/on4_melee1.md5anim {
- frame 1 call overrideLegs
- frame 1 sound_weapon snd_attackmelee_1
- frame 11 melee melee_impRightClaw
- }
- anim melee_attack2 models/md5/monsters/imp/on4_melee2.md5anim {
- frame 1 call overrideLegs
- frame 1 sound_weapon snd_attackmelee_2
- frame 7 sound_body snd_footstep
- frame 8 melee melee_impRightClaw
- frame 14 melee melee_impLeftClaw
- frame 17 sound_body snd_footstep
- frame 22 sound_body snd_footstep
- }
- }
- entityDef monster_demon_imp_crawler {
- "inherit" "monster_default"
- "scriptobject" "monster_demon_imp"
- "model" "monster_demon_imp_crawler"
- "ragdoll" "monster_demon_imp"
- "size" "48 48 72"
- "use_aas" "aas48"
- "team" "1"
- "rank" "1"
- "health" "1"
- "melee_damage" "35"
- "melee_range" "40"
- "def_projectile" "projectile_impfireball"
- "attack_cone" "70"
- "attack_accuracy" "0"
- "offsetModel" "-8 0 0"
- "mass" "150"
- "burnaway" "0.50"
- "ik_numLegs" "2"
- "ik_footSize" "4"
- "ik_waist" "Body"
- "ik_hip1" "Lupleg"
- "ik_hip2" "Rupleg"
- "ik_hip3" "Luparm"
- "ik_hip4" "Ruparm"
- "ik_knee1" "Lloleg"
- "ik_knee2" "Rloleg"
- "ik_knee3" "Lloarm"
- "ik_knee4" "Rloarm"
- "ik_ankle1" "Lankle_r"
- "ik_ankle2" "Rankle_r"
- "ik_ankle3" "Lhand"
- "ik_ankle4" "Rhand"
- "ik_dir1" "Lknee"
- "ik_dir2" "Rknee"
- "ik_dir3" "Lelbow"
- "ik_dir4" "Relbow"
- "ik_foot1" "Lball_r"
- "ik_foot2" "Rball_r"
- "ik_foot3" "Lhand"
- "ik_foot4" "Rhand"
- "damage_zone head" "*Neck"
- "damage_zone chest" "*waist -*Rshldr -*Lshldr -*Neck"
- "damage_zone left_arm" "*Lshldr"
- "damage_zone right_arm" "*Rshldr"
- "damage_zone legs" "*Hips"
- "damage_scale head" "1.25"
- "snd_footstep" "monster_demon_imp_footstep"
- "snd_sight" "monster_demon_imp_sight"
- "snd_sight2" "monster_demon_imp_sight2"
- "snd_sight8" "monster_demon_imp_sight8"
- "snd_chatter" "monster_demon_imp_chatter"
- "snd_chatter_combat" "monster_demon_imp_chatter_combat"
- "snd_pain" "monster_demon_imp_pain"
- "snd_attackmelee_1" "monster_demon_imp_attackmelee_1"
- "snd_attackmelee_2" "monster_demon_imp_attackmelee_2"
- "snd_death" "monster_demon_imp_die"
- "snd_thud" "monster_demon_imp_thud"
- "snd_createmissile" "monster_demon_imp_fireball_create"
- "snd_attackmissile" "monster_demon_imp_fireball_throw"
- "snd_alert_idle" "monster_demon_imp_alert_idle"
- "snd_burn" "monster_demon_tick_burn"
- }
- entityDef damage_impfireball {
- "damage" "12"
- "kickDir" "1 0 0"
- "push" "500"
- "mtr_blob" "genericDamage"
- "blob_time" "300"
- "blob_size" "400"
- "blob_offset_x" "400"
- "knockback" "10"
- "kick_time" "400"
- "kick_amplitude" "1"
- "dv_time" "100"
- "smoke_wound_flesh" "bloodwound.smoke"
- }
- entityDef damage_impfireball_splash {
- "damage" "5"
- "radius" "50"
- "push" "5000"
- }
- entityDef projectile_impfireball {
- "spawnclass" "idProjectile"
- "mins" "-4 -4 -4"
- "maxs" "4 4 4"
- "cone" "3"
- "model" "impfireball2.prt"
- "def_damage" "damage_impfireball"
- "def_splash_damage" "damage_impfireball_splash"
- "launchFromBarrel" "1"
- "health" "5" // amount of damage projectile can take if damaged (0 means it can't be destroyed)
- "velocity" "475 0 -150" // how fast the projectile leaves the gun (or distance if fuse is 0)
- "angular_velocity" "0 0 0" // how the projectile is rotating when it leaves the gun
- "thrust" "0" // the rate of acceleration (always in the direction of the projectiles model)
- "thrust_start" "0" // when to start accelerating
- "thrust_end" "0" // when to stop accelerating
- "linear_friction" "0" // "air" friction
- "angular_friction" "0"
- "contact_friction" "0"
- "bounce" "0" // how much speed a projectile retains when it bounces off of objects (coefficient of restitution). 0 means no bounce.
- "mass" "5"
- "gravity" "250" // how much gravity affects the trajectory. gravity direction is same as the entity that fired it.
- "fuse" "20" // how long before the projectile is removed or self-detonates. Use 0 for beam weapons (velocity == distance).
- "detonate_on_fuse" "0" // whether projectile should detonate when it's fuse runs out
- "detonate_on_death" "1" // whether projectile should detonate when it's "killed" (health runs out)
- "detonate_on_world" "1" // whether projectile should detonate when it hits an obstacle
- "detonate_on_actor" "1" // whether projectile should detonate when it hits a character in the game
- "impact_damage_effect" "0" // whether projectile causes blood splats from characters that bleed
- "impact_gib" "1" // whether projectile can gib a character or not (for example: bullets don't gib, but rockets do)
- "mtr_detonate" "textures/decals/ballburn01"
- "decal_size" "75"
- "smoke_fly" "imp_trail2.prt" // particle effect while in the air
- "smoke_detonate" "" // particle effect when detonates
- "smoke_residue" "" // particle effect while in the air
- "smoke_bounce" "" // particle effect when bounces
- "smoke_fuse" "" // particle effect when removed from fuse expiring
- // parametric particles -- temp
- "model_detonate" "imp_explosion.prt"
- "debris_count" "3"
- "def_debris" "debris_largeshrapnel"
- "def_shrapnel" "debris_shrapnel"
- "mtr_light_shader" "lights/impflyflash"
- "light_color" "0.9 0.7 0.05"
- "light_radius" "160"
- "light_offset" "0 0 0"
- "mtr_explode_light_shader" "lights/impflash"
- "explode_light_color" "3.6 3.0 0.5"
- "explode_light_radius" "320"
- "explode_light_fadetime" "1.0"
- "snd_explode" "monster_demon_imp_fireball_explode"
- "snd_fly" "monster_demon_imp_fireball_flight" // particle effect while in the air
- }
- entityDef melee_impLeapAttack {
- // melee specific parameters
- "snd_hit" "monster_demon_imp_melee_hit"
- "kickDir" "1 0 0"
- // damage parameters
- "damage" "8"
- "mtr_blob" "leftSlash"
- "blob_time" "300"
- "blob_x" "140"
- "blob_y" "-100"
- "blob_width" "600"
- "blob_height" "600"
- "knockback" "100"
- "kick_time" "800"
- "kick_amplitude" "2"
- "dv_time" "400"
- }
- entityDef melee_impLeftClaw {
- // melee specific parameters
- "snd_hit" "monster_demon_imp_melee_hit"
- "snd_miss" "monster_demon_imp_melee_miss"
- "kickDir" "0 -1 0"
- // damage parameters
- "damage" "8"
- "mtr_blob" "leftSlash"
- "blob_time" "300"
- "blob_x" "140"
- "blob_y" "-100"
- "blob_width" "600"
- "blob_height" "600"
- "knockback" "40"
- "kick_time" "400"
- "kick_amplitude" "2"
- "dv_time" "100"
- }
- entityDef melee_impRightClaw {
- "snd_hit" "monster_demon_imp_melee_hit"
- "snd_miss" "monster_demon_imp_melee_miss"
- "kickDir" "0 1 0"
- "damage" "8"
- "mtr_blob" "rightSlash"
- "blob_time" "300"
- "blob_x" "-100"
- "blob_y" "-100"
- "blob_width" "600"
- "blob_height" "600"
- "knockback" "30"
- "kick_time" "400"
- "kick_amplitude" "2"
- "dv_time" "100"
- }
- model monster_demon_imp_crawl_armdoor {
- mesh models/md5/monsters/imp/imp.md5mesh
- anim alphalabs2_impcrawl_arm models/md5/cinematics/alphalabs2/alphalabs2_impcrawl_arm.md5anim {
- frame 2 sound_body snd_sight5
- }
- anim underground_impcrawl_arm models/md5/cinematics/underground/underground_impcrawl_arm.md5anim {
- frame 57 sound_body snd_sight
- frame 75 sound_body snd_sight2
- frame 110 sound_body snd_sight3
- frame 128 sound_body snd_sight4
- }
- }
- entityDef monster_demon_imp_crawl_armdoor {
- "inherit" "cin_base"
- "model" "monster_demon_imp_crawl_armdoor"
- "anim" "underground_impcrawl_arm"
- "snd_sight" "mcu_imp_teh_angar"
- "snd_sight2" "mcu_imp_teh_angar2"
- "snd_sight3" "mcu_imp_teh_angar3"
- "snd_sight4" "mcu_imp_skulkaway"
- "snd_sight5" "monster_demon_imp_sight2_loud"
- }
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