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- Hit Points - When 0, you ded
- Flight Points - Skill points
- Overflight - Used for limit break
- Attack
- Armor
- Magic
- Barrier
- Dexterity - Crit + accuracy
- Agility - Turn order + evasion
- Melee
- Silver
- Arcane
- Sky
- Dusk
- KO
- Sleep
- Stun
- Confusion
- Dazed
- Poison
- Burning
- Curse
- Prone
- Attack Down
- Magic Down
- Armor Down
- Barrier Down
- Dexterity Down
- Speed Down
- SAMSON, the PALADIN - Strong-willed but fun. Excellent against undead
- L1: Engage - 3 FP - 1.5x Melee and Attack Down
- L1: Silver Talon - 5 FP - 2x Silver damage (based on ATK)
- L2: Rebuke the Fel - 7 FP - 1x Silver to all; inflict Prone if weak to Silver
- L3: Lay On Feathers - 1 FP - Heal an ally equal to half of Samson's current HP, then take 25% current HP damage
- L4: Dove Avatar - 8 FP - Ally gains all Stat Up effects and is cured of all debuffs
- OF: Phoenix - Revive all allies to full HP
- HARVEY, the BRUTE - Goofy but easily angered. Great at controlling enemies
- L1: Wild Swing - 2 FP - 1.5x Melee to a random enemy, can Daze
- L1: Grapple - 2 FP - Normal attack + Stun or Daze both the target and Harvey
- L2: Deep Breathing - 5 FP - Recover 20% missing HP each turn for five turns + 25% ATK/ARM buff
- L3: Falling Brick - 6 FP - 2.5x Melee + Armor Down
- L4: Dragon Form - 10 FP - +50% all stats and your Melee attacks are followed by 0.5x Arcane damage for four turns
- OF: Execution - Deal 3x Melee to an enemy + 10% of its missing HP
- ASONA, the TACTICIAN - Aloof but has funny hobbies. A skilled support bird
- L1: Stay Strong - 2 FP - Cure all debuffs on ally and +10 OF
- L1: Reposition - 3 FP - Armor Up and Hide (-90% aggro) on ally
- L2: Dirty Trick - 4 FP - 1x Dusk + Prone, goes at start of turn
- L3: Calm & Steady - 4 FP - Barrier Up on ally and +20 OF
- L4: Scrambled Ranks - 7 FP - 1x Melee to two random enemies, inflicts Confusion
- OF: Leyline Break - 2x Sky to all enemies and Magic/Barrier Down
- EBON, the EVOKER - Creepy but well-intentioned. Makes enemies feel the pain
- L1: Pyre Call - 4 FP - 2x Arcane + Burning
- L1: Kolora's Grasp - 4 FP - 2x Dusk absorbed as HP
- L2: Nightwhispers - 5 FP - Put all enemies to Sleep
- L3: Jask's Kiss - 7 FP - 3x Dusk + Attack/Dexterity Down
- L4: Gulai's Tendrils - 12 FP - 3x Dusk to all enemies + Curse
- OF: Tulgoth's Dark Shell - Barrier Up/15 FP for all allies
- WENDEL, the SAGE - Patient but absurd. Powerful magic despite being fragile
- L1: Airshift - 5 FP - 1x Sky to all enemies, inflict Speed Down if weak to Sky
- L1: Bestow Advice - 2 FP - Magic Up on ally + remove Stat Down effects
- L2: Gentle Words - 5 FP - Moderate heal
- L3: Wash Away - 6 FP - 2.5x Arcane + remove buffs from target
- L4: Generosity - 2 FP - Wendel and target ally share all buffs with each other
- OF: Lifespring - Heal all lightly and apply Regen
- RAJA, the RECKONER - Irrational but has a sweet beak. Intensely damaging
- L1: Skydance - 2 FP - Normal attack followed by 1x Sky to a random foe
- L1: Windspirit - 2 FP - Dexterity/Speed Up on ally
- L2: Electrostatic - 4 FP - 1.5x Sky + Dexterity/Speed Down
- L3: Punishment - 8 FP - Mark an enemy at the start of the turn, halving their Armor/Barrier/Speed
- L4: Cielo - 12 FP - 5x Sky + Stun/Daze
- OF: Unleash - Ally gets double Magic/SP Costs for three turns; goes off at the end of the turn
- JUSTINA, the HUNTER - Attentive but harsh. Consistent attacker
- L1: Prepare - 2 FP - For the next two turns, +25% Attack/Dexterity and your attacks attempt to inflict Poison
- L1: Swiftbeak - 3 FP - Attack twice
- L2: Predator - 4 FP - 2x Silver attack + Speed Down, cannot miss
- L3: Manastrike - 7 FP - Three attacks + Magic Down
- L4: Intense Focus - 8 FP - Dexterity Up + 10 OF on all allies
- OF: Dervish - Four 1.5x Melee attacks on random enemies
- CLARIS, the DEVOUT - Stern but generous. Solid healing and support
- L1: Prayer - 3 FP - Light heal for ally + cure Poison/Burning/Curse
- L1: Firefly - 2 FP - Regen + Aggro on ally
- L2: Grace - 6 FP - Moderate heal + Speed Up
- L3: Wrath - 5 FP - Three random hits of 1x Sky
- L4: Heavenly Light - 10 FP - Lightly heal the party + cure Poison/Burning/Curse
- OF: Intervention - At the start of turn, ally gets 90% DR for two turns
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