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- if(isServer) then {
- //Custom Spawns file//
- /*
- Custom group spawns Eg.
- [
- [953.237,4486.48,0.001], // Position
- 4, // Number Of units
- "Random", // Skill level of unit (easy, medium, hard, extreme, Random)
- "Random", or ["Random","at"], // Primary gun set number and rocket launcher. "Random" for random weapon set, "at" for anti-tank, "aa" for anti-air launcher
- 4, // Number of magazines
- "Random", // Backpack classname, use "Random" or classname here
- "Random", // Skin classname, use "Random" or classname here
- "Random", // Gearset number. "Random" for random gear set
- "Bandit" // AI Type, "Hero" or "Bandit".
- ] call spawn_group;
- Place your custom group spawns below
- */
- /*
- Custom static weapon spawns Eg. (with mutiple positions)
- [
- [ // Position(s) (can be multiple)
- [911.21,4532.76,2.62],
- [921.21,4542.76,2.62]
- ],
- "M2StaticMG", // Classname of turret
- "easy", // Skill level of unit (easy, medium, hard, extreme, Random)
- "Bandit2_DZ", // Skin classname, use "Random" or classname here
- "Bandit", // AI Type, "Hero" or "Bandit".
- "Random", // Primary gun set number. "Random" for random weapon set
- 2, // Number of magazines
- "Random", // Backpack classname, use "Random" or classname here
- "Random" // Gearset classname, use "Random" or classname here
- ] call spawn_static;
- Place your custom static weapon spawns below
- */
- [
- [ // Position(s) (can be multiple)
- [17418.1,5258.09,0.01]
- ],
- "M2StaticMG", // Classname of turret
- "Random", // Skill level of unit (easy, medium, hard, extreme, Random)
- "Bandit2_DZ", // Skin classname, use "Random" or classname here
- "Bandit", // AI Type, "Hero" or "Bandit".
- "Random", // Primary gun set number. "Random" for random weapon set
- 2, // Number of magazines
- "Random", // Backpack classname, use "Random" or classname here
- "Random" // Gearset classname, use "Random" or classname here
- ] call spawn_static;
- /*
- Custom Chopper Patrol spawn Eg.
- [
- [725.391,4526.06,0], // Position to patrol
- [0,0,0], // Position to spawn chopper at
- 2000, // Radius of patrol
- 10, // Number of waypoints to give
- "UH1H_DZ", // Classname of vehicle (make sure it has driver and two gunners)
- "Random", // Skill level of units (easy, medium, hard, extreme, Random)
- "Random", // Skin classname, use "Random" or classname here
- "Bandit" // AI Type, "Hero" or "Bandit".
- ] spawn heli_patrol;
- Place your heli patrols below
- */
- /*
- Custom Vehicle patrol spawns Eg. (Watch out they are stupid)
- [
- [17418.1,5258.09,0.01], // Position to patrol
- [17356.1,5398.09,0.01], // Position to spawn at
- 125, // Radius of patrol
- 0, // Number of waypoints to give
- "HMMWV_Armored", // Classname of vehicle (make sure it has driver and gunner)
- "Random", // Skill level of units (easy, medium, hard, extreme, Random)
- "Random", // Skin classname, use "Random" or classname here
- "Bandit" // AI Type, "Hero" or "Bandit".
- ] spawn vehicle_patrol;
- Place your vehicle patrols below this line
- */
- [
- [17418.1,5258.09,0.01], // Position to patrol
- [17356.1,5398.09,0.01], // Position to spawn at
- 125, // Radius of patrol
- 0, // Number of waypoints to give
- "HMMWV_Armored", // Classname of vehicle (make sure it has driver and gunner)
- "Random", // Skill level of units (easy, medium, hard, extreme, Random)
- "Random", // Skin classname, use "Random" or classname here
- "Bandit" // AI Type, "Hero" or "Bandit".
- ] spawn vehicle_patrol;
- /*
- Paradropped unit custom spawn Eg.
- [
- [17471.4,5225.04,2.6292224], // Position that units will be dropped by
- [17487.4,9207.67,0.01], // Starting position of the heli
- 70, // Radius from drop position a player has to be to spawn chopper
- "UH1H_DZ", // Classname of chopper (Make sure it has 2 gunner seats!)
- 10, // Number of units to be para dropped
- "Random", // Skill level of units (easy, medium, hard, extreme, Random)
- "Random", or ["Random","at"], // Primary gun set number and rocket launcher. "Random" for random weapon set, "at" for anti-tank, "aa" for anti-air launcher
- 4, // Number of magazines
- "Random", // Backpack classname, use "Random" or classname here
- "Bandit2_DZ", // Skin classname, use "Random" or classname here
- "Random", // Gearset number. "Random" for random gear set.
- "Bandit", // AI Type, "Hero" or "Bandit".
- false // true: Aircraft will stay at position and fight. false: Heli will leave if not under fire.
- ] spawn heli_para;
- Place your paradrop spawns under this line
- */
- [
- [17471.4,5225.04,2.6292224], // Position that units will be dropped by
- [17487.4,9207.67,0.01], // Starting position of the heli
- 70, // Radius from drop position a player has to be to spawn chopper
- "UH1H_DZ", // Classname of chopper (Make sure it has 2 gunner seats!)
- 10, // Number of units to be para dropped
- "Random", // Skill level of units (easy, medium, hard, extreme, Random)
- "Random", or ["Random","at"], // Primary gun set number and rocket launcher. "Random" for random weapon set, "at" for anti-tank, "aa" for anti-air launcher
- 4, // Number of magazines
- "Random", // Backpack classname, use "Random" or classname here
- "Bandit2_DZ", // Skin classname, use "Random" or classname here
- "Random", // Gearset number. "Random" for random gear set.
- "Bandit", // AI Type, "Hero" or "Bandit".
- false // true: Aircraft will stay at position and fight. false: Heli will leave if not under fire.
- ] spawn heli_para;
- diag_log "WAI: Static mission loaded";
- };
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