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  1. if(isServer) then {
  2.  
  3.  
  4. //Custom Spawns file//
  5. /*
  6. Custom group spawns Eg.
  7.  
  8. [
  9. [953.237,4486.48,0.001], // Position
  10. 4, // Number Of units
  11. "Random", // Skill level of unit (easy, medium, hard, extreme, Random)
  12. "Random", or ["Random","at"], // Primary gun set number and rocket launcher. "Random" for random weapon set, "at" for anti-tank, "aa" for anti-air launcher
  13. 4, // Number of magazines
  14. "Random", // Backpack classname, use "Random" or classname here
  15. "Random", // Skin classname, use "Random" or classname here
  16. "Random", // Gearset number. "Random" for random gear set
  17. "Bandit" // AI Type, "Hero" or "Bandit".
  18. ] call spawn_group;
  19.  
  20. Place your custom group spawns below
  21. */
  22.  
  23.  
  24.  
  25.  
  26.  
  27. /*
  28. Custom static weapon spawns Eg. (with mutiple positions)
  29.  
  30. [
  31. [ // Position(s) (can be multiple)
  32. [911.21,4532.76,2.62],
  33. [921.21,4542.76,2.62]
  34. ],
  35. "M2StaticMG", // Classname of turret
  36. "easy", // Skill level of unit (easy, medium, hard, extreme, Random)
  37. "Bandit2_DZ", // Skin classname, use "Random" or classname here
  38. "Bandit", // AI Type, "Hero" or "Bandit".
  39. "Random", // Primary gun set number. "Random" for random weapon set
  40. 2, // Number of magazines
  41. "Random", // Backpack classname, use "Random" or classname here
  42. "Random" // Gearset classname, use "Random" or classname here
  43. ] call spawn_static;
  44.  
  45. Place your custom static weapon spawns below
  46. */
  47.  
  48. [
  49. [ // Position(s) (can be multiple)
  50. [17418.1,5258.09,0.01]
  51. ],
  52. "M2StaticMG", // Classname of turret
  53. "Random", // Skill level of unit (easy, medium, hard, extreme, Random)
  54. "Bandit2_DZ", // Skin classname, use "Random" or classname here
  55. "Bandit", // AI Type, "Hero" or "Bandit".
  56. "Random", // Primary gun set number. "Random" for random weapon set
  57. 2, // Number of magazines
  58. "Random", // Backpack classname, use "Random" or classname here
  59. "Random" // Gearset classname, use "Random" or classname here
  60. ] call spawn_static;
  61.  
  62.  
  63.  
  64.  
  65.  
  66. /*
  67. Custom Chopper Patrol spawn Eg.
  68.  
  69. [
  70. [725.391,4526.06,0], // Position to patrol
  71. [0,0,0], // Position to spawn chopper at
  72. 2000, // Radius of patrol
  73. 10, // Number of waypoints to give
  74. "UH1H_DZ", // Classname of vehicle (make sure it has driver and two gunners)
  75. "Random", // Skill level of units (easy, medium, hard, extreme, Random)
  76. "Random", // Skin classname, use "Random" or classname here
  77. "Bandit" // AI Type, "Hero" or "Bandit".
  78. ] spawn heli_patrol;
  79.  
  80. Place your heli patrols below
  81. */
  82.  
  83.  
  84.  
  85.  
  86.  
  87. /*
  88. Custom Vehicle patrol spawns Eg. (Watch out they are stupid)
  89.  
  90. [
  91. [17418.1,5258.09,0.01], // Position to patrol
  92. [17356.1,5398.09,0.01], // Position to spawn at
  93. 125, // Radius of patrol
  94. 0, // Number of waypoints to give
  95. "HMMWV_Armored", // Classname of vehicle (make sure it has driver and gunner)
  96. "Random", // Skill level of units (easy, medium, hard, extreme, Random)
  97. "Random", // Skin classname, use "Random" or classname here
  98. "Bandit" // AI Type, "Hero" or "Bandit".
  99. ] spawn vehicle_patrol;
  100.  
  101. Place your vehicle patrols below this line
  102. */
  103.  
  104. [
  105. [17418.1,5258.09,0.01], // Position to patrol
  106. [17356.1,5398.09,0.01], // Position to spawn at
  107. 125, // Radius of patrol
  108. 0, // Number of waypoints to give
  109. "HMMWV_Armored", // Classname of vehicle (make sure it has driver and gunner)
  110. "Random", // Skill level of units (easy, medium, hard, extreme, Random)
  111. "Random", // Skin classname, use "Random" or classname here
  112. "Bandit" // AI Type, "Hero" or "Bandit".
  113. ] spawn vehicle_patrol;
  114.  
  115.  
  116.  
  117.  
  118.  
  119. /*
  120. Paradropped unit custom spawn Eg.
  121.  
  122. [
  123. [17471.4,5225.04,2.6292224], // Position that units will be dropped by
  124. [17487.4,9207.67,0.01], // Starting position of the heli
  125. 70, // Radius from drop position a player has to be to spawn chopper
  126. "UH1H_DZ", // Classname of chopper (Make sure it has 2 gunner seats!)
  127. 10, // Number of units to be para dropped
  128. "Random", // Skill level of units (easy, medium, hard, extreme, Random)
  129. "Random", or ["Random","at"], // Primary gun set number and rocket launcher. "Random" for random weapon set, "at" for anti-tank, "aa" for anti-air launcher
  130. 4, // Number of magazines
  131. "Random", // Backpack classname, use "Random" or classname here
  132. "Bandit2_DZ", // Skin classname, use "Random" or classname here
  133. "Random", // Gearset number. "Random" for random gear set.
  134. "Bandit", // AI Type, "Hero" or "Bandit".
  135. false // true: Aircraft will stay at position and fight. false: Heli will leave if not under fire.
  136. ] spawn heli_para;
  137.  
  138. Place your paradrop spawns under this line
  139. */
  140.  
  141. [
  142. [17471.4,5225.04,2.6292224], // Position that units will be dropped by
  143. [17487.4,9207.67,0.01], // Starting position of the heli
  144. 70, // Radius from drop position a player has to be to spawn chopper
  145. "UH1H_DZ", // Classname of chopper (Make sure it has 2 gunner seats!)
  146. 10, // Number of units to be para dropped
  147. "Random", // Skill level of units (easy, medium, hard, extreme, Random)
  148. "Random", or ["Random","at"], // Primary gun set number and rocket launcher. "Random" for random weapon set, "at" for anti-tank, "aa" for anti-air launcher
  149. 4, // Number of magazines
  150. "Random", // Backpack classname, use "Random" or classname here
  151. "Bandit2_DZ", // Skin classname, use "Random" or classname here
  152. "Random", // Gearset number. "Random" for random gear set.
  153. "Bandit", // AI Type, "Hero" or "Bandit".
  154. false // true: Aircraft will stay at position and fight. false: Heli will leave if not under fire.
  155. ] spawn heli_para;
  156.  
  157. diag_log "WAI: Static mission loaded";
  158.  
  159. };
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