Mendleson

Sdorica Team Comps

Jun 11th, 2019
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  1. Big List o' Teams
  2. Divided into sections based on how many skill books and/or SP units are needed.
  3. ------------------------------------------------------------------------------------------------------------------------------------
  4. 0 Skill Book 0 SP Unit
  5.  
  6. >Armadoggen
  7. Koll - Underleveled Black - Underleveled Gold
  8. Advisor: Lisa/Kittyeyes SP/Aosta SB
  9. Gimmick team for single wave quests.
  10. Plan is to kill your Gold unit with Koll's 4 orb, which triggers Koll's 4 orb which ideally kills your Black unit, which triggers Koll's 4 orb, again. That's 3 Koll 4 orbs in one turn. Anything left standing shouldn't be hard to take down.
  11. Preferred advisors are ones that would amplify Koll's damage.
  12.  
  13. >Nurtured by Nolva
  14. Low level white, Nolva, low level gold
  15. Preferred Advisor: Rune/Sharice SSR
  16. Character EXP farming team.
  17. Rune or Sharice as an advisor triggers your black unit's one orb. Nolva's one orb is a nice true damage aoe, great for clearing out weak enemies. This makes running through low level content very fast which can be used to grind up character experience if you want to preserve soul energy.
  18.  
  19. >Kick Back with Karnulla
  20. White that can give Enhance & Heal, Any Black, Karnulla
  21. Any advisor
  22. Karnulla provokes front, gets taunt and vigilance. Black deals some damage or whatever you need them to.
  23. White enhances and provide sustain to Karnulla so he's ready to dish back some pain.
  24. Any advisor will do. Advisor Sharice has extra synergy as she triggers skills of both allies AND enemies which lets Karnulla get off a lot of counter attacks on the zeroth turn.
  25.  
  26. >Directed Destruction
  27. Hyde - Nolva - Any gold
  28. Any advisor
  29. Quickly clears groups of low health enemies.
  30. Use Hyde's 2 orb on Nolva. Fall back on black orbs to continue the onslaught.
  31. Preferred gold and advisor are units that can boost Nolva's damage output.
  32. Not great against bosses.
  33.  
  34. >Backline Begone
  35. Lio - Fatima - any gold
  36. Advisor: Dagger
  37. Very straightforward, main damage skills (Fatima 2 orb and Lio 4 orb) are focused on targeting the back row.
  38. Especially useful in stages where you want to avoid hitting the enemy front-line but they have taunt.
  39. ------------------------------------------------------------------------------------------------------------------------------------
  40. 1 Skill Book 0 SP Unit
  41.  
  42. >Sherlock's Capybara Engine
  43. Sherlock - Any Black - Roger SB/Elio
  44. Advisor: Yan-bo SB
  45. Both Elio and Roger SB have one orbs that alter the command zone (by making another gold orb) which lets Sherlock's passive grant them an Enhance stack.
  46. Do three 1 orbs in a row and advisor Yan-bo SB will trigger your gold's 2 orb with +90% damage.
  47. All you need to pull off the above trick is one gold orb on the field, that's it.
  48. The nice thing about these two teams as they are flexible and do not get crippled if the one gold orb spam is a bad idea.
  49. Sherlock's orb deletion gimmick is useful for freeing up space for your black character to get in some moves when needed. (Looking at you Elio) In general, any team utilizing Sherlock is flexible. It's kinda his shtick, ya know?
  50.  
  51. >Time Travelers
  52. Puggi - Dagger SB - Izumi
  53. Any Advisor
  54. This team is focused on rewinding enemy cooldowns.
  55. Set up Izumi early and use Dagger/Puggi to prevent enemies from attacking.
  56. Izumi, himself, can also provide some stall with his own two orb.
  57. If enemies ever actually get to deal damage, Puggi/Izumi can provide healing.
  58. Hyde is an excellent advisor as he can help Puggi cast his four orb consistently.
  59. Be wary that this team lacks damage mitigation so enemies will hit with their full force.
  60.  
  61. >Way of the Cloven Hoof
  62. Theodore - Yan-bo - Dylan SB
  63. Advisor: Experiment/Hyde/Charle
  64. All four orbs are black.
  65. Since Yan-bo is your black, that means you can more reliably get off his coveted stun move.
  66. This is excellent when facing enemies with nasty retaliates as they won't be able to strike back.
  67. Team is also good on defense with strong armor production.
  68. However, this leaves it vulnerable to True Damage dealing back-liners as most of your damage is front-line focused.
  69. Any of the orb swapper advisors is preferred to make it even easier to set up Yan-bo.
  70.  
  71. >Planned Armadoggen
  72. Koll - Nolva - Jahan SB
  73. Advisor: Lisa
  74. Jahan SB and Nolva both act as aoe damage dealers that can soften up enemies (and themselves thanks to CD resets)
  75. before Koll's 4 orb is triggered as a finisher.
  76. Works great if you can get multiple Koll triggers by killing his allies with his first 4 orb cast.
  77. Lida's advisor skill helps to amp up the damage.
  78. This team is best used on tough single/final waves.
  79.  
  80. >Team Tica Version 1.1
  81. Tica - Naya - Pang
  82. Advisor: Yamitsuki SB
  83. A small variation on the starting team.
  84. Once Pang has damage reduction, for as long as you can keep Enhance on him, he'll use his 1-orb automatically (due to advisor).
  85. This sustains the damage reduction and makes Pang a bit more resilient in general.
  86.  
  87. >Drill Down
  88. Lisa SB - Sharice - Karnulla
  89. Advisor: Dagger
  90. Capable of one of the highest single target damage combos in the game which goes as follows.
  91. Get Enhance stacks on Sharice via her 1 orb.
  92. Follow up with Lisa SB 4 orb.
  93. It triggers black character's 2-orb twice, or three times if they have enhance.
  94. With each successive 2-orb, Sharice also stacks vulnerability on the enemy which ratchets up the damage.
  95. Thanks to Sharice also damaging Karnulla during her 2 orb, he gets in an attack as well.
  96. Team is great for boss busting.
  97. ------------------------------------------------------------------------------------------------------------------------------------
  98. 2 Skill Book 0 SP Unit
  99.  
  100. >Black Bird Boss Buster
  101. Puggi SB - Any Damage Black - Dylan SB
  102. Advisor: Aosta SB/Charle/Experiment/Hyde
  103. Chains galore.
  104. Puggi 4 orb causes your damage black to trigger its 4 orb twice thanks to Dylan's 4 orb.
  105. Setting this move up with Dylan's 2 orb opens high potential single target burst.
  106. Downside is that outside of this move you're only real damage is coming from your black so standalone blacks are preferred.
  107. Preferred advisors are one that can convert orbs to make the combo more consistent. Advisor Aosta SB can provide burst support instead of Dylan if dropping Dylan's armor is too risky.
  108.  
  109. >Desert Coupled with Dragonfrog
  110. Lisa - Ned SB - Karnulla
  111. Advisor: Yan-bo SB
  112. A strong generalist team.
  113. Yan-bo combos with Karnulla, and if Karnulla dies, using Ned's 1o three times or Lisa's 4o once will make Yan-bo activate.
  114. Has both heals and tear, with AoE exhaust debuff from Karnulla.
  115.  
  116. >Painful Puppetry
  117. Aosta - Nolva SB - Jahan SB
  118. Any advisor
  119. Main trick here is to use Nolva's 1 orb whilst Jahan has Taunt (easy to do) to trigger either another Nolva attack or an Aosta heal.
  120. Make sure to manage which ally is targeted for heals. Don't waste those free Aosta triggers!
  121. Be wary of nasty retaliates since your main damage source is AOE.
  122. Preferred advisors are ones that can amplify Nolva's damage or trigger her one orb more often.
  123. Another option would be an advisor that can lend single target damage if you want to maneuver around enemies you don't want to hit.
  124.  
  125. >Aggressive Armor
  126. Angelia - Ned SB - Golemwalt
  127. Advisor: Yamitsuki SB
  128. This team is white orb hungry so it might be best to stock up on them before unleashing the main combo.
  129. Combo is 1 white orb targeting Golemwalt who will grant the team enhance (since he was given armor)
  130. Follow up with a 2 white orb to give the team damage reduction.
  131. This lets Advisor Yamitsuki SB do her thing resulting in free one orb triggers for everyone.
  132. Manage who Angelia is targeting to spread the armor around with these free triggers.
  133. Meanwhile Ned will be chucking AOE spears (that grant tear!) for free as long as you can keep the teamwide Enhance/Damage Reduction going .
  134. Be wary of true damage as you your only heal is situational and stuck on Angelia's 4 orb which can make it hard to
  135. keep your buffs up. Powerful retaliates can also be problematic; in those cases you may want to avoid triggering Ned's passive and rely on his single target abilities to focus them down quickly with multiple tear stacks or, alternatively, avoid hitting them.
  136.  
  137. >Unlimited Power
  138. Lisa - Naya SB - Karnulla
  139. Advisor: Yan-bo SB
  140. Team is built around easily building max enhance stacks on everyone to make use of Yan-bo SB advisor.
  141. A Lisa 4 orb essentially will keep everyone in a permanent state of max enhance stats.
  142. This results in a team that has decent defense due to aoe healing/vigilance and ok offense (main damage source is Karnulla).
  143. ------------------------------------------------------------------------------------------------------------------------------------
  144. 3 Skill Book 0 SP Unit
  145.  
  146. >The Immortals
  147. Angelia - Nolva SB - Golemwalt SB
  148. Advisor: Yamitsuki SB
  149. Defensive team that has access to team wide healing, armor, and damage reduction.
  150. Angelia provide the AOE armor whilst Golemwalt can convert that into AOE healing.
  151. Nolva will do most of the teams damage with her one orbs and can provide AOE dmg reduction when appropriate.
  152. Golemwalt tends to filter out gold orbs so most of the action will be from Angelia and Nolva.
  153. This is not a fast killing team. Rather it is one that focuses staying alive at all costs.
  154. Yamitsuki SB advisor provide free 1 orb triggers off of Nolva's 2 orb.
  155. If you have the target ally set to Golemwalt, using a Nolva 2 orb will result in Golemwalt triggering his 1 orb twice next turn, once from Angelia 1 orb and once from advisor Yamitsuki SB. This results in everyone getting tank up and armor shift.
  156. Oh and Nolva attacks once with her one orb under the effects of the +60% damage boost (2 stacks Enhance). Nifty.
  157. Be wary of powerful retaliates (your main damage is AOE) and things that counter armor.
  158.  
  159. >Cascade of Chains
  160. Lio SB - Naya SB - Golemwalt SB
  161. Any advisor
  162. The gimmick here is that Naya's 2 orb triggers Lio's 2 orb.
  163. Since Lio's 2 orb deals Armor Penetration, Golemwalt's 2 orb also triggers.
  164. Thus, you get the power of six orbs for the price of two whites.
  165. A decent deal.
  166.  
  167. ------------------------------------------------------------------------------------------------------------------------------------
  168. 0 Skill Book 1 SP Unit
  169.  
  170. >Time for Slaughter
  171. Theodore - Dylan SP - Any Gold
  172. Any Advisor
  173. Theo can put Taunt on your Gold unit which takes the heat off of Dylan SP who is typically the target of focus.
  174. Even better, Theo can provide Dylan with Armor and Damage reduction to keep his health at max.
  175. With this setup, you can consistently have Dylan use his 4 orb execution move to clear waves.
  176. Good for plowing through mobs, not so good against high HP bosses.
  177.  
  178. >Mucking Up Muca
  179. Leah SP, Any Black, Jerome
  180. Any Advisor
  181. Attack with Leah to smack Jerome who will then trigger Leah to attack again.
  182. This combo provide good dps but make sure to to not spam white orbs too much if Leah's passive isn't keeping up with the damage to Jerome. Lean into using the black unit instead at this point until Jerome recovers. Preferred advisors are damage boosters or ones that can lend healing support.
  183. ------------------------------------------------------------------------------------------------------------------------------------
  184. 1 Skill Book 1 SP Unit
  185.  
  186. >Artful AOE
  187. Kittyeyes SP - Yan-bo SB - any tank
  188. Any advisor
  189. Once you get Yan-bo to 5 stacks of High Qi, he begins to auto attack each turn.
  190. With Kittyeyes in support mode that is a lot of AoE damage.
  191. Orb change/removal advisors are preferred because you quickly get overran with black orbs,
  192. due to not wanting to reset High Qi stacks.
  193. ------------------------------------------------------------------------------------------------------------------------------------
  194. 2 Skill Book 1 SP Unit
  195.  
  196. >Slow n' Steady Beatdown
  197. Yamitsuki SP - Black w/Armor Penetration - Golemwalt SB
  198. Advisor: Lio SB
  199. This team revolves around Lio SB advisor skill which gives Armor Penetration attacks a 30% chance to stall the enemy by one turn.
  200. Yamitsuki SP and Golemwalt SB both have 2/4 orbs that are AOE Armor Penetration moves which works great.
  201. Their one orbs are also decent for defensive purposes if any attacks do get through.
  202. Good blacks for this team would be anyone with Armor Penetration moves like Dagger or Sophie.
  203. ------------------------------------------------------------------------------------------------------------------------------------
  204. 1 Skill Book 2 SP Unit
  205.  
  206. >Nolva in Wonderland
  207. Theodore - Angelia SP - Nolva SP
  208. Advisor: Crushfang SB
  209. This combination makes Nolva nigh unkillable outside of instant death gimmicks.
  210. Nolva triggers her 2-orb (thanks to her passive triggering Crushfang SB advisor skill) at the start of each turn.
  211. This provides the team with AOE healing and Armor.
  212. Nolva also permanently has Tank Up and Damage Reduction due to her passive also triggering Angelia and Theodore's passives.
  213. Weakness of this team is low damage output so it can't clear things fast.
  214.  
  215. ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::Deemo Teams::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
  216.  
  217. >Pillar Pounding
  218. Any white - Deemo - Crushfang
  219. Advisor: Nolva SP
  220. Deemo gives a bit of armour at the start of each turn.
  221. Nolva SP removes it. This triggers Crushfang into using his 1-orb twice.
  222. This makes all of Crushfang's attacks hit harder as he will always have at least 2 stacks of enhance.
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